All:
I've posted an official release on GitHub for 0.12.0. Can someone with
admin access there upload the installers to the release? My internet here
is so slow that it wouldn't get done for hours if I tried.
Also Stian, it seems like the auto release script is a bit too active. It
seems to
Done.
On Sun, Apr 24, 2022, 7:05 AM Stian Grenborgen <
stian...@student.matnat.uio.no> wrote:
> > [Caleb:]
> > I think that's an excellent idea. We should go for it. [...]
>
> I can setup the build at Github if someone adds me as an admin there (
> https://github.com/orgs/FreeCol/people).
I think that's an excellent idea. We should go for it. It's beyond my
ability and knowledge (and perhaps access to SourceForge). Anything the
developers can do to make FreeCol more accessible to the people that are
playing the game, the better. Posting to Facebook and Discord would be
really
he process. I also cannot generate the
MacOS installer.
I don't mind doing so, as the more people are playing this version the
fewer are playing 0.11.6. This leads to more relevant bug reports, such as
the multiplayer one.
Thanks,
Caleb Williams
_
Windows seems fine with both 11 and 17. I've used both to either install or
compile FreeCol.
*Caleb R. Williams*
*Photographer*
w: http://calebwilliamsphotography.com
b: http://blog.calebwilliamsphotography.com
e: cale...@gmail.com
c: 612-275-7796
___
https://github.com/FreeCol/freecol/pull/101
*Caleb R. Williams*
*Photographer*
w: http://calebwilliamsphotography.com
b: http://blog.calebwilliamsphotography.com
e: cale...@gmail.com
c: 612-275-7796
___
Freecol-developers mailing list
Dan,
FreeCol is an open source project. All donations of time and skill are
appreciated. Feel free to commit a change via the GitHub or SourgeForge
repositories pull request systems and a trusted project member will review
it for inclusion.
With regard to the FreeCol website, updating is a
I like it! For all intents snd purposes, Open Source should be open to all
-- not just the code.
The content is easy to add to a copy of the same page.
Also, we always have the TranslateWiki Project for FreeCol itself.
Best,
Caleb
On Jan 4, 2018 10:13 PM, "Michael T. Pope"
David,
I believe the official reason for the minor version bump is because version
0.12.0 games will no longer be to read version 0.10.x games. A conversion
would require 0.10.x save file be loaded in 011.x and then re-saved and
then loaded in 0.12.0 (or later)
BTW: Mike thanks for all your hard
Hi,
Excellent question. Dunno if anyone uses IDEA to develop other than I.
As of a couple months ago, I was able to fully build the Jar file via IDEA
using Ant within IDEA. I was able to fully debug the code (with the
built-in debugger).
That said, I probably have not tried since somewhere in
Since this is probably only a bug introduced within the past 24 hours, I
figured it didn't warrant a post, but on two computers on the latest
revision () I cannot get FreeCol to accept any mouse inputs. Keyboard seems
to work though.
Clicking-and-dragging, right click, left click seem to have no
PM, "Michael T. Pope" <mp...@computer.org> wrote:
> On Sun, 1 Jan 2017 21:05:19 -0600
> Caleb Williams <cale...@gmail.com> wrote:
> > Just a note to the other developers:
> >
> > I have upgraded the copyright notice of all files to 2017.
>
&g
Another note to pass along:
Apache Ant, the build tool FreeCol uses, has been updated to version 1.10.0
(and version 1.9.8 for users that need to use Java 1.5 through 1.7).
I tested the compilation process and all seemed fine as far as I could
tell, but I'm only able to test on Windows.
I can
Just a note to the other developers:
I have upgraded the copyright notice of all files to 2017.
Please be aware when pushing any changes as all relevant files have been
affected.
Thanks,
*Caleb R. Williams*
--
Check
For some reason, in thinking back to the original game, I can barely recall
angry natives accepting weapons but not other goods. We need someone that
can test Col1.
Thanks,
Caleb
On Dec 25, 2016 1:20 PM, "Enrico Weigelt, metux IT consult" <
enrico.weig...@gr13.net> wrote:
Hi folks,
is it
The web code has been updated along with the the user guide.
Can you push the changes for the site when you get a chance?
Thanks,
*Caleb R. Williams*
--
Developer Access Program for Intel Xeon Phi Processors
Access to
And I will get the website code updated later today. Is there a specific
way you'd like your group listed in addition to your names?
Thanks,
Caleb
On Dec 20, 2016 3:00 AM, "Michael T. Pope" wrote:
> On Sat, 17 Dec 2016 14:34:09 -0500
> "Michael Jeffers"
> For testing improvement request #43, we're having difficulty encountering
the looting panel for capturedGoodsDialog.
I've only encountered the CaptureGoodsDialog when attacking ships. In
theory it could effect any Unit (net.sf.freecol.common.model) though it's
only a Carrier with goods in its
For record keeping purposes.
-- Forwarded message --
From: "Caleb Williams" <cale...@gmail.com>
Date: Dec 5, 2016 5:18 PM
Subject: Re: [Freecol-developers] Mouse event Problem in #199
To: "Dong Kim" <dong...@andrew.cmu.edu>
Cc:
We're not sur
Mr. Kim,
Thanks again for your excellent question.
My understanding of this feature request is as follows:
- Because clicking-and-dragging from a GoodsLabel in either the
ColonyPanel or the EuropePanel result in 100 units (or if the amount of the
given goods is less than 100 units, the
e panel's layout details. (Or any others for that matter.) I don't think
I ever did a panel layout for that dialog.
If there are others that you need assistance, please let u
Hey all,
I spent the last few hours going through all the open requests from
TranslateWiki where TW users requested support on translating FreeCol to
answer as many questions as I could. I have added some additional project
documentation to a few of the strings, which should be seen the next time
>
> BR#2911
> * I reviewed the places where this occurs due to code and in may cases
> it's a small overlay with the "new" background behind a small section. One
> place that I don't really like the overlay is on the buttons. It does a
> great job of letting you know there is something new there,
Thoughts a couple of bugs:
BR#2911
* I reviewed the places where this occurs due to code and in may cases
it's a small overlay with the "new" background behind a small section. One
place that I don't really like the overlay is on the buttons. It does a
great job of letting you know there is
Hey all,
I have been working on some automatic cleanup to portion of the source
repository and due to a mistake on my end a group of large changes
accidentally were uploaded onto the core repo rather than my fork.
Because of the large scale changes involved, I reverted the commits, but
they are
Hey devs:
While bored while perusing some of the Panel code looking for more
documentation to write, I came across an old note in AboutPanel that the
function for launching the user's web browser to bring them to
FreeCol-related sites needed to be broken out into its own class.
I created
> Oh but you made a small mistake.
> If you would have used: git apply
> 0001-Fix-testing-of-jar-in-FHS-location.patch
> Thenn all the author information would have been used. Like this it was
> written like its your patch. Some people could either take this the
> wrong way (unfair) or generally
Hey all:
I have just finished the bulk of the work needed to update the FreeCol
Javadoc sources (see
https://docs.oracle.com/javase/8/docs/technotes/guides/javadoc/index.html
for those unfamiliar with Javadoc) to a more modern format. The HTML within
the Javadoc sources has been made more
All:
I agree with Mike. I like the new look. Like any new site, I'm sure there
are kinks to be worked out. The upper banner comes to mind. Additionally
would a top menu bar that sticks to the top of the screen make sense? Many
websites these days provide them for ease of use. Usually a simple
My 2 cents is to have either a separate trunk or in some way to put it in
separate repository. I would have been a fan of doing that for the website
too.
That way the source art is separate from the actual game-use art.
Caleb
On Nov 4, 2015 11:05 AM, wrote:
> Hi,
>
> >
I was under the impression 1.8 would be the version going forward from the
discussions on the mailing list. Obviously that could be incorrect. I guess
we will need some direction from Mike. Those changes can be reverted of
course too.
--
*Caleb R. Williams*
Removed the notes and added a notice that FreeCol will require Java 1.8
with the next release.
--
*Caleb R. Williams*
--
___
Freecol-developers mailing list
saw such message.
The second note is also outdated, as --windowed is now default.
Greetings,
wintertime
*Gesendet:* Sonntag, 23. August 2015 um 03:05 Uhr
*Von:* Caleb Williams cale...@gmail.com
*An:* FreeCol Developers freecol-developers@lists.sourceforge.net
*Betreff:* Re: [Freecol
Came across a rather nasty GUI bug that is causing the screen to not
refresh after unit movement. The screen only refreshes after the end of
turn.
Bug report # 2890 contains more information.
Sincerely,
Caleb
--
How does that script work? I know next to nothing about Shell scripts. I do
know the site was up to date when I visited later.
Caleb
On Aug 4, 2015 4:16 AM, Michael T. Pope mp...@computer.org wrote:
On Mon, 3 Aug 2015 19:30:19 -0500
Caleb Williams cale...@gmail.com wrote:
Looks like
Looks like the website is still out of date.
Thanks,
Caleb
--
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
If somebody can push the changes to the website, I can make the updates
needed to the website in the repository.
I'll just need a list of all the download links when they are available.
Thanks,
Caleb
On Aug 2, 2015 5:32 AM, win...@genial.ms wrote:
Hi all,
I did cherry-pick the relevant
*Gesendet:* Sonntag, 02. August 2015 um 16:48 Uhr
*Von:* Caleb Williams cale...@gmail.com
*An:* FreeCol Developers freecol-developers@lists.sourceforge.net
*Betreff:* Re: [Freecol-developers] 0.11.5
If somebody can push the changes to the website, I can make the updates
needed
I vote for either a quick 0.11.5 or 0.11.4a. I don't think it would be wise
to just re-release 0.11.4 with this fix. I see no reason why we cannot
ordinarily wait, but for the fact that this bug seems quite debilitating
and FreeCol should be kept as usable as possible.
Best,
Caleb
re: compiling on Windows
I always had to run
ant dist -Dprint.manual.is.up.to.date=true
in order for the installer to compile into a .exe properly.
That was some months ago, so I don't know what if anything has changed.
Best,
--
*Caleb R. Williams*
On Sat, Jul 25, 2015 at 7:15 AM, Michael T. Pope mp...@computer.org wrote:
On Sat, 25 Jul 2015 08:26:18 +0200
win...@genial.ms wrote:
please try it again. Its not running through for me.
FWIW I can run ant dist and have an .exe built without complaint. The
website is still down to http,
100% agree. FreeCol is still technically in beta, some removal of dead
weight code should be considered, if not encouraged. FreeCol should take
advantage of any features of Java 1.7 that it can.
On Jul 24, 2015 2:56 PM, win...@genial.ms wrote:
Hi,
it crossed my mind that some time ago people
FYI.
-- Forwarded message --
From: Caleb Williams cale...@gmail.com
Date: Sat, Jul 25, 2015 at 12:27 AM
Subject: Re: [Freecol-developers] Release: DHYB
To: Michael T. Pope mp...@computer.org
- I stumbled upon a forum post saying jsmooth does not support 64bit,
but dont know
Fenyo,
That message came through with the following Subject: [Freecol-developers]
New-colonists and Breeding-control options on May 28, 2015.
Best,
Caleb
On Fri, Jul 3, 2015 at 3:43 PM, Fenyo feny...@gmail.com wrote:
* The merge was delayed by a Java breakage that stalled my regression
I just submitted the first commit to revise the website. Further work is
still needed, but this should prune some unwanted HTML code as well as
getting rid of unnecessary files.
The way the current site is coded is such that relative paths such as
/path_to_file/file.html are automatically
On Sat, Jun 20, 2015 at 5:54 PM, Michael T. Pope mp...@computer.org wrote:
On Sat, 20 Jun 2015 15:23:35 -0500
Caleb Williams cale...@gmail.com wrote:
I'm working on some additional cleanup of the site and it appears the
that
following directories are not in the repository
I have attached the specified/needed Colony base files as un-cropped
none-interlaced PNG files at BR#2049
https://sourceforge.net/p/freecol/bugs/2049/. These are significantly
larger than the existing PNG files. These are all based off of: [r10493
https://sourceforge.net/p/freecol/code/10493/].
BR#2847 Panels/GUI No longer working in Multiplayer
Caleb, are you still seeing this or did the fix work?
Multiplayer seems to load just fine now, graphically speaking.
--
One dashboard for servers and
As I see it from just viewing the page, there is no dynamic content on it
(besides maybe the removed poll). That would mean its not necessary to code
it in ugly PHP and regenerate it for each page view.
As it stands there is no dynamic content on the site that I've found. I
have found traces
FYI.
-- Forwarded message --
From: Caleb Williams cale...@gmail.com
Date: Thu, May 7, 2015 at 7:09 AM
Subject: Re: [Freecol-developers] Fwd: FreeCol Website
To: Michael T. Pope mp...@computer.org
That ship has sailed. The website contains the auto-generated javadoc
Accidentally replied only privately
Since then, I made a series of source code changes. Not really a huge deal
as it shouldn't effect the look of the site, just the code.
I have mixed feelings about putting everything up on the repository,
I am surprised. I think we need to store it
On Tue, May 5, 2015 at 7:20 AM, Michael T. Pope mp...@computer.org wrote:
On Fri, 17 Apr 2015 16:17:55 +0200
Jonathan Aquilina eagles051...@gmail.com wrote:
If we opt to go with static pages we can setup a website repo and then
anyone can really make the changes then pull from the repo onto
Just an an FYI: Merge Request #32 has been resubmitted as MR #33 with
revisions based on WT's comments on the original MR.
The new MR is based on the now-current [e0c647] revision.
Best,
--
Caleb R. Williams
--
One
On Thu, Apr 16, 2015 at 11:33 PM, Jonathan Aquilina eagles051...@gmail.com
wrote:
I am willing to put something together using bootstrap html5 and css3 if
you guys like.
If there is way to integrate what you do with a secure way to push updates,
then I'm all for it. I personally wish to use
On Mon, Apr 13, 2015 at 6:00 PM, Michael T. Pope mp...@computer.org wrote:
On Sat, 11 Apr 2015 00:21:37 +0200
win...@genial.ms wrote:
I thought the discussion died off when everyone realized that for a page
with
1 or 2 updates a year anything but static html ( plus maybe something
like a
All:
As I wrote at the end of the commit message (which was a bit long so you
may not have seen it completely without intentionally sidescrolling), that
is only a preferred size, and I tested that when you start the game with
--windowed 1024x768 or even --windowed 800x600 these panels
On Sun, Apr 12, 2015 at 1:47 AM, Michael T. Pope mp...@computer.org wrote:
On Sat, 11 Apr 2015 15:33:35 -0500
Caleb Williams cale...@gmail.com wrote:
I did just as you asked, ran ant clean and ant distclean and then
recompiled [27aa48], and I still cannot load that file.
I can
On Sat, Apr 11, 2015 at 3:23 PM, win...@genial.ms wrote:
Hi,
thats weird, cause it seems to be the same file you sent me once for
trying the dialog change
and I was constantly using it today for checking the game runs well.
I also did not change anything on the xml-reader which is producing
Just a follow up on the conversation a few months ago about the FreeCol
website. Was a back-end solution ever decided upon?
Thanks,
--
*Caleb R. Williams*
--
BPM Camp - Free Virtual Workshop May 6th at 10am PDT/1PM EDT
:43 Uhr
Von: Caleb Williams cale...@gmail.com
An: FreeCol Developers freecol-developers@lists.sourceforge.net
Betreff: Re: [Freecol-developers] First Successful Merge Request completed
All:
Based on WT's non-public comment on the issue, SF's Git integration seems
problematic to say the least
In response to https://sourceforge.net/p/freecol/git/merge-requests/29/:
I took the jar out, as I think, introducing any external dependencies
would be worth asking on mailing list in most projects.
Thank you. I couldn't figure out how to get that out of the commit (I guess
I should have just
Hey all,
I just submitted MR#30, my first real attempt to overhaul the layout of a
GUI/Panel file, in this case DiplomaticTradeDialog.java.
While the change isn't drastic in it's difference, there are some things
changes I feel make this panel work a little bit better.
In the existing panel,
On Tue, Apr 7, 2015 at 5:04 PM, Michael T. Pope mp...@computer.org wrote:
On Tue, 7 Apr 2015 10:15:02 -0500
Caleb Williams cale...@gmail.com wrote:
I took the jar out, as I think, introducing any external dependencies
would be worth asking on mailing list in most projects.
Thank you. I
All:
Based on WT's non-public comment on the issue, SF's Git integration seems
problematic to say the least.
I submitted a few MR's tonight and #29 combines all three, so please push
that one of any of them. Sorry for the confusion.
You'll notice that the above MR attempts to add
On Apr 4, 2015 7:02 AM, win...@genial.ms wrote:
Gesendet: Montag, 30. März 2015 um 12:23 Uhr
Von: Michael T. Pope mp...@computer.org
An: freecol-developers@lists.sourceforge.net
Betreff: Re: [Freecol-developers] The size of dialogs
On Sun, 29 Mar 2015 22:14:15 +0200
win...@genial.ms
Meanwhile, while I am writing, what is happening with MR#14 folks? You
know I have been ignoring that warning, but if you think it can be fixed
it
would indeed be nice.
Mike,
Unless wintertime is aware of a more specific issue that I am not aware of,
all i know is that the project.xml file
The Indian advisor panel is showing most differences to other panels.
The small version of the headerfont is only used in a few other panels and
many dont use it. This could be made more consistent, though I'm unsure if
it should be removed or used more on other panels for subheaders.
Also
On Mon, Mar 30, 2015 at 4:48 AM, Michael T. Pope mp...@computer.org wrote:
On Fri, 27 Mar 2015 22:58:34 -0500
Caleb Williams cale...@gmail.com wrote:
I'm not sure where to put that though. Any place I put it in
EuropePanel.java I get the following error message:
illegal start of type
*Gesendet:* Montag, 30. März 2015 um 07:15 Uhr
*Von:* Caleb Williams cale...@gmail.com
*An:* FreeCol Developers freecol-developers@lists.sourceforge.net
*Betreff:* Re: [Freecol-developers] First Successful Merge Request
completed
On Sun, Mar 29, 2015 at 10:31 PM, Caleb Williams cale...@gmail.com
On Mon, Mar 30, 2015 at 3:06 AM, Michael T. Pope mp...@computer.org wrote:
On Mon, 30 Mar 2015 01:13:32 -0500
Caleb Williams cale...@gmail.com wrote:
Plus it didn't help that I misinterpreted Michael's comment on the
merge request.
I should probably clarify here (rather than on the merge
Forward.
-- Forwarded message --
From: Caleb Williams cale...@gmail.com
Date: Mon, Mar 30, 2015 at 5:52 PM
Subject: Re: [Freecol-developers] First Successful Merge Request completed
To: Michael T. Pope mp...@computer.org
On Mon, Mar 30, 2015 at 5:29 PM, Michael T. Pope mp
All:
Just submitted MR#16. Now that's showing blank too (as in 0 commits). I'm
not sure why this is. Doing a search for this issue indicate these errors
within SourceForge have been fixed, so it's puzzling.
MR#16 should be checked before committing into the SF repository. There are
a few changes
Hey all,
After a long time of bashing (no pun intended) my head against the
SourceForge git wall, I've managed to make a successful merge request.
All it should be is slight code clean up involving some of the following
(client/gui/panel) files:
- Remove unneeded packages
- Add @Override
On Wed, Mar 25, 2015 at 3:46 AM, Michael T. Pope mp...@computer.org wrote:
On Tue, 24 Mar 2015 17:14:13 -0500
Caleb Williams cale...@gmail.com wrote:
Sorry for the confusion.
To clarify, nothing has worked. None of the three revisions I tested
([3de6e8], [7ef16d] and [df01d9]) produced
On Thu, Mar 26, 2015 at 4:27 PM, Michael T. Pope mp...@computer.org wrote:
On Thu, 26 Mar 2015 10:59:01 -0700
Malhar Singh malsin...@gmail.com wrote:
When I tried to open FreeCol after downloading it through the MacOS
download I got the error message that I have attached.
Still seems to
On Tue, Mar 24, 2015 at 3:49 AM, Michael T. Pope mp...@computer.org wrote:
On Mon, 23 Mar 2015 21:40:57 -0500
Caleb Williams cale...@gmail.com wrote:
I've tried modifying the following...
Sorry, but I am confused by what you have written here. Has *anything*
worked?
Also, looking
Caleb Williams cale...@gmail.com wrote:
Should/can I delete the whole Documents/FreeCol/freecol/options.xml
file?
It is harmless to delete it, but that will remove all your local
settings. Are you sure there are no EuropePanel settings in there,
probably near the end?
Cheers,
Mike Pope
On Mon, Mar 23, 2015 at 4:05 PM, Michael T. Pope mp...@computer.org wrote:
On Mon, 23 Mar 2015 09:28:58 -0500
Caleb Williams cale...@gmail.com wrote:
I found options for:
EuropePanel.w, EuropePanel.h, ...x, ...y.
Deleting them should have worked. Something weird is happening. Does
On Mon, Mar 23, 2015 at 9:40 PM, Caleb Williams cale...@gmail.com wrote:
On Mon, Mar 23, 2015 at 4:05 PM, Michael T. Pope mp...@computer.org
wrote:
On Mon, 23 Mar 2015 09:28:58 -0500
Caleb Williams cale...@gmail.com wrote:
I found options for:
EuropePanel.w, EuropePanel.h, ...x, ...y
On Mar 10, 2015 5:57 AM, Michael T. Pope mp...@computer.org wrote:
On Tue, 10 Mar 2015 10:54:50 +0100
win...@genial.ms wrote:
I feel I need to admit it now, this is the only BR I feel strongly
about
and I know that it exists since years (and when getting reminded of it
always hoping it
:36 -0500
Caleb Williams cale...@gmail.com wrote:
Anyway to set that stuff (panel sizes) back to defaults?
Delete the settings from the client options file.
Cheers,
Mike Pope
--
Dive into the World of Parallel
I'm glad he had success, but unfortunately, I received the same failure as
always.
As long as the build *can* be completed, then I saw, release as soon as
next weekend is good.
On Fri, Feb 27, 2015 at 8:35 PM, Michael T. Pope mp...@computer.org wrote:
On Tue, 24 Feb 2015 20:27:18 +1030
Re 2764: While I still believe that a discovered tile should display the
road tile as it appears when all titles are discovered, this isn't the
biggest deal. I guess I do a Col1 screenshot on the issue.
Re 2801: I do not recall seeing this recently. I would say this is fixed.
Re 2809: I only
Speaking of moderation, is there a reason why my comment in the 0.11 des
not start topic is awaiting moderation? I have never seen this before.
On Thu, Feb 12, 2015 at 1:06 PM, win...@genial.ms wrote:
Gesendet: Donnerstag, 12. Februar 2015 um 10:28 Uhr
Von: Michael T. Pope mp...@computer.org
know what's spammy about that, but with spam filters, you never do
know.
On Thu, Feb 12, 2015 at 2:53 PM, Michael T. Pope mp...@computer.org wrote:
On Thu, 12 Feb 2015 13:22:47 -0600
Caleb Williams cale...@gmail.com wrote:
Speaking of moderation, is there a reason why my comment in the 0.11 des
,
On Thu, Jan 29, 2015 at 3:24 PM, Michael T. Pope mp...@computer.org wrote:
On Thu, 29 Jan 2015 12:40:18 -0600
Caleb Williams cale...@gmail.com wrote:
It fails when trying to build executeIzpack as shown in the log sent at
appx:
Not quite. The -Dprint... thing worked and it did not fail trying
and set of Autosaves
though. Is that a designed behavior?
On Wed, Jan 28, 2015 at 12:12 AM, Caleb Williams cale...@gmail.com wrote:
I just built git [782fca] and it worked fine, but when I ran it with ant
dist -Dprint.manual.is.up.to.date=
true, I got the following error: Build failed due
Every entry on the WWC1D wiki refers to a specific issue that may block
the release of FreeCol 1.0, so in that sense they are equal. The ones
with a BR or PF attached are perhaps better to work on because someone was
annoyed enough to report the problem. Mainly though I would always
encourage
, Jonathan Aquilina eagles051...@gmail.com
wrote:
I would not be asking for money to do it, i would do it to hone my skills
in web design as well as the ability to give back to the community.
On Mon, Dec 15, 2014 at 12:37 AM, Caleb Williams cale...@gmail.com
wrote:
On Sun, 14 Dec 2014 14:02:48
Devs:
Now that I've fired up my laptop with Col1 v. 3.1 loaded and I was
wondering what, if anything, is highest priority for information needed
from Col1.
As some of you may have seen in some of my Tickets, I have already compiled
a bit of information needed at:
On Sun, 14 Dec 2014 14:02:48 -0600
Caleb Williams calebrw@... wrote:
Out of the frying pan and into the fire?
That really depends on getting the theme right.
Sorry for being obtuse. I am involved in computer security
professionally. Both Joomla and Wordpress have very poor reputations
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