will forwarn you that Im probably going to
ask some beginner questions, so bear with me.
Is anyone else on the list working on the same aspects, so that we
can combine work to reach the end result?
Rob
--
BlackB
er in any of my
key maps.
The USB controls for the R22 are coming along nicely BTW.
Thanks,
Rob
--
uberSVN's rich system and user administration capabilities and model
configuration take the hassle out of dep
Csaba/Jester,
Thank you. I'll go lock myself in a corner for a while for not seeing that.
Lol.
Rob
On 8/10/2011 11:57 AM, Csaba Halász wrote:
> On Wed, Aug 10, 2011 at 8:42 PM, Rob wrote:
>> Hi all, figured out how to change/setup/remove key commands for aircraft
>>
t;engines/engine[0]/running",0);
}
According to
what I have been able to gather, this should set the mag position to
'0', or off, and kill the engine.
Unfortunately, nothing happens when I run the code, the helo continues
to run as if nothing has happened. Is there somethin
on't go
trying to figure it out if it won't work for this aircraft model.
Rob
On 8/10/2011 8:05 PM, syd adams wrote:
> Hi ,
> It's been ages since i looked at this one again , I see it's in
> serious need of an update (still uses panel style hotspots)!
> and f
Gary,
Thanks for the insight. I'll look into using the fuel as a cut out
for it.
ROb
>
> Howdy Rob,
>
> A YASim FDM helicopter doesn't usually define an engine in the
> conventional sense. In addition to what you've already done, you might
> have to te
ake me a
while, but eventually I'll get the hang of it.
Rob
On 8/11/2011 10:05 PM, Gary Neely wrote:
>> I have two questions for you. First one is what is the differance
>> between the Yasim engine and what you have here? Like I said, only been
>> diving into this a
ags to move the relevant
data around in FG. Now I just have to marry the two by calling the c++
routine and inserting the data as a variable.
Thanks,
Rob
--
FREE DOWNLOAD - uberSVN with Social Coding for Subversion.
Subve
I have a 64bit port of slackware-12.2
I have never been able to get flightgear working on slack somwthing
would always bomb out
(it's been years sence I have tryed to install flighgear I think the
libraries were the part that kept bombing out on me )
so what I'm asking for is a set of build scrip
Hi Curt,
The softonic website looks a bit like a softpedia clone, one of these
sites that just out to 'catch' traffic, specially search engine traffic.
They would require some nice incoming links from older high ranked pages
to boost their 'reputation' with search engines fast. The softpedia
site
flightgear to help out here code wise. Feels like a check needs to be
done before sky rotates which view it is in.
I dont know, trying to help :)
Kind Regards
Rob
> True and it's not only on fly-by view. Other views also suffer from it.
> I've spent a few days tracking the problem
worth the relatively small increase
in file size.
cheers,
Rob
On Tue, Mar 22, 2011 at 8:36 AM, Heiko Schulz wrote:
> With Gimp there is Alpha exponent (DXT5) available. The file opened in Gimp
> shows that transparency is perectly kept, but in FGFS it is not.
>
> Maybe "just
.AC for Blender 2.58)
>
> Where can this be found? The web page is in French (I think) and I don't
> find any links to the AC3D plug-in.
--
Rob
--
All of the data generated in your IT infrastructure is ser
indows 7 x64 SP1 (v6.1.7601)
Visual Studio 2008 Professional (v9.0.21022.8 RTM)
.NET 3.5 SP1
Any advice would be appreciated. If you need more info just ask..
cheers,
Rob
--
Magic Quadrant for Content-Aware Data Loss Preven
other issue I had was fgpanel not compiling (missing
config.h); if I set FlightGear as a dependency, which generates
config.h first, it compiles just fine.
