Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Thomas Ward
Hi Chrissy, I'm not sure what you are asking. There are already four difficulty settings in the game. The issue is that some people think the easiest difficulty setting, beginner, is too hard and others think it is too easy. So adding another difficulty setting isn't likely to help matters muc

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Thomas Ward
Hi Yohandy, Great minds think alike. Grin. Yohandy wrote: Oh gosh. Please Thomas, don't do this. Make the game hard. Make people sweat for it, struggle till they give up, then relaunch the game a few hours later and struggle some more. Make it hard enough that when we finally beat it, we actua

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread ChB
work to develop and work on the game. Chrissy -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 7:51 PM To: Gamers Discussion list Subject: Re: [Audyssey] Finally! A Victory! Oh gosh. P

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Yohandy
ime we got some challenging games in the accessible market. - Original Message - From: "Matheus" To: Sent: Wednesday, September 30, 2009 6:30 AM Subject: Re: [Audyssey] Finally! A Victory! thomas, here's a suggestion. on the first difficulties, angela could be alert

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Thomas Ward
Hi Raul, Yeah, right. O.K. instead of Rambo how about postal. In the kind of mood I'm in right now I feel like going postal on someone. Raul A. Gallegos wrote: Now now, Tom. Remember that Rambo always had strategy. *smile* Don't go knocking him or others here might call you on it. --- Ga

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Nicol Oosthuizen
Amen! Mathias got a point, at least with his first suggestion. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: 30 September 2009 12:30 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Finally! A Victory! thomas

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Matheus
sunto: Re: [Audyssey] Finally! A Victory! Hi Phil, Lol! Good one.That would be funny. Seriously though, I could make the fires so they only burn her, take away some health, instead of killing her outright. That would be more realistic although a bit less challenging. That's a thought. Phil Vlasak

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Stephen
You'll be so low you could mow the lawn! At 06:37 PM 30/09/2009, you wrote: Now now, Tom. Remember that Rambo always had strategy. *smile* Don't go knocking him or others here might call you on it. On Wed, September 30, 2009 2:38 am, Thomas Ward wrote: > Hi Shaun, > > First, I'll drop you a hint

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Raul A. Gallegos
Now now, Tom. Remember that Rambo always had strategy. *smile* Don't go knocking him or others here might call you on it. On Wed, September 30, 2009 2:38 am, Thomas Ward wrote: > Hi Shaun, > > First, I'll drop you a hint. How you are handling the fires is far more > complicated than it needs to be

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Thomas Ward
Hi Shaun, First, I'll drop you a hint. How you are handling the fires is far more complicated than it needs to be. Think about the c command, and what does it do. How can it help you with this situation? Second, as far as fists goes i've been thinking of it, but have rejected it for the time

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Thomas Ward
Hi Phil, Lol! Good one.That would be funny. Seriously though, I could make the fires so they only burn her, take away some health, instead of killing her outright. That would be more realistic although a bit less challenging. That's a thought. Phil Vlasak wrote: Hi Thomas, How about when An

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Thomas Ward
Hi Stephen, Yes, obviously she can see them if you use the view command. That's what the command is there for. O.K. Instead of calling the fires traps let us just call them challenges shall we. I'm not, under any circumstances, going to trade challenge and difficulty here for those gamers t

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Johnny Tai
om/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Wednesday, September 30, 2009 4

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Stephen
the edge of a fire. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 11:02 PM Subject: Re: [Audyssey] Finally! A Victory! well what about change the ground noise when you get a step away from the fire pit.

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Phil Vlasak
11:02 PM Subject: Re: [Audyssey] Finally! A Victory! well what about change the ground noise when you get a step away from the fire pit. I know I am at the chasm when I hear the ledge and then jump to that ledge. At 01:55 p.m. 30/09/2009, you wrote: why not make it say "uh oh" when yo

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread shaun everiss
well what about change the ground noise when you get a step away from the fire pit. I know I am at the chasm when I hear the ledge and then jump to that ledge. At 01:55 p.m. 30/09/2009, you wrote: >why not make it say "uh oh" when you walk too close to the edg >At 10:13 AM 30/09/2009, you wrote: >

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread shaun everiss
what I have done is s p o i l e r s p a c e count the steps. What I do, save game, count steps till I enter the fire. restore the game, count the steps and then minus 1 step. On the first pit. walk till you hear the sound of the pit far away. walk right so you are swimming again, swim left once. wa

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Hayden Presley
Um... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, September 29, 2009 8:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] Finally! A Victory! Hi Thomas, How about when Angela, reaches 0 meters

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Phil Vlasak
- Original Message - From: "Stephen" To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 9:42 PM Subject: Re: [Audyssey] Finally! A Victory! Well for angela, she can see the fire, so I wouldn't exactly call that a trap, I tend to think of traps as t

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Stephen
Well for angela, she can see the fire, so I wouldn't exactly call that a trap, I tend to think of traps as those you can't see unless you look very very very hard. At 11:15 AM 30/09/2009, you wrote: Hi Stephen, Because it was too easy. That is why the warning messages for the traps were remove

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Thomas Ward
Hi Stephen, Because it was too easy. That is why the warning messages for the traps were removed. Now, you have to figure it out on your own. Smile. Stephen wrote: why not make it say "uh oh" when you walk too close to the edg --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Hayden Presley
] Finally! A Victory! why not make it say "uh oh" when you walk too close to the edg At 10:13 AM 30/09/2009, you wrote: >Hi, >That's right. Actually 1 meter is around 3 steps so that should help >you gage the edge of the fires, lava pits, and other traps in the >game. I

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Stephen
why not make it say "uh oh" when you walk too close to the edg At 10:13 AM 30/09/2009, you wrote: Hi, That's right. Actually 1 meter is around 3 steps so that should help you gage the edge of the fires, lava pits, and other traps in the game. I plan to make the view scan easier in beta 8. Since

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Thomas Ward
Hi, That's right. Actually 1 meter is around 3 steps so that should help you gage the edge of the fires, lava pits, and other traps in the game. I plan to make the view scan easier in beta 8. Since a lot of people find using v and scanning using the menu something of a pain. Hayden Presley wr

[Audyssey] Finally! A Victory!

2009-09-29 Thread Hayden Presley
Hi, I finally beat MOTA. I couldn't kill Kerberos, but I had enough health to sneak past him. Also, the trick with using view and the fire pits worked. Just remember, don't assume that just because you've moved one step, you've moved one meter! Hayden --- Gamers mailing list __ Gamers@audyssey.o