[Flightgear-devel] Re: Help with Multiple Instances
Also, I got a tip concerning the views to use the --view-offset parameter, but I tested it out just using a command line such as: c:\Program Files\FlightGear\bin\win32fgfs.exe --fg-root=c:\Program Files\FlightGear\data --view-offset=-45 and the view didn't change at all. I tried putting the value in () and but nothing worked. Is my syntax wrong or am I leaving out a necessary parameter or what? It seems pretty straight forward but is producing no change. I used the --fov parameter to mess around with it and it worked fine, but nothing on the view offset. Thanks -Ryan ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: Help with Multiple Instances
[EMAIL PROTECTED] wrote: Also, I got a tip concerning the views to use the --view-offset parameter, but I tested it out just using a command line such as: c:\Program Files\FlightGear\bin\win32fgfs.exe --fg-root=c:\Program Files\FlightGear\data --view-offset=-45 and the view didn't change at all. I tried putting the value in () and but nothing worked. Is my syntax wrong or am I leaving out a necessary parameter or what? It seems pretty straight forward but is producing no change. I used the --fov parameter to mess around with it and it worked fine, but nothing on the view offset. Thanks For setting up slaved visual channels, here are some of the options I have used: --enable-game-mode (--enable-fullscreen depending on glut vs. sdl) --prop:/sim/menubar/visibility=false --prop:/sim/ai/enabled=false (prevents the ai ATC text at the top of the screen.) --prop:/sim/ai-traffic/enabled=false (prevents strange planes from flying across a single view) --prop:/sim/rendering/bump-mapping=false --fov=35 --prop:/sim/view/config/heading-offset-deg=-35 --prop:/sim/view/config/pitch-offset-deg=3 --native-fdm=socket,in,60,,5505,udp --native-ctrls=socket,in,60,,5506,udp --fdm=null Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] RE: Help with Multiple Instances
For setting up slaved visual channels, here are some of the options I have used: --enable-game-mode (--enable-fullscreen depending on glut vs. sdl) --prop:/sim/menubar/visibility=false --prop:/sim/ai/enabled=false (prevents the ai ATC text at the top of the screen.) --prop:/sim/ai-traffic/enabled=false (prevents strange planes from flying across a single view) --prop:/sim/rendering/bump-mapping=false --fov=35 --prop:/sim/view/config/heading-offset-deg=-35 --prop:/sim/view/config/pitch-offset-deg=3 --native-fdm=socket,in,60,,5505,udp --native-ctrls=socket,in,60,,5506,udp --fdm=null Regards, Curt. Could you explain in a little more detail some of what these options do such as fdm=null, bump-mapping, etc? Also, using these options how would you output the fdm and ctrls from the master? I'm guessing something like --native-fdm=socket,out,60,(ip address),5505,udp, but just want to check. I had previously be using just native=socket,out,30,(ip address),5500,udp and this did not produce the correct results. I'm guessing the way you suggested is the correct way? Also, is 35 the default field of view? I think this is all for now. Thanks for the help. -Ryan ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Need help debugging some Nasal scripts
Is there a seperated program which I can used to test Nasal scripts without having to run FlightGear? Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Need help debugging some Nasal scripts
Hello all, Since I can't get my copy of FlightGear to run, I can't test these scripts myself. Therefore, if you could play around with the two scripts in http://www.cs.yorku.ca/~cs233144/ and tell me about any error that you may receive, that would be great. The two scripts are implementations of the double-linked-list and tree object. Thanks in advance, Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] need help for convertion(importing) fronMSFS into Flightgear
hi Gerad: Thank you so much, I will try it today. my system is Windows2000 if anything missing I will tell you Thanks again Clifford From: Gerard Robin [EMAIL PROTECTED] Reply-To: FlightGear developers discussions flightgear-devel@flightgear.org To: FlightGear developers discussions flightgear-devel@flightgear.org Subject: Re: [Flightgear-devel] need help for convertion(importing) fronMSFS into Flightgear Date: Mon, 20 Jun 2005 00:27:02 +0200 Le vendredi 17 juin 2005 à 22:53 +0800, yue xianf a écrit : Hi every one: any one can give me some hint about how to run the MS FS models under flightgear? I have searched for long time, It is said Wolfram's manual can help, http://home.t-online.de/home/Wolfram.Kuss/,this websit looks and also is Germany I don't understand. I very appreciate your help. Clifford Yue Yes I can help in detail, Hello Clifford You will find as attached document the very beginning of How to :for conversion (importing) from MSFS to Flightgear i don't know if that first draft will help you. You will discover, a such manipulation is rather difficult. Tell us what is missing for you Gerard ConvertMDL2FG.txt ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d _ Don't just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] need help for convertion(importing) fron MSFSinto Flightgear
Le lundi 20 juin 2005 à 20:37 +0800, yue xianf a écrit : HI Ampere k. I need one of Aircraft of Bombardier Challengers( CL600 Cl601 Cl604) my system is Windows2000. Clifford Well, i hope for you , you will find the right model, i did not worked on that Aircraft. Good Fishing :--) Have you built FlightGear by yourself ? -- Gerard ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] need help for convertion(importing) fronMSFSinto Flightgear
Hi Gerard: I didn't built FlightGear by myself. I found all of the models in MS FS I think the hard part is the convertion, to comfigure, it should be easier Clifford From: Gerard Robin [EMAIL PROTECTED] Reply-To: FlightGear developers discussions flightgear-devel@flightgear.org To: FlightGear developers discussions flightgear-devel@flightgear.org Subject: Re: [Flightgear-devel] need help for convertion(importing) fronMSFSinto Flightgear Date: Mon, 20 Jun 2005 15:12:26 +0200 Le lundi 20 juin 2005 à 20:37 +0800, yue xianf a écrit : HI Ampere k. I need one of Aircraft of Bombardier Challengers( CL600 Cl601 Cl604) my system is Windows2000. Clifford Well, i hope for you , you will find the right model, i did not worked on that Aircraft. Good Fishing :--) Have you built FlightGear by yourself ? -- Gerard ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d _ Don't just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] need help for convertion(importing) fronMSFSinto Flightgear
Le lundi 20 juin 2005 à 22:07 +0800, yue xianf a écrit : Hi Gerard: I didn't built FlightGear by myself. I found all of the models in MS FS I think the hard part is the convertion, to comfigure, it should be easier Clifford Well, you are running on the good waygood luck. -- Gerard ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] need help for convertion(importing) fronMSFSinto Flightge
Hi Clifford Well you may be in luck.See attached snapshot. One CL604 that I converted from Chuck Dome's great model. Back in FG 9.4 but it just needs to be converted for 9.8.No big deal just use the 737 fdm till you get a real one built.If you are interested give me a yell and I will send it over. Cheers Innis Clifford writes HI Ampere k. I need one of Aircraft of Bombardier Challengers( CL600 Cl601 Cl604) my system is Windows2000. Clifford attachment: CL604.jpg ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] need help for convertion(importing)fronMSFSinto Flightge
hi Innis: I have seen the picture, that is beautiful, I keep yelling here for your great job. would you send me a discription about how to convert? For the hotmail capacity limitation, it is better send me a copy to [EMAIL PROTECTED] Thanks a lot Clifford From: Innis Cunningham [EMAIL PROTECTED] Reply-To: FlightGear developers discussions flightgear-devel@flightgear.org To: flightgear-devel@flightgear.org Subject: Re: [Flightgear-devel] need help for convertion(importing)fronMSFSinto Flightge Date: Mon, 20 Jun 2005 23:05:01 +0800 Hi Clifford Well you may be in luck.See attached snapshot. One CL604 that I converted from Chuck Dome's great model. Back in FG 9.4 but it just needs to be converted for 9.8.No big deal just use the 737 fdm till you get a real one built.If you are interested give me a yell and I will send it over. Cheers Innis Clifford writes HI Ampere k. I need one of Aircraft of Bombardier Challengers( CL600 Cl601 Cl604) my system is Windows2000. Clifford CL604.jpg ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d _ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] need help for convertion(importing) fronMSFSinto Flightge
Le lundi 20 juin 2005 à 23:05 +0800, Innis Cunningham a écrit : Hi Clifford Well you may be in luck.See attached snapshot. One CL604 that I converted from Chuck Dome's great model. Back in FG 9.4 but it just needs to be converted for 9.8.No big deal just use the 737 fdm till you get a real one built.If you are interested give me a yell and I will send it over. Cheers Innis Clifford writes HI Ampere k. I need one of Aircraft of Bombardier Challengers( CL600 Cl601 Cl604) my system is Windows2000. Clifford Good, that demonstrate, it is existing a big Hangar FG underground How many aircrafts are only existing for the pleasure of one FG User ? (on my side about 25) :---((( -- Gerard ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] need help forconvertion(importing)fronMSFSintoFlightge
Clifford writes Hi Innis I hope you didn't change your mind, I am waiting for your CL604 Thanks again I will convert it so it runs in 9.8 as soon as you get it.It maybe a day or so. What is your hotmail download limit?.If not I will send it to the other address. It will be in winzip format hope that is ok.There are no animations on the model. Clifford Cheers Innis ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] need help for convertion(importing)fronMSFSinto Flightge
Hi Gerard Gerard Robin writes Good, that demonstrate, it is existing a big Hangar FG underground How many aircrafts are only existing for the pleasure of one FG User ? (on my side about 25) :---((( There is always Dave Culp's hangar for some aircraft that may not be on the FG site also a lot of the aircraft I have converted are not GPL.It is just that Chuck Dome has given his permission for us to use his aircraft and I had forgotten I had done the conversion. -- Gerard Cheers Innis ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] need help for convertion(importing) fron MSFS into Flightgear
