Re: [Flightgear-devel] Adding airport buildings and runways to fgfs

2001-11-26 Thread Wolfram Kuss
with the *.ind file (always ascii) and additional files in any format plib reads. See the table atz http://plib.sourceforge.net/ssg/non_class.html Bye bye, Wolfram Kuss. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman

Re: [Flightgear-devel] Adding airport buildings and runways to fgfs

2001-11-26 Thread Wolfram Kuss
Hi, 2) The .ind file doesn't seem to work, how ever the new file .stg which seems to be for a similar purpose (based on my very limited understanding) is where one has to put the OBJECT_STATIC info. much head scratching trying to remember back Did *.stg supersede *.ind ? That might be. There

Re: [Flightgear-devel] Adding airport buildings and runways to fgfs

2001-11-26 Thread Wolfram Kuss
Erik wrote: Runways are in a sepperate file called default.apt I'm not sure if it is wise to update this file since it is derived from a database maintained for another project (X-Plane). I am pretty sure this file is not used for display inside fgfs. So, either it is used as a source to build

[Flightgear-devel] OT: Building dual throttles.

2001-12-08 Thread Wolfram Kuss
I think this subject is currently OT (on topic :-)). Here is someone that built himself dualthrottles and connected them to the PC. Since its mainly about the hardware, this should be interesting to Linux people as well: http://www.flightsim.com/cgi/kds/main/howto/dualthr.htm Bye bye, Wolfram.

Re: [Flightgear-devel] Starting up flightgear.

2001-12-09 Thread Wolfram Kuss
Christian wrote: Wolfram: When was the last time you've tried FGFS with MSVC? Long ago. CU, Christian Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Unable to select '--fdm=larcsim'

2001-12-10 Thread Wolfram Kuss
Ross wrote: (as a hang-glider pilot, sometimes I can't be bothered with engines and props ! :) Hehehe :-). Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Cessna 182

2001-12-13 Thread Wolfram Kuss
David wrote: There is now a Cessna 182 flight model in the base package There are much more freeware C182s than C172s. C 172 are part of most flight sims, so there was no big reason for the Freeware people to make one. What is the quality of the C182 FDM compared to the C172 FDM? David Bye

Re: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread Wolfram Kuss
Starting small, but being extensible is a good idea. Often, the 3D cockpit model is much more complex than the exteriour model. For example, for BoBs Spitfire: - Cockpit as 3D Studio ascii file: 324 k without the instruments. This melts down to a 45 k binary. - Exteriour model, highest LOD, with

Re: [Flightgear-devel] MSFS models

2001-12-26 Thread Wolfram Kuss
Norman wrote: I keep a copy of my most recent MINGW FGFS executable at http://www.vso.cape.com/~nhv/files/fgfs/fgfs.exe.gz Excellent, thank you. I will look at it today. The current file was compiled against the CVS of Dec22 These executables usually have the sound disabled That is no

[Flightgear-devel] Doc: How to position objects in FlightGear scenery

2001-12-27 Thread Wolfram Kuss
Here is what you have to do to edit fgfs scenery tiles with PPE: 1) Get PPE (prettypoly Editor, see prettypoly.sf.net ). Get a program that converts btg to atg files, called btg2atg in this text. Windows people can simply download the binaries:

Re: [Flightgear-devel] Doc: How to position objects in FlightGear scenery

2001-12-29 Thread Wolfram Kuss
This atg file is the wavefront obj file? It is simply the ascii for of the btg. ATG = Ascii Terra Gear BTG = Binary Terra Gear There is code to convert between them. If you have Windows, I can give you the source for at least one direction. If you have another OS, then you need to call

Re: [Flightgear-devel] msvc6 - new year update

2002-01-05 Thread Wolfram Kuss
Geoff, are you sure you have the newest PLIB from CVS? Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] msvc6-win32-0.7.9 (minus)

2002-01-24 Thread Wolfram Kuss
Unfortunately I don't have time right now. I just wanted to say to you and Christian and everyone working on making / keeping it MSVC compilable a big THANK YOU. I plan to compile FGFS again in the medium term. (a) the zlib.h question As a user of zlib objects in other projects, i do not care

Re: [Flightgear-devel] DC-3 3-D model (partial)

2002-01-27 Thread Wolfram Kuss
Ah, not bad! Just out of curiosity, how much time did you need (including learning Blender) and how many polys does it have? Maybe a bit early to ask, but: Do you plan to add animation, inclusive adding it to the FGFS code? David Bye bye, Wolfram.

