@audyssey.org
Sent: Wednesday, February 20, 2008 2:08 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
Hi Phil,
Is it true that you guys once released for Windows a kickboxing game, what
was it like and how did it work? I unfortunately was never able to try out
your dos games
, February 20, 2008 7:58 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
Hi Ari,
Yes we created a kick boxing game that had a much simpler key combo than
the
savage gamut.
It required not to have Jaws in memory as it used the six pack of keys to
do
the blocking and punching
harder and more complex system, once I'd worked out the punch vs counter
punch system I finished both versions of the savage gambit extremely
quickly, the game turned into essentially glorified boppit, more audio,
taunts and nastiness from the enemy boxers would also be nice.
for a
Certainly. A less complicated interface would be nice. I simply can't
remember all those key combinations.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 7:53
hey. I have a few thoughts maybe some better sounds for the things like
blocking etc. I have only played that game once and I remember that some of
the sounds were a bit confusing so maybe some different sounds for things
like blocking etc. Well Those are my 2 thoughts on the topic. from Mich
-
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 3:11 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
Certainly. A less complicated interface would be nice. I simply can't
remember all those key combinations
.
beware the Grue!
Dark.
- Original Message -
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 3:11 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
Certainly. A less complicated interface would be nice
, February 19, 2008 10:11 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
Certainly. A less complicated interface would be nice. I simply can't
remember all those key combinations.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Yohandy [EMAIL PROTECTED
Fair enough bryan, complexitude is a relative matter anyway.
Beware the Greu!
Dark.
- Original Message -
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 3:40 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut
I agree the game must be challenging, but the Bopit-style, constrictive
interface was really too stiff. I want the trainer not to have such a
terrible voice, I don't think the idea of punch and counter-punch is even
such a good idea, in that real boxing doesn't work that one punch can only
be
: Tuesday, February 19, 2008 10:40 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
Not for me it didn't, and I read the thing. I just thought the interface
was
too complicated.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Dark [EMAIL
Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 10:40 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
Not for me it didn't, and I read the thing. I just thought the interface
was
too complicated.
Time is an illusion, lunchtime doubly so.
- Original Message
I'm glad there's someone who agrees with me on this.
Beware the Grue!
Dark.
- Original Message -
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, February 19, 2008 4:46 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
Hi,
On the contrary, once I
@audyssey.org
Sent: Tuesday, February 19, 2008 8:57 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
I'm glad there's someone who agrees with me on this.
Beware the Grue!
Dark.
- Original Message -
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, February
I agree. A little reconfiguration of the keys would work wonders.
- Original Message -
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 5:11 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
Certainly. A less
Hi dark.
I agree with you too, the key combo's just confuses me.
- Original Message -
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 6:57 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
I'm glad there's
suggestions for the savage gamut?
I'm glad there's someone who agrees with me on this.
Beware the Grue!
Dark.
- Original Message -
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, February 19, 2008 4:46 PM
Subject: Re: [Audyssey] Any suggestions for the savage
@audyssey.org
Sent: Tuesday, February 19, 2008 3:38 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
like the old tyson knockout game for the old nintendo system? you have to
collect stars to get a really good punch in.
- Original Message -
From: Dark [EMAIL PROTECTED
, and once you'd learnt these the
game became easy.
beware the Grue!
Dark.
- Original Message -
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 3:11 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
Certainly
Well I always found the key combos confusing, there were to many to remember.
At 03:53 a.m. 20/02/2008, you wrote:
Hey all,
Damien can't send any email, so I'm posting this on his behalf. Is there
anything you guys want him to work on for this game? He took over the
project so if you guys have
Discussion list gamers@audyssey.org
Sent: Wednesday, February 20, 2008 12:44 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?
I never managed to learn the keys right.
Even with the trainer.
At 04:17 a.m. 20/02/2008, you wrote:
I actually disagree there Bryan, getting to grips
time with the combos and make the game more complex to those who can
remember the combos easily.
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 7:43 PM
Subject: Re: [Audyssey] Any suggestions
Hi Phil,
Is it true that you guys once released for Windows a kickboxing game, what
was it like and how did it work? I unfortunately was never able to try out
your dos games because my sound card was one channel, and I didn't have
hardware synthesizer or JAWS for dos.
Ari
---
Gamers mailing
Hi, Damian it's very simple are you computer oriented?
