You haven't offended anyone; most of us just disagree with your
circumstances and your beliefs. This is why I think from now on very few
people will be willing to help you and other advocates.
Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
Hi Tom.
The way I understood it.. that mouse demo was going to be one of the
features of Max Shrapnel in terms of how it was controlled. I'm not sure how
into that style of multiplayer pvp shooter you are similar to things like
Counterstrike or Unreal Tournament, but it would be great to see
hI there
Yes I agry with the Shermanator. Dentin has put a lot of work into the
ingame help, and there is lots of people in the game that are willing to
help if you just ask, and the google group is a great group to post
questions, comments, and just have fun when it comes to alter.
bfn
Hi Clement,
Exactly. The mouse demo was suppose to give gamers an idea of how Max
Shrapnel was to be controlled, and to give them a little practice
using the mouse as Max Shrapnel was to be largely played using the
mouse much like Swamp is today. Of course, I remember people wined
and complained
Hay I never meant anything by the messages I sent yesterday.
I was never involved in the james north
crazyness, sertainly I never sent a bad mail to my knowledge to him personally.
I never meant to annoy him i or any other dev I
was just musing on events thats all.
I didn't mean to bitch really
hmmm that was the same sort of thing that went down after james went.
I think we know this was at the head, but how did it start.
we are wiser now, it started when he did not meet his preorder
release dates then went quiet.
We can only speculate why.
At 04:05 PM 5/3/2013, you wrote:
Hi Shaun.
hi,
www.asmodean.net seems to be down at the moment
is it just on my end or is it a server issue?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
I definitely agree. As fun as Troopanum and Pacman talks are, the inovations
that James came up with and the way he executed them are unique and
shouldn't be underestimated. As I already said, his blueprint for Max
Shrapnel and Montazuma's Revenge were two of my dream games and Max still
is.
there is no disputing that tom.
The espsoftworks era was good.
he cranked everything out.
when he went to alchemy was the time things went south.
I am sure if he stayed with esp he would continue as is but maybe he
was bored with that.
At 08:41 PM 5/4/2013, you wrote:
Hi Clement,
Exactly.
Yes the game can be tricky like that. you just have to pay atenchin very
closely to what the game has to tell you. I don't know if you know this or
not, but if you are using mush-z type alt ctrl o all at the same time to
activate the output notepad. that will put eveything that alter sends out
Yes and may I also add that you should probly give it sometime be for you
try that quest it is a real chalinge.
bfn James
--
From: Richard Sherman squir...@gmail.com
Sent: Friday, May 03, 2013 4:58 PM
To: Gamers Discussion list
first as far as the cat you have to type search all over the town to find a
man, I can't remamber his name but when you find him he'll tell you to eat
the kitten. type oz kitten I think or it mite be ozzy kitten, but that quest
depends on your alients whether you eat the kitten or not. as far
hI there
thank you about the hint on the child quest. I've been abel to get the
boy to follow me but couldn't find his mom. my wife told me that she was in
the street with a bunch of kids running around her. so that is ware I've
been looking for her, and that is the last quest I have to do
hey back
well first off that is your feelings on that topic and nobody should be
able to tell you are wrong or right about how you feel, and if that is how
people are going to be just becoase you feel then that is there problem, and
if you still need help with something than I'll still be
The site works fine here.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: enes enes.sari...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 04, 2013 6:53 PM
Subject: [Audyssey] asmodean.net down
hi,
www.asmodean.net seems to be
Hi Thomas, this is really interesting. To be fair though, before Swamp, we did
have mouse support in Audio Quake, more specifically, Jedi Quake. :)
So while these weren't the only FPS titles with mouse support, they sure sound
cool and I wish they were on Mac!
Thanks so much for the info!…
HI Clement,
I'm curious why you're saying that Audio Quake was 'too lucky?
The original (pre-Jedi Quake) version is Quake itself with only the adaptive
features in place to allow VI players to play the game.