Re: [Flightgear-devel] DC-3 3-D model (partial)

2002-01-27 Thread Wolfram Kuss
David wrote: I don't know how to tell how many polys it has -- I don't know all the intricacies of Blender yet. Perhaps someone could load the VRML model into PPE and tell me. PPE says 2608 triangles! 3D Exploration says 867 faces ?!? Also, in PPE, I see all faces from both sides, in 3D

[Flightgear-devel] C 172 3side view and data

2002-01-28 Thread Wolfram Kuss
On another forum, Simon Knott gave me these links: http://aar400.tc.faa.gov/aar-430/reports/01-44.pdf http://www.avnet.co.uk/gtaviatn/betashop/categories_category=19023.htm The first includes a 3side view of a C172. Unfortunately, there are no crosssections. There is also a lot of data about

Re: [Flightgear-devel] LinuxTag 2002: Call for Papers

2002-01-29 Thread Wolfram Kuss
BTW, have you also seen http://www.linuxtag.org/cfp/cfp3-en.html !! Anyone wants to do a talk on FlightGear? I for my part will not do a Linux FlightGear talk since I have little experience with Linux and am too little involved in FlightGear. Last year I expected I would become more active, but

Re: [Flightgear-devel] LinuxTag 2002: Call for Papers

2002-01-29 Thread Wolfram Kuss
BTW, Alex, will you be at LinuxTag? I'm tempted to have one of the non-European developers as the lead presenter (and then beg assistance with travel) if someone has the time and interest. Good point - I did not want to exclude the non-europeans with my list. I am sure that apart from your own

Re: [Flightgear-devel] LinuxTag 2002: Call for Papers

2002-01-29 Thread Wolfram Kuss
Curt wrote: I'd love to travel over to Europe for a visit some time to meet as many of the european flightgear people as possible. Great !! ... although my wife won't let me go unless she get's to come along (and she even speaks some German) ... Great again :-). What kind of travel money

Re: [Flightgear-devel] IMPORTANT ANNOUNCEMENT: UIUC Usage Change

2002-02-09 Thread Wolfram Kuss
John wrote: I'd like to do a reorg of the directory structure after the release. Sounds good to me. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] FGEnvironment [not] vs. WeatherCM

2002-02-23 Thread Wolfram Kuss
David wrote: 3. Concentrate on JSBSim and YASim for the FDM integration at first. I still think sailing planes need a good weather database the most. While JSBSim and YASim may be the best flight models we have generally, AFAIK neither JSBSim nor YASim has a sailing plane (in the works). All

Re: [Flightgear-devel] FGEnvironment [not] vs. WeatherCM

2002-02-23 Thread Wolfram Kuss
Jon wrote: There is one in the works for JSBSim, at least Ah - excellent news! Jon Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Wolfram Kuss
These are the output names you may find in the current MDL loader: rudder, elevator, ailerons, flaps, gear, spoilers, propeller Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] 3D Model Configuration Changes

2002-02-26 Thread Wolfram Kuss
What do you suggest that I do to the models on my homepage? Is it somehow possible to create a model that works with the old and the new FGFS version? I fear you will tell me to use XML instead of Python? Maybe use both and generate a XML on the fly by Python? Can I easily find out what version

Re: [Flightgear-devel] 3D Model Configuration Changes

2002-02-26 Thread Wolfram Kuss
David wrote: Wolfram Kuss writes: What do you suggest that I do to the models on my homepage? If I recall correctly, the models on your page are already oriented correctly; if so, then they should continue to work fine. You don't need to write any XML unless you need to reorient or animate

Re: [Flightgear-devel] Profiling run

2002-02-27 Thread Wolfram Kuss
David wrote: For example, the program spent 2.95% of its time in ssgVtxTable::getNumVertices, This simply calls getNum of the list, which simply returns a member variable: int getNum (void) { return total ; } See ssg.h. David Bye bye, Wolfram.