Le vendredi 17 juin 2005 22:53 +0800, yue xianf a crit : Hi every one: any one can give me some hint about how to run the MS FS models under flightgear? I have searched for long time, It is said Wolfram's manual can help, http://home.t-online.de/home/Wolfram.Kuss/,this websit looks and also is Germany I don't understand. I very appreciate your help. Clifford Yue Yes I can help in detail, Hello Clifford You will find as attached document the very beginning of How to :for conversion (importing) from MSFS to Flightgear i don't know if that first draft will help you. You will discover, a such manipulation is rather difficult. Tell us what is missing for you Gerard From Gerard Robin ([EMAIL PROTECTED]) to FlightGear community That document is only an quick help, it should be improved The purpose of FlightGear is to offer a realistic flight simulator which gives to anybody, opportunity and facilities to manipulate every aircraft characteristics parameters. One could prefer to spend the best of is time to that technical aspect, to test these parameters with a nice 3D model,rather than loosing is time to make model. Only, for a home usage, converting a .mdl Aircraft is an opportunity. He can get quickly, a model which is yet existing ( most of these models are protected by copyriht) You are supposed to know: how to place a 3D model in the FlightGear world how to use the FG properties and animate a 3D model how to build a flight dynamic model with Yasim or JSBSim or Uiuc or Larcsim . AOverview. The processing of an Aircraft.mdl format depend on the PLIB library functionality. PLIB being used by FlightGear. That library contains the input function, which gives the possibility to extract from a .mdl format the full vertex and faces definitions of a model. The texture coordinates are kept. That library contains the output functions, for translation in others 3D formats, the mains format are: .ac, .dxf,.3ds and others (the full list can be seen in the PLIB source--plib/src/ssg/...). The mdl animations are not converted . This help-description is Plib 1.8.4 related to. It has been experimented under Linux, only, we cannot guaranty his full availability under others operating system (however it should do, because of the portability of FlightGear, and Plib) We will see in the next chapters: -limitations of these resources and how to use directly a .mdl model in FlightGear, without any external translation. -how to convert a mdl model B=Limitations and how to use directly a mdl model. One same extension name define in fact several .mdl format, They are not compatible, they are on the MS FS side dedicated to, FS98 or FS2000 or FS2002 or FS2004 and MS Player has to try to convert the old models to get it running on newer Flying simulator game. The static part of the Aircraft.mdl is supposed to be existing in a .bgl format, encapsulated in the.mdl format PLIB looks for the .static bgl part--beginning address and length. It try to extract that part only. FS98 By that way, because mdl FS98 format is simple, due to FS98 limitations itself. PLIB is able to extract it at the good scale, the good orientation, the good textures (textures are in a specific format which is red by PLIB) In FG it is necessary to include the mdl model and the textures in the same directory (usually -- ..yourAircraft/Models/..) and to declare it in the file yourAircraft-set.xml. however a limitation is existing: you do not get any animation. An other limitation coming from FS98, the model is not detailed, rather simple, not up to the quality we are waiting for the last FlightGear release FS2000 to 2004 Here we depend mainly on the CAD 3D program which was used to build the original model. (in order to help for a quick test of usability, you could use threedconvert, it will be explained in the next chapter- How to convert) Models originally modelled with Abacus FSDS modeller gives the best result That type of mdl models can be directly used. That kind of model have a very good quality, detailed, up to the FlightGear quality, the good scale, the good orientation, the good texture.(textures ares in bmp format) The process is identical to FS98 model: In FG it is necessary to include the mdl model and the textures in the same directory (usually -- ..your Aircraft/Models/..) and to declare it in the file your Aircraft-set.xml. For the Linux user it could happen a difficulty with the texture name (wrong upper case, lower-case), which must be adapted to the model request (error messages during FlightGear loading) However a limitation is existing: you do not get any animation. Here an example of a model which can
[Flightgear-devel] need help for convertion(importing) fron MS FS into Flightgear
Hi every one: any one can give me some hint about how to run the MS FS models under flightgear? I have searched for long time, It is said Wolfram's manual can help, http://home.t-online.de/home/Wolfram.Kuss/,this websit looks something else and also is Germany I don't understand. I very appreciate your help. Clifford Yue From: Andy Ross [EMAIL PROTECTED] Reply-To: FlightGear developers discussions flightgear-devel@flightgear.org To: FlightGear developers discussions flightgear-devel@flightgear.org Subject: [Flightgear-devel] Re: Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re :Re: Date: Fri, 17 Jun 2005 06:52:00 -0700 Re: Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re: What was the subject again? Someone's mail client is obviously very angry... Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d _ FREE pop-up blocking with the new MSN Toolbar - get it now! http://toolbar.msn.click-url.com/go/onm00200415ave/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] need help for convertion(importing) fron MS FS into Flightgear
Hi every one: any one can give me some hint about how to run the MS FS models under flightgear? I have searched for long time, It is said Wolfram's manual can help, http://home.t-online.de/home/Wolfram.Kuss/,this websit looks something else and also is Germany I don't understand. I very appreciate your help. Clifford Yue _ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] need help for convertion(importing) fron MS FS into Flightgear
Clifford Yue wrote: Andy Ross wrote: Re: Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re: What was the subject again? Someone's mail client is obviously very angry... any one can give me some hint about how to run the MS FS models under flightgear? Of all the messages to reply to to create a new thread, you picked this one? ... Unfortunately, no, I can't help. FlightGear and MSFS have diverged to the point that you will be much happier working with or developing native aircraft. Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] need help for convertion(importing) fron MS FS into Flightgear
Am Freitag 17 Juni 2005 16:13 schrieb yue xianf: Hi every one: any one can give me some hint about how to run the MS FS models under flightgear? I have searched for long time, It is said Wolfram's manual can help, http://home.t-online.de/home/Wolfram.Kuss/,this websit looks something else and also is Germany I don't understand. I very appreciate your help. Basically the site says that the original site does no longer exist. Apparently the hoster had changed their systems and informed all customers to move their sites. Yet their is no link pointing to the maybe moved site. Looks like this link may rest in peace... Thomas ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] need help for convertion(importing) fron MS FS into Flightgear
Le vendredi 17 juin 2005 22:13 +0800, yue xianf a crit : Hi every one: any one can give me some hint about how to run the MS FS models under flightgear? I have searched for long time, It is said Wolfram's manual can help, http://home.t-online.de/home/Wolfram.Kuss/,this websit looks and also is Germany I don't understand. I very appreciate your help. Clifford Yue Yes I can help in detail, It will be rather a long way to explain in detail, and i fear that Melchior will accept that kind of DOC taking place here. Anyway if necessary in can try to make a little doc. It needs some delay. -- Gerard ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] need help for convertion(importing) fron MSFS into Flightgear
hi Gerard: Thanks lot, I found the hope to finish my project. Clifford From: Gerard Robin [EMAIL PROTECTED] Reply-To: FlightGear developers discussions flightgear-devel@flightgear.org To: FlightGear developers discussions flightgear-devel@flightgear.org Subject: Re: [Flightgear-devel] need help for convertion(importing) fron MSFS into Flightgear Date: Fri, 17 Jun 2005 16:45:22 +0200 Le vendredi 17 juin 2005 22:13 +0800, yue xianf a crit : Hi every one: any one can give me some hint about how to run the MS FS models under flightgear? I have searched for long time, It is said Wolfram's manual can help, http://home.t-online.de/home/Wolfram.Kuss/,this websit looks and also is Germany I don't understand. I very appreciate your help. Clifford Yue Yes I can help in detail, It will be rather a long way to explain in detail, and i fear that Melchior will accept that kind of DOC taking place here. Anyway if necessary in can try to make a little doc. It needs some delay. -- Gerard ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d _ FREE pop-up blocking with the new MSN Toolbar - get it now! http://toolbar.msn.click-url.com/go/onm00200415ave/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] need help for convertion(importing) fron MSFS into Flightgear
Le vendredi 17 juin 2005 22:53 +0800, yue xianf a crit : hi Gerard: Thanks lot, I found the hope to finish my project. Clifford Be careful, don't hope to much, we meet limitations, we cannot work with every .mdl format, don't wait for miracle. I will try to explain that in a DOC next week. A question: which operating system are you using with? -- Gerard ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] need help for convertion(importing) fron MSFS into Flightgear
On June 17, 2005 10:53 am, yue xianf wrote: hi Gerard: Thanks lot, I found the hope to finish my project. Clifford What aircraft is it that you intent to port over? Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] need help for convertion(importing) fron MS FS into Flightgear
On Friday 17 Jun 2005 15:24, Andy Ross wrote: Clifford Yue wrote: Andy Ross wrote: Re: Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re: What was the subject again? Someone's mail client is obviously very angry... any one can give me some hint about how to run the MS FS models under flightgear? Of all the messages to reply to to create a new thread, you picked this one? ... LOL:) LeeE ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] timer help
5. Re: timer help (Josh Babcock) are there any references to use time delay in functions. i am trying to delay speedbrake for 1.5 scnds everytime activated or deactivated in larcsim . i tried to use sleep() functions in msvc71 but makes the whole sim sleep:) i am looking for example time delays in fg source and would be happy if anyonepoints... You could easily do it in NASAL using settimer(). Josh i am totaly lost. i ve tried different declarations of delay functions but they starts infinite loops. i tihnk nasal expalined only for xml usage but i didnt find a source to declare settimer() in a source code . I need a reference... _ Dont just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] timer help
On Saturday 11 June 2005 13:44, eagle monart wrote: i am totaly lost. i ve tried different declarations of delay functions but they starts infinite loops. i tihnk nasal expalined only for xml usage but i didnt find a source to declare settimer() in a source code . I need a reference... settimer(foo(...), time) where foo(...) is the function to call and time is the delay in seconds. This will call foo(...) in time seconds from when settimer() is called. Here is a function that repeats, or calls itself every 5 seconds. foo = func { # Do something really neat settimer(foo(), 5.0); } This is of course an infinite loop. If you want to stop the loop you have to check for some condition and simply not call the settimer function: foo = func { # Do something really neat if (stopTheLoop) { # Do nothing } else { settimer(foo(), 5.0); } } -- Roy Vegard Ovesen ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] timer help
On Saturday 11 June 2005 14:15, Roy Vegard Ovesen wrote: settimer(foo(...), time) where foo(...) is the function to call and time is the delay in seconds. This will call foo(...) in time seconds from when settimer() is called. Here is a function that repeats, or calls itself every 5 seconds. foo = func { # Do something really neat settimer(foo(), 5.0); } This is of course an infinite loop. If you want to stop the loop you have to check for some condition and simply not call the settimer function: foo = func { # Do something really neat if (stopTheLoop) { # Do nothing } else { settimer(foo(), 5.0); } } Whoops! Replace foo(*) with foo wherever it appears above. -- Roy Vegard Ovesen ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] timer help
eagle monart wrote: i am totaly lost. i ve tried different declarations of delay functions but they starts infinite loops. i tihnk nasal expalined only for xml usage but i didnt find a source to declare settimer() in a source code . I need a reference... The documentation for the function is at http://plausible.org/nasal/flightgear.html (at the bottom of the file). It explains how to write Nasal in XML files as well as how to write stand-alone files. The settimer() function is a C++ extension function, it is defined in src/Scripting/NasalSys.cxx in the source code. And of course you can look at the existing Nasal code, all of which uses settimer() extensively. You can grep through all the existing nasal files with something like: cd $FG_ROOT find . -name '*.nas' | xargs fgrep settimer And, as always, posting the code you are having trouble with is much more useful than simply announcing that different versions start infinite loops. :) Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] timer help
