Re: [Flightgear-devel] FlightGear v0.9.8-pre2
On Monday 03 January 2005 21:43, Curtis L. Olson wrote: The second v0.9.8 prerelease of FlightGear (v0.9.8-pre2) is now available for download and testing (source only.) http://www.flightgear.org I ask as many people as possible to download the tarballs, build and test. The more problems we can catch now, the less problems our end users will catch. Haven't been able to run the current CVS. I get no splash screen or anything then [1]+ Killed fgfs I've rebuilt plib, openal, simgear, and fgfs. I'll try the v0.9.8-pre2 tarball next... Dale ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Diamond TwinStar Panel
David Megginson said: > On Wed, 5 Jan 2005 00:36:03 -, Jim Wilson <[EMAIL PROTECTED]> wrote: > > > Wouldn't it make sense to start with something like the atlas generated > > data? > > I mean, we'd probably want to cache it to disk anyway...dynamic updating of > > that data could be added later. > > Cache it to disk for the whole world? > Yeah. This is not nearly as detailed (or large) as the scenery data. Probably a CD worth of images would do the world. With a directory of 25mb of images for atlas I've got North America pretty much covered. The text and icons would need to be overlayed, probably in a transparent image, on seperate polygon(s) over the map would make sense for performance...although floating a bunch of little polygons with airport ID characters similar to how the 747-pdf is setup might be the fastest. Norman's suggest might work here as well, but I really don't understand it, particularly as far as performance is concerned. This is really the hard work, getting the basic nav display setup and running. The terrain won't be that bad either way. Now the weather radar mode...that might be another story! Best, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d panels - newbie
On January 4, 2005 04:39 pm, Dave Martin wrote: > It is best to work with the native format of the model. > > Updating a model using a different modeller may make it uneditable for the > other current contributors. > > However, for all I know, the Hunter / Seahawk may have been made in > software other than 3DS and then exported. - In which case it would be best > to get the original source files. > > Dave Martin Or not, depending on the situation. For example, if the aircraft doesn't have a virtual cockpit and you intend to add a virtual cockpit to it, your model can be in any format you want. You can integrate it with the main model afterward using XML. On the other hand, if, for example, you are intend to replace an already existed virtual cockpit of a certain aircraft with your own, there are two ways to go about it: 1. You want to edit the model in its native format, as David has pointed out. 2. Make the cockpit or whatever object(s) you want to replace hidden, and load your own model; all using XML. Right now, Innis and I are collaborating on an aircraft. Since we both use different 3D modelling software, different parts of the model are in different formats. We get around this problem by using XML to put the various components together. Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d panels - newbie
On January 4, 2005 03:46 pm, Richard Hornby wrote: > So I guess I would have to use the editor appropriate to the original > aircraft. If a 3ds model, is there a basic editor which could take a 3ds > file, import, do the stuff, and re-export? I do NOT have the time to > learn, or the cash to splash, on 3ds itself! > > Cheers, > > R You can use GMax. It can import and export 3ds files, and you don't need to pay any money. http://www4.discreet.com/gmax/ Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Diamond TwinStar Panel
On Wed, 5 Jan 2005 00:36:03 -, Jim Wilson <[EMAIL PROTECTED]> wrote: > Wouldn't it make sense to start with something like the atlas generated data? > I mean, we'd probably want to cache it to disk anyway...dynamic updating of > that data could be added later. Cache it to disk for the whole world? All the best, David -- http://www.megginson.com/ ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 0.9.8-pre-2 file permission problem
Bohnert Paul wrote: Pre-2 source and pre-2 base files on Fedora Linux. Unable to run FlightGear as a user. Will run as root. [pab]$ fgfs Cannot open file: /usr/local/share/FlightGear/data/Airports/apt.dat Found apt.dat.gz not readable by group or usr. [root Airports]# ls -l total 2784 -rw--- 1 root root 2836537 Dec 22 14:58 apt.dat.gz -rw-r--r-- 1 root root7657 Feb 23 2004 metar.dat.gz [root Airports]# chmod go+r apt.dat.gz After changing permission on apt.dat.gz a user can run FlightGear. Thanks, this will be fixed in the next release. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] 0.9.8-pre-2 file permission problem
Pre-2 source and pre-2 base files on Fedora Linux. Unable to run FlightGear as a user. Will run as root. [pab]$ fgfs Cannot open file: /usr/local/share/FlightGear/data/Airports/apt.dat Found apt.dat.gz not readable by group or usr. [root Airports]# ls -l total 2784 -rw--- 1 root root 2836537 Dec 22 14:58 apt.dat.gz -rw-r--r-- 1 root root7657 Feb 23 2004 metar.dat.gz [root Airports]# chmod go+r apt.dat.gz After changing permission on apt.dat.gz a user can run FlightGear. Best Regards, Paul __ Do you Yahoo!? Take Yahoo! Mail with you! Get it on your mobile phone. http://mobile.yahoo.com/maildemo ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] plib release
