RE: [Flightgear-devel] Eye candy

2004-02-19 Thread Vivian Meazza
Vivian Meazza wrote Andy Ross wrote Vivian Meazza wrote: I think it should work, and it _looks_ as if it does: certainly when you browse internal properties it looks right, but I can't set the second [1] tank to zero. I'm still fuzzy. Do you mean that you can't set

RE: [Flightgear-devel] Eye candy

2004-02-17 Thread Vivian Meazza
Andy Ross Vivian Meazza wrote: I've just done some proof-of-principle work on drop tanks with YASim. I set up some weight elements for the pylons and for the dry weight of the tanks, and some fuel tanks to match. [...] However, the bad news is that I can't set _one_ of the drop

RE: [Flightgear-devel] Eye candy

2004-02-17 Thread Vivian Meazza
Lee Elliott wrote Just to help confuse things a little, j/k are for spoilers, iirc, but as speed-brakes aren't supported in YASim (yet;) I've used the spoiler control. Kludged that one by using an extra, low lift, high drag flap on the horizontal stabiliser in the Hunter. CTRL B

Re: [Flightgear-devel] Eye candy

2004-02-17 Thread Andy Ross
Vivian Meazza wrote: Yes, this problem was interesting. I set up 2 weights thus: /yasim/weights/tank-100gal-lbs[0] /yasim/weights/tank-100gal-lbs[1] Are you sure you got the weight definition right in the YASim configuration file? The property definitions look fine, but they're only half the

RE: [Flightgear-devel] Eye candy

2004-02-17 Thread Vivian Meazza
Andy Ross Vivian Meazza wrote: Yes, this problem was interesting. I set up 2 weights thus: /yasim/weights/tank-100gal-lbs[0] /yasim/weights/tank-100gal-lbs[1] Are you sure you got the weight definition right in the YASim configuration file? The property definitions look fine,

Re: [Flightgear-devel] Eye candy

2004-02-17 Thread Andy Ross
Vivian Meazza wrote: I think it should work, and it _looks_ as if it does: certainly when you browse internal properties it looks right, but I can't set the second [1] tank to zero. I'm still fuzzy. Do you mean that you can't set the property to zero at all, or that the property goes to zero

RE: [Flightgear-devel] Eye candy

2004-02-17 Thread Vivian Meazza
Andy Ross Vivian Meazza wrote: I think it should work, and it _looks_ as if it does: certainly when you browse internal properties it looks right, but I can't set the second [1] tank to zero. I'm still fuzzy. Do you mean that you can't set the property to zero at all, or

RE: [Flightgear-devel] Eye candy

2004-02-17 Thread Vivian Meazza
Andy Ross wrote Vivian Meazza wrote: I think it should work, and it _looks_ as if it does: certainly when you browse internal properties it looks right, but I can't set the second [1] tank to zero. I'm still fuzzy. Do you mean that you can't set the property to zero at all,

Re: [Flightgear-devel] Eye candy

2004-02-16 Thread Andy Ross
Vivian Meazza wrote: I've just done some proof-of-principle work on drop tanks with YASim. I set up some weight elements for the pylons and for the dry weight of the tanks, and some fuel tanks to match. [...] However, the bad news is that I can't set _one_ of the drop tank weights to zero

Re: [Flightgear-devel] Eye candy

2004-02-16 Thread Lee Elliott
On Monday 16 February 2004 22:12, Martin Spott wrote: Vivian Meazza [EMAIL PROTECTED] wrote: However, the bad news is that I can't set _one_ of the drop tank weights to zero (odd that), and none of the tank fuel contents. I was planning to use keys j/J/CTRLJ for jettison inner/outer/all.

Re: [Flightgear-devel] Eye candy

2004-02-15 Thread Matevz Jekovec
Andy Ross wrote: Lee Elliott wrote: I think drop tanks would be feasible but it would need some thinking about:) The fun bit will be counteracting the a/c manuevours after the tank has dropped so it falls straight even though the a/c may be climbing and banking. This

Re: [Flightgear-devel] Eye candy - Wing Bending

2004-02-15 Thread Erik Hofman
kreuzritter wrote: Upgrade: And how to simplify it and integrate it nicly into flightgear so that it is still fast enough. I also gave up the idea of limiting the number of wing sections to only 4, imho this should depend on the type of airplane, so i thought about a dynamic range of wing

Re: [Flightgear-devel] Eye candy

2004-02-15 Thread Mathias Fröhlich
On Samstag, 14. Februar 2004 22:33, Jon Berndt wrote: One feature in JSBSim that I began and have not yet finished (pending other things) is a parent/child capability. You can (for instance) load a Mk82 on an F-16 and the physical effects of the Mk82 will affect the F-16. The position is based

Re: [Flightgear-devel] Eye candy

2004-02-14 Thread Lee Elliott
On Friday 13 February 2004 22:27, Jon S Berndt wrote: Any chance of modeling wingtip vortices (when CL is high enough above some threshhold) and rocket engine exhaust? :-) Jon I've thought about trying this but I think it could only be really effective in level flight. As soon as you

