Hi Chrissy,
I'm not sure what you are asking. There are already four difficulty
settings in the game. The issue is that some people think the easiest
difficulty setting, beginner, is too hard and others think it is too
easy. So adding another difficulty setting isn't likely to help matters
muc
Hi Yohandy,
Great minds think alike. Grin.
Yohandy wrote:
Oh gosh. Please Thomas, don't do this. Make the game hard. Make people
sweat for it, struggle till they give up, then relaunch the game a few
hours later and struggle some more. Make it hard enough that when we
finally beat it, we actua
work to
develop and work on the game.
Chrissy
-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 7:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Finally! A Victory!
Oh gosh. P
ime we got some
challenging games in the accessible market.
- Original Message -
From: "Matheus"
To:
Sent: Wednesday, September 30, 2009 6:30 AM
Subject: Re: [Audyssey] Finally! A Victory!
thomas, here's a suggestion.
on the first difficulties, angela could be alert
Hi Raul,
Yeah, right. O.K. instead of Rambo how about postal. In the kind of mood
I'm in right now I feel like going postal on someone.
Raul A. Gallegos wrote:
Now now, Tom. Remember that Rambo always had strategy. *smile* Don't go
knocking him or others here might call you on it.
---
Ga
Amen!
Mathias got a point, at least with his first suggestion.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Matheus
Sent: 30 September 2009 12:30 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Finally! A Victory!
thomas
sunto: Re: [Audyssey] Finally! A Victory!
Hi Phil,
Lol! Good one.That would be funny.
Seriously though, I could make the fires so they only burn her, take
away some health, instead of killing her outright. That would be more
realistic although a bit less challenging. That's a thought.
Phil Vlasak
You'll be so low you could mow the lawn!
At 06:37 PM 30/09/2009, you wrote:
Now now, Tom. Remember that Rambo always had strategy. *smile* Don't go
knocking him or others here might call you on it.
On Wed, September 30, 2009 2:38 am, Thomas Ward wrote:
> Hi Shaun,
>
> First, I'll drop you a hint
Now now, Tom. Remember that Rambo always had strategy. *smile* Don't go
knocking him or others here might call you on it.
On Wed, September 30, 2009 2:38 am, Thomas Ward wrote:
> Hi Shaun,
>
> First, I'll drop you a hint. How you are handling the fires is far more
> complicated than it needs to be
Hi Shaun,
First, I'll drop you a hint. How you are handling the fires is far more
complicated than it needs to be. Think about the c command, and what
does it do. How can it help you with this situation?
Second, as far as fists goes i've been thinking of it, but have rejected
it for the time
Hi Phil,
Lol! Good one.That would be funny.
Seriously though, I could make the fires so they only burn her, take
away some health, instead of killing her outright. That would be more
realistic although a bit less challenging. That's a thought.
Phil Vlasak wrote:
Hi Thomas,
How about when An
Hi Stephen,
Yes, obviously she can see them if you use the view command. That's what
the command is there for.
O.K. Instead of calling the fires traps let us just call them challenges
shall we. I'm not, under any circumstances, going to trade challenge and
difficulty here for those gamers t
om/TheCat
http://www.cdbaby.com/thecat2
The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Wednesday, September 30, 2009 4
the edge of a fire.
- Original Message - From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Tuesday, September 29, 2009 11:02 PM
Subject: Re: [Audyssey] Finally! A Victory!
well what about change the ground noise when you get a step away
from the fire pit.
11:02 PM
Subject: Re: [Audyssey] Finally! A Victory!
well what about change the ground noise when you get a step away from the
fire pit.
I know I am at the chasm when I hear the ledge and then jump to that
ledge.
At 01:55 p.m. 30/09/2009, you wrote:
why not make it say "uh oh" when yo
well what about change the ground noise when you get a step away from the fire
pit.
I know I am at the chasm when I hear the ledge and then jump to that ledge.
At 01:55 p.m. 30/09/2009, you wrote:
>why not make it say "uh oh" when you walk too close to the edg
>At 10:13 AM 30/09/2009, you wrote:
>
what I have done is
s
p
o
i
l
e
r
s
p
a
c
e
count the steps.
What I do, save game, count steps till I enter the fire.
restore the game, count the steps and then minus 1 step.
On the first pit.
walk till you hear the sound of the pit far away.
walk right so you are swimming again, swim left once.
wa
Um...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Tuesday, September 29, 2009 8:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Finally! A Victory!
Hi Thomas,
How about when Angela, reaches 0 meters
- Original Message -
From: "Stephen"
To: "Gamers Discussion list"
Sent: Tuesday, September 29, 2009 9:42 PM
Subject: Re: [Audyssey] Finally! A Victory!
Well for angela, she can see the fire, so I wouldn't exactly call
that a trap, I tend to think of traps as t
Well for angela, she can see the fire, so I wouldn't exactly call
that a trap, I tend to think of traps as those you can't see unless
you look very very very hard.
At 11:15 AM 30/09/2009, you wrote:
Hi Stephen,
Because it was too easy. That is why the warning messages for the
traps were remove
Hi Stephen,
Because it was too easy. That is why the warning messages for the traps
were removed. Now, you have to figure it out on your own.
Smile.
Stephen wrote:
why not make it say "uh oh" when you walk too close to the edg
---
Gamers mailing list __ Gamers@audyssey.org
If you want to
] Finally! A Victory!
why not make it say "uh oh" when you walk too close to the edg
At 10:13 AM 30/09/2009, you wrote:
>Hi,
>That's right. Actually 1 meter is around 3 steps so that should help
>you gage the edge of the fires, lava pits, and other traps in the
>game. I
why not make it say "uh oh" when you walk too close to the edg
At 10:13 AM 30/09/2009, you wrote:
Hi,
That's right. Actually 1 meter is around 3 steps so that should help
you gage the edge of the fires, lava pits, and other traps in the
game. I plan to make the view scan easier in beta 8. Since
Hi,
That's right. Actually 1 meter is around 3 steps so that should help you
gage the edge of the fires, lava pits, and other traps in the game. I
plan to make the view scan easier in beta 8. Since a lot of people find
using v and scanning using the menu something of a pain.
Hayden Presley wr
Hi,
I finally beat MOTA. I couldn't kill Kerberos, but I had enough health to
sneak past him. Also, the trick with using view and the fire pits worked.
Just remember, don't assume that just because you've moved one step, you've
moved one meter!
Hayden
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