Re: [Flightgear-devel] No textures rendered with i915 graphic card

2006-06-14 Thread Mark
Actually that square is the sun's halo. Things look this way if fg can't load the texture-files. I'd check out the permissions and ownership of the files and directories in FGROOT. Also, could you provide FlightGear's output? If it's a problem with loading the textures there should be a message.

Re: [Flightgear-devel] FlightGear PR; Was: In the press

2006-06-14 Thread Mark
Well, I think we should do some PR when FlightGear makes it to 1.0. And there's also an aniversary coming up. So by doing some PR we could get more attention, broaden our user-base and maybe get some more developers out of it. >From what I can see, Curt has been doing alot of PR for the

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-14 Thread Georg Vollnhals
Melchior FRANZ schrieb: * Georg Vollnhals -- Wednesday 14 June 2006 03:02: Take the BO105 and goo for a straight and level flight with 100-120 knts. Then push the collective down. [...] Try it with the BO105 - see what happens? You are not only able to hold height with pulling the stick back

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-14 Thread Melchior FRANZ
* Georg Vollnhals -- Wednesday 14 June 2006 11:57: Melchior FRANZ schrieb: * Georg Vollnhals -- Wednesday 14 June 2006 03:02: Take the BO105 and goo for a straight and level flight with 100-120 knts. Then push the collective down. [...] ^^^ That's translational

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-14 Thread Correu PelDavid
The discussion seems to be getting hot..Regarding the heli model: Could it represent an R/C helicopter model fine enough to synthonize an autopilot to be ported afterwards to real (R/C UAV) life?Would it work for slow velocities and near to ground flights? Would it work for higher (not much)

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-14 Thread Georg Vollnhals
Melchior FRANZ schrieb: * Georg Vollnhals -- Wednesday 14 June 2006 11:57: Melchior FRANZ schrieb: * Georg Vollnhals -- Wednesday 14 June 2006 03:02: Take the BO105 and goo for a straight and level flight with 100-120 knts. Then push the collective down. [...] ^^^

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-14 Thread Arnt Karlsen
On Wed, 14 Jun 2006 11:57:39 +0200, Georg wrote in message [EMAIL PROTECTED]: Melchior FRANZ schrieb: * Georg Vollnhals -- Wednesday 14 June 2006 03:02: Take the BO105 and goo for a straight and level flight with 100-120 knts. Then push the collective down. [...] Try it with the BO105

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-14 Thread GWMobile
Unless you get REALLY small the accuracy should be the same as full scale. But close to the ground the ground effect makes a big difference. It happens when aplane flies at an altitude less than half its wingspan. Basically the air underneath can't get out and creates tremendous additional

[Flightgear-devel] VMAP1 in Landcover-DB

2006-06-14 Thread Martin Spott
Hello, the VMAP1 dataset makes a nice difference for the Bay Area. Go to: http://mapserver.flightgear.org/ enter ICAO KPAO, and then replace several layers in the selection: rivers_stream - rivers_vmap1 rivers_intermittentstream - intermittentrivers_vmap1 roads_road - roads_vmap1 cities_urban

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-14 Thread Josh Babcock
Melchior FRANZ wrote: * Georg Vollnhals -- Wednesday 14 June 2006 11:57: Melchior FRANZ schrieb: * Georg Vollnhals -- Wednesday 14 June 2006 03:02: Take the BO105 and goo for a straight and level flight with 100-120 knts. Then push the collective down. [...] ^^^

[Flightgear-devel] Preclipped or overlapping layouts for apt.dat

2006-06-14 Thread bsupnik
Hi Y'all, One of the things that's come up in the apt.dat discussions is whether the taxiway layouts should be pre-clipped (meaning there are no overlapping polygons) or overlapped (meaning polygons can overlap and there is a well-defined draw order that makes one appear on top of another).

[Flightgear-devel] Autopilot Bug/Feature

2006-06-14 Thread Vivian Meazza
Hi, In the course of developing the KC135, I noticed that parts of the autopilot function do not work in that model, copied from the B737 - the bits described as vor/loc and app. Investigation showed that the cause was simple - in JSBSim a jet ac does not have vacuum system. No vacuum - no

Re: [Flightgear-devel] Preclipped or overlapping layouts for apt.dat

2006-06-14 Thread Paul Surgeon
On Wednesday 14 June 2006 16:14, bsupnik wrote: - Pre-clipping puts more burdon on content creation tools (by requiring them to have robust clipping to save the data) whereas not requiring pre-clipping puts more work on data consumers. Where are you thinking of saving the clipped data? Back

Re: [Flightgear-devel] Autopilot Bug/Feature

2006-06-14 Thread Curtis L. Olson
I think the simple solution here is to modify the autopilot config so the input is not from a vacuum driven heading indicator since you don't have one, but from a different property that you do have. The autopilot is designed to be very configurable in this respect and even though it can be

Re: [Flightgear-devel] Autopilot Bug/Feature

2006-06-14 Thread Berndt, Jon S
In the course of developing the KC135, I noticed that parts of the autopilot function do not work in that model, copied from the B737 - the bits described as vor/loc and app. Investigation showed that the cause was simple - in JSBSim a jet ac does not have vacuum system. No vacuum - no

