ake[2]: ***
[utils/fgviewer/fgviewer] Fehler 1 make[1]: ***
[utils/fgviewer/CMakeFiles/fgviewer.dir/all] Fehler 2 make[1]: ***
Warte auf noch nicht beendete Prozesse... [ 31%] Building CXX object
utils/GPSsmooth/CMakeFiles/MIDGsmooth.dir/MIDG_main.cxx.o
I hope someone recognizes these lines, or
esign... Seems a bit unlikely to me, but I'm not sure at
all.
How can I find out?
Regards
chris
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Am Wed, 2 May 2012 15:02:42 +0200 (CEST)
schrieb Frederic Bouvier :
> Hi Chris,
>
> >
> > Am Wed, 2 May 2012 14:25:09 +0200 (CEST)
> > schrieb Frederic Bouvier :
> >
> > >
> > > These messages are link error. Did you do a 'make clean'
Hi folks @ flightgear!
I feel encouraged to express my big gratitude to all of you guys & gals
who make this happen!
I Love FlightGear a lot and enjoy all you have done in the last time,
well, since I have learned about FG that is! To have been able to see
the progress this project has done was an
On Wednesday 28 June 2006 02:37, Joacim Persson wrote:
> On Tue, 27 Jun 2006, Maik Justus wrote:
> > I'm working now on simulating the rotor on several points along the
> > rotor blades (with twist).
>
> I suspect that twist to vary with load.
The twist should not vary with load, but the coning an
On Tuesday 04 July 2006 19:43, Josh Babcock wrote:
> Joacim Persson wrote:
> > On Tue, 4 Jul 2006, Josh Babcock wrote:
> >> This helo def does not seem to be producing any main rotor torque.
> >
> > Adjust the poweratpitch_0 parameter. (on tail rotor too)
> >
> > Those seven 11m long blades probabl
On Tuesday 04 July 2006 20:28, Josh Babcock wrote:
> chris wrote:
> > The main shaft on the D model sees about 3 million inchlb of torque. I
> > do not have the number for the super stallion.
>
> Is that at 0 deg pitch? I can extrapolate the torque for the e model by
>
I'm an ex Christchurch boy - my family are there, and OK, but distraught at
what
they've endured today. Andy Gorman is one list members name from Chch I
remember
- hoping all is well with him and others, but may be a day or 2 before we know
as much infrastructure is damaged.
Regar
own words!
And, finally, if the "it's okay as long as we can get away with it"
argument is a valid defence, then maybe we should also shut up about the
folks over at FlightProSim.
Respectfully submitted...
Regards,
Chris
---
that we're "serious about
maintaining the integrity" of the Project?
In my personal opinion, knowingly allowing the use of trademarks in
aircraft liveries without the permission of the trademark holder
*damages* this Project's integrity. However, if the consensus of the
core
serious about
maintaining the integrity" of the Project?
In my personal opinion, knowingly allowing the use of trademarks in
aircraft liveries without the permission of the trademark holder
*damages* this Project's integrity. However, if the consensus of the
core development team is
My apologies for the duplicate posting last night. Apparently, I had a
system glitch so the message got sent twice.
Sorry!
Regards,
Chris
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Free Software Download: Index, Search & Analyze Logs and other IT dat
n going to a multitude of independent sites that have
livery repositories. Which of the following statements is true?
A. That will spell the end of the FlightGear Project
B. That would work
Regards,
Chris
--
What Yo
esn't "shovel the problem" but, rather, removes the Project's risk and
places it exactly where it should be placed... solely on the author of
the livery. If Mack Jermod (or anyone else for that matter) wants a Red
Bull (or any other trademark) on their livery, then so be it but
or the FG Project to take the "high road" and only
allow trademarks in liveries where it can be explicitly shown that the
trademark owner has agreed to the use.
Regards,
Chris
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on't have much else to add to the discussion.
Regards,
Chris
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This paper provides an overview of data connectivity, details
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task - seeing how it runs on the GeForce GTX560ti driving a
Dell U2711 2560x1440 monitor... :-)
Kind regards,
Chris Wilkinson, YBBN/BNE.
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The most intuitive
I use Gnome 3 and FlightGear and it works well. I do like the Shell,
and after a while it does grow on you.
The main problem I think is that people logically think that as Gnome
3 is released the Shell is completed, where that is far from the
truth, much of the work is still to be done.
As you po
gards,
Chris Wilkinson, YBBN/BNE.
