Re: [Audyssey] BGT, Mac and More

2014-02-17 Thread shaun everiss
I agree tom. In the early days I had a lot of stuff I did not buy. Most of that has been replaced with free or low cost stuff. I hardly buy anything, games etc I may buy once a year if that because of the price. One of my pet peevs are that prices for some things have been a bit high. The apple

Re: [Audyssey] BGT, Mac and More

2014-02-17 Thread Thomas Ward
Hi Shaun, Well, I won't deny the initial upfront costs for Mac's are rather expensive no matter where you live, but in the long run a user does save money on software upgrades. VoiceOver comes with the OS meaning there are no $1,000 more upfront fees for a screen reader, no expensive SMAs to pay,

Re: [Audyssey] BGT, Mac and More

2014-02-16 Thread Thomas Ward
Hi Shaun, Yes and no. Accessibility on Windows 8.1 varies from screen reader to screen reader and I am not all that happy with the way Jaws in particular handles certain things. I am more happy with the accessibility of Windows 8.1 with NVDA 2013.3 and Window-Eyes 8.4. I'm mainly just pointing

Re: [Audyssey] BGT, Mac and More

2014-02-15 Thread valiant8086
Hi. Have you taken into account the possibility that your numbers are as they are because your windows releases are on a platform that's been getting games, while not as many as we'd all like, for a long time, and your releases on mac are dropping into a big gaping black hole of people who

Re: [Audyssey] BGT, Mac and More

2014-02-15 Thread Josh
I really like windows7 personally. I had linux for a month or two and went back to windows for the games and all the voices it offers and screen reader choices, too. using windows7 laptop On 2/15/2014 7:03 PM, valiant8086 wrote: Hi. Have you taken into account the possibility that your

Re: [Audyssey] BGT, Mac and More

2014-02-15 Thread valiant8086
Hi. I'm doing ok with windows 8.1. I don't bother with the start screen much, I just use the desktop, the start screen search box and pretty much everything else. I don't run any metro apps hardly, when I do I have to mess around with my screen settings since I like to keep my computer

Re: [Audyssey] BGT, Mac and More

2014-02-15 Thread Thomas Ward
Hi Valiant, Well, I certainly do think the fact that the Draconis titles are being released for a new market does have some effect on sales. After all, it is easier to make a lot of money when there aren't several other companies to compete with in the same target market. However, I don't believe

Re: [Audyssey] BGT, Mac and More

2014-02-15 Thread shaun everiss
hmmm sounds like a lot of work. good I have 7, there is probably an easier tway to handle it. At 02:19 PM 2/16/2014, you wrote: Hi. I'm doing ok with windows 8.1. I don't bother with the start screen much, I just use the desktop, the start screen search box and pretty much everything else. I

Re: [Audyssey] BGT, Mac and More

2013-12-18 Thread shaun everiss
Yeah I guessed that it would be. I am going through the processes of finding out from the authors of the implimentation of the lib I am using, and the main programmer on my team, well the team I am in. Aparently the issue is always there, but there are probably ways to get round that. At

Re: [Audyssey] BGT, Mac and More

2013-12-17 Thread shaun everiss
thanks for this tom. At 01:23 PM 12/17/2013, you wrote: Hi Shaun, Absolutely. There is a free implementation of the .NET Framework called Mono which comes with free Visual Basic and C# command line compilers. There is also a free IDE called Monodevelop for Mono which is a front end for Mono.

Re: [Audyssey] BGT, Mac and More

2013-12-17 Thread Thomas Ward
Hi Shaun, If using OpenAL the sounds have to be in mono not stereo. As far as the issues with echo etc sounds like an issue with FSL. As Cara pointed out OpenAL itself does not do that, and it could be the implementation at fault here. Cheers! On 12/16/13, shaun everiss sm.ever...@gmail.com

Re: [Audyssey] BGT, Mac and More

2013-12-17 Thread shaun everiss
Well one thing I have found with fsl the open al library that the group I am in uses, is its powerfull more so than standard direct sound, however there are instances where doors beakons and other effects like lifts echo to much. If you save some sounds in mono instead of stereo or it may be

Re: [Audyssey] BGT, Mac and More

2013-12-16 Thread Philip Bennefall
PM Subject: Re: [Audyssey] BGT, Mac and More Hi Phillip, It was very educational to hear the problems you hit with XAudio2. Could you expound on the issues you had with DirectSound 3D as well? Thanks! Ian Reed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] BGT, Mac and More

2013-12-16 Thread Philip Bennefall
Bennefall - Original Message - From: Phil Vlasak phi...@bex.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 14, 2013 3:04 PM Subject: Re: [Audyssey] BGT, Mac and More Hi Philip, Would you consider having two ways to play sounds in BGT? I