The reason why I am asking this because I use 2 attention and detail meaning
follow instructions and listen to the words they say then you might be able
to understand what the directions tell you. I mean in games like Shades of
doom,
Discussion list gamers@audyssey.org
Sent: Friday, February 16, 2007 10:53 PM
Subject: Re: [Audyssey] any suggestions?
that's true, but there's just too much to remember in one go. it's hard to
remember where you've visited.
regards,
damien
- Original Message -
From: Charles Rivard
what about maze craze?
i actually love that game! plus, you can make your own mazes!
absolutely free!
www.danzgames.com!
regards,
aaron
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
Hi Damien,
Keep in mind as you play some of those games learning the layout of the
game level is all part of the fun and challenge of the game. It is not
possible to learn the entire layout in a day, but over time it will
come. What seams daunting now will become a distant memory in a couple
you get around technoshock?
regards,
damien
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 6:45 PM
Subject: Re: [Audyssey] any suggestions?
Hi Damien,
Keep in mind as you play some of those
Hi Damien,
For the past six months or so I have been practically working around the
clock non-stop on something so haven't had much time to play new games
such as TS.
All I can say is the GMA games or games built with the GMA engine like
Packman, Sarah, and SOD are complex at first, but the
PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 6:45 PM
Subject: Re: [Audyssey] any suggestions?
Hi Damien,
Keep in mind as you play some of those games learning the layout of the
game level is all part of the fun and challenge of the game
Hi,
Well, then you will probably really love Monty. As I mentioned in
another post today for accessible reasons I had to change sometimes in
the game for accessibility sake.
However, as a side result some things have become trickier like some
gems to get. If you are not exactly at the right
gamers@audyssey.org
Sent: Friday, February 16, 2007 10:17 PM
Subject: Re: [Audyssey] any suggestions?
Using the keystrokes and the instructions that actually are provided on how
to play the game in the user's guide , learn and practice. Remember your
mistakes and try something else. If going
, February 16, 2007 3:53 PM
Subject: Re: [Audyssey] any suggestions?
that's true, but there's just too much to remember in one go. it's hard to
remember where you've visited.
regards,
damien
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list
unit ;D.
Beware the Grue!
Dark.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 8:47 PM
Subject: Re: [Audyssey] any suggestions?
Hi,
Well, then you will probably really love Monty. As I mentioned
PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 9:38 PM
Subject: Re: [Audyssey] any suggestions?
Actually thomas,I find I enjoy some game types in audio more than their main
stream counterparts because! of the learning factor.
Take Dynaman for example. I've
@audyssey.org
Sent: Saturday, February 17, 2007 2:47 PM
Subject: Re: [Audyssey] any suggestions?
Hi,
Well, then you will probably really love Monty. As I mentioned in
another post today for accessible reasons I had to change sometimes in
the game for accessibility sake.
However, as a side
Using the keystrokes and the instructions that actually are provided on how
to play the game in the user's guide , learn and practice. Remember your
mistakes and try something else. If going west does not work, go north,
south, or east. It's all a matter of figuring stuff out through
Hi,
after all, Shades of Doom is not that complex, at least in the first levels.
The Treasure Hunt's maze opens wide right on you and surprises you since the
very beginning and yes, I believe that it can be quite difficult to move
around it and not get lost when you had not learned it yet. And
Discussion list gamers@audyssey.org
Sent: Friday, February 16, 2007 9:25 PM
Subject: Re: [Audyssey] any suggestions?
Hi,
after all, Shades of Doom is not that complex, at least in the first
levels.
The Treasure Hunt's maze opens wide right on you and surprises you since
the
very beginning and yes
: [Audyssey] any suggestions?
Using the keystrokes and the instructions that actually are provided on
how
to play the game in the user's guide , learn and practice. Remember your
mistakes and try something else. If going west does not work, go north,
south, or east. It's all a matter
Personally, i'd advise making heavy use of any keys your given to examine
your environment or check your co-ordinates. Shades of doom has many of
these - and if you play with the Auto navigater turned on, it will even
use some of them automatically. In fac any of the games produced with the
If you are lucky you are given tools to tell you where you have been.
You find where to go as you progress.
At least the stuff like th and sod are smart enough to have good tools,
technoshock, well I have never got passed story 2.
At 09:45 a.m. 17/02/2007, you wrote:
ya know? i really really
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