eagle monart wrote And, as always, posting the code you are having trouble with is much more useful than simply announcing that different versions start infinite loops. :) Andy i wrote different functions here is few examples. by the way i am writing these to the larcsim c172aero also added time.h under msvc7.1. i am tryng to add a delay in seconds before activation/ deactivation of cockpit functions. my aim is to declare specific drag according to time within component cycle time. i am trying to add an example decleration for that purposebut function goes too..infinite!!! or totaly frezes sim . my first try // travel time speedbrake drag coeff=1 after travel comp drag=1 // itt logic checker to break loop if( Speedbrk) { if (itt==0) start_time = clock(); while((clock() - start_time) 3 * CLOCKS_PER_SEC) { speedd=1 ;itt=1; } } speeddd=1.7; } another try double delwait ( double seconds ) { double checker1,result1 ; checker1= clock () +seconds * CLK_TCK ; result1= checker1-clock(); return (result1); } if( Speedbrk) { if ( itt==0 ) {ni=delwait(2); while (ni0) { speedd=1; itt=1; } } else { speedd=1.7 ;} } another try but frezes whole sim wait ( int seconds ) { clock_t endwait; endwait = clock () + seconds * CLK_TCK ; return(endwait-clock()) } if( Speedbrk) { if ( itt==0 ) { while ( wait (2)=0) { speedd=1; itt=1 }} speedd= 1.7 ;} You will find an example of a time delay function in ~/Aircraft/Spitfire/models/spitfire.nas. Look for the code following # Coffman starter stuff == This particular fragment was written by Melchior Franz. Regards, Vivian ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] timer help
eagle monart wrote: i am tryng to add a delay in seconds before activation/ deactivation of cockpit functions. my aim is to declare specific drag according to time within component cycle time. i am trying to add an example decleration for that purposebut function goes too..infinite!!! or totaly frezes sim . Well, first, we seem to be talking about different things. I thought the question was about how to use settimer() in a Nasal script, whereas these are modifications to the C code in LaRCsim. Second, as a more general suggestion: please get your whitespace under control. Different programmers have different ideas about where braces go, how many spaces to use for indentations, whether tabs are legal, whether whitespace should be used around parentheses, etc... But no one should be forced to read stuff like you posted. I honestly had to read through your (non-code) text several times just to be sure it wasn't a joke. :) Third, the clock() function you are calling is not what you think it is. It does not wall clock time, but CPU time used by your current process. These aren't likely to be well synchronized. And finally, trying to wait like this is never going to work well. FlightGear has a main loop that it needs to execute every frame. When you block waiting on something to happen, you are blocking the entire simulator. The proper way to implement this kind of feature is to poll for changes every frame, and set some kind of state to know what to do each update. Honestly, my suggestion is to leave the C/C++ code alone, study the existing aircraft to learn how they are configured using XML and Nasal, and try to implement your feature at that level. Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] timer help
are there any references to use time delay in functions. i am trying to delay speedbrake for 1.5 scnds everytime activated or deactivated in larcsim . i tried to use sleep() functions in msvc71 but makes the whole sim sleep:) i am looking for example time delays in fg source and would be happy if anyonepoints... _ Is your PC infected? Get a FREE online computer virus scan from McAfee® Security. http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] timer help
eagle monart wrote: are there any references to use time delay in functions. i am trying to delay speedbrake for 1.5 scnds everytime activated or deactivated in larcsim . i tried to use sleep() functions in msvc71 but makes the whole sim sleep:) i am looking for example time delays in fg source and would be happy if anyonepoints... _ Is your PC infected? Get a FREE online computer virus scan from McAfee® Security. http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d You could easily do it in NASAL using settimer(). Josh ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: Help... aircraft texture
Melchior FRANZ wrote: * Melchior FRANZ -- Friday 03 June 2005 08:12: * gimp: - save as foo.rgb and select SGI in the Determine Filetype selector (Don't use By extension, because that creates some other *.rgb format) - or save as foo.sgi and then rename to foo.rgb When asked for the Compression Type, choose Aggressive RLE (Not supported by SGI). (This *is* supported by SGI, it's in SGI's own SGI image format spec. This compression type is supported by GIMP, KDE, ImageMagick, Blender, plib, ... and is the smallest that GIMP can write. (Could be made smaller by other programs. Just ask. :-) * any graphics program. Save to any format. But then convert to SGI using ImageMagick's convert: $ convert foo.jpeg sgi:foo.rgb convert seems to use (non-aggressive) RLE by default. If not, use the -compress RLE option. $ convert foo.jpeg -compress RLE sgi:foo.rgb m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d Yes, I remember this, but I can't seem to find it in the archives. How does one strip out alpha channels again? Josh ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: Help... aircraft texture
* Josh Babcock -- Saturday 04 June 2005 19:14: Melchior FRANZ wrote: $ convert foo.jpeg -compress RLE sgi:foo.rgb How does one strip out alpha channels again? Don't know with convert, although I would be surprised if it weren't able to. I use KDE for that. You can load the image in kolourpaint and save it again, which makes some textures a lot smaller. I've got an external program (compilable under KDE only [1]) that does this from the command line (and even compress a little more). Doesn't look like you are a KDE guy, though. :-) m. [1] http://members.aon.at/mfranz/rle.tar.gz [5.5 kB] $ make rle Usage: rle [--description string] file(s) $ ./rle foo.jpg bar.png ... creates foo.rgb and bar.rgb ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: Help... aircraft texture
* Sam Heyman -- Friday 03 June 2005 02:46: How does one create a new texture for a .ac model? Which programs are best suited? Textures need to be in the SGI image format with size 2^n * 2^m. Often they are 256*256, 512*512, 1024*1024, but 128*1024 does work, too. They are in SGI format, which uses different extensions: *.rgb, *.rgba, *.sgi, *.bw, *.al. The extensions are only hints for the user. There's no formal difference between *.rgb and *.rgba. People often call that format RGB format. Either use: * gimp: - save as foo.rgb and select SGI in the Determine Filetype selector (Don't use By extension, because that creates some other *.rgb format) - or save as foo.sgi and then rename to foo.rgb * any graphics program. Save to any format. But then convert to SGI using ImageMagick's convert: $ convert foo.jpeg sgi:foo.rgb * blender: these are only drafts and have to be finished in gimp etc. but you can create very useful object outlines, and even draw directly on the texture while it is applied to the object! It'll save to TGA (Targa) format and you'd have to convert that to SGI again. * KDE's kolourpaint does write SGI images, too, just like any other KDE program that can write images. m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: Help... aircraft texture
* Melchior FRANZ -- Friday 03 June 2005 08:12: * gimp: - save as foo.rgb and select SGI in the Determine Filetype selector (Don't use By extension, because that creates some other *.rgb format) - or save as foo.sgi and then rename to foo.rgb When asked for the Compression Type, choose Aggressive RLE (Not supported by SGI). (This *is* supported by SGI, it's in SGI's own SGI image format spec. This compression type is supported by GIMP, KDE, ImageMagick, Blender, plib, ... and is the smallest that GIMP can write. (Could be made smaller by other programs. Just ask. :-) * any graphics program. Save to any format. But then convert to SGI using ImageMagick's convert: $ convert foo.jpeg sgi:foo.rgb convert seems to use (non-aggressive) RLE by default. If not, use the -compress RLE option. $ convert foo.jpeg -compress RLE sgi:foo.rgb m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: Help... aircraft texture
On Fri, 3 Jun 2005 11:54:48 +0200, Melchior wrote in message [EMAIL PROTECTED]: When asked for the Compression Type, choose Aggressive RLE (Not supported by SGI). (This *is* supported by SGI, it's in SGI's own SGI image format spec. This compression type is supported by GIMP, KDE, ImageMagick, Blender, plib, ... and is the smallest that GIMP can write. (Could be made smaller by other programs. Just ask. :-) ..hey, what happened to RTFM? ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] for help
Hi all: anyone can give me some hint how can I get the data out of flightgear, I am interested in the data speed in 3D and latitude, longtitude, altitude. I am working in windows 2000, Which kinds of steps do i need to finish. I very appreicate your help _ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] for help
Citeren yue xianf [EMAIL PROTECTED]: Hi all: anyone can give me some hint how can I get the data out of flightgear, I am interested in the data speed in 3D and latitude, longtitude, altitude. I am working in windows 2000, Which kinds of steps do i need to finish. I very appreicate your help docs-mini/README.IO gives you a description of what is possible. Steven ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: Help with B-29
* Josh Babcock -- Monday 14 March 2005 03:53: OK, so I've been slowly working on this: http://home.comcast.net/~jrbabcock/superfort/ for quite some time now. Very impressive. Looks like one of my new favorites. The cockpit looks great. Damn, I need VR-goggles ... Don't let us wait too long! m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] STL help requested
On Fri, Feb 04, 2005 at 11:37:54PM +0100, Erik Hofman wrote: You could use qsort to sort the map just prior to using it: No you cannot, neither is this necessary. std::map is always maintained in sorted order. For this it uses the comparision function std::less or the one given in the template argument. See Christian Mayer's mail for details. I recommend Nicolai Josuttis' book: The C++ standard library. A tutorial and reference. He also mentions another technique which could be used to achive the desired behaviour: Defining your own char_traits char class. But IMO this is a bit awkward. Cheers -Gerhard -- Gerhard Wesp o o Tel.: +41 (0) 43 5347636 Bachtobelstrasse 56 | http://www.cosy.sbg.ac.at/~gwesp/ CH-8045 Zuerich \_/ See homepage for email address! ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] STL help requested
bool operator()( const string x, const string y) const { return your ordering; } Where your ordering can be written as std::lexicographical_compare ( x.begin() , x.end() , y.begin() , y.end() , ICAOcode_char_lt() ) where ICAOcode_char_lt implements the ``less than'' relation for the individual characters for your ICAO codes: struct ICAOcode_char_lt { bool operator()( char const x , char const y ) const { // Numbers come after letters: if( std::isalpha( x ) std::isdigit( y ) ) { return true ; } // Upper-case only comparison: return std::toupper( x ) std::toupper( y ) ; } } ; (hope this relation is transitive---please check!) Cheers -Gerhard -- Gerhard Wesp o o Tel.: +41 (0) 43 5347636 Bachtobelstrasse 56 | http://www.cosy.sbg.ac.at/~gwesp/ CH-8045 Zuerich \_/ See homepage for email address! ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] STL help requested
