Re: [Audyssey] Monty's first impressions

2006-06-24 Thread Sarah
I can't even get tot he download link.the table only shows me the star treck and the Microsoft net framework software and some other things except the monty thing. - Original Message - From: M.J. Terblanche [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

[Audyssey] Monty, why do I die again?

2006-06-24 Thread M.J. Terblanche
Hi Tom, It happened about three times now that I died inexplicably. A couple of times I after a monster got me, and I restart at the beginning, I move one step to the right and it seems as if I fall down a cliff and die again. The other time I went up the first ladder, made a jump to the

Re: [Audyssey] Sonic Invaders and mudsplat

2006-06-24 Thread ari
Hi Shaun, Hard as in too difficult, or hard as in buggy or something? What are the sound effects and things like, I mean, is it like those arcade machines that had space invaders on? Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Kay Scrimshaw
Hi, gosh, a new game. i've saved the website in my favourites list, i'll definitely go back and have a look at that. I'm glad it's self-voiced, i hate the jaws voice going on through games. Kay - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list

[Audyssey] Railracer anomalies

2006-06-24 Thread M.J. Terblanche
Hi, Something strange here, I raced Watcans Glen for 10 laps. I got a track record of 1.2 seconds, and a course time of 9 point something. The problem is that the lap time times ten is more than the course time, so something doesn't add up here. Anyone else got this? Maybe Che, you can write

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread ari
Hi all, First, is anyone still on the irc server? Second, I haven't tried games in such a long time, I'm not sure what version of DirectX I have, how do I check this instead of downloading the file? I look in the DirectX folder, and only find a DIAG file. Thanks Ari

Re: [Audyssey] Monty's first impressions

2006-06-24 Thread ari
Same here, their's no download link in the table, and when I go to products, it just points me back to downloads? Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread jamie
Hi congrats it is a cool game thanks - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 2:46 AM Subject: [Audyssey] Montezuma's Revenge released. USA Games News June 23, 2006 Montezuma’s Revenge Good

Re: [Audyssey] Monty's first impressions

2006-06-24 Thread Phil Vlasak
Hi Ari, The alpha for Monty is on the front page not the download page. search for the link: Montezuma's Revenge Alpha 1. Phil - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 5:39 AM Subject: Re: [Audyssey]

Re: [Audyssey] Railracer anomalies

2006-06-24 Thread jamie
hi where can i get rail racer thanks jamie - Original Message - From: M.J. Terblanche [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 10:45 AM Subject: [Audyssey] Railracer anomalies Hi, Something strange here, I raced Watcans Glen for 10

Re: [Audyssey] Monty's first impressions

2006-06-24 Thread simon.dowling
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Re: [Audyssey] Monty's first impressions

2006-06-24 Thread K4NKZ Jim Ardin
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Re: [Audyssey] Monty's first impressions

2006-06-24 Thread jamie
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Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Liam Erven
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Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Kay Scrimshaw
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Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Liam Erven
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Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Kay Scrimshaw
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Re: [Audyssey] Having a problem registering Outback.

2006-06-24 Thread Raul A. Gallegos
You will want to put this on the tech support place on www.draconisentertainment.com. Most likely though your setup file is corrupt. * The Kolesar Brothers [EMAIL PROTECTED] [060623 19:14]: I just went to install outback for the first time in a long while. I have the latest version because I

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Kay Scrimshaw
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Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Liam Erven
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Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Phil Vlasak
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Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread reinhard Stebner
do you know if dot net 1.4 will run stuff written for dot net 1.1? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sylvester Thomas Sent: Saturday, June 24, 2006 12:38 AM To: Gamers Discussion list Subject: Re: [Audyssey] Montezuma's Revenge released.

[Audyssey] Midnight Madness

2006-06-24 Thread Marsha
Hi I had a very strange thing happen on Wednesday night about midnight. I was playing Crazy Eights at All Inplay. All of a sudden, I hear chimes playing the Nestles song. At this time the keyboard becomes inactive. After that I hear a ticking clock and Jaws says you have thirty seconds.

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Thomas Ward
Hi. That is because the download link is on the main page. Not on the downloads section of the site. It was 9 at night when I got everything ready to go, and I felt it was easier for the moment to link to the file from the main page rather than edit the entire download page which would take

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Thomas Ward
Yeah, I'll be adding it to the download page when I get a chance but for the moment the home page is where you will find it. Sylvester Thomas wrote: Duh! Just found it on the front page. It's not on the down load page where I was looking. Well Thanks Tom for keeping Monty Alive! I'm

Re: [Audyssey] Monty, why do I die again?

2006-06-24 Thread Thomas Ward
Hi, M.J. Ok, some thoughts as to what is happening. If you are at the middle of a ladder per say and you walk off the left or right side of it you will fall and die. Also if you fall off of a ledge you will fall and die. So if you are standing on a ledge then you will need to jump out on to

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Kellie and Lady J
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Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Thomas Ward
Hi, Ari. Go to run and type dxdiag, and enter. That utilitywill announce what build number you are running. ari wrote: Hi all, First, is anyone still on the irc server? Second, I haven't tried games in such a long time, I'm not sure what version of DirectX I have, how do I check this

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread reinhard Stebner
where can I get dot net 1.4? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Friday, June 23, 2006 8:46 PM To: Gamers Discussion list Subject: [Audyssey] Montezuma's Revenge released. USA Games News June 23, 2006 Montezuma's

Re: [Audyssey] Monty's first impressions

2006-06-24 Thread Thomas Ward
Hi, Simon. You might want to read the chapter on movement again, but as the directions say the space acts as a modifyer for the arrow keys. If you want to jump strait up you would do space+up. If you want to jump right do space+right. Left is space+left. The numpad keys do the same with 0+4 is

Re: [Audyssey] Monty's first impressions

2006-06-24 Thread simon.dowling
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Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Thomas Ward
Ok That is pretty strange. Which gem was it. In the first room you come to there are two gems in that room. One to your left and one to the right. Which gem was it. I'll see if I can duplicate what happened. Frankly, there is nothing in that room that should kill you unless you fell off a

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Thomas Ward
Hi. All the key strokes or at least most of them are documented in the users manual. In addition the f1 key brings up a hot key help so gamers like you can find out what keys do what during game play as well as allows you to change your user preferences. Smile. Kay Scrimshaw wrote: this game

Re: [Audyssey] Railracer anomalies

2006-06-24 Thread Che
Hey man, It looks like this time was set using a pre beta 15 release, before I adjusted the lap numbers. I am going to reset the track times later today, if you don't have beta 15, email me and I'll hook you up. As for anyone on the list that wants the beta, it is 30 dollars, email me

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Thomas Ward
Hi, Kay. Sounds like a damaged download. Your setup file should be 43.3 MB. If it isn't that size and then your Montezuma-Alpha1.exe file is certainly damaged. It sounds like it from here. Kay Scrimshaw wrote: Hi, i just downloaded the file, and tried to install, but it said that the

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Thomas Ward
Hi. No the audio trailor hasn't been updated for a long time. I have been more concerned with focusing on completing the engine. Which is now up for testing. Smile. reinhard Stebner wrote: did you update the audio demo? ___ Gamers mailing

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Thomas Ward
Hi. As far as 1.4 being able to run the *.exe files yes it can, but I'm not sure the Monty setup will install with it or not. It checks for the version it was built against. reinhard Stebner wrote: do you know if dot net 1.4 will run stuff written for dot net 1.1?

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Thomas Ward
Hi, Jack. Well, you certainly do want a bit of challenge. Speaking of timing I can usually get through the first level in 10 minutes or so on easy and get 2 points. So that is coming from what the developer can do and what is possable once you get good enough at the game. jack scrimshaw

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Kay Scrimshaw
Aaaah right. should i delete and try to redownload the file? Kay - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 4:26 PM Subject: Re: [Audyssey] Montezuma's Revenge released. Hi, Kay. Sounds like a

[Audyssey] thoughts on monty

2006-06-24 Thread Liam Erven
Ok. I thought I'd try and write up a very specific post on my feelings about this game. It's kind of hard to review this fairly from a gamer's stand point as I develop games and constantly have ideas. I certainly don't have anything against Tom or the work he does, so please keep that in

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread reinhard Stebner
who do I write to when I have a problem with the game sounds? The sounds are playing fast and weird sounding. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Kay Scrimshaw
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Re: [Audyssey] Monty's first impressions

2006-06-24 Thread Thomas Ward
Hi. Yes, I do know the potions do work with the spider bites as that was well tested, and should be working. As for gems behind walls they are in other rooms, and it is up to you to find a way in to that room. Not always is the access to that room obvious. For example you might hear a gem on the

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread reinhard Stebner
I am running framework 1.1 and windows update has version 2. I also have the hot fix for the software installed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Saturday, June 24, 2006 10:44 AM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Monty's first impressions

2006-06-24 Thread michael feir
If you climb up a rope for ten seconds, it certainly won't take that long to fall back down. You might indeed fall that distance in a second or a second and a half. You pick up speed very fast while falling. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Yohandy
I actually really enjoy this game. That's the hole point, to make it realistic. I bet you won't be jumping off a ladder again, or jumping too far to the right. *grin*. I really like it as it is. Audio games are just way too easy in my opinion, no insult to developers meant. this is the first

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread jack scrimshaw
Now u mention it i've done that too but i don't know where i did it since there was no indication of a whole or ladder or nothing, and boy can that girl scream lol! you ai'nt heard nothing til ya heard it from the mad man www.livejournal.com/users/afro_thunder nothing but pure truth. -

[Audyssey] net framework

2006-06-24 Thread Eugene Baroni
I have 2.0 installed, but monty installer doesn't recognize that. Do I have to uninstall 2.0 and reinstall 1.144? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Liam Erven
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Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Charles Rivard
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[Audyssey] odd word play thought - Re: Montezuma's Revenge released.

2006-06-24 Thread Charles Rivard
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Re: [Audyssey] thoughts on monty

2006-06-24 Thread Brandon Cole
The only thing I would like to say in response to this is that I do agree that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're high enough, but certainly not kill you. One could survive a 20 foot fall, and that's about how tall these ladders seem to be. As for the ledge,

Re: [Audyssey] net framework

2006-06-24 Thread simon.dowling
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[Audyssey] Monty bugs

2006-06-24 Thread Karl
Hi, I've found two bugs so far. 1. If you jump either right or left, and hold down the arrow keys, you will fall to your death. 2. You can jump to higher and higher areas, with no difficulty. However, unless you are next to something, you will fall to your death if you move sideways. Karl

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Liam Erven
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Re: [Audyssey] thoughts on monty

2006-06-24 Thread Brandon Cole
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Re: [Audyssey] thoughts on monty

2006-06-24 Thread Che
Well, I haven't playd the game myself, as platform games aren't my cup of tea, but just because a game designer is doing something in a new way doesn't mean it isn't a better way. It seems fairly logical to me to use the arrow keys in combination with the spacebar, so you can easily go from

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Yohandy
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Re: [Audyssey] thoughts on monty

2006-06-24 Thread The Kolesar Brothers
I made one hundred points, but I surely don't know how I did it. I couldn't find anything and the only thing I could do is to jump upwards. Everytime I would go to the left, I would fall to my death. So the jurrey is still out on this game. Ron The Kolesar Brothers and their great guide dogs.

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Yohandy
I think it's that jumping bug. Don't jump too far in either direction. - Original Message - From: The Kolesar Brothers [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 12:41 PM Subject: Re: [Audyssey] thoughts on monty I made one hundred

Re: [Audyssey] Monty bugs

2006-06-24 Thread Wil James
Seconded. When I try to do a running jump to grab the gems, I die. Got a problem with your assistive technology? Let Cutting Edge Solutions fix it! Visit us on the web at http://www.cuttingedgesolutions.biz today! -- E-mail/MSN Messenger: [EMAIL PROTECTED]

Re: [Audyssey] thoughts on monty

2006-06-24 Thread ari
Hi Che, I'm sad to say this, I know it's a space, installer, and resources issue, but what annoys me about some accessible games, especially a game like Tank Commander, I was extremely disappointed about that their were only 6 levels. Developers, particularly Tank Commander, should really bring

Re: [Audyssey] thoughts on Monty.

2006-06-24 Thread Ryan Conroy
I Emailed Tom, for my Emails are not getting threw to the list. I hope this one does. There should be a look function; there was one in the previous version. Also, this jumping thing is pretty bad. lol You jump more than a step, and you're dead? Sorry, that's odd. I think there are some issues

[Audyssey] Spore and possibilities

2006-06-24 Thread Che
Given this talk of possibilities within the accessible game community, I thought you all might like to take a look at a revolutionary game that is about to turn the entire gaming world on its ear. The game is called Spoare, and it is created by the genius that brought the world SimCity so

[Audyssey] Sonic Invaders working

2006-06-24 Thread ari
All you guys who've tried Sonic Invaders and encountered errors and didn't have DX 9, don't despair, try it again! I had many errors, installed DX for Montizooma, Tried SI again and it works! Will try it a bit and write about it to the list. Ari ___

Re: [Audyssey] Spore and possibilities

2006-06-24 Thread Brandon Cole
Ah! Another who follows commercial games, I see. Hurray for Che! Will Wright deserves a lot of credit for this one. Even the demo of Spore at E3 sounded impressive, and that was on a stage with no direct audio hookup. In other words I was hearing it through the Gamespot camera microphones.

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Phil Vlasak
Hi Tom, I just played my first game of Monty and I think you did a great job! Now with the praises over with, I did find a few things annoying. I liked the other version look ahead key for things such as walls and doors. Now, when you hit a door or wall you get the character scream and also Kate

Re: [Audyssey] Spore and possibilities

2006-06-24 Thread Che
There is a link to the demo Will Wright gave at E3 on the spore.com site. It is pretty impressive, even if you can only hear it. Later taters, Che - Original Message - From: Brandon Cole [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24,

[Audyssey] First thoughts about SI

2006-06-24 Thread ari
Sonic Invaders for me seems more of an interesting concept for me than Troopanum. In Troopanum, you have to move your arrows and press ctrl to shoot. Here, their are 7 cannon, you have to hear from what direction the ships come, and fire that cannon. The cannons are fired with the x, c, v, n, m,

[Audyssey] Monty comments.

2006-06-24 Thread Thomas Ward
Hi, Ryan. Ok. Here is the deal. When Monty was designed it wasn't intended for these long jumps people are talking about, and as a result there is a bug involved with it. I'm not sure what exactly is going on yet, but I am going to be investigating and hopefully fixing it in a patch I will put

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Tom Randall
Wow, i am behind the times here, that is what having to set up a new system does to you i guess lol. Anyhow i have not played the demo yet so my comments are going to be limited to what I have read so far on here. As for the keys thing, well i believe Tom is going to make this thing pretty

[Audyssey] Monty jumping.

2006-06-24 Thread Thomas Ward
Hi. One thing about jumping I think people have failed to note is if you do space and left arrow the left arrow key will both jump you in to the air, and in that direction. They are not two Separate actions. The only time you want to do a space and up arrow is when you want to jump strait up

Re: [Audyssey] net framework

2006-06-24 Thread Thomas Ward
Hi. In most cases it is safe to have both 1.1 and 2.0 Framework installed. There is only one case in point I can remember where it crashed the persons system for reasons that were never figured out. Eugene Baroni wrote: I have 2.0 installed, but monty installer doesn't recognize that. Do I

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Brandon and all. Well, if this becomes to much of a trouble I can see doing one of two things for ladders. A restrict the player from falling off the ladder, or B fix it so they can fall without dying. Any thoughts? As fore look functions not in Alpha 1. Certainly one is planned, but hasn't

Re: [Audyssey] Monty bugs

2006-06-24 Thread Thomas Ward
Hi, Karl. Thanks for the bug reports. I've got those two bugs down to be investigated. Karl wrote: Hi, I've found two bugs so far. 1. If you jump either right or left, and hold down the arrow keys, you will fall to your death. 2. You can jump to higher and higher areas, with no difficulty.

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Brandon Cole
I say that if you want the most realism you can get, allow for falling without dying, and base the amount of damage taken on the distance the player falls. For really short falls, the player could actually take no damage at all. - Original Message - From: Thomas Ward [EMAIL PROTECTED]

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Charles Rivard
My thought would be that the farther you fall, the more damage is done up to a point at which you die. A fall of just a few feet would result in no damage, but a fall of 30 feet would be, well, hazardous to your health! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To:

Re: [Audyssey] thoughts on monty

2006-06-24 Thread reinhard Stebner
I vote for the falling of latter and getting killed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Saturday, June 24, 2006 1:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well, if

Re: [Audyssey] thoughts on monty

2006-06-24 Thread ari
Yes, how about, take the ladder. A few steps up, if you fall, nothing happens. About halfway or three-quarters up, you fall, you then have something wrong, i.e slower walk, you then need a potion to restore your health. Or maybe just an option, for the players who want, do you want to die when

Re: [Audyssey] thoughts on monty

2006-06-24 Thread The Kolesar Brothers
Hi Phil from Ron and Boz. You beat me to that set of comments. But I truely aggree with your comments on the game. I like your suggestions to the game as a fellow gamer. Ron and Boz. The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] - Original Message - From: Phil

Re: [Audyssey] Monty jumping.

2006-06-24 Thread Liam Erven
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Re: [Audyssey] thoughts on monty

2006-06-24 Thread Liam Erven
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Re: [Audyssey] Monty jumping.

2006-06-24 Thread Brandon Cole
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Re: [Audyssey] thoughts on monty

2006-06-24 Thread Jason SW
Hi, There just isn't enough money for developers to support themselves with, if they were to do audiogame dev full-time. They would be out on the streets in no time at all. - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday,

Re: [Audyssey] Monty jumping.

2006-06-24 Thread Richard French
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Re: [Audyssey] thoughts on monty

2006-06-24 Thread Yohandy
No, it should definitely kill you. makes the game much more interesting. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 2:06 PM Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well,

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Charles Rivard
If you fall from a ladder after climbing only a few feet, it would be unrealistic to die, wouldn't it? I like realistic behavior in games. If you fall from 30 feet, you should sustain more damage than from a 2 foot fall. It only makes sense. - Original Message - From: Yohandy

Re: [Audyssey] Monty jumping.

2006-06-24 Thread Phil Vlasak
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Re: [Audyssey] Monty's first impressions

2006-06-24 Thread Ian McNamara
go to the usa games websight and go to usa games news and their is a link that says down load alpha 1 - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 10:39 AM Subject: Re: [Audyssey] Monty's first impressions

Re: [Audyssey] Monty jumping.

2006-06-24 Thread Liam Erven
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Re: [Audyssey] thoughts on monty

2006-06-24 Thread Wil James
Why not make it when the player falls off the ladder, he looses health points. Depending on how high the player is on the ladder would make the health points differences up. If we fell off a ladder, wouldn't we loose some sort of equilibrium for a moment? Got a problem with

Re: [Audyssey] Monty jumping.

2006-06-24 Thread Wil James
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Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Ari. I certainly haven't forgotten about the various tunnels etc in Mario. If I do it it certainly will take a long time to make. However, that isn't the game we are talking about now so enough said. ari wrote: Hi Che, I'm sad to say this, I know it's a space, installer, and resources

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Ron. Sounds like you got a potion on easy level. That would result in a quick 100 points. Although, there is a known bug in the scoring system which I just fixed as a part of an on going patch I have started. The Kolesar Brothers wrote: I made one hundred points, but I surely don't know

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
All I can say is that would be suicide. It is bad enough at times to get past both skulls in the room with the red key and the gem in it. Yohandy wrote: Che's right! We need even more challenge! Why not have 7 skulls at beginning of level, then 3 snakes right after that and 2 lava pits?

Re: [Audyssey] thoughts on Monty.

2006-06-24 Thread Thomas Ward
Hi, Ryan. This time it seams to have gotten through. I did send a more complete responce to the list answering these questions in a post Monty Comments. Ryan Conroy wrote: I Emailed Tom, for my Emails are not getting threw to the list. I hope this one does. There should be a look function;

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Phil. I'll keep your suggestions in mind. Thanks. Phil Vlasak wrote: Hi Tom, I just played my first game of Monty and I think you did a great job! Now with the praises over with, I did find a few things annoying. I liked the other version look ahead key for things such as walls and

Re: [Audyssey] Monty jumping.

2006-06-24 Thread Thomas Ward
Hi, Liam. No that is not a bug, but actually the way the game currently works. I am not using DirectX DirectInput, but actually Windows keyboard events. The keyboard events don't allow for such combos naturally so I had to cobble it together in the way it was done. That ssaid I am looking for

Re: [Audyssey] Monty jumping.

2006-06-24 Thread Thomas Ward
Hi. Technically, that is not a bug, but I am looking for ways to reform the jumping. How about just jump by pressing space? And it will jump in the direction you are facing? Brandon Cole wrote: That is indeed correct, Liam. Right now, it is as if the space bar prepares you for a jump. You

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Charles. Yeah, I see your point. Well, either that or when a player reaches the edge of a ladder I can also have it call a jump action which would jump rather than fall. Charles Rivard wrote: If you fall from a ladder after climbing only a few feet, it would be unrealistic to die,

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