--
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application performance, security
threats, fraudulent activity, and
Hi Martin,
I re-read the messages on starting and I see...
loadxml: reading '' denied (unauthorized access)
Seems odd. I ran chmod to ensure no read permissions are unset, and chown and
chgrp to ensure all files are set to my user 'chris' and group 'users'. Still
both older and newer data exist in the fgdata path. If
only older data exists it loads it, but the moment I copy across the custom
older data to the new fgdata it ignores it. Very confusing.
Best regards,
Chris Wilkinson, YBBN/BNE.
From: Scott
To: FlightGear
Chris Wilkinson, YBBN/BNE.
From: Scott
To: flightgear-devel@lists.sourceforge.net
Sent: Sunday, 3 July 2011 8:12 PM
Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade
Where is the scenery located?
Try --prop:sim/paths/use-custom
n the "default" location, is not used. How should default
and custom scenery be arranged?
Best regards,
Chris Wilkinson, YBBN/BNE.
From: Martin Spott
To: flightgear-devel@lists.sourceforge.net
Sent: Monday, 4 July 2011 6:16 AM
Subject: Re: [Flightgear-dev
the other will be absent (correct me if wrong). My tendency is to
pilot heavies like the 777/787, and fly legs between major cities in NZ and
Australia, so each flight might encompass flying over several different 1x1
tiles.
Best regards,
Chris Wilkinson.
From: Martin Spott
To: flightgear
or 2 to the 737 livery set perhaps? :-)
Kind regards,
Chris Wilkinson, YBBN/BNE.--
AppSumo Presents a FREE Video for the SourceForge Community by Eric
Ries, the creator of the Lean Startup Methodology on "Lean St
elp from list members that was and still
is the only way my custom scenery can work with git/2.4.0...
Best regards,
Chris Wilkinson, YBBN/BNE.
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A backport should not be needed for wheezy as it is testing, it should
just move in to testing, as you can see on the pts page (
http://packages.qa.debian.org/f/flightgear.html ) this hasn't happened
yet.
As for squeeze, openscenegraph would have to be backported first, so
its not something I plan
m I can do?
Ta,
Chris
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On Sat, 2011-11-12 at 12:55 +0100, ThorstenB wrote:
> Am 12.11.2011 11:03, schrieb Chris Marr:
> > trying to build the latest GIT version of FG, when cmake'ing simgear it
> > complains that OSG 2.9.7 is installed, even though I've just downloaded
> > and compile
free to
inform people about via forums, review sites etc...
Kind regards,
Chris Wilkinson, YBBN/BNE.
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It is a very mixed bag when it comes to screenshots - some look good, some look
old (bad?), some look fake - surely that would be a give-away to warn people
away from it? :-)
Regards,
Chris Wilkinson, YBBN/BNE.
From: Frederic Bouvier
To: FlightGear
---
src/Airports/groundnetwork.cxx |2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/src/Airports/groundnetwork.cxx b/src/Airports/groundnetwork.cxx
index 34ee61c..787057c 100644
--- a/src/Airports/groundnetwork.cxx
+++ b/src/Airports/groundnetwork.cxx
@@ -893,7 +893,6 @@ v
---
src/AIModel/AIFlightPlan.cxx | 13 -
1 files changed, 0 insertions(+), 13 deletions(-)
diff --git a/src/AIModel/AIFlightPlan.cxx b/src/AIModel/AIFlightPlan.cxx
index 21ad6f9..b94f033 100644
--- a/src/AIModel/AIFlightPlan.cxx
+++ b/src/AIModel/AIFlightPlan.cxx
@@ -164,25 +164,12
---
src/Airports/groundnetwork.cxx |4
1 files changed, 0 insertions(+), 4 deletions(-)
diff --git a/src/Airports/groundnetwork.cxx b/src/Airports/groundnetwork.cxx
index 787057c..78e8812 100644
--- a/src/Airports/groundnetwork.cxx
+++ b/src/Airports/groundnetwork.cxx
@@ -1354,7 +1354,6
---
src/Airports/groundnetwork.cxx |5 +
1 files changed, 1 insertions(+), 4 deletions(-)
diff --git a/src/Airports/groundnetwork.cxx b/src/Airports/groundnetwork.cxx
index 8e9b16f..34ee61c 100644
--- a/src/Airports/groundnetwork.cxx
+++ b/src/Airports/groundnetwork.cxx
@@ -915,7 +915,7 @
---
src/Radio/radio.cxx | 14 +++---
1 files changed, 3 insertions(+), 11 deletions(-)
diff --git a/src/Radio/radio.cxx b/src/Radio/radio.cxx
index 169cd32..a22274a 100644
--- a/src/Radio/radio.cxx
+++ b/src/Radio/radio.cxx
@@ -77,19 +77,11 @@ FGRadioTransmission::~FGRadioTransmission()
---
src/FDM/JSBSim/models/propulsion/FGPiston.cpp |3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/src/FDM/JSBSim/models/propulsion/FGPiston.cpp
b/src/FDM/JSBSim/models/propulsion/FGPiston.cpp
index 0f47018..dbd494c 100644
--- a/src/FDM/JSBSim/models/propulsion/FGPiston.