Thanks again!
cheers,
Rob
On Sun, Jul 24, 2011 at 08:46, Frederic Bouvier wrote:
> http://msdn.microsoft.com/en-us/library/ks07be9f(v=VS
include it in your program. Not that this has
much bearing given how the conversation has turned, but I thought that
needed to be clarified.
cheers,
Rob
--
EMC VNX: the world's simplest storage, starting under $10K
The
ll first):
C:/Program Files (x86)/CMake
2.8/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:252
(_FPHSA_FAILURE_MESSAGE)
CMakeModules/FindSimGear.cmake:217 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
CMakeLists.txt:179 (find_package)
Configuring incomplete, errors occurred!
cheers,
the problem
still exists. I'm hoping this will spark someone with time/knowledge
to investigate the way each of the lights are drawn—not really my
realm, but I will help test.
cheers,
--
Rob
--
Virtualization &
t's where I got them--if you would like a copy
of my 3rdParty.x64 (or the OSG-trunk build), email me directly or /msg
me on irc: truthsolo
(built with MSVC 2010 v10.0.40219.1 SP1Rel)
cheers,
Rob
--
For Developers,
n the
new wiki page, but those folders either need to be in your $PATH or
their contents copied to wherever you stick fgfs.exe, etc.
Hope this helps :-)
cheers,
Rob
--
Better than sec? Nothing is better than sec when it com
ance
generally in 2, 8 - 15 fps at EHAM when lucky).
This was my penny
Kindest Regards and happy flying
Rob - EViLSLT
- Original Message -
From: "Erik Hofman"
To: "FlightGear developers discussions"
Sent: Wednesday, April 18, 2012 1:12:36 PM
Subject: Re: [Flightge
Do you have any pictures or dumps of the errors you get upon booting?
- Original Message -
From: "Martin Spott"
To: flightgear-devel@lists.sourceforge.net
Sent: Friday, June 1, 2012 1:35:28 PM
Subject: Re: [Flightgear-devel] FlightGear mapserver offline
Michael Sgier wrote:
> It it's ru
start a fund to fly Martin to
California, just let us know and we'll make it happen. :-)
Curt.
On Fri, Jun 1, 2012 at 7:25 AM, Martin Spott wrote:
> EViLSLT - Rob wrote:
>
> > Do you have any pictures or dumps of the errors you get upon booting?
>
> I think you've understo
nice one! :)
- Original Message -
From: "Martin Spott"
To: flightgear-devel@lists.sourceforge.net
Sent: Monday, June 4, 2012 8:32:34 PM
Subject: Re: [Flightgear-devel] FlightGear mapserver offline
Martin Spott wrote:
> Yes, Power and network are available again, but the machine doesn't
>
. And in worst case, we can always setup a new
one, or restore it.
Kind Regards
EViL
QUOTE START -
Hi Admins, :)
[ notification if we/i don't receive a response within the next 14 days i will
request an update of the subdomain mpserver to an active server ]
My name is EViL / Ro
Just downloading all three links (that are strikethrough on the download page)
FlightGear-2.8.0.dmg
host md5sum
kiev.ua (3 Mbyte/sec) a8f50b537d8a03878cea4e83a14c1bbe
wo0t.de (9 Mbyte/sec) a8f50b537d8a03878cea4e83a14c1bbe
biblio is super slow(70 Kbyte/sec), will take another
update,
The ibiblio failed after 600 Mbyte,
it stalled, followed by a http error 500.
HTTP request sent, awaiting response... 500 Internal Server Error
2012-08-21 13:24:03 ERROR 500: Internal Server Error.
- Original Message -
From: "EViLSLT - Rob"
To: "Flight
o:
memset(&zlib, 0, sizeof(z_stream));
flightgear/src/Navaids/PositionedOctree.hxx:33
#include
needs to be added in order to have access to std::greater.
With these changes, simgear and flightgear compile successfully.
cheers,
Rob
-
clude
at flightgear/src/Navaids/PositionedOctree.hxx:33
cheers,
Rob
On 28 October 2012 06:59, Rob Dosogne wrote:
> Using MSVC11 (Visual Studio 2012), I've found the following issues
>> that prevent a successful compile:
>>
>> - 'bzero' does not exist.
>
Pigeon,
Glad to hear you're working on a v3 update. Let me know what's required
and when you have something ready. I'd be more than happy to put the map
up on my server.
cheers,
Rob
On Sat, May 25, 2013 at 9:44 PM, Pigeon wrote:
>
> > I guess no one is ma
Why not simply ship scenery compiled with the osm data under a different
license?
On Mon, Mar 16, 2009 at 7:10 AM, Martin Spott wrote:
> Jon Stockill wrote:
> > Tim Moore wrote:
> >
> >> Obviously you've been following this more closely than I, but doesn't
> the
> >> proposed license specifically
imho,
Kind Regards
Rob
On 01/29/2010 07:47 AM, Pete Morgan wrote:
> I would gladly make a contribution to FlightGear.
