Re: [Audyssey] MOTA Question

2010-11-08 Thread Thomas Ward
Hi Hayden, I updated the sound and sound description for the chasms. The Previous chasms sound wasn't working on Linux, and when I replaced the sounds of the chasms with an alternative sound it work fine. So if you listen more closely you will see the sounds of the chasms are different than

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-08 Thread Thomas Ward
Hi Shaun, As I said before Mysteries of the Ancients and Mysteries of the Ancients 3D are separate products. So yes you will have to buy them separately if you want them both, and I don't think I'm being unreasonable doing it this way either. Mainstream companies do it all the time. For

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-08 Thread william lomas
When will a version of the sidescroller if possible, then be out for mac? I assume that the initial release which I can understand entirely will just be windows and Linux? On Nov 8, 2010, at 9:31 AM, Thomas Ward wrote: Hi Shaun, As I said before Mysteries of the Ancients and Mysteries of

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-08 Thread Thomas Ward
Hi, Well, I can tell you that you can't kill it with a gun. there is only one weapon that will kill it. On 11/7/10, Clement Chou chou.clem...@gmail.com wrote: Bet I know where that hint leads... wonder how we are going to kill that sucker. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-08 Thread Thomas Ward
Hi Hayden, Yeah, but if you use the right weapon that won't happen. It is enchanted so it can kill monsters like this one. Grin. On 11/7/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, And whose gets an extra head each time one is cut off? Best Regards, Hayden -Original

Re: [Audyssey] Mota on Mac: What's up?

2010-11-08 Thread Thomas Ward
Hi Orin, That's certainly our goal. The thing is since I personally don't own a Mac I have to out source that build to a third-party developer. I don't know when we will produce the Mac OS build, but probably for 1.0. There is also another alternative we are working on at the moment. Seeing as

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-08 Thread Thomas Ward
Hi William, I don't really know when we will be releasing a Mac version. We are developing one, of course, but it largely hasn't been tested on Mac. The reason we have not as yet released a Mac build on our website is I don't own a Mac personally and don't have a Mac system to use for development

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-08 Thread william lomas
Yup On Nov 8, 2010, at 10:01 AM, Thomas Ward wrote: Hi William, I don't really know when we will be releasing a Mac version. We are developing one, of course, but it largely hasn't been tested on Mac. The reason we have not as yet released a Mac build on our website is I don't own a Mac

[Audyssey] Question about a mud client

2010-11-08 Thread Caitlin Webb
Greetings, I am new to this list, and was reading some posts on the web. Now, these posts were quite a while ago. They were talking about monkey term. There is an import.xml file, that is required for jaws to work with it. I was curious if anyone had this xml file handy. I am in need of it, and

Re: [Audyssey] Question about a mud client

2010-11-08 Thread Oriol Gómez
I do not recommend the use of monkey term, as it is really old and unsupported. If you want a really good mud client, with plugins for jaws and other screen readers, visit my website. http://oriolg.es/mush.php I also offer soundpacks and script packs for alter aeon and god wars II, if you're

Re: [Audyssey] Question about a mud client

2010-11-08 Thread Ian McNamara
Hi there is a good mud cliant from www.gmagames.com it is called v i p mud and it works with jaws out of the box. you get a 30 day trile of it then you have to buy it but it is well worth the money. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Question about a mud client

2010-11-08 Thread dark
It's also worth noting that vip mud really doesn't lose many features from the free version at all. The program auto disconnects after an hour (but you can reconnect in seconds), You lose the ability for msp support, but not for scripted sound packs, and some of the debug options, but that's

[Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Phil Vlasak
Hi Thomas, It would be good to hear Angela grown every minute or two when poisoned or when her health is being gradually adjusted down. Right now the only way to tell is when the heartbeat sound kicks in. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Question about a mud client