Christian Mayer writes: The C++ Programming language 3rd ed. tells me: Basically you've got 2 options: 1 - create a class with the operator class IACOcode { string the_code; } bool operator( const IACOcode a, const IACOcode b ) { return your ordering; } mapIACOcode, ARP* apt_map; 2 - create a custom sort order class IACOcode_compare { public: bool operator()( const string x, const string y) const { return your ordering; } } mapstring, ARP*, IACOcode_compare apt_map; Then you'll automatically get the desired result with your described lookup. Thanks to everyone who replied. I can see how to do it now, but unfortuanately it's now been complicated by the fact that the GPS unit appears to sometimes consider letters before numbers (forward prediction of airports), but sometime consider numbers before letters (scanning through the waypoint lists). It seems that associative containers need the comparison operator specified at creation (for good reason when I think about it) so I guess I'll just carry on with my hack to avoid storing the data in memory twice. Cheers - Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] STL help requested
When you write your case-insensitive compare function '0-9' are ascii 48-57 'a-z' are ascii 97-172 'A-Z' are ascii 65-90 by masking off the 32 bit, you make all letters upper case while moving the numbers to the range 16-25. Now you want the numbers to come after the letters, so you could toggle the 64 bit and get: '0-9' = 80-89 'A-Z' = 1-26 'a-z' = 1-26 So if c is an ascii character, x = ((c ~32)^64) would be a value that compares with the properties you seek. You'll still need to write a function to compare strings while using this character mapping. Hope it helps, Paul ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] STL help requested
Hi folks, I've run into a tricky problem when using stl map, and am hoping someone might be able to point me on the right direction. I have a map of airports, indexed by string, which is the ICAO code: mapstring, ARP* apt_map; Now, I want to emulate the 'search ahead' function of GPS code entry, so that, for instance, entering KC will cause KCAD to be displayed - the first airport in the database starting with KC. To do this I use the lower_bound function, for both KC and KD. If the returned iterators don't match, then there is a valid match for KC. mapstring, ARP*::iterator it1, it2; it1 = apt_map.lower_bound(KC); it2 = apt_map.lower_bound(KD); return(it1 == it2 ? NULL : it1-second); So far, so good. Now, the problem is that the KLN89 (and probably most/all GPS units) regards A-Z as coming before 0-9, whereas the standard string compare function regards 0-9 as coming before A-Z. So in this instance I might get KC52 displayed instead of KCAD (there isn't really a KC52, but there are many examples outside the US where this bites). Now, I can get round this by using a comparison of lower_bound tests for KC, KCA and KD, and it works. Unfortunately I then have to check for non-alpha chars down to the end of the returned string, and re-test any with 'A' substituted in place. It's effective, but really ugly! I had to think quite hard about code I only wrote a week ago to compose the last sentence, and that's always a bad sign. What I'm sure I ought to be able to do is to define a custom comparison operator that performs a string comparison where numbers are considered to come after letters, and for good measure to do a case-insensitive match on the letters. I want to be able to do something like: it1 = apt_map.lower_bound(KC, gps_less); with all the ugly bits tucked away in gps_less which I can get working and them forget about. Unfortunately, I can't find any good example in any of my books to do this, nor on the internet, and everything I try is giving me swathes of typical gruesome-to-mentally-parse stl error messages. If anyone has an example of how to do this, or any pointers to one, I'd be most grateful. Cheers - Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] STL help requested
David Luff wrote: Hi folks, I've run into a tricky problem when using stl map, and am hoping someone might be able to point me on the right direction. I have a map of airports, indexed by string, which is the ICAO code: mapstring, ARP* apt_map; Now, I want to emulate the 'search ahead' function of GPS code entry, so that, for instance, entering KC will cause KCAD to be displayed - the first airport in the database starting with KC. To do this I use the lower_bound function, for both KC and KD. If the returned iterators don't match, then there is a valid match for KC. mapstring, ARP*::iterator it1, it2; it1 = apt_map.lower_bound(KC); it2 = apt_map.lower_bound(KD); return(it1 == it2 ? NULL : it1-second); So far, so good. Now, the problem is that the KLN89 (and probably most/all GPS units) regards A-Z as coming before 0-9, whereas the standard string compare function regards 0-9 as coming before A-Z. So in this instance I might get KC52 displayed instead of KCAD (there isn't really a KC52, but there are many examples outside the US where this bites). You could use qsort to sort the map just prior to using it: http://www.cplusplus.com/ref/cstdlib/qsort.html It requires a function that returns 0, 0 or 0 for every sort operation, so you can define the sorting algorithm yourself. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] STL help requested
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 David Luff schrieb: Hi folks, I've run into a tricky problem when using stl map, and am hoping someone might be able to point me on the right direction. I have a map of airports, indexed by string, which is the ICAO code: mapstring, ARP* apt_map; Now, I want to emulate the 'search ahead' function of GPS code entry, so that, for instance, entering KC will cause KCAD to be displayed - the first airport in the database starting with KC. To do this I use the lower_bound function, for both KC and KD. If the returned iterators don't match, then there is a valid match for KC. mapstring, ARP*::iterator it1, it2; it1 = apt_map.lower_bound(KC); it2 = apt_map.lower_bound(KD); return(it1 == it2 ? NULL : it1-second); So far, so good. Now, the problem is that the KLN89 (and probably most/all GPS units) regards A-Z as coming before 0-9, whereas the standard string compare function regards 0-9 as coming before A-Z. So in this instance I might get KC52 displayed instead of KCAD (there isn't really a KC52, but there are many examples outside the US where this bites). Now, I can get round this by using a comparison of lower_bound tests for KC, KCA and KD, and it works. Unfortunately I then have to check for non-alpha chars down to the end of the returned string, and re-test any with 'A' substituted in place. It's effective, but really ugly! I had to think quite hard about code I only wrote a week ago to compose the last sentence, and that's always a bad sign. What I'm sure I ought to be able to do is to define a custom comparison operator that performs a string comparison where numbers are considered to come after letters, and for good measure to do a case-insensitive match on the letters. I want to be able to do something like: it1 = apt_map.lower_bound(KC, gps_less); with all the ugly bits tucked away in gps_less which I can get working and them forget about. Unfortunately, I can't find any good example in any of my books to do this, nor on the internet, and everything I try is giving me swathes of typical gruesome-to-mentally-parse stl error messages. If anyone has an example of how to do this, or any pointers to one, I'd be most grateful. The C++ Programming language 3rd ed. tells me: Basically you've got 2 options: 1 - create a class with the operator class IACOcode { string the_code; } bool operator( const IACOcode a, const IACOcode b ) { return your ordering; } mapIACOcode, ARP* apt_map; 2 - create a custom sort order class IACOcode_compare { public: bool operator()( const string x, const string y) const { return your ordering; } } mapstring, ARP*, IACOcode_compare apt_map; Then you'll automatically get the desired result with your described lookup. CU, Christian -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.0 (MingW32) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFCBAAwlhWtxOxWNFcRAvoUAKCQmu/HJmzAQ6OZCLwCPJXoNLalPQCfSKB3 TBEVeGwmDCjOwegYbvbj8AQ= =mohP -END PGP SIGNATURE- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] RE: Help 3D model about FlightGear.
Hi All If John is using AC3D 4.0 then there is a problem using those models in FG.There is a crease statement that FG/Plib can't handle.So to get around the problem you either have to text edit all reference to the crease statement in the AC3D file (tedious) or build the model using AC3D 3.6 or earlier.I have gone back to building the models in 3.6. This is another problem that needs a reasonably quick solution. As we use AC3D as our main 3D modeller and the fact that AC3D 3.6 will disappear we need to address the issue and get FG/plib to run with AC3D 4.0 or later. Or use another modeller.Having shelled out for AC3D you can see I would not be in favor of this last suggestion. Cheers Innis Ampere K. Hardraade writes Hello John, It will help if you tell us what error message you saw when FlightGear stops. Chances are that the animation script file couldn't find the object it was looking for in your mesh file. But like I've said, it will help if we know what the error is. Regards, Ampere On July 17, 2004 10:58 pm, Jon Berndt wrote: Hi, John: This is a question for the FlightGear mailing list. I will forward this there. Jon -Original Message- From: ¾´ ºã [mailto:[EMAIL PROTECTED] Sent: Friday, July 16, 2004 9:50 PM To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Subject: Help 3D model about FlightGear. Dear Sir: Hello. I am a new user of FlightGear, and there are some problems when I use it. I have downloaded and used the software ¡®FlightGear¡¯(0.9.4) for windows. The 3D model files in FlightGear are files with suffix ¡®ac¡¯. I want to draw a 3D model by myself, and I have downloaded the software ¡®AC3D¡¯ from www.ac3d.org (I haven¡¯t buy the license). The problem is that, the 3D model built by AC3D can not be used in FlightGear. There are the steps I have done next: 1.Draw my own 3D model with the software AC3D and name it as ¡®ufo.ac¡¯. 2.Replace the old file ¡®ufo.ac¡¯(in C:\FlightGear\data\Aircraft\ufo\Models) by that new ¡®ufo.ac¡¯ which I drew before. 3.Execute ¡®FlightGear launcher¡¯. After that, when I select the UFO model in the interface ¡®Select an aircraft¡¯, the wrong would appear: the FlightGear would stop. There are some questions I want to ask: 1.Why can¡¯t I use the new 3D model? 2.If I buy the AC3D license, could the 3D model built by AC3D be used in FlightGear? 3.Are there some other ways to make 3D model with suffix ¡®ac¡¯? If there are, which software should I use? 4.Are the steps I have done alright? I beg you some advice. Thank you. Best wishes, john 2004.7.17 _ ÓëÁª»úµÄÅóÓѽøÐн»Á÷£¬ÇëʹÓà MSN Messenger: http://messenger.msn.com/cn ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Play Love Hunt to win a $9000 holiday and find love! http://mobilecentral.ninemsn.com.au/mclovehunt/lovehunt.aspx ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] RE: Help 3D model about FlightGear.
Innis Cunningham wrote: Hi All If John is using AC3D 4.0 then there is a problem using those models in FG.There is a crease statement that FG/Plib can't handle.So to get around the problem you either have to text edit all reference to the crease statement in the AC3D file (tedious) or build the model using AC3D 3.6 or earlier.I have gone back to building the models in 3.6. You could easily automatize these steps with one or two shell commands, but if the current workaround is to simply remove all references to crease, then how about simply accepting the crease statement programmatically but ignore it during execution ? This shouldn't be too much of a change ?! And that way one would at least have a hard-coded workaround, so no new problems with that issue and everybody could keep using AC3D. In the meanwhile the thing might be noteworthy within the FlightGear docs, though. - Boris ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] RE: Help 3D model about FlightGear.
