[Freeciv-Dev] [bug #13654] [patch] Help for Research Lab implies that University not required

2009-06-08 Thread Jacob Nevins
URL: http://gna.org/bugs/?13654 Summary: [patch] Help for Research Lab implies that University not required Project: Freeciv Submitted by: jtn Submitted on: Monday 06/08/2009 at 21:55 Category: None

[Freeciv-Dev] [bug #13653] [patch] Help for Research Lab implies that University not required

2009-06-08 Thread Jacob Nevins
Follow-up Comment #1, bug #13653 (project freeciv): Gah, I screwed up. Can someone mark this as a duplicate of #13654 (which has the actual attachment)? Sorry. ___ Reply to this item at: http://gna.org/bugs/?13653

[Freeciv-Dev] [bug #13654] [patch] Help for Research Lab implies that University not required

2009-06-13 Thread Jacob Nevins
Follow-up Comment #3, bug #13654 (project freeciv): (Previous comment was me.) Attached a patch against S2_1 which updates Stock Exchange help (benefit is only 50%, not 100% as I said, as Bank by itself has no effect.) The bug name should be changed, but I don't think I can do it. (file #5950)

[Freeciv-Dev] [bug #14350] Wish: multiple-point path

2009-09-21 Thread Jacob Nevins
Follow-up Comment #1, bug #14350 (project freeciv): You can already set waypoints in at least the Gtk client, for instance for [G]oto by pressing G again while the mouse is at the desired waypoint location, and similarly with other commands like the connect commands. I'm not aware of a

[Freeciv-Dev] [bug #14354] [trunk] Activity not shown in middle-click popup for bases (e.g., fortress)

2009-09-21 Thread Jacob Nevins
URL: http://gna.org/bugs/?14354 Summary: [trunk] Activity not shown in middle-click popup for bases (e.g., fortress) Project: Freeciv Submitted by: jtn Submitted on: Monday 21/09/09 at 23:26 Category: client

[Freeciv-Dev] [bug #14488] [trunk] Cannot issue clean pollution order via keyboard or menu

2009-10-09 Thread Jacob Nevins
URL: http://gna.org/bugs/?14488 Summary: [trunk] Cannot issue clean pollution order via keyboard or menu Project: Freeciv Submitted by: jtn Submitted on: Friday 09/10/09 at 21:28 Category: client-gtk-2.0

[Freeciv-Dev] [bug #14488] [trunk] Cannot issue clean pollution order via keyboard or menu

2009-10-11 Thread Jacob Nevins
Follow-up Comment #2, bug #14488 (project freeciv): This patch does indeed fix both the problems I reported (and I realise my diagnosis was a bit off), but there's a remaining problem: it's now not possible to tell settler-type units (which can both clean pollution and pillage, in the default

[Freeciv-Dev] [bug #14488] [trunk] Cannot issue clean pollution order via keyboard or menu

2009-10-11 Thread Jacob Nevins
Follow-up Comment #7, bug #14488 (project freeciv): Your patch works for me. ___ Reply to this item at: http://gna.org/bugs/?14488 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #14508] [patch] Frivolity: rocket exhaust from launched spaceship

2009-10-12 Thread Jacob Nevins
URL: http://gna.org/bugs/?14508 Summary: [patch] Frivolity: rocket exhaust from launched spaceship Project: Freeciv Submitted by: jtn Submitted on: Tuesday 13/10/09 at 00:24 Category: client Severity: 1 -

[Freeciv-Dev] [bug #14508] [patch] Frivolity: rocket exhaust from launched spaceship

2009-10-12 Thread Jacob Nevins
Additional Item Attachment, bug #14508 (project freeciv): File name: screenshot.png Size:129 KB ___ Reply to this item at: http://gna.org/bugs/?14508 ___ Message sent

[Freeciv-Dev] [bug #14515] Behaviour of hydro/nuclear/solar plants etc doesn't match documentation

2009-10-13 Thread Jacob Nevins
URL: http://gna.org/bugs/?14515 Summary: Behaviour of hydro/nuclear/solar plants etc doesn't match documentation Project: Freeciv Submitted by: jtn Submitted on: Wednesday 14/10/09 at 00:02 Category: rulesets

