On 09/11/2011 03:17 AM, Sid Boyce wrote:
> What version of OpenSceneGraph are you using?
> Also as you can see the context is lost on replies when you attach a
> file. It would be better to use cut and paste into your postings so that
> people can see what we are replying to.
>
> My reply to your p
What version of OpenSceneGraph are you using?
Also as you can see the context is lost on replies when you attach a
file. It would be better to use cut and paste into your postings so that
people can see what we are replying to.
My reply to your post doesn't make any sense to anyone reading thi
O.k.
I have it - "force layer order" and, that's funny: the
big texture layer have to be on the smaller one!
Like that:
[x] mixcrop - a laaarge polygon, bigger than urban
[x] urban
[x] drycrop - a laaarge polygon, bigger than urban
[x] road
Funny, but it works!
Regards
HHS
--- Vadym Kukhtin
O.k.
I have it - "force layer order" and, that's funny: the
big texture layer have to be on the smaller one!
Like that:
[x] mixcrop - a laaarge polygon, bigger than urban
[x] urban
[x] drycrop - a laaarge polygon, bigger than urban
[x] road
Funny, but it works!
Regards
HHS
--- Vadym Kukhtin
Quoting Vadym Kukhtin :
> 2007/11/9, Heiko Schulz :
> >
> > I don't understand, why the order don't
> > work.
> >
>
> May be, checkbox 'force layer order" or smth can help?
> It is in LandcoverDB tile, as I remember.
> Sorry, cant check it now.
>
> Hi Frederick, glad to see you here.
> May be you
2007/11/9, Heiko Schulz <[EMAIL PROTECTED]>:
>
> I don't understand, why the order don't
> work.
>
May be, checkbox 'force layer order" or smth can help?
It is in LandcoverDB tile, as I remember.
Sorry, cant check it now.
Hi Frederick, glad to see you here.
May be you as creator of this cool tool
Hi,
That's the problem: My thought was too, that mixcrop
is bigger than urban, so I did like your suggestion.
But it don't work, I checkec .fgsd.rc too, and this
was alright. I don't understand, why the order don't
work.
Regards
HHS
--- Vadym Kukhtin <[EMAIL PROTECTED]> schrieb:
> 2007/11/9, Hei
On Nov 9, 2007 9:21 AM, Frederic Bouvier <> wrote:
> > Is there still any work on FGSD? I think it could be a
> > wonderful alternative to terragear, platform
> > independant and userfriendly when removing the bugs...
>
> I definitively need help for that. FGSD falls on numerical errors in the
> u
Quoting Heiko Schulz :
> I give up, first I thought I will write something for
> the wiki, but I coulden't modify the tile properly. It
> seems to me, that it is not possible.
If you want to write some docs, please consider to improve this page :
http://wiki.flightgear.org/flightgear_wiki/index.p
Quoting Heiko Schulz :
> Hi,
>
> Thanks,it helps a little bit, but if I uncheck
> mixedcroppastures I only get the default textures with
> the urban, and so on.
> If I check mixedcroppastures, everything has the
> mixedcroppastures textures...
I was talking about moving layers up and down, not ab
2007/11/9, Heiko Schulz <[EMAIL PROTECTED]>:
>
> but if I uncheck
> mixedcroppastures I only get the default textures with
> the urban, and so on.
> If I check mixedcroppastures, everything has the
> mixedcroppastures textures...
>
> It is not logical!
Why?
look from top at this:
[ ] mixcrop -
Hi,
Thanks,it helps a little bit, but if I uncheck
mixedcroppastures I only get the default textures with
the urban, and so on.
If I check mixedcroppastures, everything has the
mixedcroppastures textures...
It is not logical!
I give up, first I thought I will write something for
the wiki, but I c
2007/11/9, Heiko Schulz <[EMAIL PROTECTED]>:
>
> Yeah, it is working - sometimes! :-(
>
> urban checked, mixcropped unchecked-> urban can be
> seen.