---
src/FDM/YASim/Rotorpart.cpp |9 ++---
1 files changed, 2 insertions(+), 7 deletions(-)
diff --git a/src/FDM/YASim/Rotorpart.cpp b/src/FDM/YASim/Rotorpart.cpp
index bd54f41..b88087a 100644
--- a/src/FDM/YASim/Rotorpart.cpp
+++ b/src/FDM/YASim/Rotorpart.cpp
@@ -377,11 +377,8 @@ float Ro
---
src/Traffic/Schedule.cxx |4
1 files changed, 0 insertions(+), 4 deletions(-)
diff --git a/src/Traffic/Schedule.cxx b/src/Traffic/Schedule.cxx
index 789631b..05e4eda 100644
--- a/src/Traffic/Schedule.cxx
+++ b/src/Traffic/Schedule.cxx
@@ -196,7 +196,6 @@ bool FGAISchedule::update(tim
These patches clean up some set-but-unused locals which cause warnings on
current GCC.
There should be no change in semantics.
Tested against c5eba72c758b92b9120c38ae101f4a4ab2044ff8 ('next' at time of
writing)
---
src/ATC/trafficcontrol.cxx |5 -
1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/src/ATC/trafficcontrol.cxx b/src/ATC/trafficcontrol.cxx
index 8e29f04..eb8ca7e 100644
--- a/src/ATC/trafficcontrol.cxx
+++ b/src/ATC/trafficcontrol.cxx
@@ -1328,8 +1328,6 @@ void FGStartupCo
---
Shaders/bumpspec.frag |2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/Shaders/bumpspec.frag b/Shaders/bumpspec.frag
index 74ee2ca..8bc7cd4 100644
--- a/Shaders/bumpspec.frag
+++ b/Shaders/bumpspec.frag
@@ -48,6 +48,6 @@ void main (void)
// fogFactor = clamp(fogFa
---
src/Traffic/TrafficMgr.cxx |4 +---
1 files changed, 1 insertions(+), 3 deletions(-)
diff --git a/src/Traffic/TrafficMgr.cxx b/src/Traffic/TrafficMgr.cxx
index 44e8567..d4f20b3 100644
--- a/src/Traffic/TrafficMgr.cxx
+++ b/src/Traffic/TrafficMgr.cxx
@@ -674,9 +674,7 @@ void FGTrafficManag
Reduces the perf impact of FGAISchedule::findAvailableFlight()
---
src/Traffic/SchedFlight.cxx |5 -
src/Traffic/SchedFlight.hxx |5 -
2 files changed, 4 insertions(+), 6 deletions(-)
diff --git a/src/Traffic/SchedFlight.cxx b/src/Traffic/SchedFlight.cxx
index 5339a29..1b8586f 100
Martin,
Is it acceptable to send merge requests with a git URL for a server
elsewhere, or must it be on gitorious?
-- Chris
On Fri, Feb 17, 2012 at 11:23 PM, Martin Spott wrote:
> Hi Chris,
>
> Chris Forbes wrote:
>> ---
>> src/Traffic/TrafficMgr.cxx | 4 +---
I doubt you're going to have an acceptable experience using a deferred
renderer on a go7400, regardless of driver bugs. There's not a lot of
fillrate there.
On 7/03/2012 4:42 AM, "Arnt Karlsen" wrote:
> On Sat, 03 Mar 2012 21:17:30 +0100, Torsten wrote in message
> <4f527c5a.5060...@t3r.de>:
> >
http://sorrynewyork.com/av5.php
Chris Wilkinson
blobster...@yahoo.com.au
WilksJohn
3/25/2012 11:33:09 AM--
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What is the exact g-buffer format rembrandt tries to set up? NV4x/NV5x
have some serious restrictions.
On Wed, Mar 28, 2012 at 10:45 PM, Martin Spott wrote:
> Frederic Bouvier wrote:
>
>> Can you check that your card support extension ARB_texture_rg (
>> glxinfo | grep ARB_texture_rg ) ?
>
> jive
It's possible to have two layers of shadow map to separate static and
dynamic things, but at a significant cost (you need the extra buffer,
and the memory bandwidth to sample it, ...). Probably not a win on the
kind of hardware that needs a speedup here.
On Wed, Apr 4, 2012 at 7:45 AM, Vivian Meaz
Presumably you could just ask osg or the gl to discard the top mip level(s)
rather than altering the source art to work around apple's driver bugs?
--
For Developers, A Lot Can Happen In A Second.
Boundary is the first to K
Ignoring the horrible artifacts for a moment, I think we need at least
one more mip level on the instrument faces for the 172. Even at that
low resolution they are very blurry.
On Mon, Apr 16, 2012 at 9:24 PM, Martin Spott wrote:
> Frederic Bouvier wrote:
>
>> This shader error affects shadow ren
What *is* the baseline hardware fg ought to be aiming at?
--
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monitoring Big Data applications. Try Boundary one-second
resolution app monitoring today. Free.
htt
What do people think about dynamically scaling the eye candy to meet a
target framerate?
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Assuming shaders ON, you can scale the fragment workload continuously by
using dynamic resolution rendering. Pick your resolution per-frame, pay a
constantish cost to copy it to the display buffer (which you're paying
anyway if you need to tonemap down from an hdr buffer)
--
Presumably all these effects could actually be done as one screenspace pass?
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far I have:
- Things move or rotate
- Things get removed completely
Both of these are representable easily in a matrix palette (removal via w=0);
Anything else?
-- Chris
On Sat, Apr 28, 2012 at 5:30 AM, Renk Thorsten wrote:
>> This doesn't happen when you click on another slider
You'll have to elaborate on how 'spin' is special.
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Only a win if
1) your draw order wrt depth is chaotic and unfixable, and
2) you are fillrate bound
...
-- Chris
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i5@3.3/8G/GT450 (and taking 50ms/frame for full-noise
rembrandt) has a crapton of hardware grunt -- no current commercial
game is going to bring that machine to its knees -- we're just *slow*.
-- Chris
--
Live S
simgear build off /next was leaving a bunch of untracked and unignored
files lying around. most of these are new binaries, but some are
intermediate files generated during the build.
updates .gitignore to ignore all of them.
---
.gitignore | 16
1 file changed, 16 insertions(+)
Update .gitignore to ignore another build result
---
.gitignore |1 +
1 file changed, 1 insertion(+)
diff --git a/.gitignore b/.gitignore
index 8a18462..d8d0fd4 100644
--- a/.gitignore
+++ b/.gitignore
@@ -15,3 +15,4 @@ CTestTestfile.cmake
.kdev4
*.kdev4
*.pyc
+src/FDM/YASim/yasim-proptest
Update .gitignore to ignore another build result
V2: Ignore the install_manifest too.
---
.gitignore |2 ++
1 file changed, 2 insertions(+)
diff --git a/.gitignore b/.gitignore
index 8a18462..1524d4c 100644
--- a/.gitignore
+++ b/.gitignore
@@ -15,3 +15,5 @@ CTestTestfile.cmake
.kdev4
*.kd
---
simgear/nasal/parse.c |2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/simgear/nasal/parse.c b/simgear/nasal/parse.c
index 2e66d8f..10339c8 100644
--- a/simgear/nasal/parse.c
+++ b/simgear/nasal/parse.c
@@ -311,7 +311,7 @@ static struct Token* parsePrecedence(struct Parse
I have been working on a 4-color incremental mark/sweep collector with
the intention of merging it into the Nasal interpreter.
The work so far can be found at http://github.com/chrisforbes/incgc;
There's still quite a lot to do, but the path is clear.
-- Chris
On Sat, May 19, 2012 at 9:
Fragment discard isn't anywhere near as free or beneficial as you
think it is. It's pretty crippling on a lot of older hardware.
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large mips.
-- Chris
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will include end
On Sat, Jul 21, 2012 at 10:32 PM, Mathias Fröhlich
wrote:
> Well, for the computation time. I expect that we can observe this on startup.
> May be not too much, but this could be at least measurable.
