[Freeciv-Dev] [bug #24072] Segmentation fault with traderoutes

2015-12-19 Thread Jacob Nevins
Follow-up Comment #5, bug #24072 (project freeciv): A way to have a valid city pointer for which city_tile() returns NULL is "ghost" or "invisible" cities, which are created on the client when it sees a tile_info containing an unknown city ID in 'worked'. Not sure in what circumstance you could b

[Freeciv-Dev] [bug #24072] Segmentation fault with traderoutes

2015-12-19 Thread Jacob Nevins
Follow-up Comment #4, bug #24072 (project freeciv): ...but the backtrace shows that the packet that actually triggered this was PACKET_PROCESSING_FINISHED, which also triggers agents to run; and this happens at the start of the turn or on connect. So I don't think my comment about network conditio

[Freeciv-Dev] [bug #24072] Segmentation fault with traderoutes

2015-12-19 Thread Jacob Nevins
Follow-up Comment #3, bug #24072 (project freeciv): > Since this is from agents code triggered by a packet (maybe > city info?) Yes, I think that's right -- city_info or city_short_info can lead to city_changed() being called, as can putting a city under governor control (cma_put_city_under_agent

[Freeciv-Dev] [bug #24208] civ2civ3_earth-2015_04.modpack "End-of-file not in line of its own"

2015-12-19 Thread Jacob Nevins
URL: Summary: civ2civ3_earth-2015_04.modpack "End-of-file not in line of its own" Project: Freeciv Submitted by: jtn Submitted on: Sat 19 Dec 2015 06:07:35 PM UTC Category: rulesets

[Freeciv-Dev] [bug #24053] Custom europe_1901 modpack for 2.5 showing up alongside included on in later branches

2015-12-19 Thread Jacob Nevins
Follow-up Comment #1, bug #24053 (project freeciv): I discover that we support loading scenarios from a version-specific directory like ~/.freeciv/2.5/scenarios, because civ2civ3_earth puts its stuff there. So we could just move the modpack.freeciv.org version to 2.5/ to solve the problem, I thin

[Freeciv-Dev] [bug #24207] No check for duplicate ruleset flag names

2015-12-19 Thread Jacob Nevins
Update of bug #24207 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: I've checked no rulesets in svn on all branches, and no rulesets available via modpack installer

[Freeciv-Dev] [bug #24207] No check for duplicate ruleset flag names

2015-12-19 Thread Jacob Nevins
Update of bug #24207 (project freeciv): Status:None => In Progress Assigned to:None => jtn ___ Reply to this item at:

[Freeciv-Dev] [patch #6705] Make rscompat_names() table-driven

2015-12-19 Thread Jacob Nevins
Update of patch #6705 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-rscompat-unit-flags-table.patch Size:5 KB

[Freeciv-Dev] [patch #6705] Make rscompat_names() table-driven

2015-12-19 Thread Jacob Nevins
URL: Summary: Make rscompat_names() table-driven Project: Freeciv Submitted by: jtn Submitted on: Sat 19 Dec 2015 03:55:25 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #24207] No check for duplicate ruleset flag names

2015-12-19 Thread Jacob Nevins
Update of bug #24207 (project freeciv): Summary: No check for duplicate unit flag names => No check for duplicate ruleset flag names ___ Follow-up Comment #1: Looks like the same applies to terrain and tech flags. ___

[Freeciv-Dev] [bug #24207] No check for duplicate unit flag names

2015-12-19 Thread Jacob Nevins
URL: Summary: No check for duplicate unit flag names Project: Freeciv Submitted by: jtn Submitted on: Sat 19 Dec 2015 03:01:41 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24072] Segmentation fault with traderoutes

2015-12-19 Thread Jacob Nevins
Follow-up Comment #2, bug #24072 (project freeciv): > Both city pointers for can_cities_trade() seem sensible Hence this doesn't look similar to bug #23708. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #23708] Segmentation fault in cities_trade_route_type during server_quit()

2015-12-19 Thread Jacob Nevins
Follow-up Comment #5, bug #23708 (project freeciv): This doesn't look like bug #24072, where both city pointers seem valid (here one is NULL). ___ Reply to this item at: _

[Freeciv-Dev] [bug #23708] Segmentation fault in cities_trade_route_type during server_quit()