> urban checked, mixcropped checked-> urban cannot be
> seen, it is all full of mixcropped.
>
May be it is from such order of layers, that mixcropped
Quoting Heiko Schulz :
> Thanks!
>
> Yeah, it is working - sometimes! :-(
> FGSD is somewhat unstable and do things I don't
> understand:
>
> urban checked, mixcropped unchecked-> urban can be
> seen.
>
> urban checked, mixcropped checked-> urban cannot be
> seen, it is all full of mixcropped.
La
Thanks!
Yeah, it is working - sometimes! :-(
FGSD is somewhat unstable and do things I don't
understand:
urban checked, mixcropped unchecked-> urban can be
seen.
urban checked, mixcropped checked-> urban cannot be
seen, it is all full of mixcropped.
FGSD dies sometimes without any reason
2007/11/8, Heiko Schulz <[EMAIL PROTECTED]>:
>
> Great - it's working! I
Its good!
As for shapes, ensure that fgsd see they files.
By default, if you type all pathes right, in fgsd-tools-options-LandcoverDB
generates table with filename, area type for this
file, chekbox use or not it in scenery,
Hi,
Great - it's working! I could modify an existing
airport and start without any troubles! And should be
nor problem to do a non-existing without any problems!
But there is one problem for me left: the materials of
the sourrounding is changed to default.
I downloaded V0-shapefiles, but I'm not
Hi,
Haven't got time to go one today, I will report when I
have success. It would be great, if you can start from
new airport, though there aren any lights ( yet!)
Greetings
HHS
--- Vadym Kukhtin <[EMAIL PROTECTED]> schrieb:
> 2007/11/7, Heiko Schulz <[EMAIL PROTECTED]>:
> >
> > When runway ligh
2007/11/7, Heiko Schulz <[EMAIL PROTECTED]>:
>
> When runway lights are generated in terragear, so new
> airports also will be maybe not appear in runfgfs in
> the airport list?!
>
Do you ask is FGrun takes list of availible airports from apt.dator
dig the *.stg files in scenery?
Good question, an
Hi,
Thanks again!
O.k. so I can't use it for bigger airports than as a
preview and help placing buildings. But it should be
usuable for small glider places...
When runway lights are generated in terragear, so new
airports also will be maybe not appear in runfgfs in
the airport list?!
Hmm...that'
> >
>
Hi all
I'm use fgsd.exe dated 23.04.2006, this is last version that I found at
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/
And yes, in lastest versoin was disbled terrain edit ability - read about it
at custom-scenery and fgsd site chapter philisofy, as I remember, it is made
for avoid
On Wed, 2007-11-07 at 01:05 +0100, Heiko Schulz wrote:
> Hi,
>
> I did try it, your short manual was quite useful.
>
> But at the end I get an error message, and fgfs ends.
> I think, that's because I coulden't save the new
> apt.dat. right. I used to pack in .zip and rename it
> to .gz.
>
> I d
Hi,
I did try it, your short manual was quite useful.
But at the end I get an error message, and fgfs ends.
I think, that's because I coulden't save the new
apt.dat. right. I used to pack in .zip and rename it
to .gz.
I don't know any programm which convert directly or
packs to .gz.
So how did
Oh, just began to learn how to do it-
one curious question: can you select your new airport
in fgfs or it just only the airport drawn in fgfs, but
you can't select it?
HHS
--- Vadym Kukhtin <[EMAIL PROTECTED]> schrieb:
> >
> >
>
> Thanks you guys for a positive feedback! A'm very
> glad to read
Thanks a lot!
There is only question I have: which version of FGSD?
There are several around, and with the earlier one,
you could do easily changes to the scenery ...
Regards
HHS
--- Vadym Kukhtin <[EMAIL PROTECTED]> schrieb:
> >
> >
>
> Thanks you guys for a positive feedback! A'm very
> glad
Thanks a lot!
