Re: [Flightgear-devel] Atlas release candidate

2005-01-29 Thread Innis Cunningham
ies I would not be using,or contributing,to Flightgear today . Frederic Bouvier writes There is a new set with headless support for Windows as well as for Unix : ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/atlas-win32-20050129.zip It works for me with --size= up to 4096 -Fred Thank you once again. C

Re: [Flightgear-devel] Atlas release candidate

2005-01-29 Thread David Luff
David Luff writes: > Lee Elliott writes: > > > > > I'm using an ATI 9200 vid card with ATI's drivers and I'm > > getting: > > > > Seaching for extensions... > > GLX_SGIX_fbconfig: NO > > GLX_SGIX_pbuffer: NO > > > > One or more required extension(s) could not be found: > > GLX_SGIX_fbconfig >

Re: [Flightgear-devel] Atlas release candidate

2005-01-29 Thread David Luff
Lee Elliott writes: > > I'm using an ATI 9200 vid card with ATI's drivers and I'm > getting: > > Seaching for extensions... > GLX_SGIX_fbconfig: NO > GLX_SGIX_pbuffer: NO > > One or more required extension(s) could not be found: > GLX_SGIX_fbconfig > GLX_SGIX_pbuffer > Unable to continue in he

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Erik Hofman
Andy Ross wrote: All lossy compressors rely on special optical tricks, that's the point. If all the data was equally important, you couldn't "lose" any of it without damaging the image. This is where Steve is overgeneralizing. Simply using an image as a texture (which is just a picture intended

Re: [Flightgear-devel] [PATCH] Simgear support for emissive animation for instruments (ver 2)

2005-01-29 Thread Erik Hofman
Jim Wilson wrote: Hah. That's funny, I didn't even notice that code and it does almost the same thing. I'll fix the alpha-blend and send a patch...unless you've already gotten it. The exact same code with the GL_DIFFUSE instead of GL_EMISSION, with a couple other minor changes should work. Note

Re: [Flightgear-devel] Runway distance remaining signs + placement script "done".

2005-01-29 Thread Chris Metzler
On Sat, 29 Jan 2005 11:06:04 +0100 Erik Hofman wrote: > > I finally got time (or actually made some time) too look at this. > I was wondering, wouldn't it be saner to make only textured, > single-sided polygons (two triangles) containing the numbers (blank, > 1-16) and put two of these objects (b

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Andy Ross
Christian Mayer wrote: > For our case that compressor must not rely on special optical > tricks (because these get destroyed when they are used as an > texture). All lossy compressors rely on special optical tricks, that's the point. If all the data was equally important, you couldn't "lose" any

Re: [Flightgear-devel] [PATCH] Simgear support for emissive animation for instruments (ver 2)

2005-01-29 Thread Jim Wilson
Frederic Bouvier said: > Jim Wilson wrote : > > >Erik Hofman said: > > > > > > > >>Jim Wilson wrote: > >> > >> > >>> > >>>Note the diff file has been renamed from the earlier submission. This version > >>>works better with more complex models. > >>> > >>> > >>>This patch adds support to th

Re: [Flightgear-devel] [PATCH] Simgear support for emissive animation for instruments (ver 2)

2005-01-29 Thread Frederic Bouvier
Jim Wilson wrote : Erik Hofman said: Jim Wilson wrote: Note the diff file has been renamed from the earlier submission. This version works better with more complex models. This patch adds support to the model animation system for modifying emissive states on the fly so that it is possibl

Re: [Flightgear-devel] [PATCH] Simgear support for emissive animation for instruments (ver 2)

2005-01-29 Thread Jim Wilson
Erik Hofman said: > Jim Wilson wrote: > > > > Note the diff file has been renamed from the earlier submission. This > > version > > works better with more complex models. > > > > > > This patch adds support to the model animation system for modifying emissive > > states on the fly so that it

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Paul Surgeon
On Saturday, 29 January 2005 19:39, Frederic Bouvier wrote: > It is still true that JPEG have no alpha channel, so not all textures > could be converted. There is no reason why the alpha channel cannot be shipped in a separate 8 bit bitmap of some sort with the JPEG just providing the color map.

