I agree tom.
In the early days I had a lot of stuff I did not buy.
Most of that has been replaced with free or low cost stuff.
I hardly buy anything, games etc I may buy once a year if that
because of the price.
One of my pet peevs are that prices for some things have been a bit high.
The apple
Hi Shaun,
Well, I won't deny the initial upfront costs for Mac's are rather
expensive no matter where you live, but in the long run a user does
save money on software upgrades. VoiceOver comes with the OS meaning
there are no $1,000 more upfront fees for a screen reader, no
expensive SMAs to pay,
Hi Shaun,
Yes and no. Accessibility on Windows 8.1 varies from screen reader to
screen reader and I am not all that happy with the way Jaws in
particular handles certain things. I am more happy with the
accessibility of Windows 8.1 with NVDA 2013.3 and Window-Eyes 8.4.
I'm mainly just pointing
Hi.
Have you taken into account the possibility that your numbers are as
they are because your windows releases are on a platform that's been
getting games, while not as many as we'd all like, for a long time, and
your releases on mac are dropping into a big gaping black hole of people
who
I really like windows7 personally. I had linux for a month or two and
went back to windows for the games and all the voices it offers and
screen reader choices, too.
using windows7 laptop
On 2/15/2014 7:03 PM, valiant8086 wrote:
Hi.
Have you taken into account the possibility that your
Hi.
I'm doing ok with windows 8.1. I don't bother with the start screen
much, I just use the desktop, the start screen search box and pretty
much everything else. I don't run any metro apps hardly, when I do I
have to mess around with my screen settings since I like to keep my
computer
Hi Valiant,
Well, I certainly do think the fact that the Draconis titles are being
released for a new market does have some effect on sales. After all,
it is easier to make a lot of money when there aren't several other
companies to compete with in the same target market. However, I don't
believe
hmmm sounds like a lot of work.
good I have 7, there is probably an easier tway to handle it.
At 02:19 PM 2/16/2014, you wrote:
Hi.
I'm doing ok with windows 8.1. I don't bother with the start screen
much, I just use the desktop, the start screen search box and pretty
much everything else. I
Yeah I guessed that it would be.
I am going through the processes of finding out from the authors of
the implimentation of the lib I am using, and the main programmer on
my team, well the team I am in.
Aparently the issue is always there, but there are probably ways to
get round that.
At
thanks for this tom.
At 01:23 PM 12/17/2013, you wrote:
Hi Shaun,
Absolutely. There is a free implementation of the .NET Framework
called Mono which comes with free Visual Basic and C# command line
compilers. There is also a free IDE called Monodevelop for Mono which
is a front end for Mono.
Hi Shaun,
If using OpenAL the sounds have to be in mono not stereo.
As far as the issues with echo etc sounds like an issue with FSL. As
Cara pointed out OpenAL itself does not do that, and it could be the
implementation at fault here.
Cheers!
On 12/16/13, shaun everiss sm.ever...@gmail.com
Well one thing I have found with fsl the open al library that the
group I am in uses, is its powerfull more so than standard direct
sound, however there are instances where doors beakons and other
effects like lifts echo to much.
If you save some sounds in mono instead of stereo or it may be
PM
Subject: Re: [Audyssey] BGT, Mac and More
Hi Phillip,
It was very educational to hear the problems you hit with XAudio2.
Could you expound on the issues you had with DirectSound 3D as well?
Thanks!
Ian Reed
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send
Bennefall
- Original Message -
From: Phil Vlasak phi...@bex.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 14, 2013 3:04 PM
Subject: Re: [Audyssey] BGT, Mac and More
Hi Philip,
Would you consider having two ways to play sounds in BGT?
I
well tom the team I work with use free sl with purebasic and it uses open al.
Compaired to direct sound it just blows things away.
Complete 3d environmentals for effects and such.
It does mean fully using non 3d devices for 3d things.
However as is found with sfml, the panning does not work the
well after all that the programmer realised that he was not setting
something right.
The major turn off for dotnet at least for 2010 up is the ide, some
have genuine trouble with it.
I am not sure how to solve this.
Is there something else rather than the microsoft bog standard ides.
