Re: [Flightgear-devel] John's position on combat simulation;

2007-05-13 Thread Martin Spott
John Wojnaroski wrote: Martin Spott wrote: Sorry, John, this has nothing to do with selective morality - as you allege. After reading these lines I'd say you have severe difficulties telling the difference between flying and shooting/killing. Ooo, I don't think so. To make

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-13 Thread Harald JOHNSEN
Bill Galbraith wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stefan Seifert Sent: Saturday, May 12, 2007 10:38 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] More ideas on dogfighting -BEGIN PGP SIGNED

[Flightgear-devel] [BUG] FG - CVS - HEAD

2007-05-13 Thread Vivian Meazza
Hi, This morning's update of fg-cvs fails to compile under MSVC8 with the following error: error C2491: 'terminate' : definition of dllimport function not allowed Flightgear-cvs\source\src\Main\bootstrap.cxx147 The attached patch fixes it (but it may not be the best way of doing it).

Re: [Flightgear-devel] Latest OT/OSG/SG/FG unusable

2007-05-13 Thread Nick Warne
On Saturday 12 May 2007 22:01:42 Matthias Boerner wrote: Hallo Georg, I have done a fresh checkout of OSG, PLIB, SimGear and FlightGear today at 3 pm in the afternoon. Everything compiled without a problem. But I don't realize a drop in frame rates. But in contrast to my last checkout of

Re: [Flightgear-devel] John's position on combat simulation;

2007-05-13 Thread Detlef Faber
Am Sonntag, den 13.05.2007, 07:02 + schrieb Martin Spott: John Wojnaroski wrote: Martin Spott wrote: Sorry, John, this has nothing to do with selective morality - as you allege. After reading these lines I'd say you have severe difficulties telling the difference between flying and

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-13 Thread Jon S. Berndt
I think that was investigated a few months ago. JSBSim FDM took only a couple percent of the CPU, or course depending on your hardware and what you were drawing. BIll I didn't see that one. In any case, I just made a 200 second scripted test run, which took 42 seconds on my 2 GHz clunker.

Re: [Flightgear-devel] Latest OT/OSG/SG/FG unusable

2007-05-13 Thread gh.robin
On Sat 12 May 2007 23:01, Matthias Boerner wrote: Hallo Georg, I have done a fresh checkout of OSG, PLIB, SimGear and FlightGear today at 3 pm in the afternoon. Everything compiled without a problem. But I don't realize a drop in frame rates. But in contrast to my last checkout of 24th April

[Flightgear-devel] New Architecture for Flightgear

2007-05-13 Thread Jim Campbell
Hi, Some discussions have already taken place on JSBsim devel mailing list regards communication between modules of flightgear. My thoughts are that flightgear divides naturally into four major sub-system modules: a) FDM (jsbsim is already standalone) b) cockpit input and output (ie

Re: [Flightgear-devel] New Architecture for Flightgear

2007-05-13 Thread Martin Spott
Hi Jim, Jim Campbell wrote: Some discussions have already taken place on JSBsim devel mailing list regards communication between modules of flightgear. Indeed, the idea of cutting FlightGear into modules is not a new one and has been floating around way before this nice new arcitecture paper

Re: [Flightgear-devel] New Architecture for Flightgear

2007-05-13 Thread Harald JOHNSEN
Martin Spott wrote: Hi Jim, Jim Campbell wrote: Some discussions have already taken place on JSBsim devel mailing list regards communication between modules of flightgear. Indeed, the idea of cutting FlightGear into modules is not a new one and has been floating around way before

Re: [Flightgear-devel] Latest OT/OSG/SG/FG unusable

2007-05-13 Thread Matthias Boerner
Hello Gerard, Hello Mathias, Your 10-20 frames more, seems to me very poor regarding the comparison, i get from 10 to 15 fps with the recent one and a now with that old one i recover from 60 to 85, which is a huge difference. I get an performance increase from about 80/90 fps to 100/110

Re: [Flightgear-devel] John's position on combat simulation;

2007-05-13 Thread John Wojnaroski
Martin Spott wrote: John Wojnaroski wrote: Martin Spott wrote: Sorry, John, this has nothing to do with selective morality - as you allege. After reading these lines I'd say you have severe difficulties telling the difference between flying and shooting/killing. Ooo,

Re: [Flightgear-devel] New Architecture for Flightgear

2007-05-13 Thread Robin van Steenbergen
Harald JOHNSEN schreef: Martin Spott wrote: Hi Jim, Jim Campbell wrote: Some discussions have already taken place on JSBsim devel mailing list regards communication between modules of flightgear. Indeed, the idea of cutting FlightGear into modules is not a new

Re: [Flightgear-devel] New Architecture for Flightgear

2007-05-13 Thread Martin Spott
Harald JOHNSEN wrote: One should not forget that FG has allready some networking capacity. This alone has allready allowed ppl to split fdm and rendering on several machines. Perhaps there is something to reuse here. Well, we've been driving two 'external' displays on last years LinuxTag

Re: [Flightgear-devel] Latest OT/OSG/SG/FG unusable

2007-05-13 Thread gh.robin
On Sun 13 May 2007 17:41, Matthias Boerner wrote: Hello Gerard, Hello Mathias, Your 10-20 frames more, seems to me very poor regarding the comparison, i get from 10 to 15 fps with the recent one and a now with that old one i recover from 60 to 85, which is a huge difference. I get