Re: [Flightgear-devel] Atlas release candidate

2005-01-29 Thread Stewart Andreason
Jon Stockill wrote: Lee Elliott wrote: I was hoping to generate some 2048x2048 maps, to improve the roads & railways and then intended to scale them down to a more usable size for use with Atlas. I'm just waiting for a bunch of 4096x4096 maps to generate before I feed them to mogrify. 2048x2048

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Dave Martin schrieb: > On Saturday 29 Jan 2005 17:39, Frederic Bouvier wrote: > > >>>Has anyone actually looked at how much of the base package is >>>taken up by SGI+ format image files? (Which have absolutely >>>abysmal compression ratios, but that

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Andy Ross schrieb: > Christian Mayer wrote: > >>Manual Massing wrote: >> >>>Yes, textures and geometry are paged and decompressed >>>asynchronously in the background (seperate thread). The engine >>>supports image compression to save IO (and possibly

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Manuel Massing
Hello Oliver, > There is a trick to create textures with a 15 m resolution based on landsat > data: > http://www.terrainmap.com/rm29.html yes, fusing the panchromatic channel is a nice option. Ideally, one should devise an algorithm which can do the fusing at runtime (e.g. in the pixel shaders),

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Dave Martin
On Saturday 29 Jan 2005 17:39, Frederic Bouvier wrote: > >Has anyone actually looked at how much of the base package is > >taken up by SGI+ format image files? (Which have absolutely > >abysmal compression ratios, but that's a different argument.) I > >wrote a quick script at one point to recursi

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Andy Ross
Frederic Bourvier wrote: > It is still true that JPEG have no alpha channel, so not all > textures could be converted. Yes. Although the loader could play tricks like storing the alpha channel in a separate grayscale image. And I believe the already-mentioned jpeg2000 format does support 4-chann

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Frederic Bouvier
Andy Ross a écrit : Christian Mayer wrote: Manual Massing wrote: Yes, textures and geometry are paged and decompressed asynchronously in the background (seperate thread). The engine supports image compression to save IO (and possibly bus) bandwith, e.g. JPEG and S3TC compression. The first

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Andy Ross
Christian Mayer wrote: > Manual Massing wrote: > > Yes, textures and geometry are paged and decompressed > > asynchronously in the background (seperate thread). The engine > > supports image compression to save IO (and possibly bus) > > bandwith, e.g. JPEG and S3TC compression. The first maybe quit

Re: [Flightgear-devel] Atlas release candidate

2005-01-29 Thread Jon Stockill
Lee Elliott wrote: I was hoping to generate some 2048x2048 maps, to improve the roads & railways and then intended to scale them down to a more usable size for use with Atlas. I'm just waiting for a bunch of 4096x4096 maps to generate before I feed them to mogrify. 2048x2048 still had a lot of b

Re: [Flightgear-devel] Atlas release candidate

2005-01-29 Thread Frederic Bouvier
There is a new set with headless support for Windows as well as for Unix : ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/atlas-win32-20050129.zip It works for me with --size= up to 4096 -Fred ___ Flightgear-devel mailing list Flightgear-devel@flightgea

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Stewart Andreason
Paul Surgeon wrote: I don't see why we have to limit ourselves to *having* to have world coverage for the engine to be useful. Yes, could the 10x10 degree sections be a mixture of: most made with the terragear engine, and some made with other engines? Perhaps depending on complexity, population de

RE: [Flightgear-devel] [PATCH] Simgear support foremissive animationfor instruments (ver 2)

2005-01-29 Thread Vivian Meazza
Fred wrote: > Vivian Meazza a écrit : > > >Fred wrote > > > > > > > >>Erik Hofman wrote : > >> > >> > >> > >>>Jim Wilson wrote: > >>> > >>> > >>> > > Note the diff file has been renamed from the earlier submission. > This version > works better with more complex models. >

RE: [Flightgear-devel] [PATCH] Simgear support foremissive animationfor instruments (ver 2)

2005-01-29 Thread Vivian Meazza
Fred wrote > Vivian Meazza a écrit : > >>Erik Hofman wrote : > >>>Jim Wilson wrote: > > Note the diff file has been renamed from the earlier submission. > This version > works better with more complex models. > > > This patch adds support to the model animation syste

Re: [Flightgear-devel] AirportList patch

2005-01-29 Thread Andrew Midson
On Sat, 29 Jan 2005 12:34:55 +0100, Erik Hofman <[EMAIL PROTECTED]> wrote: > Andrew Midson wrote: > > Erik > > > > Did you get the patch I sent for the airport list last week? As I said > > in my e-mail, I'll understand if it doesn't get committed, but it > > would be nice to know if it reached you