Arnt Karlsen wrote: On Tue, 04 Jan 2005 16:20:41 -0600, Curtis wrote in message <[EMAIL PROTECTED]>: Erik Hofman wrote: Curtis L. Olson wrote: Right, but in PM, Steve seems to have forgotten his original objections so I think we have a window of opportunity here if we can > submit a reasonable looking patch. Well, here is the original: http://www.a1.nl/~ehofman/fgfs/download/Plib_ssgDList2-20020718.diff I' not sure about the status of that patch right now (whether it still applies or not). ..what am I doing wrong here? patch -p1 < never failed me even when the kernel said use " patch -p0 < ". [EMAIL PROTECTED]:/mnt/sda2/local/src/plib/src/ssg # patch -p1 < /mnt/sda2/local/src/Plib_ssgDList2-20020718.diff missing header for unified diff at line 3 of patch can't find file to patch at input line 3 Perhaps you used the wrong -p or --strip option? The text leading up to this was: -- |--- /home/erik/src/CVS/fgfs/plib/src/ssg/ssgDList.cxx Mon Sep 2 |15:39:40 2002 +++ ssgDList.cxx Thu Jul 18 11:38:45 2002 -- File to patch: ssgDList.cxx patching file ssgDList.cxx Hunk #1 FAILED at 13. Hunk #2 FAILED at 146. Hunk #3 FAILED at 231. 3 out of 3 hunks FAILED -- saving rejects to file ssgDList.cxx.rej I rarely manage to get the patch util to work [perfectly] which is one reason I like to avoid it. Inevitably, something has changed somewhere which causes an odd hunk or two to fail ... you sometimes really have to pay attention to catch it on large source trees or with large patches. You might have to go in and try to apply it by hand since it's created against a version of plib that's 2.5 years old. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
Roy Vegard Ovesen said: > On Wednesday 05 January 2005 01:47, Jim Wilson wrote: > > Jon Stockill said: > > > Jim Wilson wrote: > > > > gzip extracts pkzip files. > > > > > > [EMAIL PROTECTED]:~$ gunzip test.zip > > > gunzip: test.zip: unknown suffix -- ignored > > > > > > No it doesn't > > > > gunzip -S .zip test.zip > > > > Yes it does ;-) > > [EMAIL PROTECTED]:~> gunzip -S .zip su27.zip > gunzip: su27.zip has more than one entry -- unchanged > > No it doesn't ;-)) > > I'd guess that the aircraft archives would have more than one entry as well. > Usually :-) Yes, I realized this right after clicking the send button. But unzip does work. Best, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
On Wednesday 05 January 2005 01:47, Jim Wilson wrote: > Jon Stockill said: > > Jim Wilson wrote: > > > gzip extracts pkzip files. > > > > [EMAIL PROTECTED]:~$ gunzip test.zip > > gunzip: test.zip: unknown suffix -- ignored > > > > No it doesn't > > gunzip -S .zip test.zip > > Yes it does ;-) [EMAIL PROTECTED]:~> gunzip -S .zip su27.zip gunzip: su27.zip has more than one entry -- unchanged No it doesn't ;-)) I'd guess that the aircraft archives would have more than one entry as well. -- Roy Vegard Ovesen ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] plib release
On Tue, 04 Jan 2005 16:20:41 -0600, Curtis wrote in message <[EMAIL PROTECTED]>: > Erik Hofman wrote: > > > Curtis L. Olson wrote: > > > >> Right, but in PM, Steve seems to have forgotten his original > >> objections so I think we have a window of opportunity here if we > >can > submit a reasonable looking patch. > >> > > > > Well, here is the original: > > > > http://www.a1.nl/~ehofman/fgfs/download/Plib_ssgDList2-20020718.diff > > > > I' not sure about the status of that patch right now (whether it > > still applies or not). ..what am I doing wrong here? patch -p1 < never failed me even when the kernel said use " patch -p0 < ". [EMAIL PROTECTED]:/mnt/sda2/local/src/plib/src/ssg # patch -p1 < /mnt/sda2/local/src/Plib_ssgDList2-20020718.diff missing header for unified diff at line 3 of patch can't find file to patch at input line 3 Perhaps you used the wrong -p or --strip option? The text leading up to this was: -- |--- /home/erik/src/CVS/fgfs/plib/src/ssg/ssgDList.cxx Mon Sep 2 |15:39:40 2002 +++ ssgDList.cxx Thu Jul 18 11:38:45 2002 -- File to patch: ssgDList.cxx patching file ssgDList.cxx Hunk #1 FAILED at 13. Hunk #2 FAILED at 146. Hunk #3 FAILED at 231. 3 out of 3 hunks FAILED -- saving rejects to file ssgDList.cxx.rej -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
Jim Wilson said: > Jon Stockill said: > > > Jim Wilson wrote: > > > > > gzip extracts pkzip files. > > > > [EMAIL PROTECTED]:~$ gunzip test.zip > > gunzip: test.zip: unknown suffix -- ignored > > > > No it doesn't > > > > gunzip -S .zip test.zip > > Yes it does ;-) > Hmmm...think I had one of these: http://c2.com/cgi/wiki?BrainFart Unzip is an archiver and runs on just about anything. Comes with several linux distributions as well. Best, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
Jim Wilson wrote: Jon Stockill said: Jim Wilson wrote: gzip extracts pkzip files. [EMAIL PROTECTED]:~$ gunzip test.zip gunzip: test.zip: unknown suffix -- ignored No it doesn't gunzip -S .zip test.zip Yes it does ;-) That only handles a single file in the archive - so it'd work with a .tar.zip file (where zip is used as the compression on a tar archive), but not on a zip archive which contains multiple files. You just get the error: [EMAIL PROTECTED]:~$ gunzip -S .zip test.zip gunzip: test.zip has more than one entry -- unchanged -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
Jon Stockill said: > Jim Wilson wrote: > > > gzip extracts pkzip files. > > [EMAIL PROTECTED]:~$ gunzip test.zip > gunzip: test.zip: unknown suffix -- ignored > > No it doesn't > gunzip -S .zip test.zip Yes it does ;-) Best, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Diamond TwinStar Panel
David Megginson said: > On Sat, 1 Jan 2005 21:44:35 +, Dave Martin <[EMAIL PROTECTED]> wrote: > > > > http://www.diamond-air.at/Pressebilder/DA42TwinStar/Panel/tn/DA42panel_high > > >.jpg.html > > > The visual model is easy enough but the panel is a different matter. > > We can probably manage the left display. The right display (moving > map with elevation shading) would be extremely difficult, but it's > appearing in so many planes that we'll have to bite the bullet some > day. > > > That kind of complexity of systems is probably impossible for a 3d cockpit > > (lack of usable font system?). > > The 3D part is easy -- there are relatively few moving parts to > animate. The challenge will be creating dynamic textures to show on > the displays, and that's going to require rolling up our sleeves and > doing a lot of C++ OpenGL coding. > Wouldn't it make sense to start with something like the atlas generated data? I mean, we'd probably want to cache it to disk anyway...dynamic updating of that data could be added later. Best, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