>
> My small contrib would be around £10 per quarter and I would expect this
> cash to go towards:
> * Maintaining servers online and similar
>
> Is that m
On 01/29/2010 03:32 PM, Reagan Thomas wrote:
> Rob / EViLSLuT wrote:
>
>> L.S.
>>
>> I would like to contribute financially too, no millions but any bit
>> helps i guess. I found and used the paypal donation button already on
>> the tracker website (http://fg
On 02/11/2010 01:28 AM, Pete Morgan wrote:
> bug #52 is quite frustrating, particular when ATC'ing
>
> It does not directly crash FG, however the terminal output and/or the
> error makes it run slow and means an FG restart, thereby loosing all ATC
> context.
>
> http://code.google.com/p/flightgea
On 02/11/2010 10:49 AM, Martin Spott wrote:
> Pete Morgan wrote:
>
>
>> This error at wiki.flightgear.org is happening more often, indeed I'd
>> say a 1 in 4 chance = 25%
>>
>> Is anyone experiencing this, [...]
>>
> I suspect everyone does and people simply get used to it :-)
>
> M
mode.
Kind Regards
Rob / EvilSlut
--
SOLARIS 10 is the OS for Data Centers - provides features such as DTrace,
Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW
http://p.sf.net/sfu/solaris-de
Hi Guys,
Is the syntax of the robots.txt correct? Could be wrong.
To my knowledge this is what google likes,
User-agent: *
Disallow: /
User-agent: Googlebot
Allow: /
Happy flying!
Rob
On 02/18/2010 02:03 AM, John Denker wrote:
> On 02/17/2010 04:54 PM, Jon Stockill wr
GPL license should apply some probably just a handful of planes.
my 2 cents
-Rob
On Mon, Mar 15, 2010 at 7:44 PM, Pete Morgan wrote:
> Just sent an email to New Zealand open Source and got this reply,
> pete
>
> Hello Peter,
>
> Thanks for bringing this to our attention
port), but I do
think it's unethical for people to make money off of our highly detailed
models and our artwork.
Our models and our code should be seen as two separate entities, that is all
that I'm suggesting.
Thanks,
-Rob
On Tue, Mar 16, 2010 at 7:24 PM, Tim Moore wrote:
>
>
planes and put
> them in a restrictive CC license and then give permission for FG and only FG
> to use them, then we may be able to do some good.
> On Mar 16, 2010, at 7:18 PM, Rob Oates wrote:
>
> Hmm, why not change the license on some of the newer planes to a more
> restrictive cr
ny feedback would be greatly appreciated.
-Rob
oops the correct address is:
http://mellonroot.acomp.usf.edu/~phoenix
On 3/16/06, Rob Oates <[EMAIL PROTECTED]> wrote:
On 3/13/06, alessandro marassi <[EMAIL PROTECTED]
> wrote:
Hi.I have searched a way to use real photos in FG scenery generation.As far as I know there ar
be useful when rebuilding regional sections of scenery.
-Rob ---
Texture Project
http://mellonroot.acomp.usf.edu/~phoenix
feel free to commit these textures to CVS.
My only source was the public domain USGS Urban images from terraserver-usa.com this should be compatible with GPL.
-Rob
---
Texture Project
http://mellonroot.acomp.usf.edu/~phoenix
I've updated my site with 2 new screen shots of the progress I am making with the High-res texture set.
http://mellonroot.acomp.usf.edu/~phoenix/gallery.html
-Rob
The new High-resolution texture set (as well as updates to the low res set) are now available, you can get them from my site:
http://mellonroot.acomp.usf.edu/~phoenix
-Rob
On 3/25/06, Chris Metzler <[EMAIL PROTECTED]> wrote:
On Thu, 23 Mar 2006 22:22:28 -0500Rob Oates wrote:>> The new High-resolution texture set (as well as updates to the low res
> set) are now available, you can get them from my site:>> http://mellonroot.acomp.usf.edu/~phoenixHi. I'm a bit confuse
).
You can download it from:
http://mellonroot.acomp.usf.edu/~phoenix
-Rob
> Yes, they look great! Except the town, which I think is a regression from
> the old texture.