[Freeciv-Dev] [bug #14515] Behaviour of hydro/nuclear/solar plants etc doesn't match documentation

2009-10-23 Thread Jacob Nevins
Follow-up Comment #2, bug #14515 (project freeciv): cazfi writes: Yes, it's deliberate rule change. OK, thanks. I'm assuming the principle that you should always get the single best pollution bonus from all your buildings you have, since no-one's objected. So, here's a second version of my

[Freeciv-Dev] [bug #14515] Behaviour of hydro/nuclear/solar plants etc doesn't match documentation

2009-10-26 Thread Jacob Nevins
Follow-up Comment #6, bug #14515 (project freeciv): Sorry to comment on a closed bug, but there are a couple of loose ends on this subject: Firstly, the docs for S2_1 need the same fix as S2_2/trunk (but the behaviour is fine). I've attached a patch for that. Secondly, the same priority

[Freeciv-Dev] [bug #14621] Cities not refreshed when crossing Empire_Size_Step

2009-10-26 Thread Jacob Nevins
URL: http://gna.org/bugs/?14621 Summary: Cities not refreshed when crossing Empire_Size_Step Project: Freeciv Submitted by: jtn Submitted on: Tuesday 27/10/09 at 01:09 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14515] Behaviour of hydro/nuclear/solar plants etc doesn't match documentation

2009-10-26 Thread Jacob Nevins
Follow-up Comment #8, bug #14515 (project freeciv): We cannot change S2_1 documentation because it would require translation jobs. Boo. Well, I've updated the wiki http://freeciv.wikia.com/index.php?title=Buildings_catalogcurid=1764diff=15079oldid=14601. Me neither, but I think you are

[Freeciv-Dev] [patch #1368] Improve diplomacy help

2009-11-22 Thread Jacob Nevins
URL: http://gna.org/patch/?1368 Summary: Improve diplomacy help Project: Freeciv Submitted by: jtn Submitted on: Sunday 22/11/09 at 18:35 Category: docs Priority: 5 - Normal Status: None

[Freeciv-Dev] [patch #1370] Help: refer to tiles instead of squares

2009-11-22 Thread Jacob Nevins
URL: http://gna.org/patch/?1370 Summary: Help: refer to tiles instead of squares Project: Freeciv Submitted by: jtn Submitted on: Monday 23/11/09 at 00:58 Category: docs Priority: 5 - Normal

[Freeciv-Dev] [patch #1371] Typo corrections for British/English/Scottish/Welsh/Cornish nations

2009-11-25 Thread Jacob Nevins
URL: http://gna.org/patch/?1371 Summary: Typo corrections for British/English/Scottish/Welsh/Cornish nations Project: Freeciv Submitted by: jtn Submitted on: Wednesday 25/11/09 at 23:32 Category: None

[Freeciv-Dev] [bug #14840] MSG_NOSIGNAL is not portable

2009-11-25 Thread Jacob Nevins
URL: http://gna.org/bugs/?14840 Summary: MSG_NOSIGNAL is not portable Project: Freeciv Submitted by: jtn Submitted on: Thursday 26/11/09 at 00:00 Category: None Severity: 3 - Normal

Re: [Freeciv-Dev] Compilation fails in recent trunk/S2_2

2009-11-25 Thread Jacob Nevins
Daniel Markstedt writes: A recent trunk and S2_2 doesn't compile for me: netintf.c: In function `fc_writesocket': netintf.c:159: error: `MSG_NOSIGNAL' undeclared (first use in this function) [...] At the same time, S2_1 is working fine. Has anyone else seen this? Not run into it

Re: [Freeciv-Dev] Compilation fails in recent trunk/S2_2

2009-11-26 Thread Jacob Nevins
Daniel Markstedt writes: A recent trunk and S2_2 doesn't compile for me: netintf.c: In function `fc_writesocket': netintf.c:159: error: `MSG_NOSIGNAL' undeclared (first use in this function) [...] At the same time, S2_1 is working fine. Has anyone else seen this? Not run into it