Re: [Audyssey] BGT, Mac and More

2013-12-16 Thread shaun everiss
well tom the team I work with use free sl with purebasic and it uses open al. Compaired to direct sound it just blows things away. Complete 3d environmentals for effects and such. It does mean fully using non 3d devices for 3d things. However as is found with sfml, the panning does not work the

Re: [Audyssey] BGT, Mac and More

2013-12-16 Thread shaun everiss
well after all that the programmer realised that he was not setting something right. The major turn off for dotnet at least for 2010 up is the ide, some have genuine trouble with it. I am not sure how to solve this. Is there something else rather than the microsoft bog standard ides. At 01:55

Re: [Audyssey] BGT, Mac and More

2013-12-16 Thread Ian Reed
, Philip Bennefall - Original Message - From: Support supp...@blindaudiogames.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 14, 2013 3:33 PM Subject: Re: [Audyssey] BGT, Mac and More Hi Phillip, It was very educational to hear

Re: [Audyssey] BGT, Mac and More

2013-12-16 Thread Thomas Ward
Hi Shaun, Yes, OpenAL is an awesome audio library. As I mentioned in a previous post to the list I am strongly looking into adopting it as part of the Evolution Engine once I have time to put the work into it. From a 3d point of view Directsound etc can not hold a candle to it. I don't have any

Re: [Audyssey] BGT, Mac and More

2013-12-16 Thread Thomas Ward
Hi Shaun, Absolutely. There is a free implementation of the .NET Framework called Mono which comes with free Visual Basic and C# command line compilers. There is also a free IDE called Monodevelop for Mono which is a front end for Mono. There are a number of other IDEs around that can be setup to

Re: [Audyssey] BGT, Mac and More

2013-12-15 Thread Cara Quinn
. Accelerated framework, Audio Units) that you get using Objective-C. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: Saturday, December 14, 2013 03:57 To: Gamers Discussion list Subject: Re: [Audyssey] BGT, Mac and More Hi Josh, Yes, you do

Re: [Audyssey] BGT, Mac and More

2013-12-15 Thread Thomas Ward
Hi Cara, good point. One reason I chose to write my own game engine was for precisely that reason. I found a lot of game engines, toolkits, etc that were cross-platform but they always seemed to be inaccessible in one way or another. I can't speak for Corona specifically, but I do know

Re: [Audyssey] BGT, Mac and More

2013-12-15 Thread Davy Kager
-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: Sunday, December 15, 2013 03:29 To: Gamers Discussion list Subject: Re: [Audyssey] BGT, Mac and More Davy, Corona, as with other cross platform SDKs can also break accessibility. Just something to be aware of. Thanks, Cara :) --- iOS design

Re: [Audyssey] BGT, Mac and More

2013-12-14 Thread Thomas Ward
Hi Davy, Well, the problem with XAudio2 is that a number of developers have reported it is buggy. Philip was working on a version of BGT that uses XAudio2, and found out it caused some instabilities in BGT and removed XAudio2 support for the time being. So that is why BGT does not presently

Re: [Audyssey] BGT, Mac and More

2013-12-14 Thread Thomas Ward
Josh, Correct. You have to own a Mac with XCode to develop software for iOS. There isn't any way right now for a Windows or a Linux developer to design software for iOS at this time. Unless they write it, and then find a friend with a Mac to build it with XCode on their Mac. Cheers! On

Re: [Audyssey] BGT, Mac and More

2013-12-14 Thread Thomas Ward
Philip, Thanks for that statement. That really clears up a lot of questions, and now we all know where you stand. Cheers! On 12/13/13, Philip Bennefall phi...@blastbay.com wrote: Hi Davy and others, I wanted to stop by and briefly explain my current intentions for BGT. When I started

Re: [Audyssey] BGT, Mac and More

2013-12-14 Thread Thomas Ward
Hi Davy, Actually, the lack of a 1.0 release of MOTA has more to do with my personal life than indecisiveness. I have decided upon a language, game ideas, level outlines, etc long ago. The problem is my personal life has been a des aster this year, more than I am willing to get into on list, and

Re: [Audyssey] BGT, Mac and More

2013-12-14 Thread Thomas Ward
Shaun, It really saddens me to hear that. Using Visual Basic 6 in this day and age is really a step in the wrong direction in my opinion. Danny would have been better off going with Visual Basic .NET or C# .NET than going to Visual Basic 6. Not trying to criticize here, but developers need to