Re: [Flightgear-devel] Preclipped or overlapping layouts for apt.dat

2006-06-14 Thread bsupnik
Hi Paul, For what it's worth, I'm leaning more and more toward overlapping, both because of your arguments, stuff Curt's said, and just tossing the ideas around...so this is a bit of a devil's advocate argument... Paul Surgeon wrote: Where are you thinking of saving the clipped data? Back

[Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread flying.toaster
Using derivations very similar to those described by Jon in his latest paper, I have managed having my Su-26 alpha model do most of these figures : http://aerobatics.ws/acro_figures.html The ones that still are a little dirty for me are the tailslide and sided loops (the former because I

Re: [Flightgear-devel] Autopilot Bug/Feature

2006-06-14 Thread Josh Babcock
Vivian Meazza wrote: Hi, In the course of developing the KC135, I noticed that parts of the autopilot function do not work in that model, copied from the B737 - the bits described as vor/loc and app. Investigation showed that the cause was simple - in JSBSim a jet ac does not have vacuum

Re: [Flightgear-devel] Autopilot Bug/Feature

2006-06-14 Thread AJ MacLeod
On Wednesday 14 June 2006 21:51, Josh Babcock wrote: Can't you just supply whatever property regarding the vacuum system that the instrument is looking for? He could (which ISTR I had to do for the Lightning) but I think it would be nice to have the correct system available too. Some aircraft

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Theo Hankers
Hey toaster :-), I love your idea of trying to simulate aerobatics correctly and I'd want to try to help you once you're able to release the first version. I'm not too familiar with flightgear (I'm only using it as a flight data display) so far (especially not JSBSim, can't help you with

Re: [Flightgear-devel] Autopilot Bug/Feature

2006-06-14 Thread Vivian Meazza
Curt wrote I think the simple solution here is to modify the autopilot config so the input is not from a vacuum driven heading indicator since you don't have one, but from a different property that you do have. There is one - nearly - as I said orientation/heading-magnetic-deg. But it's not

Re: [Flightgear-devel] Autopilot Bug/Feature

2006-06-14 Thread Vivian Meazza
Jon In the course of developing the KC135, I noticed that parts of the autopilot function do not work in that model, copied from the B737 - the bits described as vor/loc and app. Investigation showed that the cause was simple - in JSBSim a jet ac does not have vacuum system. No vacuum

Re: [Flightgear-devel] Autopilot Bug/Feature

2006-06-14 Thread Vivian Meazza
AJ wrote On Wednesday 14 June 2006 21:51, Josh Babcock wrote: Can't you just supply whatever property regarding the vacuum system that the instrument is looking for? He could (which ISTR I had to do for the Lightning) but I think it would be nice to have the correct system available

Re: [Flightgear-devel] Autopilot Bug/Feature

2006-06-14 Thread Vivian Meazza
Josh Vivian Meazza wrote: Hi, In the course of developing the KC135, I noticed that parts of the autopilot function do not work in that model, copied from the B737 - the bits described as vor/loc and app. Investigation showed that the cause was simple - in JSBSim a jet ac does

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Arnt Karlsen
On Wed, 14 Jun 2006 22:12:31 +0200 (CEST), flying.toaster wrote in message [EMAIL PROTECTED]: Now for a few questions : - Are both half wings treated separately in JSBSim ? ..AFAIK, no, yasim yes. ..2 option for JSBSim, cut your Su-26 in 2, Su-26Left and Su-26Right, or rewrite JSBSim with

Re: [Flightgear-devel] VMAP1 in Landcover-DB

2006-06-14 Thread Arnt Karlsen
On Wed, 14 Jun 2006 12:58:09 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Hello, the VMAP1 dataset makes a nice difference for the Bay Area. Go to: http://mapserver.flightgear.org/ enter ICAO KPAO, and then replace several layers in the selection: rivers_stream -

Re: [Flightgear-devel] vatsim

2006-06-14 Thread Arnt Karlsen
On Wed, 14 Jun 2006 20:36:46 +0100, Lee wrote in message [EMAIL PROTECTED]: Ultimately though, _all_ software will be designed by AIs and 'who' will 'own' it then? :) ..mmm, after AII; AI Intuition, porcupine aviation etc. ;o) ...but until then we have both O/S C/S s/w and that's

Re: [Flightgear-devel] Preclipped or overlapping layouts for apt.dat

2006-06-14 Thread Arnt Karlsen
On Wed, 14 Jun 2006 10:14:18 -0400, bsupnik wrote in message [EMAIL PROTECTED]: Hi Y'all, One of the things that's come up in the apt.dat discussions is whether the taxiway layouts should be pre-clipped (meaning there are no overlapping polygons) or overlapped (meaning polygons can

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Jon S. Berndt
Using derivations very similar to those described by Jon in his latest paper, I have managed having my Su-26 alpha model do most of these figures : http://aerobatics.ws/acro_figures.html The ones that still are a little dirty for me are the tailslide and sided loops (the former because I