Hi, John: This is a question for the FlightGear mailing list. I will forward this there. Jon -Original Message- From: [mailto:[EMAIL PROTECTED] Sent: Friday, July 16, 2004 9:50 PM To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Subject: Help 3D model about FlightGear. Dear Sir: Hello. I am a new user of FlightGear, and there are some problems when I use it. I have downloaded and used the software FlightGear(0.9.4) for windows. The 3D model files in FlightGear are files with suffix ac. I want to draw a 3D model by myself, and I have downloaded the software AC3D from www.ac3d.org (I havent buy the license). The problem is that, the 3D model built by AC3D can not be used in FlightGear. There are the steps I have done next: 1.Draw my own 3D model with the software AC3D and name it as ufo.ac. 2.Replace the old file ufo.ac(in C:\FlightGear\data\Aircraft\ufo\Models) by that new ufo.ac which I drew before. 3.Execute FlightGear launcher. After that, when I select the UFO model in the interface Select an aircraft, the wrong would appear: the FlightGear would stop. There are some questions I want to ask: 1.Why cant I use the new 3D model? 2.If I buy the AC3D license, could the 3D model built by AC3D be used in FlightGear? 3.Are there some other ways to make 3D model with suffix ac? If there are, which software should I use? 4.Are the steps I have done alright? I beg you some advice. Thank you. Best wishes, john 2004.7.17 _ MSN Messenger: http://messenger.msn.com/cn ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] RE: Help 3D model about FlightGear.
Hello John, It will help if you tell us what error message you saw when FlightGear stops. Chances are that the animation script file couldn't find the object it was looking for in your mesh file. But like I've said, it will help if we know what the error is. Regards, Ampere On July 17, 2004 10:58 pm, Jon Berndt wrote: Hi, John: This is a question for the FlightGear mailing list. I will forward this there. Jon -Original Message- From: [mailto:[EMAIL PROTECTED] Sent: Friday, July 16, 2004 9:50 PM To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Subject: Help 3D model about FlightGear. Dear Sir: Hello. I am a new user of FlightGear, and there are some problems when I use it. I have downloaded and used the software FlightGear(0.9.4) for windows. The 3D model files in FlightGear are files with suffix ac. I want to draw a 3D model by myself, and I have downloaded the software AC3D from www.ac3d.org (I havent buy the license). The problem is that, the 3D model built by AC3D can not be used in FlightGear. There are the steps I have done next: 1.Draw my own 3D model with the software AC3D and name it as ufo.ac. 2.Replace the old file ufo.ac(in C:\FlightGear\data\Aircraft\ufo\Models) by that new ufo.ac which I drew before. 3.Execute FlightGear launcher. After that, when I select the UFO model in the interface Select an aircraft, the wrong would appear: the FlightGear would stop. There are some questions I want to ask: 1.Why cant I use the new 3D model? 2.If I buy the AC3D license, could the 3D model built by AC3D be used in FlightGear? 3.Are there some other ways to make 3D model with suffix ac? If there are, which software should I use? 4.Are the steps I have done alright? I beg you some advice. Thank you. Best wishes, john 2004.7.17 _ MSN Messenger: http://messenger.msn.com/cn ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] PLEASE HELP - compiling SimGear
I'm trying to compile SimGear. When the make hits the clouds3d directory I get a screen full of errors that tell me that various symbols are being redeclared as different kind of symbol, all of them in extgl.c. All the errors refer to symbols in gl.h: glBlendColor, glBlendEquation, glDrawRangeElements, etc - there are a lot of them. Can SOMEONE tell me why this is happening? The env: cygwin, rebuilt earlier today using the latest components (including GLUT 3.7.6) gcc 3.3.1 SimGear was checked out from CVS at about 5pm plib 1.8.3 zlib 1.2.1 Thanks for your help. -j ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Re: Help\Advice for cvs update
* Seamus Thomas Carroll -- Saturday 21 February 2004 00:58: Every once and a while I update my cvs checkout. I have begun to notice that a cvs update -d -P does not merge my modified file with the checked out file. A conflict is not reported because the cvs update only presents an M. ie: cvs update: Updating . M fg_commands.cxx try $ cvs status fg_commands.cxx and if it doesn't return (none) for each 'Sticky' entry, then make $ cvs up -A At one point I deleted some hidden files of the form .#* which must be the root of my problem. No. These are created if something *is* merged in. m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Testing help wanted (please!)
On 1/20/04 at 9:04 PM Erik Hofman wrote: I've set up the AIModel code the publish it's internals just like a real FDM (but only the ones that are available) and told the aircraft loader routine to use /sim/ai/model[] as it property root. I think something similar would be a good thing for your code also. Yes, I'll have to make it play nice with the rest of FlightGear at some point. There's a way to go just writing the core though - in particular getting ai aircraft to improve in-air spacing with the user and other ai aircraft. BTW. I'll test the code, but probably not until tomorrow. Thanks! Cheers - Dave ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Testing help wanted (please!)
David Luff wrote: On 1/20/04 at 9:04 PM Erik Hofman wrote: I've set up the AIModel code the publish it's internals just like a real FDM (but only the ones that are available) and told the aircraft loader routine to use /sim/ai/model[] as it property root. I think something similar would be a good thing for your code also. Yes, I'll have to make it play nice with the rest of FlightGear at some point. There's a way to go just writing the core though - in particular getting ai aircraft to improve in-air spacing with the user and other ai aircraft. BTW. I'll test the code, but probably not until tomorrow. Just to let you know, I saw nothing odd with that particular piece of code, and got it working (at least) three times today. Maybe something is fishy with gcc/libstdc etc.? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Testing help wanted (please!)
Hi all, I'd be very grateful if one or two of you could download and test my latest ATC/AI patches before I commit them, since I'm not entirely convinced I've got all the possible crashes out of them yet. The patches are at http://www.nottingham.ac.uk/~eazdluf/ATCPatches040119.tar.gz Do a make clean in the ATC directory of a reasonably up to date cvs checkout, and then unroll the tar file there (in the ATC dir) - it replaces Makefile.am and all the source files, plus a couple extras. The patches add random VFR GA traffic at towered airports, with the exeception of very major one's such as KSFO. User communication with tower when inbound is possible by tuning to the correct frequency, and pressing the ' key. In general, one first contacts the tower for a VFR arrival about 6 - 10 miles out. As regards the crashes, at one point I was getting an inexpicible crash right at startup, which gdb indicated was from sgLoad3dModel called from AIMgr::init. I can't understand why it would crash there, and it only happened on Linux, and from one CVS tree. I'd be interested in whether anyone else gets it. Other than that, I *think* I've got all the common crashes out whilst actually running, but if folk could give it a good work out under gdb and report any crash bt's that would be much appreciated! And finally - some indication of the effect on framerates that folk get on various equipment would be interesting. There might be some scope for more aggressive LOD on the models I've used (the yellowish dpm cessna and the white pa28-161), the wheel's aren't LODed I don't think for example. TIA Cheers - Dave ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Testing help wanted (please!)
David Luff wrote: Hi all, I'd be very grateful if one or two of you could download and test my latest ATC/AI patches before I commit them, since I'm not entirely convinced I've got all the possible crashes out of them yet. As regards the crashes, at one point I was getting an inexpicible crash right at startup, which gdb indicated was from sgLoad3dModel called from AIMgr::init. I can't understand why it would crash there, and it only happened on Linux, and from one CVS tree. I'd be interested in whether anyone else gets it. Could this be a DOS line ending issue for the particular aircraft (or perhaps and XML formatting problem)? And finally - some indication of the effect on framerates that folk get on various equipment would be interesting. There might be some scope for more aggressive LOD on the models I've used (the yellowish dpm cessna and the white pa28-161), the wheel's aren't LODed I don't think for example. I've set up the AIModel code the publish it's internals just like a real FDM (but only the ones that are available) and told the aircraft loader routine to use /sim/ai/model[] as it property root. I think something similar would be a good thing for your code also. Erik BTW. I'll test the code, but probably not until tomorrow. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Re: Help creating a new model
* Luca Masera -- Tuesday 13 January 2004 09:43: I don't use BMP textures, FlightGear can't load them... (I think so because reading the documentation I've found that could be used only the .rgb textures). FlightGear can load anything that plib can, including BMP, PNG, ... I'm actually considering to use PNG for the bo105, because RGB wastes a lot of space. The question is, however, if plib can be compiled on every platform to support PNG? Is libpng or an equivalent available everywhere? m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Help creating a new model
I am probably WAY too late, but FWIW, you can buy a Bo105 plan here: http://www.airpictorial.com/acatalog/Online_Shop_Germany_14.html Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Re: Help creating a new model
* Wolfram Kuss -- Tuesday 13 January 2004 21:37: I am probably WAY too late, but FWIW, you can buy a Bo105 plan here: http://www.airpictorial.com/acatalog/Online_Shop_Germany_14.html Not too late, but online buying typically involves a credit card. I don't have one. :-) m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Re: Help please!
* Sarel Theron -- Sunday 09 November 2003 06:59: On Fri, 2003-11-07 at 23:14, Melchior FRANZ wrote: * Sarel Theron [EMAIL PROTECTED] wrote: slDSP: write: Resource temporaliry unavailable [...] Or use a recent version of plib/SimGear/FlightGear (if you don't already). There was a bug in plib that could cause this together with certain sound chips/alsa drivers under Linux. I have downloaded the latest stable release of plib(plib-1.6.0) Sorry, this should have been: use the plib version from CVS. The changes that I'm referring to weren't published in an official release yet. They'll be in the next release. I run configure it can't find the GLU working directory. When I run ./configure --without-glut it can't find the OpenGL header file. Because they aren't installed? You should install these: mesaglut The Mesa Glut library mesaglu SGI's sample implementation of the GLU library mesaglu-devel Development package for mesaglu (GLU library) mesaglut-devel Development package for mesaglut (glut library) mesa-devel Development package for mesasoft (GL library) m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aide.....Help!
Frederic Bouvier [EMAIL PROTECTED] wrote: Tu peux télécharger les sources et les compiler toi-même si le coeur t'en dit ;-) C'est ce que je fais lorsqu'il m'arrive de booter sous Linux. Il y'a un manuel - le Installation and Getting Started. Ce n'est pas actuel avec la derniere revision de FlightGear mais ca suffit pour compiler on Linux, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aide.....Help!