Re: [Flightgear-devel] FlightGear 3D Aircraft Model Mini-HOWTO

2002-02-28 Thread Wolfram Kuss
Very nice and helpful, thanks. BTW, the rotation and translation of the model can bee found via QHull (convex hull, see my homepage), but that is a package you have to install first. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread Wolfram Kuss
Curt asked: Is anyone still using this ancient file format? Yes. Does anyone have any objections to ending support in flightgear for it? Is it easy to create a atg2btg converter (I only have btg2atg) or does someone write a btg importer/exporter to plib? If so, then it is completely ok by

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread Wolfram Kuss
There is a binary to ascii converter named btg2atg (atg = ascii terra gear, btg = binary terra gear), but not vice versa, at least not that I know of. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main main.cxx,1.245,1.246

2002-03-05 Thread Wolfram Kuss
Curt wrote: Perhaps we need to do a separate pass for rendering the 3d model and change the near clip plane just for that portion of the rendering. Yes. That should be easy to do. BoB does it as well, they even have 3 or 4 different parts of the geometry that they render with 3 or 4

Re: [Flightgear-devel] Runway plow

2002-03-06 Thread Wolfram Kuss
Andy wrote: Jim Wilson wrote: Noticed that the c310 has its wheels below pavement. Is it ok to readjust the models for a recent change or is this a temporary? Or am I the only one Which FDM? There are three (count 'em) descriptions of where the Cessna 310 wheels are relative to the

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-09 Thread Wolfram Kuss
I agree, full 3D is the way new sims work and FGFS should have that as well and not implement now a feature that was state of the art some years ago. It is easy to make the yoke optional. While modelling the cockpit I would strive for realism and then let FGFS disable it if the user wants. There

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-09 Thread Wolfram Kuss
Jim wrote: While this is nice to have for some limited purpose, it adds nothing to the realism of the simulator from the perspective of the person flying the sim. I think more people use flight sims for fun or entertainment than for serious uses. Including me, although I am a pilot. But lets

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-09 Thread Wolfram Kuss
Jim wrote: Fly! is a 3D cockpit. I was talking about usability, and IMHO it is a more usable panel because of its inaccurate eye point when in use. Just as the panel disappears when you use the mouse scrolling and reappears with a click, it'd be easy enough to snap to an operational centered

Re: [Flightgear-devel] UIUC models update

2002-03-10 Thread Wolfram Kuss
Michael wrote: If anyone has them, I'd like to get publicly released 3D models for: - Wright Flyer (I have one, but we have not yet got permission to give it out) - SGS 1-36 - Pioneer UAV - Marchetti S-211 - Learjet 24 - Piper Cherokee Wright flyer: You can use the one from www.flightsim.com,

Re: [Flightgear-devel] Plib Compiling problem

2002-03-10 Thread Wolfram Kuss
FWIW (probably not much): I think you need the Mesa or OpenGL and glut *developer* package (is that the word?). In the packet manager or somewhere there is a huge list of things you can check and you should probably tell the SuSE packet manager to install it for you. I do not think it is a path

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-10 Thread Wolfram Kuss
Sounds like a worth while (sp?) project! The XML files get IMVHO more and more confusing. Maybe lets do the big reorg that Dave speaks about first, with the hope that things won't change often afterwards. When doing the python scripts to generate the very very rudimentary plane xmls on my website

