Re: [Audyssey] Hey.

2013-05-04 Thread Chris H
You haven't offended anyone; most of us just disagree with your circumstances and your beliefs. This is why I think from now on very few people will be willing to help you and other advocates. Christopher Hallsworth E-mail and Facebook: challswor...@sky.com Skype: chrishallsworth7266 Twitter:

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Clement Chou
Hi Tom. The way I understood it.. that mouse demo was going to be one of the features of Max Shrapnel in terms of how it was controlled. I'm not sure how into that style of multiplayer pvp shooter you are similar to things like Counterstrike or Unreal Tournament, but it would be great to see

Re: [Audyssey] newbee ox?

2013-05-04 Thread James Bartlett
hI there Yes I agry with the Shermanator. Dentin has put a lot of work into the ingame help, and there is lots of people in the game that are willing to help if you just ask, and the google group is a great group to post questions, comments, and just have fun when it comes to alter. bfn

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Thomas Ward
Hi Clement, Exactly. The mouse demo was suppose to give gamers an idea of how Max Shrapnel was to be controlled, and to give them a little practice using the mouse as Max Shrapnel was to be largely played using the mouse much like Swamp is today. Of course, I remember people wined and complained

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread shaun everiss
Hay I never meant anything by the messages I sent yesterday. I was never involved in the james north crazyness, sertainly I never sent a bad mail to my knowledge to him personally. I never meant to annoy him i or any other dev I was just musing on events thats all. I didn't mean to bitch really

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread shaun everiss
hmmm that was the same sort of thing that went down after james went. I think we know this was at the head, but how did it start. we are wiser now, it started when he did not meet his preorder release dates then went quiet. We can only speculate why. At 04:05 PM 5/3/2013, you wrote: Hi Shaun.

[Audyssey] asmodean.net down

2013-05-04 Thread enes
hi, www.asmodean.net seems to be down at the moment is it just on my end or is it a server issue? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Clement Chou
I definitely agree. As fun as Troopanum and Pacman talks are, the inovations that James came up with and the way he executed them are unique and shouldn't be underestimated. As I already said, his blueprint for Max Shrapnel and Montazuma's Revenge were two of my dream games and Max still is.

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread shaun everiss
there is no disputing that tom. The espsoftworks era was good. he cranked everything out. when he went to alchemy was the time things went south. I am sure if he stayed with esp he would continue as is but maybe he was bored with that. At 08:41 PM 5/4/2013, you wrote: Hi Clement, Exactly.

Re: [Audyssey] Getting the key to the lockbox?

2013-05-04 Thread James Bartlett
Yes the game can be tricky like that. you just have to pay atenchin very closely to what the game has to tell you. I don't know if you know this or not, but if you are using mush-z type alt ctrl o all at the same time to activate the output notepad. that will put eveything that alter sends out

Re: [Audyssey] Getting the key to the lockbox?

2013-05-04 Thread James Bartlett
Yes and may I also add that you should probly give it sometime be for you try that quest it is a real chalinge. bfn James -- From: Richard Sherman squir...@gmail.com Sent: Friday, May 03, 2013 4:58 PM To: Gamers Discussion list

Re: [Audyssey] Help starting a couple quests.

2013-05-04 Thread James Bartlett
first as far as the cat you have to type search all over the town to find a man, I can't remamber his name but when you find him he'll tell you to eat the kitten. type oz kitten I think or it mite be ozzy kitten, but that quest depends on your alients whether you eat the kitten or not. as far

Re: [Audyssey] Help starting a couple quests.

2013-05-04 Thread James Bartlett
hI there thank you about the hint on the child quest. I've been abel to get the boy to follow me but couldn't find his mom. my wife told me that she was in the street with a bunch of kids running around her. so that is ware I've been looking for her, and that is the last quest I have to do

Re: [Audyssey] Hey.

