URL:
http://gna.org/bugs/?13654
Summary: [patch] Help for Research Lab implies that
University not required
Project: Freeciv
Submitted by: jtn
Submitted on: Monday 06/08/2009 at 21:55
Category: None
Follow-up Comment #1, bug #13653 (project freeciv):
Gah, I screwed up. Can someone mark this as a duplicate of #13654 (which has
the actual attachment)? Sorry.
___
Reply to this item at:
http://gna.org/bugs/?13653
Follow-up Comment #3, bug #13654 (project freeciv):
(Previous comment was me.) Attached a patch against S2_1 which updates Stock
Exchange help (benefit is only 50%, not 100% as I said, as Bank by itself has
no effect.)
The bug name should be changed, but I don't think I can do it.
(file #5950)
Follow-up Comment #1, bug #14350 (project freeciv):
You can already set waypoints in at least the Gtk client, for instance for
[G]oto by pressing G again while the mouse is at the desired waypoint
location, and similarly with other commands like the connect commands. I'm
not aware of a
URL:
http://gna.org/bugs/?14354
Summary: [trunk] Activity not shown in middle-click popup
for bases (e.g., fortress)
Project: Freeciv
Submitted by: jtn
Submitted on: Monday 21/09/09 at 23:26
Category: client
URL:
http://gna.org/bugs/?14488
Summary: [trunk] Cannot issue clean pollution order via
keyboard or menu
Project: Freeciv
Submitted by: jtn
Submitted on: Friday 09/10/09 at 21:28
Category: client-gtk-2.0
Follow-up Comment #2, bug #14488 (project freeciv):
This patch does indeed fix both the problems I reported (and I realise my
diagnosis was a bit off), but there's a remaining problem: it's now not
possible to tell settler-type units (which can both clean pollution and
pillage, in the default
Follow-up Comment #7, bug #14488 (project freeciv):
Your patch works for me.
___
Reply to this item at:
http://gna.org/bugs/?14488
___
Message sent via/by Gna!
http://gna.org/
URL:
http://gna.org/bugs/?14508
Summary: [patch] Frivolity: rocket exhaust from launched
spaceship
Project: Freeciv
Submitted by: jtn
Submitted on: Tuesday 13/10/09 at 00:24
Category: client
Severity: 1 -
Additional Item Attachment, bug #14508 (project freeciv):
File name: screenshot.png Size:129 KB
___
Reply to this item at:
http://gna.org/bugs/?14508
___
Message sent
URL:
http://gna.org/bugs/?14515
Summary: Behaviour of hydro/nuclear/solar plants etc doesn't
match documentation
Project: Freeciv
Submitted by: jtn
Submitted on: Wednesday 14/10/09 at 00:02
Category: rulesets
Follow-up Comment #2, bug #14515 (project freeciv):
cazfi writes:
Yes, it's deliberate rule change.
OK, thanks.
I'm assuming the principle that you should always get the single best
pollution bonus from all your buildings you have, since no-one's objected.
So, here's a second version of my
Follow-up Comment #6, bug #14515 (project freeciv):
Sorry to comment on a closed bug, but there are a couple of loose ends on
this subject:
Firstly, the docs for S2_1 need the same fix as S2_2/trunk (but the behaviour
is fine). I've attached a patch for that.
Secondly, the same priority
URL:
http://gna.org/bugs/?14621
Summary: Cities not refreshed when crossing Empire_Size_Step
Project: Freeciv
Submitted by: jtn
Submitted on: Tuesday 27/10/09 at 01:09
Category: None
Severity: 3 - Normal
Follow-up Comment #8, bug #14515 (project freeciv):
We cannot change S2_1 documentation because it would require translation
jobs.
Boo. Well, I've updated the wiki
http://freeciv.wikia.com/index.php?title=Buildings_catalogcurid=1764diff=15079oldid=14601.