[Flightgear-devel] AN-225 3D-cockpit

2007-05-13 Thread adrian . sprick
Hi all! Im currently working on a 3D-Cockpit for the Antonov AN-225; if someone else does, please tell me for not having two people work on the same thing! I havent found much information about the AN-225 (or the 124), except photos, so please let me know, when you have some knowledge about this

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-13 Thread Ampere K. Hardraade
On Sunday 13 May 2007 03:52, Harald JOHNSEN wrote: Now if the server is doing the FDM computation it's obvious that there is no need to do that 120 times per second because the data can not be send at that rate. How many loops does the mp server need to do per second ? 10 ? 20 ? At that

Re: [Flightgear-devel] New Architecture for Flightgear

2007-05-13 Thread Robin
Martin Spott schreef: Well, we've been driving two 'external' displays on last years LinuxTag exhibition using the 'generic' protocol. We were surprised to encounter a significant performance hit on the master machine serving two clients at 20 Hz. Throttling the thing down to 10 Hz made the

Re: [Flightgear-devel] New Architecture for Flightgear

2007-05-13 Thread Stefan Seifert
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 Martin Spott wrote: Personally I think some thing like distributed shared memory might fill the gap. I've been doing some literature research on this topic several years ago, the idea looks pretty promising and different OpenSource

Re: [Flightgear-devel] Latest OT/OSG/SG/FG unusable

2007-05-13 Thread Matthias Boerner
Hello Gerard, The Computer which run FG is: With LInux fedora core 5 ok, I have fedora core 6 Cpu AMD Athlon XP3200 (32 bit) Memory 3 GB DDR dual channel 3200 CPU AMD Athlon 64 4000+ (no dual core) Memory 2 GB ECC DDR dual channel 3200 GPU NVIDIA 7800GS 500MZ Memory 512 Mo DDR3

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-13 Thread Vivian Meazza
Harald Sent: 13 May 2007 18:19 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] More ideas on dogfighting Ampere K. Hardraade wrote: On Sunday 13 May 2007 03:52, Harald JOHNSEN wrote: Now if the server is doing the FDM computation it's obvious that there is

Re: [Flightgear-devel] FW: [vtp] Looking for partner in

2007-05-13 Thread Heiko Schulz
Reminds me of Terragen- they use the same heightmap and he renderig looks the same! --- Martin Spott [EMAIL PROTECTED] schrieb: Norman Vine wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On http://www.howardzzh.com/research/terrain Hey,

Re: [Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2007-05-13 Thread Stefan Seifert
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 Curtis Olson wrote: Would you be willing to hack/fixup/modify the original script so that it produces correct results directly? The issue is that it combines files with the same cvs log message and commit date, but sometimes a commit spans a

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-13 Thread Stefan Seifert
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 Harald JOHNSEN wrote: That was in the situation where the MP server does the fdm computation for the client. The 10 hz comes from a ping of 100 ms between the client and the server. I think FDM caculations have to be at a certain rate,

Re: [Flightgear-devel] FW: [vtp] Looking for partner in

2007-05-13 Thread Ampere K. Hardraade
On Sunday 13 May 2007 13:52, Martin Spott wrote: Norman Vine wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On http://www.howardzzh.com/research/terrain Hey, apparently these guys had quite some fun :-) The results are impressive !

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-13 Thread Ampere K. Hardraade
On Sunday 13 May 2007 15:05, Maik Justus wrote: Maybe it is easier, that the clients run their own fdm and the combat-server makes a test of the actual performance of the client against stored values, which could be generated by a script (maximum acceleration, turn rate, speed for several sets

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-13 Thread Martin Spott
Maik Justus wrote: Does anyone know, which latency between control input and visible reaction is acceptable (== unnoticeable)? I'm unable to cite a qualified source from the top of my head. Yet I remember different people talking and/or writing about not to exceed a delay of approx. 50 ms. As

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-13 Thread Maik Justus
Hi Ampere, yes, but solving this dogfight-only problem by bringing in a general problem for every flightgear user is much worse. Maik Ampere K. Hardraade schrieb am 13.05.2007 21:25: On Sunday 13 May 2007 15:05, Maik Justus wrote: Maybe it is easier, that the clients run their own fdm

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-13 Thread Bill Galbraith
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Spott Sent: Sunday, May 13, 2007 4:17 PM To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] More ideas on dogfighting Maik Justus wrote: Does anyone know,

[Flightgear-devel] Soliciting newsletter ideas

2007-05-13 Thread Jon S. Berndt
Well, once again I am working on a new newsletter for JSBSim. I've taken a sort of rest from that, as I am also producing another newsletter (see: www.aiaa-houston.org/horizons). If anyone has any suggestions on topics I am all ears. Better yet, if anyone can contribute, that's really very _much_

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-13 Thread Jonathan Wagner
Maik, These are not dogfight-only problems. These are multiplayer problems which currently are not addressed well in the current multiplayer implementation. On the public servers with high latency, multiplayer flight can be choppy as a plane in your view magically disappears from your right

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-13 Thread Bill Galbraith
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Spott Sent: Sunday, May 13, 2007 5:01 PM To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] More ideas on dogfighting Hi Bill, Bill Galbraith wrote:

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-13 Thread Gene Buckle
coupled closely to provide integrated sensory cues 6 These systems shall respond to abrupt pitch, roll and yaw inputs at the pilot's position within 150/300 milliseconds of the time, but not before the time, when the airplane would respond under the same conditions. [...] Uh, 300 ms