Hi Kristen,
I'm not sure what you are making reference to, but I've personally
never been in favor of automated editors/development tools. So I'm not
quite sure where you got that idea from.
If you are talking about my Genesis 3D Engine it is not an automated
editor/development tool. It is a
Hi Thomas,
I don't think the community needs an automated game tool editor. Such an
idea is very appealing at first sight, but as Philip rightly pointed out,
there is no way to perform extensive tasks on it.
I think what is much more needed is actually further extensive tutorials on
gaming,
Oh, my God, Tom! Please, please, please consider doing this! I'd buy
it! Programming is something I don't know how people do. I am truely
astounded at how much work is involved, and I don't think I could
figure it out too well. However, programming must have some logic to
it--it's a system, after
I took a look at the BGT manual and went, yikes! I got about 4-5
paragraphs into it and got confused. I sat for a while, trying to
figure things out, and got even more confused. Maybe I'll give it
another shot, though.
I can see the point made earlier that this interface idea Tom is
toying around
: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 7:42 AM
Subject: Re: [Audyssey] Game Creation Tools
Hi Jacob,
Hey, that's all I want to know. I'd much rather have an honest opinion
saying you don't like the idea rather than
exactly though I have done programming before maybe you could have
coman actions and modules you could drop in to the program true you
could include those but it would be nifty.
Then any modules you saved you could just drop in.
At 06:33 p.m. 1/02/2011, you wrote:
Hi Philip,
Yeah, I know.
Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, February 01, 2011 12:33 AM
Subject: Re: [Audyssey] Game Creation Tools
Hi Philip,
Yeah, I know. That's why when I created the Genesis 3D engine I
compiled it as an dll library. My thinking was that someone
Hi Thomas,
I like your idea but in one specific area.
It would allow game players to add new levels to existing USA games such as
David did with Lone Wolf.
I would enjoy adding new levels to MOTA or new tracks to Raceway.
One thing that the LW level generator does not allow is user supplied
Hi Phil,
Well, to be honest I have mixed feelings about that subject. I do
certainly understand the desire to have level editors, but at the same
time I want the games to be created the way I invisioned it rather
than have someone else add his or her ideas to it and completely
change the nature
Hi Thomas (and all),
You're absolutely right about the problems with the AGM-project you describe. I
applaud your persuit for the development of a new
audio game creation tool. I'd really like to see more tools because I want to
have more audio games (I follow all threads about
tools on this
Hi Ken,
That's precisely why I have created G3D as a managed library. I
realize that languages like C++ or even Angelscript isn't for
everybody. Two years ago when I started writing the Genesis Engine,
before BGT came along, there was some interest in VB .net. I myself
was using C# .net at the
Now that would be interesting to see what you come up with. Would
like one thing in it, a demo type. So you could play around a bit but
not save. Just be able to see how it does what you tell it.
At 11:11 PM 1/31/2011, you wrote:
Hi everyone,
Over the last couple of weeks or so there has
Hi Richard,
Oh, definitely. I have put a lot of thought into this and I came to
the same general conclusions as you. AGM's problem was that it
couldn't create a racing game, side-scroller, first-person game, etc
because all of the functionality was too generic for that. However, if
there was an
to
crack, in my opinion.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, February 01, 2011 6:06 AM
Subject: Re: [Audyssey] Game Creation
This idea is really amazing for me. Even if the BGT for few programming
maniacs, for me for example it's not that bad, cause it's not toolkit,
but it's another programming language to learn. This kind of really
vizard or something similar will be interesting, but firstly Thomas,
finish your
Hi Philip,
Ah, its not that bad. One way I get around the issue of updating
and/or supporting obscure programming languages is simply not to
support them in the firstplace. The .net framework is fairly
standardized now, and the fact is most Windows developers will most
likely pick one of the big
, 2011 2:02 PM
Subject: Re: [Audyssey] Game Creation Tools
Hi Richard,
Oh, definitely. I have put a lot of thought into this and I came to
the same general conclusions as you. AGM's problem was that it
couldn't create a racing game, side-scroller, first-person game, etc
because all
.
