[Audyssey] Awesome Homer
Sorry if you all have seen this before. I received nothing from the list from Friday until Sunday. Awesome Homer log file for 09-09-2011 By Jim Kitchen On level 1 You jumped 27 barrels You destroyed 22 barrels You avoided 1 giant bird you destroyed 2 giant birds Your score on level 1 was 284,344 points. On level 2 You made it to all 9 planes and to the helicopter Your score on level 2 was 250,785 points. your total score is now 535,129 points. On level 3 With 30 shots, you hit all 30 projectiles Your score on level 3 was 281,562 points your total score is now 816,691 points. On level 4 You made it passed all 30 trees and down to the bottom of the mountain Your score on level 4 was 273,903 points. your total score is now 1,090,594 points. On level 5 The combination to open the door was, 1, 6, 6, 6, You figured out the combination with 4 tries Your score on level 5 was 257,528 points. your total score is now 1,348,122 points. On level 6 You made it through the under ground caves to the parking garage Your score on level 6 was 282,811 points. your total score is now 1,630,933 points. On level 7 You rescued Marge! Your score on level 7 was 510,601 points. your total score is now 2,141,534 points. For rescuing Marge, a 1,000,000 point bonus. your total score is now 3,141,534 points. which sets a new record, by 67,352 points. The record was 3,074,182 points. by Jim. on 8/8/2011 Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
Hi Folks, I ran across this message from two years ago. Was this accessible train simulator project ever finished? - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 2:21 AM Subject: Re: [Audyssey] New accessible train simulator in development The .ini track loading system is working now. Nothing is set in stone so this might be different later. At the moment ctrl+o will pop up the list box of tracks that are found in the tracks folder that can be selected. when on a track doing stuff, ctrl+s will save the current state of things so that one can close the train and then run the program again and find they're right where they were doing exactly what they were doing when they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, close the train, open it again and you're going 85 miles per hour, traveling right where you were when you saved. Orriginally, it saved when you closed the train but it looks like not everyone is going to want it to work that way so at the moment saving is an option. the info is saved in an .ini file called train.ini. that file can be deleted to cause the train to pop up the dialogue as soon as you open the train for you to select a track. This should allow us to just delete th at .ini file when we distribute and everyone who tries it out will get generic behavior. harun mentioned the speed limit system we were thinking about. Basically you use two objects that are pretty much just going to be signs. One will set the speed limit and the other will remove it so you can get up a good head of steam again. When pulling up to a station it's hard, both in reality and in this simulator to stop when you want to. You'll pass the station or stop too soon, or find you're about a quarter of a mile from it but going too slowly to be there any time inside of a decade. You get old waiting on it and speed things up a bit, only to go zooming past the station before you're aware of the fact. So we put in a beep that only plays if you're moving under 5 miles per hour. The beep indicates when you're within 0.0001 miles of what ever object you happen to be that close to. for a station this allows you to stop pretty darned close to where you want. You listen for that beep. You hear it and you hold down the letter k until the train comes to a hault. the beep only plays if you're moving and at a rate of under 5 miles per hour. So if you're zooming along you don't have to worry about that beep getting in the way of sound effects. - Original Message - From: Valiant8086 To: Gamers Discussion list Sent: Wednesday, August 12, 2009 9:01 PM Subject: [Audyssey] New accessible train simulator in development Sorry if you guys get this twice. The .ini track loading system is in, but is still broken a bit and needs some serious work to get it to actually work like it's supposed to. It would appear, at least for now, that using .ini files doesn't slow the main loop down enough to bother with. this is good. At the moment we have an every day list box that popps up when you go to pick a track. The tracks are listed in there and the file extention is on the end, ini. Don't know if we should remove the extention from the list or not. You select the track you want and then tab to the ok button and press that. Right now all of the game except that is self voicing, though we considered using the API for the screen reader if a compatible one happened to be running to speak stuff instead of SAPI. We aren't using any key commands yet that a screen reader could conflict with, but when key echo is on it's kind of bothersome as you hold down a button, like the letter i, to accelerate and the screen reader keeps saying the letter over and over again. I know a way to make the track select list box speak with SAPI if necessary. Don't know if the ok button could be spoken or not. We're using all SAPI for now and probably going to keep using a synthesizer of some sort since things are going to be so generic. When we have object names and such loading from a .ini file that anyone can create with any name they can think of, audio voiceovers won't work for reading names of those objects and all that good stuff. I wouldn't mind using the dll version of ESpeak to tell the trooth. Right now the tr ain sim is portable. We're going to keep it that way if we can. There is no installer. You just download it, unzip it and run the train.exe file. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns
[Audyssey] alter aeon fame question
Hi all, I was wondering if any of you would know of some relatively easy fame mobs that a level 25 would be able to solo. I kind of feel a little pressed for fame, so any help would be great. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
I think http://dl.dropbox.com/u/29360185/train.zip On 9/12/11, Phil Vlasak p...@pcsgames.net wrote: Hi Folks, I ran across this message from two years ago. Was this accessible train simulator project ever finished? - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 2:21 AM Subject: Re: [Audyssey] New accessible train simulator in development The .ini track loading system is working now. Nothing is set in stone so this might be different later. At the moment ctrl+o will pop up the list box of tracks that are found in the tracks folder that can be selected. when on a track doing stuff, ctrl+s will save the current state of things so that one can close the train and then run the program again and find they're right where they were doing exactly what they were doing when they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, close the train, open it again and you're going 85 miles per hour, traveling right where you were when you saved. Orriginally, it saved when you closed the train but it looks like not everyone is going to want it to work that way so at the moment saving is an option. the info is saved in an .ini file called train.ini. that file can be deleted to cause the train to pop up the dialogue as soon as you open the train for you to select a track. This should allow us to just delete th at .ini file when we distribute and everyone who tries it out will get generic behavior. harun mentioned the speed limit system we were thinking about. Basically you use two objects that are pretty much just going to be signs. One will set the speed limit and the other will remove it so you can get up a good head of steam again. When pulling up to a station it's hard, both in reality and in this simulator to stop when you want to. You'll pass the station or stop too soon, or find you're about a quarter of a mile from it but going too slowly to be there any time inside of a decade. You get old waiting on it and speed things up a bit, only to go zooming past the station before you're aware of the fact. So we put in a beep that only plays if you're moving under 5 miles per hour. The beep indicates when you're within 0.0001 miles of what ever object you happen to be that close to. for a station this allows you to stop pretty darned close to where you want. You listen for that beep. You hear it and you hold down the letter k until the train comes to a hault. the beep only plays if you're moving and at a rate of under 5 miles per hour. So if you're zooming along you don't have to worry about that beep getting in the way of sound effects. - Original Message - From: Valiant8086 To: Gamers Discussion list Sent: Wednesday, August 12, 2009 9:01 PM Subject: [Audyssey] New accessible train simulator in development Sorry if you guys get this twice. The .ini track loading system is in, but is still broken a bit and needs some serious work to get it to actually work like it's supposed to. It would appear, at least for now, that using .ini files doesn't slow the main loop down enough to bother with. this is good. At the moment we have an every day list box that popps up when you go to pick a track. The tracks are listed in there and the file extention is on the end, ini. Don't know if we should remove the extention from the list or not. You select the track you want and then tab to the ok button and press that. Right now all of the game except that is self voicing, though we considered using the API for the screen reader if a compatible one happened to be running to speak stuff instead of SAPI. We aren't using any key commands yet that a screen reader could conflict with, but when key echo is on it's kind of bothersome as you hold down a button, like the letter i, to accelerate and the screen reader keeps saying the letter over and over again. I know a way to make the track select list box speak with SAPI if necessary. Don't know if the ok button could be spoken or not. We're using all SAPI for now and probably going to keep using a synthesizer of some sort since things are going to be so generic. When we have object names and such loading from a .ini file that anyone can create with any name they can think of, audio voiceovers won't work for reading names of those objects and all that good stuff. I wouldn't mind using the dll version of ESpeak to tell the trooth. Right now the tr ain sim is portable. We're going to keep it that way if we can. There is no installer. You just download it, unzip it and run the train.exe file. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and
Re: [Audyssey] New accessible train simulator in development
Error (404) Cannot find the file. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
