Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread dark
Hi tom. appologies, I wasn't actually aware the lynux port of the engine was in so much a finished state anyway and only required miner upgrades to lynux specific rather than cross platform components, that does indeed put things in a rather different light. As regards the Lynux issue genera

Re: [Audyssey] re-registering with audiogames.net

2010-10-29 Thread dark
If you go to the forum page and try to log in, you'll find the new password link. then, just enter your user name and the forum will send a new password to whatever E-mail address you were registered under. hth. Beware the Grue! Dark. - Original Message - From: "Lori Duncan" To: "G

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Charles Rivard
Just a guess: More challenging and interesting? (grin of anticipation) --- Shepherds are the best beasts! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Friday, October 29, 2010 7:03 PM Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Thomas, I th

Re: [Audyssey] [brandon's list] Re: vocal overdrive on rb 3

2010-10-29 Thread Yohandy
Yup I had to turn mine off cause I was having this problem. perhaps it's a ps3 issue? and yes, menu before difficulty is for harmonies. second option turns it on if clicked. which is interesting cause then you can switch between harmonies at will. you don't have to do all harmonies, as long as

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Hayden Presley
Hi Thomas, I thought there were 10 levels in MOTA...what are levels 11 and 12? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, October 29, 2010 6:56 PM To: Gamers Discussion list Subject:

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Thomas Ward
Hi Dark, No offense, but that's not quite right. Some of the things you said is just not correct. Let me try and clarify here. Dark wrote: I may be wrong, but i do seem to remember you originally writing using direct X, then changing your mind to include cross platform support. My reply: You are

Re: [Audyssey] christmas thing

2010-10-29 Thread Hayden Presley
Hi Shaun, Indeed. Kringle Crash immediately springs to mind... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, October 29, 2010 2:14 PM To: gamers@audyssey.org Subject: [Audyssey] chri

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Hayden Presley
Hi Thomas, Just curious, but how incompatible is your old Genisus Engine, the one you used for BETA 13, and the current one? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, October 29, 2010 10:4

Re: [Audyssey] Another awesome SsFIV match!

2010-10-29 Thread shaun everiss
well now I know its on 2 lines I just have to slice and splice. its not to bad. At 08:56 a.m. 30/10/2010, you wrote: Hi all, Ok I am giving up on this for a while before I get too annoyed. I may try shortening the file name so that the link is shorter to see if that helps. I am able to click th

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread shaun everiss
true dark but the way I see it in order to be going foreward in game development as a hole we need to develop the tech to do it not the crappy backward tech that all us blind people do. I know it sounds harsh but we need to catch up with the sighted in any way we can and for a bit we were almost

[Audyssey] re-registering with audiogames.net

2010-10-29 Thread Lori Duncan
Hi guys could someone tell me how I re-register or recover my details? I have lost my password and can't find a forgot password link to click for a reminder. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audys

Re: [Audyssey] Another awesome SsFIV match!

2010-10-29 Thread Yohandy
Guys, please try to at least look at the link ok? if you had you'd know that it's multiline. Just paste everything together into a single line. *sigh* - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Friday, October 29, 2010 12:17 PM Subject: Re: [Audyss

Re: [Audyssey] game feadback

2010-10-29 Thread Lori Duncan
Sorry, were your steps sounds loud? Mine werre really quiet for some reason and when the monster thing attacked me I couldn't tell if i'd hit him with my gun or not. I heard the sound of my heart beat but there wasn't a health stats key to see how it was doing. - Original Message - Fr

Re: [Audyssey] Another awesome SsFIV match!

2010-10-29 Thread Tom Randall
Hi all, Ok I am giving up on this for a while before I get too annoyed. I may try shortening the file name so that the link is shorter to see if that helps. I am able to click the link in the message as it stands in my outbox but after it goes to the list it is broken. I've no idea why but don't

Re: [Audyssey] Max Shrapnell

2010-10-29 Thread Tom Randall
Oh I remember that I downloaded it years and years ago, I may have it around on an old cd somewhere I will check. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Thursday, October 28, 2010 11:18 PM To: 'Gamers Discussio

Re: [Audyssey] Surround Sound Gaming Headset with adjustable volumecontrols

2010-10-29 Thread Tom Randall
Wow! Those do sound like they'd be extremely good to have on my ps3, but you're right they're pretty pricey. I'm gonna keep this message around in case I ever have the extra cash to pick these up, but it won't be any time soon. Thanks. Tom -Original Message- From: gamers-boun...@audyss

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread dark
Hello Tom. while I certainly see the logic in what your doing, i can't help feel mildly disappointed. I understand that for people using lynux, a version of the game which can be played on their systems without need to use an emulator is an extremely good thing, and that this developement ne

