[Freeciv-Dev] [bug #14035] pf_fuel_map finishes on infinite loop

2009-08-06 Thread pepeto
URL: http://gna.org/bugs/?14035 Summary: pf_fuel_map finishes on infinite loop Project: Freeciv Submitted by: pepeto Submitted on: Thursday 07/30/2009 at 09:26 Category: general Severity: 4 - Important

[Freeciv-Dev] [bug #14036] Game gets into infinite loop after last city taken by enemy

2009-08-06 Thread Hendrik Maryns
URL: http://gna.org/bugs/?14036 Summary: Game gets into infinite loop after last city taken by enemy Project: Freeciv Submitted by: hamaryns Submitted on: Donnerstag 30.07.2009 um 11:35 Category: None

[Freeciv-Dev] [bug #14037] unit_change_homecity_handling() teleports units

2009-08-06 Thread pepeto
URL: http://gna.org/bugs/?14037 Summary: unit_change_homecity_handling() teleports units Project: Freeciv Submitted by: pepeto Submitted on: Thursday 07/30/2009 at 13:08 Category: general Severity: 3 -

[Freeciv-Dev] [patch #1210] Prevents client goto infinite recursions

2009-08-06 Thread pepeto
URL: http://gna.org/patch/?1210 Summary: Prevents client goto infinite recursions Project: Freeciv Submitted by: pepeto Submitted on: Thursday 07/30/2009 at 09:59 Category: client Priority: 5 - Normal

[Freeciv-Dev] [patch #1207] pft_fill_utype_*_parameter functions

2009-08-06 Thread Marko Lindqvist
Follow-up Comment #1, patch #1207 (project freeciv): Fixed compiler warning (file #6309) ___ Additional Item Attachment: File name: PftFillUtype_1207.diff Size:16 KB ___

[Freeciv-Dev] [bug #13958] View traderoutes always shows 0/4 for cities of other players

2009-08-06 Thread Marko Lindqvist
Follow-up Comment #1, bug #13958 (project freeciv): You should probably use client_is_global_observer() instead of checking if client.conn.playing == NULL. ___ Reply to this item at: http://gna.org/bugs/?13958

[Freeciv-Dev] [bug #14035] pf_fuel_map finishes on infinite loop

2009-08-06 Thread Marko Lindqvist
Follow-up Comment #1, bug #14035 (project freeciv): How can I reproduce this bug? ___ Reply to this item at: http://gna.org/bugs/?14035 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #14035] pf_fuel_map finishes on infinite loop

2009-08-06 Thread pepeto
Follow-up Comment #2, bug #14035 (project freeciv): Test with this stealth fighter. (file #6310) ___ Additional Item Attachment: File name: civgame-T000-Y4000BCm.sav.bz2 Size:10 KB

[Freeciv-Dev] [bug #13958] View traderoutes always shows 0/4 for cities of other players

2009-08-06 Thread pepeto
Follow-up Comment #2, bug #13958 (project freeciv): My bad, I didn't notice Book ported this function in regular Freeciv. (file #6311) ___ Additional Item Attachment: File name: trunk_foreigner_city_trade_routes2.diff Size:2 KB

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-06 Thread John Keller
Follow-up Comment #11, patch #1188 (project freeciv): OK, I'll get patches together and put each one in a separate ticket, so that they can be reviewed independently. - Civilization has general settings affecting your whole civilization, yet it is next to last menu. I would move it second

[Freeciv-Dev] [patch #1201] Setting to control distance of traderoutes.

2009-08-06 Thread Marko Lindqvist
Update of patch #1201 (project freeciv): Status:None = Done Open/Closed:Open = Closed ___ Follow-up Comment #8: Committed with

[Freeciv-Dev] [bug #13763] gtk assertion VALID_ITER failed when detaching

2009-08-06 Thread Marko Lindqvist
Update of bug #13763 (project freeciv): Status:None = Fixed Assigned to: mbook = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1205] Named user unit type flags

2009-08-06 Thread Marko Lindqvist
Update of patch #1205 (project freeciv): Status:None = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #14040] AI should use scientists when there is no research

2009-08-06 Thread anonymous
URL: http://gna.org/bugs/?14040 Summary: AI should use scientists when there is no research Project: Freeciv Submitted by: None Submitted on: Friday 07/31/2009 at 04:09 CEST Category: ai Severity: 3 -

[Freeciv-Dev] [bug #14041] Lojbanistani city names all lowercase

2009-08-06 Thread anonymous
URL: http://gna.org/bugs/?14041 Summary: Lojbanistani city names all lowercase Project: Freeciv Submitted by: None Submitted on: Friday 07/31/2009 at 05:08 CEST Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #14037] unit_change_homecity_handling() teleports units

2009-08-06 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #14037 (project freeciv): So this is not the wanted behaviour? I thought it strange, that the boot in gna #14017 was teleported to an (inland) city. What would be possible action which result in a change of the homecity of a unit? 1. unit is in a city and it should be

[Freeciv-Dev] [bug #14037] unit_change_homecity_handling() teleports units

2009-08-06 Thread pepeto
Follow-up Comment #2, bug #14037 (project freeciv): 6. city is taken by combat. = there is no more units in the city tile. = supported units change homecity to the nearest city (but are not teleported to there). However, for the the buf #14017, it would be very strange a boot could be supported

[Freeciv-Dev] [bug #14037] unit_change_homecity_handling() teleports units

2009-08-06 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #14037 (project freeciv): Thanks for action 6! Do you know other possible action, where units are rehomed / teleported? However, for the the buf #14017, it would be very strange a boot could be supported by an inland city. This is the reason for the allert in gna

[Freeciv-Dev] [patch #1210] Prevents client goto infinite recursions

2009-08-06 Thread pepeto
Follow-up Comment #1, patch #1210 (project freeciv): Version 2, works with any goto part. (file #6316) ___ Additional Item Attachment: File name: warn_instead_of_crash2.diffSize:1 KB

[Freeciv-Dev] [bug #14037] unit_change_homecity_handling() teleports units

2009-08-06 Thread pepeto
Follow-up Comment #4, bug #14037 (project freeciv): Actually, what I think is that units would change homecity not to the nearest city, but at the nearest city every of this units can be rehomed (then if the nearest city is inland, boats will be attached to the next coastal city). If a unit

[Freeciv-Dev] [bug #13889] Attempt to move unit with 0 move rate crashes client

2009-08-06 Thread pepeto
Follow-up Comment #1, bug #13889 (project freeciv): The attached patch does: * Checks before dividing by zero. * pf_map_iterate() (or pf_next() in S2_1) always returns FALSE when the unit doesn't have move_rate. (file #6317, file #6318)

[Freeciv-Dev] [bug #13889] Attempt to move unit with 0 move rate crashes client

2009-08-06 Thread Marko Lindqvist
Update of bug #13889 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/bugs/?13889 ___ Message sent

[Freeciv-Dev] [bug #14037] unit_change_homecity_handling() teleports units

2009-08-06 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #14037 (project freeciv): so the rehoming of units would look like the following (return code says if the unit survives): foreach unit of the city { if the city is disbanded (case 3. and 4.) { if unit can not survive at the old city tile { check in dist 1

[Freeciv-Dev] [bug #14015] add illness information to gui-win32

2009-08-06 Thread Marko Lindqvist
Update of bug #14015 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14004] Client should show plague risk as 0 when illness disabled

2009-08-06 Thread Marko Lindqvist
Update of bug #14004 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1208] City warmap alternative

2009-08-06 Thread Marko Lindqvist
Update of patch #1208 (project freeciv): Status:None = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14031] Multiple units unload all crash

2009-08-06 Thread Marko Lindqvist
Update of bug #14031 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14045] autoconf 2.64 AC_REQUIRE 'AC_PATH_XTRA' warning

2009-08-06 Thread Marko Lindqvist
URL: http://gna.org/bugs/?14045 Summary: autoconf 2.64 AC_REQUIRE 'AC_PATH_XTRA' warning Project: Freeciv Submitted by: cazfi Submitted on: Saturday 08/01/2009 at 01:59 Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #1210] Prevents client goto infinite recursions

2009-08-06 Thread Marko Lindqvist
Update of patch #1210 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?1210 ___ Message sent

[Freeciv-Dev] [patch #1211] command key revamp (see also patch #1188)

2009-08-06 Thread John Keller
URL: http://gna.org/patch/?1211 Summary: command key revamp (see also patch #1188) Project: Freeciv Submitted by: jkeller Submitted on: Saturday 08/01/2009 at 15:19 Category: client-sdl Priority: 5 -

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-06 Thread John Keller
Follow-up Comment #12, patch #1188 (project freeciv): I just submitted patches for the other clients: * patch #1211: SDL * patch #1212: Windows native * patch #1213: XAW These three bring the same changes to other clients as the files in this patch: * file #6194: (apply first)

[Freeciv-Dev] [patch #1212] command key revamp (see also patch #1188)

2009-08-06 Thread John Keller
URL: http://gna.org/patch/?1212 Summary: command key revamp (see also patch #1188) Project: Freeciv Submitted by: jkeller Submitted on: Saturday 08/01/2009 at 15:19 Category: client-win32 Priority: 5 -

[Freeciv-Dev] [patch #1213] command key revamp (see also patch #1188)

2009-08-06 Thread John Keller
URL: http://gna.org/patch/?1213 Summary: command key revamp (see also patch #1188) Project: Freeciv Submitted by: jkeller Submitted on: Saturday 08/01/2009 at 15:19 Category: client-xaw Priority: 5 -

[Freeciv-Dev] [patch #1212] command key revamp (see also patch #1188)

2009-08-06 Thread Marko Lindqvist
Update of patch #1212 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?1212 ___ Message sent

[Freeciv-Dev] [patch #1213] command key revamp (see also patch #1188)

2009-08-06 Thread Marko Lindqvist
Update of patch #1213 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?1213 ___ Message sent

[Freeciv-Dev] [patch #1211] command key revamp (see also patch #1188)

2009-08-06 Thread Marko Lindqvist
Update of patch #1211 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?1211 ___ Message sent

[Freeciv-Dev] [bug #14045] autoconf 2.64 AC_REQUIRE 'AC_PATH_XTRA' warning

2009-08-06 Thread Marko Lindqvist
Update of bug #14045 (project freeciv): Category:None = bootstrap Status:None = Ready For Test ___ Follow-up Comment #1: Fix (file #6324)

[Freeciv-Dev] [bug #13861] [Patch] Ruins

2009-08-06 Thread Marko Lindqvist
Update of bug #13861 (project freeciv): Status:None = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #14050] Bases with vision capability lose vision when game saved loaded

2009-08-06 Thread Marko Lindqvist
URL: http://gna.org/bugs/?14050 Summary: Bases with vision capability lose vision when game saved loaded Project: Freeciv Submitted by: cazfi Submitted on: Sunday 08/02/2009 at 01:09 Category: general

[Freeciv-Dev] [bug #14050] Bases with vision capability lose vision when game saved loaded

2009-08-06 Thread Marko Lindqvist
Update of bug #14050 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #1: Fix (file #6328) ___ Additional Item

[Freeciv-Dev] [bug #14051] Game loading tries to use is_new_game before it is loaded

2009-08-06 Thread Marko Lindqvist
URL: http://gna.org/bugs/?14051 Summary: Game loading tries to use is_new_game before it is loaded Project: Freeciv Submitted by: cazfi Submitted on: Sunday 08/02/2009 at 01:39 Category: general Severity:

[Freeciv-Dev] [patch #1215] Base can see partially invisible units

2009-08-06 Thread Marko Lindqvist
URL: http://gna.org/patch/?1215 Summary: Base can see partially invisible units Project: Freeciv Submitted by: cazfi Submitted on: Sunday 08/02/2009 at 01:01 Category: general Priority: 5 - Normal

Re: [Freeciv-Dev] Mailing List

2009-08-06 Thread Matthias Pfafferodt
Am Sunday 05 July 2009 03:05:04 schrieb Matthias Pfafferodt: Am Saturday 04 July 2009 18:10:58 schrieb Matthias Pfafferodt: Hello, does the list has hickups? I'm missing some emails about comments to patches on gna since Thursday. The newest mail in the email archive is also from

[Freeciv-Dev] [bug #14053] CRASH:gdk_x11_atom_to_xatom_for_display: assertion `atom != GDK_NONE' failed

2009-08-06 Thread anonymous
URL: http://gna.org/bugs/?14053 Summary: CRASH:gdk_x11_atom_to_xatom_for_display: assertion `atom != GDK_NONE' failed Project: Freeciv Submitted by: None Submitted on: Sunday 08/02/2009 at 12:28 CEST Category: None

[Freeciv-Dev] [bug #14037] unit_change_homecity_handling() teleports units

2009-08-06 Thread pepeto
Follow-up Comment #6, bug #14037 (project freeciv): There are 2 functions to don't confuse: transfer_unit() and unit_change_homecity_hanling(). In unit_change_homecity_hanling(), only a homecity change would be performed. So only the moving code would be removed. The other stuff is a part of

[Freeciv-Dev] [bug #14054] Autosettler behaviour makes engineers move far too far and take too long

2009-08-06 Thread anonymous
URL: http://gna.org/bugs/?14054 Summary: Autosettler behaviour makes engineers move far too far and take too long Project: Freeciv Submitted by: None Submitted on: Sunday 02/08/09 at 18:10 CEST Category: None

[Freeciv-Dev] [bug #14055] autosettler does not irrigate city square

2009-08-06 Thread anonymous
URL: http://gna.org/bugs/?14055 Summary: autosettler does not irrigate city square Project: Freeciv Submitted by: None Submitted on: Sunday 02/08/09 at 18:18 CEST Category: None Severity: 3 - Normal

Re: [Freeciv-Dev] [bug #14017] server crash when transferring a boat due to citizen migration

2009-08-06 Thread Jordi Negrevernis i Font
En/na Matthias Pfafferodt ha escrit: Follow-up Comment #4, bug #14017 (project freeciv): good question - I never played a game with a gameloss unit. Should the unit teleported to a random place? try the next city? the capital? I did not resolve the issue with the gameloss unit...

[Freeciv-Dev] [bug #13928] Don't navigate through unaccessible territorial waters

2009-08-06 Thread pepeto
Follow-up Comment #1, bug #13928 (project freeciv): Those patches fix the problem. A new callback is added in the pf_parameter (can_invade_tile) to determine if the player can access this tile. It is not set if the unit isn't military. In common/player.[ch] is defined the usual callback:

[Freeciv-Dev] [bug #14055] autosettler does not irrigate city square

2009-08-06 Thread pepeto
Follow-up Comment #1, bug #14055 (project freeciv): I have to admit I don't know the current implementation of the ruleset with this the city irrigations rules. But, in standard rules, city gets automatically the irrigation and the farmland bonus. It is not needed to make infrastructure on the

[Freeciv-Dev] [bug #14017] server crash when transferring a boat due to citizen migration

2009-08-06 Thread Jordi Negrevernis i Font
Follow-up Comment #5, bug #14017 (project freeciv): I did a better patch that does split the transfer of units in two packs: the sea ones and the others... Hope you like it ;-) BTW, which is the way to send patches to the bug tracker?... because i send a message to freeciv-dev@gna.org and the

[Freeciv-Dev] [bug #14061] 'set minplayers 0' is needed for autogames

2009-08-06 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?14061 Summary: 'set minplayers 0' is needed for autogames Project: Freeciv Submitted by: syntron Submitted on: Dienstag 04.08.2009 um 09:15 Category: docs Severity: 2 - Minor

[Freeciv-Dev] [bug #14063] no recursive calls to reset

2009-08-06 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?14063 Summary: no recursive calls to reset Project: Freeciv Submitted by: syntron Submitted on: Dienstag 04.08.2009 um 09:34 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #14017] server crash when transferring a boat due to citizen migration

2009-08-06 Thread Marko Lindqvist
Follow-up Comment #6, bug #14017 (project freeciv): BTW, which is the way to send patches to the bug tracker?... because i send a message to freeciv-dev@gna.org and the system just eat it!! Mailing lists seem to be down at the moment (since last Wednesday, in fact). But even when mailing

[Freeciv-Dev] [bug #14063] no recursive calls to reset

2009-08-06 Thread Marko Lindqvist
Update of bug #14063 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/bugs/?14063 ___ Message sent

[Freeciv-Dev] [bug #14061] 'set minplayers 0' is needed for autogames

2009-08-06 Thread Marko Lindqvist
Update of bug #14061 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/bugs/?14061 ___ Message sent

[Freeciv-Dev] [patch #1189] [Patch] Allow airlifts to allied cities

2009-08-06 Thread Joel Kenny
Follow-up Comment #5, patch #1189 (project freeciv): Don't know how that happened. Fixed. (file #6348) ___ Additional Item Attachment: File name: airlift_allied_city_3.patchSize:0 KB

[Freeciv-Dev] [bug #14069] Update helptext to use trademindist

2009-08-06 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?14069 Summary: Update helptext to use trademindist Project: Freeciv Submitted by: syntron Submitted on: Mittwoch 05.08.2009 um 18:59 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #14070] Helptext for F_SHIELD2GOLD

2009-08-06 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?14070 Summary: Helptext for F_SHIELD2GOLD Project: Freeciv Submitted by: syntron Submitted on: Mittwoch 05.08.2009 um 19:54 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #14071] Helptext for EFT_HEALTH_PCT

2009-08-06 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?14071 Summary: Helptext for EFT_HEALTH_PCT Project: Freeciv Submitted by: syntron Submitted on: Mittwoch 05.08.2009 um 20:33 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #14072] Helptext for EFT_MIGRATION_PCT

2009-08-06 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?14072 Summary: Helptext for EFT_MIGRATION_PCT Project: Freeciv Submitted by: syntron Submitted on: Mittwoch 05.08.2009 um 20:34 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14072] Helptext for EFT_MIGRATION_PCT

2009-08-06 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #14072 (project freeciv): fix missing space (file #6353) ___ Additional Item Attachment: File name: 0001-Helptext-for-EFT_MIGRATION_PCT.patch Size:1 KB

[Freeciv-Dev] [bug #14079] cleanup of reestablish_city_trade_routes()

2009-08-06 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?14079 Summary: cleanup of reestablish_city_trade_routes() Project: Freeciv Submitted by: syntron Submitted on: Donnerstag 06.08.2009 um 14:09 Category: general Severity: 2 -

[Freeciv-Dev] [bug #14078] do not bounce to the current tile

2009-08-06 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?14078 Summary: do not bounce to the current tile Project: Freeciv Submitted by: syntron Submitted on: Donnerstag 06.08.2009 um 14:08 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #14017] server crash when transferring a boat due to citizen migration

2009-08-06 Thread Matthias Pfafferodt
Follow-up Comment #7, bug #14017 (project freeciv): check if unit can exist at the new tile in transfer_unit(); if not delete the unit What about gameloss units? I home the patch in #14037 solves this? ___ Reply to this item

[Freeciv-Dev] [bug #13861] [Patch] Ruins

2009-08-06 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #13861 (project freeciv): tried it - nice to know there the forgotten city are ;-) ___ Reply to this item at: http://gna.org/bugs/?13861 ___ Nachricht geschickt

[Freeciv-Dev] [bug #14037] unit_change_homecity_handling() teleports units

2009-08-06 Thread Matthias Pfafferodt
Follow-up Comment #7, bug #14037 (project freeciv): rework changing of homecity / rehome of units and cities * rename transfer_unit() to rehome_unit() * merge transfer_city() and transfer_city_units() * no more teleport of units! some definitions for different functions:

[Freeciv-Dev] [bug #14041] Lojbanistani city names all lowercase

2009-08-06 Thread anonymous
Follow-up Comment #1, bug #14041 (project freeciv): Lojban is written almost entirely with lower-case letters [http://en.wikipedia.org/wiki/Lojban#Phonology_and_Orthography] so it was probably intentional. ___ Reply to this item at:

[Freeciv-Dev] [bug #14081] City unable to build sewer system

2009-08-06 Thread anonymous
URL: http://gna.org/bugs/?14081 Summary: City unable to build sewer system Project: Freeciv Submitted by: None Submitted on: Thursday 08/06/2009 at 19:32 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14082] civclient crashes or hangs when caravan/freight enters city

2009-08-06 Thread anonymous
URL: http://gna.org/bugs/?14082 Summary: civclient crashes or hangs when caravan/freight enters city Project: Freeciv Submitted by: None Submitted on: Thursday 08/06/2009 at 19:49 CEST Category: None

[Freeciv-Dev] [bug #14083] city resets resource use without governor enabled

2009-08-06 Thread anonymous
URL: http://gna.org/bugs/?14083 Summary: city resets resource use without governor enabled Project: Freeciv Submitted by: None Submitted on: Thursday 08/06/2009 at 19:55 CEST Category: None Severity: 3 -

[Freeciv-Dev] [bug #14084] wish: autoexplore route around peaceful territory

2009-08-06 Thread anonymous
URL: http://gna.org/bugs/?14084 Summary: wish: autoexplore route around peaceful territory Project: Freeciv Submitted by: None Submitted on: Thursday 08/06/2009 at 19:59 CEST Category: None Severity: 1 -

[Freeciv-Dev] [bug #14081] City unable to build sewer system

2009-08-06 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #14081 (project freeciv): I checked your savegame. You have to research Sanitation to be allowed to build the sewer system ... Happy gaming! ___ Reply to this item at: http://gna.org/bugs/?14081