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-11 Thread Wolfram Kuss
David wrote: Wolfram Kuss writes: The XML files get IMVHO more and more confusing. I think that it would be more accurate to say that FlightGear is getting more sophisticated -- there's more to learn if you want to customize things, but that's only because there's so much more that you can

Re: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-13 Thread Wolfram Kuss
Norman wrote: The resulting matrix, far from being view-only, in fact includes the global orientation as well. Again the 'test_matrix' or something like it should probably become the ''resultant of all the user inputs on the view note this had NO global orientation in it nor should it ever

Re: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-13 Thread Wolfram Kuss
David wrote: Norman Vine writes: Well the Mouse code certainly could but let's leave that alone as I REALLY don't want the Mouse reading properties :-) Not read them, but set them. It wouldn't much matter if the mouse code called globals-get_current_view()-set_orientation_offsets(r, p,

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-14 Thread Wolfram Kuss
No. You could *try* to use tempest to export it as quake model and then convert that, but AFAIK no one has tried that yet. If you create the airplane with FSDS, then it works. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-14 Thread Wolfram Kuss
David wrote: I get confused about what MDL formats plib does and does not support. We can import almost any MSFS *.MDL model - if it has not been generated by gmax. I created a simply cylinder with gmax and tried to import it into PLIB and failed. I also tried the one gmax generated airplane I

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-17 Thread Wolfram Kuss
David wrote: Wolfram mentioned that GMAX-exported models don't work with PLIB anyway. Yes, you can not load the gmax generated MDLs. You can try to use Quake models as intermdediary file or maybe with Middleman http://takeoff.to/landing you could get an *.x file. I have not had time to try

Re: [Flightgear-devel] new_hitlist

2002-03-24 Thread Wolfram Kuss
The bigger problem, I suspect, will be main memory (or maybe disk bandwidth). An impostor scheme is going to be really tile hungry -- constantly dragging tiles off of disk, rendering them into textures, and forgetting about them. I know a sim that does what Norman suggest and it does not seem

Re: [Flightgear-devel] My First Flight

2002-04-07 Thread Wolfram Kuss
Jon wrote: When I was taking lessons some twenty years ago one thing the instructor did was to put a hood on me so I could only see the instruments. What he did next I am not quite sure, but he was trying to disorient me. Then he told me to level out and fly to a heading at an altitude. I should

Re: [Flightgear-devel] Using gmax models in FG

2002-04-25 Thread Wolfram Kuss
Interesting link. Still, I tried the MakeMDl that comes with MSFS 2002 Pro some time ago without success. The *.MDL it writes is too different, it is a new version. You might have luck with middleman, which might enable you to intercept the *.x file that gmax gives to MakeMDL. I did not try that.

Re: [Flightgear-devel] RE: Using gmax models in FG

2002-04-25 Thread Wolfram Kuss
Try: a) export ASE or 3DS from 3DS Max 3 into flightgear (maybe look at it in PPE, if it looks good in that, it should look good in FlightGear as well). b) export 3DS from 3DS Max 3 and use the newest gmax (version 1.1), that should IIRC be able to read that. Thanks in advance, Matt. Bye

Re: [Flightgear-devel] Trees, alpha, and the sky

2002-05-02 Thread Wolfram Kuss
Andy wrote: Also, that's an awfully small texture. While it's good to not waste space, this thing is tiny -- one eighth the size of a single panel instrument's face. IMHO, it would look much better at 128x256 or so, with no measurable loss of performance. I agree. Some modders I know use one

Re: [Flightgear-devel] Trees, alpha, and the sky

2002-05-02 Thread Wolfram Kuss
Jim wrote: I've been thinking about that: how about not at the top, but halfway? Essentially, you'd have the XY, YZ, and XZ planes, one unit wide, all intersecting at the origin. Is that clear? Yes. You want to make the horizontal polygon at the largest extension of the leaf canopy. This