[Freeciv-Dev] [bug #14857] Triremes can go anywhere in supplied scenarios in 2.2

2009-11-29 Thread Jacob Nevins
URL: http://gna.org/bugs/?14857 Summary: Triremes can go anywhere in supplied scenarios in 2.2 Project: Freeciv Submitted by: jtn Submitted on: Sunday 29/11/09 at 10:55 Category: None Severity: 3 - Normal

[Freeciv-Dev] Lakes

2009-11-29 Thread Jacob Nevins
At the moment Lakes are just a less good version of Ocean (no whales). In the real world, access to fresh water is important, and I idly wonder whether the game could reflect this. The best tweak I've thought of is that Lakes get the effect of Harbour for free (+1 food) -- the benefits of fresh

[Freeciv-Dev] [patch #1382] Help: improvements to terrain help

2009-11-30 Thread Jacob Nevins
URL: http://gna.org/patch/?1382 Summary: Help: improvements to terrain help Project: Freeciv Submitted by: jtn Submitted on: Tuesday 01/12/09 at 02:38 Category: docs Priority: 5 - Normal

[Freeciv-Dev] [bug #14877] Cosmetic: Gtk client technology help says Allow X with None

2009-12-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?14877 Summary: Cosmetic: Gtk client technology help says Allow X with None Project: Freeciv Submitted by: jtn Submitted on: Wednesday 02/12/09 at 23:29 Category: docs Severity: 2

[Freeciv-Dev] [bug #14880] Client doesn't call role_unit_precalcs(), causing errors in help

2009-12-03 Thread Jacob Nevins
URL: http://gna.org/bugs/?14880 Summary: Client doesn't call role_unit_precalcs(), causing errors in help Project: Freeciv Submitted by: jtn Submitted on: Thursday 03/12/09 at 23:37 Category: None

[Freeciv-Dev] [patch #1384] Help: technology help quick fixes

2009-12-04 Thread Jacob Nevins
URL: http://gna.org/patch/?1384 Summary: Help: technology help quick fixes Project: Freeciv Submitted by: jtn Submitted on: Saturday 05/12/09 at 02:31 Category: docs Priority: 5 - Normal

[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2009-12-05 Thread Jacob Nevins
Follow-up Comment #2, bug #13557 (project freeciv): Still happening in latest S2_2, for what it's worth. (If you have only a few turns in each session, this seriously weakens the AI, IMO.) ___ Reply to this item at:

[Freeciv-Dev] [patch #1385] Help: buildings help improvements

2009-12-05 Thread Jacob Nevins
URL: http://gna.org/patch/?1385 Summary: Help: buildings help improvements Project: Freeciv Submitted by: jtn Submitted on: Saturday 05/12/09 at 21:36 Category: docs Priority: 5 - Normal

[Freeciv-Dev] [bug #14889] The Slovenians have started building The Lighthouse(w) in 000156.

2009-12-05 Thread Jacob Nevins
URL: http://gna.org/bugs/?14889 Summary: The Slovenians have started building The Lighthouse(w) in 000156. Project: Freeciv Submitted by: jtn Submitted on: Saturday 05/12/09 at 22:56 Category: None

[Freeciv-Dev] [bug #14889] The Slovenians have started building The Lighthouse(w) in 000156.

2009-12-05 Thread Jacob Nevins
Additional Item Attachment, bug #14889 (project freeciv): File name: weird-city-name-cropped.pngSize:700 KB ___ Reply to this item at: http://gna.org/bugs/?14889 ___ Message sent

[Freeciv-Dev] [bug #14889] The Slovenians have started building The Lighthouse(w) in 000156.

