sound
effects and voice overs.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, November 17, 2009 10:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 action game, my opinion.
Hi Thomas and others
...@audyssey.org] On
Behalf Of Reinhard Stebner
Sent: Sunday, November 22, 2009 12:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Q9 action game, my opinion.
I am truly enjoying the game as it is now. This is because it is simple
enough to play with out a very complex gaming interface. I
Hi,
Actually, that's definitely one of the charming parts of the game. It is
clear Philip never intended the game to be taken seriously. It is full
of humor and off handed remarks like that's not what I would have
done, pitty, poor little Q9, etc. You don't often get that kind of
humor in an
Ward
To: Gamers Discussion list
Sent: Tuesday, November 17, 2009 9:48 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.
Hi Dark,
Yeah, the original Mortal Kombat was very cartoonish when it came to
gore. Nevertheless there are those people out there that flip out over
any
don't agree with everything you said but I do agree with a few things.
*more worldsand enemies. that's true. from the game's point of view it feels
like earth is a wild planet, wild life all around, no humanity...
a few world ideas
*the cityworld. you know, streets, that sort of thing. could
peter Mahach pisze:
don't agree with everything you said but I do agree with a few things.
*more worldsand enemies. that's true. from the game's point of view it
feels like earth is a wild planet, wild life all around, no humanity...
a few world ideas
*the cityworld. you know, streets, that
at:
www.michaelfeir.blogspot.com
- Original Message -
From: lirin seal11...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 8:21 AM
Subject: Re: [Audyssey] Q9 action game, my opinion.
peter Mahach pisze:
don't agree with everything you said
-2004
Check out my blog at:
www.michaelfeir.blogspot.com
- Original Message - From: lirin seal11...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 8:21 AM
Subject: Re: [Audyssey] Q9 action game, my opinion.
peter Mahach pisze:
don't agree
Discussion list gamers@audyssey.org
Data: Terça, 17 de Novembro de 2009 08:47
Assunto: Re: [Audyssey] Q9 action game, my opinion.
I kind of like the fact that it's creatures fighting each other and that
there aren't humans to be killed. That makes it far less likely that parents
will object
Hi Peter and all,
I actually like the game as it is. In terms of only fighting animals and
only having weapons like clubs and a slingshot I see the game as taking
place in prehistoric times, and not in the modern world. Human beings,
at least homosapiens, have only been around for the past
the greatest score in all the modes, especialy in that
one.
thanks.
-Mensagem original-
De: lirin seal11...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 17 de Novembro de 2009 15:20
Assunto: Re: [Audyssey] Q9 action game, my opinion.
Michael Feir pisze:
I kind
-
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 3:28 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.
Hi Peter and all,
I actually like the game as it is. In terms of only fighting animals and
only having
Hi Michael,
that's a very good point. There are people out there that don't have an
issue fighting Gorillas, monsters, or non-human enemies, but do object
to killing humans. Even if the humans in question are bad humans. There
is a social line here that developers need to be aware of.
At any
Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 1:47 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.
I kind of like the fact that it's creatures fighting each other and that
there aren't humans to be killed. That makes it far less likely that
parents will object
Hi Peter,
While talking to Michael I had another thought as well. Even if the game
were set in the modern age perhaps the game takes place in a remote area
of the world like was the case in Donkey Kong 64. We know the first game
world takes place in the jungle with animals like leopards,
: Tuesday, November 17, 2009 4:05 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.
Hi Michael,
that's a very good point. There are people out there that don't have an
issue fighting Gorillas, monsters, or non-human enemies, but do object
to killing humans. Even if the humans in question
Hi Dark,
Yeah, I have to agree. Setting the age limit at 14 and up is a bit too
strict for this title. At around 6 or 7 I was playing Montezuma's
Revenge. I was about 9 or so when games like Double Dragon, Megaman,
Mario Brothers, etc really became popular. My mom and dad had no problem
with
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 4:19 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.
Hi Dark,
Yeah, I have to agree. Setting the age limit at 14 and up is a bit too
strict for this title. At around 6 or 7 I was playing
list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 3:19 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.
Hi Dark,
Yeah, I have to agree. Setting the age limit at 14 and up is a bit too
strict for this title. At around 6 or 7 I was playing Montezuma's Revenge.
I was about 9 or so
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 3:19 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.
Hi Dark,
Yeah, I have to agree. Setting the age limit at 14 and up is a bit
too strict for this title. At around 6 or 7 I was playing Montezuma's
Revenge. I
Hi Philip,
That is indeed funny. One would assume you had played some of these
classic games like Donkey Kong 64 or something along those lines prier
to writing this game. Never-the-less it goes to show what we can come up
with independently when motivated to do so. Q9 isn't exactly like the
Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 6:18 PM
Subject: Re: [Audyssey] Q9 action game, my opinion
Hi Dark,
Yeah, the original Mortal Kombat was very cartoonish when it came to
gore. Nevertheless there are those people out there that flip out over
any kind of violence in games, blood and gore, and think that we should
not give such games to our kids.
Consider, for example, the article
Hi Philip,
Ok, got you. I saw that in the manual, but didn't pay attention to that
I guess.
Smile.
Philip Bennefall wrote:
Hi Thomas and others,
About the age limit, I'll quote from the manual:
The game is aimed at children aged 14+. There are some mild violent
elements of a cartoon
It's funny now you mention mk. ESRB ratings came about due in part to Mortal
Kombat. lol
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 9:48 PM
Subject: Re: [Audyssey] Q9 action game, my
Hi.
My opinion about the game. Firstly, i like a idea of this game. This
tittle reminds me a old rayman game, i don't know why, but... little bit.
Great sound system, music and creation, i was very excited when run the
game first time.
Now a negative things: For me, game is too small,
Subject: [Audyssey] Q9 action game, my opinion.
Hi.
My opinion about the game. Firstly, i like a idea of this game. This
tittle reminds me a old rayman game, i don't know why, but... little bit.
Great sound system, music and creation, i was very excited when run the
game first time.
Now
Subject: Re: [Audyssey] Q9 action game, my opinion.
Hi Tom,
I am certainly considering adding new worlds, probably keeping it 3 levels
per world but more worlds would definitely be interesting. It'll have to
be
for a 2.0 release though probably.
As for random footsteps, I like to have them
, November 17, 2009 2:16 AM
Subject: Re: [Audyssey] Q9 action game, my opinion.
Hi Tom,
I am certainly considering adding new worlds, probably keeping it 3
levels
per world but more worlds would definitely be interesting. It'll have to
be
for a 2.0 release though probably.
As for random footsteps, I
: [Audyssey] Q9 action game, my opinion.
hi, I love! this game, I love stuff like this with challenges, obsticles,
unlike some games that have endless upon endless passages that you might
spend 50 mins trying to find an enemy or door or something, not that those
games are bad at all, I prefer something
the greu!
Dark.
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 1:16 AM
Subject: Re: [Audyssey] Q9 action game, my opinion.
Hi Tom,
I am certainly considering adding new worlds, probably
AM
Subject: Re: [Audyssey] Q9 action game, my opinion.
Hi Tom,
I am certainly considering adding new worlds, probably keeping it 3 levels
per world but more worlds would definitely be interesting. It'll have to be
for a 2.0 release though probably.
As for random footsteps, I like to have them
@audyssey.org
Sent: Tuesday, November 17, 2009 1:01 AM
Subject: [Audyssey] Q9 action game, my opinion.
Hi.
My opinion about the game. Firstly, i like a idea of this game. This
tittle reminds me a old rayman game, i don't know why, but... little bit.
Great sound system, music and creation, i
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