Re: [Flightgear-devel] Billboard animation

2002-05-05 Thread Wolfram Kuss
Use billboarded trees, especially when they rotate around z only, very careful. The funnniest sight I ever had in a flight sim was when I flew directly over a forrest of billboarded trees and (in outside view) looked straight down. You get concentric tree rings that move along at the speed of the

Re: [Flightgear-devel] Trees, alpha, and the sky

2002-05-05 Thread Wolfram Kuss
Andy Ross wrote: Wolfram Kuss wrote: Andy Ross wrote: You could also experiment with turning off backface culling instead of rendering two quads for each direction. In principle, it should be faster. In practice, it's probably a good way to detect driver bugs. :) The speed

Re: [Flightgear-devel] Cheaper 3D clouds?

2002-05-19 Thread Wolfram Kuss
Very interesting link! I have to say I did nmot like the www.cs.unc.edu clouds very much, the screenshots looked good, but the demo showed the problems. Off course it may be the same for this paper, often clouds look better in single screenshots than in a moving simulator, looking at them from

Re: [Flightgear-devel] Failed to load 3D model

2002-05-20 Thread Wolfram Kuss
I'd suggest that we not cause a fatal error on models that are not shipped in the base package? Or possibly, just don't cause a fatal error when any model fails to load. In PLIB's UL package there is a function bool ulFileExists ( const char *fileName ) ; So, it could be as easy as

Re: [Flightgear-devel] MSFS2k2 MDL file format documented?

2002-05-23 Thread Wolfram Kuss
Interesting. I have looked into the EULA, but not yet the docu iteself. The EULA says: 1. GRANT OF LICENSE. This EULA grants you the following rights: Software Product. You may install and use the SOFTWARE PRODUCT on an unlimited number of computers, including workstations,

Re: [Flightgear-devel] dumb suggestion

2002-07-07 Thread Wolfram Kuss
Realistic night lighting would be great. I know how MSFS nightlighting works (Its fairly trivial), so if we could change the lighting parameters for the 3D model only (I guess we do not want MSFS lighting for the rest), we could have night-lit aircraft. Often, this looks really great, I

Re: [Flightgear-devel] dumb suggestion

2002-07-07 Thread Wolfram Kuss
Yes, I've had this discussion as well. The sun should stop being a light source once it's, say, 15-30 deg below the horizon. IMHO it should be possible to have different rendering parameters for the aircraft than for the rest of the scenery, for example by having it in its own tree. Then, you

[Flightgear-devel] A real C172 cockpit

2002-07-13 Thread Wolfram Kuss
FWIW, FYI: http://www.therealcockpit.com/main/index.php ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Re: [Plib-devel] ANN: new version of the BGL loader in plib

2002-07-22 Thread Wolfram Kuss
Great! I tested the BGL loader only a bit. Most of the time it works *GREAT*. I will post some screenshots once I have time. I would be good to have some for the PLIB and FGFS websites. However, I also got some crashes. From avsim.com, get eddt2k_v2.zip. It says: FATAL: [ssgLoadBGL] Op-code

Re: [Flightgear-devel] Modeling wing twist animation

2002-09-20 Thread Wolfram Kuss
Yes that's right. Moving individual vertices would of course be ideal, PLIB is AFAIK able to do that with a technique called tweening. There is even an example of it, where a ball is tweened to a star and vice versa. Best, Jim Bye bye, Wolfram.

Re: [Flightgear-devel] FSAA frustration continues (Nvidia forum post)

2002-10-14 Thread Wolfram Kuss
Geoff wrote: I was getting lockups in some games and fgfs before making my memory timings a bit more conservative, though it had passed memtest86 previously. Haven't had a lockup for weeks now. Interesting. You are speaking about the timings of the main memory, correct? Did the problems you had

Re: [Flightgear-devel] Flightgear scenery editor?