2010-11-08 Thread Oriol Gómez
I find vip mud to be overly confusing. Besides, if you are a script developer etc, or you wish to use other script libraries, you will never be able to. Vipmud uses it's own scripting language, while mushclient has support for sql, sockets for network communication, and so on. VipMud isn't a bad

Re: [Audyssey] Question about a mud client

2010-11-08 Thread dark
Fair enough. I admit I've always found vip mud most streight forward, and the fact that it actually works with sapi helps sinse working with a mud is one of the few situations where you need text self-spoken and I don't have time to go wandering around with hal's virtual focus looking for

Re: [Audyssey] Question about a mud client

2010-11-08 Thread Mike Maslo
I disagree. For a blind person VIP is the best client out there. Functionality maybe but makes things so much easier to use. It is your opinion and I respect that but I still disagree. Mush and or other mud clients make it impossible if you should miss something and it is a crowded room to see

Re: [Audyssey] Question about a mud client

2010-11-08 Thread Oriol Gómez
Mike, on my mush page there is a plugin that mimic's vipmud's output functionality, so you can ctrl tab to your output window and find text easy, even with ctrl+f let's you find any text that was shown on the mud. Don't say things if you don't know whether it's true or not. Just letting you know.

[Audyssey] Tombhunter and Linux

2010-11-08 Thread Damien Pendleton
Hi, Will Tombhunter work with the virtual machine edition of Vinux? I tried to install it, followed the instructions on downloading the SFML libraries in the documentation and it said there was a problem installing. I tried on Vinux V4. Should I download Vinux 3 or is it the fact that it's

Re: [Audyssey] Tombhunter and Linux

2010-11-08 Thread Thomas Ward
Hi Damien, Yes, it should work with Vinux 4 in a virtual machine, but as the documentation says you really do need the SFML deb packages. You can download the 32bit packages from here: http://www.usagamesinteractive.com/downloads/requirements/libsfml-1.6-i386.tar.gz and those packages will work

Re: [Audyssey] Tombhunter and Linux

2010-11-08 Thread Damien Pendleton
Hi Thomas, I did attempt to install the SFML libraries but it informed me there was some sort of version incompatibility issue. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 08,

Re: [Audyssey] Tombhunter and Linux

2010-11-08 Thread Damien Pendleton
Hi, Just an update on my last post, I did download them from your site. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 08, 2010 2:18 PM Subject: Re: [Audyssey] Tombhunter and Linux

Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Thomas Ward
Hi Phil, What heartbeat sound? When her health is low Angela starts breathing hard, but no heartbeat sound that I know of. Anyway, I could probably have her gasp or something every few seconds or so to let you know she is losing health. As I recall I had that feature in Montezuma's Revenge and

Re: [Audyssey] Tombhunter and Linux

2010-11-08 Thread Thomas Ward
Hi Damien, Okay. Send me a copy of the error message and I'll se if I can help resolve it. On 11/8/10, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, I did attempt to install the SFML libraries but it informed me there was some sort of version incompatibility issue.

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-08 Thread Clement Chou
Bet I know what that weapon is too. lol. Unless there are weapons we don't know about yet. At 01:40 AM 08/11/2010, you wrote: Hi, Well, I can tell you that you can't kill it with a gun. there is only one weapon that will kill it. On 11/7/10, Clement Chou chou.clem...@gmail.com wrote: Bet I

Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Bryan Peterson
Yeah. I remember that. Whenever one of the spiders bit you. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 08, 2010 7:26 AM Subject: Re: [Audyssey] Angela poisoned

Re: [Audyssey] Question about a mud client

2010-11-08 Thread Clement Chou
I tend to agree. VIPMud might not be rich in functions for someone who wants to use complicated scripts and other libraries. But for the average mud-player, it certainly does more than enough. As for the scripting language, I'm pretty sure that you can do most of what you want to do with

Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Clement Chou
I was about to ask the same question. I don't remember heartbeats... and I just played a game. lol. So unless I'm missing something... At 06:26 AM 08/11/2010, you wrote: Hi Phil, What heartbeat sound? When her health is low Angela starts breathing hard, but no heartbeat sound that I know of.