Can you clarify your comments a bit for me? I ask as the first-person 3D genre
is
Lol!
Great stuff! Wow, that movie was RIDICULOUS stupid funny!!! :)
So glad this made sense and if you or anyone else has any questions, please
feel free to shout out!
Smiles,
Cara :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn
Follow me on Twitter!
HI John, thank you so much!
Glad this is helpful to you!!!
Smiles,
Cara :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn
Follow me on Twitter!
https://twitter.com/ModelCara
On May 3, 2013, at 4:33 PM, john jpcarnemo...@comcast.net wrote:
This was really
hi,
it seems to work fine now
On 5/4/2013 2:45 PM, Lisa Hayes wrote:
The site works fine here.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message - From: enes enes.sari...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 04, 2013 6:53 PM
Hi John,
Already done. I've been archiving them, and plan to add them to the
Audyssey developers section as soon as I find a bit of time to work on
it. Lol.
Cheers!
On 5/3/13, john jpcarnemo...@comcast.net wrote:
This was really interesting. Time to start archiving these for
the future heh.
hI
I think that will be awsom. Can't wait to see them on there.
bfn
James
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, May 04, 2013 8:38 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Vector
Hi everyone,
This morning I had some time on my hands so I began really working on
Mysteries of the Ancients, the new version, and decided to add SAPI 5
support to help expedite the development process. What I discovered
when I compiled and ran this very early prototype is that the SAPI
support
You know, I do find it interesting that his two pinball games remain to this
day the only two we have. I am a little surprised that nobody has ever
attempted to create one since.
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
One i time, i had created an account and had accidentally gotten into a heated
battle with the administrators. IN the discussion they have banned me for
supposedly trying to create multiple account that i have never done.
Coule yo uplease straighten this out and try to get me back over there.
i
Hi Thomas,
I just wanted to respond with a few spontaneous thoughts based on my own
experiences with sapi versus prerecorded audio.
Mostly I agree with your points. But for my own part I find that using
synthetic speech, whether it be prerecorded or generated on the fly by a
sapi controlled
Hi Tom,
Full agreement here. We have started using SAPI in our new game engine as well,
as has been evident in ChangeReaction 2 and SilverDollar. We use a very simple
formula for deciding what should or should not be presented with TTS. That is,
if this was a video game and the information
I wouldn't worry about it. I've not had your exact issues, but I've recently
resigned up after a lengthy hiatis and found things basically the same as I
left them--vey inappropriate and needlessly clnky.
Best Regards,
Hayden
-Original Message-
From: Gamers
Hi Shaun,
You are incorrect on a couple points.
First, James sold ESP Softworks to Adora because of the treatment he was
getting from the community. He decided he wanted out, because it had escalated
to such a degree. So your assertion that the trouble started with Alchemy is
incorrect.
He
Nicole,
The zone BBS has its own admin, and it's own way of handling
administrative problems. If you have a problem with the BBS, please
work it out with them. This list is for discussing audio games, not
helping people get unbanned from bulletin board accounts.
Dennis Towne
Alter Aeon MUD
Hi Philip,
When it comes to over all atmosphere you are right. A human voice is
always superior, but I haven't been doing that with any of my games.
With my original draft of STFC I used Neosspeach Kate, then Realspeak
Karen, and in many of the betas of MOTA I was using Acapela Heather.
