Andy Ross wrote:
It will require OpenAL to be installed separately. I just did it
under linux, and it's a relatively benign ./autogen.sh ./configure
make make install kind of thing. They imply that some
distributions install it by default (Fedora doesn't), so it may
already be there.
The win
There is a link to a binary SDK available from Creative, though, so
presumably cygwin users could use that? I believe cygwin can link
programs against normal windows .lib files, right?
Andy
Unfortunately that's starting to get outside the range of expertise I have
and also the time
Jon, you might also search for libopenal along with cygwin ... if
cygwin packaged openal, I bet that is what they'd call it.
Curt.
That search appeared to be more productive initially, but nothing helpful
has cropped up, yet.
Jon,
CygWin user - Help, Help! I'm being repressed!
On Saturday 24 April 2004 23:13, Andy Ross wrote:
Lee Elliott wrote:
will this require an OpenAL (dev) package to be installed, or will
everything needed be included in the FG source?
It will require OpenAL to be installed separately. I just did it
under linux, and it's a relatively
Frederic Bouvier wrote:
What is the right way to exit the main loop, rather than just calling
exit() ?
If there is no other option, we need an atexit call.
I put alutExit() before exit(), with a sample playing from a previous run
and the sound created by this instance are shut, the program
On Thursday 22 April 2004 22:03, Tracy Martin wrote:
Engine fails, lever fully down, adopt autorotation speed (depends on type
flown and where the field is) keep nose into wind with pedal*, adjust rrpm
( depending on weight ) ...wait for the ground to get nearer, around 30 -
40' stick
On 4/22/04 at 9:03 PM Tracy Martin wrote:
.
Wearing my helicopter flying/instructing hat :- ditto :) ... apart from
the
lack of real world autorotation. I don't usually have such a spectatular
landing when practicing the real thing :)
Single engine choppers glide quite nicely albeit to a
Thanks for the feedback. I was hoping to catch up with you after
you'd
finished flying and discover what you thought of the helicopter
dynamics,
but missed you. I guess we've got some serious improvement to do. If
you
fly our helicopters occaisionally and tell us what is good and bad
about
Curtis L. Olson wrote:
I have an application in the pipeline where I'll need to play left
engine sound out of the left speaker and right engine sound out of the
right ... hopefully resulting in the proper effect when an engine goes out.
As far as I know, this is impossible to do directly with
On 22 Apr 2004, at 09:24, Erik Hofman wrote:
Go with SDL's sound support. SDL itself supports OpenAL giving best of
both worlds.
This is not quite right, I think; like OpenGL, SDL can use OpenAL, but
it doesn't wrap the OpenAL API.
In general, I think OpenAL would be a big improvement, not
James Turner wrote:
On 22 Apr 2004, at 09:24, Erik Hofman wrote:
Go with SDL's sound support. SDL itself supports OpenAL giving best of
both worlds.
This is not quite right, I think; like OpenGL, SDL can use OpenAL, but
it doesn't wrap the OpenAL API.
Yes, that's true. But in general I expect
James Turner wrote:
PS - Congrats to Jon Stockhill and co on a truly excellent demo of
Flightgear at this year's Linux User Developer Expo, which I just
got back from.
I'm looking forward to the report. :-) Sounds like you guys had a big
hit there, now all the Linux conventions are going
On 4/22/04 at 8:49 AM Curtis L. Olson wrote:
James Turner wrote:
PS - Congrats to Jon Stockhill and co on a truly excellent demo of
Flightgear at this year's Linux User Developer Expo, which I just
got back from.
I'm looking forward to the report. :-) Sounds like you guys had a big
Curtis L. Olson wrote:
James Turner wrote:
PS - Congrats to Jon Stockhill and co on a truly excellent demo of
Flightgear at this year's Linux User Developer Expo, which I just
got back from.
I'm looking forward to the report. :-)
Oooh yes, from several announcements I have the
I'm looking forward to the report. :-)
Oooh yes, from several announcements I have the impresseion that the
FlightGear setup in the Wasp is really the main attraction of the
whole show !
Well I found several interesting things, the .org stand was worth a visit.
Flightgear occupied most of
David Luff wrote
We had a fantastic time :-) There were five of us there for the two days
and it was great to meet the others for the first time and put a face to
virtual identities. Having the stand in a helicopter in the main hall
definately created much more of an impact than we would have
On Thursday 22 Apr 2004 8:39 pm, Chris Horler wrote:
Martin wrote:
Curt wrote:
I'm looking forward to the report. :-)
Jon,
Does the patch work? Or require a bit of modification?
Maybe we might have to wait if Jonathon hasn't yet sent it.
Cheers,
Sorry, guys, I'm a bit behind the curve;
Curtis L. Olson writes:
I have an application in the pipeline where I'll need to play left
engine sound out of the left speaker and right engine sound out of the
right ... hopefully resulting in the proper effect when an engine goes out.
As far as I know, this is impossible to do
On Tuesday 8 January 2002 00:59, throttle1000 wrote:
Dear Whatever, for 2000 Euro/h I will do it for you :-
JOJ
..dear throttle1000, for 1000 US$ per hour,
I would be _pleased_ to to this job for you. ;-)
..dear throttle1000, or is it JOJ?
First, my name is Arnt, not Whatever.
On Monday 7 January 2002 06:40, throttle1000 wrote:
First, the obvious solution is not to run 1.2.x ...
after all, the 1.4 series has been released stable.
I am not running any version since it cannot even
be downloaded! This bug was there 1/2 year ago!
Second, from memory (back when I
throttle1000 wrote:
First, the obvious solution is not to run 1.2.x ...
after all, the 1.4 series has been released stable.
I am not running any version since it cannot even
be downloaded! This bug was there 1/2 year ago!
?!? If you can't donload the latest PLIB: tell it on the
Dear Whatever, for 2000 Euro/h I will do it for you :-
JOJ
..dear throttle1000, for 1000 US$ per hour,
I would be _pleased_ to to this job for you. ;-)
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This sound system seems to work very
well in Windows. Might be better than
what is now used? Linuxable also.
As a matter of policy, please review the mailing list archives before
starting discussion threads on topics that have already been examined.
Since the PLIB project is considering
On my computer sound stops playing after 5s!
PC/Win98.
JOJ
In any case, for the purposes of flight simulation, SL works well
enough and also works (as far as I know) on all our supported platforms.
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On my computer sound stops playing after 5s!
PC/Win98.
Surprised; it works fine on both my Linux and Windows machines.
Are you running accelerated ? ... i.e. a framerate above 1 sec ?
Do you have the engine running ? Have you tried using a nav radio ?
I have tested this several times .. even with my self
compiled version. The sound stops playing after few
seconds! Happens every time I run FGFS. And this is
the only game that does that! I run FU3, MSCombatSim,
and several other games WITHOUT any sound problem.
FGFS is the only soundless one.
First, the obvious solution is not to run 1.2.x ...
after all, the 1.4 series has been released stable.
Second, from memory (back when I was running 1.2)
the bug was only a problem with navaid sound effects.
I have tested this several times .. even with my self
compiled version. The sound
First, the obvious solution is not to run 1.2.x ...
after all, the 1.4 series has been released stable.
I am not running any version since it cannot even
be downloaded! This bug was there 1/2 year ago!
Second, from memory (back when I was running 1.2)
the bug was only a problem with navaid
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