Re: [Audyssey] Game Creation Tools

2011-10-14 Thread Thomas Ward
Hi Kristen, I'm not sure what you are making reference to, but I've personally never been in favor of automated editors/development tools. So I'm not quite sure where you got that idea from. If you are talking about my Genesis 3D Engine it is not an automated editor/development tool. It is a

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Damien Pendleton
Hi Thomas, I don't think the community needs an automated game tool editor. Such an idea is very appealing at first sight, but as Philip rightly pointed out, there is no way to perform extensive tasks on it. I think what is much more needed is actually further extensive tutorials on gaming,

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Arianna Sepulveda
Oh, my God, Tom! Please, please, please consider doing this! I'd buy it! Programming is something I don't know how people do. I am truely astounded at how much work is involved, and I don't think I could figure it out too well. However, programming must have some logic to it--it's a system, after

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Arianna Sepulveda
I took a look at the BGT manual and went, yikes! I got about 4-5 paragraphs into it and got confused. I sat for a while, trying to figure things out, and got even more confused. Maybe I'll give it another shot, though. I can see the point made earlier that this interface idea Tom is toying around

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Jacob Kruger
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 7:42 AM Subject: Re: [Audyssey] Game Creation Tools Hi Jacob, Hey, that's all I want to know. I'd much rather have an honest opinion saying you don't like the idea rather than

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread shaun everiss
exactly though I have done programming before maybe you could have coman actions and modules you could drop in to the program true you could include those but it would be nifty. Then any modules you saved you could just drop in. At 06:33 p.m. 1/02/2011, you wrote: Hi Philip, Yeah, I know.

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Ken the Crazy
Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 12:33 AM Subject: Re: [Audyssey] Game Creation Tools Hi Philip, Yeah, I know. That's why when I created the Genesis 3D engine I compiled it as an dll library. My thinking was that someone

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Phil Vlasak
Hi Thomas, I like your idea but in one specific area. It would allow game players to add new levels to existing USA games such as David did with Lone Wolf. I would enjoy adding new levels to MOTA or new tracks to Raceway. One thing that the LW level generator does not allow is user supplied

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Phil, Well, to be honest I have mixed feelings about that subject. I do certainly understand the desire to have level editors, but at the same time I want the games to be created the way I invisioned it rather than have someone else add his or her ideas to it and completely change the nature

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Richard @ AudioGames
Hi Thomas (and all), You're absolutely right about the problems with the AGM-project you describe. I applaud your persuit for the development of a new audio game creation tool. I'd really like to see more tools because I want to have more audio games (I follow all threads about tools on this

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Ken, That's precisely why I have created G3D as a managed library. I realize that languages like C++ or even Angelscript isn't for everybody. Two years ago when I started writing the Genesis Engine, before BGT came along, there was some interest in VB .net. I myself was using C# .net at the

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Trouble
Now that would be interesting to see what you come up with. Would like one thing in it, a demo type. So you could play around a bit but not save. Just be able to see how it does what you tell it. At 11:11 PM 1/31/2011, you wrote: Hi everyone, Over the last couple of weeks or so there has

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Richard, Oh, definitely. I have put a lot of thought into this and I came to the same general conclusions as you. AGM's problem was that it couldn't create a racing game, side-scroller, first-person game, etc because all of the functionality was too generic for that. However, if there was an

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Philip Bennefall
to crack, in my opinion. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 6:06 AM Subject: Re: [Audyssey] Game Creation

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread lirin
This idea is really amazing for me. Even if the BGT for few programming maniacs, for me for example it's not that bad, cause it's not toolkit, but it's another programming language to learn. This kind of really vizard or something similar will be interesting, but firstly Thomas, finish your

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Philip, Ah, its not that bad. One way I get around the issue of updating and/or supporting obscure programming languages is simply not to support them in the firstplace. The .net framework is fairly standardized now, and the fact is most Windows developers will most likely pick one of the big

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Damien Pendleton
, 2011 2:02 PM Subject: Re: [Audyssey] Game Creation Tools Hi Richard, Oh, definitely. I have put a lot of thought into this and I came to the same general conclusions as you. AGM's problem was that it couldn't create a racing game, side-scroller, first-person game, etc because all

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Damien Pendleton
. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 2:05 PM Subject: Re: [Audyssey] Game Creation Tools Hi Thomas, Initially I had thoughts about exposing BGT as a dll as well, but then came

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Tom, I have no intentions of just abandoning MOTA or Raceway in favor of creating something else at this time. Just because I might talk about creating something like this down the road does not mean that I'll start work on it today or tomorrow. I might not ever make it. I'm merely gathering