Re: [Flightgear-devel] Atlas release candidate

2005-01-29 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lee Elliott schrieb: > Hello Dave, > > I'm using an ATI 9200 vid card with ATI's drivers and I'm > getting: > > Seaching for extensions... > GLX_SGIX_fbconfig: NO > GLX_SGIX_pbuffer: NO > > One or more required extension(s) could not be found: > G

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Paul Surgeon
On Saturday, 29 January 2005 15:10, Christian Mayer wrote: > For normal photographs that's great - for textures that get scaled, > projected, sheared (sp?), lit, ... the uses assumptions dodn't hold > anymore. > > An extreme example: when you use a very high compression rate you'll see > the blocki

RE: [Flightgear-devel] RE: --aircraft=ufo in system.fgfsrc is ignored

2005-01-29 Thread Norman Vine
Geoff Air writes: > > Those who 'regularly' use system.fgfsrc, like I do, > to control each run of FG, and use 'panel-less' > aircraft, like ufo, have probably been 'adding' this > patch to fg_init for 'years' ;=)) Oooh it is not just me then who doesn't just 'use' all the eye candy :-) Cheer

Re: [Flightgear-devel] Atlas release candidate

2005-01-29 Thread Lee Elliott
On Friday 28 January 2005 13:16, David Luff wrote: > Hi all, > > I've put a release candidate of Atlas-0.3 up at: > > http://www.nottingham.ac.uk/~eazdluf/Atlas-0.3.0-rc1.tar.gz > > If a few folk could take the time to download this and try it > out that would be great. > > Changes in the last year

[Flightgear-devel] RE: --aircraft=ufo in system.fgfsrc is ignored

2005-01-29 Thread Geoff Air
Hi, RE: --aircraft=ufo in system.fgfsrc is ignored *AND* Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_init.cxx, 1.115, 1.116 Well, it is 'not' ignored, exactly ... it is picked up in the full scan of the 'command' options, later ... but that is 'too late' ...

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Manuel Massing
Hi, > For normal photographs that's great - for textures that get scaled, > projected, sheared (sp?), lit, ... the uses assumptions dodn't hold > anymore. Why should projection, shearing, scaling be a problem? Wouldn't every JPEG image displayed on your computer screen would look lousy when looki

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_init.cxx, 1.115, 1.116

2005-01-29 Thread Erik Hofman
Frederic Bouvier wrote: Frederic Bouvier a écrit : Erik Hofman wrote : Frederic Bouvier wrote: I can revert the patch or someone running windows should provide me a patch instead. Or do both, because the current patch seems useless. Is it windows specific ? This one seems better ( move the added

RE: [Flightgear-devel] Runway lighting - What happened to the newterrain engine?

2005-01-29 Thread Norman Vine
Manuel Massing writes: > > > > It could be worthwhile looking into if we need to store large images. > > The SDK with source code is available at http://www.ermapper.com > > The terrain engine also supports the jasper JPEG2000 library. Unfortunately, > the last time I tested, JPEG2000 decoding per

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Paul Surgeon schrieb: > On Saturday, 29 January 2005 12:54, Christian Mayer wrote: > >>Manuel Massing schrieb: >> >>>Hello, >>> >>> I do have a few questions though : Does the current code that you have handle texture paging? >>> >>>Yes, textu

Re: [Flightgear-devel] [PATCH] Simgear support for emissive animationfor instruments (ver 2)

2005-01-29 Thread Frederic Bouvier
Vivian Meazza a écrit : Fred wrote Erik Hofman wrote : Jim Wilson wrote: Note the diff file has been renamed from the earlier submission. This version works better with more complex models. This patch adds support to the model animation system for modifying emissive states on the f

RE: [Flightgear-devel] [PATCH] Simgear supportfor emissive animationfor instruments (ver 2)

2005-01-29 Thread Vivian Meazza
Erik Hofman wrote > Frederic Bouvier wrote: > > > AFAICS, it is still there with the ufo. Could you check by putting fgfs > > in chase view and do some actions on the throttle. > > Yes, but that one is not textured. So maybe we've tracked it down to > textured objects only. > The Reflector on