[Audyssey] christmas thing

2010-10-29 Thread shaun everiss
Hi. This week I was talking to some family about christmas and how we structure our presents. THere is this game where you buy some thing for 10 bucks or less put it in a barrel and then randomly pick one you can trade with others or keep it or what ever. Its just a fun game. No idea what I'd

[Audyssey] game feadback

2010-10-29 Thread shaun everiss
Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gu

Re: [Audyssey] Extant - tech demo (new audio game by AudioGames.net)

2010-10-29 Thread shaun everiss
yeah its another thing to do I will try this. At 03:36 a.m. 30/10/2010, you wrote: wow will try this out. How advance do you hope the full game to become? On Oct 29, 2010, at 3:33 PM, Richard @ AudioGames wrote: > Hi guys! > > We'd like to inform you about the new tech demo for a game we've be

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Thomas Ward
Hi Phil, Sure. All of the contact information etc is right on the sfml-dev.org website. I've got plans to e-mail the guy who started SFML and see if he can figure out why SFML tends to cause Windows to blue screen where I don't get so much as a seg fault on Linux with beta 16. On 10/29/10, Phil V

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Thomas Ward
Hi Zack, Oh, I intend on reporting my findings to the SFML developers as I think they need to investigate this problem further. As I have mentioned several times the game doesn't crash like this on Linux at all. In fact beta 16 runs extremely good on Linux. Recompile it for Windows using MinGW and

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Phil Vlasak
Hi Thomas, Is there a way to contact those working on the SFML libraries about the bug? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.o

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Thomas Ward
Hi Charles, Yeah, you could say that. I'm very unhappy of having to go back to DirectX to support Windows XP, Vista, and Windows 7, but if that is the most stable way of resolving the problem that's what I have to do. Managing to engines is definitely not my idea of fun, but if I want to support Wi

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Zachary Kline
Hi Thomas, Is it perhaps worth reporting the bug you've found to the sfml developers? I would absolutely hate to have to go through the extra work of maintaining two separate versions of the game engine unless there was absolutely no chance of getting the underlying problem in the cross platfo

[Audyssey] TEST

2010-10-29 Thread Joseph Weaver
Just checking to see if this is working, please disreguard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audys

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Charles Rivard
Sounds like this is going to be a time consuming, troublesome, pain in the buns, mess that should work out in the long run. It is good, though, that you have found where that blue screen bug was. --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers

Re: [Audyssey] Another awesome SsFIV match!

2010-10-29 Thread Muhammed Deniz
Hello, I am sorry, but it still doesn't work. Tri. www.sendspace.com And download the wizard and create your account. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are kn

Re: [Audyssey] extent.

2010-10-29 Thread Lori Duncan
lol the dog is cute. - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Friday, October 29, 2010 4:26 PM Subject: [Audyssey] extent. Hi this looks brilliant it works well on the mac. just a couple of questions what's the game accually about as i don't Reall

Re: [Audyssey] Extant - tech demo (new audio game by AudioGames.net)

2010-10-29 Thread Ian McNamara
mine runs ok but i don't understand the exact consept and what this game is finely going to be. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,

Re: [Audyssey] Extant - tech demo (new audio game by AudioGames.net)

2010-10-29 Thread Lori Duncan
Hi Richard the game doesn't seem to run properly I'm getting a message saying "Error data file not found" - Original Message - From: "Richard @ AudioGames" To: "Gamers Discussion list" Sent: Friday, October 29, 2010 3:33 PM Subject: [Audyssey] Extant - tech demo (new audio game by Audi

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Thomas Ward
Hi Bryan, That's hard to say. Certainly it will add some additional development time since I'm dealing with completely different APIs and platforms now, but long term I don't think it will be too bad. It is more a matter of the time spent up front developing both versions of the engine and then mak

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Bryan Peterson
Sounds like the best approach, although for your sake I hope this won't add too much onto development time since I know how anxious you are to finally get this project off! your back and take that nice long break I'm sure you've been hankering for. And goodness knows you've more than earned it.

Re: [Audyssey] terraformers quick one

2010-10-29 Thread Joseph Weaver
.3 I finished the game tonight, though that was alot of money for only 3 levels, the game needed to be longer though it was a cool goame On Thu, Oct 28, 2010 at 10:34 PM, michael barnes wrote: > Here is a quick question, Beside the training mode level how many levels > are their in the game?

Re: [Audyssey] Another awesome SsFIV match!

2010-10-29 Thread Tom Randall
Ok, I am gonna try sending this as an html message rather than as a plain text message like I have been doing all this time. If this works then that's apparently what I need to do for long links like this even though I have never had a problem before. So hopefully this one'll work. http://dl.drop

Re: [Audyssey] please help with terraformers

2010-10-29 Thread Joseph Weaver
I have to back Michael up on what hes saying, He and i are good friends and get together from time to time for gameing, and he and i have been trying with this for over a week. Please Dont Acuse someone of not trying if you dont know them. We are all here to help one another out and not bash each

[Audyssey] extent.