Thanks for the feedback on the textures, I'll focus on improving the town and city textures soon.
-Rob
s as the source.
The city texture is the only texture which uses 0.5000 meters per pixel
satallite images. I am currently working on improving the town
texture...I spent a few hours working on it this morning, but I was not
happy with the result.
-Rob
Hi John,
I tried to address the sand textures a few releases ago, the current sand textures are from Tuson Arizona, these appear greenish. I'll try re-making new ones based off of samples from new mexico, which are a little more reddish.
-Rob
I've just updated my set to include 2 new sand textures ( sand [4, 5] ) which is based off of the reddish sand in new mexico. I still have the slightly greenish sand textures ( sand [1,2,3] ) included in my set, I might change the hue on these and make them whiter for future use.
unfortunately,
http://www.futuretek.com/flight/flight1.jpg
I can hear the sound and see the heads up display, the cockpit
instruments, the runway lights and the sun, but the airplane and scenery
geometry isn't being rendered correctly.
Any ideas why this would be occurring and how to fix it?
Thanks,
Rob
p.s. H
or brightness controls for the heads up display,
the crisscrossing polygons go away temporarily.
(I'm not able to bring up the heads up display right now either, but at
least now I can start experimenting!)
Thanks,
Rob
Martin Spott wrote:
Rob Ratcliff wrote:
So now the program
FYI: I'm using the latest Linux driver from NVIDIA. The details are
included below.
Martin Spott wrote:
Rob Ratcliff wrote:
I noticed one artifact that might be related to the heads up display,
shown here:
http://www.futuretek.com/flight/fgfs-screen-005.jpg
Looks like US DH
Karen,
There were some papers at the AIAA InfoTech conference that mentioned
using FlightGear. (There were a number of papers on real-time video as
well.)
Here are a few of the papers I found with a quick search on the AIAA
website:
1.
93%
Fusion o
lane. I haven't seen any options for that style of flying though.
Thanks,
Rob
-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to
Curtis Olson wrote:
>
>
> Otherwise you are probably going to be wrestling with a complete
> reachitecting of the entire FlightGear structure. Things like the
> property system work great in a single thread application, but start
> to break down when you split modules off into separate computer
that might have some information useful to you.
Rob
Ralf Gerlich wrote:
Hi,
Rob Ratcliff wrote:
You could use an event distribution (Pub/Sub) paradigm based on
something like the CORBA Notification Service (Event Service), the CORBA
property service, the newer Data Distribution Service (DD
ust a thought.
-Rob
On 5/7/07, Heiko Schulz <[EMAIL PROTECTED]> wrote:
Hi,
Today I began to do the final texturing of the ec135
v.0.2, but soon I began to stick - I read about a
copyright infringement about a pic of a large
frankfurter.
My problem: May we use logos of airlines, aircraft
m
Hi Curt,
I noticed your 2 videos yesterday on youtube, very impressive.
Do you think you could post something on the flightgear wiki on how to add
geospecific scenery to flightgear?
Thanks
-R
On 5/22/07, Curtis Olson <[EMAIL PROTECTED]> wrote:
Hi Antonio,
I'm just stepping out of the of
Tomshardware has some good recommendations for graphics hardware this month
http://www.tomshardware.com/reviews/gaming-graphics-cards,1805.html
The ATI 3450 is a pretty crippled card its 64bit interface is a real
Achilles heal.
On Sat, Apr 19, 2008 at 9:38 AM, James A. Treacy <[EMAIL PROTECTED]>
with the data. Any modifications you do to the data is you own derived
work which you can distribute as you like.
But if you feel that there is a conflict between the Creative Commons
license and the GPL, then you should consider distributing the OSM based
scenery as Creative Commons.
-Rob
O
em again...
at least my new shrub texture goes well with the desert areas :) and my drylakebed [sand1,2,3] and desert [4,5] textures look pretty sweet now!
-Rob
Thanks for sending me the sample...
I'll try and fix them again based on the sample you sent me.
looks like I'm going to have to revert back to the 2006_03_29 set for now...and just keep the new shrub textures.
-rob
On 3/31/06, Melchior FRANZ <[EMAIL PROTECTED]> wr
er to create than I previously thought. I'll eventually find a good solution, unfortunately it will not be in time for the 0.9.10 release.