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_init.cxx, 1.115, 1.116

2005-01-29 Thread Frederic Bouvier
Frederic Bouvier a écrit : Erik Hofman wrote : Frederic Bouvier wrote: I can revert the patch or someone running windows should provide me a patch instead. Or do both, because the current patch seems useless. Is it windows specific ? This one seems better ( move the added block 3 lines upward )

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Manuel Massing
Hello, > Norman just pointed JPEG 2000 out to me which is open source (and royalty > free for GPL projects) and far better than the standard JPEG most of us > use. It uses state-of-the-art wavelet compression and some of the > comparisons I've seen are incredible. It supports both lossless and los

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_init.cxx, 1.115, 1.116

2005-01-29 Thread Frederic Bouvier
Erik Hofman wrote : Frederic Bouvier wrote: I can revert the patch or someone running windows should provide me a patch instead. Or do both, because the current patch seems useless. Is it windows specific ? -Fred ___ Flightgear-devel mailing list Fligh

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Paul Surgeon
On Saturday, 29 January 2005 13:49, Paul Surgeon wrote: > On Saturday, 29 January 2005 12:54, Christian Mayer wrote: > > Manuel Massing schrieb: > > > Hello, > > > > > >>I do have a few questions though : > > >>Does the current code that you have handle texture paging? > > > > > > Yes, textures and

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Paul Surgeon
On Saturday, 29 January 2005 12:54, Christian Mayer wrote: > Manuel Massing schrieb: > > Hello, > > > >>I do have a few questions though : > >>Does the current code that you have handle texture paging? > > > > Yes, textures and geometry are paged and decompressed asynchronously in > > the backgroun

Re: [Flightgear-devel] [PATCH] Simgear support for emissive animationfor instruments (ver 2)

2005-01-29 Thread Erik Hofman
Frederic Bouvier wrote: AFAICS, it is still there with the ufo. Could you check by putting fgfs in chase view and do some actions on the throttle. Yes, but that one is not textured. So maybe we've tracked it down to textured objects only. Erik ___ Flig

Re: [Flightgear-devel] AirportList patch

2005-01-29 Thread Erik Hofman
Andrew Midson wrote: Erik Did you get the patch I sent for the airport list last week? As I said in my e-mail, I'll understand if it doesn't get committed, but it would be nice to know if it reached you. Yes, but I'm very busy working through all patches and hints to patches. But people keep stuff

Re: [Flightgear-devel] [PATCH] Simgear support for emissive animationfor instruments (ver 2)

2005-01-29 Thread Frederic Bouvier
Vivian Meazza wrote : Fred wrote Erik Hofman wrote : Jim Wilson wrote: Note the diff file has been renamed from the earlier submission. This version works better with more complex models. This patch adds support to the model animation system for modifying emissive states on the fly

Re: [Flightgear-devel] [PATCH] Simgear support for emissive animation for instruments (ver 2)

2005-01-29 Thread Erik Hofman
Frederic Bouvier wrote: Erik Hofman wrote : It's committed. Thanks. I have to figure out how you did this, the alpha-blend patch seemed to be broken at the moment, probably because of a change in plib :-/ Or because of display lists. We did a trick a the time. Something to disallow the use of d

Re: [Flightgear-devel] Atlas release candidate

2005-01-29 Thread Robicd
A windows binary of the code a few weeks ago is here: ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/atlas-win32-20050112.zip courtesy of Fred Bouvier. Hopefully he will produce a release binary as well. Oh! That's nice :-) Thank you Frederic, you are sooo great ! Downloaded right now ... I neede

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_init.cxx, 1.115, 1.116

2005-01-29 Thread Erik Hofman
Frederic Bouvier wrote: I can revert the patch or someone running windows should provide me a patch instead. Erik Well, reading this piece of code, I don't see how it could work. see below : Index: fg_init.cxx === RCS file: /var/cv

RE: [Flightgear-devel] [PATCH] Simgear support for emissive animationfor instruments (ver 2)

2005-01-29 Thread Vivian Meazza
Fred wrote > > Erik Hofman wrote : > > > Jim Wilson wrote: > > > >> > >> Note the diff file has been renamed from the earlier submission. > >> This version > >> works better with more complex models. > >> > >> > >> This patch adds support to the model animation system for modifying > >> emissi