2002-10-14 Thread Wolfram Kuss
Christian wrote: Didn't someone use PPE for this? Yes, that was me. You click somewhere and then get the coordinates. Also, you can add an object that is automatically rotated so that it points up (the up direction is often not axis paralell) and then have dials so you can rotate it further,

Re: [Flightgear-devel] MSVC6 WIN98 Update - Nov. 2002

2002-11-20 Thread Wolfram Kuss
I also compiled the CVS version with MSVC and got the ufo to work. Thanks to Geoff for his posts, they helped. Geoff asked: Metakit and zlib went smoothly ... although my WinZip 8 refuses to unzip the current cvs'ed gz files in src-libs! Do others have this problem? Yes, same here. Also, I got

Re: [Flightgear-devel] [OT] Shuttle breaks up

2003-02-02 Thread Wolfram Kuss
A very sad day indeed :-(. Our thoughts are with you, especially relatives and those connected to the Shuttle. Tony wrote: I find it a little hard to believe that a piece of insulation could have such an effect. Those tiles are designed to be impact tolerant and it seemed clear from the press

Re: [Flightgear-devel] Re: 3DS Models in Flightgear

2003-03-06 Thread Wolfram Kuss
I haven't been able to find documentation on what is or is not supported in PLib I just tried several models and found out. See the table at bottom of this page: http://plib.sourceforge.net/ssg/non_class.html Erez Bye bye, Wolfram. ___

Re: [Flightgear-devel] Flying in the UK

2003-03-20 Thread Wolfram Kuss
David wrote: I plan on doing a flight in the UK in summer as well, probably with a Tiger Moth. You can do this without any flying license. Really? In Canada, you need a license even for an ultralight or a glider. I probably formulated that very badly - it is like the introductory flight

Re: [Flightgear-devel] heads up - aircraft reorg

2003-09-21 Thread Wolfram Kuss
Curt wrote: This is another step towards making aircraft self contained in their own subdirectory. The end goals is to be able to install / remove / distribute aircraft that are entirely contained in their own subdirectory tree making things easier on everyone [hopefully]. :-) Sounds good :-)

Re: [Flightgear-devel] Converting .bgl to .dem or comparable ...

2003-10-07 Thread Wolfram Kuss
On Monday 06 October 2003 11:26, Tim Kober wrote: Hi members, I am a new to this list and have a tricky problem: is there a workaround to convert or extract DEM-Information from .bgl-Files of Microsoft or mesh data from Lagos .bgl.-files? A conversion to another file format (readable by

Re: [Flightgear-devel] that ssgStripify fix

2003-10-15 Thread Wolfram Kuss
- 0.01f, /* DISTANCE_SLOP = One centimeter */ + 0.001f, /* DISTANCE_SLOP = One millimeter */ Done. Sorry it took so long, but when I wanted to do it I saw my last Windos reinstall :-( had clobbered my WinCVS access to Sourceforge. Thanks, Jim Bye bye, Wolfram.

Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-16 Thread Wolfram Kuss
just want FlightGear to have its planes :). If you want me to, I can have a look whether there is a Harrier for MSFS/CFS that we could technically use (then we would have to ask for permission). Plenty of planes to last quite some time (no Spitfire yet for instance...). I think there is no

Re: [Flightgear-devel] Problems with AC3D 4.0

2003-10-27 Thread Wolfram . Kuss
Innis Cunningham wrote: FATAL: ac to gl: unrecognised token ' crease 45.'. So, in the new AC3D version, they added a so called token. This means that the new version saves some additional info that the old version does not. Since PLIB does not (yet ;-)) know about this, PLIB throws the

Re: [Flightgear-devel] Problems with AC3D 4.0

2003-10-27 Thread Wolfram . Kuss
Sorry that my email was not clear. The only thing I would implement (at least in the short term) is that PLIB ignores this token. So, it would hopefully be quite trivial to do; I do not have time for more right now anyway. However, like you also say, I do think this would also be a good thing. It

Re: [Flightgear-devel] SRTM 90 for Europe and Asia

2003-11-05 Thread Wolfram Kuss
SUPERB!! Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-09 Thread Wolfram Kuss
Hi, They have mentioned FlightGear as a candidate simply for the reason that it can be modified and changed to do whatever we want it to do. No restrictions on functionality. Yes, that's the advantage of open source. BTW, I have lately heard people call Targetware and MSFS/CFS open source