2009-12-05 Thread Jacob Nevins
Follow-up Comment #2, bug #14889 (project freeciv): That fix looks like it ought to clear up the symptom. Unfortunately I failed to reproduce, but I attached a fix. Could you test it? Like I said, I couldn't reproduce it from the savegames either. I have seen this three times in this session,

[Freeciv-Dev] [patch #1386] Improve distinguishability of player colours

2009-12-05 Thread Jacob Nevins
URL: http://gna.org/patch/?1386 Summary: Improve distinguishability of player colours Project: Freeciv Submitted by: jtn Submitted on: Sunday 06/12/09 at 01:47 Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #14867] The Messages dialog is not populated when you hit F9

2009-12-08 Thread Jacob Nevins
Follow-up Comment #5, bug #14867 (project freeciv): The Wont Fix status is wrong, isn't it? ___ Reply to this item at: http://gna.org/bugs/?14867 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #1384] Help: technology help quick fixes

2009-12-08 Thread Jacob Nevins
Follow-up Comment #2, patch #1384 (project freeciv): Sure, it would be better to autogenerate from the effects system in helpdata.c, but I don't know whether I'll find the time to do it soon. We've got a 2.2 beta coming up and I wanted to plug the holes in the help ASAP. If and when helpdata.c

[Freeciv-Dev] [patch #1386] Improve distinguishability of player colours

2009-12-09 Thread Jacob Nevins
Follow-up Comment #4, patch #1386 (project freeciv): I think you need to commit my new colors.png as well as the change to colors.tilespec, or the colours in various places will be inconsistent. ___ Reply to this item at:

[Freeciv-Dev] [bug #14939] Triremes can go anywhere in civ1/civ2 rulesets

2009-12-13 Thread Jacob Nevins
URL: http://gna.org/bugs/?14939 Summary: Triremes can go anywhere in civ1/civ2 rulesets Project: Freeciv Submitted by: jtn Submitted on: Monday 14/12/09 at 02:08 Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [patch #1390] Help: units/combat help improvements

2009-12-13 Thread Jacob Nevins
URL: http://gna.org/patch/?1390 Summary: Help: units/combat help improvements Project: Freeciv Submitted by: jtn Submitted on: Monday 14/12/09 at 02:29 Category: docs Priority: 5 - Normal

[Freeciv-Dev] [bug #14942] Police Station seems to have no effect

2009-12-14 Thread Jacob Nevins
Follow-up Comment #1, bug #14942 (project freeciv): I've reproduced this. Women's Suffrage is similarly ineffective. The attached spot patch fixes it for me. This seems to have been introduced in r12881, PR#38029 (which I can no longer see). I haven't checked for any other similar bugs that

[Freeciv-Dev] [bug #14946] universal_name_translation() translates unit class flags incorrectly

2009-12-14 Thread Jacob Nevins
URL: http://gna.org/bugs/?14946 Summary: universal_name_translation() translates unit class flags incorrectly Project: Freeciv Submitted by: jtn Submitted on: Tuesday 15/12/09 at 00:44 Category: None

[Freeciv-Dev] [bug #14181] Decrease hit point regeneration on a fortress.

2009-12-21 Thread Jacob Nevins
Follow-up Comment #3, bug #14181 (project freeciv): I happened to notice this the other day (as the wiki was still claiming http://freeciv.wikia.com/index.php?title=Combatdiff=15376oldid=15033 25%). FWIW, I tracked the behaviour change to r11179

[Freeciv-Dev] [bug #15070] Women's Suffrage Wonder

2010-01-07 Thread Jacob Nevins
Follow-up Comment #1, bug #15070 (project freeciv): beta1, or beta2? Women's Suffrage was definitely broken in beta1 -- bug #14942 -- but that bug was fixed in beta2 (see NEWS-2.2.0-beta2 http://freeciv.wikia.com/wiki/NEWS-2.2.0-beta2).

[Freeciv-Dev] [patch #1401] [Metaticket] Improve in-game help

2010-01-08 Thread Jacob Nevins
URL: http://gna.org/patch/?1401 Summary: [Metaticket] Improve in-game help Project: Freeciv Submitted by: jtn Submitted on: Friday 08/01/10 at 12:12 Category: docs Priority: 5 - Normal

[Freeciv-Dev] [patch #1401] [Metaticket] Improve in-game help

2010-01-08 Thread Jacob Nevins
Update of patch #1401 (project freeciv): Depends on: = patch #1382 ___ Reply to this item at: http://gna.org/patch/?1401 ___ Message sent