On 4 Jan 2005, at 23:49, Jim Wilson wrote: tar and gzip come free out of the box on Unix. We have to get (un)zip separately to get it working. It's either way and I don't feel like giving windows users the benefit of the doubt (the number of windows _developers_ is frighteningly low compared to any UNIX flavor). gzip extracts pkzip files. Just to add an extra idea to the fire; many game engines [1] (and one bytecode computer language [2]) support reading data from compressed zip files (as certain datafiles in FG are already read from gzipped sources, I think). The code to do this can be as simple as a self contained, public-domain C file (that builds ontop of zlib), assuming only read-access is necessary. (If anyone wants the code, I can dig it out, we use it at my work for exactly this purpose) Hence, in the future, these files could be downloaded and dropped into an aircraft folder directly (this works for other kinds of 'pluggable' things too, such as scenery). The only penalty is the time taken to decompress the zip data when it's read, but zip decompression is very fast. Anyway, obviously not a priority, but it 'might be nice one day' For some reason, I have never seen code to do this with the .tar.gz format, thought in principle it should work; the issue is that ZIPs have a table of contents that can be read without extracting all the files, whereas for a .tar.gz I think you'd have to uncompresss the whole contents and then start examining the tarball. But I know very little of how tars are structured internally. H&H James [1] - Quake 3 (not sure about doom) uses zip renamed to PK3, earlier versions used a custom WAD format which was essentially the same idea. CrystalSpace supports 'mounting' a .zip to access textures / meshes / etc from it [2] - Java .jar files are zips with a magic file inside -- Morbo finds all humans pathetic ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3D instrument kit.
Dave Martin said: > Hopefully, by the time I've finished, everyone will own 6800 class video > cards > to cope with all the polys (any maybe I'll own one too so I can finish the > models) ;-) Those look fantastic! Judging from the pictures, I don't think there will be much trouble. Sometimes you can cheat a bit and make something that is physically incorrect but looks good in 3D. Otherwise even with several hundred vertices there won't be a problem with most cheap video cards. The textures and transparencies are more likely to hit the frame rates on the 32mb cards. Of course this wouldn't exactly be the case if you were modeling an original SST cockpit with several dozens of instruments showing at once. But you are not so I wouldn't worry alot about it, so long as you are being efficient. It would be very nice to get some good 3D instrumentation into the default c172. Best, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
Jim Wilson wrote: gzip extracts pkzip files. [EMAIL PROTECTED]:~$ gunzip test.zip gunzip: test.zip: unknown suffix -- ignored No it doesn't -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
Ioan Suciu wrote: This is realy a big problem about FG project ;) If a distro choosed to name the packages *.tgz we have to avoid that extension?? i'm a slak user and i hadn't met any problem with *.tgz files The slack packages are gzipped tarballs whose filenames end with .tgz rather than .tar.gz. They are constructed such that, when extracted while in the root directory, their files go to their installed locations. It is therefore possible (if inadvisable) to install packages without Slackware's package tools, using only tar and gzip, and making sure to run the doinst.sh script, if one was included in the package. mybe if Jon Stockill will make slack packages for aircafts this may be a isue If there's no other method of managing these tarballs then it would actually make sense (it's really not a huge effort to change the path of the data so that the aircraft could be managed with the native slackware package tools). I suspect that we're working towards a more cross platform solution though, such that flightgear will manage the aircraft. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
Erik Hofman said: > Christian Mayer wrote: > > > That's why I prefer .zip. Then at least the WinXP users have a native, > > "free" tool that works out of the box. > > tar and gzip come free out of the box on Unix. > We have to get (un)zip separately to get it working. It's either way and > I don't feel like giving windows users the benefit of the doubt (the > number of windows _developers_ is frighteningly low compared to any UNIX > flavor). > gzip extracts pkzip files. Best, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
"Oliver C." said: > On Tuesday 04 January 2005 11:37, Christian Mayer wrote: > > Oliver C. schrieb: > > | Could you change the file format from *.tgz to *.tar.gz? > > | > > | I ask because *.tgz is used by Slackware as a package format (it's a > > > > tar.gz > > > > | file with a install script in it) and this is leading to confusion > > | when you have Slackware *.tgz files and *.tgz files that are no Slackware > > | packages on your harddrive. > > | > > | So file endings called *.tar.gz would be much better than *.tgz. > > > > And what about *.zip? > > > > Linux can easily unzip those and Windows users have the unzipper already > > comming with their OS (when it is WinXP...) > > > > Yes, but *.zip is not a free format. That's not exactly true. It would make sense I think to use zip for maximum usability. Best, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d panels - newbie