On Sun, 26 Oct 2003 19:32:35 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: JENTILE Jean-Paul wrote: Bonjour, Je veux télécharger la dernière version de FlightGear, je suis sous Mandrake 9. Je ne trouve pas mon bonheur dans la liste. Quelle version dois-je télécharger? A ma connaissance, la dernière version de FG, la 0.9.3, qui a à peine deux jours, n'a pas encore été packagée pour Mandrake. J'ignore d'ailleurs qui en est le mainteneur. Tu peux télécharger les sources et les compiler toi-même si le coeur t'en dit ;-) C'est ce que je fais lorsqu'il m'arrive de booter sous Linux. -Fred In English: Jean-Paul is asking for the 0.9.3 Mandrake package. I replied to him that, to my knowledge, Mandrake package is not ready yet, and I don't know who is doing that usually. I also suggest him to compile the source if he want. ..there is _also_ http://www.google.com/language_tools?hl=en ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Aide.....Help!
Bonjour, Je veux télécharger la dernière version de FlightGear, je suis sous Mandrake 9. Je ne trouve pas mon bonheur dans la liste. Quelle version dois-je télécharger? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aide.....Help!
JENTILE Jean-Paul wrote: Bonjour, Je veux télécharger la dernière version de FlightGear, je suis sous Mandrake 9. Je ne trouve pas mon bonheur dans la liste. Quelle version dois-je télécharger? A ma connaissance, la dernière version de FG, la 0.9.3, qui a à peine deux jours, n'a pas encore été packagée pour Mandrake. J'ignore d'ailleurs qui en est le mainteneur. Tu peux télécharger les sources et les compiler toi-même si le coeur t'en dit ;-) C'est ce que je fais lorsqu'il m'arrive de booter sous Linux. -Fred In English: Jean-Paul is asking for the 0.9.3 Mandrake package. I replied to him that, to my knowledge, Mandrake package is not ready yet, and I don't know who is doing that usually. I also suggest him to compile the source if he want. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] [Fwd: help]
Erik Hofman writes: Norman Vine wrote: Erik Hofman writes: Tests have shown that in-lining code doesn't make a huge difference (actually the code might become slower ...) but it decreased the executable tremendously. IMO the jury is still out on this :-) Compiling with minimal inlining *will* decrease compile times and IIRC was the prime motivator for those making the argument that inlining doesn't do any good. statistics-like-code-can-be-tweaked-to-prove-anything'ly yr's True. But given that there was no noticeable effect I guess we're safe. Unless someone literally follows your advice and removes all the inlined code that we currently have :-) Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] [Fwd: help]
Norman Vine wrote: Unless someone literally follows your advice and removes all the inlined code that we currently have :-) Now, that would be a waste of precious time :-) Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] [Fwd: help]
Erik Hofman wrote: Hi I have the following questions about FlightGear-0.9.2. Could you please help me to post the following information to the development group? The questions are as follows: In FlightGear-0.9.2, the file size of fgfs.exe I download from website is 2,656 KB, but the size of the same file became 46,414 KB when I compiled the source code with the Cygwin compiler under Windows 2000. Could someone tell me how to optimize the compiling process? Could someone tell how to compile the FlightGear source code to the MS Windows binary version with the Cygwin compiler? This looks like it is bloated with debug info, and maybe a case of including static libraries where dynamic libraries are available. I was just realized there is another issue. Most developers compile without in-lining any code. Tests have shown that in-lining code doesn't make a huge difference (actually the code might become slower ...) but it decreased the executable tremendously. Try disabling in-lining during compile time. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] [Fwd: help]
Erik Hofman writes: Tests have shown that in-lining code doesn't make a huge difference (actually the code might become slower ...) but it decreased the executable tremendously. IMO the jury is still out on this :-) Compiling with minimal inlining *will* decrease compile times and IIRC was the prime motivator for those making the argument that inlining doesn't do any good. statistics-like-code-can-be-tweaked-to-prove-anything'ly yr's Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] [Fwd: help]
Norman Vine wrote: Erik Hofman writes: Tests have shown that in-lining code doesn't make a huge difference (actually the code might become slower ...) but it decreased the executable tremendously. IMO the jury is still out on this :-) Compiling with minimal inlining *will* decrease compile times and IIRC was the prime motivator for those making the argument that inlining doesn't do any good. statistics-like-code-can-be-tweaked-to-prove-anything'ly yr's True. But given that there was no noticeable effect I guess we're safe. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] [Fwd: help]
Fwd. for list non-member, please include in any replies. Original Message Subject:help Date: Tue, 16 Sep 2003 13:49:30 -0400 From: Dai, Chengbi [EMAIL PROTECTED] To: '[EMAIL PROTECTED]' [EMAIL PROTECTED] Hi I have the following questions about FlightGear-0.9.2. Could you please help me to post the following information to the development group? The questions are as follows: In FlightGear-0.9.2, the file size of fgfs.exe I download from website is 2,656 KB, but the size of the same file became 46,414 KB when I compiled the source code with the Cygwin compiler under Windows 2000. Could someone tell me how to optimize the compiling process? Could someone tell how to compile the FlightGear source code to the MS Windows binary version with the Cygwin compiler? Thanks for help Chengbi Dai Chengbi Dai E-Mail: [EMAIL PROTECTED] Institute for Aerospace Research National Research Council U-61, 1200 Montreal Road, Ottawa, ON K1A 0R6 Government of Canada -- Bill Earnest [EMAIL PROTECTED] Linux Powered Allentown, PA, USA Computers, like air conditioners, work poorly with Windows open. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] [Fwd: help]
Hi I have the following questions about FlightGear-0.9.2. Could you please help me to post the following information to the development group? The questions are as follows: In FlightGear-0.9.2, the file size of fgfs.exe I download from website is 2,656 KB, but the size of the same file became 46,414 KB when I compiled the source code with the Cygwin compiler under Windows 2000. Could someone tell me how to optimize the compiling process? Could someone tell how to compile the FlightGear source code to the MS Windows binary version with the Cygwin compiler? This looks like it is bloated with debug info, and maybe a case of including static libraries where dynamic libraries are available. Try running: strip -s fgfs and could you provide the output of: ldd fgfs Regards, Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightRecorder Help needed!!!
Am Fre, 2003-08-15 um 16.13 schrieb Erik Hofman: Carsten Hoefer wrote: Hi, I tried to write a small program to plot various flight information. For example height vs. time, speed vs. time, etc Unfortunately I am a programing novice. That's why I need your help now! The basic program works now (You will find the code at: http://home.t-online.de/home/carsten.hoefer). But for the next steps I got some questions: 1. My intention is, to read the nesseccary data from Curt's Replay function, because every information I need should be saved there already. I checked the code, but still do not know how I may access the data (flight time, height, speed, etc). At the moment I'm reading some test data from an ascii test file, but how do I read the 'real' replay data? The data is gathered in FlightGear/src/Network/native_ctrls.cxx (gather the data is done in FGProps2NetCtrls and putting data back is done in FGNetCtrls2Props). The replay system uses this exact data. If we can get a list of properties that are needed for replay functionality it might be easier to update the generic protocol to not just be able to output any data but also be able to read that data back. That would allow for a replay system that can sent data over the network, serial port and use files to store a flight ... See FlightGear/src/Network/generic.cxx and generic.hxx and FlightGear/data/Protocols. Thanks Erik. I will have a look at these files. At the moment I'm plotting agl, msl, speed, travelled distance versus time or travelled distance (if I would get the data;-)). With the difference between agl and msl it should also be possible to add a ground profile to the msl vs. time or distance. Carsten ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightRecorder Help needed!!!
Carsten Hoefer wrote: Thanks Erik. I will have a look at these files. At the moment I'm plotting agl, msl, speed, travelled distance versus time or travelled distance (if I would get the data;-)). With the difference between agl and msl it should also be possible to add a ground profile to the msl vs. time or distance. You can output that quite easily by defining your own protocol configuration file in FlightGear/data/Protocols. You can even define how the output would look like, provided it is ASCII only. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightRecorder Help needed!!!
But so far as I understand it, Network/native_ctrls.cxx only accesses current data in order to send it to the network. Is this correct? I may use this data, but then I have to file all nesseccary information. This would be a way if I would continue with a separate program. I personally don't like having a lot of standalone programs, so my idea is, to have the functionallity as a menue option. This would also gives me the oportunity to access Curt's replay data. Therefore first I need to know, how to implement my functions to FlightGear main program Carsten Am Sam, 2003-08-16 um 15.58 schrieb Erik Hofman: Carsten Hoefer wrote: Thanks Erik. I will have a look at these files. At the moment I'm plotting agl, msl, speed, travelled distance versus time or travelled distance (if I would get the data;-)). With the difference between agl and msl it should also be possible to add a ground profile to the msl vs. time or distance. You can output that quite easily by defining your own protocol configuration file in FlightGear/data/Protocols. You can even define how the output would look like, provided it is ASCII only. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] FlightRecorder Help needed!!!
Hi, I tried to write a small program to plot various flight information. For example height vs. time, speed vs. time, etc Unfortunately I am a programing novice. That's why I need your help now! The basic program works now (You will find the code at: http://home.t-online.de/home/carsten.hoefer). But for the next steps I got some questions: 1. My intention is, to read the nesseccary data from Curt's Replay function, because every information I need should be saved there already. I checked the code, but still do not know how I may access the data (flight time, height, speed, etc). At the moment I'm reading some test data from an ascii test file, but how do I read the 'real' replay data?? 2. At the moment my program is a standalone program, because I do not know to to add my lines to FlightGear. How will I append the program to the main flight gear program??? 3. How can I write characters or words using OpenGL. I need this to write names and numers at the curves and axes. Thanks for any help. Comemnts are also appreciated!;-) Carsten ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightRecorder Help needed!!!
Carsten Hoefer wrote: Hi, I tried to write a small program to plot various flight information. For example height vs. time, speed vs. time, etc Unfortunately I am a programing novice. That's why I need your help now! The basic program works now (You will find the code at: http://home.t-online.de/home/carsten.hoefer). But for the next steps I got some questions: 1. My intention is, to read the nesseccary data from Curt's Replay function, because every information I need should be saved there already. I checked the code, but still do not know how I may access the data (flight time, height, speed, etc). At the moment I'm reading some test data from an ascii test file, but how do I read the 'real' replay data? The data is gathered in FlightGear/src/Network/native_ctrls.cxx (gather the data is done in FGProps2NetCtrls and putting data back is done in FGNetCtrls2Props). The replay system uses this exact data. If we can get a list of properties that are needed for replay functionality it might be easier to update the generic protocol to not just be able to output any data but also be able to read that data back. That would allow for a replay system that can sent data over the network, serial port and use files to store a flight ... See FlightGear/src/Network/generic.cxx and generic.hxx and FlightGear/data/Protocols. 2. At the moment my program is a standalone program, because I do not know to to add my lines to FlightGear. How will I append the program to the main flight gear program??? 3. How can I write characters or words using OpenGL. I need this to write names and numers at the curves and axes. That's a bit difficult. You might want to take a look at FlightGear/src/Cockpit/hud_lbl.cxx and may even use that to draw the characters I guess. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightRecorder Help needed!!!