2013-05-04 Thread James Bartlett
hey back well first off that is your feelings on that topic and nobody should be able to tell you are wrong or right about how you feel, and if that is how people are going to be just becoase you feel then that is there problem, and if you still need help with something than I'll still be

Re: [Audyssey] asmodean.net down

2013-05-04 Thread Lisa Hayes
The site works fine here. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: enes enes.sari...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 04, 2013 6:53 PM Subject: [Audyssey] asmodean.net down hi, www.asmodean.net seems to be

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Cara Quinn
Hi Thomas, this is really interesting. To be fair though, before Swamp, we did have mouse support in Audio Quake, more specifically, Jedi Quake. :) So while these weren't the only FPS titles with mouse support, they sure sound cool and I wish they were on Mac! Thanks so much for the info!…

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Cara Quinn
HI Clement, I'm curious why you're saying that Audio Quake was 'too lucky? The original (pre-Jedi Quake) version is Quake itself with only the adaptive features in place to allow VI players to play the game. Can you clarify your comments a bit for me? I ask as the first-person 3D genre is

Re: [Audyssey] Vector Projection

2013-05-04 Thread Cara Quinn
Lol! Great stuff! Wow, that movie was RIDICULOUS stupid funny!!! :) So glad this made sense and if you or anyone else has any questions, please feel free to shout out! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter!

Re: [Audyssey] Vector Projection

2013-05-04 Thread Cara Quinn
HI John, thank you so much! Glad this is helpful to you!!! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 3, 2013, at 4:33 PM, john jpcarnemo...@comcast.net wrote: This was really

Re: [Audyssey] asmodean.net down

2013-05-04 Thread enes
hi, it seems to work fine now On 5/4/2013 2:45 PM, Lisa Hayes wrote: The site works fine here. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: enes enes.sari...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 04, 2013 6:53 PM

Re: [Audyssey] Vector Projection

2013-05-04 Thread Thomas Ward
Hi John, Already done. I've been archiving them, and plan to add them to the Audyssey developers section as soon as I find a bit of time to work on it. Lol. Cheers! On 5/3/13, john jpcarnemo...@comcast.net wrote: This was really interesting. Time to start archiving these for the future heh.

Re: [Audyssey] Vector Projection

2013-05-04 Thread James Bartlett
hI I think that will be awsom. Can't wait to see them on there. bfn James -- From: Thomas Ward thomasward1...@gmail.com Sent: Saturday, May 04, 2013 8:38 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Vector

[Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Thomas Ward
Hi everyone, This morning I had some time on my hands so I began really working on Mysteries of the Ancients, the new version, and decided to add SAPI 5 support to help expedite the development process. What I discovered when I compiled and ran this very early prototype is that the SAPI support

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread hayden presley
You know, I do find it interesting that his two pinball games remain to this day the only two we have. I am a little surprised that nobody has ever attempted to create one since. Best Regards, Hayden -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of

[Audyssey] Issues wiht Zone BBS.

2013-05-04 Thread Nicole white
One i time, i had created an account and had accidentally gotten into a heated battle with the administrators. IN the discussion they have banned me for supposedly trying to create multiple account that i have never done. Coule yo uplease straighten this out and try to get me back over there. i

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Philip Bennefall
Hi Thomas, I just wanted to respond with a few spontaneous thoughts based on my own experiences with sapi versus prerecorded audio. Mostly I agree with your points. But for my own part I find that using synthetic speech, whether it be prerecorded or generated on the fly by a sapi controlled

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Draconis
Hi Tom, Full agreement here. We have started using SAPI in our new game engine as well, as has been evident in ChangeReaction 2 and SilverDollar. We use a very simple formula for deciding what should or should not be presented with TTS. That is, if this was a video game and the information

Re: [Audyssey] Issues wiht Zone BBS.

2013-05-04 Thread hayden presley
I wouldn't worry about it. I've not had your exact issues, but I've recently resigned up after a lengthy hiatis and found things basically the same as I left them--vey inappropriate and needlessly clnky. Best Regards, Hayden -Original Message- From: Gamers

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Draconis
Hi Shaun, You are incorrect on a couple points. First, James sold ESP Softworks to Adora because of the treatment he was getting from the community. He decided he wanted out, because it had escalated to such a degree. So your assertion that the trouble started with Alchemy is incorrect. He

Re: [Audyssey] Issues wiht Zone BBS.