RE: [Flightgear-devel] Eye candy

2004-02-14 Thread Vivian Meazza
Lee Elliott wrote On Friday 13 February 2004 22:27, Jon S Berndt wrote: Any chance of modeling wingtip vortices (when CL is high enough above some threshhold) and rocket engine exhaust? :-) Jon I've thought about trying this but I think it could only be really effective

Re: [Flightgear-devel] Eye candy

2004-02-14 Thread Lee Elliott
On Saturday 14 February 2004 13:43, Vivian Meazza wrote: Lee Elliott wrote On Friday 13 February 2004 22:27, Jon S Berndt wrote: Any chance of modeling wingtip vortices (when CL is high enough above some threshhold) and rocket engine exhaust? :-) Jon I've thought

RE: [Flightgear-devel] Eye candy

2004-02-14 Thread Norman Vine
Lee Elliott writes: On Friday 13 February 2004 22:27, Jon S Berndt wrote: Any chance of modeling wingtip vortices (when CL is high enough above some threshhold) and rocket engine exhaust? Another possiblity would be some sort of particle object handling where temporary objects could

Re: [Flightgear-devel] Eye candy

2004-02-14 Thread Lee Elliott
On Saturday 14 February 2004 14:08, Norman Vine wrote: Lee Elliott writes: On Friday 13 February 2004 22:27, Jon S Berndt wrote: Any chance of modeling wingtip vortices (when CL is high enough above some threshhold) and rocket engine exhaust? Another possiblity would be some sort of

RE: [Flightgear-devel] Eye candy

2004-02-14 Thread Vivian Meazza
Norman Vine says Lee Elliott writes: On Friday 13 February 2004 22:27, Jon S Berndt wrote: Any chance of modeling wingtip vortices (when CL is high enough above some threshhold) and rocket engine exhaust? Another possiblity would be some sort of particle object handling

Re: [Flightgear-devel] Eye candy

2004-02-14 Thread Andy Ross
Lee Elliott wrote: I think drop tanks would be feasible but it would need some thinking about:) The fun bit will be counteracting the a/c manuevours after the tank has dropped so it falls straight even though the a/c may be climbing and banking. This is more of a code architecture issue.

RE: [Flightgear-devel] Eye candy

2004-02-14 Thread Vivian Meazza
Andy Ross Lee Elliott wrote: I think drop tanks would be feasible but it would need some thinking about:) The fun bit will be counteracting the a/c manuevours after the tank has dropped so it falls straight even though the a/c may be climbing and banking. This is more of a

Re: [Flightgear-devel] Eye candy

2004-02-14 Thread David Culp
This is more of a code architecture issue. Once something has left the aircraft, it ought be be handed to a simple ballistics FDM or somesuch. Making it disappear from the aircraft model is as simple as adding a select animation and can be done right now. And you can set the weight tag to

Re: [Flightgear-devel] Eye candy

2004-02-14 Thread Lee Elliott
On Saturday 14 February 2004 17:48, Andy Ross wrote: Lee Elliott wrote: I think drop tanks would be feasible but it would need some thinking about:) The fun bit will be counteracting the a/c manuevours after the tank has dropped so it falls straight even though the a/c may be climbing

Re: [Flightgear-devel] Eye candy

2004-02-14 Thread Lee Elliott
On Saturday 14 February 2004 14:48, Jim Wilson wrote: Lee Elliott [EMAIL PROTECTED] said: On Friday 13 February 2004 22:27, Jon S Berndt wrote: Any chance of modeling wingtip vortices (when CL is high enough above some threshhold) and rocket engine exhaust? :-) Jon If we

Re: [Flightgear-devel] Eye candy

2004-02-14 Thread Lee Elliott
On Saturday 14 February 2004 18:35, Vivian Meazza wrote: Andy Ross Lee Elliott wrote: I think drop tanks would be feasible but it would need some thinking about:) The fun bit will be counteracting the a/c manuevours after the tank has dropped so it falls straight even though

RE: [Flightgear-devel] Eye candy

2004-02-14 Thread Jon Berndt
One feature in JSBSim that I began and have not yet finished (pending other things) is a parent/child capability. You can (for instance) load a Mk82 on an F-16 and the physical effects of the Mk82 will affect the F-16. The position is based on the position of the parent, and so is the orientation.