no, that link didn't work for me. Fred Olver - Original Message - From: dhruv kumar kumardhru...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 12, 2011 7:38 AM Subject: Re: [Audyssey] New accessible train simulator in development I think http://dl.dropbox.com/u/29360185/train.zip On 9/12/11, Phil Vlasak p...@pcsgames.net wrote: Hi Folks, I ran across this message from two years ago. Was this accessible train simulator project ever finished? - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 2:21 AM Subject: Re: [Audyssey] New accessible train simulator in development The .ini track loading system is working now. Nothing is set in stone so this might be different later. At the moment ctrl+o will pop up the list box of tracks that are found in the tracks folder that can be selected. when on a track doing stuff, ctrl+s will save the current state of things so that one can close the train and then run the program again and find they're right where they were doing exactly what they were doing when they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, close the train, open it again and you're going 85 miles per hour, traveling right where you were when you saved. Orriginally, it saved when you closed the train but it looks like not everyone is going to want it to work that way so at the moment saving is an option. the info is saved in an .ini file called train.ini. that file can be deleted to cause the train to pop up the dialogue as soon as you open the train for you to select a track. This should allow us to just delete th at .ini file when we distribute and everyone who tries it out will get generic behavior. harun mentioned the speed limit system we were thinking about. Basically you use two objects that are pretty much just going to be signs. One will set the speed limit and the other will remove it so you can get up a good head of steam again. When pulling up to a station it's hard, both in reality and in this simulator to stop when you want to. You'll pass the station or stop too soon, or find you're about a quarter of a mile from it but going too slowly to be there any time inside of a decade. You get old waiting on it and speed things up a bit, only to go zooming past the station before you're aware of the fact. So we put in a beep that only plays if you're moving under 5 miles per hour. The beep indicates when you're within 0.0001 miles of what ever object you happen to be that close to. for a station this allows you to stop pretty darned close to where you want. You listen for that beep. You hear it and you hold down the letter k until the train comes to a hault. the beep only plays if you're moving and at a rate of under 5 miles per hour. So if you're zooming along you don't have to worry about that beep getting in the way of sound effects. - Original Message - From: Valiant8086 To: Gamers Discussion list Sent: Wednesday, August 12, 2009 9:01 PM Subject: [Audyssey] New accessible train simulator in development Sorry if you guys get this twice. The .ini track loading system is in, but is still broken a bit and needs some serious work to get it to actually work like it's supposed to. It would appear, at least for now, that using .ini files doesn't slow the main loop down enough to bother with. this is good. At the moment we have an every day list box that popps up when you go to pick a track. The tracks are listed in there and the file extention is on the end, ini. Don't know if we should remove the extention from the list or not. You select the track you want and then tab to the ok button and press that. Right now all of the game except that is self voicing, though we considered using the API for the screen reader if a compatible one happened to be running to speak stuff instead of SAPI. We aren't using any key commands yet that a screen reader could conflict with, but when key echo is on it's kind of bothersome as you hold down a button, like the letter i, to accelerate and the screen reader keeps saying the letter over and over again. I know a way to make the track select list box speak with SAPI if necessary. Don't know if the ok button could be spoken or not. We're using all SAPI for now and probably going to keep using a synthesizer of some sort since things are going to be so generic. When we have object names and such loading from a .ini file that anyone can create with any name they can think of, audio voiceovers won't work for reading names of those objects and all that good stuff. I wouldn't mind using the dll version of ESpeak to tell the trooth. Right now the tr ain sim is portable. We're going to keep it that way if we can. There is no installer. You just download it, unzip
Re: [Audyssey] New accessible train simulator in development
Well it worked here. At 08:38 AM 9/12/2011, you wrote: I think http://dl.dropbox.com/u/29360185/train.zip On 9/12/11, Phil Vlasak p...@pcsgames.net wrote: Hi Folks, I ran across this message from two years ago. Was this accessible train simulator project ever finished? - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 2:21 AM Subject: Re: [Audyssey] New accessible train simulator in development The .ini track loading system is working now. Nothing is set in stone so this might be different later. At the moment ctrl+o will pop up the list box of tracks that are found in the tracks folder that can be selected. when on a track doing stuff, ctrl+s will save the current state of things so that one can close the train and then run the program again and find they're right where they were doing exactly what they were doing when they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, close the train, open it again and you're going 85 miles per hour, traveling right where you were when you saved. Orriginally, it saved when you closed the train but it looks like not everyone is going to want it to work that way so at the moment saving is an option. the info is saved in an .ini file called train.ini. that file can be deleted to cause the train to pop up the dialogue as soon as you open the train for you to select a track. This should allow us to just delete th at .ini file when we distribute and everyone who tries it out will get generic behavior. harun mentioned the speed limit system we were thinking about. Basically you use two objects that are pretty much just going to be signs. One will set the speed limit and the other will remove