On Tuesday 04 Jan 2005 23:04, Vivian Meazza wrote: > > Hmmm the Hunter and Seahawk were drawn in AC3D, and the files are .ac. > At least, they were when I drew them. > Quite right - my mistake :o) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] 3d panels - newbie
Dave Martin wrote: ... snip ... > > It is best to work with the native format of the model. > > Updating a model using a different modeller may make it uneditable for the > other current contributors. > > However, for all I know, the Hunter / Seahawk may have been made in > software > other than 3DS and then exported. - In which case it would be best to get > the > original source files. > ..snip ... > > > > > > The C172p is a .ac format file while the hunter IIRC is a 3ds file. > > > Hmmm the Hunter and Seahawk were drawn in AC3D, and the files are .ac. At least, they were when I drew them. I find AC3D a most satisfactory drawing program, although others disagree. If you use Version 4.0 or newer, be aware that it uses a 'crease' token which the current release of plib will not accept: you will need to remove them. Plib-cvs accepts the 'crease' token, so we look forward to the next release of plib. Regards Vivian ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d panels - newbie
On Tuesday 04 Jan 2005 21:47, Richard Hornby wrote: > OK - thanks. And by the way, your panel looks good! I see that AC3D will > import and export 3ds, and there is a 14 day free trial, so I guess I will > do that for now. > > Thanks again, > > R :-) Just be mindfull of potentially forking work already done in a different format (says I with guilt). Just because a model appears in any given format does not mean that is definitely the original format. If you intend to work on an already existing model (barring just adding instruments which can be called via the xml files) you'd be best asking here what the native format is and how best to go about using it. Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] plib release
Erik Hofman wrote: Curtis L. Olson wrote: Right, but in PM, Steve seems to have forgotten his original objections so I think we have a window of opportunity here if we can submit a reasonable looking patch. Well, here is the original: http://www.a1.nl/~ehofman/fgfs/download/Plib_ssgDList2-20020718.diff I' not sure about the status of that patch right now (whether it still applies or not). I don't have time to play with this myself, but if someone wants to apply this diff to the latest cvs, and *test* to make sure it doesn't break things, *and* make sure plib still defaults to the original behavior, then I think I could submit it to Steve, but I don't think it will be too useful to submit a 2.5 year old diff. If someone cares about this patch, please step forward and I think we can make it happen, otherwise if no one feels especially motivated, then we can just let the opportunity slide on by. Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] plib release
Curtis L. Olson wrote: Right, but in PM, Steve seems to have forgotten his original objections so I think we have a window of opportunity here if we can submit a reasonable looking patch. Well, here is the original: http://www.a1.nl/~ehofman/fgfs/download/Plib_ssgDList2-20020718.diff I' not sure about the status of that patch right now (whether it still applies or not). Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
This is realy a big problem about FG project ;) If a distro choosed to name the packages *.tgz we have to avoid that extension?? i'm a slak user and i hadn't met any problem with *.tgz files The slack packages are gzipped tarballs whose filenames end with .tgz rather than .tar.gz. They are constructed such that, when extracted while in the root directory, their files go to their installed locations. It is therefore possible (if inadvisable) to install packages without Slackware's package tools, using only tar and gzip, and making sure to run the doinst.sh script, if one was included in the package. mybe if Jon Stockill will make slack packages for aircafts this may be a isue IS ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] plib release
David Megginson wrote: On Tue, 04 Jan 2005 15:57:17 -0600, Curtis L. Olson <[EMAIL PROTECTED]> wrote: Who is the keeper of this patch. Can someone send it to me in as maintainer friendly a form as possible. If this can default to off, but be enabled with some API call then I think we have a shot at getting it into plib cvs. It looks like the original patch came from Themie Gouthas. Here's where Steve Baker makes it very (and rudely) clear that he's not interested (from the Google cache, since the original page is timing out): http://www.google.ca/search?q=cache:pFqrOPmXkbcJ:www.geocrawler.com/archives/3/1868/2002/9/0/9628743/+%2Bplib+%2Balpha+sort+patch&hl=en&client=firefox Right, but in PM, Steve seems to have forgotten his original objections so I think we have a window of opportunity here if we can submit a reasonable looking patch. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] plib release
On Tue, 04 Jan 2005 15:57:17 -0600, Curtis L. Olson <[EMAIL PROTECTED]> wrote: > Who is the keeper of this patch. Can someone send it to me in as > maintainer friendly a form as possible. If this can default to off, but > be enabled with some API call then I think we have a shot at getting it > into plib cvs. It looks like the original patch came from Themie Gouthas. Here's where Steve Baker makes it very (and rudely) clear that he's not interested (from the Google cache, since the original page is timing out): http://www.google.ca/search?q=cache:pFqrOPmXkbcJ:www.geocrawler.com/archives/3/1868/2002/9/0/9628743/+%2Bplib+%2Balpha+sort+patch&hl=en&client=firefox All the best, David -- http://www.megginson.com/ ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] plib release