[Flightgear-devel] AirportList patch

2005-01-29 Thread Andrew Midson
Erik Did you get the patch I sent for the airport list last week? As I said in my e-mail, I'll understand if it doesn't get committed, but it would be nice to know if it reached you. Regards Andrew ___ Flightgear-devel mailing list Flightgear-devel@fl

Re: [Flightgear-devel] [PATCH] Simgear support for emissive animation for instruments (ver 2)

2005-01-29 Thread Frederic Bouvier
Erik Hofman wrote : Jim Wilson wrote: Note the diff file has been renamed from the earlier submission. This version works better with more complex models. This patch adds support to the model animation system for modifying emissive states on the fly so that it is possible to make "lights" app

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_init.cxx, 1.115, 1.116

2005-01-29 Thread Frederic Bouvier
Erik Hofman wrote : Update of /var/cvs/FlightGear-0.9/FlightGear/src/Main In directory baron:/tmp/cvs-serv24714 Modified Files: fg_init.cxx Log Message: Geoff Air: RE: --aircraft=ufo in system.fgfsrc is ignored To change a 'feature', one that has been mentioned here many times, and again recentl

RE: [Flightgear-devel] [PATCH] Simgear support for emissive animationfor instruments (ver 2)

2005-01-29 Thread Vivian Meazza
Erik Hofman wrote: > Jim Wilson wrote: > > > > Note the diff file has been renamed from the earlier submission. This > version > > works better with more complex models. > > > > > > This patch adds support to the model animation system for modifying > emissive > > states on the fly so that it i

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Manuel Massing schrieb: > Hello, > > >>I do have a few questions though : >>Does the current code that you have handle texture paging? > > > Yes, textures and geometry are paged and decompressed asynchronously in the > background (seperate thread).

Re: [Flightgear-devel] FlightGear Scenery Object Database

2005-01-29 Thread Jon Stockill
Robicd wrote: I'll post some test-objects I made. Is it good to post 'beta-released' objects too? :-) Yes, you can always send updates later. I still have some problems determining the correct position of them on the terrain. Maybe I can put some object (mainly buildings) without even providing

Re: [Flightgear-devel] [PATCH] Simgear support for emissive animation for instruments (ver 2)

2005-01-29 Thread Erik Hofman
Jim Wilson wrote: Note the diff file has been renamed from the earlier submission. This version works better with more complex models. This patch adds support to the model animation system for modifying emissive states on the fly so that it is possible to make "lights" appear to dimm. It's comm

Re: [Flightgear-devel] Re: [Terragear-devel] Reducing airports polygon count

2005-01-29 Thread Dale E. Edmons
Martin Spott wrote: "Dale E. Edmons" wrote: This might also help others who are having problems with frame rate. Airports are currently very dense in terms of polygon count, and somewhat flat. Reducing the polygon and texture count would bound to improve FGFS's framerate too. To my exp

Re: [Flightgear-devel] Re: [Terragear-devel] Reducing airports polygon count

2005-01-29 Thread Dale E. Edmons
Martin Spott wrote: Erik Hofman wrote: http://fgsd.sourceforge.net/images/LFPX-photo-scenery.png For more complex airports more polygons are being created to map the threshold, runway numbers (two quads at every side), runway markings, etc. I think some confusion arises from the fact, that

Re: [Flightgear-devel] Runway distance remaining signs + placement script "done".

2005-01-29 Thread Erik Hofman
Chris Metzler wrote: OK, there's a 32 kB gzipped tarball at http://www.speakeasy.net/~cmetzler/RwyDistRemSigns.tar.gz Here's the details: First, the signs. There are 152 signs -- 16 single-sided signs showing from 1 to 16, and 136 double-sided signs with 1 to 16 on each side (136, not 16*16, becau

Re: [Flightgear-devel] FlightGear Scenery Object Database

2005-01-29 Thread Robicd
CONTRIBUTING MORE OBJECTS If you wish to help populate the world with interesting objects (yes, we really are aiming for total world domination here :-) then we'll need the following details: > ... That is good! I'll post some test-objects I made. Is it good to post 'beta-released' objects too?

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-29 Thread Paul Surgeon
On Saturday, 29 January 2005 01:44, Manuel Massing wrote: > The real problem is that it's hard to get detailed textures for the whole > world (and storage hungry!!). What I'd like to experiment with later on is > to let a classifier run over the globally available 28.5m landsat textures, > and use