Re: [Flightgear-devel] VMAP1 in Landcover-DB

2006-06-14 Thread Josh Babcock
I say we issue everyone a GPS unit and start taking out own data :) Josh ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Curtis L. Olson
Jon S. Berndt wrote: But, I'm also wondering if there is a way to obtain the same effect with a three-dimensional table. Can someone give a detailed describption of a snap roll? My understanding of a snap roll is that at some speed (probably well above traditional stall speed) you command

[Flightgear-devel] AI Flightplan Animations

2006-06-14 Thread dene maxwell
Hi I'm writing xml animation files for AI aircraft. I have the propeller animation tied into the air-speed as an AI aircraft doesn't have an engine speed. I tied the flap and gear animations into; /ai/models/aircraft/surface-positions/flap-pos-norm and

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Jon S. Berndt
Jon S. Berndt wrote: But, I'm also wondering if there is a way to obtain the same effect with a three-dimensional table. Can someone give a detailed describption of a snap roll? My understanding of a snap roll is that at some speed (probably well above traditional stall speed)

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Jon S. Berndt
Snap roll: This is indeed the recipe for a snap roll: starting from a speed slightly above the stall, apply a sudden yaw with the rudder, apply opposite aileron, and pull back on the yoke. SNAP! --- One wing stalls and the plane rolls over. [I liked the clever use of the word, recipe with the

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Hugo Vincent
Sorry about that, prematurely hit send. Here is the link:http://forums.x-plane.org/index.php?showtopic=13050st=0Might be interesting, or maybe even relevant to modelling things like snap rolls in JSBSim. Regards,Hugo Vincent.On 6/15/06, Hugo Vincent [EMAIL PROTECTED] wrote: I came across this

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Jon S. Berndt
This would be hard to model using lookup tables, but it might be possible using JSBSim functions and a table or tables, together. Could be fun. I need to think about this one. The first idea that comes to mind is that if the aircraft speed minus the yaw rate times some characteristic lateral

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Arnt Karlsen
On Wed, 14 Jun 2006 20:22:05 -0500, Jon wrote in message [EMAIL PROTECTED]: Jon S. Berndt wrote: But, I'm also wondering if there is a way to obtain the same effect with a three-dimensional table. Can someone give a detailed describption of a snap roll? My understanding of a snap

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Hugo Vincent
I came across this discussion about adding a new open source FDM to X-Plane, using CFD methods to get really really high fidelity models. On Wed, 2006-06-14 at 20:32 -0500, Jon S. Berndt wrote: Snap roll: This is indeed the recipe for a snap roll: starting from a speed slightly above the

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Jon S. Berndt
My understanding of a snap roll is that at some speed (probably well above traditional stall speed) you command a large nose up elevator deflection -- if you have enough elevator authority you can quickly force the wing to a high alpha so that the wing stalls (at a much higher

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Curtis L. Olson
Jon S. Berndt wrote: Partially right: http://www.av8n.com/how/htm/snaps.html Rudder is involved. The link you quote describes a situation where you get into a snap roll/spin when you don't want to. I had something similar happen when I was looping my R/C cub and tried to tighten up

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Major A
Curt, I can do this in many of my R/C planes. Just pull back the elevator to Ah, how come I haven't until now realized that you're into model aircraft...? What a great collection of models you have, too. First I accelerate to full speed and pull the aircraft into a vertical climb, then I

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Jon S. Berndt
Also note that if your left wing is dropping due to being on the edge of a stall and you try to compensate with right aileron, Right aileron as in trying to roll to the right? that will cause the left side aileron to deflect down. Left aileron TED follows from right aileron TEU. The pilot

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Major A
This would be hard to model using lookup tables, but it might be possible using JSBSim functions and a table or tables, together. Could be fun. I need to think about this one. The first idea that comes to mind is that if the aircraft speed minus the yaw rate times some characteristic lateral

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Curtis L. Olson
Disclaimer: my degree is in computer science, I only walk through the aerospace engineering department on they way to my driving simulator lab. :-) Jon S. Berndt wrote: Also note that if your left wing is dropping due to being on the edge of a stall and you try to compensate with right

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Major A
BUT! Had I known then what I know now and steered with the rudder rather than the ailerons, it probably wouldn't have been nearly such a close call. There are a few very spectacular inadvertent stalls and spins and suchlike in this video as well. It's actually quite funny to watch:

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Jon S. Berndt
Maybe said a different way, imagine your wing is riding on the edge of the amount of air it can push down without stalling. Now you deflect the aileron down and try to push the air down even more. Stupid me. I forgot something. OK, deflecting an aileron is like deflecting a flap. If you look

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Josh Babcock
Jon S. Berndt wrote: Snap roll: This is indeed the recipe for a snap roll: starting from a speed slightly above the stall, apply a sudden yaw with the rudder, apply opposite aileron, and pull back on the yoke. SNAP! --- One wing stalls and the plane rolls over. [I liked the clever use of

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Ron Jensen
On Wed, 2006-06-14 at 19:34 -0500, Jon S. Berndt wrote: All this to say that it looks very good. Now for a few questions : - Are both half wings treated separately in JSBSim ? That can be important for snap rolls, even though I do them day in day out now Yes, I know. The