[Freeciv-Dev] [patch #1401] [Metaticket] Improve in-game help

2010-01-08 Thread Jacob Nevins
Update of patch #1401 (project freeciv): Depends on: = patch #1368 ___ Reply to this item at: http://gna.org/patch/?1401 ___ Message sent

[Freeciv-Dev] [patch #1401] [Metaticket] Improve in-game help

2010-01-08 Thread Jacob Nevins
Update of patch #1401 (project freeciv): Depends on: = patch #1384 ___ Reply to this item at: http://gna.org/patch/?1401 ___ Message sent

[Freeciv-Dev] [patch #1401] [Metaticket] Improve in-game help

2010-01-08 Thread Jacob Nevins
Update of patch #1401 (project freeciv): Depends on: = patch #1385 ___ Reply to this item at: http://gna.org/patch/?1401 ___ Message sent

[Freeciv-Dev] [bug #15041] Cannot free the fortify order

2010-01-24 Thread Jacob Nevins
Follow-up Comment #5, bug #15041 (project freeciv): Can you give more detail on what you were trying to do with the unit which the client wouldn't let you? Also, was the unit ACTIVITY_FORTIFYING, or ACTIVITY_FORTIFIED? This change has unfortunately broken a desirable behaviour of the client for

[Freeciv-Dev] [bug #15194] Can't abort nuke/paradrop with Esc

2010-01-24 Thread Jacob Nevins
URL: http://gna.org/bugs/?15194 Summary: Can't abort nuke/paradrop with Esc Project: Freeciv Submitted by: jtn Submitted on: Sunday 24/01/10 at 20:26 Category: client Severity: 2 - Minor

[Freeciv-Dev] [bug #15041] Cannot free the fortify order

2010-01-24 Thread Jacob Nevins
Follow-up Comment #7, bug #15041 (project freeciv): In this case, shouldn't we consider adding a new key to free the orders of the selected units? I have been wondering about that for a while. I do go through the focus unit, [SPACE], re-focus unit, [W] rigmarole to clear a unit's

[Freeciv-Dev] [bug #15195] Behaviour with Clear unit orders on selection unset is sub-optimal

2010-01-24 Thread Jacob Nevins
URL: http://gna.org/bugs/?15195 Summary: Behaviour with Clear unit orders on selection unset is sub-optimal Project: Freeciv Submitted by: jtn Submitted on: Sunday 24/01/10 at 21:34 Category: None

[Freeciv-Dev] [bug #15041] Cannot free the fortify order

2010-01-24 Thread Jacob Nevins
Follow-up Comment #13, bug #15041 (project freeciv): I've raised bug #15195 for some of the the issues I raised earlier, to see if anyone else thinks it can be improved. ___ Reply to this item at: http://gna.org/bugs/?15041

[Freeciv-Dev] [bug #15195] Behaviour with Clear unit orders on selection unset is sub-optimal

2010-01-24 Thread Jacob Nevins
Follow-up Comment #2, bug #15195 (project freeciv): Patch for point 1 attached. 2. I totally agree with you. I didn't actually commit to a course of action (much like my playing style ;) I think of [W] as a harmless, do-nothing key, and [SPACE] as a commit-to-something key (because once

[Freeciv-Dev] [bug #15194] Can't abort nuke/paradrop with Esc

2010-01-28 Thread Jacob Nevins
Update of bug #15194 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/bugs/?15194 ___ Message sent

[Freeciv-Dev] [bug #15222] Unclear passage on irrigation in helptext

2010-01-28 Thread Jacob Nevins
Update of bug #15222 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Follow-up Comment #2: Yes, that was the

[Freeciv-Dev] [bug #15194] Can't abort nuke/paradrop with Esc

2010-01-28 Thread Jacob Nevins
Update of bug #15194 (project freeciv): Status: In Progress = Fixed ___ Reply to this item at: http://gna.org/bugs/?15194 ___ Message sent

[Freeciv-Dev] [bug #15194] Can't abort nuke/paradrop with Esc

2010-01-28 Thread Jacob Nevins
Update of bug #15194 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15194 ___ Message sent

[Freeciv-Dev] [bug #15222] Unclear passage on irrigation in helptext

2010-01-30 Thread Jacob Nevins
Update of bug #15222 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/bugs/?15222 ___ Message sent