2013-05-04 Thread Dennis Towne
Nicole, The zone BBS has its own admin, and it's own way of handling administrative problems. If you have a problem with the BBS, please work it out with them. This list is for discussing audio games, not helping people get unbanned from bulletin board accounts. Dennis Towne Alter Aeon MUD

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Thomas Ward
Hi Philip, When it comes to over all atmosphere you are right. A human voice is always superior, but I haven't been doing that with any of my games. With my original draft of STFC I used Neosspeach Kate, then Realspeak Karen, and in many of the betas of MOTA I was using Acapela Heather. Since all

[Audyssey] Zone BBS

2013-05-04 Thread Nicole white
Wht on earth did yo ujust say? i cannot figure out Dodge City Desperados Game and wish that someone should teach this game to me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Thomas Ward
Hi Josh, That's pretty much how I feel about it myself. If I am going to have a game character like Arizona Smith say something in the game like got it then obviously I'll hire a voice actor to do the voices since that is a real person. However, for very generic stuff that would show up as text

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Philip Bennefall
Hi Thomas, I agree with all your points here. As I said in my prior post, if you don't want to invest a lot of money in voices for the game then sapi is definitely the way forward. However, one thing confuses me. You say you have already written such wrapper classes, and given that, why is

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Draconis
Hi Tom, Regarding the cross-platform challenge… It isn't really that big of a deal. We developed a TTS wrapper in the game engine. The Windows and Mac compilations simply hook into the OS's native TTS system, which is NSSpeechSynthesizer on Mac and SAPI on Windows. I think that part of the

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Thomas Ward
Hi Philip, Well, SAPI is easier because I don't have to record and edit a bunch of new speech clips for the game. I've elected not to port it to Linux or Mac OS right away so SAPI is ideal for what I am doing. If I do decide to port it to another platform in the future I can write a similar

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Philip Bennefall
Absolutely. I thought you were saying that it was easier in terms of code. If you are refering to the process of creating the files, then I agree. Though it is relatively easy to automate the splicing, so that all you have to do is fine tune individual files here and there. Kind regards,

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Thomas Ward
Hi Josh, That's pretty much what I was considering. Linux has a speech API called Speech Dispatcher that looks simple enough to support, and is the closest thing to SAPI on open source platforms. The way I figure it when I port to Linux and Mac OS I'll simply write wrapper classes for the various

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Thomas Ward
Hi Philip, No, I was talking more about the entire process of creating and editing the files. The coding itself I have gotten down to a fairly straight forward process after having been using the engine since the early days of MOTA and slowly adding to, improving, and building up the speech

Re: [Audyssey] Issues wiht Zone BBS.

2013-05-04 Thread Clement Chou
Not sure why you're trying to sort it out on this list... this discussion isn't game-related and should probably be taken somewhere else. - Original Message - From: Nicole white bookworm.nic...@gmail.com To: Games list\ gamers@audyssey.org Sent: Saturday, May 04, 2013 8:34 AM Subject:

[Audyssey] Games and Ivona

2013-05-04 Thread Chris H
Good evening all. Speaking of Sapi Output, I am finding Ivona Tts to work superior with games that use Sapi as output. I use Amy which is one of the British voices. Chris. -- Christopher Hallsworth E-mail and Facebook: challswor...@sky.com Skype: chrishallsworth7266 Twitter:

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Philip Bennefall
Yes, that makes perfect sense. I do a similar thing in my games during the early stages of development. I prototype with sapi, and then rip it out. That works extremely well for my own projects. Once again, best of luck. Kind regards, Philip Bennefall - Original Message - From:

[Audyssey] Moderator Stop Hijacking Threads

2013-05-04 Thread Thomas Ward
Hi everyone, I noticed the last few days people have been hijacking various threads left and right and when reading them they have gone in 15 different directions without anyone stopping to change the subject line. This is not only confusing for a list member, but it is difficult to moderate

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Charles Rivard
Let's see: You're going to cut the cost, cut the size, improve the performance, make it more to the gamer's liking as far as speech is concerned, and decrease the development time. No complaint from this end, anyway. (grin) --- Shepherds are the best beasts, but Labs are a close second.