2015-12-19 Thread Jacob Nevins
Update of bug #23708 (project freeciv): Summary: Segmentation fault in cities_trade_route_type => Segmentation fault in cities_trade_route_type during server_quit() ___ Follow-up Comment #4: I'm going to assume that the re

[Freeciv-Dev] [bug #24206] Document that adding city clause to treaty reveals city map

2015-12-19 Thread Jacob Nevins
URL: Summary: Document that adding city clause to treaty reveals city map Project: Freeciv Submitted by: jtn Submitted on: Sat 19 Dec 2015 12:15:02 PM UTC Category: docs Severit

[Freeciv-Dev] [bug #24205] Trade route city vision effect should be documented

2015-12-19 Thread Jacob Nevins
URL: Summary: Trade route city vision effect should be documented Project: Freeciv Submitted by: jtn Submitted on: Sat 19 Dec 2015 12:00:52 PM UTC Category: docs Severity: 2 - M

[Freeciv-Dev] [task #7924] S2_6 network protocol freeze

2015-12-19 Thread Jacob Nevins
Update of task #7924 (project freeciv): Depends on: => patch #6703 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #6703] Send whether player colour is unset and/or chooseable in pregame to client

2015-12-19 Thread Jacob Nevins
URL: Summary: Send whether player colour is unset and/or chooseable in pregame to client Project: Freeciv Submitted by: jtn Submitted on: Sat 19 Dec 2015 11:50:37 AM UTC Category: None

[Freeciv-Dev] [bug #24204] Client could help to avoid SDI Defense?

2015-12-19 Thread Jacob Nevins
Update of bug #24204 (project freeciv): Summary: Client help avoiding SDI defense? => Client could help to avoid SDI Defense? ___ Reply to this item at:

[Freeciv-Dev] [bug #24204] Client help avoiding SDI defense?

2015-12-19 Thread Jacob Nevins
URL: Summary: Client help avoiding SDI defense? Project: Freeciv Submitted by: jtn Submitted on: Sat 19 Dec 2015 11:24:00 AM UTC Category: client Severity: 3 - Normal

[Freeciv-Dev] [bug #23957] pollution during disorder

2015-12-19 Thread Jacob Nevins
Update of bug #23957 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6693] More ruleset control of Nuke_Proof (SDI Defense) effect

2015-12-19 Thread Jacob Nevins
Update of patch #6693 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24120] Yellow player color makes city size number hard to read

2015-12-19 Thread Jacob Nevins
Update of bug #24120 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24189] Trunk Gtk3 client doesn't show menubar with old Gtk3

2015-12-19 Thread Jacob Nevins
Update of bug #24189 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24079] Editor restricts moves_left editing to unit's base move_rate

2015-12-18 Thread Jacob Nevins
Update of bug #24079 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24171] Client crash on quit in send_packet_chat_msg_req

2015-12-18 Thread Jacob Nevins
Update of bug #24171 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24190] Key shortcuts lost in GtkBuilder migration

2015-12-18 Thread Jacob Nevins
Update of bug #24190 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24192] Gtk3 client menu shows spurious underscore in actions ("_Build City")

2015-12-18 Thread Jacob Nevins
Update of bug #24192 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24133] Loading code removes the activity railroad from AI units

2015-12-18 Thread Jacob Nevins
Update of bug #24133 (project freeciv): Summary: Loading code removes the activity road or railroad from AI units => Loading code removes the activity railroad from AI units ___ Reply to this item at:

[Freeciv-Dev] [bug #24194] Experimental ruleset: City size 6, citizen count 7 for Porto Alegre

2015-12-18 Thread Jacob Nevins
Follow-up Comment #4, bug #24194 (project freeciv): We have loads of open bugs about this message. Dunno if they can all have the same cause. Some of them contain analysis (which I haven't re-read). * bug #17816 * bug #20634 * bug #20745 * bug #23044 __

[Freeciv-Dev] [bug #23949] Metaserver URL is hardcoded to helpdata.txt

2015-12-18 Thread Jacob Nevins
Follow-up Comment #2, bug #23949 (project freeciv): Fixed, along with other instances nearby it was copied from. (file #26069, file #26070) ___ Additional Item Attachment: File name: trunk-S2_6-help-meta-url-bis.patch Size:1 KB File name:

[Freeciv-Dev] [bug #23885] Failed to create suitable map

2015-12-18 Thread Jacob Nevins
Follow-up Comment #6, bug #23885 (project freeciv): (this bug originated with patch #5180) ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.o

[Freeciv-Dev] [bug #23957] pollution during disorder

2015-12-17 Thread Jacob Nevins
Follow-up Comment #2, bug #23957 (project freeciv): (I haven't checked what behaviour of original Civ was in this regard) ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #23949] Metaserver URL is hardcoded to helpdata.txt

2015-12-17 Thread Jacob Nevins
Update of bug #23949 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Operating System:None => Any Planned Release:

[Freeciv-Dev] [bug #23868] Missing scroll bars on Freeciv

2015-12-17 Thread Jacob Nevins
Update of bug #23868 (project freeciv): Status:None => Invalid Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23957] pollution during disorder

2015-12-17 Thread Jacob Nevins
Update of bug #23957 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Planned Release: => 2.5.2, 2.6.0, 3.0.0 __

[Freeciv-Dev] [bug #23916] Not documented that SDI defense can not protect the city against own/allied nuclear attack

2015-12-17 Thread Jacob Nevins
Update of bug #23916 (project freeciv): Summary: SDI defense can not protect the city against own/allied nuclear attack => Not documented that SDI defense can not protect the city against own/allied nuclear attack ___ Repl

[Freeciv-Dev] [bug #23916] SDI defense can not protect the city against own/allied nuclear attack

2015-12-17 Thread Jacob Nevins
Update of bug #23916 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Planned Release: => 2.5.3, 2.6.0, 3.0.0 Depends on:

[Freeciv-Dev] [patch #6693] More ruleset control of Nuke_Proof (SDI Defense) effect

2015-12-17 Thread Jacob Nevins
Update of patch #6693 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Bonus: Nuke_Proof effect can now also depend on the specific tile that was nuked. I don't thin

[Freeciv-Dev] [task #7814] S2_6 datafile format freeze

2015-12-17 Thread Jacob Nevins
Update of task #7814 (project freeciv): Depends on: => patch #6693 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #6693] More ruleset control of Nuke_Proof (SDI Defense) effect

2015-12-17 Thread Jacob Nevins
URL: Summary: More ruleset control of Nuke_Proof (SDI Defense) effect Project: Freeciv Submitted by: jtn Submitted on: Thu 17 Dec 2015 06:07:07 PM UTC Category: None Priority: 5

[Freeciv-Dev] [bug #21317] Empty server shows up on metaserver as Humans="Unknown"

2015-12-17 Thread Jacob Nevins
Follow-up Comment #1, bug #21317 (project freeciv): Metaserver r63 patches over this a bit (when there are no players at all). ___ Reply to this item at:

[Freeciv-Dev] [bug #24120] Yellow player color makes city size number hard to read

2015-12-17 Thread Jacob Nevins
Update of bug #24120 (project freeciv): Summary: Yellow player color makes city size number hard readable => Yellow player color makes city size number hard to read ___ Reply to this item at:

[Freeciv-Dev] [bug #24120] Yellow player color makes city size number hard readable

2015-12-17 Thread Jacob Nevins
Update of bug #24120 (project freeciv): Category: client-qt => client Status:None => Ready For Test Assigned to: mir3x => jtn Planned Release:

[Freeciv-Dev] [bug #24120] Replace Yellow player color with darker yellow

2015-12-17 Thread Jacob Nevins
Follow-up Comment #3, bug #24120 (project freeciv): > Replaced 0x00 color with 0x11 on map. I really don't like this idea, so I'm working on my one. (It's annoyingly fiddly, because our 'struct color' abstraction doesn't really want to think about the values of colors.) _

[Freeciv-Dev] [bug #23791] Ruleset nation leader uniqueness check doesn't work and is quadratic in total number of leader names

2015-12-16 Thread Jacob Nevins
Update of bug #23791 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24126] Leader names duplicated between nations

2015-12-16 Thread Jacob Nevins
Update of bug #24126 (project freeciv): Status:None => Wont Fix Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24181] When nation name is picked from leader names, pick randomly if more than one nation shares a leader name

2015-12-16 Thread Jacob Nevins
Update of bug #24181 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23757] Diplomat help should mention Leader invincibility

2015-12-16 Thread Jacob Nevins
Update of bug #23757 (project freeciv): Status:None => Ready For Test Release: => 2.5.1 ___ Follow-up Comment #1: Patches for all bra

[Freeciv-Dev] [bug #24079] Editor restricts moves_left editing to unit's base move_rate

2015-12-16 Thread Jacob Nevins
Update of bug #24079 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Release: => 2.5.1 Planned Release:

[Freeciv-Dev] [bug #24171] Client crash on quit in send_packet_chat_msg_req

2015-12-16 Thread Jacob Nevins
Update of bug #24171 (project freeciv): Status: Confirmed => Ready For Test Assigned to:None => jtn ___ Follow-up Comment #3: Patch, which adds a

[Freeciv-Dev] [bug #23719] no support for most keyboard shortcuts

2015-12-16 Thread Jacob Nevins
Follow-up Comment #6, bug #23719 (project freeciv): I discovered recently that the shortcuts for Save and Quit seem to be magic from use of GTK_STOCK_SAVE/QUIT; the keys are not specified in the Freeciv code. This presumably explains why they are inconsistent with other accelerators, which Freeciv

[Freeciv-Dev] [bug #24192] Gtk3 client menu shows spurious underscore in actions ("_Build City")

2015-12-16 Thread Jacob Nevins
Update of bug #24192 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-gtk3-action-mnemonics.patch Size:2 KB _

[Freeciv-Dev] [bug #24192] Gtk3 client menu shows spurious underscore in actions ("_Build City")

2015-12-16 Thread Jacob Nevins
URL: Summary: Gtk3 client menu shows spurious underscore in actions ("_Build City") Project: Freeciv Submitted by: jtn Submitted on: Wed 16 Dec 2015 11:35:08 PM UTC Category: client-gtk-3.0

[Freeciv-Dev] [bug #24190] Key shortcuts lost in GtkBuilder migration

2015-12-16 Thread Jacob Nevins
Update of bug #24190 (project freeciv): Status:None => Ready For Test ___ Additional Item Attachment: File name: trunk-gtk3-builder-key-accels.patch Size:4 KB ___

[Freeciv-Dev] [bug #24190] Key shortcuts lost in GtkBuilder migration

2015-12-16 Thread Jacob Nevins
URL: Summary: Key shortcuts lost in GtkBuilder migration Project: Freeciv Submitted by: jtn Submitted on: Wed 16 Dec 2015 11:26:19 PM UTC Category: client-gtk-3.0 Severity: 3 -

[Freeciv-Dev] [bug #24189] Trunk Gtk3 client doesn't show menubar with old Gtk3

2015-12-16 Thread Jacob Nevins
Update of bug #24189 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn ___ Follow-up Comment #1: Patch, but I won't

[Freeciv-Dev] [bug #24189] Trunk Gtk3 client doesn't show menubar with old Gtk3

2015-12-16 Thread Jacob Nevins
URL: Summary: Trunk Gtk3 client doesn't show menubar with old Gtk3 Project: Freeciv Submitted by: jtn Submitted on: Wed 16 Dec 2015 09:34:07 PM UTC Category: client-gtk-3.0 Seve

[Freeciv-Dev] [bug #23791] Ruleset nation leader uniqueness check doesn't work and is quadratic in total number of leader names

2015-12-15 Thread Jacob Nevins
Update of bug #23791 (project freeciv): Status: Need Info => Ready For Test ___ Follow-up Comment #7: Patches. This improves trunk server startup time from 2.629s to 0.759s on my machine. I expect

[Freeciv-Dev] [bug #24126] Leader names duplicated between nations

2015-12-15 Thread Jacob Nevins
Update of bug #24126 (project freeciv): Assigned to:None => jtn ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24181] When nation name is picked from leader names, pick randomly if more than one nation shares a leader name

2015-12-15 Thread Jacob Nevins
Update of bug #24181 (project freeciv): Status: In Progress => Ready For Test Release: => 2.5.1 ___ Additional Item Attachment: File name: tr

[Freeciv-Dev] [patch #6686] Allow /create to specify nation

2015-12-15 Thread Jacob Nevins
URL: Summary: Allow /create to specify nation Project: Freeciv Submitted by: jtn Submitted on: Tue 15 Dec 2015 12:53:36 UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #24126] Leader names duplicated between nations

2015-12-15 Thread Jacob Nevins
Follow-up Comment #13, bug #24126 (project freeciv): > If we want to legitimise duplicate leader names, we could make > it pick randomly from matching nations instead. => bug #24181 > As for S2_6 and later branches, we should fix the real problem > of not being able to select nation for player

[Freeciv-Dev] [bug #24181] When nation name is picked from leader names, pick randomly if more than one nation shares a leader name

2015-12-15 Thread Jacob Nevins
URL: Summary: When nation name is picked from leader names, pick randomly if more than one nation shares a leader name Project: Freeciv Submitted by: jtn Submitted on: Tue 15 Dec 2015 12:48:55 UTC

[Freeciv-Dev] [bug #24133] Loading code removes the activity road or railroad from AI units

2015-12-15 Thread Jacob Nevins
Update of bug #24133 (project freeciv): Release: => S2_6 svn Planned Release: => 2.6.0, 3.0.0 ___ Follow-up Comment #1: Can't reproduce wit

[Freeciv-Dev] [bug #24135] 1: in is_valid_dir() [map.c::1239]: assertion 'direction8_is_valid(dir)' failed

2015-12-15 Thread Jacob Nevins
Follow-up Comment #11, bug #24135 (project freeciv): I wrote: >> dir_to_next_pos = 4294967295, dir_to_here = 134287504} > Directions look uninitialised. My mistake. dir_to_next_pos is 0x (i.e., -1). dir_to_here is 0x08011090, which I don't know where it came from. But valgrind on code wit

[Freeciv-Dev] [patch #6564] Support for alternative upkeep icons layout

2015-12-14 Thread Jacob Nevins
Follow-up Comment #6, patch #6564 (project freeciv): Trunk version (only) seems to have added duplicate commented-out "unit_upkeep_offset_y = 0" to supplied tilesets. ___ Reply to this item at: _

[Freeciv-Dev] [bug #24175] AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset)

2015-12-14 Thread Jacob Nevins
Follow-up Comment #2, bug #24175 (project freeciv): In an autogame with classic ruleset and the same code, Hard AIs have had no trouble maintaining science output and reaching the end of the tech tree. So it's something about civ2civ3. ___

[Freeciv-Dev] [bug #24175] AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset)

2015-12-13 Thread Jacob Nevins
Follow-up Comment #1, bug #24175 (project freeciv): Some of these AIs really don't need the money. Caesar has 26718 gold; Mauricius I, 47164; and so on. (Some probably do; the Danes have only 86 gold.) ___ Reply to this item at:

[Freeciv-Dev] [bug #24175] AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset)

2015-12-13 Thread Jacob Nevins
URL: Summary: AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset) Project: Freeciv Submitted by: jtn Submitted on: Mon 14 Dec 2015 01:09:59 UTC Category: None

[Freeciv-Dev] [bug #23791] Ruleset nation leader uniqueness check doesn't work and is quadratic in total number of leader names

2015-12-13 Thread Jacob Nevins
Follow-up Comment #6, bug #23791 (project freeciv): I'm inclined to stop trying to enforce uniqueness on stable branches at least, since no very strong arguments for its necessity have presented themselves (discussion in bug #24126 notwithstanding). So, I'm inclined to remove the check for now fo

[Freeciv-Dev] [bug #23797] Qt detection does not work anymore on Debian

2015-12-13 Thread Jacob Nevins
Follow-up Comment #20, bug #23797 (project freeciv): Do we need to do anything more about this for 2.5.2? ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #23868] Missing scroll bars on Freeciv

2015-12-13 Thread Jacob Nevins
Follow-up Comment #2, bug #23868 (project freeciv): There's a client option "Show map scrollbars" (on the "Interface" tab). It defaults to off. Will close this as invalid unless more information materialises. ___ Reply to this item at:

[Freeciv-Dev] [bug #24125] The server couldn't allocate starting positions.

2015-12-13 Thread Jacob Nevins
Follow-up Comment #4, bug #24125 (project freeciv): > I tried starting many tens of games with S2_5 svn on Linux with > default settings and couldn't trigger this. ...of course it happened the very next time I started my client after writing this (S2_5 r30965). Unfortunately I have no useful inf

[Freeciv-Dev] [bug #23885] Failed to create suitable map

2015-12-13 Thread Jacob Nevins
Update of bug #23885 (project freeciv): Release: Freeciv version 2.5.1, gui-gtk-2.0 clien => 2.5.1 ___ Follow-up Comment #1: > The server couldn't allocate starting positions. > Failed to create suitable

[Freeciv-Dev] [bug #24125] The server couldn't allocate starting positions.

2015-12-13 Thread Jacob Nevins
Follow-up Comment #3, bug #24125 (project freeciv): I tried starting many tens of games with S2_5 svn on Linux with default settings and couldn't trigger this. I don't know what OS the original reporter is using, but the upper-case username suggests it might be Windows. Bug #23885 is another rep

[Freeciv-Dev] [bug #23916] SDI defense can not protect the city against own/allied nuclear attack

2015-12-13 Thread Jacob Nevins
Update of bug #23916 (project freeciv): Summary: SDI defense can not protect the city against nuclear attack => SDI defense can not protect the city against own/allied nuclear attack ___ Reply to this item at:

[Freeciv-Dev] [bug #23916] SDI defense can not protect the city against nuclear attack

2015-12-13 Thread Jacob Nevins
Follow-up Comment #3, bug #23916 (project freeciv): I've only found hints that other Civs have behaviour like this. Not protecting against your own deliberately detonated nukes seems like sensible behaviour. If so, it just wants docu

[Freeciv-Dev] [bug #24018] The AI players are extremely slow during europe_1901's turn change

2015-12-13 Thread Jacob Nevins
Update of bug #24018 (project freeciv): Release: TRUNK => TRUNK, S2_6 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24072] Segmentation fault with traderoutes

2015-12-13 Thread Jacob Nevins
Update of bug #24072 (project freeciv): Planned Release: => 2.5.2, 2.6.0, 3.0.0 Summary: Segmenation fault with traderoutes => Segmentation fault with traderoutes ___ Reply to this item

[Freeciv-Dev] [bug #24077] configure error messages could be more helpful when trying to build freeciv-mp-gtk3 without gtk3 dependencies

2015-12-13 Thread Jacob Nevins
Update of bug #24077 (project freeciv): Summary: Unable to build any other client, if gtk3 dependencies do not exist => configure error messages could be more helpful when trying to build freeciv-mp-gtk3 without gtk3 dependencies _

[Freeciv-Dev] [bug #24082] Map Update Bugs

2015-12-13 Thread Jacob Nevins
Update of bug #24082 (project freeciv): Category:None => client-gtk-3.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24105] City Report stationed units selector update bug

2015-12-13 Thread Jacob Nevins
Update of bug #24105 (project freeciv): Category:None => client-gtk-3.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24109] Make it clearer that Freeciv licence is GPLv2+

2015-12-13 Thread Jacob Nevins
Follow-up Comment #2, bug #24109 (project freeciv): The licence agreement in the Windows installer is another place where this could be clearer. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #24126] Leader names duplicated between nations

2015-12-13 Thread Jacob Nevins
Follow-up Comment #10, bug #24126 (project freeciv): > /create in pre-game does not find a matching leader, not in all > cases. I don't see a "set nationset all" in your log, so many of the nations related to these leaders will not be candidates (as they aren't in the 'core' set). __

[Freeciv-Dev] [bug #24120] Yellow player color makes city size number hard readable

2015-12-13 Thread Jacob Nevins
Follow-up Comment #1, bug #24120 (project freeciv): I don't really want to rejig the player colours again. See my previous descent into madness in bug #19778. Perhaps the client could pick from a light or dark text colour depending on the background? W3C

[Freeciv-Dev] [bug #24125] The server couldn't allocate starting positions.

2015-12-13 Thread Jacob Nevins
Update of bug #24125 (project freeciv): Release: version 2.5.1 => 2.5.1 ___ Follow-up Comment #1: I started 2.5.1 and 2.5.1+r30387 a lot (under Windows) while testing for bug #23592. Pretty sur

[Freeciv-Dev] [bug #24144] Publish updated Europe 1901 scenario to modpack.freeciv.org for 2.5

2015-12-13 Thread Jacob Nevins
Update of bug #24144 (project freeciv): Status:None => Fixed Assigned to:None => jtn Open/Closed:Open => Closed __

[Freeciv-Dev] [bug #24171] Client crash on quit in send_packet_chat_msg_req

2015-12-13 Thread Jacob Nevins
Update of bug #24171 (project freeciv): Status:None => Confirmed ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24171] Client crash on quit in send_packet_chat_msg_req

2015-12-13 Thread Jacob Nevins
Follow-up Comment #2, bug #24171 (project freeciv): Looking at disassembly, I think this is caused when dereferencing pc->phs.handlers. int send_packet_chat_msg_req(struct connection *pc, const struct packet_chat_msg_req *packet) { if(!pc->used) { log_error("WARNING: trying to send data to

[Freeciv-Dev] [bug #23592] various failures depending on locale

2015-12-12 Thread Jacob Nevins
Follow-up Comment #3, bug #23592 (project freeciv): I did some fairly thorough testing on my 32-bit English Windows 7 Home Premium setup to try to reproduce trouble of this kind, and failed; I conclude that my machine is unaffected, so I can't help track this down. I tried most of the combination

[Freeciv-Dev] [bug #24171] Client crash on quit in send_packet_chat_msg_req

2015-12-12 Thread Jacob Nevins
Follow-up Comment #1, bug #24171 (project freeciv): Couldn't reproduce in similar circumstances. ___ Reply to this item at: ___ Message sent via/by Gna! http:/

[Freeciv-Dev] [bug #24171] Client crash on quit in send_packet_chat_msg_req

2015-12-12 Thread Jacob Nevins
uitting, the client crashed on quit: Error occured on Saturday, December 12, 2015 at 18:58:56. C:\Users\Jacob Nevins\AppData\Local\Freeciv-2.5.99-alpha+r30795-gtk2\freeciv-gtk2.exe caused an Access Violation at location 0056b8f5 in module C:\Users\Jacob Nevins\AppData\Local\Freeciv-2.5.99-alpha+r30795-

[Freeciv-Dev] [bug #24010] Weird display glitch: despotism heads on main map (after tileset change)

2015-12-12 Thread Jacob Nevins
Follow-up Comment #10, bug #24010 (project freeciv): For reference: I think it's probably this bug that manifests in the Windows S2_5 r30387 test build (which doesn't contain this fix) as a reliable crash after leaving

[Freeciv-Dev] [patch #3756] RFC: UI for building generic roads, bases, etc

2015-12-12 Thread Jacob Nevins
Additional Item Attachment, patch #3756 (project freeciv): File name: trunk-extra-ui-prototype-4.mbox Size:33 KB ___ Reply to this item at: ___ Message sent via

[Freeciv-Dev] [patch #6676] Server option to enforce player/leader and user names are the same

2015-12-12 Thread Jacob Nevins
Follow-up Comment #1, patch #6676 (project freeciv): I guess anonymous AI players would still take their player (and notionally user) names from nation definitions. ___ Reply to this item at: ___

[Freeciv-Dev] [patch #6676] Server option to enforce player/leader and user names are the same

2015-12-12 Thread Jacob Nevins
URL: Summary: Server option to enforce player/leader and user names are the same Project: Freeciv Submitted by: jtn Submitted on: Sat 12 Dec 2015 13:46:49 UTC Category: None Pri

[Freeciv-Dev] [bug #24126] Leader names duplicated between nations

2015-12-12 Thread Jacob Nevins
Follow-up Comment #7, bug #24126 (project freeciv): >> Which nation gets selected for a player /created with a leader >> name occurring in the leader list of multiple nations? > Using create on server, I get random nations assigned. The only circumstance I know of where player name affects natio

[Freeciv-Dev] [bug #24170] After picking nation then reverting to "random nation", selected nation is still chosen

2015-12-12 Thread Jacob Nevins
URL: Summary: After picking nation then reverting to "random nation", selected nation is still chosen Project: Freeciv Submitted by: jtn Submitted on: Sat 12 Dec 2015 13:32:16 UTC Category: Non

[Freeciv-Dev] [bug #24126] Leader names duplicated between nations

2015-12-12 Thread Jacob Nevins
Follow-up Comment #6, bug #24126 (project freeciv): The same list indexed by leader name. The only leader shared by more than two nations is Alp Arslan (3). Albrecht Friedrich: Prussian / Brandenburgian Albrecht II: Mecklenburgian / Austrian Alexander Hamilton: Kittitian and Nevisian / American

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