[Freeciv-Dev] [bug #15222] Unclear passage on irrigation in helptext

2010-01-30 Thread Jacob Nevins
Update of bug #15222 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15195] Behaviour with Clear unit orders on selection unset is sub-optimal

2010-01-31 Thread Jacob Nevins
Follow-up Comment #5, bug #15195 (project freeciv): This patch looks good as far as it goes, but it introduces an inconsistency; if the busy unit is also exhausted, instead of generating a Goto order to be executed next turn, an error message of the form handle_unit_orders() invalid Cannon

[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”

2010-01-31 Thread Jacob Nevins
Follow-up Comment #4, bug #15242 (project freeciv): Also patch #1371. As Daniel says, already applied to S2_2. No reason it won't back-port to S2_1, though, IIRC. ___ Reply to this item at: http://gna.org/bugs/?15242

[Freeciv-Dev] [bug #15195] Behaviour with Clear unit orders on selection unset is sub-optimal

2010-02-01 Thread Jacob Nevins
Follow-up Comment #7, bug #15195 (project freeciv): I am not sure to understand all, your English skill is quite over my personal capability to parse it. That's a very polite way of saying it :) sorry. I think that the only checks which are useful are the ones which make sure the clients

[Freeciv-Dev] [bug #15195] Behaviour with Clear unit orders on selection unset is sub-optimal

2010-02-01 Thread Jacob Nevins
Follow-up Comment #8, bug #15195 (project freeciv): Meanwhile, attached are patches for my point 2: when Clear unit orders on selection is cleared, and a set of units including at least one busy unit is selected, pressing [SPACE] now will just stop them doing any activity, but leaves them

[Freeciv-Dev] [patch #1433] Help: re-order help sections

2010-02-02 Thread Jacob Nevins
URL: http://gna.org/patch/?1433 Summary: Help: re-order help sections Project: Freeciv Submitted by: jtn Submitted on: Tuesday 02/02/10 at 22:16 Category: docs Priority: 5 - Normal

[Freeciv-Dev] [patch #1401] [Metaticket] Improve in-game help

2010-02-02 Thread Jacob Nevins
Update of patch #1401 (project freeciv): Depends on: = patch #1433 ___ Reply to this item at: http://gna.org/patch/?1401 ___ Message sent

[Freeciv-Dev] [patch #1433] Help: re-order help sections

2010-02-02 Thread Jacob Nevins
Follow-up Comment #2, patch #1433 (project freeciv): Changes in attached patch: * Settle on a consistent order for help items (which is different from any order yet seen); rearranges helpdata.txt massively but doesn't change the content. * Standardise some topic names: ** Playing = Strategy and

[Freeciv-Dev] [patch #1433] Help: re-order help sections

2010-02-02 Thread Jacob Nevins
Update of patch #1433 (project freeciv): Status:None = Ready For Test Planned Release: = 2.2.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #15195] Behaviour with Clear unit orders on selection unset is sub-optimal

2010-02-03 Thread Jacob Nevins
Follow-up Comment #11, bug #15195 (project freeciv): You need to modify the comment about the client setting in client/options.c New patches attached. (file #7897, file #7898) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #15275] Typo in Solar Plant help: mistakenly refers to Hydro Plant

2010-02-03 Thread Jacob Nevins
URL: http://gna.org/bugs/?15275 Summary: Typo in Solar Plant help: mistakenly refers to Hydro Plant Project: Freeciv Submitted by: jtn Submitted on: Thursday 04/02/10 at 00:04 Category: docs Severity: 2 -

[Freeciv-Dev] [bug #15275] Typo in Solar Plant help: mistakenly refers to Hydro Plant

2010-02-05 Thread Jacob Nevins
Update of bug #15275 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/bugs/?15275 ___ Message sent

[Freeciv-Dev] [bug #15275] Typo in Solar Plant help: mistakenly refers to Hydro Plant

2010-02-05 Thread Jacob Nevins
Update of bug #15275 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15287] Help: keep up with recent changes (fortress, initial diplomatic state)