Since all
Wht on earth did yo ujust say?
i cannot figure out Dodge City Desperados Game and wish that
someone should teach this game to me.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your
Hi Josh,
That's pretty much how I feel about it myself. If I am going to have a
game character like Arizona Smith say something in the game like got
it then obviously I'll hire a voice actor to do the voices since that
is a real person. However, for very generic stuff that would show up
as text
Hi Thomas,
I agree with all your points here. As I said in my prior post, if you don't
want to invest a lot of money in voices for the game then sapi is definitely
the way forward. However, one thing confuses me. You say you have already
written such wrapper classes, and given that, why is
Hi Tom,
Regarding the cross-platform challenge…
It isn't really that big of a deal. We developed a TTS wrapper in the game
engine. The Windows and Mac compilations simply hook into the OS's native TTS
system, which is NSSpeechSynthesizer on Mac and SAPI on Windows. I think that
part of the
Hi Philip,
Well, SAPI is easier because I don't have to record and edit a bunch
of new speech clips for the game. I've elected not to port it to Linux
or Mac OS right away so SAPI is ideal for what I am doing. If I do
decide to port it to another platform in the future I can write a
similar
Absolutely. I thought you were saying that it was easier in terms of code.
If you are refering to the process of creating the files, then I agree.
Though it is relatively easy to automate the splicing, so that all you have
to do is fine tune individual files here and there.
Kind regards,
Hi Josh,
That's pretty much what I was considering. Linux has a speech API
called Speech Dispatcher that looks simple enough to support, and is
the closest thing to SAPI on open source platforms. The way I figure
it when I port to Linux and Mac OS I'll simply write wrapper classes
for the various
Hi Philip,
No, I was talking more about the entire process of creating and
editing the files. The coding itself I have gotten down to a fairly
straight forward process after having been using the engine since the
early days of MOTA and slowly adding to, improving, and building up
the speech
Not sure why you're trying to sort it out on this list... this discussion
isn't game-related and should probably be taken somewhere else.
- Original Message -
From: Nicole white bookworm.nic...@gmail.com
To: Games list\ gamers@audyssey.org
Sent: Saturday, May 04, 2013 8:34 AM
Subject:
Good evening all.
Speaking of Sapi Output, I am finding Ivona Tts to work superior with
games that use Sapi as output. I use Amy which is one of the British voices.
Chris.
--
Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
Yes, that makes perfect sense. I do a similar thing in my games during the
early stages of development. I prototype with sapi, and then rip it out.
That works extremely well for my own projects.
Once again, best of luck.
Kind regards,
Philip Bennefall
- Original Message -
From:
Hi everyone,
I noticed the last few days people have been hijacking various threads
left and right and when reading them they have gone in 15 different
directions without anyone stopping to change the subject line. This is
not only confusing for a list member, but it is difficult to moderate
Let's see: You're going to cut the cost, cut the size, improve the
performance, make it more to the gamer's liking as far as speech is
concerned, and decrease the development time. No complaint from this end,
anyway. (grin)
---
Shepherds are the best beasts, but Labs are a close second.
Hi Chris,
Yes, the Ivona voices are some of the best I've ever had the pleasure
of using. As I mentioned to Dark over on the Forum I like using Ivona
Joey as my play by play announcer in Jim's Football because it sounds
so human and just sounds right as a play by play announcer. Ivona Amy
would
If memory serves me correctly, James North came up with ESP Pinball Classic.
Adora Entertainment, Josh who I can't remember the last name of at the
moment, created the other 9 tables.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: hayden
Hi Charles,
Yes. I developed the other 9 tables, and the bulk of the work involved in the
PBX engine.
On May 4, 2013, at 1:17 PM, Charles Rivard wee1s...@fidnet.com wrote:
If memory serves me correctly, James North came up with ESP Pinball Classic.
Adora Entertainment, Josh who I can't
This is purely personal, but I hate hearing to press entuh instead of to
press enter. or to stot game rather than to start game. This is why I
prefer SAPI, as long as I am selecting the voice to be used. With
prerecorded speech, this cannot be done.
---
Shepherds are the best beasts, but
Hi Charles,
That's the size of it. I've only been working on the prototype for two
days and I now have a basic menu system in place, have all the basic
status messages in place, and have a very very preliminary test level
written to move around in. A lot of that is due in part to the fact I
am
Hi Charles,
That's definitely an advantage of SAPI output. Now, I happen to really
like Ivona Amy, she is probably the best British female SAPI voice
I've ever heard, but given your dislike for foreign accents it
wouldn't be ideal for you personally. The way those British voices say
things are
Hi all,
Please, let's close the Zone BBS topic. It has nothing to do with
games. Let's steer things back to gaming shall we? :D
Cheers!