Anyways, Thanks for everyone's input. These textures are really looking good!
-Rob Oates
er regions...but it will take time. But it's something I really want to do :)
-rob
;mid-January. Or a fresh download of the base package?
hmm... I used flightgear 0.9.10-pre3 when I took the screenshot. You may want to give this version a shot.
-Rob
sely for the sake of texture memory consumption. "yeah, this is still an issue I may have to deal with. Fortunately, cards have a bit more video memory these days, so I might be able to get away with adding just a few more textures :)
-Rob
Is it possible we could use bittorrent as an alternate means of distributing the world scenery? This seems to be the P2P protocol of choice that NASA and several Linux distros now use for distributing very large files. Maybe we could use it too?
-Rob
On 4/2/06, Arnt Karlsen <[EMAIL PROTEC
s, like HTTP and EMail. It is true that they can be used to share files illegally, but the same is true of HTTP."
http://visibleearth.nasa.gov/faq.php#bt1
Bittorrent is faster when it comes to distributing large files. Also it doesn't have a search engine (though some clients do, but it's not the same as eMule).
-Rob
Wow, those textures look great! I'll definately include them into the texture pack later today :)
Also, thanks for the copyright file, I'll append the list of my files and include it with the texture pack.
-Rob
On 4/3/06, Mark <[EMAIL PROTECTED]> wrote:
Another issue I wa
http://en.wikipedia.org/wiki/Bittorrent#Comparison_to_other_file_sharing_systems
also from my own experience, Bittorrent is much faster than eMule.
-Rob
Scenery Updated!
Now includes Mark Akermann's updates to Glaicer, Snow, and Packice. :)
I'll currently looking at changing the hue to the forest textures to match the nothern european area. Mine seems to be a bit too emerald, and I think would be acceptable to make them a little darker.
-Rob
oh, not a problem then ^_^
-Rob
On 4/4/06, Ron Jensen <[EMAIL PROTECTED]> wrote:
On Mon, 2006-04-03 at 22:53 -0400, Rob Oates wrote:> and I think would be acceptable to make them a little darker.
Please don't make them darker. One of the thing I like about yourtexture set v
bs and the glaciers in the
area.
-Rob
==*
Flightgear Photo Scenery Project
http://mellonroot.acomp.usf.edu/~phoenix
I don't know if we can use their images anymore since they where recently aquired by Geoeye. Furthermore, we now have to register (and pay) to download their images now :(
-Rob
I've updated the texture pack it now includes a winterized (snowy) set
of textures (thanks Erik for the tip on how to make snow appear on
everything).
Ironically, where I live in Florida where it doesn't snow :p
-Rob
to materials.xml inorder to use these textures.
-Rob
Cool,I really appreciate you guys's input on these textures, especially with the color adjustments.also, Mark is it possible you could maybe email me the modified textures, there are a few adjustments I would like to do to the textures.
Thanks,-Rob//currently, trying to figure out terragear..
Hmm, I haven't noticed any problems with hgtchop as of yet...at least no messages while converting the srtm's to *.arr.gz. file format.I compiled my version of terragear using Simgear 0.3.9 and Terragear CVS
however, I still havve a ways before I get to building the completed scenery...-RobOn 4/12/
e made for arid regions.
Anyway, I've just update the European Texture pack. It now includes a Northern European-ish City (city 4,5), a new European Shrub (shrub 5,6,7), a new European Sand (Sand 7) texture, and color and texture corrections to the previous textures by Mark Akermann.
still have some testing to do, but I'm pretty confident this approach will work.
-Rob
Yeah, I noticed that the colors seemed really close together on the mapsever too. I've been meaning to send you that file for the color mapping (I used the same color averaging method in GIMP as you used however the colors seemed close together).
-Rob
There's another thing: Wh
2p networks.Roberto
Bittorrent is pretty good distribution method, for instance I downloaded the iso from the bittorrent tracker, and it only took 2:01:30 seconds to download 532 MB ...and that was with just 2 seeds.
-Rob
line switch which will force low-res textures?-rob oates
On 4/30/06, Anders Gidenstam <[EMAIL PROTECTED]> wrote:
On Sun, 30 Apr 2006, dene maxwell wrote:> Hi,>> I'm running 098a... can anyone remember if there was such a problem in 098a?