There is only question I have: which version of FGSD?
There are several around, and with the earlier one,
you could do easily changes to the scenery ...
Regards
HHS
--- Vadym Kukhtin <[EMAIL PROTECTED]> schrieb:
> >
> >
>
> Thanks you guys for a positive feedback! A'm very
> glad
Vadym Kukhtin schrieb:
>
>
> >
>
>
> Thanks you guys for a positive feedback! A'm very glad to read that.
>
> Now I'm time-to-time write manual in russian, and wanted then translate to
> English and share,
> but now I give some detail here.
> I'm not a profi and I have some question how do som
>
>
Thanks you guys for a positive feedback! A'm very glad to read that.
Now I'm time-to-time write manual in russian, and wanted then
translate to English and share,
but now I give some detail here.
I'm not a profi and I have some question how do some things too. May be you
help me later.
1) yo
Vadym Kukhtin schrieb:
>
>
>
>
>
> I'm also use FGSceneryDesigner for it, since I dont familiar with
> Linux and terragear is very hard for me now.
> Download shapes, HGT files, draw my
> aport, and mix it in FGSD; then export and change only one tile in my
> scsnery.
> I know, it is a bit dont rig
Hi,
Wow - how you did it in detail? Does it have slope?
Can you make en explanation and the difference to
Terragear?
Regards
HHS
--- Vadym Kukhtin <[EMAIL PROTECTED]> schrieb:
> >
>
> I'm also use FGSceneryDesigner for it, since I dont
> familiar with Linux and
> terragear is very hard for me n
>
I'm also use FGSceneryDesigner for it, since I dont familiar with Linux and
terragear is very hard for me now.
Download shapes, HGT files, draw my
aport, and mix it in FGSD; then export and change only one tile in my
scsnery.
I know, it is a bit dont right, but usefull as quick preview.
in FGSD
Am Sonntag, 4. November 2007 21:22:06 schrieb Georg Vollnhals:
> Hi Mirko!
>
> The difference between X-Plane and FlightGear, both using the apt.dat
> format, is that X-Plane draws the airport realtime whereas FlightGear
> has a precompiled/prebuilt airport-terrain display.
> So you might already
Mirko Stanisak schrieb:
> Hello together,
>
> I have a question on the apt.dat file. AFAIK, the apt.dat stores different
> information of airports, like runways, directions, tower position etc.,
> right? For my home airport (EDVE, Braunschweig, Germany), the apt.dat
> contains the real taxiways
On Wednesday 18 October 2006 01:27,
[EMAIL PROTECTED] wrote:
> > Where does one get Wings3d? I have done no scenery stuff I had in mind
> > because of Blender. Need easier more untuitive alternative!
>
> Wings3d can be downloaded from http://www.wings3d.com
Once I get all this working together, o
Hi Roberto,
sorry about that..maybe someone on this lisst is a MEL scripter???
Slainte,
Andy
NZCH
>Well, I've started learning already. Fact is, I am more in the animation
>learning phase right now. MEL >has to wait, but I guess I will have to
>touch it in order to have my job done anywa
> MEL scripting scares me
> I tried to make a script in Flash 3 once (only had 3 commands then..), and
> I
> even got that wrong!
>
> Sorry Roberto, I would be less help to you than you can
> imaginemodelling
> in Maya is easy, scripting is a whole different world.
>
> Have you tried th
Hi Roberto,
MEL scripting scares me
I tried to make a script in Flash 3 once (only had 3 commands then..), and I
even got that wrong!
Sorry Roberto, I would be less help to you than you can imaginemodelling
in Maya is easy, scripting is a whole different world.
Have you tried the net f
Andrew Gorman ha scritto:
> Hi Roberto,
>
> yup, after learning this program for 3 years you get to know the bits
> well..my comment was that I have to share files with 20 others and when
> your the only one using "Z" up it makes things difficult, not for me but the
> others are still learni
Hi again,
agreed, I have no complaints about this, in fact I agree with you, but not
everyone works the same. Im a visual learnerI have to either see it
being done or have a drawing of itno point explaining it to me as I tend
to wander off.