Re: [Audyssey] BGT, Mac and More

2013-12-14 Thread Davy Kager
it, but that's not too important for serious game developers. Cheers, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 14, 2013 13:18 To: Gamers Discussion list Subject: Re: [Audyssey] BGT, Mac and More Hi Davy

Re: [Audyssey] BGT, Mac and More

2013-12-14 Thread Philip Bennefall
to reach quantities of about 10 or 15 before it starts to become noticeable. Kind regards, Philip Bennefall - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, December 14, 2013 1:58 PM Subject: Re: [Audyssey] BGT, Mac

Re: [Audyssey] BGT, Mac and More

2013-12-14 Thread Davy Kager
months of work on is another story. I'm not yet decided in that area. Cheers, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 14, 2013 13:18 To: Gamers Discussion list Subject: Re: [Audyssey] BGT, Mac and More Hi Davy

Re: [Audyssey] BGT, Mac and More

2013-12-14 Thread Davy Kager
Subject: Re: [Audyssey] BGT, Mac and More Hi Davy, I just wanted to clarify briefly what issues I had when integrating XAudio2 with BGT. Initially, everything seemed to work flawlessly. But what I noticed when trying it in a large scale project with a lot of sounds playing simultaneously

Re: [Audyssey] BGT, Mac and More

2013-12-14 Thread Philip Bennefall
, 2013 2:35 PM Subject: RE: [Audyssey] BGT, Mac and More Hi Philip, That is good to know! My project had that many sounds loaded, but they weren't all playing at once. I heard that BGT has no 3D sound support. In that case I fully agree that using DirectSound is the way to go for a Windows

Re: [Audyssey] BGT, Mac and More

2013-12-14 Thread Phil Vlasak
@audyssey.org Sent: Saturday, December 14, 2013 8:44 AM Subject: Re: [Audyssey] BGT, Mac and More Hi Davy, Initially when I started writing BGT, I figured that it would be best to begin with simple stereo and then go from there. But then I found out that DirectSound 3d is rather broken

Re: [Audyssey] BGT, Mac and More

2013-12-14 Thread Support
Hi Phillip, It was very educational to hear the problems you hit with XAudio2. Could you expound on the issues you had with DirectSound 3D as well? Thanks! Ian Reed On Dec 14, 2013, at 6:44 AM, Philip Bennefall phi...@blastbay.com wrote: Hi Davy, Initially when I started writing BGT, I

Re: [Audyssey] BGT, Mac and More

2013-12-14 Thread Thomas Ward
Hi Davy, I am glad to hear you had no serious issues with XAudio2, but I was merely reporting what I have heard back from Philip Bennefall and others who tried to use it for a production product. I'm more or less on the fence myself weather or not to adopt it, but it is certainly an option for a

Re: [Audyssey] BGT, Mac and More

2013-12-14 Thread Philip Bennefall
: [Audyssey] BGT, Mac and More Hi Thomas, I have had no trouble with XAudio2. That coupled with very low-level input handling using the Win32 API made for some awesome times. Still, the disadvantage to such low-level work (I count XAudio2 as relatively low-level too), is that it takes more work

Re: [Audyssey] BGT, Mac and More

2013-12-14 Thread Davy Kager
. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: Saturday, December 14, 2013 03:57 To: Gamers Discussion list Subject: Re: [Audyssey] BGT, Mac and More Hi Josh, Yes, you do need a Mac. Not sure if you're offering commentary on my note

Re: [Audyssey] BGT, Mac and More

2013-12-14 Thread Philip Bennefall
@audyssey.org Sent: Friday, December 13, 2013 5:17 PM Subject: Re: [Audyssey] BGT, Mac and More Hi, With all due respect, but you really don't want to pick up coding in VB6 anymore. PureBasic I wouldn't know, I haven't looked at it before. With C++ (or Java) you really aren't coding from scratch

Re: [Audyssey] BGT, Mac and More

2013-12-13 Thread Thomas Ward
Hi Davy: While it is true that Angelscript, the scripting language built into BGT , can be compiled and run on Mac OS X it is my understanding Philip Bennefall has no current plans to port BGT to Mac. Besides not owning a Mac, having to rewrite various components for the Mac, Philip has stated on

Re: [Audyssey] BGT, Mac and More

2013-12-13 Thread Josh
how about porting it to android then because android is a very very popular platform indeed way way more so than mac is. It would be fun to play q9 on android. or if someone made papa sangre for android. using windows7 laptop On 12/13/2013 7:20 AM, Thomas Ward wrote: Hi Davy: While it is