2010-10-29 Thread Ian McNamara
Hi this looks brilliant it works well on the mac. just a couple of questions what's the game accually about as i don't Really get what it is about. also what is the control to shut the dog up on the mac. so is this game for sighted gamers and blind gamers to? Ian McNamara --- Gamers mailing li

Re: [Audyssey] Extant - tech demo (new audio game by AudioGames.net)

2010-10-29 Thread Lori Duncan
Looking good, that music has me scared, nice one to try for haloween lol. - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Friday, October 29, 2010 3:36 PM Subject: Re: [Audyssey] Extant - tech demo (new audio game by AudioGames.net) wow will try this

Re: [Audyssey] Extant - tech demo (new audio game by AudioGames.net)

2010-10-29 Thread Ian McNamara
getting this now. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages ar

Re: [Audyssey] Extant - tech demo (new audio game by AudioGames.net)

2010-10-29 Thread william lomas
wow will try this out. How advance do you hope the full game to become? On Oct 29, 2010, at 3:33 PM, Richard @ AudioGames wrote: > Hi guys! > > We'd like to inform you about the new tech demo for a game we've been working > on. It is called Extant and we'd like to ask you to try it out! Your fe

[Audyssey] Extant - tech demo (new audio game by AudioGames.net)

2010-10-29 Thread Richard @ AudioGames
Hi guys! We'd like to inform you about the new tech demo for a game we've been working on. It is called Extant and we'd like to ask you to try it out! Your feedback on this tech demo is warmly appreciated. Information: This is a tech demo of Extant. It is not a full game yet. Explore and Stay

[Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Thomas Ward
Hi everyone, At last I have located the cause of the blue screen. This morning i did a step by step debug of the ExitProgram code when the Visual C++ debugger began giving me the exact error codes we are seeing in the dump files. So obviously I know what the debugger is seeing and we have been expe

Re: [Audyssey] Alteraeon

2010-10-29 Thread dark
Hi Richard. I have played a couple of muds with hal using, of all things, windows' basic telnet connection, but didn't really find this too satisfactory. I have sinse switched to vip mud and sapi, and have played a couple of muds with it successfully. Usually I'd just use Hal to read th

Re: [Audyssey] Max Shrapnell

2010-10-29 Thread Ben
Could you look? I'd like to experiment with some stuff... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 29 October 2010 11:48 To: Gamers Discussion list Subject: Re: [Audyssey] Max Shrapnell Hi Ben, Yes, I do. I o

[Audyssey] Surround Sound Gaming Headset with adjustable volume controls

2010-10-29 Thread Phil Vlasak
Hi Folks, A while ago someone wanted to know if there was a headset with adjustable volume controls for each ear. I found one on Amazon, though it is a little expensive, but it also includes surround sound in the headset that would make surround sound games such as SOD and Sarah sound much bett

Re: [Audyssey] Alteraeon

2010-10-29 Thread peter Mahach
Hi richard, for alter aeon, I suggest you go here http://www.oriolg.es/mush.php Oriol gomez made a mush preconfiguration that'll work with a bunch of screen readers, but he also bilt in quite an impressive soundpack for AA into it that will associate just about every combat reaction to a sound s

[Audyssey] Alteraeon

2010-10-29 Thread Richard Claridge
Hi again. I have now attempted to use gmud with little success, I think I imported the map correctly into my Supernova but am not 100% sure as I don't really understand such things. I have also tried VIP Mud and have had more success with this. I have connected to Alteraeon and created a charactor.

Re: [Audyssey] Max Shrapnell

2010-10-29 Thread Thomas Ward
Hi Ben, Yes, I do. I own it. I've got the source code, and I believe I still have a setup or binary file kicking around as well. At least I hope I have a compiled binary kicking around because I no longer have a copy of Visual Basic 6 to recompile it. Smile. On 10/29/10, Ben wrote: > Speaking of

Re: [Audyssey] WII Bowling

2010-10-29 Thread Jim Kitchen
Hi Charles, Thank you. I really enjoy WII bowling. Guess because it is similar to real bowling in that it depends on the speed of your arm swing, crank of your wrist and release of the ball. At least with WII Sports Resorts and the extra sensor controllers it does. TGIF and BFN Jim C

Re: [Audyssey] terraformers quick one

2010-10-29 Thread shaun everiss
Not to mention it does not work that well with the hi def realtech cards. It worked better on my singlecore 2.4ghz now dead system with the analog soundcard. its real crap now in the sence that its really old. I may try again, I have a plan in the works to pull a system from dad's work that ma