Re: [Audyssey] Games and Ivona

2013-05-04 Thread Thomas Ward
Hi Chris, Yes, the Ivona voices are some of the best I've ever had the pleasure of using. As I mentioned to Dark over on the Forum I like using Ivona Joey as my play by play announcer in Jim's Football because it sounds so human and just sounds right as a play by play announcer. Ivona Amy would

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Charles Rivard
If memory serves me correctly, James North came up with ESP Pinball Classic. Adora Entertainment, Josh who I can't remember the last name of at the moment, created the other 9 tables. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: hayden

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Draconis
Hi Charles, Yes. I developed the other 9 tables, and the bulk of the work involved in the PBX engine. On May 4, 2013, at 1:17 PM, Charles Rivard wee1s...@fidnet.com wrote: If memory serves me correctly, James North came up with ESP Pinball Classic. Adora Entertainment, Josh who I can't

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Charles Rivard
This is purely personal, but I hate hearing to press entuh instead of to press enter. or to stot game rather than to start game. This is why I prefer SAPI, as long as I am selecting the voice to be used. With prerecorded speech, this cannot be done. --- Shepherds are the best beasts, but

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Thomas Ward
Hi Charles, That's the size of it. I've only been working on the prototype for two days and I now have a basic menu system in place, have all the basic status messages in place, and have a very very preliminary test level written to move around in. A lot of that is due in part to the fact I am

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Thomas Ward
Hi Charles, That's definitely an advantage of SAPI output. Now, I happen to really like Ivona Amy, she is probably the best British female SAPI voice I've ever heard, but given your dislike for foreign accents it wouldn't be ideal for you personally. The way those British voices say things are

[Audyssey] Moderator Close Topic Zone BBS

2013-05-04 Thread Thomas Ward
Hi all, Please, let's close the Zone BBS topic. It has nothing to do with games. Let's steer things back to gaming shall we? :D Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Clement Chou
Well, then you also have to assume that the gamer in question has that many voices in the first place. lol It would be nice to be able to find a voice for each situation, but I find the issue then lies in inflection. Even with a deep voice, tts can only read things a certain way... and if a

Re: [Audyssey] Games and Ivona

2013-05-04 Thread dan cook
this is useful as I was just about to ask what voices you guys would recommend for a 64 bit system. On 5/4/13, Thomas Ward thomasward1...@gmail.com wrote: Hi Chris, Yes, the Ivona voices are some of the best I've ever had the pleasure of using. As I mentioned to Dark over on the Forum I

[Audyssey] alter aeon

2013-05-04 Thread wayne17a
Hi all game players os alter can you please tell me can the game be saved at any point and if yes how thanks in advance Wayne c --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Games and Ivona

2013-05-04 Thread Thomas Ward
Hi Dan, Well, if you are willing to spend the money the Ivona voices work with Windows 7 64-bit and Windows 8 64-bit systems, and are about the closest you can get to human sounding voices. The voices from Cepstral also work with 64-bit Windows as well, but they are rather choppy and I've

Re: [Audyssey] alter aeon

2013-05-04 Thread Dennis Towne
Wayne, Alter Aeon runs all the time and can't be shut off. The game saves itself, and when you log off your character it's automatically saved. You don't need to save manually, because the game always takes care of it for you. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sat, May

Re: [Audyssey] alter aeon

2013-05-04 Thread Bryan Peterson
Type Quit and hit Enter. The game will automatically save. But thou must! On 5/4/2013 12:34 PM, wayne17a wrote: Hi all game players os alter can you please tell me can the game be saved at any point and if yes how thanks in advance Wayne c --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Cara Quinn
Hey there, thank you! I should ask though, had you ever used the sniper rifle I developed for Jedi Quake? I specifically created it so that it did three things to address all of your points. :) • it used more ammo than normal • It enabled long-range sniping • It required a delay of several

[Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the Ancients Considerations

2013-05-04 Thread Cara Quinn
Hey there, thank you! I should ask though, had you ever used the sniper rifle I developed for Jedi Quake? I specifically created it so that it did three things to address all of your points. :) • it used more ammo than normal • It enabled long-range sniping • It required a delay of several

Re: [Audyssey] Games and Ivona

2013-05-04 Thread Chris H
Hey I wouldn't even use Ivona on Windows 8 as the voices shipped are superior in sound and quality. Christopher Hallsworth E-mail and Facebook: challswor...@sky.com Skype: chrishallsworth7266 Twitter: http://www.twitter.com/@christopherh40 Find my blog at challsworth2.wordpress.com On

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the AncientsConsiderations

2013-05-04 Thread Clement Chou
Actually, that rifle was one of the things I loved about Jedi Quake when I tried it. I got pretty good with it at one point, but haven't played AQ in so long... should probably give it a go again. I just wish we had more multiplayer fps titles. I've said before that I think Swamp's base combat

Re: [Audyssey] Games and Ivona

2013-05-04 Thread Desiree Oudinot
I was wondering, if you download the Ivona voices in Klango, are they available to other applications? You can get them for free that way, although every time I ever tried to download them it was painfully slow, so I gave up. If I could use them as Sappi 5 voices, though, I may try again. On

Re: [Audyssey] alter aeon

2013-05-04 Thread wayne17a
Thank you dennis that helps but how do I chat to other players and can I say thank you all for the gifts and sorry that I have not responded but I don't know how to chat yet -wayne cOriginal Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne

[Audyssey] Intruducing my Alter Aeon character

2013-05-04 Thread Sarah Haake
Hi all, since there is much talk about Alter Aeon on this list right now and it seems like quite a few people on here are playing the game, I thought I could quickly introduce my character. So, my name on there is Adreana, I'm a first class warrior with thief as second, necro as third,

Re: [Audyssey] Hey.

2013-05-04 Thread Paul Lemm
Hi, didn't really follow the previous post in that much detail, and not saying I agree or disagree but can understand peoples views on the subject (especially the dev's on this site) but as someone said before it was just your views that you expressed and you even started this new email

[Audyssey] to Desiree regarding Ivona voices

2013-05-04 Thread Curt Taubert
unfortunately no, you have to either get a demo or pay for the voices to use them for other applications. -- Curt Taubert skype: curt_taubert twitter: curt78Curt Taubert --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the AncientsConsiderations

2013-05-04 Thread Jeremy Kaldobsky
Clement, Swamp almost had a headshot aspect to it, but early in development I took decided against that feature because it increased the difficulty for players. The original idea was that moving the mouse vertically would line up head shots, so you had to center the sound on both axis. In

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-04 Thread Clement Chou
I think I remember you telling me that at some point. And honestly, the problem with audiogamers... is that a lot of people, not all but a fair few, want things to be easy. What audio gamers consider a difficult game would be standard affair for mainstream gamers, and I think that headshot

Re: [Audyssey] to Desiree regarding Ivona voices

2013-05-04 Thread Desiree Oudinot
Ah, ok. I thought that might be the case. Thanks. I've heard they're less expensive than most other commercial TTS voices anyway. On 5/4/13, Curt Taubert curttaub...@bellsouth.net wrote: unfortunately no, you have to either get a demo or pay for the voices to use them for other applications.