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update
Well, then you also have to assume that the gamer in question has that many
voices in the first place. lol It would be nice to be able to find a voice
for each situation, but I find the issue then lies in inflection. Even with
a deep voice, tts can only read things a certain way... and if a
this is useful as I was just about to ask what voices you guys would
recommend for a 64 bit system.
On 5/4/13, Thomas Ward thomasward1...@gmail.com wrote:
Hi Chris,
Yes, the Ivona voices are some of the best I've ever had the pleasure
of using. As I mentioned to Dark over on the Forum I
Hi all game players os alter can you please tell me can the game be saved at
any point and if yes how thanks in advance
Wayne c
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your
Hi Dan,
Well, if you are willing to spend the money the Ivona voices work with
Windows 7 64-bit and Windows 8 64-bit systems, and are about the
closest you can get to human sounding voices. The voices from Cepstral
also work with 64-bit Windows as well, but they are rather choppy and
I've
Wayne,
Alter Aeon runs all the time and can't be shut off. The game saves
itself, and when you log off your character it's automatically saved.
You don't need to save manually, because the game always takes care of
it for you.
Dennis Towne
Alter Aeon MUD
http://www.alteraeon.com
On Sat, May
Type Quit and hit Enter. The game will automatically save.
But thou must!
On 5/4/2013 12:34 PM, wayne17a wrote:
Hi all game players os alter can you please tell me can the game be saved at
any point and if yes how thanks in advance
Wayne c
---
Gamers mailing list __ Gamers@audyssey.org
If
Hey there, thank you!
I should ask though, had you ever used the sniper rifle I developed for Jedi
Quake?
I specifically created it so that it did three things to address all of your
points. :)
• it used more ammo than normal
• It enabled long-range sniping
• It required a delay of several
Hey there, thank you!
I should ask though, had you ever used the sniper rifle I developed for Jedi
Quake?
I specifically created it so that it did three things to address all of your
points. :)
• it used more ammo than normal
• It enabled long-range sniping
• It required a delay of several
Hey I wouldn't even use Ivona on Windows 8 as the voices shipped are
superior in sound and quality.
Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find my blog at
challsworth2.wordpress.com
On
Actually, that rifle was one of the things I loved about Jedi Quake when I
tried it. I got pretty good with it at one point, but haven't played AQ in
so long... should probably give it a go again. I just wish we had more
multiplayer fps titles. I've said before that I think Swamp's base combat
I was wondering, if you download the Ivona voices in Klango, are they
available to other applications? You can get them for free that way,
although every time I ever tried to download them it was painfully
slow, so I gave up. If I could use them as Sappi 5 voices, though, I
may try again.
On
Thank you dennis that helps but how do I chat to other players and
can I say thank you all for the gifts and sorry that I have not responded
but I don't know how to chat yet
-wayne cOriginal Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne
Hi all,
since there is much talk about Alter Aeon on this list right now and it
seems like quite a few people on here are playing the game, I thought I
could quickly introduce my character.
So, my name on there is Adreana, I'm a first class warrior with thief as
second, necro as third,
Hi, didn't really follow the previous post in that much detail, and not
saying I agree or disagree but can understand peoples views on the subject
(especially the dev's on this site) but as someone said before it was just
your views that you expressed and you even started this new email
unfortunately no, you have to either get a demo or pay for the voices to
use them for other applications.