Re: [Flightgear-devel] Models Question

2003-11-17 Thread Wolfram Kuss
Hi I do not think it's a problem with the normal. Like someone else hinted, it might be the specular exponent. Unfortunately, I do not rememebr a good value, but I think one of the three numbers 1,3,10 should be good. So, if you try the three one after the other, maybe with an ascii editor in

Re: [Flightgear-devel] Help creating a new model

2004-01-12 Thread Wolfram Kuss
Do you use BMP textures? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Re: Help creating a new model

2004-01-13 Thread Wolfram Kuss
I am probably WAY too late, but FWIW, you can buy a Bo105 plan here: http://www.airpictorial.com/acatalog/Online_Shop_Germany_14.html Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Panel Building ?!?

2004-01-13 Thread Wolfram Kuss
I agree that 3D is the way to go. Like David says, all the 3D polys in the scene can of course be textured. We (BDG) use a resolution of 512x512 pixels for the textures of each of the main displays (art. horizon, airspeed, VSI, boost gauge etc). The texture includes things like the bezel, it would

Re: [Flightgear-devel] Re: Linux User Developer Expo 2004

2004-01-15 Thread Wolfram Kuss
Alex wrote: I have no idea whether I can make it. It would be great if we could meet up again. I think I will be at the european flightsim show again, but do not know yet when it will be. AFAIK, it is the biggest flight sim trade show in the world. Last year, it was in Birmingham on the 5th

Re: [Flightgear-devel] Changing a model format

2004-01-21 Thread Wolfram Kuss
using CATIA V5. This is a CAD program and not a modeller, so while you can use it, it is not what CATIA was created for. I guess that CATIA does things without polygons internally and uses splines, solid objects, booleans etc instead. Probably it just creates polygons from it

Re: PLIB on AIX; Was: [Flightgear-devel] FlightGear 'benchmark'

2004-02-25 Thread Wolfram Kuss
Erik wrote: Just be very persistent, state clearly this patch is needed for AIX before a new stable release is scheduled. Steve has committed them already. Erik Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] FlightGear 'benchmark'

2004-02-25 Thread Wolfram Kuss
I would be very interested to know how many polygons per second FGFS is rendering. Do you have a ballpark number? It might be nice to have several sections of the benchmark and in one try to maximize poly count of the scene and minimize all else. Bye bye, Wolfram.

Re: [Flightgear-devel] [PATCH] ssg/ssgLoadSGI.cxx: treat grayscale with alpha layer correctly

2004-03-14 Thread Wolfram Kuss
Thank you! Committed. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] 3D model mini howto

2004-03-14 Thread Wolfram Kuss
I says It usually takes a bit of experimentation to get the model positioned correctly. It might be a good idea to add that PPE has a custom function to postion aircraft on runways. Things like 90 deg rotation because the axis are different in the model than fgfs still have to be done manually

Re: [Flightgear-devel] Low poly model LOD request

2004-03-25 Thread Wolfram Kuss
David wrote: It's not a hard task. Blender has a face-reduction function built in that does a wonderful job simplifying models -- the only problem is that you lose the UV mappings, so you have to spend an hour or so remapping textures. Are you serious ?? Did you ever try this? That would be

Re: [Flightgear-devel] Low poly model LOD request

2004-03-25 Thread Wolfram Kuss
David wrote: Wolfram Kuss wrote: Are you serious ?? Did you ever try this? That would be completely awesome! It works fairly well, and lets you preview the results in case you don't like them. Give it a spin. Holy cow !! I wonder why no one else uses it! I know that it is VERY time

Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Wolfram Kuss
BTW, I had a look for a X15 3D model a short while ago. There is a new MSFS/CFS model, but it is not much better than the old one, so I don't think it is worth it. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Motion Base Simulator ?