At 01:55
,
Philip Bennefall
- Original Message - From: Support
supp...@blindaudiogames.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 14, 2013 3:33 PM
Subject: Re: [Audyssey] BGT, Mac and More
Hi Phillip,
It was very educational to hear
Hi Shaun,
Yes, OpenAL is an awesome audio library. As I mentioned in a previous
post to the list I am strongly looking into adopting it as part of the
Evolution Engine once I have time to put the work into it. From a 3d
point of view Directsound etc can not hold a candle to it. I don't
have any
Hi Shaun,
Absolutely. There is a free implementation of the .NET Framework
called Mono which comes with free Visual Basic and C# command line
compilers. There is also a free IDE called Monodevelop for Mono which
is a front end for Mono. There are a number of other IDEs around that
can be setup to
. Accelerated framework, Audio Units) that you get using
Objective-C.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
Sent: Saturday, December 14, 2013 03:57
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT, Mac and More
Hi Josh,
Yes, you do
Hi Cara,
good point. One reason I chose to write my own game engine was for
precisely that reason. I found a lot of game engines, toolkits, etc
that were cross-platform but they always seemed to be inaccessible in
one way or another. I can't speak for Corona specifically, but I do
know
-boun...@audyssey.org] On Behalf Of Cara Quinn
Sent: Sunday, December 15, 2013 03:29
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT, Mac and More
Davy,
Corona, as with other cross platform SDKs can also break accessibility. Just
something to be aware of.
Thanks,
Cara :)
---
iOS design
Hi Davy,
Well, the problem with XAudio2 is that a number of developers have
reported it is buggy. Philip was working on a version of BGT that uses
XAudio2, and found out it caused some instabilities in BGT and removed
XAudio2 support for the time being. So that is why BGT does not
presently
Josh,
Correct. You have to own a Mac with XCode to develop software for iOS.
There isn't any way right now for a Windows or a Linux developer to
design software for iOS at this time. Unless they write it, and then
find a friend with a Mac to build it with XCode on their Mac.
Cheers!
On
Philip,
Thanks for that statement. That really clears up a lot of questions,
and now we all know where you stand.
Cheers!
On 12/13/13, Philip Bennefall phi...@blastbay.com wrote:
Hi Davy and others,
I wanted to stop by and briefly explain my current intentions for BGT. When
I started
Hi Davy,
Actually, the lack of a 1.0 release of MOTA has more to do with my
personal life than indecisiveness. I have decided upon a language,
game ideas, level outlines, etc long ago. The problem is my personal
life has been a des aster this year, more than I am willing to get
into on list, and
Shaun,
It really saddens me to hear that. Using Visual Basic 6 in this day
and age is really a step in the wrong direction in my opinion. Danny
would have been better off going with Visual Basic .NET or C# .NET
than going to Visual Basic 6. Not trying to criticize here, but
developers need to
it, but that's not too important for serious game developers.
Cheers,
Davy
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Saturday, December 14, 2013 13:18
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT, Mac and More
Hi Davy
to reach
quantities of about 10 or 15 before it starts to become noticeable.
Kind regards,
Philip Bennefall
- Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, December 14, 2013 1:58 PM
Subject: Re: [Audyssey] BGT, Mac
months of work on is another story. I'm not yet decided in that area.
Cheers,
Davy
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Saturday, December 14, 2013 13:18
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT, Mac and More
Hi Davy
Subject: Re: [Audyssey] BGT, Mac and More
Hi Davy,
I just wanted to clarify briefly what issues I had when integrating XAudio2
with BGT. Initially, everything seemed to work flawlessly. But what I noticed
when trying it in a large scale project with a lot of sounds playing
simultaneously
, 2013 2:35 PM
Subject: RE: [Audyssey] BGT, Mac and More
Hi Philip,
That is good to know! My project had that many sounds loaded, but they
weren't all playing at once. I heard that BGT has no 3D sound support.
In that case I fully agree that using DirectSound is the way to go for a
Windows
@audyssey.org
Sent: Saturday, December 14, 2013 8:44 AM
Subject: Re: [Audyssey] BGT, Mac and More
Hi Davy,
Initially when I started writing BGT, I figured that it would be best to
begin with simple stereo and then go from there. But then I found out that
DirectSound 3d is rather broken
Hi Phillip,
It was very educational to hear the problems you hit with XAudio2.
Could you expound on the issues you had with DirectSound 3D as well?
Thanks!
