Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-04 Thread Darren Harris
Well yes games are secondary nobody is arguing that, that's not even an issue. I mean you aren't going to make a living out of playing games. Although it would be nice though But it's this rather stupid mentality of oh games aren't meant for computers or blind people shouldn't be playing games

Re: [Audyssey] Can not install Night of Parasite .

2009-12-04 Thread Rick
Could you please resend the link? I must have missed it. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 03, 2009 8:11 PM Subject: [Audyssey] Re: Can not install Night of Parasite . yeah the installer

Re: [Audyssey] pipe2 blast chamber and sarah question

2009-12-04 Thread Jacob Kruger
the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4661 (20091204) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-04 Thread Jacob Kruger
database 4661 (20091204) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4661 (20091204) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com

[Audyssey] My Game Development Schedule

2009-12-04 Thread Thomas Ward
Hi everyone, As this issue comes up off list quite often I thought I'd share this with the list, and perhaps I can save myself some trouble repeating myself time after time regarding Mysteries of the Ancients and Raceway. Please, no flame wars etc over this, but I do think my repplyto the

Re: [Audyssey] Chee Games.

2009-12-04 Thread Thomas Ward
Hi Che, Cool. Looks like I'll have to check out this API as I desperately want to get away from Managed DirectX as soon as I can. As far as XNA accessibility goes Microsoft is very tight mouthed about what accessibility improvements they have planned for the project if any. A better solution

[Audyssey] X-Sight Interactive news

2009-12-04 Thread Damien C. Sadler
Hi. I thought it more appropriate to start this on a new thread, hence the reason for two messages. X-Sight Interactive is still on the move. Here are some points of interest that will hopefully answer some questions as to why I have been absent from the scene for a while. Website I am

[Audyssey] response to Thomas game development schedule

2009-12-04 Thread Chastity MORSE
I thought most people understood that development of any kind, especailly accessible games, takes time in the code writing, the checking, the editing and all that, not to mention that most people have lives to attend to. I, personally, didn't know that Raceway and the other were titles you

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-04 Thread shaun everiss
hmmm I can get that side. my brother is a chronic game player. he wastes his days playing poker, or battlefield or something after he mangled his hand doing battlefield and ra2 all the time he went to poker but he now sleeps late gets up later and plays all day. I know that I can get on a role

[Audyssey] bits and bobs

2009-12-04 Thread shaun everiss
Hi. night of parasite 3.1 installer is avalible on dropbox. warning! this is far from perminant. Due to testing with mainly pkb and other things the dropbox is quite full, if the size goes over 2gb I will start deleting things, so be warned the public file is not perminant by any means. I will

Re: [Audyssey] bits and bobs

2009-12-04 Thread Matheus
NOD32 Antivirus, version of virus signature database 4661 (20091204) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

[Audyssey] My Game Development Schedule

2009-12-04 Thread John Bannick
Right on, Thomas! It's evident from your posts that you're working your tail off creating good accessible games. The posts themselves are often valuable technical or business guidance that are certainly appreciated at our end. Having recently emerged from 6 months of constant work getting

Re: [Audyssey] My Game Development Schedule

2009-12-04 Thread william lomas
wow what is this game? is it an adventure game, visit salem? On 4 Dec 2009, at 22:08, John Bannick wrote: Right on, Thomas! It's evident from your posts that you're working your tail off creating good accessible games. The posts themselves are often valuable technical or business guidance

[Audyssey] My Game Development Schedule

2009-12-04 Thread John Bannick
William, Nope; Visit Salem is not an adventure game. It's a travelogue of Salem, Massachusetts. Totally inaccessible, I'm afraid. See my screed on the subject in the Audyssey post You can make a Difference I am scheduled to resume work on Sinister Cities this summer. That's a series of CYOA

Re: [Audyssey] response to Thomas game development schedule

2009-12-04 Thread Bryan Peterson
The thing is most people are fairly understanding. It's just a few bad apples who have the potential to make it seem totally unworthwhile (is that even a word?) to keep going. To be quite frank I don't know if I would have the patience to deal with all Thomas has gone through. That's probably

Re: [Audyssey] X-Sight Interactive news

2009-12-04 Thread Damien C. Sadler
Hi Peter, No, I see no real hurry to replace any of my Visual Basic projects until the new C++ versions are ready to be released. The only reason I deleted the AutoIt projects was because they were not designed to be open source software, but due to a major flaw with the introduction of the

Re: [Audyssey] bits and bobs

2009-12-04 Thread Rick
Thanks, got it installed. Now to check out the game. - Original Message - From: shaun everiss shau...@xtra.co.nz To: gamers@audyssey.org Sent: Friday, December 04, 2009 4:24 PM Subject: [Audyssey] bits and bobs Hi. night of parasite 3.1 installer is avalible on dropbox. warning! this

Re: [Audyssey] X-Sight Interactive news

2009-12-04 Thread Thomas Ward
Hi Damien, Glad to hear you are switching to C++. I think you will be much happier with it once you learn it. I know it can be somewhat daunting coming from a language like Visual Basic 6, but I do beleive it is worth it in the end. There really isn't any better language for game development

Re: [Audyssey] my thoughts-- Thomas Ward's development schedule

2009-12-04 Thread Nick Helms
ok, just my thoughts on this, I believe Thomas should get a break, if he wants it. I mean, I'm not on the computer all the time. I have school, a band, and a family. it's not right to hastle someone just because they can find something to do with themselves and you can't. I've seen that over and

Re: [Audyssey] X-Sight Interactive news

2009-12-04 Thread Thomas Ward
Hi Damien, Yeah, I don't blame you. AutoIt is crap. Might be alright for newbis, but shouldn't b taken very serious for professional game development. Damien C. Sadler wrote: Hi Peter, No, I see no real hurry to replace any of my Visual Basic projects until the new C++ versions are ready to

Re: [Audyssey] X-Sight Interactive news

2009-12-04 Thread Damien C. Sadler
Hi Thomas, That's just what my recommender told me. That's why I have completely removed VB from my system so's I don't get tempted with my old ways again *smile*. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] X-Sight Interactive news

2009-12-04 Thread Thomas Ward
Hi Damien, Yeah, I have the same problem here. Even though I had C++ in college and have used it for some Linux software development once I began using C# .NET for game development it is hard to go back to C++. Although, one of my projects, USA Raceway, is actually being written in C++, and

Re: [Audyssey] my thoughts-- Thomas Ward's development schedule

2009-12-04 Thread Thomas Ward
Hi Nick and all, Well, when it comes to the programming part obviously you get better, make less mistakes, the more you do it. The longer you've been programming the less bugs, mistakes, etc you will make from the beginning. However, this by no means a good developer doesn't make mistakes and

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-04 Thread Jacob Kruger
NOD32 Antivirus, version of virus signature database 4661 (20091204) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4661 (20091204) __ The message was checked

Re: [Audyssey] my thoughts-- Thomas Ward's development schedule

2009-12-04 Thread Kevin Weispfennig
Hi, Oh, I really know what you mean. I started programming games myself, and yeah, sometimes its really hard to find bugs. And, even I didn't find all of them. People who played the games reported them to me, otherwise I wouldn't have noticed, kind of weird, but yeah. - Original Message

Re: [Audyssey] My Game Development Schedule

2009-12-04 Thread Kevin Weispfennig
Hi, I fully understand, you can't spend all day on the computer programming games. Also I know that sounds are damned expencive. I can wait. While I wait I can make a bit of money somehow to purchase that game. *laughs* You can take every break you need to finnish off this thing. -

[Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-04 Thread Tristan B
Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one