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-04 Thread Paul Lemm
Not sure how Jeremy planned to use the vertical axis, but I think (although it wasn't exactly for head shots) in audio quake since there could be enemies on different heights you had the standard left and right stereo panning for aiming left and right and then 2 bleeps that sounded at different

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Clement Chou
The beeps would've been what I would use. And Swamp definitely feels like a mainstream game... definitely no disagreement there, and I love it. I just think it's a shame that there couldn't be another multiplayer fps with as much refinement and as many weapons worked into it as Swamp already

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Jeremy Kaldobsky
At that early stage it wasn't a very polished idea, so it was going to rely on firing first to know how close you were to a headshot. Basically you'd fire and hear a different impact sound based on how low or high you had hit on the zombie. Well, that was the plan anyway and the idea was

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-04 Thread Paul Lemm
The closest thing I've ever done to programming is following the instructions from a book to write the most basic of games on my old spectrum 128k( now I'm showing my age lol), so I really don't have the first idea about programming but since swamp is such a good game and completed , (and

Re: [Audyssey] Quake / 3D FPS games -was- Re: MysteriesoftheAncientsConsiderations

2013-05-04 Thread Clement Chou
I would love to hear about it.. because especially lately I find myself paying much more attention to things going on here than on the forum. lol - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 04, 2013

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Clement Chou
I'm no programmer at all, but from what I understand it would be a little on the complicated side since you would have to implement health and recode the server to handle multiple players that can take damage from each other, and there's probably other things I'm missing out on. But it would be

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Paul Lemm
The praise is all much deserved, its truly an amazing game. I don't follow the audio games.net group so although generally the info is passed over here by someone at some stage it's not always straight away and sometimes stuff is missed, I did hear a rumour that it might be some sort of

Re: [Audyssey] to Desiree regarding Ivona voices

2013-05-04 Thread Curt Taubert
I think there $40. Not sure though. Curt Taubert skype: curt_taubert twitter: curt78Curt Taubert On 5/4/2013 4:42 PM, Desiree Oudinot wrote: Ah, ok. I thought that might be the case. Thanks. I've heard they're less expensive than most other commercial TTS voices anyway. On 5/4/13, Curt

[Audyssey] Getting the red fern?

2013-05-04 Thread Bryan Peterson
Ok, so I'm attempting to cure Ol' Blue of his Distemper. The apothecary in Vemarken told me I needed to find a red fern, which apparently can be found in swamps. So while I'm at it I went to the Pollywog Swamp where the Mugwump is, since that's where some folks told me to go whenI asked this

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Paul Lemm
Ok, your right that's already sounding like a lot of programming, definitely more complex than my spectrum programming knowledge lol. Looking forward to hearing more about the other project he's working on though. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On

[Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Jeremy Kaldobsky
Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project.

Re: [Audyssey] asmodean.net down

2013-05-04 Thread Raul A. Gallegos
Hi, I can reach it fine. May have been a temporary dns glitch. -- Raul A. Gallegos I must say I'm glad I know sign language, It's pretty handy. - Sheldon Cooper Twitter and Facebook user ID: rau47 On 5/4/2013 3:53 AM, enes wrote: hi, www.asmodean.net seems to be down at the moment is it

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Sarah Haake
Hi Jeremy, wow, that sounds really interesting. I often read about software using such a device, but nothing yet which could be used by blind users. I'm really looking forward to your project, even though I have quite a wait before me if you have to send one of the device to me I guess. Well,

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Allan Thompson
Hi, My mouth literally dropped open in shock when reading this. This is such a brilliant idea words can't cover it. Thank you for sharing this information. I will definetley buy one of these when it becomes available. My question is, will this work on any pc and OS? al The truth will

[Audyssey] Message for Draconis.

2013-05-04 Thread Ryan Conroy
Hello, I was just wondering about score boards again.. Some people are going to wanna post scores like I do, and no one seems to have this oppinion, but I actually started the old change reaction, just to post my score. Don't get me wrong, I think the new one is a lot better, and a major

Re: [Audyssey] Message for Draconis.