Ian Reed
On Dec 14, 2013, at 6:44 AM, Philip Bennefall phi...@blastbay.com wrote:
Hi Davy,
Initially when I started writing BGT, I
Hi Davy,
I am glad to hear you had no serious issues with XAudio2, but I was
merely reporting what I have heard back from Philip Bennefall and
others who tried to use it for a production product. I'm more or less
on the fence myself weather or not to adopt it, but it is certainly an
option for a
: [Audyssey] BGT, Mac and More
Hi Thomas,
I have had no trouble with XAudio2. That coupled with very low-level input
handling using the Win32 API made for some awesome times. Still, the
disadvantage to such low-level work (I count XAudio2 as relatively low-level
too), is that it takes more work
.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
Sent: Saturday, December 14, 2013 03:57
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT, Mac and More
Hi Josh,
Yes, you do need a Mac. Not sure if you're offering commentary on my note
@audyssey.org
Sent: Friday, December 13, 2013 5:17 PM
Subject: Re: [Audyssey] BGT, Mac and More
Hi,
With all due respect, but you really don't want to pick up coding in VB6
anymore. PureBasic I wouldn't know, I haven't looked at it before.
With C++ (or Java) you really aren't coding from scratch
Hi Davy:
While it is true that Angelscript, the scripting language built into
BGT , can be compiled and run on Mac OS X it is my understanding
Philip Bennefall has no current plans to port BGT to Mac. Besides not
owning a Mac, having to rewrite various components for the Mac, Philip
has stated on
how about porting it to android then because android is a very very
popular platform indeed way way more so than mac is. It would be fun to
play q9 on android. or if someone made papa sangre for android.
using windows7 laptop
On 12/13/2013 7:20 AM, Thomas Ward wrote:
Hi Davy:
While it is
Hello Josh:
Well, I sincerely doubt Android has more blind users than Mac OS, but
even if true there are a number of technical issues. The primary one
is Android apps are written in Java and BGT was written in C++. So to
begin with BGT would likely have to be rewritten from the ground up in
Java
I wonder how well the nearby explorer gps app is doing sales wise? that
is an app for blind people, a gps app though. and its android only. I
did read though that overall for sighted people android is more popular
than IOS.
using windows7 laptop
On 12/13/2013 9:03 AM, Thomas Ward wrote:
list
Subject: Re: [Audyssey] BGT, Mac and More
Hi Davy:
While it is true that Angelscript, the scripting language built into BGT , can
be compiled and run on Mac OS X it is my understanding Philip Bennefall has no
current plans to port BGT to Mac. Besides not owning a Mac, having to rewrite
Well davie, when danny and I were working on the
deathmatch series danny found out we all did that
there were limitations with bgt.
Sertain things need to be written a sertain way.
And the way we were expanding the deathmatch
series was just really going outside of bgt's limits.
deathmatch1
Chiming in on these cross-platform topics seems to be a common theme for me. LOL
I have three points I’d like to make.
First, ignoring Mac as a viable platform for blind gamers is a poor strategy.
One year on, and Mac sales are still far exceeding Windows sales, even in
comparison to back in
:04
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT, Mac and More
Well davie, when danny and I were working on the deathmatch series danny found
out we all did that there were limitations with bgt.
Sertain things need to be written a sertain way.
And the way we were expanding
?). Clearly you need to bite that bullet some day or be obscured in the
fog of indecisiveness.
Cheers,
Davy
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Draconis
Sent: Friday, December 13, 2013 17:06
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT, Mac
] BGT, Mac and More
Chiming in on these cross-platform topics seems to be a common theme for me.
LOL
I have three points I’d like to make.
First, ignoring Mac as a viable platform for blind gamers is a poor
strategy. One year on, and Mac sales are still far exceeding Windows sales,
even
Hi Davy and others,
I wanted to stop by and briefly explain my current intentions for BGT. When
I started developing it in late 2009, I had absolutely no idea how it would
do financially. Now, 4 years down the line I can say that while sales have
been reasonable considering the number of
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Draconis
Sent: Friday, December 13, 2013 17:06
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT, Mac and More
Chiming in on these cross-platform topics seems to be a common theme for me. LOL
I have three points
?). Clearly you need to bite that bullet some day or be obscured in the
fog of indecisiveness.
Cheers,
Davy
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Draconis
Sent: Friday, December 13, 2013 17:06
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT, Mac
Android access and accessible
games will end up.
Beware the Grue!
Dark.
- Original Message -
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 13, 2013 4:58 PM
Subject: Re: [Audyssey] BGT, Mac and More
Statistics can
On 13 Dec 2013, at 16:05, Draconis i...@dracoent.com wrote:
First, ignoring Mac as a viable platform for blind gamers is a poor strategy.
One year on, and Mac sales are still far exceeding Windows sales, even in
comparison to back in the hay day of audio games, some 10 years ago or so. It
: Friday, December 13, 2013 17:06
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT, Mac and More
Chiming in on these cross-platform topics seems to be a common theme for me.
LOL
I have three points I’d like to make.
First, ignoring Mac as a viable platform for blind gamers is a poor
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