Martin Spott wrote: "Curtis L. Olson" wrote: We should try to get these and the alpha sort patch into Steve as soon as possible. ^ ^^ This will be hard to swallow ;-) Who is the keeper of this patch. Can someone send it to me in as maintainer friendly a form as possible. If this can default to off, but be enabled with some API call then I think we have a shot at getting it into plib cvs. Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Individual aircraft downloads
Martin Spott writes: > > Dave Martin wrote: > > > How about a simple set of links on the same page to applications which can > > handle tar.gz on Windows. > > ftp://ftp.uni-duisburg.de/Windows/Win32/apps/powarc61.exe $ untarka untarka v0.34: super untar + untar.Z + untar.gz contains code (C) by [EMAIL PROTECTED] since 2003.01.28 This program is under GPL >=2.0. There is NO WARRANTY. Use at your own risk! Usage: untarka [-x] tarfile to extract all files untarka -x tarfile fname ... to extract selected files untarka -l tarfileto list archive contents untarka -hto display this help Source code is in $FlightGear / utils /fgadmin / src Here is an executable http://www.vso.cape.com/~nhv/files/untarka.exe Cheers Norman ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d panels - newbie
OK - thanks. And by the way, your panel looks good! I see that AC3D will import and export 3ds, and there is a 14 day free trial, so I guess I will do that for now. Thanks again, R :-) - Original Message - From: "Dave Martin" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" Sent: Tuesday, January 04, 2005 9:39 PM Subject: Re: [Flightgear-devel] 3d panels - newbie > It is best to work with the native format of the model. > > Updating a model using a different modeller may make it uneditable for the > other current contributors. > > However, for all I know, the Hunter / Seahawk may have been made in software > other than 3DS and then exported. - In which case it would be best to get the > original source files. > > Dave Martin > > On Tuesday 04 Jan 2005 20:46, Richard Hornby wrote: > > So I guess I would have to use the editor appropriate to the original > > aircraft. If a 3ds model, is there a basic editor which could take a 3ds > > file, import, do the stuff, and re-export? I do NOT have the time to > > learn, or the cash to splash, on 3ds itself! > > > > Cheers, > > > > R > > > > - Original Message - > > From: "Dave Martin" <[EMAIL PROTECTED]> > > To: "FlightGear developers discussions" > > Sent: Tuesday, January 04, 2005 8:22 PM > > Subject: Re: [Flightgear-devel] 3d panels - newbie > > > > > On Tuesday 04 Jan 2005 19:09, Richard Hornby wrote: > > > > Is there a guide to building 3d panels to go with existing FG a/c? > > > > > > > > I have studied the file structures of both the Hawker Hunter (pls > > > > bring back the Skyhawk in 0.9.8!) and the C172 and they seem quite > > > > different. > > > > Is > > > > > > there more than one way of doing this? > > > > > > The C172p is a .ac format file while the hunter IIRC is a 3ds file. > > > > > > > And do I need any additional sw besides a hex editor, XML editor and > > > > the GIMP? > > > > > > Ideally you need a 3d modelling app too. Anything from the FOSS Blender > > > to > > > > the > > > > > quick and easy AC3d to behemoths like 3DS will work. > > > > > > I'm working on one at the moment, possibly for the lightplanes. (mostly > > > > built > > > > > with AC3D / GIMP etc). > > > > > > Screenshot of my panel mocked-up > > > http://www.cyfinity.com/fgfs/3dkitmockupfinal.jpg > > > > > > Dave Martin > > > > > > > > > ___ > > > Flightgear-devel mailing list > > > Flightgear-devel@flightgear.org > > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > > 2f585eeea02e2c79d7b1d8c4963bae2d > > > > ___ > > Flightgear-devel mailing list > > Flightgear-devel@flightgear.org > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > 2f585eeea02e2c79d7b1d8c4963bae2d > > ___ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
On Tuesday 04 January 2005 18:23, Christian Mayer wrote: > > but WinZip is commercial, isn't it !? > > Yes. As well as WinRAR and WinACE. Now we've got the most common ones. > There are also a ton of others. > > Personally I don't know any free ones (ok, I didn't do any excessive > research though). > 7-Zip is Open Source, runs under Windows and supports bzip2, gzip, tar.gz, .rpm, .deb and many others. Here is a link: http://www.7-zip.org > That's why I prefer .zip. Then at least the WinXP users have a native, > "free" tool that works out of the box. FlightGear is Open Source, so operating systems that are open source should come first and closed source operating system last. Best Regards, Oliver C. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d panels - newbie
It is best to work with the native format of the model. Updating a model using a different modeller may make it uneditable for the other current contributors. However, for all I know, the Hunter / Seahawk may have been made in software other than 3DS and then exported. - In which case it would be best to get the original source files. Dave Martin On Tuesday 04 Jan 2005 20:46, Richard Hornby wrote: > So I guess I would have to use the editor appropriate to the original > aircraft. If a 3ds model, is there a basic editor which could take a 3ds > file, import, do the stuff, and re-export? I do NOT have the time to > learn, or the cash to splash, on 3ds itself! > > Cheers, > > R > > - Original Message - > From: "Dave Martin" <[EMAIL PROTECTED]> > To: "FlightGear developers discussions" > Sent: Tuesday, January 04, 2005 8:22 PM > Subject: Re: [Flightgear-devel] 3d panels - newbie > > > On Tuesday 04 Jan 2005 19:09, Richard Hornby wrote: > > > Is there a guide to building 3d panels to go with existing FG a/c? > > > > > > I have studied the file structures of both the Hawker Hunter (pls > > > bring back the Skyhawk in 0.9.8!) and the C172 and they seem quite > > > different. > > Is > > > > there more than one way of doing this? > > > > The C172p is a .ac format file while the hunter IIRC is a 3ds file. > > > > > And do I need any additional sw besides a hex editor, XML editor and > > > the GIMP? > > > > Ideally you need a 3d modelling app too. Anything from the FOSS Blender > > to > > the > > > quick and easy AC3d to behemoths like 3DS will work. > > > > I'm working on one at the moment, possibly for the lightplanes. (mostly > > built > > > with AC3D / GIMP etc). > > > > Screenshot of my panel mocked-up > > http://www.cyfinity.com/fgfs/3dkitmockupfinal.jpg > > > > Dave Martin > > > > > > ___ > > Flightgear-devel mailing list > > Flightgear-devel@flightgear.org > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > 2f585eeea02e2c79d7b1d8c4963bae2d > > ___ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d panels - newbie