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Bryan Peterson
say...Ni! - Original Message - From: Richard @ AudioGames rich...@audiogames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 6:39 AM Subject: Re: [Audyssey] Game Creation Tools Hi Thomas (and all), You're absolutely right about the problems

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Bryan Peterson
] Game Creation Tools Hi Phil, Well, to be honest I have mixed feelings about that subject. I do certainly understand the desire to have level editors, but at the same time I want the games to be created the way I invisioned it rather than have someone else add his or her ideas

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Damien, Ummm..I'm not sure about that. I don't know how your move function actually works. I know my movement functions would require the player's angle, AKA the direction the player is facing, his/her speed, plus the x, y, and z position and calculate a vector along that direction to find

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Ari, Well, Mario is definitely copyrighted by Nintendo. Sounds, graphics, names, etc. However, to be honest the game idea is generic enough you could create something very much like it if you are creative enough. For example, on Linux there is a game called Super Tux. Super Tux happens to be

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Phil Vlasak
Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 8:24 AM Subject: Re: [Audyssey] Game Creation Tools Hi Phil, Well, to be honest I have mixed feelings about that subject. I do certainly understand the desire to have level editors, but at the same time I want the games

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Bryan Peterson
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 8:24 AM Subject: Re: [Audyssey] Game Creation Tools Hi Phil, Well, to be honest I have mixed feelings about that subject. I do certainly understand the desire to have level editors, but at the same

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Lori Duncan
englishride...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 9:17 AM Subject: Re: [Audyssey] Game Creation Tools Oh, my God, Tom! Please, please, please consider doing this! I'd buy it! Programming is something I don't know how people do. I am truely

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Shiny protector
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 1:24 PM Subject: Re: [Audyssey] Game Creation Tools Hi Phil, Well, to be honest I have mixed feelings about that subject. I do certainly understand the desire to have

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Phil, Well, my feeling is basically like this. I don't mind something like a track editor for Raceway because that is a specific type of tool for a specific kind of game. That doesn't really effect the game in any way other to give the player more kinds of custom tracks. I don't have any

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Frost
On Tue, Feb 01, 2011 at 05:25:59PM +, Lori Duncan wrote: I agree, lodgic is something I fall down on all the time. If I'm looking at a piece of equipment for example like a computer, I know how it works and understand the menus, but throw a whole load of coding language at me and I just

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Hayden Presley
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Frost Sent: Tuesday, February 01, 2011 5:09 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Game Creation Tools On Tue, Feb 01, 2011 at 05:25:59PM +, Lori Duncan wrote: I agree

Re: [Audyssey] Game Creation Tools

2011-01-31 Thread Ken the Crazy
How about creating it as a front-end to G3D? That is, if you want to fine-tune your game through programming, you can, but it wouldn't be necessary. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring!

Re: [Audyssey] Game Creation Tools

2011-01-31 Thread Philip Bennefall
Hi Thomas, This was actually what I invisioned for BGT in its very early stages of development. However I quickly realized how close to impossible such a task is to complete successfully. Sure you can make a few templates with objects, behaviors and other things that the player can customize,

Re: [Audyssey] Game Creation Tools

2011-01-31 Thread Thomas Ward
Hi Ken, Maybe. Basically, the Genesis 3D engine is a dll file, g3d.dll, which can be added to a C++, Visual C#, or Visual Basic project and used to write games. As I mentioned on an earlier post to the list the way it works is that it has a .net style managed interface as in everything is

Re: [Audyssey] Game Creation Tools

2011-01-31 Thread Jacob Kruger
It's a very nice idea, but, to be honest, would really depend on pricing etc. since I, from my side, definitely wouldn't be using it professionally, and unless I could pay you the same amount, but in ZAR...it would most likely not be something I would be prepared to spend too much money on -

Re: [Audyssey] Game Creation Tools

2011-01-31 Thread Thomas Ward
Hi Philip, Yeah, I know. That's why when I created the Genesis 3D engine I compiled it as an dll library. My thinking was that someone would like to use a programming language that they know be it C++, C# .net, Visual Basic .net, and just include the g3d.dll file in a project, initialize the

Re: [Audyssey] Game Creation Tools

2011-01-31 Thread Thomas Ward
Hi Jacob, Hey, that's all I want to know. I'd much rather have an honest opinion saying you don't like the idea rather than spending months creating a piece of software that no one has any interest in buying. If and when I ever go commercial with the Genesis 3D engine I need to know what people