2013-05-04 Thread Sarah Haake
Hi, yeah, I also would like to be able to post scores with the new version. Josh stated that he wanted to see how the scoreboards are used before adding it to new games, but I think this approach is a bit tricky. Not all older titles have score posting to start with. And now that the new game

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Jeremy Kaldobsky
Allan, I'm glad you like the plan! :D The physical See Munkey head set should work on any version of Windows, Mac, or Linux. I have not personally tested it on very many systems but the hardware it is built with was chosen because it works on them all. If I run into any OS that it doesn't

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread dan cook
Wow Jeremy! This sounds fantastic and I'll definitely be ordering one when it comes out or at most when there's definitely games using it. :D On 5/5/13, Allan Thompson allan1.thomp...@cox.net wrote: Hi, My mouth literally dropped open in shock when reading this. This is such a brilliant idea

Re: [Audyssey] Message for Draconis.

2013-05-04 Thread Ryan Conroy
Hey Sarah, I completely agree. I'm sure lots of people would post their scores from the new ChangeReaction, seeing on how it's new. If you want to compete on ChangeReaction though, you need to go back to the old one. As you said, most of their older titles support the score server like alien

Re: [Audyssey] Message for Draconis.

2013-05-04 Thread Charles Rivard
Something to think about: Does the age of a game decrease from its value? Personally, I don't care how old a game is if it is a good game. Chess has withstood the test of time. Why? Because it is a good strategy game. Alien Outback is an excellent game. If you base your game selections on

Re: [Audyssey] Message for Draconis.

2013-05-04 Thread Draconis
Hello Ryan, Sarah, Charles, and all, We are seriously considering building new scoreboards to work with the new game engine. This is not a trivial undertaking, and certainly not one that we wish to take unless the boards are going to be used by enough gamers. Supporting the boards on multiple

Re: [Audyssey] Message for Draconis.

2013-05-04 Thread Desiree Oudinot
So you can actually have both versions of Change Reaction installed on the same computer? I didn't know this. I thought that the new one would simply overwrite the old, much as Super Egg Hunt Plus overwrites other versions. In that case, it makes perfect sense, but I actually prefer some of the

[Audyssey] alter

2013-05-04 Thread wayne17a
Hi list as a newbee on alter how do I get to talk to other gamers on alter the commands would be very good and again thanks for the gifts people are sending me sorry for not replying but this email says it all thanks in advance Wayne c --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] Message for Draconis.

2013-05-04 Thread Lisa Hayes
I agree here monopoly's been round for seemingly ever and it's still popular. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 05, 2013 11:18 AM Subject: Re:

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Phil Vlasak
Hi Jeremy, I looked up 3d headsets and found a KickStarter one, Developer kit for the Oculus Rift - the first truly immersive virtual reality headset for video games. It only costs $500. http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game I guess I'll wait for yours.

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-04 Thread Cara Quinn
Paul, you're right. when a player was above you you would hear a rising tone and a falling tone would sound when a player was below you. What you and others may not know is that you could enable the mouse so you could fluidly look up, down, or left / right to move or target as well. So head

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the AncientsConsiderations

2013-05-04 Thread Cara Quinn
Hi Clement, Actually the weapons in Quake can have any kind of properties you'd like. The reason the sniper rifle allows you to sight players so far away is that I coded it to actually change the audio threshold of your avatar so you could hear your targeting beeps further away. You might have

Re: [Audyssey] alter

2013-05-04 Thread Keith
To shoot a message to one specific person type tell (player name) message To turn various groups on type the group name: example type questinfo to turn on the quest information channnel gossip for the general gossip channel chat for the general chat channel newbie for the newbie channel

Re: [Audyssey] alter

2013-05-04 Thread wayne17a
Thanks I will give that a try tomorrow -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Keith Sent: Saturday, May 04, 2013 9:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] alter To shoot a message to one specific person type tell (player name)

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Phil Vlasak
Hi Jeremy, The See Munkey sounds like a fantastic idea. Does something like this already exists? If we buy that would it work with your game? I'm joking. I would want to wait for yours, but some impatient people are likely to ask that question. I do request an additional bit of hardware. Could

[Audyssey] Dodge City desparatos

2013-05-04 Thread Nicole white
i have tried ot figure out this game. i absolutely can't. Is there someone who could please help me out with that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

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