So I guess I would have to use the editor appropriate to the original aircraft. If a 3ds model, is there a basic editor which could take a 3ds file, import, do the stuff, and re-export? I do NOT have the time to learn, or the cash to splash, on 3ds itself! Cheers, R - Original Message - From: "Dave Martin" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" Sent: Tuesday, January 04, 2005 8:22 PM Subject: Re: [Flightgear-devel] 3d panels - newbie > On Tuesday 04 Jan 2005 19:09, Richard Hornby wrote: > > Is there a guide to building 3d panels to go with existing FG a/c? > > > > I have studied the file structures of both the Hawker Hunter (pls bring > > back the Skyhawk in 0.9.8!) and the C172 and they seem quite different. Is > > there more than one way of doing this? > > The C172p is a .ac format file while the hunter IIRC is a 3ds file. > > > And do I need any additional sw besides a hex editor, XML editor and the > > GIMP? > > Ideally you need a 3d modelling app too. Anything from the FOSS Blender to the > quick and easy AC3d to behemoths like 3DS will work. > > I'm working on one at the moment, possibly for the lightplanes. (mostly built > with AC3D / GIMP etc). > > Screenshot of my panel mocked-up > http://www.cyfinity.com/fgfs/3dkitmockupfinal.jpg > > Dave Martin > > > ___ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] fgrun
Hi Guys You may want to consider this posting to the AVSIM forum for the new release or at least the Windoze version - IMHO the wrong placing of fgrun has caused a stream of red herrings including one long one on OpenGL. .. In reply to "Can't get FG to run on W2K" ... This is an issue with the file structure using the fgfs 0.9.6 windows executable. The structure needs to be like this: %root%\bin\Win32\ fgadmin, fgfs.exe, fgjs.exe, fgrun, glut32.dll, js_demo, OpenAL32.dll, OpenALwEAX, pthreadVC.dll, wrap_oal.dll, and various screen shots. %root%\data\ ... %root%\docs\ ... You may find that fgrun is in the data folder, or in the root folder. Move it. Now you should be able to open fgrun. It will usually open at the aircraft chooser. Go BACK to the previous page and ensure that the path to the executable is correct (in mine it is C:\Program Files\FlightGear\bin\Win32\fgfs.exe). Now make sure that the FG_ROOT path is correct - in mine it is C:\Program Files\FlightGear\data. If there is no scenery listed, add BOTH C:\Program Files\FlightGear\Scenery AND C:\Program Files\FlightGear\data\Scenery. This will install the default SFO bay area scenery. There is a space for the airports cache but I think this installs itself. Once the file structure is set up as above then everything seems to work fine. It is worth persevering. Best of luck! R ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3d panels - newbie
On Tuesday 04 Jan 2005 19:09, Richard Hornby wrote: > Is there a guide to building 3d panels to go with existing FG a/c? > > I have studied the file structures of both the Hawker Hunter (pls bring > back the Skyhawk in 0.9.8!) and the C172 and they seem quite different. Is > there more than one way of doing this? The C172p is a .ac format file while the hunter IIRC is a 3ds file. > And do I need any additional sw besides a hex editor, XML editor and the > GIMP? Ideally you need a 3d modelling app too. Anything from the FOSS Blender to the quick and easy AC3d to behemoths like 3DS will work. I'm working on one at the moment, possibly for the lightplanes. (mostly built with AC3D / GIMP etc). Screenshot of my panel mocked-up http://www.cyfinity.com/fgfs/3dkitmockupfinal.jpg Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] 3d panels - newbie
Is there a guide to building 3d panels to go with existing FG a/c? I have studied the file structures of both the Hawker Hunter (pls bring back the Skyhawk in 0.9.8!) and the C172 and they seem quite different. Is there more than one way of doing this? And do I need any additional sw besides a hex editor, XML editor and the GIMP? Yours in anticipation of the deluge! Rick "Physics is like sex; it has practical results, but that's not why you do it." R. Feynman ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] FlightGear v0.9.8-pre2
"Curtis L. Olson" wrote: > The second v0.9.8 prerelease of FlightGear (v0.9.8-pre2) is now > available for download and testing (source only.) Looks fine to me - at least as far as I can tell after some traffic pattern in the PC-7 Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Models/Weather rain.ac, 1.1,
Erik Hofman wrote: > Update of /var/cvs/FlightGear-0.9/data/Models/Weather > In directory baron:/tmp/cvs-serv5714 > > Modified Files: > rain.ac rain.xml > Log Message: > Model changes and add some select's. Great idea, especially because there's no 'cigar' around the cockpit anymore ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
Dave Martin wrote: > How about a simple set of links on the same page to applications which can > handle tar.gz on Windows. ftp://ftp.uni-duisburg.de/Windows/Win32/apps/powarc61.exe It's freeware, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