On Fri, Aug 15, 2003 at 03:42:58PM +0200, Carsten Hoefer wrote: Hi, I tried to write a small program to plot various flight information. For example height vs. time, speed vs. time, etc Unfortunately I am a programing novice. That's why I need your help now! A couple of weeks ago I programmed something similar. Its written using the wxWindows toolkit and it uses the CSV logging feature of fgfs. Since I hacked it together in a few hours, its not advanced or pretty and it does not have scaling, labeling of axes, tickmarks or any other nice things. If someone wants to take a look at it email me. Manuel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightRecorder Help needed!!!
Manuel Bessler wrote: On Fri, Aug 15, 2003 at 03:42:58PM +0200, Carsten Hoefer wrote: Hi, I tried to write a small program to plot various flight information. For example height vs. time, speed vs. time, etc Unfortunately I am a programing novice. That's why I need your help now! A couple of weeks ago I programmed something similar. Its written using the wxWindows toolkit and it uses the CSV logging feature of fgfs. Since I hacked it together in a few hours, its not advanced or pretty and it does not have scaling, labeling of axes, tickmarks or any other nice things. If someone wants to take a look at it email me. Manuel I think the idea of a seperate program for replays is an excellent idea. FlightGear should/will save the replays in seperate text files anyway. Some day, when we will have a nice GUI for replay stuff in FlightGear itself, it should also be cool, to have some other external program for viewing replays and reading models/terrain form the base package. If we improve this program even further, we could add possibilty to export everything as AVI format, or a model animation (e.g. for Blender). We might also add terragen engine for rendering the terrain and raytracing for models and show then this rendered animation to MS and telling: wow, look at our new graphic engine:)). - Matevz ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Instrument help
It looks like the switch is marked CHT Select in the top part of the image. Does this aircraft have a 4 cylinder engine by any chance? Richard -Original Message- From: WillyB [mailto:[EMAIL PROTECTED] Sent: 28 July 2003 8:10 pm To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Instrument help H Ok, I'm probably confusing the switch then. I resized and enhanced the photos and have attached the new one I made from it. Is that 4 position switch for the C HT or am I totally wrong on that? Re's WillyB On Monday 28 July 2003 11:42, Alex Perry wrote: From: Matthew Law [EMAIL PROTECTED] If ther eis a switch for CHT .. would this be so you can manually adjust the temp if needed? No. Cylinder Head Temp is usually used to help you assess the health of your engine. CHT itself doesn't have a switch, it is purely a measurement. _However_ ... * Some people put EGT and CHT on the same dial and need a switch to select which output is being shown at any given time. * Like EGT, it is often useful to have a peak hold feature, in which case you need a switch to disable the peak hold. * You normally have one CHT sensor per cylinder (sometimes two), so you either need to have lots of dials, or a switch to select among them, or an electronic display to cycle through them, etc. * On a racing aircraft, I might be tempted to connect an autothrottle to the CHT (with a switch to disable it), just like a lot of acft have an autolean that operates the mixture on carburated engines. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Instrument help
On Tuesday 29 July 2003 00:42, Richard Bytheway wrote: It looks like the switch is marked CHT Select in the top part of the image. Does this aircraft have a 4 cylinder engine by any chance? Yes, it uses the Continental 0-200 (100 HP) which is 4 cylinder. From what I understand now the switch will switch between the 4 cylinders and the selected cylinder's temp will be displayed in the cht instrument. Thanks for taking a look at it :) Re's WillyB Richard -Original Message- From: WillyB [mailto:[EMAIL PROTECTED] Sent: 28 July 2003 8:10 pm To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Instrument help H Ok, I'm probably confusing the switch then. I resized and enhanced the photos and have attached the new one I made from it. Is that 4 position switch for the C HT or am I totally wrong on that? Re's WillyB On Monday 28 July 2003 11:42, Alex Perry wrote: From: Matthew Law [EMAIL PROTECTED] If ther eis a switch for CHT .. would this be so you can manually adjust the temp if needed? No. Cylinder Head Temp is usually used to help you assess the health of your engine. CHT itself doesn't have a switch, it is purely a measurement. _However_ ... * Some people put EGT and CHT on the same dial and need a switch to select which output is being shown at any given time. * Like EGT, it is often useful to have a peak hold feature, in which case you need a switch to disable the peak hold. * You normally have one CHT sensor per cylinder (sometimes two), so you either need to have lots of dials, or a switch to select among them, or an electronic display to cycle through them, etc. * On a racing aircraft, I might be tempted to connect an autothrottle to the CHT (with a switch to disable it), just like a lot of acft have an autolean that operates the mixture on carburated engines. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Instrument help
Matthew Law writes: IIRC, running lean at high power settings increases CHT. Running rich decreases it since there is more fuel to help dissipate heat. That's an OIT (Old Instructor's Tale) as far as I can tell, though I'm sure that a little heat gets carried off that way. What actually seems to control the CHT is the efficiency of combustion. The hottest CHT's come at about 50 degF rich of peak EGT (ROP), and the greatest power comes at 100 degF ROP. At peak EGT, CHT's will be already be getting cooler, and they start to drop significantly as you go lean of peak EGT (LOP). By 50 degF LOP, CHTs will have dropped nearly 20 degC -- you need to run almost 250 degF ROP to get the same result. In other worlds, 50 degF ROP is the hottest the engine will run -- either leaning or enriching the mixture from that point will make the engine run much cooler, but you have to lean only a little, while you have to enrich quite a bit to get the same effect (bringing on the joy of fouled plugs, stuck values, high fuel consumption, and lots of carbon monoxide in your exhaust). You can find a little chart in any Lycoming (or, presumably, Continental) engine manual showing how all this works -- I bought my O-320 manual on eBay for almost nothing. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Instrument help
Arnt Karlsen writes: ...except when running lean-of-peak, where leaning further, lowers CHT further. Anything lean of 50 degF rich of peak EGT will result in lower CHT. Running right at peak is already slightly cooler, though only by a few degrees. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Instrument help
Alex Perry writes: Individual cylinders have slightly more or less airflow cooling (due to the pattern of baffles in front of the firewall) and receive slightly different richness in the mixture (due to fuel injection differences, or uneven atomization after the carbureter as appropriate). For each engine (and baffle layout), the pattern of differences is generally well known and the behavior is pretty consistent across most of the fleet. After enough experience in an aircraft, many owners know which cylinder is going to be hottest for a given phase of flight and therefore can leave the switch in a single position, just changing it (eg) after climb ends. Periodically, the pilot will cycle through all the cylinders to make sure they all read as expected, as a way of detecting some imminent failures. Nowadays, a lot of people are installing inexpensive engine monitors like the EDM 700: http://www.jpinstruments.com/edm_700.html It cycles through all the information and will display whatever you want (i.e. hottest cylinder) automatically. It also keeps track of all its incoming data and allows you to download it to your computer and make charts in your spreadsheet, etc., so it's a bit like a poor-man's flight data recorder. It's also considerably cheaper than other toys like an IFR GPS or a Stormscope. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Instrument help
If ther eis a switch for CHT .. would this be so you can manually adjust the temp if needed? No. Cylinder Head Temp is usually used to help you assess the health of your engine. If it is running too hot it is likely to shorten the life of the engine. If it is running really hot then it's probably about to die very soon. IIRC, running lean at high power settings increases CHT. Running rich decreases it since there is more fuel to help dissipate heat. In the context of a racer, CHT is helpful in knowing if you can push your engine a little harder without blowing it I suppose. Then again, I might be totally wrong! Cheers, Matt. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Instrument help
From: Matthew Law [EMAIL PROTECTED] If ther eis a switch for CHT .. would this be so you can manually adjust the temp if needed? No. Cylinder Head Temp is usually used to help you assess the health of your engine. CHT itself doesn't have a switch, it is purely a measurement. _However_ ... * Some people put EGT and CHT on the same dial and need a switch to select which output is being shown at any given time. * Like EGT, it is often useful to have a peak hold feature, in which case you need a switch to disable the peak hold. * You normally have one CHT sensor per cylinder (sometimes two), so you either need to have lots of dials, or a switch to select among them, or an electronic display to cycle through them, etc. * On a racing aircraft, I might be tempted to connect an autothrottle to the CHT (with a switch to disable it), just like a lot of acft have an autolean that operates the mixture on carburated engines. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Instrument help
H Ok, I'm probably confusing the switch then. I resized and enhanced the photos and have attached the new one I made from it. Is that 4 position switch for the C HT or am I totally wrong on that? Re's WillyB On Monday 28 July 2003 11:42, Alex Perry wrote: From: Matthew Law [EMAIL PROTECTED] If ther eis a switch for CHT .. would this be so you can manually adjust the temp if needed? No. Cylinder Head Temp is usually used to help you assess the health of your engine. CHT itself doesn't have a switch, it is purely a measurement. _However_ ... * Some people put EGT and CHT on the same dial and need a switch to select which output is being shown at any given time. * Like EGT, it is often useful to have a peak hold feature, in which case you need a switch to disable the peak hold. * You normally have one CHT sensor per cylinder (sometimes two), so you either need to have lots of dials, or a switch to select among them, or an electronic display to cycle through them, etc. * On a racing aircraft, I might be tempted to connect an autothrottle to the CHT (with a switch to disable it), just like a lot of acft have an autolean that operates the mixture on carburated engines. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel attachment: chtimg.jpg___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Instrument help
The engine has four cylinders and the four-position switch in question allows the pilot to select between four Cylinder Head Temperature sensors (one in each cylinder head). Kris WillyB wrote: H Ok, I'm probably confusing the switch then. I resized and enhanced the photos and have attached the new one I made from it. Is that 4 position switch for the C HT or am I totally wrong on that? Re's WillyB On Monday 28 July 2003 11:42, Alex Perry wrote: From: Matthew Law [EMAIL PROTECTED] If ther eis a switch for CHT .. would this be so you can manually adjust the temp if needed? No. Cylinder Head Temp is usually used to help you assess the health of your engine. CHT itself doesn't have a switch, it is purely a measurement. _However_ ... * Some people put EGT and CHT on the same dial and need a switch to select which output is being shown at any given time. * Like EGT, it is often useful to have a peak hold feature, in which case you need a switch to disable the peak hold. * You normally have one CHT sensor per cylinder (sometimes two), so you either need to have lots of dials, or a switch to select among them, or an electronic display to cycle through them, etc. * On a racing aircraft, I might be tempted to connect an autothrottle to the CHT (with a switch to disable it), just like a lot of acft have an autolean that operates the mixture on carburated engines. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Instrument help