Re: [Audyssey] BGT, Mac and More

2013-12-13 Thread Thomas Ward
Hello Josh: Well, I sincerely doubt Android has more blind users than Mac OS, but even if true there are a number of technical issues. The primary one is Android apps are written in Java and BGT was written in C++. So to begin with BGT would likely have to be rewritten from the ground up in Java

Re: [Audyssey] BGT, Mac and More

2013-12-13 Thread Josh
I wonder how well the nearby explorer gps app is doing sales wise? that is an app for blind people, a gps app though. and its android only. I did read though that overall for sighted people android is more popular than IOS. using windows7 laptop On 12/13/2013 9:03 AM, Thomas Ward wrote:

Re: [Audyssey] BGT, Mac and More

2013-12-13 Thread Davy Kager
list Subject: Re: [Audyssey] BGT, Mac and More Hi Davy: While it is true that Angelscript, the scripting language built into BGT , can be compiled and run on Mac OS X it is my understanding Philip Bennefall has no current plans to port BGT to Mac. Besides not owning a Mac, having to rewrite

Re: [Audyssey] BGT, Mac and More

2013-12-13 Thread shaun everiss
Well davie, when danny and I were working on the deathmatch series danny found out we all did that there were limitations with bgt. Sertain things need to be written a sertain way. And the way we were expanding the deathmatch series was just really going outside of bgt's limits. deathmatch1

Re: [Audyssey] BGT, Mac and More

2013-12-13 Thread Draconis
Chiming in on these cross-platform topics seems to be a common theme for me. LOL I have three points I’d like to make. First, ignoring Mac as a viable platform for blind gamers is a poor strategy. One year on, and Mac sales are still far exceeding Windows sales, even in comparison to back in

Re: [Audyssey] BGT, Mac and More

2013-12-13 Thread Davy Kager
:04 To: Gamers Discussion list Subject: Re: [Audyssey] BGT, Mac and More Well davie, when danny and I were working on the deathmatch series danny found out we all did that there were limitations with bgt. Sertain things need to be written a sertain way. And the way we were expanding

Re: [Audyssey] BGT, Mac and More

2013-12-13 Thread Davy Kager
?). Clearly you need to bite that bullet some day or be obscured in the fog of indecisiveness. Cheers, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Draconis Sent: Friday, December 13, 2013 17:06 To: Gamers Discussion list Subject: Re: [Audyssey] BGT, Mac

Re: [Audyssey] BGT, Mac and More

2013-12-13 Thread Charles Rivard
] BGT, Mac and More Chiming in on these cross-platform topics seems to be a common theme for me. LOL I have three points I’d like to make. First, ignoring Mac as a viable platform for blind gamers is a poor strategy. One year on, and Mac sales are still far exceeding Windows sales, even

Re: [Audyssey] BGT, Mac and More

2013-12-13 Thread Philip Bennefall
Hi Davy and others, I wanted to stop by and briefly explain my current intentions for BGT. When I started developing it in late 2009, I had absolutely no idea how it would do financially. Now, 4 years down the line I can say that while sales have been reasonable considering the number of

Re: [Audyssey] BGT, Mac and More

2013-12-13 Thread Cara Quinn
-Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Draconis Sent: Friday, December 13, 2013 17:06 To: Gamers Discussion list Subject: Re: [Audyssey] BGT, Mac and More Chiming in on these cross-platform topics seems to be a common theme for me. LOL I have three points

Re: [Audyssey] BGT, Mac and More

2013-12-13 Thread Josh
?). Clearly you need to bite that bullet some day or be obscured in the fog of indecisiveness. Cheers, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Draconis Sent: Friday, December 13, 2013 17:06 To: Gamers Discussion list Subject: Re: [Audyssey] BGT, Mac

Re: [Audyssey] BGT, Mac and More

2013-12-13 Thread dark
Android access and accessible games will end up. Beware the Grue! Dark. - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 13, 2013 4:58 PM Subject: Re: [Audyssey] BGT, Mac and More Statistics can

Re: [Audyssey] BGT, Mac and More

2013-12-13 Thread Sabahattin Gucukoglu
On 13 Dec 2013, at 16:05, Draconis i...@dracoent.com wrote: First, ignoring Mac as a viable platform for blind gamers is a poor strategy. One year on, and Mac sales are still far exceeding Windows sales, even in comparison to back in the hay day of audio games, some 10 years ago or so. It

Re: [Audyssey] BGT, Mac and More

2013-12-13 Thread Cara Quinn
: Friday, December 13, 2013 17:06 To: Gamers Discussion list Subject: Re: [Audyssey] BGT, Mac and More Chiming in on these cross-platform topics seems to be a common theme for me. LOL I have three points I’d like to make. First, ignoring Mac as a viable platform for blind gamers is a poor