On Tuesday 04 Jan 2005 17:32, Erik Hofman wrote: > Christian Mayer wrote: > > That's why I prefer .zip. Then at least the WinXP users have a native, > > "free" tool that works out of the box. > > tar and gzip come free out of the box on Unix. > We have to get (un)zip separately to get it working. It's either way and > I don't feel like giving windows users the benefit of the doubt (the > number of windows _developers_ is frighteningly low compared to any UNIX > flavor). > > Erik How about a simple set of links on the same page to applications which can handle tar.gz on Windows. Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
On Monday, 3 January 2005 23:43, Curtis L. Olson wrote: >Here's a preview of something I'd like to have working in time for the >0.9.8 release. As we go forward it would be nice to have thumbnail >images for each aircraft. It would be really nice if the level of development was listed as well as a brief description about the aircraft. That would help people decide whether they really want to download the aircraft or not. For example : --- Development level : Beta Description : This Airbus XYZ was built in 19xx. 2000 of them were build before production stopped in 19xx. Please note that the hydraulic system is not fully operational at this stage. Just an idea ... Paul ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
Christian Mayer wrote: That's why I prefer .zip. Then at least the WinXP users have a native, "free" tool that works out of the box. tar and gzip come free out of the box on Unix. We have to get (un)zip separately to get it working. It's either way and I don't feel like giving windows users the benefit of the doubt (the number of windows _developers_ is frighteningly low compared to any UNIX flavor). Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Martin Spott schrieb: > Jon Stockill wrote: > >>Martin Spott wrote: > > >>>But only then - and who wants WinXP without being forced to !? ;-) >>>On the other hand PowerArchiver for Windows easily handles .tar.gz or >>>.tgz files, >> >>As does winzip AFAICR. > > > but WinZip is commercial, isn't it !? Yes. As well as WinRAR and WinACE. Now we've got the most common ones. There are also a ton of others. Personally I don't know any free ones (ok, I didn't do any excessive research though). That's why I prefer .zip. Then at least the WinXP users have a native, "free" tool that works out of the box. Jon Stockill schrieb: > Christian Mayer wrote: > >> BTW: of all Windows versions you only want to use 2000 or XP (= 2000.1). >> The rest is either unstable (95, 98, ME) or doesn't run modern >> software (NT) > > > This doesn't alter the fact that there are still a lot of perfectly > capable systems out there running 98SE - they shouldn't be overlooked. And at work we've got still some Win95 computers running (for different reasons though) My basic message is: all Windows versions but XP must get a tool (and that'll handle not only .zip but also the rest). WinXP and its successors comes already with a tool - but that can only handle .zip. If the planes are in .tgz *all* Windows users *must* get a decompression tool. If the planes are in .zip a high percentage (but not all) of Windows users do not need an extra tool. > (Being someone who "knows about computers" results in being asked to fix > them by friends & family) I think that is a very common problem. But I have an excuse so that I don't need to look to thoroughly: if you are using Windows it's your problem, ask me again when you are running Linux... :) CU, Christian -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.0 (MingW32) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFB2tD1lhWtxOxWNFcRAqr4AJsFLeCHmN971MpxV3T1SmDbxFwWJwCfTEuw sb9LO9N+Cf6N9jyZ/lx3RLA= =2MFp -END PGP SIGNATURE- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
Martin Spott wrote: Jon Stockill wrote: Martin Spott wrote: But only then - and who wants WinXP without being forced to !? ;-) On the other hand PowerArchiver for Windows easily handles .tar.gz or .tgz files, As does winzip AFAICR. but WinZip is commercial, isn't it !? Yes, but it's a very common bit of software. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
Jon Stockill wrote: > Martin Spott wrote: >> But only then - and who wants WinXP without being forced to !? ;-) >> On the other hand PowerArchiver for Windows easily handles .tar.gz or >> .tgz files, > > As does winzip AFAICR. but WinZip is commercial, isn't it !? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
Christian Mayer wrote: BTW: of all Windows versions you only want to use 2000 or XP (= 2000.1). The rest is either unstable (95, 98, ME) or doesn't run modern software (NT) This doesn't alter the fact that there are still a lot of perfectly capable systems out there running 98SE - they shouldn't be overlooked. (Being someone who "knows about computers" results in being asked to fix them by friends & family) -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Martin Spott schrieb: > Christian Mayer wrote: > > >>Linux can easily unzip those and Windows users have the unzipper already >>comming with their OS (when it is WinXP...) > > > But only then - and who wants WinXP without being forced to !? ;-) > On the other hand PowerArchiver for Windows easily handles .tar.gz or > .tgz files, About any reasonable mainstream (de)compression tool for Windows can handle .tgz or .tar.gz as well as .zip Some can do .rar or .ace or ... But the point is that there's allways an extra program required. All versions before XP do allways need an extra program. So we can choose what we want. But with XP (which, by now, most of the Windows users use) you get an decompression tool included in the Windows explorer. And that tool can only handle .zip BTW: of all Windows versions you only want to use 2000 or XP (= 2000.1). The rest is either unstable (95, 98, ME) or doesn't run modern software (NT) CU, Christian -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.0 (MingW32) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFB2riKlhWtxOxWNFcRAg/eAJ9KUtVdM0jTRXLBxkmMra5xk6rWKQCgrhlr aBPFQfCwM8yHkjeNGVY70N8= =9ZnO -END PGP SIGNATURE- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