Re: [Audyssey] Tombhunter and Linux

2010-11-08 Thread Damien Pendleton
Hi Tom, As I am new to Linux I'm not sure how to send you the exact message. However, it does involve libraries such as libsndfile and libopenal which it says are not installed. how would i go about installing these libraries? Thanks. Regards, Damien. - Original Message - From:

Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Phil Vlasak
Hi Thomas, Sorry I meant the heavy breathing sound. Of course if you add the poisoning grown, it would have to work with the heavy breathing. I imagine you could have three sounds, a heavy breathing below 50 percent of health. A grown below 75 percent of health if poisoned, and a mix of the two

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-08 Thread Mike Reiser
I can help test on mac if needed. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Ben
Just a thing... the standard death and also the others have the same scream in common... a few other screams may be usefull and what does the death_trapped or whatever it is refer too? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] Question about a mud client

2010-11-08 Thread Ian McNamara
I have to say out of all the mud cliants i have used and it has been quite a few i find vip mud the best one to use as t is good because it reads things out to you even if you are not in the window of the mud which i find useful because if i am doing something ells quickly and i suddenly start

Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Thomas Ward
HI Ben, Ummm..No offense, but do keep in mind purchasing quality acting, sounds, etc costs money. we've already ran way over our budget for this title. You want more screams etc then you need to start donating cash to the production of this title. We have already spent all we can spend and then

Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Thomas Ward
Hi Phil, Umm..I don't know. Remember we are dealing with limited resources right now. All the money for sounds, music, etc has already been spent. All the money I was paid for preordering is long gone, and the game isn't near done. I need some more capital to really do this up right. On 11/8/10,

Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread william lomas
or you could just check your health regularly? On Nov 8, 2010, at 7:21 PM, Thomas Ward wrote: Hi Phil, Umm..I don't know. Remember we are dealing with limited resources right now. All the money for sounds, music, etc has already been spent. All the money I was paid for preordering is long

Re: [Audyssey] Tombhunter and Linux

2010-11-08 Thread Thomas Ward
Hi Damien, If you are installing via terminal you can just copy and paiste the contents of the terminal into a gedit text document or into an e-mail. Then, send me a copy of the error message that way. Anyway, if it is giving you errors about dependencies you need to use the apt-get utility to

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-08 Thread Muhammed Deniz
The sword. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 08, 2010 2:29 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Bet I know what that weapon is too. lol. Unless there are weapons we don't

Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Phil Vlasak
Hi Thomas, I was not saying record new voices, I was saying combine two that you already have so that she does not do heavy breathing and groaning at the same time. In other words add the grown in at the end of the heavy breathing as one file. Phil - Original Message - From: Thomas

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-08 Thread Richard Sherman
Hi Thom, just wanted to drop in my two cents worth. 1. With the latest build, I did not receive the blue screen upon exiting. Very nice. 2. Got a whip and noticed that when using it, the character would make a sound like it was hit before the whip had made it's snapping sound. Seems like it

Re: [Audyssey] Question about a mud client

2010-11-08 Thread Mike Maslo
I have mush and I have your plug in. I do not like it. You do not have the same functionality as vip. If you like mush then use it and for us who like vip we will use that. I use mush when I need to program as a script writer but that is. I do not want to hit any key outside of a tab to get to

[Audyssey] Where is Josh of Draconis?