2010-02-05 Thread Jacob Nevins
URL: http://gna.org/bugs/?15287 Summary: Help: keep up with recent changes (fortress, initial diplomatic state) Project: Freeciv Submitted by: jtn Submitted on: Saturday 06/02/10 at 01:27 Category: docs

[Freeciv-Dev] [patch #1433] Help: re-order help sections

2010-02-05 Thread Jacob Nevins
Update of patch #1433 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/patch/?1433 ___ Message sent

[Freeciv-Dev] [patch #1433] Help: re-order help sections

2010-02-05 Thread Jacob Nevins
Update of patch #1433 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15287] Help: keep up with recent changes (fortress, initial diplomatic state)

2010-02-05 Thread Jacob Nevins
Update of bug #15287 (project freeciv): Status:None = Ready For Test ___ Additional Item Attachment: File name: gna-15287.diff Size:1 KB

[Freeciv-Dev] [bug #15292] Help data claims irrigation doesn't need water source

2010-02-06 Thread Jacob Nevins
Follow-up Comment #3, bug #15292 (project freeciv): The requirement for a water source for building an irrigation system is dealt with in detail earlier in this section. The quoted paragraph is about conversion of one terrain to another by issuing the irrigate command (e.g., on Forest, Jungle,

[Freeciv-Dev] [bug #15292] Help data claims irrigation doesn't need water source

2010-02-06 Thread Jacob Nevins
Follow-up Comment #4, bug #15292 (project freeciv): Is this any better? I've tried to separate the noun irrigation system from the verb to irrigate, which can also initiate terrain conversion, as well as being more explicit in the troublesome paragraph. (file #7970)

[Freeciv-Dev] [bug #15292] Help data claims irrigation doesn't need water source

2010-02-06 Thread Jacob Nevins
Update of bug #15292 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Reply to this item at:

[Freeciv-Dev] [bug #15195] Behaviour with Clear unit orders on selection unset is sub-optimal

2010-02-07 Thread Jacob Nevins
Follow-up Comment #13, bug #15195 (project freeciv): Trunk patch looks good, thanks. ___ Reply to this item at: http://gna.org/bugs/?15195 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #15300] Take Player button not working

2010-02-07 Thread Jacob Nevins
URL: http://gna.org/bugs/?15300 Summary: Take Player button not working Project: Freeciv Submitted by: jtn Submitted on: Sunday 07/02/10 at 16:50 Category: client Severity: 3 - Normal

[Freeciv-Dev] [bug #15301] Rework trade route messages

2010-02-07 Thread Jacob Nevins
URL: http://gna.org/bugs/?15301 Summary: Rework trade route messages Project: Freeciv Submitted by: jtn Submitted on: Sunday 07/02/10 at 17:52 Category: None Severity: 2 - Minor Priority:

[Freeciv-Dev] [bug #15301] Rework trade route messages

2010-02-07 Thread Jacob Nevins
Update of bug #15301 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #1: Actually I've just realised that this probably shouldn't be backported to S2_1 as it hits

[Freeciv-Dev] [bug #15301] Rework trade route messages

2010-02-07 Thread Jacob Nevins
Update of bug #15301 (project freeciv): Planned Release: = 2.2.0 ___ Reply to this item at: http://gna.org/bugs/?15301 ___ Message sent

[Freeciv-Dev] [bug #15287] Help: keep up with recent changes (fortress, initial diplomatic state)

2010-02-07 Thread Jacob Nevins
Update of bug #15287 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/bugs/?15287 ___ Message sent

[Freeciv-Dev] [bug #15287] Help: keep up with recent changes (fortress, initial diplomatic state)

2010-02-07 Thread Jacob Nevins
Update of bug #15287 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1401] [Metaticket] Improve in-game help

2010-02-07 Thread Jacob Nevins
Follow-up Comment #1, patch #1401 (project freeciv): Progress update: I'm still working on what I hope is the last patch in this series before 2.2. This pulls in material from the Cities http://freeciv.wikia.com/wiki/Cities and Economy http://freeciv.wikia.com/wiki/Economy section on wiki to new