Martin Spott wrote: Christian Mayer wrote: Linux can easily unzip those and Windows users have the unzipper already comming with their OS (when it is WinXP...) But only then - and who wants WinXP without being forced to !? ;-) On the other hand PowerArchiver for Windows easily handles .tar.gz or .tgz files, As does winzip AFAICR. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
Christian Mayer wrote: > Linux can easily unzip those and Windows users have the unzipper already > comming with their OS (when it is WinXP...) But only then - and who wants WinXP without being forced to !? ;-) On the other hand PowerArchiver for Windows easily handles .tar.gz or .tgz files, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
On Tuesday 04 Jan 2005 11:17, Oliver C. wrote: > On Tuesday 04 January 2005 11:37, Christian Mayer wrote: > > Oliver C. schrieb: > > | Could you change the file format from *.tgz to *.tar.gz? > > | > > | I ask because *.tgz is used by Slackware as a package format (it's a > > > > tar.gz > > > > | file with a install script in it) and this is leading to confusion > > | when you have Slackware *.tgz files and *.tgz files that are no > > | Slackware packages on your harddrive. > > | > > | So file endings called *.tar.gz would be much better than *.tgz. > > > > And what about *.zip? > > > > Linux can easily unzip those and Windows users have the unzipper already > > comming with their OS (when it is WinXP...) > > Yes, but *.zip is not a free format. > > Using *.zip would be like using *.mp3 instead of *.ogg > > > 7zip or bzip2 would be acceptable, both are free like tar.gz. > > Best Regards, > Oliver C. Doesn't zip have a tendancy to do odd things with file permissions/ownership on occasion? (It might just be my back luck of course ;-) ) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Oliver C. schrieb: | On Tuesday 04 January 2005 11:37, Christian Mayer wrote: | |>Oliver C. schrieb: |>| Could you change the file format from *.tgz to *.tar.gz? |>| |>| I ask because *.tgz is used by Slackware as a package format (it's a |> |>tar.gz |> |>| file with a install script in it) and this is leading to confusion |>| when you have Slackware *.tgz files and *.tgz files that are no Slackware |>| packages on your harddrive. |>| |>| So file endings called *.tar.gz would be much better than *.tgz. |> |>And what about *.zip? |> |>Linux can easily unzip those and Windows users have the unzipper already |>comming with their OS (when it is WinXP...) |> | | Yes, but *.zip is not a free format. Really? I thought at the beginning it was proprietary (sp?), but there are enough free implementations now. | Using *.zip would be like using *.mp3 instead of *.ogg The problem with mp3 is that you have to pay royalties if you want to distribute an encoder. Is there anything similar with zip? | 7zip or bzip2 would be acceptable, both are free like tar.gz. The advantage of zip is that you don't need an extra program to unpack it (if you've got WinXP or, probably, newer). All other formats don't have that advantage. But if zip is no option .tar.gz or .tgz are fine, as all usual unpackers for Windows support these (compared to 7zip; bzip2 might be supported a bit more) CU, Christian PS: Does anybody know how to tell Enigmail to keep the quotations started with an ">" and not to convert them to an "|"? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.0 (MingW32) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFB2oQzlhWtxOxWNFcRAkJmAJ9a+k2/G3zUDaFJzmTdnl6J6bzDXgCfYeEF LUHIBjH/h84t8YG2EUzXbr0= =Gwcp -END PGP SIGNATURE- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
On Tuesday 04 January 2005 11:37, Christian Mayer wrote: > Oliver C. schrieb: > | Could you change the file format from *.tgz to *.tar.gz? > | > | I ask because *.tgz is used by Slackware as a package format (it's a > > tar.gz > > | file with a install script in it) and this is leading to confusion > | when you have Slackware *.tgz files and *.tgz files that are no Slackware > | packages on your harddrive. > | > | So file endings called *.tar.gz would be much better than *.tgz. > > And what about *.zip? > > Linux can easily unzip those and Windows users have the unzipper already > comming with their OS (when it is WinXP...) > Yes, but *.zip is not a free format. Using *.zip would be like using *.mp3 instead of *.ogg 7zip or bzip2 would be acceptable, both are free like tar.gz. Best Regards, Oliver C. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Individual aircraft downloads
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Oliver C. schrieb: | | Could you change the file format from *.tgz to *.tar.gz? | | I ask because *.tgz is used by Slackware as a package format (it's a tar.gz | file with a install script in it) and this is leading to confusion | when you have Slackware *.tgz files and *.tgz files that are no Slackware | packages on your harddrive. | | So file endings called *.tar.gz would be much better than *.tgz. And what about *.zip? Linux can easily unzip those and Windows users have the unzipper already comming with their OS (when it is WinXP...) CU, Christian -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.0 (MingW32) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFB2nIHlhWtxOxWNFcRAqf3AJwJrDhrCaIN78Rs0J17glZCWLENUgCfQzPD W3Zg/opMBXj/T/SZfBEAklE= =lvo5 -END PGP SIGNATURE- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] plib release
"Curtis L. Olson" wrote: > We should try to get these and the alpha sort patch into Steve as soon > as possible. ^ ^^ This will be hard to swallow ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d