Either way FG uses "Z" up so why go through t
Hi Roberto,
yup, after learning this program for 3 years you get to know the bits
well..my comment was that I have to share files with 20 others and when
your the only one using "Z" up it makes things difficult, not for me but the
others are still learning the program.
however, if the defa
Donn Washburn wrote:
> Jeff Koppe wrote:
>>> - Original Message -
>>> From: "David Baron" <[EMAIL PROTECTED]>
>>> To: flightgear-users@lists.sourceforge.net
>>> Subject: Re: [Flightgear-users] question about modelling
>>> Dat
Andrew Gorman ha scritto:
> Hi Roberto,
>
> The only problem is that I would have change the axis in blender, as Maya is
> a "Y" up world coorodinate system...,
You can change your Maya preferences (Window -> Settings/Preferences ->
Preferences -> Settings -> Up axis) in order to have the Z axi
Andrew Gorman ha scritto:
> Hi again,
>
> you certainly can set it for "Z" up, but at school tis makes things trickey
> as everyone else is using "Y" uptried it once and the pproblems and
> abuse was very intense :)
>
I do not agree in any way. It's just an assumption, a naming scheme.
Th
Hi again,
you certainly can set it for "Z" up, but at school tis makes things trickey
as everyone else is using "Y" uptried it once and the pproblems and
abuse was very intense :)
Slainte,
Andy
NZCH
> Flightgear uses positive Z for the vertical axis going upside.
> You can set Maya to b
Hi Roberto,
The only problem is that I would have change the axis in blender, as Maya is
a "Y" up world coorodinate system..., and, pleae excuse my bad english, but
I find Blender an arse to use.
Having found out I can use .3ds files I shall persue that road.mainly
because I have the academ
Jeff Koppe wrote:
>> - Original Message -
>> From: "David Baron" <[EMAIL PROTECTED]>
>> To: flightgear-users@lists.sourceforge.net
>> Subject: Re: [Flightgear-users] question about modelling
>> Date: Tue, 17 Oct 2006 15:04:52 +0200
>>
> - Original Message -
> From: "David Baron" <[EMAIL PROTECTED]>
> To: flightgear-users@lists.sourceforge.net
> Subject: Re: [Flightgear-users] question about modelling
> Date: Tue, 17 Oct 2006 15:04:52 +0200
>
...
>
> Where does one get Wings3
Flightgear uses positive Z for the vertical axis going upside.
You can set Maya to behave like that.
-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated techno
> At the end of the day I might have to "bite the
> bullet" and purchase AC3D jsut to crete .ac files to use in FG.
>
>
In Maya, export the 3d model to .obj file format.
Import it into Blender, texturize the mesh and export as .ac format.
All without buying AC3D. But since you use Maya, it sho
On Monday 16 October 2006 22:50,
[EMAIL PROTECTED] wrote:
> too found the learning curve for Blender intimidating. But since I'm a
> pretty sure hand at using Wings3d I had even less incentive for learning
> _another_ modelling app. At the moment I model in Wings and use Blender to
> convert an e
Hi Ampere,
thank you s much for this. Next stop, Wellington airport :)
Slainte,
Andy
NZCH
>> you mean to say all this time I could been creating in 3ds without too
>> much
>> hassle??
> Yes.
>
>> Do I still need to convert it to .ac??
> No.
>
---
On Monday 16 October 2006 19:47, Andrew Gorman wrote:
> Hi Ampere,
>
> you mean to say all this time I could been creating in 3ds without too much
> hassle??
Yes.
> Do I still need to convert it to .ac??
No.
> Sorry for all the quetions but I have teh urge to model something so I can
> give back
Hi Ampere,
you mean to say all this time I could been creating in 3ds without too much
hassle??