[Freeciv-Dev] [bug #15291] Incorrect helpdata in tutorial

2010-02-08 Thread Jacob Nevins
Follow-up Comment #3, bug #15291 (project freeciv): I haven't actually looked at the tutorial scenario yet. Probably it wasn't updated after the command key revamp (patch #1188). I'll commit your patch soon, and add reviewing the tutorial for other issues to my list (although I don't know if

[Freeciv-Dev] [bug #15292] Help data claims irrigation doesn't need water source

2010-02-08 Thread Jacob Nevins
Update of bug #15292 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/bugs/?15292 ___ Message sent

[Freeciv-Dev] [bug #15292] Help data claims irrigation doesn't need water source

2010-02-08 Thread Jacob Nevins
Update of bug #15292 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15291] Incorrect helpdata in tutorial

2010-02-08 Thread Jacob Nevins
Update of bug #15291 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/bugs/?15291 ___ Message sent

[Freeciv-Dev] [bug #15291] Incorrect helpdata in tutorial

2010-02-08 Thread Jacob Nevins
Update of bug #15291 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15316] Refresh tutorial scenario for 2.2

2010-02-08 Thread Jacob Nevins
URL: http://gna.org/bugs/?15316 Summary: Refresh tutorial scenario for 2.2 Project: Freeciv Submitted by: jtn Submitted on: Monday 08/02/10 at 21:36 Category: docs Severity: 3 - Normal

[Freeciv-Dev] [patch #1401] [Metaticket] Improve in-game help

2010-02-08 Thread Jacob Nevins
Update of patch #1401 (project freeciv): Depends on: = bugs #15316 ___ Reply to this item at: http://gna.org/patch/?1401 ___ Message sent

[Freeciv-Dev] [bug #15317] Confusing to refer to corruption as Waste in city dialog popup

2010-02-08 Thread Jacob Nevins
URL: http://gna.org/bugs/?15317 Summary: Confusing to refer to corruption as Waste in city dialog popup Project: Freeciv Submitted by: jtn Submitted on: Monday 08/02/10 at 23:09 Category: None Severity: 3

[Freeciv-Dev] [bug #15317] Confusing to refer to corruption as Waste in city dialog popup

2010-02-08 Thread Jacob Nevins
Update of bug #15317 (project freeciv): Status:None = Ready For Test Planned Release: = 2.2.0 ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #15317] Confusing to refer to corruption as Waste in city dialog popup

2010-02-08 Thread Jacob Nevins
Follow-up Comment #1, bug #15317 (project freeciv): It's theoretically possible to create food loss through the effects system ...and, I think, other output types like science/luxury. Same comment. ___ Reply to this item at:

Re: [Freeciv-Dev] [Freeciv-i18n] Release update

2010-02-08 Thread Jacob Nevins
Daniel Markstedt writes: We have very nearly resolved all bugs targeted for 2.2.0 final release. As a result, a Release Candidate for 2.2.0 scheduled is planned to be released on February 14. Is the creation of this release candidate intended to start a string freeze?

[Freeciv-Dev] [bug #15318] Confusion in UI between celebrating/rapture, disorder/revolt/revolution

2010-02-08 Thread Jacob Nevins
URL: http://gna.org/bugs/?15318 Summary: Confusion in UI between celebrating/rapture, disorder/revolt/revolution Project: Freeciv Submitted by: jtn Submitted on: Tuesday 09/02/10 at 00:38 Category: None

[Freeciv-Dev] [bug #15319] Military units don't make citizens quite unhappy enough

2010-02-08 Thread Jacob Nevins
URL: http://gna.org/bugs/?15319 Summary: Military units don't make citizens quite unhappy enough Project: Freeciv Submitted by: jtn Submitted on: Tuesday 09/02/10 at 01:16 Category: None Severity: 3 -

[Freeciv-Dev] [patch #1459] Help: clarify which buildings/wonders help with military unhappiness

2010-02-08 Thread Jacob Nevins
URL: http://gna.org/patch/?1459 Summary: Help: clarify which buildings/wonders help with military unhappiness Project: Freeciv Submitted by: jtn Submitted on: Tuesday 09/02/10 at 02:50 Category: docs

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