Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-20 Thread Phil Vlasak
@audyssey.org Sent: Wednesday, February 20, 2008 2:08 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Hi Phil, Is it true that you guys once released for Windows a kickboxing game, what was it like and how did it work? I unfortunately was never able to try out your dos games

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-20 Thread Yohandy
, February 20, 2008 7:58 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Hi Ari, Yes we created a kick boxing game that had a much simpler key combo than the savage gamut. It required not to have Jaws in memory as it used the six pack of keys to do the blocking and punching

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
harder and more complex system, once I'd worked out the punch vs counter punch system I finished both versions of the savage gambit extremely quickly, the game turned into essentially glorified boppit, more audio, taunts and nastiness from the enemy boxers would also be nice. for a

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Bryan
Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 7:53

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Mich
hey. I have a few thoughts maybe some better sounds for the things like blocking etc. I have only played that game once and I remember that some of the sounds were a bit confusing so maybe some different sounds for things like blocking etc. Well Those are my 2 thoughts on the topic. from Mich

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
- From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Bryan
. beware the Grue! Dark. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less complicated interface would be nice

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Mich
, February 19, 2008 10:11 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less complicated interface would be nice. I simply can't remember all those key combinations. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
Fair enough bryan, complexitude is a relative matter anyway. Beware the Greu! Dark. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:40 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread ari
I agree the game must be challenging, but the Bopit-style, constrictive interface was really too stiff. I want the trainer not to have such a terrible voice, I don't think the idea of punch and counter-punch is even such a good idea, in that real boxing doesn't work that one punch can only be

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Mich
: Tuesday, February 19, 2008 10:40 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Not for me it didn't, and I read the thing. I just thought the interface was too complicated. Time is an illusion, lunchtime doubly so. - Original Message - From: Dark [EMAIL

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Karl
Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 10:40 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Not for me it didn't, and I read the thing. I just thought the interface was too complicated. Time is an illusion, lunchtime doubly so. - Original Message

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
I'm glad there's someone who agrees with me on this. Beware the Grue! Dark. - Original Message - From: Karl [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, February 19, 2008 4:46 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Hi, On the contrary, once I

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Jeremy Hartley
@audyssey.org Sent: Tuesday, February 19, 2008 8:57 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I'm glad there's someone who agrees with me on this. Beware the Grue! Dark. - Original Message - From: Karl [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, February

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Willem
I agree. A little reconfiguration of the keys would work wonders. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 5:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly. A less

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Willem
Hi dark. I agree with you too, the key combo's just confuses me. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 6:57 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I'm glad there's

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Jeremy Gilley
suggestions for the savage gamut? I'm glad there's someone who agrees with me on this. Beware the Grue! Dark. - Original Message - From: Karl [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, February 19, 2008 4:46 PM Subject: Re: [Audyssey] Any suggestions for the savage

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Bryan
@audyssey.org Sent: Tuesday, February 19, 2008 3:38 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? like the old tyson knockout game for the old nintendo system? you have to collect stars to get a really good punch in. - Original Message - From: Dark [EMAIL PROTECTED

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread shaun everiss
, and once you'd learnt these the game became easy. beware the Grue! Dark. - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 3:11 PM Subject: Re: [Audyssey] Any suggestions for the savage gamut? Certainly

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread shaun everiss
Well I always found the key combos confusing, there were to many to remember. At 03:53 a.m. 20/02/2008, you wrote: Hey all, Damien can't send any email, so I'm posting this on his behalf. Is there anything you guys want him to work on for this game? He took over the project so if you guys have

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Dark
Discussion list gamers@audyssey.org Sent: Wednesday, February 20, 2008 12:44 AM Subject: Re: [Audyssey] Any suggestions for the savage gamut? I never managed to learn the keys right. Even with the trainer. At 04:17 a.m. 20/02/2008, you wrote: I actually disagree there Bryan, getting to grips

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread Phil Vlasak
time with the combos and make the game more complex to those who can remember the combos easily. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 19, 2008 7:43 PM Subject: Re: [Audyssey] Any suggestions

Re: [Audyssey] Any suggestions for the savage gamut?

2008-02-19 Thread ari
Hi Phil, Is it true that you guys once released for Windows a kickboxing game, what was it like and how did it work? I unfortunately was never able to try out your dos games because my sound card was one channel, and I didn't have hardware synthesizer or JAWS for dos. Ari --- Gamers mailing

Re: [Audyssey] any suggestions?

2007-02-19 Thread jason
Hi, Damian it's very simple are you computer oriented? The reason why I am asking this because I use 2 attention and detail meaning follow instructions and listen to the words they say then you might be able to understand what the directions tell you. I mean in games like Shades of doom,

Re: [Audyssey] any suggestions?

2007-02-17 Thread Neo
Discussion list gamers@audyssey.org Sent: Friday, February 16, 2007 10:53 PM Subject: Re: [Audyssey] any suggestions? that's true, but there's just too much to remember in one go. it's hard to remember where you've visited. regards, damien - Original Message - From: Charles Rivard

Re: [Audyssey] any suggestions?