2010-11-08 Thread Phil Vlasak
Hi Folks, I haven't gotten any orders for games from Draconis in a few weeks, so I went to, http://www.draconisentertainment.com and found the web site down. I checked Josh's other web sites and they are also down. The last message he sent me was that he was sick. Does anyone know if he is

Re: [Audyssey] Question about a mud client

2010-11-08 Thread Clement Chou
I think we should agree that the subject is closed and move on before something nasty happens... everyone has their preferences. Let's leave it at that. At 04:27 PM 08/11/2010, you wrote: I have mush and I have your plug in. I do not like it. You do not have the same functionality as vip. If

[Audyssey] 3d games on the horizon

2010-11-08 Thread Phil Vlasak
Hi Folks, Here's news of another major advancement in video games that we will not be able to play, 3d games. Miyamoto: 3DS Mario's Game play To Benefit From Visual Depth Gamasutra - News by Staff November 8, 2010 Nintendo's Shigeru Miyamoto says a recently confirmed Mario game in

Re: [Audyssey] Question about a mud client

2010-11-08 Thread Mike Maslo
Here here. We all have preferences and that is the wonderful thing about being human. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, November 08, 2010 6:30 PM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Where is Josh of Draconis?

2010-11-08 Thread Charles Rivard
I haven't heard from him in quite some time. Did he say what he was sick with? And how long ago was this? --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 08, 2010 6:27

Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Hayden Presley
Hi, Personally, I really think we should just let Thomas release this thing. Before you know it we'll have tons of feature requests. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Monday,

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-08 Thread Hayden Presley
Hi Muhammed, Possibly. Although, if we go by the myth of Heracles, we can safely assume it is not going to be. Remember that Heracles cut off the heads at first, but in doing so the Hydra not only got its head back but it also got another one. Eventually he had to result to burning the throats

[Audyssey] Q9 Question

2010-11-08 Thread Hayden Presley
Hi Phillip, If I may ask...how's the development of the new build of Q9 going? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,

Re: [Audyssey] MOTA Question

2010-11-08 Thread Hayden Presley
Hi Thomas, Yes, I saw that...in fact, they remind me of the older versions, the ones you used before BETA 10. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, November 08, 2010 3:18 AM

Re: [Audyssey] 3d games on the horizon

2010-11-08 Thread Clement Chou
This isn't so much something we won't be able to play... it's a visual effect we'll miss out on. Not too big of a deal... there's a street fighter game coming out on the 3ds. At 05:06 PM 08/11/2010, you wrote: Hi Folks, Here's news of another major advancement in video games that we will not

Re: [Audyssey] Game books

2010-11-08 Thread Travis Siegel
Speaking of the Chronicles of Arborel, I have received permission from the author to produce braille versions of the gaming materials. If anyone thinks that this would be something they'd be interested in, please let me know, which books, or perhaps which version of the torch game, the cards

Re: [Audyssey] 3d games on the horizon

2010-11-08 Thread shaun everiss
hmmm I don't think we can make our audio games more 3d than they allready are. Ok, correction, we can if we had good hd cards, but even with my crappy realtech all you can do is have sound come from every where all around you. Sod and gtc can handle this. I may try to run sod with the v3d

Re: [Audyssey] Where is Josh of Draconis?

2010-11-08 Thread shaun everiss
I have not heard from him for ages though this is not unusual, usually he shos his mug at the end of every year sometimes in the middle and sometimes at the start or at random. Nothing new has been slated for release though. but if its all down. hmmm. At 02:59 p.m. 9/11/2010, you wrote: I

Re: [Audyssey] Where is Josh of Draconis?

2010-11-08 Thread dark
Rather worrying, sinse the site is stil down. I hope Josh gets better soon. Beware the Grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 09, 2010 12:27 AM Subject: [Audyssey] Where is Josh of

Re: [Audyssey] Where is Josh of Draconis?

2010-11-08 Thread william lomas
why are the websites down if someone is sick? i thought the game ordering was all automatic? Maybe a new title will be released lol On Nov 9, 2010, at 6:49 AM, dark wrote: Rather worrying, sinse the site is stil down. I hope Josh gets better soon. Beware the Grue! Dark. -

Re: [Audyssey] Game books

2010-11-08 Thread dark
Well, cards for the actual card version in braille mght be nice, though given you place the cards in a 40 x 40 grid and the relative size of braille, you'll probably need a football pitch to play it on ;D. I think this is a good idea certainly, though personally at the moment I have nothing