With aircraft that use large PNG textures, mipgen is a *significant*
proportion of the startup t
U-side, but if you're more
comfortable expressing things in a shader, you/someone could rig up
some FBO wiring to quickly render a shader-defined function into a
texture.
-- Chris
--
Live Security Virtual Conference
Exclus
Geoff, your patch is asking for the quirky old win95-era winsock1.1.
Is this intentional? WSACancelBlockingCall and friends don't exist in
modern winsock.
-- Chris
On Sat, Jul 28, 2012 at 5:03 AM, Geoff McLane wrote:
> On Fri, 2012-07-27 at 17:39 +0100, James Turner wrote:
>> On 2
> I still think we need another license for sceneries etc. ... not allowing any
> commmercial use.
Why? Freedom Zero matters just as much for things other than code.
-- Chris
--
Live Security Virtual Conf
Looks like its not bothering to link against libm (the system math library)
On 5/09/2012 7:53 PM, "zezinho" wrote:
> hi, I am trying to package 2.8.0 in my Linux Mageia system, which
> already brings 2.6.0 in rpms.
>
> The 2.8 compilation fails with below error, any hints please? Is it a
> new bu
to be more than enough.
> Which reminds me - is there a performance penalty for using many uniforms? My
> impression is not, at least I've never seen any, but it'd be good to have
> this confirmed.
Yes, there is. It varies wildly across drivers and hardware though.
Expect dx9
ockpile of
dlls to grab from when the base project updates one of its dependencies?
Any advice would be much appreciated.
Chris Calef
BrokeAss Games, LLC
--
Everyone hates slow websites. So do we.
Make your web apps faster wi
sidering adding skeletally
animated humanoids to flightgear... but for my specific purposes it is
worth the risk. I'll be using very lowpoly models, and won't be adding
them to the main scenery database. ;-)
Keep an eye on that thread if you're interested in this project
ments.
Also, I just got myself a new joystick with fancy buttons all over it, and
would like to remap some functions to them.
Any advice appreciated!
Thanks,
Chris
On Thu, Feb 28, 2013 at 1:31 AM, Renk Thorsten wrote:
> > You asked for ideas for a more descriptive text - I've gone on
Hello,
Just wondering if flightgear.org is down for everyone or just me? I'm
getting fatal server errors like this:
*Fatal error*: Out of memory (allocated 1048576) (tried to allocate 7680
bytes) in */home/flightge/public_html/wp-includes/compat.php* on line *41*
Cheers,
Ch
Awesome. WTG team! :-)
On Wed, Jun 19, 2013 at 1:52 PM, Wil Neeley wrote:
> It works on my computer.
>
> Wil Neeley
>
>
> On Wed, Jun 19, 2013 at 4:14 PM, Curtis Olson wrote:
>
>> Should be back up again now.
>>
>>
>> On Wed, Jun 19, 2013 at 3:01 PM, Curtis Olson
>> wrote:
>>
>>> That's on a
1.0 with few problems. Even with 3D clouds on and max quality I used
to have acceptable framerates (20-25+ fps) @ 1920x1200. Now with 3D clouds with
this latest cvs I get 5 fps and grey terrain, and of course the segfault issue.
Anyone willing to give me some clues to fixing th
ate and my weary head wants to reacquaint itself with my nice
soft pillow... :-)
Thanks,
Chris W, YBBN/BNE.
From: Erik Hofman
To: FlightGear developers discussions
Sent: Sat, 24 October, 2009 11:02:50 PM
Subject: Re: [Flightgear-devel] Issues with latest
in eastern Australia...
Regards,
Chris W, YBBN/BNE.
From: George Patterson
To: FlightGear developers discussions
Sent: Sat, 24 October, 2009 11:05:04 PM
Subject: Re: [Flightgear-devel] Issues with latest cvs
2009/10/24 Chris Wilkinson :
> Hi there,
>
>
me do that perhaps?
Kind regards,
Chris Wilkinson, YBBN/BNE.
PS. Am up to Aircraft starting with I, with a total download now of 960MB...
eeek!
__
Get more done like never before with Yahoo
nery, that the modified airport layout
data were reflected in apt.dat. Not sure how that would be accomplished, but
doing that would cure the offset startup locations problem.
Kind regards,
Chris Wilkinson, YBBN/BNE
From: Anders Gidenstam
To: flight
some static
building models I've placed in the scene, and other a/c I haven't worked on
look normal. Just my one looks dirty!
