Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Ian McNamara
hi i agree. i use to play fifa 2001 for the p s 2 and yes it is a main stream game but i was able to learn the menus how to set up the formations and also most of the players on each team including subs and resurves so i could set my team up how i wanted it. Although now fifa has got to hard

[Audyssey] Accessible client for running adrift IF games

2011-02-09 Thread Jacob Kruger
Aside from using jaws cursor along with the adrift runner that came with a version of adrift 3.9 I downloaded recently, is there any better bit of client software for running/playing adrift games? TIA Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...'

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-09 Thread Jim Kitchen
Hi Raul, Right, not designed specifically for the blind. Audyssey issues read; Welcome to the twelfth issue of Audyssey. This magazine is dedicated to the discussion of games which, either by accident or design, are accessible to the blind. So I guess that it is somewhat up to each of us to

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Clement Chou
But where does it ever say that blind people can't use the mouse? Especially for gaming? I myself play judgement day with the mouse all the time... I find it a lot more streamlined and easier to control, actually. At 10:44 PM 08/02/2011, you wrote: it is a device for sighted people. Yes I

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Scott Chesworth
Just catching up on the deluge, and there's very little I can add from the point of view of the mainstream players that hasn't already been said in one way or another. thought someone should chime in though to point out that, even though it's clearly not the case on Planet Everiss, considerations

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Charles Rivard
You'd have to combine a few games to come up with something like Grand Theft Tank because I don't have a driver's license, even though, so far, I've never had an auto accident. (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Charles Rivard
When you hear a punch, doesn't that indicate that it has already hit the mark, in which case you're too late to defend against it? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Clement Chou chou.clem...@gmail.com To:

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Charles Rivard
My Strat plays and sounds better than any Guitar Hero instrument, and is more fun to not only play, but to feel the power of a healthy E chord through even my little 2-channel Sears Silvertone amp with 2 12-inch woofers. An old piggy-back tube amp out of the middle sixties. And, as mentioned

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Clement Chou
Nope. Because there's two sounds. There's one for the sound of the blow moving, and then there's the sound when it connects. Two different things, but the point of case then is to stay out of punching range. Prevent it from happening in the first place. If the opponent is jumping towards you,

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Charles Rivard
However, one of the main tools to form that strategy is missing. Namely, vision. Hence the very reason they are called video?? games. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Clement Chou chou.clem...@gmail.com

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Scott Chesworth
It does indeed mean that the punch has already landed, but that'd be the same in an accessible version of the same game, or even in real life would it not? Given that you've missed the chance to defend by that point, it'd be time to either retreat or counter, and being able to tell which attacks

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Clement Chou
You explained it in a minute whereas I would've probably taken 5 minutes to write that out... I can do it, but I can't explain it that well. Thanks Scott. This is precisely what we have to be aware of... and would you believe it? This helps us to be aware in every day life as well. I'm an

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Charles Rivard
In your examples, Bop It is a game played using sound rather than vision. How many chess programs or versions in a video format can a totally blind person play? The majority of mainstream games rely on sight to be played as they are intended. --- Laughter is the best medicine, so look

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-09 Thread Clement Chou
Guitar hero and rock band have no such thing as improvization... because there are no notes to improvize with. Just five buttons arranged horrizontally. Solos that I would have no problem with in real life give me trouble in rock band.. because playing guitar is too much like piano. I'm not a

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Thomas Ward
Hi Shaun, That's absolute non-sense. The mouse is not just a device for sighted people. There are screen readers, for example, working towards intigrating real mouse support into the screen reader. Plus there are a number of aaccessible games like Rail Racer, Judgment Day, Mysteries of the

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Clement Chou
Couldn't've put it better myself... but I didn't want to be the one to say it. lol. At 06:53 AM 09/02/2011, you wrote: Hi Shaun, That's absolute non-sense. The mouse is not just a device for sighted people. There are screen readers, for example, working towards intigrating real mouse support

Re: [Audyssey] Ten reasons why blind people play Mortal Kombat.

2011-02-09 Thread Ken the Crazy
Hey Phil, you forgot one: their guide dogs give them good competition. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Ken the Crazy
Remember that Quake is a mainstream game. Lots of folks still play it too. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Clement Chou
That is true. However, Quake's been adapted and modified to suit us... whereas the games we're talking about have not. At 07:19 AM 09/02/2011, you wrote: Remember that Quake is a mainstream game. Lots of folks still play it too. Ken Downey President DreamTechInteractive! And, Blind Comfort!

[Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-09 Thread Thomas Ward
Hi everyone, As moderator and an interested party I've read almost everything written on the frustrated with the blind gaming community topic and it seams to me one of the biggest issues here is clear cut communication between those who are in the know and those who aren't. There are a lot of

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Charles Rivard
Could you play it before it had been modified? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Ken the Crazy kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 09, 2011 9:19 AM

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-09 Thread Nick Helms
Thomas, you rule On 2/9/11, Thomas Ward thomasward1...@gmail.com wrote: Hi everyone, As moderator and an interested party I've read almost everything written on the frustrated with the blind gaming community topic and it seams to me one of the biggest issues here is clear cut communication

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Clement Chou
No. Shooters are one of the genres blind people would have a bad time with.. simply because targetting would be a pain in the a** and level layouts are huge. At 07:48 AM 09/02/2011, you wrote: Could you play it before it had been modified? --- Laughter is the best medicine, so look around,

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-09 Thread Clement Chou
All very wel said, Tom. Having read that, I know that fighting games aren't for everyone. But for the curious, it is a good place to start, and once you do start, you might find that fighting games have a lot more depth and replayability that you don't imagine would be there when you first

Re: [Audyssey] timed locks

2011-02-09 Thread Thomas Ward
Hi Dark, Lol! That must have been great. I'm surprised Darth Usher didn't whip out his own Sith light saber and battle the Jedi Knights to a stand still. Grin. On 2/8/11, dark d...@xgam.org wrote: Well Tom, through some wangling on the part of my friend jay, I did end up at the first

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Christopher Bartlett
This is what I expect if I am going to go to the trouble of learning to play *any* game, whether it is specifically created or adapted for the blind or not. The game needs to have sufficient complexity, changeability and depth that it is an intellectual challenge to me, more than just a

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Shiny protector
Hi, I actually have a piano. I also have a violin, but I never ever got trained to use one. In year 3, I got trained to use a drum. Probably for a turm, I couldn't aford it. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread dark
Hi Chris. you said: The game needs to have sufficient complexity, changeability and depth that it is an intellectual challenge to me, more than just a memorization of sequences, environments and the like, but constantly evolving tactical and/or strategic choices that are different every time I

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-09 Thread Tommy
I agreed with you completely. I played video game since I was 6 years old. The sound of it is help me to know where and when to punch. I even play Resident evil games. I realize on the sounds and the music. A lot of people ask me how can I do it. I told them it's hard to explain all the

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Charles Rivard
I would like, and it might be a big help to others who haven't tried this sort of approach, to hear a recording of blind person playing such games, slowed down to a point to where you can hear the audible cues, have them explained during a short pause, then have the action continue. Sort of

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-09 Thread Tom Randall
Hi all, catching up on the flood of stuff about this as best I can, don't have too much to add here other than well said, Thomas! I couldn't've put it any better. If the mainstream gaming thing isn't your thing that's perfectly fine, map based strategy games, card games and turn based games

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-09 Thread Charles Rivard
Thanks. You made sense. A game designed for the blind came immediately to mind as I heard your description. Some of the mainstream games would sound like a more realistic, very much more advanced version of the fight in the bar in the original ESP Pinball Classic. You block a punch when you

[Audyssey] New Website to help developers improve accessibility in games

2011-02-09 Thread Eleanor Robinson
7-128 Software just released a new Web site, www.blindcomputergames.com It's an information resource that includes: ·A set of guidelines for developers who want to improve blind accessibility in their games ·An article for gamers who are blind to help them show developers how to make their

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-09 Thread Thomas Ward
Hi Charles, That was basically my point. An accessible example of the kind of thing I'm talking about is ESP Whoop Ass. Obviously, that game is far simplar than the mainstream fighting games, but a similar concept applies here. In Whoop Ass you hear the punch coming from the left, right, or

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Thomas Ward
Hi Charles, That's kind of hard to do. For one thing the kinds of fighting games Yohandy, Clement, etc are talking about are extremely fast pased gqames. We are talking somewhere between 50 to 60 frames per second. It can be so fast that there isn't time to breath let alone talk between moves. So

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Shiny protector
You could do it. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 09, 2011 7:08 PM Subject: Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games. Hi

Re: [Audyssey] A question for Clement and Yohandy re: play value ofmainstream fighting games.

2011-02-09 Thread Bryan Peterson
Not easily or conveniently. That was the whole point he was trying to make. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 09, 2011 12:12 PM Subject: Re:

Re: [Audyssey] A question for Clement and Yohandy re: play valueofmainstream fighting games.