2004-04-22 Thread Wolfram Kuss
LoL, friends of mine where ion there last weekend. I don't think they know the picture, so I just sent them the link :-). BTW, they now have a Concorde there as well. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Spitfire Propeller vs. YASim

2004-04-22 Thread Wolfram Kuss
I did not see the original thread. What Spitfire version are you speaking about? Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] COLLISION DETECTION: possible or not?

2004-05-01 Thread Wolfram Kuss
On Sat, 1 May 2004 09:15:09 +0200, you wrote: I think we have three possible solutions from the FDM - Flightgear interface point of view. 1. Have a callback function in FGInterface which is able to provide you a terrain level and a surface normal for a given lat/lon pair. 2. On every update

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-05-01 Thread Wolfram Kuss
Also being able to fly through buildings isn't really such a problem, BTW, I remember at LinuxTag, when we taxied the Cessna and by chance sometimes came under the wing of the 747 of the scenery, then the Cessna would try to jump up and the program would crash. m. Bye bye, Wolfram.

Re: [Flightgear-devel] Spitfire Propeller vs. YASim

2004-05-02 Thread Wolfram Kuss
Spitfire Mk IIA Ah - surprising! Here is an email Rick Fuelcock sent me a short while ago. I hope it helps. Sorry for the poor formating. --- snip - Rather than send you the GBE code , I will direct you to the site where I got it:

Re: [Flightgear-devel] Spitfire Performance Testing

2004-05-16 Thread Wolfram Kuss
Rick aked himself: (Or do I remember seeing film with the canopy open during the approach?) Yes. It makes landing easier to open the canopy and look around the big engine in front :). :) Nice job Vivian :) Yes, indeed! Rick Bye bye, Wolfram. ___

Re: [Flightgear-devel] Teaser Screenshot

2004-05-23 Thread Wolfram Kuss
Hi Durk! Great to hear of progress in this important area! Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Attn 3D model creators

2004-10-02 Thread Wolfram Kuss
I have tweaked the AC loader in PLIB to ignore the lines with crease. Until now, there was a fatal error since it was an unknown token. Such ac files can now be loaded int PPE and into FGFS, if FGFS is compiled with the newest PLIB. Also, I created a new PPE Windos binary from the current source

Re: [Flightgear-devel] Attn 3D model creators

2004-10-02 Thread Wolfram Kuss
Vivian wrote: Any chance of implementing the token? Sorry, no. Things have developed quite differently to how I hoped and so a) there was not much 3D modelling or model conversion for the flightsim I work on and b) I am currently down to almost no spare time :-(. Regards Vivian Bye bye,

Re: [Flightgear-devel] [PATCH] crease for ac3d files and speedup

2004-10-08 Thread Wolfram Kuss
Is there a reason that models in the base package are not optimised by calling merge hierarchy nodes and possibly by calling stripify and then put into the base package in a file format like ssg that will keep the optimisations? Bye bye, Wolfram. ___

Re: [Flightgear-devel] Can someone give me some debugging tips?

2004-10-24 Thread Wolfram Kuss
FWIW, you might try the js_demo in the PLIB examples. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-26 Thread Wolfram Kuss
David wrote: As long as we're just doing textured and tinted meshes, with the more complex stuff (like animations) in external XML files, is there any good reason *not* to go with VRML, especially since we can compress the files on disk with gzip? Do you completely hand edit the XML? Do you plan

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-26 Thread Wolfram Kuss
Curt wrote: I believe the main issue is that whatever format we go with has to have a good plib/ssg loader for it. Yes, if you standardise on one or two standard formats, the PLIB loader will be important. In fact, it seems like all the plib loaders (except for the ad/ssg loaders) have

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-26 Thread Wolfram Kuss
Curt wrote: .ssg is extremely non portable, and would make it very difficult for people to edit the models with any non-plib based modelers, and I'm not aware of any plib-based modelers that are far enough along to be useful. ... as modelers, correct. However, PPE is nice as a converter

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