Me neither, but I think you are
URL:
http://gna.org/patch/?1368
Summary: Improve diplomacy help
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 22/11/09 at 18:35
Category: docs
Priority: 5 - Normal
Status: None
URL:
http://gna.org/patch/?1370
Summary: Help: refer to tiles instead of squares
Project: Freeciv
Submitted by: jtn
Submitted on: Monday 23/11/09 at 00:58
Category: docs
Priority: 5 - Normal
URL:
http://gna.org/patch/?1371
Summary: Typo corrections for
British/English/Scottish/Welsh/Cornish nations
Project: Freeciv
Submitted by: jtn
Submitted on: Wednesday 25/11/09 at 23:32
Category: None
URL:
http://gna.org/bugs/?14840
Summary: MSG_NOSIGNAL is not portable
Project: Freeciv
Submitted by: jtn
Submitted on: Thursday 26/11/09 at 00:00
Category: None
Severity: 3 - Normal
Daniel Markstedt writes:
A recent trunk and S2_2 doesn't compile for me:
netintf.c: In function `fc_writesocket':
netintf.c:159: error: `MSG_NOSIGNAL' undeclared (first use in this function)
[...]
At the same time, S2_1 is working fine.
Has anyone else seen this?
Not run into it
Daniel Markstedt writes:
A recent trunk and S2_2 doesn't compile for me:
netintf.c: In function `fc_writesocket':
netintf.c:159: error: `MSG_NOSIGNAL' undeclared (first use in this function)
[...]
At the same time, S2_1 is working fine.
Has anyone else seen this?
Not run into it
URL:
http://gna.org/bugs/?14857
Summary: Triremes can go anywhere in supplied scenarios in
2.2
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 29/11/09 at 10:55
Category: None
Severity: 3 - Normal
At the moment Lakes are just a less good version of Ocean (no whales).
In the real world, access to fresh water is important, and I idly wonder
whether the game could reflect this.
The best tweak I've thought of is that Lakes get the effect of Harbour
for free (+1 food) -- the benefits of fresh
URL:
http://gna.org/patch/?1382
Summary: Help: improvements to terrain help
Project: Freeciv
Submitted by: jtn
Submitted on: Tuesday 01/12/09 at 02:38
Category: docs
Priority: 5 - Normal
URL:
http://gna.org/bugs/?14880
Summary: Client doesn't call role_unit_precalcs(), causing
errors in help
Project: Freeciv
Submitted by: jtn
Submitted on: Thursday 03/12/09 at 23:37
Category: None
URL:
http://gna.org/patch/?1384
Summary: Help: technology help quick fixes
Project: Freeciv
Submitted by: jtn
Submitted on: Saturday 05/12/09 at 02:31
Category: docs
Priority: 5 - Normal
Follow-up Comment #2, bug #13557 (project freeciv):
Still happening in latest S2_2, for what it's worth.
(If you have only a few turns in each session, this seriously weakens the AI,
IMO.)
___
Reply to this item at:
URL:
http://gna.org/patch/?1385
Summary: Help: buildings help improvements
Project: Freeciv
Submitted by: jtn
Submitted on: Saturday 05/12/09 at 21:36
Category: docs
Priority: 5 - Normal
URL:
http://gna.org/bugs/?14889
Summary: The Slovenians have started building The
Lighthouse(w) in 000156.
Project: Freeciv
Submitted by: jtn
Submitted on: Saturday 05/12/09 at 22:56
Category: None
Additional Item Attachment, bug #14889 (project freeciv):
File name: weird-city-name-cropped.pngSize:700 KB
___
Reply to this item at:
http://gna.org/bugs/?14889
___
Message sent
Follow-up Comment #2, bug #14889 (project freeciv):
That fix looks like it ought to clear up the symptom.
Unfortunately I failed to reproduce, but I attached a fix. Could you test
it?
Like I said, I couldn't reproduce it from the savegames either. I have seen
this three times in this session,
URL:
http://gna.org/patch/?1386
Summary: Improve distinguishability of player colours
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 06/12/09 at 01:47
Category: None
Priority: 5 - Normal
Follow-up Comment #5, bug #14867 (project freeciv):
The Wont Fix status is wrong, isn't it?
___
Reply to this item at:
http://gna.org/bugs/?14867
___
Message sent via/by Gna!