2011-02-09 Thread Yohandy
Clement and I could always get online and try describing it as we fight. we can have each other block and jump etc and explain what's going on as we do it. I'm willing to try it if he's up to it. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers

Re: [Audyssey] Accessible client for running adrift IF games

2011-02-09 Thread shaun everiss
no. I used scare a bit but again none of the games i played really got my interest so I made it all go away again. At 09:16 p.m. 9/02/2011, you wrote: Aside from using jaws cursor along with the adrift runner that came with a version of adrift 3.9 I downloaded recently, is there any better

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-09 Thread shaun everiss
well if there are games I can play that are mainstream that are not out of circulation like silent steel etc I'd still be interested. I really want more games to play with my friends. We need more hybred games something with audio for us but that are graphically active to so the sighted can

Re: [Audyssey] New Website to help developers improve accessibility in games

2011-02-09 Thread shaun everiss
wow. I never knew ag.net was putting this on. At 07:32 a.m. 10/02/2011, you wrote: 7-128 Software just released a new Web site, www.blindcomputergames.com It's an information resource that includes: ·A set of guidelines for developers who want to improve blind accessibility in their games ·An

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Frost
On Wed, Feb 09, 2011 at 08:15:41AM -0600, Charles Rivard wrote: However, one of the main tools to form that strategy is missing. Namely, vision. Hence the very reason they are called video?? games. [My Reply:] On further thought, I've gone back over my memories of Soul

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Frost
On Wed, Feb 09, 2011 at 09:48:43AM -0600, Charles Rivard wrote: Could you play it before it had been modified? [My Reply:] Heh. I can barely play it, even WITH the modifications. grins Michael -- Linux User: 177869 # Powered By: Intel #

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Frost
On Wed, Feb 09, 2011 at 07:57:50AM -0800, Clement Chou wrote: No. Shooters are one of the genres blind people would have a bad time with.. simply because targetting would be a pain in the a** [My Reply:] Can't you just cycle through the targets with the Tab key? You might not have as

Re: [Audyssey] A question for Clement and Yohandy re: play value ofmainstream fighting games.

2011-02-09 Thread Charles Rivard
I tried making a recording of playing the Packman table in the first set of pinball tables that James North produced, describing what I was doing and what was going on as it was happening. It wasn't easy. Thomas Ward's message reminded me of that. --- Laughter is the best medicine, so look

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Clement Chou
Well, strategy games for the mainstream market will definitely not fit those requirements. But fighting games fit the bill perfectly, I can guarantee you that. At 08:45 AM 09/02/2011, you wrote: This is what I expect if I am going to go to the trouble of learning to play *any* game, whether

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Clement Chou
Well said, Dark. And your brother and I should talk :P fighting fans unite well. lol. But everything you've said is true. Soul Calibur in particular is well-known for needing strategy and characters having tons upon tons of moves. At 09:09 AM 09/02/2011, you wrote: Hi Chris. you said: The

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Clement Chou
Fair point, Thomas, but the thing is if the fight is being commentated as it goes on, it can be described fairly. And Yohandy if you want to go online and do this I'm up for it. So long as you have a way to record one of the ps3s and both our voices at the same time, I'm good to go. Just let

Re: [Audyssey] Accessible client for running adrift IF games

2011-02-09 Thread Kelly Sapergia
Hi Jacob, I'm using the Scare interpreter to play ADRIFT games. So far, it's working perfectly, though you'll still need to use the JAWS cursor to read the text. Hope this helps. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Thomas Ward
Hi Michael, Michael wrote: I haven't a clue on how I'd go about playing something like Tomb Raider, though. A good 90% of what attracted me to the Tomb Raider series was the panoramic scenery and stark panic, like when the T-Rex pops it's big head around the cavern wall and comes

Re: [Audyssey] Accessible client for running adrift IF games

2011-02-09 Thread Jacob Kruger
OK, will look into/for it, but the little bit of testing did with the adrift interpreter/runner that seemed to come with adrift generator also seemed mostly alright with jaws cursor, but, haven't done much with it. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Frost
On Wed, Feb 09, 2011 at 10:42:45PM -0500, Thomas Ward wrote: series was the panoramic scenery and stark panic, like when the T-Rex pops it's big head around the cavern wall and comes barrelling down on you like a locomotive. My reply: Unfortunately, third-person games like Tomb Raider are