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 2:05 PM
Subject: Re: [Audyssey] Game Creation Tools
Hi Thomas,
Initially I had thoughts about exposing BGT as a dll as well, but then
came
Hi Tom,
I have no intentions of just abandoning MOTA or Raceway in favor of
creating something else at this time. Just because I might talk about
creating something like this down the road does not mean that I'll
start work on it today or tomorrow. I might not ever make it. I'm
merely gathering
say...Ni!
- Original Message -
From: Richard @ AudioGames rich...@audiogames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 6:39 AM
Subject: Re: [Audyssey] Game Creation Tools
Hi Thomas (and all),
You're absolutely right about the problems
] Game Creation Tools
Hi Phil,
Well, to be honest I have mixed feelings about that subject. I do
certainly understand the desire to have level editors, but at the same
time I want the games to be created the way I invisioned it rather
than have someone else add his or her ideas
Hi Damien,
Ummm..I'm not sure about that. I don't know how your move function
actually works. I know my movement functions would require the
player's angle, AKA the direction the player is facing, his/her speed,
plus the x, y, and z position and calculate a vector along that
direction to find
Hi Ari,
Well, Mario is definitely copyrighted by Nintendo. Sounds, graphics,
names, etc. However, to be honest the game idea is generic enough you
could create something very much like it if you are creative enough.
For example, on Linux there is a game called Super Tux. Super Tux
happens to be
Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 8:24 AM
Subject: Re: [Audyssey] Game Creation Tools
Hi Phil,
Well, to be honest I have mixed feelings about that subject. I do
certainly understand the desire to have level editors, but at the same
time I want the games
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 8:24 AM
Subject: Re: [Audyssey] Game Creation Tools
Hi Phil,
Well, to be honest I have mixed feelings about that subject. I do
certainly understand the desire to have level editors, but at the same
englishride...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 9:17 AM
Subject: Re: [Audyssey] Game Creation Tools
Oh, my God, Tom! Please, please, please consider doing this! I'd buy
it! Programming is something I don't know how people do. I am truely
-
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 1:24 PM
Subject: Re: [Audyssey] Game Creation Tools
Hi Phil,
Well, to be honest I have mixed feelings about that subject. I do
certainly understand the desire to have
Hi Phil,
Well, my feeling is basically like this. I don't mind something like a
track editor for Raceway because that is a specific type of tool for a
specific kind of game. That doesn't really effect the game in any way
other to give the player more kinds of custom tracks. I don't have any
On Tue, Feb 01, 2011 at 05:25:59PM +, Lori Duncan wrote:
I agree, lodgic is something I fall down on all the time. If I'm
looking at a piece of equipment for example like a computer, I know
how it works and understand the menus, but throw a whole load of
coding language at me and I just
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Frost
Sent: Tuesday, February 01, 2011 5:09 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Game Creation Tools
On Tue, Feb 01, 2011 at 05:25:59PM +, Lori Duncan wrote:
I agree
How about creating it as a front-end to G3D? That is, if you want to
fine-tune your game through programming, you can, but it wouldn't be
necessary.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
Hi Thomas,
This was actually what I invisioned for BGT in its very early stages of
development. However I quickly realized how close to impossible such a task
is to complete successfully. Sure you can make a few templates with objects,
behaviors and other things that the player can customize,
Hi Ken,
Maybe. Basically, the Genesis 3D engine is a dll file, g3d.dll, which
can be added to a C++, Visual C#, or Visual Basic project and used to
write games. As I mentioned on an earlier post to the list the way it
works is that it has a .net style managed interface as in everything
is
It's a very nice idea, but, to be honest, would really depend on pricing
etc. since I, from my side, definitely wouldn't be using it professionally,
and unless I could pay you the same amount, but in ZAR...it would most
likely not be something I would be prepared to spend too much money on -
Hi Philip,
Yeah, I know. That's why when I created the Genesis 3D engine I
compiled it as an dll library. My thinking was that someone would like
to use a programming language that they know be it C++, C# .net,
Visual Basic .net, and just include the g3d.dll file in a project,
initialize the
Hi Jacob,
Hey, that's all I want to know. I'd much rather have an honest opinion
saying you don't like the idea rather than spending months creating a
piece of software that no one has any interest in buying. If and when
I ever go commercial with the Genesis 3D engine I need to know what
people
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