RE: [Flightgear-devel] Eye candy

2004-02-14 Thread Vivian Meazza
Jon Berndt wrote One feature in JSBSim that I began and have not yet finished (pending other things) is a parent/child capability. You can (for instance) load a Mk82 on an F-16 and the physical effects of the Mk82 will affect the F-16. The position is based on the position of the

RE: [Flightgear-devel] Eye candy

2004-02-14 Thread Vivian Meazza
Lee Elliott wrote On Saturday 14 February 2004 18:35, Vivian Meazza wrote: Andy Ross Lee Elliott wrote: I think drop tanks would be feasible but it would need some thinking about:) The fun bit will be counteracting the a/c manuevours after the tank has

Re: [Flightgear-devel] Eye candy

2004-02-14 Thread Josh Babcock
Actually, I was thinking of playing with wing flexing with the model that I am working on now, but I figured that I already had too many bells and whistles. I was going to divide each wing into about four sections and put them into a tree-like structure with all the engines, etc hanging off

RE: [Flightgear-devel] Eye candy

2004-02-14 Thread Jon Berndt
Sounds VERY good. I'm sure you'll get round to it in due course. Vivian Did I say that? ;-) I think I may have a few weeks this summer *alone*. That's got opportunity written all over it. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] Eye candy

2004-02-14 Thread Vivian Meazza
Jon Berndt Sounds VERY good. I'm sure you'll get round to it in due course. Vivian Did I say that? ;-) I think I may have a few weeks this summer *alone*. That's got opportunity written all over it. Excellent. But summer is for real flying. Vivian

Re: [Flightgear-devel] Eye candy

2004-02-14 Thread Erik Hofman
Andy Ross wrote: Running it under a separate FDM handler is something that the C++ code just doesn't support yet, though. It's probably not hugely difficult to make work, though. Thinking about: 1. inherit the main FDM's moments and forces 2. transpose them to the appropriate location. 3. Use

Re: [Flightgear-devel] Eye candy

2004-02-14 Thread Josh Babcock
Or just have a command that creates an object at a certain point with a certain velocity vector and orientation. Josh Erik Hofman wrote: Andy Ross wrote: Running it under a separate FDM handler is something that the C++ code just doesn't support yet, though. It's probably not hugely difficult

Re: [Flightgear-devel] Eye candy

2004-02-14 Thread Erik Hofman
Lee Elliott wrote: Agreed, a simple 'ballastics' FDM would be a far better solution, but then someone's got to design code it. Which reminds me, an FDM (Yasim, UIUC/LaRCsim or JSBSim) could spawn an AIModel object which has (simple) ballistic trajectory support. Erik

Re: [Flightgear-devel] Eye candy

2004-02-14 Thread Erik Hofman
Josh Babcock wrote: Or just have a command that creates an object at a certain point with a certain velocity vector and orientation. I think you still need the moments to get a decent traject match. Erik Josh Erik Hofman wrote: Andy Ross wrote: Running it under a separate FDM handler is

Re: [Flightgear-devel] Eye candy

2004-02-14 Thread Josh Babcock
Oh, yeah, that too. Josh Erik Hofman wrote: Josh Babcock wrote: Or just have a command that creates an object at a certain point with a certain velocity vector and orientation. I think you still need the moments to get a decent traject match. snip

Re: [Flightgear-devel] Eye candy - Wing Bending

2004-02-14 Thread kreuzritter2000
On Saturday 14 February 2004 22:10, Josh Babcock wrote: Actually, I was thinking of playing with wing flexing with the model that I am working on now, but I figured that I already had too many bells and whistles. I was going to divide each wing into about four sections and put them into a

Re: [Flightgear-devel] Eye candy - Wing Bending

2004-02-14 Thread kreuzritter2000
On Sunday 15 February 2004 08:39, [EMAIL PROTECTED] wrote: I am working on wing bending too but i am still on working out how a physical model of this wing bending would look like in real life. Upgrade: And how to simplify it and integrate it nicly into flightgear so that it is still fast

[Flightgear-devel] Eye candy

2004-02-13 Thread Jon S Berndt
Any chance of modeling wingtip vortices (when CL is high enough above some threshhold) and rocket engine exhaust? :-) Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Eye candy

2004-02-13 Thread Josh Babcock
Actually, I'm pretty sure that with nasal and the animations we have we can do exhaust cones right now. Just model a cone, assign it a translucent, emmisive materiel and then use nasal to turn it on and off. You can even make it get bigger and smaller with the animations. Don't know how to

RE: [Flightgear-devel] Eye candy

2004-02-13 Thread Vivian Meazza
Josh Babcock wrote Actually, I'm pretty sure that with nasal and the animations we have we can do exhaust cones right now. Just model a cone, assign it a translucent, emmisive materiel and then use nasal to turn it on and off. You can even make it get bigger and smaller with the

Re: [Flightgear-devel] Eye candy

2004-02-13 Thread Jon S Berndt
This would be nice: http://www.dfrc.nasa.gov/Gallery/Photo/X-15/Small/EC68-1889.jpg :-) Jon Josh Babcock [EMAIL PROTECTED] wrote: Actually, I'm pretty sure that with nasal and the animations we have we can do exhaust cones right now. Just model a cone, assign it a translucent, emmisive

Re: [Flightgear-devel] Eye Candy

2003-04-02 Thread Stefan Champailler
Now I want all the planes rendered with that ! stF Norman Vine wrote: If you have a machine to run this on :-) http://www.daionet.gr.jp/~masa/rthdribl/index.html Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] Eye Candy

2003-04-01 Thread Norman Vine
If you have a machine to run this on :-) http://www.daionet.gr.jp/~masa/rthdribl/index.html Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel