Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Ron Schamerhorn
Hey I'd have to throw in my two cents for a female voice. However I guess we'd have to figure what Angela's nationality is? - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 18, 2009 8:24 AM Subject:

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Lukás Hosnedl
Yeah, thanksfor the voice introduction. They were pretty okay. Maybe I would welcome Cristal in MOTA then but a more fluent, natural sounding voice would still be cool if there is any among the offered ones :-) Lukas - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Bryan Peterson
That's whY I say Scansoft Karen. She's the most natural in my opinion. Crystal's good for Sci-Fi titles but that just wouldn't sit right with me in a game like this. - Original Message - From: Lukás Hosnedl lukas.hosn...@seznam.cz To: Gamers Discussion list gamers@audyssey.org Sent:

[Audyssey] Tekken 3 move list

2009-01-18 Thread Lukáš Hosnedl
Hi Dakotah, wow, thanks for the tip! I thought gamefaqs.com should be a reliable source of advice but I better asked on the list first, hoping an experienced gamer would be able to give me some directions... :-) Well, I got the PSX emulator itself configured and working perfectly, the game

Re: [Audyssey] SoundRTS question

2009-01-18 Thread Christian
Hello, OK, I will have a look. There was some improved sound package for Sound RTS, is this correct? If so, where can I find it? Many thanks, Christian On 2009-01-18 at 10:51 Kelvin Tan wrote: hi. u should be able to find people to have a game or 2 with by selecting the multi player in the

[Audyssey] max pain mod on superliam

2009-01-18 Thread shaun everiss
Hi. could someone record a full play through of this? Reason is I want to know the stratogies of getting passed various obstacles. The machine guns of the mounted guns and the guns of the bad guys are just to simular. At least with the big lasers you could try to hear them all over the noise. Its

Re: [Audyssey] max pain mod on superliam

2009-01-18 Thread matheus
sorry, i mean 4 days, not two. -Mensagem original- De: shaun everiss shau...@xtra.co.nz Para: gamers@audyssey.org Data: Segunda, 19 de Janeiro de 2009 06:04 Assunto: [Audyssey] max pain mod on superliam Hi. could someone record a full play through of this? Reason is I want to know the

Re: [Audyssey] SoundRTS question

2009-01-18 Thread shaun everiss
there is also a pack by dreamtech interactive http://www.tbrn.net/modgirl/Ken's%20games/SoundRTS%20sound%20pack%25.zip At 05:43 a.m. 19/01/2009, you wrote: I have a sound pack for sound RTS up on my site at: http://www.bladestorm360.net Its one of the better ones I know of, I have to say. Kind

Re: [Audyssey] Iron Realms Stuff

2009-01-18 Thread shaun everiss
what is that? At 05:14 a.m. 19/01/2009, you wrote: When is tears of Polaris coming out? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Orin Sent: Saturday, January 17, 2009 9:09 PM To: Gamers Discussion list Subject: Re: [Audyssey]

Re: [Audyssey] max pain mod on superliam

2009-01-18 Thread shaun everiss
oh man. I have been trying for the last day and a half. I can get through level 5 act 1 and up to that but forget level 5 act 2 and up. Its one reason why I have never played superliam for long, I keep dieing every year or so I pull up the game and try to complete it. Every few months I do

Re: [Audyssey] max pain mod on superliam

2009-01-18 Thread shaun everiss
oh man. At 07:08 a.m. 19/01/2009, you wrote: sorry, i mean 4 days, not two. -Mensagem original- De: shaun everiss shau...@xtra.co.nz Para: gamers@audyssey.org Data: Segunda, 19 de Janeiro de 2009 06:04 Assunto: [Audyssey] max pain mod on superliam Hi. could someone record a full play

[Audyssey] soundrts version

2009-01-18 Thread Allen
Hi, gamers, I went to download SoundRTS but could only find the version 1.0 beta10. After all this time I've been reading about SoundRTS on this list it is still only in beta? Allen jellydo...@runbox.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] soundrts version

2009-01-18 Thread Shadow Dragon
Sound RTS is indeed still in beta. And there hasn't been an update for something going on half a year. Not sure what happened. I hope the project hasn't been abandoned. But in any case, the game's fairly stable as far as beta's go, even the test version, and makes for a great play now and then.

Re: [Audyssey] max pain mod on superliam

2009-01-18 Thread matheus
well it's just you practice. wen you know for example, where to jump and wait for the lasers etc it stays more easy, althoug the lasers with this mod are a pain to past. i'll record level 5 act 2 if you want. ok i'm going to do it, it will be fun, i believe!!! then i'll send the link here, also to

Re: [Audyssey] max pain mod on superliam

2009-01-18 Thread matheus
ok shaun and others interested its uploading. since the program that i use to record records in wav, and i don't have something to convert it here, it will go in wav. its 16 megs, not much. its big, but do what... i hope you guys can get it and see how it is. aa, since i played this game some

Re: [Audyssey] hosting the mods

2009-01-18 Thread 0722001794
The only super mario game for the blind i'm aware of is the one made by dragonslayer games. -original message- Subject: Re: [Audyssey] hosting the mods From: Shadow Dragon elementalult...@hotmail.com Date: 16/01/2009 9:16 pm Its like the super mario mod that was released a while back. All it

Re: [Audyssey] max pain mod on superliam

2009-01-18 Thread matheus
ok guys, here it is, enjoy :) http://www.sendspace.com/file/8f76p7 please post what you think about it, if you liked or not etc. so maybe i can do more of these for other levels if you guys want it. -Mensagem original- De: shaun everiss shau...@xtra.co.nz Para: Gamers Discussion list

Re: [Audyssey] SoundRTS question

2009-01-18 Thread Christian
Hello, I figured out what hte problem was, I had not turned on the optional sound pack. Is it the same that you have on your site? I am really new to this so I have just been experimenting with the different maps and so. Best regards and thanks, Christian On 2009-01-18 at 09:43 Shadow Dragon

Re: [Audyssey] soundrts version

2009-01-18 Thread shaun everiss
yeah, its having some major overhauls. there is a possible timeline on the blog for soundrts. At 06:44 a.m. 19/01/2009, you wrote: Hi, gamers, I went to download SoundRTS but could only find the version 1.0 beta10. After all this time I've been reading about SoundRTS on this list it is still

Re: [Audyssey] SoundRTS question

2009-01-18 Thread Lukás Hosnedl
Certainly not. look at soundrts.blogspot.com, a small informative update on what's going on was posted there recently. Lukas - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 18, 2009 5:43 PM

Re: [Audyssey] SoundRTS question

2009-01-18 Thread Shadow Dragon
Its close. But there's a few differences. The town hall sound is different from mine, as is the blacksmith sound. I think most of the others are the ones I modded but not entirely certain. -- From: Christian christia...@runbox.com Sent: Sunday,

Re: [Audyssey] SoundRTS question

2009-01-18 Thread Shadow Dragon
Ah, I had checked the blog some time in december, apparently I missed the update by a fraction. Glad to see things are still going on. -- From: Lukás Hosnedl lukas.hosn...@seznam.cz Sent: Sunday, January 18, 2009 12:07 PM To: Gamers Discussion

Re: [Audyssey] SoundRTS question

2009-01-18 Thread Christian
Hi all, If anyone is interested in eventually having a game of Soundrts with me, feel free to add me to you MSN at: christia...@gmail.com On 2009-01-18 at 12:49 Shadow Dragon wrote: Ah, I had checked the blog some time in december, apparently I missed the update by a fraction. Glad to see

Re: [Audyssey] max pain mod on superliam

2009-01-18 Thread tomasz tworek
Hi friends! Hmmm, i see long discussion of my mod. Maybe some words from me: I beaten it sometimes, and this mod is hardest from original game, especially opstacles. When i was creating this mod, i triet made a difficuld and high quality mod, so, i think so you said many about it. Now, when

Re: [Audyssey] max pain mod on superliam

2009-01-18 Thread Angellko21
Maxpaine mod is fantastic,I defeat the game and now I have cheats.It is very fun,especialy new gun.What a pity,that Liam has only one weapon.It could be interesting,for example with swort.:) - Original Message - From: tomasz tworek seal11...@gmail.com To: Gamers Discussion list

Re: [Audyssey] max pain mod on superliam

2009-01-18 Thread tomasz tworek
So... there are no two things. First, slow motions, slow motions are fantastic in original max payne game. Second, more weapons than one. 2009/1/18, Angellko21 lukas86.kak...@seznam.cz: Maxpaine mod is fantastic,I defeat the game and now I have cheats.It is very fun,especialy new gun.What a

Re: [Audyssey] max pain mod on superliam

2009-01-18 Thread shaun everiss
hmm yeah. would be interesting. At 09:00 a.m. 19/01/2009, you wrote: Maxpaine mod is fantastic,I defeat the game and now I have cheats.It is very fun,especialy new gun.What a pity,that Liam has only one weapon.It could be interesting,for example with swort.:) - Original Message - From:

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Pranav Lal
I don't go much for female voices. However, if I had to have a choice, I would also choose att Crystal. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Sunday, January 18, 2009 6:46 PM To: Gamers Discussion list

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Pranav Lal
As for voice preference, my own would be: 1. ATT Mike 2. Eloquence -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, January 18, 2009 8:56 AM To: gamers@audyssey.org Subject: [Audyssey] Cross Platform Speech

[Audyssey] soundrts things

2009-01-18 Thread shaun everiss
Hi. what is the command to see what everyone is doing when in single player mode? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] beta of mysteries of the ancients

2009-01-18 Thread Thomas Ward
Hi William, Not true. At the time I posted the poll weather MOTA should be a 3D game or a side-scroller the majority were in favor of keeping it a side-scroller. That is a majority not a minority. Smile. william lomas wrote: yeah i agree but only a minority made it not a 3d game not everyone

Re: [Audyssey] beta of mysteries of the ancients

2009-01-18 Thread Thomas Ward
Hi Willem, That is true. For one thing the larger the testing team the broader the opinions. Already I have began counting up the poll results for which synth to use for the game, and there is a lot of different opinions. At this time there is no clear winner do to the differences in opinion.

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Thomas Ward
Hi, Well, I had Scansoft Karen in the original trailer and some people complained about the voice. So i switched over to Scansoft Daniel for the newer trailer. Though, since I am going to record all the messages from scratch to wav files I'll need to know peopls thoughts on this in advance.

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Thomas Ward
Hi, Eloquence? That is about the least human sounding voice of them all. Any specific reason why it is preferable to say Tom, Karen, etc which would sound more human? Pranav Lal wrote: As for voice preference, my own would be: 1. ATT Mike 2. Eloquence --- Gamers mailing list __

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Thomas Ward
Hi Lukas, One of the disadvantages to using pre-recorded speech is the fact that you can't exactly get fluent more natural speech. Even with a human voice you are at the mercy of how fast the game can load process and play x number of messages in the right order. It can result in some

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Bryan Peterson
I totally agree. The only reason I use Eloquence in my screen reader at all is because of its admittedly fast response time. But as far as I'm concerned no Eloquence voice belongs in a game like MOTA. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Charles Rivard
So, I would think that, based on this profile, she should have one of the American voices, and, (grin), not a male one? That would narrow your logical choices. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward thomasward1...@gmail.com

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Charles Rivard
Probably because it is a voice that users of screen readers are accustomed to, but it's conjecture on my part. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

[Audyssey] blind users can use a playstation3

2009-01-18 Thread Jimmy Odin Kristoffersen
Hi All. I just got a new playstation 3, and now when i do have some site back it's lucky, but as i have some blind friends it looks like this is good news. The new menus is good to navigate fru, and if you just know where things are you cant go wrong, you get a click sound when you navigate,

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Thomas Ward
Hi Bryan, Yeah. however, the thing to keep in mind since these are wav files, not the TTS voice itself, the voices aren't going to be more responsive, faster, etc no matter what voice is being used. If someone picks Eloquence for the game, because it is more responsive, that is a misnomer. It

Re: [Audyssey] beta of mysteries of the ancients

2009-01-18 Thread Thomas Ward
Hi Will, Eventually yes. We still have some Windows dependancies which we are currently in the progress of removing from the Genesis 3D engine such as the use of the Windows registry for storing settings, scores, and other global data. We are also porting the engine to Linux and once we have a

[Audyssey] Sleuth: Shades of Mystery a detective game

2009-01-18 Thread Orin
Hey all, Just found this interesting detective game which seems to take a lot of skill in solving cases. I just found it. I'm going to bed now but figured I'd send the information along so that everyone can try it out. I'll sign up tomorrow; I was just reading up on it for now.