From: WillyB [EMAIL PROTECTED] Ok, I'm probably confusing the switch then. I resized and enhanced the photos and have attached the new one I made from it. Is that 4 position switch for the C HT or am I totally wrong on that? Url : http://mail.flightgear.org/pipermail/flightgear-devel/\ attachments/20030728/02418d4a/chtimg.jpg Aha! Nicely enhanced; it resolves the confusion. The two switches lower left are the magnetos as you've already figured out. The rotary analog display is labelled CYL HEAD TEMP and only has one needle (white) and the redline (which is irrelevant to the discussion). From: Alex Perry [EMAIL PROTECTED] * You normally have one CHT sensor per cylinder (sometimes two), so you either need to have lots of dials, or a switch to select among them, or an electronic display to cycle through them, etc. The metal control (without a knob) is shown, in both the drawing and the panel, with four positions and, in the drawing, is labelled CHT select. I therefore assert that this aircraft has a four cylinder engine and this selects which cylinder measurement is going to be seen on the dial. Individual cylinders have slightly more or less airflow cooling (due to the pattern of baffles in front of the firewall) and receive slightly different richness in the mixture (due to fuel injection differences, or uneven atomization after the carbureter as appropriate). For each engine (and baffle layout), the pattern of differences is generally well known and the behavior is pretty consistent across most of the fleet. After enough experience in an aircraft, many owners know which cylinder is going to be hottest for a given phase of flight and therefore can leave the switch in a single position, just changing it (eg) after climb ends. Periodically, the pilot will cycle through all the cylinders to make sure they all read as expected, as a way of detecting some imminent failures. As far as simulating it is concerned, there are standard models for how CHT changes as a function of operating conditions for a given cylinder. Therefore, we could easily have per-cylinder parametrics for the cooling and for the mixture (in the engine file) that drive a standard CHT model. Those parametric values, plus the broken status of each CHT sensor, would be accessible to the instructor through the property tree. Hope that helps ... ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Instrument help
Thanks Kris That makes sense :) WillyB On Monday 28 July 2003 12:34, Kris Feldmann wrote: The engine has four cylinders and the four-position switch in question allows the pilot to select between four Cylinder Head Temperature sensors (one in each cylinder head). Kris WillyB wrote: H Ok, I'm probably confusing the switch then. I resized and enhanced the photos and have attached the new one I made from it. Is that 4 position switch for the C HT or am I totally wrong on that? Re's WillyB On Monday 28 July 2003 11:42, Alex Perry wrote: From: Matthew Law [EMAIL PROTECTED] If ther eis a switch for CHT .. would this be so you can manually adjust the temp if needed? No. Cylinder Head Temp is usually used to help you assess the health of your engine. CHT itself doesn't have a switch, it is purely a measurement. _However_ ... * Some people put EGT and CHT on the same dial and need a switch to select which output is being shown at any given time. * Like EGT, it is often useful to have a peak hold feature, in which case you need a switch to disable the peak hold. * You normally have one CHT sensor per cylinder (sometimes two), so you either need to have lots of dials, or a switch to select among them, or an electronic display to cycle through them, etc. * On a racing aircraft, I might be tempted to connect an autothrottle to the CHT (with a switch to disable it), just like a lot of acft have an autolean that operates the mixture on carburated engines. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Instrument help
Ah.. ok.. C H .. Cylinder Head... go figure! Thank you Mish :-)) Re's WillyB On Saturday 26 July 2003 23:21, Wg Cdr BB Misra, VSM \(Retd\) wrote: Willi, It is Cylinder Head Temperature. - Mish - Original Message - From: WillyB [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: 27 July, 2003 10:56 AM Subject: [Flightgear-devel] Instrument help Hi... I'm starting to get the instruments onto the Cassutt Racer and came accross one that is called CH or C HT or something like that... and I don't have any idea what it is... I've thought about it but my brain can't come up with the answer so thought I'd ask here as most of you probably know ;) Here are two photos that I found somewhere out there on the www... and is where I found the instrument ref'd. http://24.121.17.106/fgfs/cassutt-racer/instruments.html TIA for any insight. Regards! William McRaven ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
re: [Flightgear-devel] Instrument help
WillyB writes: I'm starting to get the instruments onto the Cassutt Racer and came accross one that is called CH or C HT or something like that... and I don't have any idea what it is... Cylinder Heat Temperature -- it's the main indication of how hot your engine is running (Exhaust Gas Temperature -- EGT -- is more for leaning the mixture). CHT gauges are common on large engines, but very rare on the little 140-180 hp engines used in entry-level aircraft. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Instrument help
On Sun, 27 Jul 2003 08:57:38 -0400, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: WillyB writes: I'm starting to get the instruments onto the Cassutt Racer and came accross one that is called CH or C HT or something like that... and I don't have any idea what it is... Cylinder Heat Temperature -- it's the main indication of how hot your engine is running (Exhaust Gas Temperature -- EGT -- is more for leaning the mixture). CHT gauges are common on large engines, but very rare on the little 140-180 hp engines used in entry-level aircraft. ..the Cassutt Racer is hardly an entry-level plane. ;-) ..that said, many EAA types cram in some weird instruments because I got it cheap and it works and I like it, so your best option is simply ask for close-ups. ..telling 'em about FG _might_ land you an invitation to take your own shots of the real bird. ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Instrument help
On Sunday 27 July 2003 07:12, Arnt Karlsen wrote: On Sun, 27 Jul 2003 08:57:38 -0400, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: WillyB writes: I'm starting to get the instruments onto the Cassutt Racer and came accross one that is called CH or C HT or something like that... and I don't have any idea what it is... Cylinder Heat Temperature -- it's the main indication of how hot your engine is running (Exhaust Gas Temperature -- EGT -- is more for leaning the mixture). CHT gauges are common on large engines, but very rare on the little 140-180 hp engines used in entry-level aircraft. ..the Cassutt Racer is hardly an entry-level plane. ;-) ..that said, many EAA types cram in some weird instruments because I got it cheap and it works and I like it, so your best option is simply ask for close-ups. I've emailed the company who makes the Cassutt Racer (and the Sport model). The planes are kit planes and you have to put them together yourself :) The company told me they would send me more details on the deminsions, but have not heard back from them since. :/ ..telling 'em about FG _might_ land you an invitation to take your own shots of the real bird. ;-) Now that would be totally Kool! The pics are from a site about a guy who is documenting building a racer. So the panel is from a racer. I've been lookign for the site I got those photos from but have not found it again.. yet ;) There is also a switch it on the left w/ what looks like 4 positions it and is marked as CHT Selected. I have not seen anywhere stated that there has to be any certain instruments onboard, but I know they check the engine out very thouroughly before and after the race... to see how much oil it can hold.. to see the diameter and depth of the carb.. etc. There is no room for error in that area and the weight has to be the same for all planes.. they add weight to them if they are under weight when the pilot is seated in the plane. It probably takes longer for the pre post flight checks than for the race it'self. If ther eis a switch for CHT .. would this be so you can manually adjust the temp if needed? Re's WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Instrument help
Hi... I'm starting to get the instruments onto the Cassutt Racer and came accross one that is called CH or C HT or something like that... and I don't have any idea what it is... I've thought about it but my brain can't come up with the answer so thought I'd ask here as most of you probably know ;) Here are two photos that I found somewhere out there on the www... and is where I found the instrument ref'd. http://24.121.17.106/fgfs/cassutt-racer/instruments.html TIA for any insight. Regards! William McRaven ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Re: Help: FATAL: ac_to_gl: Unrecognised token under CYGWIN
* Innis Cunningham -- Wednesday 02 July 2003 07:55: I reported this to Fred in a post on the A320 it is to do with the aircraft texture used. The bug report suggests, that it is 3D-model problem, not a texture problem. So it does only happen with the A320? Then there must be something in a320-fb.ac that cygwin doesn't grok. m. PS: The idea is not only to identify bugs, but to fix them. ;-) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Re: Help: FATAL: ac_to_gl: Unrecognised token under CYGWIN
* Melchior FRANZ -- Wednesday 02 July 2003 08:09: The bug report suggests, that it is 3D-model problem, not a texture problem. So it does only happen with the A320? ppe doesn't report texture failures here. If only this was reproducible here. You aren't familiar with gdb, are you? PS: The idea is not only to identify bugs, but to fix them. ;-) ... if possible, that is. Not that I haven't reported numerous bugs already, without a proper fix. :-} m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Re: Help: FATAL: ac_to_gl: Unrecognised tokenunderCYGWIN
* Innis Cunningham -- Wednesday 02 July 2003 08:22: Fred. If you could be a little more specific as to were to put d2u.Is it just added to the file name or does it have to be added through out the file. Fred means to apply the d2u application to the ac file: $ d2u a320-fb.ac This should convert dos line endings to unix line endings. The program may eventually be called dos2unix. m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Help: FATAL: ac_to_gl: Unrecognised tokenunder CYGWIN
The warning I get when I load the A320 into PPE is. WARNING: ssgSGIHEADER::: failed to open '.\ a320-fb-af-01.rgb This may or may not mean anything. Cheers Innis Melchior FRANZ * Melchior FRANZ -- Wednesday 02 July 2003 08:09: The bug report suggests, that it is 3D-model problem, not a texture problem. So it does only happen with the A320? ppe doesn't report texture failures here. If only this was reproducible here. You aren't familiar with gdb, are you? PS: The idea is not only to identify bugs, but to fix them. ;-) ... if possible, that is. Not that I haven't reported numerous bugs already, without a proper fix. :-} m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Re: Help: FATAL: ac_to_gl: Unrecognised token under CYGWIN
* Innis Cunningham -- Wednesday 02 July 2003 08:33: The warning I get when I load the A320 into PPE is. WARNING: ssgSGIHEADER::: failed to open '.\ a320-fb-af-01.rgb This may or may not mean anything.^^^ This definitely means something. The '.\ ' looks more than fishy. But what is causing this? Is this on a FAT file system with Micros~1's innovative 8+3 support? :-} m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel