- Original Message -
From: Ampere K. Hardraade [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@flightgear.org
Sent: Monday, January 24, 2005 4:40 PM
Subject: Re: [Flightgear-devel] Rain and snow videos or photos
On January 24, 2005 06:16 pm, Roman Grigoriev
OK, I appear to have the Select Airport from List
option working properly (as far as I can tell). I'm
not completely happy with the solution, as I have had
to declare a constant for PUCLASS_LIST that could be
reassigned within plib. I have used a value at the top
end of the scale to try to reduce
Paul Surgeon wrote:
On Tuesday, 25 January 2005 02:29, Tiago Gusmão wrote:
After reading the glPointSize doc, I think the problem is in using point
sizes bigger than 1 and point antialiasing at the same time
I can't test it now, can someone do it? just disable GL_POINT_SMOOTH and
see it
Hi,
with sometimes more than a hundred daily posts I'm far from reading them all.
Usually I just glance over the subject, read some 2 or 3 posts from the start
of a thread and then decide to ignore (or follow) it completely.
Having now found out that e.g. under the subject 'fgrun improvements'
...
So please, if you find that the topic of the post doesn't find the subject
...
--- doesn't find
+++ doesn't match
:-)
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Quoting Andrew Midosn:
OK, I appear to have the Select Airport from List
option working properly (as far as I can tell). I'm
not completely happy with the solution, as I have had
to declare a constant for PUCLASS_LIST that could be
reassigned within plib. I have used a value at the top
end
On Tuesday, 25 January 2005 10:33, Vivian Meazza wrote:
Paul Surgeon wrote:
On Tuesday, 25 January 2005 02:29, Tiago Gusmão wrote:
After reading the glPointSize doc, I think the problem is in using
point sizes bigger than 1 and point antialiasing at the same time
I can't test it now,
But that breaks the message threading capabilites of mail readers which some
people dislike.
One ends up with 2 or 3 threads on the same topic and you have to jump between
them.
Paul
On Tuesday, 25 January 2005 11:14, Thomas Förster wrote:
Hi,
with sometimes more than a hundred daily posts
Manuel Massing ha scritto:
Hello Robicd,
I've made a .ase 3d object (a Villa of my town) for a scenery. I have
a satellite picture of the place where the Villa resides, which has
datum wgs84 coordinates of the two corners of the bitmap. I really
don't know how to convert such coordinates (1st
On Tuesday, 25 January 2005 12:11, you wrote:
On Tuesday, 25 January 2005 10:33, Vivian Meazza wrote:
Paul Surgeon wrote:
On Tuesday, 25 January 2005 02:29, Tiago Gusmão wrote:
After reading the glPointSize doc, I think the problem is in using
point sizes bigger than 1 and point
--- Frederic Bouvier [EMAIL PROTECTED] wrote:
Thanks for your efforts. I just have practical
remarks regarding patch post to
the list.
Use unidiff ( -u ) because all those are confusing
mail readers that interpret
added lines as message quote
Attach the file because many lines are
* Andrew Midosn -- Tuesday 25 January 2005 09:28:
59,60c58,60
emptystretchtrue/stretch/empty
---
empty
stretchtrue/stretch
/empty
... and make sure that you don't accidentally send the patch to the
developer whose coding style you are correcting along with your
Quoting Andrew Midosn:
--- Frederic Bouvier [EMAIL PROTECTED] wrote:
Thanks for your efforts. I just have practical
remarks regarding patch post to
the list.
Use unidiff ( -u ) because all those are confusing
mail readers that interpret
added lines as message quote
Attach
Hi Jim,
It may help for you to explain more about what you are trying to do. Is this
exhaust smoke from a moving aircraft model? Probably I'm the one to help you
since I rewrote most of the viewer a couple years ago, but I just don't
understand what you are asking.
This is may not help, since
Thomas F?rster wrote:
with sometimes more than a hundred daily posts I'm far from reading them all.
Usually I just glance over the subject, read some 2 or 3 posts from the start
of a thread and then decide to ignore (or follow) it completely.
I am running a Mail2News gateway at home for
/cloak
Hi,
As always, thank you all for a great flight simulator +++
Have been enjoying it, and your exchange here for 'yonks' ;=))
RE: --aircraft=ufo in system.fgfsrc is ignored
To change a 'feature', one that has been mentioned here many
times, and again recently, place the following code block
Quoting Geoff Air:
It certainly paves the way for fgrun to simply write the
system.fgfsrc, and run the binary with a minimum of command
line parameters ... and leaves a persistent file 'trace'
of what fgrun 'requested' of FG ... more info benefit ...
Because some argued, and I mostly agree,
--- Melchior FRANZ [EMAIL PROTECTED] wrote:
* Andrew Midosn -- Tuesday 25 January 2005 09:28:
59,60c58,60
emptystretchtrue/stretch/empty
---
empty
stretchtrue/stretch
/empty
... and make sure that you don't accidentally send
the patch to the
developer
On Tue, 25 Jan 2005 12:13:49 +0200
Paul Surgeon wrote:
But that breaks the message threading capabilites of mail readers which
some people dislike.
One ends up with 2 or 3 threads on the same topic and you have to jump
between them.
Most mailreaders these days thread not on the subject, but
Frederic Bouvier wrote:
Quoting Geoff Air:
It certainly paves the way for fgrun to simply write the
system.fgfsrc, and run the binary with a minimum of command
line parameters ... and leaves a persistent file 'trace'
of what fgrun 'requested' of FG ... more info benefit ...
Because some
Hi,
at last I solved the billboarding problem about the particles. I've
changed some settings into the ssgSimpleState object, used to
add the texture to particles, and the size of the bounding sphere.
Now, even with the data stored into the GL_MODELVIEW matrix the
objects are always visible.
So,
Martin Spott wrote:
Frederic Bouvier wrote:
Quoting Geoff Air:
It certainly paves the way for fgrun to simply write the
system.fgfsrc, and run the binary with a minimum of command
line parameters ... and leaves a persistent file 'trace'
of what fgrun 'requested' of FG ... more info
Andy Ross said:
Jim Wilson wrote:
If you look at that manual the diagram in Section I that shows
the control box, indicates at #12 Prop Control (I've only got
about 6 pages from that manual). That's the blue knob with the
P on it in the model. The control box indicates Max RPM with
Frederic Bouvier wrote:
But... The fact that Geoff tells that the file is read twice ring a little
bell
in my mind. I think the issue was raised sometimes ago and could have unwanted
side effects I can't recollect for the moment.
It makes sense - especially in the context of the claim, that
Quoting Martin Spott:
Frederic Bouvier wrote:
But... The fact that Geoff tells that the file is read twice ring a little
bell
in my mind. I think the issue was raised sometimes ago and could have
unwanted
side effects I can't recollect for the moment.
It makes sense - especially in
Hey All,
I'm new to FlightGear, and am trying to use it as an image generator
for a simulator I'm developing...I've got it configured to take inputs
from a UDP port to fly, but I want to disable a lot of features so
that all FlightGear does is draw scenery.
In particular, I want to completely
Drew wrote:
Can anyone point me in the right direction to get this working?
1.) # ~ fgfs --help --verbose | grep disable
2.) fgfs --aircraft=ufo --disable.
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
* Drew -- Tuesday 25 January 2005 18:11:
[...] I want to completely remove [...] the menus at the top [...]
$ fgfs --prop:/sim/menubar/visibility=0
Enable with F10.
m.
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wow, that was quick and helpful, thanks guys.
On Tue, 25 Jan 2005 17:36:48 + (UTC), Martin Spott
[EMAIL PROTECTED] wrote:
Drew wrote:
Can anyone point me in the right direction to get this working?
1.) # ~ fgfs --help --verbose | grep disable
2.) fgfs --aircraft=ufo --disable.
Jim Wilson wrote:
The min/max range, does that refer to engine RPM or propellor?