Do I still need to convert it to .ac??
Sorry for all the quetions but I have teh urge to model something so I can
give back to this fantastic community :)
Slainte,
Andy
NZCH
> No. FlightGear can
Hi Jeff,
have tried Wings3d but didnt really stick at it.it had all the usual
displays and settings etc and seemed faily easy to use.
If you want to email me off list about the plugin update for Wings then
please do.if we can get a modeller to convert direrectly to .ac format
we can by
On Sunday 15 October 2006 23:27, Andrew Gorman wrote:
> I have used 3dsmax for around 3 years off and on, with Maya being my most
> used program (since Im a student learning it), with GMax being a close
> 2nd out of the 3. Problem is FG onlay takes .ac files and GMax can only
> xport to .mdl (w
rectly from *.obj to *.ac in order to bypass Blender
entirely. I need to work a bit more on the script on getting the UV coordinates
correct but it's getting close.
--jeff
> - Original Message -
> From: "bass pumped" <[EMAIL PROTECTED]>
> To: "FlightG
would blender help you? its a free download!!
On 10/15/06, Andrew Gorman <[EMAIL PROTECTED]> wrote:
> Hi Ampere,
>
> so, AC3D (our favorite file extension fopr creating wonderful things for
> FG...), is a "Y" up program, but Flight Gear (the simulator...), is a "Z" up
> world?
>
> I have used 3d
Hi Ampere,
so, AC3D (our favorite file extension fopr creating wonderful things for
FG...), is a "Y" up program, but Flight Gear (the simulator...), is a "Z" up
world?
I have used 3dsmax for around 3 years off and on, with Maya being my most
used program (since Im a student learning it), w
On Sunday 15 October 2006 07:05, Innis Cunningham wrote:
> Hi All
> Flightgear(AC3D) X = forward/aft Y = left/right Z = up/down.
>
> HTH
> Cheers
> Innis
Same for 3D Max Studio, specifically:
+X = aft
+Y = right
+Z = up
Off topic:
Could Windows users take a look at this tool to see if it is any g
Hi All
Flightgear(AC3D) X = forward/aft Y = left/right Z = up/down.
HTH
Cheers
Innis
Dave Culp writes
>
>On Saturday 14 October 2006 05:46 pm, Andrew Gorman wrote:
> > a question about modelling.is flightgear taking its ref points from
>"Z"
> > or "Y" up??
>
>By "flightgear" do you mean t
Hi Dave,
sorry about that I should have been more specific :)
I was using the trial version of AC3D and am thinking of purchasing it as it
does all the FG files natively. What I was concerned about was whether the
files would need to be rotated in order for it to go seamlessly into FG. It
seem
On Saturday 14 October 2006 05:46 pm, Andrew Gorman wrote:
> a question about modelling.is flightgear taking its ref points from "Z"
> or "Y" up??
Andy, if it's AC3D format you're getting at, and I think it is, then:
Y is up
X is aft
Z is left
For FlightGear's animation code:
Z is up
Y is r
On Saturday 14 October 2006 05:46 pm, Andrew Gorman wrote:
> a question about modelling.is flightgear taking its ref points from "Z"
> or "Y" up??
By "flightgear" do you mean the AC3d (*.ac) format?
Dave
-
Using Tomcat b
On Thursday 16 August 2001 21:35, you wrote:
> Thomas Buervenich writes:
> > I am new to FlightGear but like it alot. I have it
> > installed with SUSE7.2 Linux. I donwloaded some new
> > scenery files and installed them into /usr/lib/Flightgear/Scenery,
> > /usr/lib/Flightgear is the root of
Thomas Buervenich writes:
> I am new to FlightGear but like it alot. I have it
> installed with SUSE7.2 Linux. I donwloaded some new
> scenery files and installed them into /usr/lib/Flightgear/Scenery,
> /usr/lib/Flightgear is the root of Flightgear, runfgfs
> is in /usr/lib.
> I start with
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