Any advice on the flaps/dark texture issues?
Kind regards,
Chris Wilk
adows it'll look amazing. I even wonder if it would be possible to get
the clouds to cast shadows too... :-)
Kind regards,
Chris Wilkinson, YBBN/BNE.
From: Scott Hamilton
To: FlightGear developers discussions
Sent: Wed, 28 October, 2009 9:39:06 PM
S
Hi Willie,
An updated copy is winging its way to your personal email...
Regards,
Chris W, YBBN/BNE.
From: willie
To: FlightGear developers discussions
Sent: Thu, 29 October, 2009 5:37:08 AM
Subject: Re: [Flightgear-devel] Flap keys not working, and very
n the earlier versions, then have it vanish (understandably
of course, the 'engine' got replaced after all!), then not see it return, is
slightly disappointing.
Thats my $0.02 worth.
Regards,
Chris Wilkinson, YBBN/BNE.
From: Stuart Buchanan
To: Fligh
about many softwares that I've
disliked, is that they use the x.y.z numbering scheme.
Regards,
Chris Wilkinson, YBBN/BNE.
From: S Andreason
To: FlightGear developers discussions
Sent: Mon, 14 December, 2009 1:07:12 PM
Subject: Re: [Flightgear-devel] Versio
park a bit more user interest in the project by
having a more human name for milestone releases...
Just my $0.02 worth again...
Regards,
Chris Wilkinson, YBBN/BNE.
From: Stefan Seifert
To: FlightGear developers discussions
Sent: Mon, 14 December, 2009 6:
e done modifies
much of that data, so it would be derivative works already.
Regards,
Chris Wilkinson, YBBN/BNE.
From: Andrew Gillanders
To: FlightGear developers discussions
Sent: Wed, 6 January, 2010 3:28:29 PM
Subject: [Flightgear-devel] Scenery for Brisbane, Au
Hi there,
Its an impressive list of improvements/additions, but is there any progress
towards getting shadows working? Reimplementation of those in my humble
opninion would be the final layer of icing on an already very tasty cake... :-)
Kind regards,
Chris Wilkinson, YBBN/BNE
ee the urban shader effect, but motivation is
lacking. It should be easier.
Regards,
Chris Wilkinson, YBBN/BNE.
From: Gene Buckle
To: FlightGear developers discussions
Sent: Fri, 14 May, 2010 11:33:43 PM
Subject: Re: [Flightgear-devel] Thanks for the Ride
arge complex
pieces of code like fg... :-(
Regards,
Chris Wilkinson, YBBN/BNE
From: Csaba Halász
To: FlightGear developers discussions
Sent: Sat, 15 May, 2010 9:55:10 AM
Subject: Re: [Flightgear-devel] Thanks for the Ride
On Sat, May 15, 2010 at 1:40 AM, Ch
from building a 3.2 GHz 6-core Phenom II beast - I think
terragear would be a good use for all that CPU power... :-)
Regards,
Chris W.
From: Mattt
To: FlightGear developers discussions
Sent: Sat, 15 May, 2010 9:53:37 AM
Subject: Re: [Flightgear-devel] Thanks for
ust a QT template without any link to code...
Regards,
Chris W, YBBN/BNE.
From: Gijs de Rooy
To: FlightGear Development list
Sent: Sat, 15 May, 2010 6:36:55 PM
Subject: Re: [Flightgear-devel] Thanks for the Ride
Hi Chris,
> Chris wrote:
> As I see it
en't I displaying people who want to be ignored?
Or am I missing something here???
Regards,
Chris
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cluded in
the functionality, although if forced to "pick one" I could live with
that.
Regards,
Chris
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do?
Thanks,
Chris
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Thanks for the info.
Chris
On Wed, 2010-07-21 at 14:47 +0100, James Turner wrote:
> On 21 Jul 2010, at 14:01, Chris Baines wrote:
>
> > Can I just ask what version of OpenSceneGraph is required to compile and
> > run Flightgear/Simgear (v2.0.0). The release page suggests th
e not present. When running
flightgear with this aircraft you get a "Cannot find specified aircraft:
ornithopter-uiuc" error. Where are the missing files?
Thanks,
Chris
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Hello,
I am trying to build simgear on Debian, but when I run "make check" in
the simgear/math folder I get the following output included below. Is
there something I can tweak to fix this bug?
Thanks,
Chris
make SGMathTest SGGeometryTest
make[1]: Entering directory
`/home/chris
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