> and hopefully what the solution was
Hi Dene,
You should consider upgrading your video card to at least a 128MB Geforce 6200 (AGP). They cost around $45 USD or ($95 NZD). It is a DirectX 9c part, and is OpenGL 2.0 compatible, and uses Pixel Shader Model 3.0. This is currently the bare minimum most modern 3D games (ie, Doom3, Battl
yes, but a very limited amount of land is covered. Having high-res maps is particularly critical for cities and towns at low altitudes.
-Rob
On 5/27/06, GWMobile <[EMAIL PROTECTED]> wrote:
The city orthoscopic aerial photo area from nasa are public domain aswell and much higher re
w system altogether, but if you are content with
the system you have I would recommend the 7600 GS...since it doesn't make
much sense to soup up obsolete hardware.
-Rob
On 11/15/06, Stuart Buchanan <[EMAIL PROTECTED]> wrote:
--- Stuart Buchanan wrote:
> So, it looks like I need t
Here is a good alternative http://www.alpix.com/3d/worldwin/WW2d_Java.html its
a Java JOGL 3D client that uses the Nasa World Wind images and data.
-Rob
On 11/25/06, Arnt Karlsen <[EMAIL PROTECTED]> wrote:
On Sat, 25 Nov 2006 12:41:36 +0100, Melchior wrote in message
<[EMAIL
That's pretty slick! I hope flightgear's terrain engine will eventually
allow for streaming textures.
On 12/3/06, Roberto Inzerillo <[EMAIL PROTECTED]> wrote:
> The usual KSFO startup:
> http://pigeond.net/photos/flightgear/fgge/fgge-ksfo.jpg [165k]
>
> SF area with some 3d buildin
Hi guys --
This was just posted on the forums about a half-hour ago, and I wanted to pass
it along to the devel list in case it helped to shed light on one of the
commonly reported bugs in 1.9.
Re: Big Black Box
by cj chitwood on Sun Dec 28, 2008 11:20 pm
Alright... So
Also if I'm not mistaken, the current version of the Bravo alters the startup
field-of-view from default of 55 to 60; would that make it more prone to
problems in this area? -R.
Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also know
Hello all --
Just moments ago I started up the Citation Bravo and departed KRDU
(Raleigh-Durham, NC, USA) and turned to heading 150. As I was climbing through
FL200 I froze up and got the unending stream of "Detected NAN" messages.
http://fgfs.i-net.hu/modules/fgtracker/?FUNCT=FLIGHT&FLIGHTID=
17/M11 A3005 RMK AO2
but am curious as to why this bug doesn't affect the UFO?
Has any of this been any help?
Cheers,
-R.
Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu
- Forwarded Message ---
ation
also known as rm...@umd.edu
From: Csaba Halász
To: FlightGear developers discussions
Sent: Tuesday, December 30, 2008 3:35:45 PM
Subject: Re: [Flightgear-devel] Fw: More reports to help debug the QNAN thing...
On Tue, Dec 30, 2008 at 6:53 PM, Rob Shearman,
Started the Blackburn Buccaneer at KNZY (San Diego North Island NAS)... a
million CullVisitor NaN messages ensued... I immediately restarted with the UFO
and observed the following METAR...
2009/01/01 14:52
KNZY 011452Z AUTO 0KT 1/4SM HZ 11/08 A3004 RMK AO2 SLP173 60001 T01060078
55001 TSNO
s really foggy there right now) but no
CullVisitor error messages.
Cheers,
-R.
Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu
- Forwarded Message
From: "Rob Shearman, Jr."
To: flightge
Hello all --
Using 2208-01-11 CVS build flying the Cessna Citation Bravo on Windows Vista
with NVIDIA 6100 GeForce 405...
Lately I have noticed that the glideslopes seem to be uniformly wrong or
inoperable somehow. This changed within the last couple of builds.
Previously, when on final, the
as rm...@umd.edu
- Forwarded Message
From: "Rob Shearman, Jr."
To: FlightGear developers discussions
Sent: Wednesday, January 14, 2009 10:13:35 AM
Subject: [Flightgear-devel] Bug reports... weather, and ILS...
Hello all --
Using 2208-01-11 CVS build flying the Cessna Cita
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