Propeller. It's a setting for the governor. With the newer syntax,
the engine and propeller are separate XML tags, so hopefully it should
be clearer which is which. If an attribute on the propeller tag takes
You're right, the picture shows a Projection field too. Complete infos are:
Datum: WGS84
Projection: NUTM33
Coordinate top left
x: 353620.2 y: 4225543.6
Coordinate bottom right
x: 354212.2 y: 4225976.1
Those are odd looking numbers. The WGS84 standard specifies a
datum, which is a
Andy Ross said:
Jim Wilson wrote:
The min/max range, does that refer to engine RPM or propellor?
Propeller. It's a setting for the governor. With the newer syntax,
the engine and propeller are separate XML tags, so hopefully it should
be clearer which is which. If an attribute on the
Andy Ross writes:
You're right, the picture shows a Projection field too. Complete infos are:
Datum: WGS84
Projection: NUTM33
Coordinate top left
x: 353620.2 y: 4225543.6
Coordinate bottom right
x: 354212.2 y: 4225976.1
Those are odd looking numbers.
These are UTM
Jim Wilson wrote:
But those numbers you gave me seem to be engine RPM numbers. Sorry
for the confusion. The gear ratio is 0.479 and the merlin max rpm
is 3000 rpm.
Ah, I get it. Sorry for the confusion. :)
I guess the gauge in the cockpit shows engine speed, but the YASim
file wants
Jim Wilson wrote
Andy Ross said:
Jim Wilson wrote:
The min/max range, does that refer to engine RPM or propellor?
Propeller. It's a setting for the governor. With the newer syntax,
the engine and propeller are separate XML tags, so hopefully it should
be clearer which is which.
Vivian Meazza wrote:
Yes - perhaps Andy will recall our long discussion of a year ago?
Only vaguely, and I currently lack the time to crawl through the
archives. You keep hinting that you want something done. Can you be
more specific?
Andy
___
On Monday 24 January 2005 23:56, David Luff wrote:
On 24/01/2005 at 21:17 Durk Talsma wrote:
What I am really looking for is a hint where I can find the code in
FlightGear
Hi Durk,
I obtain ground elevation for taxiing AI traffic in AILocalTraffic.cxx,
lines 1569 - 1602 (or thereabouts).
On Tuesday 25 January 2005 15:13, Luca Masera wrote:
Hi,
at last I solved the billboarding problem about the particles.
I've changed some settings into the ssgSimpleState object,
used to add the texture to particles, and the size of the
bounding sphere. Now, even with the data stored into
Andy Ross
Vivian Meazza wrote:
Yes - perhaps Andy will recall our long discussion of a year ago?
Only vaguely, and I currently lack the time to crawl through the
archives. You keep hinting that you want something done. Can you be
more specific?
Yes - sorry. I redid the Merlin engine
Andy Ross said:
Jim Wilson wrote:
But those numbers you gave me seem to be engine RPM numbers. Sorry
for the confusion. The gear ratio is 0.479 and the merlin max rpm
is 3000 rpm.
Ah, I get it. Sorry for the confusion. :)
I guess the gauge in the cockpit shows engine speed, but
Jim Wilson wrote:
Now I'm finding that we're seeking the engine rpm instead of the
prop-rpm.
Andy Ross wrote:
If an attribute on the propeller tag takes engine RPM, then that
would be a bug.
See? I was exactly right. :)
Can you try the following fix to PropEngine.cpp? That should fix it,
Andy Ross said:
Jim Wilson wrote:
Now I'm finding that we're seeking the engine rpm instead of the
prop-rpm.
Andy Ross wrote:
If an attribute on the propeller tag takes engine RPM, then that
would be a bug.
See? I was exactly right. :)
Can you try the following fix to
This might be very interesting for people who are looking
for a new 3d video card with full open source drivers:
http://kerneltrap.org/node/4622
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On Wednesday 26 Jan 2005 03:33, Oliver C. wrote:
This might be very interesting for people who are looking
for a new 3d video card with full open source drivers:
http://kerneltrap.org/node/4622
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