Follow-up Comment #2, patch #1384 (project freeciv):
Sure, it would be better to autogenerate from the effects system in
helpdata.c, but I don't know whether I'll find the time to do it soon. We've
got a 2.2 beta coming up and I wanted to plug the holes in the help ASAP. If
and when helpdata.c
Follow-up Comment #4, patch #1386 (project freeciv):
I think you need to commit my new colors.png as well as the change to
colors.tilespec, or the colours in various places will be inconsistent.
___
Reply to this item at:
URL:
http://gna.org/bugs/?14939
Summary: Triremes can go anywhere in civ1/civ2 rulesets
Project: Freeciv
Submitted by: jtn
Submitted on: Monday 14/12/09 at 02:08
Category: rulesets
Severity: 3 - Normal
URL:
http://gna.org/patch/?1390
Summary: Help: units/combat help improvements
Project: Freeciv
Submitted by: jtn
Submitted on: Monday 14/12/09 at 02:29
Category: docs
Priority: 5 - Normal
Follow-up Comment #1, bug #14942 (project freeciv):
I've reproduced this. Women's Suffrage is similarly ineffective. The attached
spot patch fixes it for me.
This seems to have been introduced in r12881, PR#38029 (which I can no longer
see). I haven't checked for any other similar bugs that
URL:
http://gna.org/bugs/?14946
Summary: universal_name_translation() translates unit class
flags incorrectly
Project: Freeciv
Submitted by: jtn
Submitted on: Tuesday 15/12/09 at 00:44
Category: None
Follow-up Comment #3, bug #14181 (project freeciv):
I happened to notice this the other day (as the wiki was still claiming
http://freeciv.wikia.com/index.php?title=Combatdiff=15376oldid=15033
25%).
FWIW, I tracked the behaviour change to r11179
Follow-up Comment #1, bug #15070 (project freeciv):
beta1, or beta2?
Women's Suffrage was definitely broken in beta1 -- bug #14942 -- but that bug
was fixed in beta2 (see NEWS-2.2.0-beta2
http://freeciv.wikia.com/wiki/NEWS-2.2.0-beta2).
Update of patch #1401 (project freeciv):
Depends on: = patch #1382
___
Reply to this item at:
http://gna.org/patch/?1401
___
Message sent
Update of patch #1401 (project freeciv):
Depends on: = patch #1368
___
Reply to this item at:
http://gna.org/patch/?1401
___
Message sent
Update of patch #1401 (project freeciv):
Depends on: = patch #1384
___
Reply to this item at:
http://gna.org/patch/?1401
___
Message sent
Follow-up Comment #5, bug #15041 (project freeciv):
Can you give more detail on what you were trying to do with the unit which
the client wouldn't let you? Also, was the unit ACTIVITY_FORTIFYING, or
ACTIVITY_FORTIFIED?
This change has unfortunately broken a desirable behaviour of the client for
URL:
http://gna.org/bugs/?15194
Summary: Can't abort nuke/paradrop with Esc
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 24/01/10 at 20:26
Category: client
Severity: 2 - Minor
Follow-up Comment #7, bug #15041 (project freeciv):
In this case, shouldn't we consider adding a new key to free the orders of
the selected units?
I have been wondering about that for a while. I do go through the focus unit,
[SPACE], re-focus unit, [W] rigmarole to clear a unit's
URL:
http://gna.org/bugs/?15195
Summary: Behaviour with Clear unit orders on selection
unset is sub-optimal
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 24/01/10 at 21:34
Category: None
Follow-up Comment #13, bug #15041 (project freeciv):
I've raised bug #15195 for some of the the issues I raised earlier, to see if
anyone else thinks it can be improved.
___
Reply to this item at:
http://gna.org/bugs/?15041
Follow-up Comment #2, bug #15195 (project freeciv):
Patch for point 1 attached.
2. I totally agree with you.
I didn't actually commit to a course of action (much like my playing style
;)
I think of [W] as a harmless, do-nothing key, and [SPACE] as a
commit-to-something key (because once
Update of bug #15194 (project freeciv):
Status: Ready For Test = In Progress
___
Reply to this item at:
http://gna.org/bugs/?15194
___
Message sent
Update of bug #15222 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
___
Follow-up Comment #2:
Yes, that was the
Update of bug #15194 (project freeciv):
Status: In Progress = Fixed
___
Reply to this item at:
http://gna.org/bugs/?15194
___
Message sent
Update of bug #15194 (project freeciv):
Open/Closed:Open = Closed
___
Reply to this item at:
http://gna.org/bugs/?15194
___
Message sent
Update of bug #15222 (project freeciv):
Status: Ready For Test = In Progress
___
Reply to this item at:
http://gna.org/bugs/?15222
___
Message sent
Update of bug #15222 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #5, bug #15195 (project freeciv):
This patch looks good as far as it goes, but it introduces an inconsistency;
if the busy unit is also exhausted, instead of generating a Goto order to
be executed next turn, an error message of the form handle_unit_orders()
invalid Cannon
Follow-up Comment #4, bug #15242 (project freeciv):
Also patch #1371. As Daniel says, already applied to S2_2. No reason it won't
back-port to S2_1, though, IIRC.
___
Reply to this item at:
http://gna.org/bugs/?15242
Follow-up Comment #7, bug #15195 (project freeciv):
I am not sure to understand all, your English skill is quite
over my personal capability to parse it.
That's a very polite way of saying it :) sorry.
I think that the only checks which are useful are the ones
which make sure the clients
Follow-up Comment #8, bug #15195 (project freeciv):
Meanwhile, attached are patches for my point 2: when Clear unit orders on
selection is cleared, and a set of units including at least one busy unit is
selected, pressing [SPACE] now will just stop them doing any activity, but
leaves them
URL:
http://gna.org/patch/?1433
Summary: Help: re-order help sections
Project: Freeciv
Submitted by: jtn
Submitted on: Tuesday 02/02/10 at 22:16
Category: docs
Priority: 5 - Normal
Update of patch #1401 (project freeciv):
Depends on: = patch #1433
___
Reply to this item at:
http://gna.org/patch/?1401
___
Message sent
Follow-up Comment #2, patch #1433 (project freeciv):
Changes in attached patch:
* Settle on a consistent order for help items (which is different from any
order yet seen); rearranges helpdata.txt massively but doesn't change the
content.
* Standardise some topic names:
** Playing = Strategy and
Update of patch #1433 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.2.0
___
Reply to this item at:
Follow-up Comment #11, bug #15195 (project freeciv):
You need to modify the comment about the client setting in
client/options.c
New patches attached.
(file #7897, file #7898)
___
Additional Item Attachment:
File name:
URL:
http://gna.org/bugs/?15275
Summary: Typo in Solar Plant help: mistakenly refers to
Hydro Plant
Project: Freeciv
Submitted by: jtn
Submitted on: Thursday 04/02/10 at 00:04
Category: docs
Severity: 2 -
Update of bug #15275 (project freeciv):
Status: Ready For Test = In Progress
___
Reply to this item at:
http://gna.org/bugs/?15275
___
Message sent
Update of bug #15275 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/bugs/?15287
Summary: Help: keep up with recent changes (fortress,
initial diplomatic state)
Project: Freeciv
Submitted by: jtn
Submitted on: Saturday 06/02/10 at 01:27
Category: docs
Update of patch #1433 (project freeciv):
Status: In Progress = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #15287 (project freeciv):
Status:None = Ready For Test
___
Additional Item Attachment:
File name: gna-15287.diff Size:1 KB
Follow-up Comment #3, bug #15292 (project freeciv):
The requirement for a water source for building an irrigation system is dealt
with in detail earlier in this section. The quoted paragraph is about
conversion of one terrain to another by issuing the irrigate command (e.g.,
on Forest, Jungle,
Follow-up Comment #4, bug #15292 (project freeciv):
Is this any better?
I've tried to separate the noun irrigation system from the verb to
irrigate, which can also initiate terrain conversion, as well as being more
explicit in the troublesome paragraph.
(file #7970)
Update of bug #15292 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
___
Reply to this item at:
Follow-up Comment #13, bug #15195 (project freeciv):
Trunk patch looks good, thanks.
___
Reply to this item at:
http://gna.org/bugs/?15195
___
Message sent via/by Gna!
http://gna.org/
URL:
http://gna.org/bugs/?15300
Summary: Take Player button not working
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 07/02/10 at 16:50
Category: client
Severity: 3 - Normal
URL:
http://gna.org/bugs/?15301
Summary: Rework trade route messages
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 07/02/10 at 17:52
Category: None
Severity: 2 - Minor
Priority:
Update of bug #15301 (project freeciv):
Status:None = Ready For Test
___
Follow-up Comment #1:
Actually I've just realised that this probably shouldn't be backported to
S2_1 as it hits
Update of bug #15301 (project freeciv):
Planned Release: = 2.2.0
___
Reply to this item at:
http://gna.org/bugs/?15301
___
Message sent
Update of bug #15287 (project freeciv):
Status: Ready For Test = In Progress
___
Reply to this item at:
http://gna.org/bugs/?15287
___
Message sent
Update of bug #15287 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #1, patch #1401 (project freeciv):
Progress update: I'm still working on what I hope is the last patch in this
series before 2.2. This pulls in material from the Cities
http://freeciv.wikia.com/wiki/Cities and Economy
http://freeciv.wikia.com/wiki/Economy section on wiki to new
Follow-up Comment #3, bug #15291 (project freeciv):
I haven't actually looked at the tutorial scenario yet. Probably it wasn't
updated after the command key revamp (patch #1188). I'll commit your patch
soon, and add reviewing the tutorial for other issues to my list (although I
don't know if
Update of bug #15292 (project freeciv):
Status: Ready For Test = In Progress
___
Reply to this item at:
http://gna.org/bugs/?15292
___
Message sent
Update of bug #15292 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #15291 (project freeciv):
Status: Ready For Test = In Progress
___
Reply to this item at:
http://gna.org/bugs/?15291
___
Message sent
Update of bug #15291 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/bugs/?15316
Summary: Refresh tutorial scenario for 2.2
Project: Freeciv
Submitted by: jtn
Submitted on: Monday 08/02/10 at 21:36
Category: docs
Severity: 3 - Normal
Update of patch #1401 (project freeciv):
Depends on: = bugs #15316
___
Reply to this item at:
http://gna.org/patch/?1401
___
Message sent
URL:
http://gna.org/bugs/?15317
Summary: Confusing to refer to corruption as Waste in city
dialog popup
Project: Freeciv
Submitted by: jtn
Submitted on: Monday 08/02/10 at 23:09
Category: None
Severity: 3
Update of bug #15317 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.2.0
___
Additional Item Attachment:
File name:
Follow-up Comment #1, bug #15317 (project freeciv):
It's theoretically possible to create food loss through the effects system
...and, I think, other output types like science/luxury. Same comment.
___
Reply to this item at:
Daniel Markstedt writes:
We have very nearly resolved all bugs targeted for 2.2.0 final
release. As a result, a Release Candidate for 2.2.0 scheduled is
planned to be released on February 14.
Is the creation of this release candidate intended to start a string
freeze?
URL:
http://gna.org/bugs/?15319
Summary: Military units don't make citizens quite unhappy
enough
Project: Freeciv
Submitted by: jtn
Submitted on: Tuesday 09/02/10 at 01:16
Category: None
Severity: 3 -
URL:
http://gna.org/patch/?1459
Summary: Help: clarify which buildings/wonders help with
military unhappiness
Project: Freeciv
Submitted by: jtn
Submitted on: Tuesday 09/02/10 at 02:50
Category: docs
Update of patch #1401 (project freeciv):
Depends on: = patch #1459
___
Reply to this item at:
http://gna.org/patch/?1401
___
Message sent
Update of bug #15317 (project freeciv):
Status: Ready For Test = None
Summary: Confusing to refer to corruption as Waste in city
dialog popup = Confusing to refer to non-shield loss (e.g. corruption) as
Waste
Update of bug #15317 (project freeciv):
Status:None = Ready For Test
Depends on: = patch #1459
___
Reply to this item at:
Update of bug #15301 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #15324 (project freeciv):
Category: general = docs
Assigned to:None = jtn
___
Reply to this item at:
1 - 100 of 7312 matches
Mail list logo