2007-02-17 Thread aaron danvers-jukes
what about maze craze? i actually love that game! plus, you can make your own mazes! absolutely free! www.danzgames.com! regards, aaron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] any suggestions?

2007-02-17 Thread Thomas Ward
Hi Damien, Keep in mind as you play some of those games learning the layout of the game level is all part of the fun and challenge of the game. It is not possible to learn the entire layout in a day, but over time it will come. What seams daunting now will become a distant memory in a couple

Re: [Audyssey] any suggestions?

2007-02-17 Thread SHAUN EVERISS
you get around technoshock? regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 17, 2007 6:45 PM Subject: Re: [Audyssey] any suggestions? Hi Damien, Keep in mind as you play some of those

Re: [Audyssey] any suggestions?

2007-02-17 Thread Thomas Ward
Hi Damien, For the past six months or so I have been practically working around the clock non-stop on something so haven't had much time to play new games such as TS. All I can say is the GMA games or games built with the GMA engine like Packman, Sarah, and SOD are complex at first, but the

Re: [Audyssey] any suggestions?

2007-02-17 Thread Dark
PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 17, 2007 6:45 PM Subject: Re: [Audyssey] any suggestions? Hi Damien, Keep in mind as you play some of those games learning the layout of the game level is all part of the fun and challenge of the game

Re: [Audyssey] any suggestions?

2007-02-17 Thread Thomas Ward
Hi, Well, then you will probably really love Monty. As I mentioned in another post today for accessible reasons I had to change sometimes in the game for accessibility sake. However, as a side result some things have become trickier like some gems to get. If you are not exactly at the right

Re: [Audyssey] any suggestions?

2007-02-17 Thread Davy Kager
gamers@audyssey.org Sent: Friday, February 16, 2007 10:17 PM Subject: Re: [Audyssey] any suggestions? Using the keystrokes and the instructions that actually are provided on how to play the game in the user's guide , learn and practice. Remember your mistakes and try something else. If going

Re: [Audyssey] any suggestions?

2007-02-17 Thread joseli Walter
, February 16, 2007 3:53 PM Subject: Re: [Audyssey] any suggestions? that's true, but there's just too much to remember in one go. it's hard to remember where you've visited. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] any suggestions?

2007-02-17 Thread Dark
unit ;D. Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 17, 2007 8:47 PM Subject: Re: [Audyssey] any suggestions? Hi, Well, then you will probably really love Monty. As I mentioned

Re: [Audyssey] any suggestions?

2007-02-17 Thread Davy Kager
PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 17, 2007 9:38 PM Subject: Re: [Audyssey] any suggestions? Actually thomas,I find I enjoy some game types in audio more than their main stream counterparts because! of the learning factor. Take Dynaman for example. I've

Re: [Audyssey] any suggestions?

2007-02-17 Thread Charles Rivard
@audyssey.org Sent: Saturday, February 17, 2007 2:47 PM Subject: Re: [Audyssey] any suggestions? Hi, Well, then you will probably really love Monty. As I mentioned in another post today for accessible reasons I had to change sometimes in the game for accessibility sake. However, as a side

Re: [Audyssey] any suggestions?

2007-02-16 Thread Charles Rivard
Using the keystrokes and the instructions that actually are provided on how to play the game in the user's guide , learn and practice. Remember your mistakes and try something else. If going west does not work, go north, south, or east. It's all a matter of figuring stuff out through

Re: [Audyssey] any suggestions?

2007-02-16 Thread Neo
Hi, after all, Shades of Doom is not that complex, at least in the first levels. The Treasure Hunt's maze opens wide right on you and surprises you since the very beginning and yes, I believe that it can be quite difficult to move around it and not get lost when you had not learned it yet. And

Re: [Audyssey] any suggestions?

2007-02-16 Thread damien c. sadler - head of x-sight interactive
Discussion list gamers@audyssey.org Sent: Friday, February 16, 2007 9:25 PM Subject: Re: [Audyssey] any suggestions? Hi, after all, Shades of Doom is not that complex, at least in the first levels. The Treasure Hunt's maze opens wide right on you and surprises you since the very beginning and yes

Re: [Audyssey] any suggestions?

2007-02-16 Thread damien c. sadler - head of x-sight interactive
: [Audyssey] any suggestions? Using the keystrokes and the instructions that actually are provided on how to play the game in the user's guide , learn and practice. Remember your mistakes and try something else. If going west does not work, go north, south, or east. It's all a matter

Re: [Audyssey] any suggestions?

2007-02-16 Thread Dark
Personally, i'd advise making heavy use of any keys your given to examine your environment or check your co-ordinates. Shades of doom has many of these - and if you play with the Auto navigater turned on, it will even use some of them automatically. In fac any of the games produced with the

Re: [Audyssey] any suggestions?

2007-02-16 Thread SHAUN EVERISS
If you are lucky you are given tools to tell you where you have been. You find where to go as you progress. At least the stuff like th and sod are smart enough to have good tools, technoshock, well I have never got passed story 2. At 09:45 a.m. 17/02/2007, you wrote: ya know? i really really