--
Curt Taubert
skype: curt_taubert
twitter: curt78Curt Taubert
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Clement, Swamp almost had a headshot aspect to it, but early in development I
took decided against that feature because it increased the difficulty for
players. The original idea was that moving the mouse vertically would line up
head shots, so you had to center the sound on both axis. In
I think I remember you telling me that at some point. And honestly, the
problem with audiogamers... is that a lot of people, not all but a fair few,
want things to be easy. What audio gamers consider a difficult game would be
standard affair for mainstream gamers, and I think that headshot
Ah, ok. I thought that might be the case. Thanks. I've heard they're
less expensive than most other commercial TTS voices anyway.
On 5/4/13, Curt Taubert curttaub...@bellsouth.net wrote:
unfortunately no, you have to either get a demo or pay for the voices to
use them for other applications.
Not sure how Jeremy planned to use the vertical axis, but I think (although
it wasn't exactly for head shots) in audio quake since there could be
enemies on different heights you had the standard left and right stereo
panning for aiming left and right and then 2 bleeps that sounded at
different
The beeps would've been what I would use. And Swamp definitely feels like a
mainstream game... definitely no disagreement there, and I love it. I just
think it's a shame that there couldn't be another multiplayer fps with as
much refinement and as many weapons worked into it as Swamp already
At that early stage it wasn't a very polished idea, so it was going to rely on
firing first to know how close you were to a headshot. Basically you'd fire
and hear a different impact sound based on how low or high you had hit on the
zombie. Well, that was the plan anyway and the idea was
The closest thing I've ever done to programming is following the
instructions from a book to write the most basic of games on my old
spectrum 128k( now I'm showing my age lol), so I really don't have the
first idea about programming but since swamp is such a good game and
completed , (and
I would love to hear about it.. because especially lately I find myself
paying much more attention to things going on here than on the forum. lol
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 04, 2013
I'm no programmer at all, but from what I understand it would be a little on
the complicated side since you would have to implement health and recode the
server to handle multiple players that can take damage from each other, and
there's probably other things I'm missing out on. But it would be
The praise is all much deserved, its truly an amazing game.
I don't follow the audio games.net group so although generally the info
is passed over here by someone at some stage it's not always straight
away and sometimes stuff is missed, I did hear a rumour that it might be
some sort of
I think there $40. Not sure though.
Curt Taubert
skype: curt_taubert
twitter: curt78Curt Taubert
On 5/4/2013 4:42 PM, Desiree Oudinot wrote:
Ah, ok. I thought that might be the case. Thanks. I've heard they're
less expensive than most other commercial TTS voices anyway.
On 5/4/13, Curt
Ok, so I'm attempting to cure Ol' Blue of his Distemper. The apothecary
in Vemarken told me I needed to find a red fern, which apparently can be
found in swamps. So while I'm at it I went to the Pollywog Swamp where
the Mugwump is, since that's where some folks told me to go whenI asked
this
Ok, your right that's already sounding like a lot of programming, definitely
more complex than my spectrum programming knowledge lol. Looking forward to
hearing more about the other project he's working on though.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On
Hey guys,
I spend most of my time on the audiogames.net forum, and every now and then
I'm reminded that I've shared news with them but forgot to post it here as
well. My apologies, people of the audyssey list! :D LOL.
After my 2.9 patch for Swamp I began working on a new project.
Hi, I can reach it fine. May have been a temporary dns glitch.
--
Raul A. Gallegos
I must say I'm glad I know sign language, It's pretty handy. - Sheldon
Cooper
Twitter and Facebook user ID: rau47
On 5/4/2013 3:53 AM, enes wrote:
hi,
www.asmodean.net seems to be down at the moment
is it
Hi Jeremy,
wow, that sounds really interesting. I often read about software using such
a device, but nothing yet which could be used by blind users. I'm really
looking forward to your project, even though I have quite a wait before me
if you have to send one of the device to me I guess. Well,
Hi,
My mouth literally dropped open in shock when reading this. This is such a
brilliant idea words can't cover it.
Thank you for sharing this information. I will definetley buy one of these
when it becomes available.
My question is, will this work on any pc and OS?
al
The truth will
Hello,
I was just wondering about score boards again.. Some people are going to wanna
post scores like I do, and no one seems to have this oppinion, but I actually
started the old change reaction, just to post my score. Don't get me wrong, I
think the new one is a lot better, and a major
Hi,
yeah, I also would like to be able to post scores with the new version. Josh
stated that he wanted to see how the scoreboards are used before adding it
to new games, but I think this approach is a bit tricky. Not all older
titles have score posting to start with. And now that the new game
Allan, I'm glad you like the plan! :D
The physical See Munkey head set should work on any version of Windows, Mac, or
Linux. I have not personally tested it on very many systems but the hardware
it is built with was chosen because it works on them all. If I run into any OS
that it doesn't
Wow Jeremy!
This sounds fantastic and I'll definitely be ordering one when it
comes out or at most when there's definitely games using it. :D
On 5/5/13, Allan Thompson allan1.thomp...@cox.net wrote:
Hi,
My mouth literally dropped open in shock when reading this. This is such a
brilliant idea
Hey Sarah,
I completely agree. I'm sure lots of people would post their scores from the
new ChangeReaction, seeing on how it's new. If you want to compete on
ChangeReaction though, you need to go back to the old one.
As you said, most of their older titles support the score server like alien
Something to think about: Does the age of a game decrease from its value?
Personally, I don't care how old a game is if it is a good game. Chess has
withstood the test of time. Why? Because it is a good strategy game.
Alien Outback is an excellent game. If you base your game selections on
Hello Ryan, Sarah, Charles, and all,
We are seriously considering building new scoreboards to work with the new game
engine. This is not a trivial undertaking, and certainly not one that we wish
to take unless the boards are going to be used by enough gamers.
Supporting the boards on multiple
So you can actually have both versions of Change Reaction installed on
the same computer? I didn't know this. I thought that the new one
would simply overwrite the old, much as Super Egg Hunt Plus overwrites
other versions. In that case, it makes perfect sense, but I actually
prefer some of the
Hi list as a newbee on alter how do I get to talk to other gamers on alter
the commands would be very good and again thanks for the gifts people are
sending me sorry for not replying but this email says it all thanks in
advance
Wayne c
---
Gamers mailing list __ Gamers@audyssey.org
If you want
I agree here monopoly's been round for seemingly ever and it's still
popular.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 05, 2013 11:18 AM
Subject: Re:
Hi Jeremy,
I looked up 3d headsets and found a KickStarter one,
Developer kit for the Oculus Rift - the first truly immersive virtual
reality headset for video games.
It only costs $500.
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
I guess I'll wait for yours.
Paul, you're right.
when a player was above you you would hear a rising tone and a falling tone
would sound when a player was below you.
What you and others may not know is that you could enable the mouse so you
could fluidly look up, down, or left / right to move or target as well.
So head
Hi Clement,
Actually the weapons in Quake can have any kind of properties you'd like.
The reason the sniper rifle allows you to sight players so far away is that I
coded it to actually change the audio threshold of your avatar so you could
hear your targeting beeps further away. You might have
To shoot a message to one specific person type
tell (player name) message
To turn various groups on type the group name: example
type questinfo to turn on the quest information channnel
gossip for the general gossip channel
chat for the general chat channel
newbie for the newbie channel
Thanks I will give that a try tomorrow
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Keith
Sent: Saturday, May 04, 2013 9:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] alter
To shoot a message to one specific person type tell (player name)
Hi Jeremy,
The See Munkey sounds like a fantastic idea. Does something like this
already exists? If we buy that would it work with your game?
I'm joking. I would want to wait for yours, but some impatient people are
likely to ask that question.
I do request an additional bit of hardware. Could
i have tried ot figure out this game. i absolutely can't.
Is there someone who could please help me out with that.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the
1 - 100 of 114 matches
Mail list logo