it so you can get up a good head of steam again. When pulling up to a station it's hard, both in reality and in this simulator to stop when you want to. You'll pass the station or stop too soon, or find you're about a quarter of a mile from it but going too slowly to be there any time inside of a decade. You get old waiting on it and speed things up a bit, only to go zooming past the station before you're aware of the fact. So we put in a beep that only plays if you're moving under 5 miles per hour. The beep indicates when you're within 0.0001 miles of what ever object you happen to be that close to. for a station this allows you to stop pretty darned close to where you want. You listen for that beep. You hear it and you hold down the letter k until the train comes to a hault. the beep only plays if you're moving and at a rate of under 5 miles per hour. So if you're zooming along you don't have to worry about that beep getting in the way of sound effects. - Original Message - From: Valiant8086 To: Gamers Discussion list Sent: Wednesday, August 12, 2009 9:01 PM Subject: [Audyssey] New accessible train simulator in development Sorry if you guys get this twice. The .ini track loading system is in, but is still broken a bit and needs some serious work to get it to actually work like it's supposed to. It would appear, at least for now, that using .ini files doesn't slow the main loop down enough to bother with. this is good. At the moment we have an every day list box that popps up when you go to pick a track. The tracks are listed in there and the file extention is on the end, ini. Don't know if we should remove the extention from the list or not. You select the track you want and then tab to the ok button and press that. Right now all of the game except that is self voicing, though we considered using the API for the screen reader if a compatible one happened to be running to speak stuff instead of SAPI. We aren't using any key commands yet that a screen reader could conflict with, but when key echo is on it's kind of bothersome as you hold down a button, like the letter i, to accelerate and the screen reader keeps saying the letter over and over again. I know a way to make the track select list box speak with SAPI if necessary. Don't know if the ok button could be spoken or not. We're using all SAPI for now and probably going to keep using a synthesizer of some sort since things are going to be so generic. When we have object names and such loading from a .ini file that anyone can create with any name they can think of, audio voiceovers won't work for reading names of those objects and all that good stuff. I wouldn't mind using the dll version of ESpeak to tell the trooth. Right now the tr ain sim is portable. We're going to keep it that way if we can. There is no installer. You just download it, unzip it and run the train.exe file. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] New accessible train simulator in development
Works fine for me - busy downloading right now. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: fred olver goodfo...@charter.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 12, 2011 3:00 PM Subject: Re: [Audyssey] New accessible train simulator in development no, that link didn't work for me. Fred Olver - Original Message - From: dhruv kumar kumardhru...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 12, 2011 7:38 AM Subject: Re: [Audyssey] New accessible train simulator in development I think http://dl.dropbox.com/u/29360185/train.zip On 9/12/11, Phil Vlasak p...@pcsgames.net wrote: Hi Folks, I ran across this message from two years ago. Was this accessible train simulator project ever finished? - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 2:21 AM Subject: Re: [Audyssey] New accessible train simulator in development The .ini track loading system is working now. Nothing is set in stone so this might be different later. At the moment ctrl+o will pop up the list box of tracks that are found in the tracks folder that can be selected. when on a track doing stuff, ctrl+s will save the current state of things so that one can close the train and then run the program again and find they're right where they were doing exactly what they were doing when they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, close the train, open it again and you're going 85 miles per hour, traveling right where you were when you saved. Orriginally, it saved when you closed the train but it looks like not everyone is going to want it to work that way so at the moment saving is an option. the info is saved in an .ini file called train.ini. that file can be deleted to cause the train to pop up the dialogue as soon as you open the train for you to select a track. This should allow us to just delete th at .ini file when we distribute and everyone who tries it out will get generic behavior. harun mentioned the speed limit system we were thinking about. Basically you use two objects that are pretty much just going to be signs. One will set the speed limit and the other will remove it so you can get up a good head of steam again. When pulling up to a station it's hard, both in reality and in this simulator to stop when you want to. You'll pass the station or stop too soon, or find you're about a quarter of a mile from it but going too slowly to be there any time inside of a decade. You get old waiting on it and speed things up a bit, only to go zooming past the station before you're aware of the fact. So we put in a beep that only plays if you're moving under 5 miles per hour. The beep indicates when you're within 0.0001 miles of what ever object you happen to be that close to. for a station this allows you to stop pretty darned close to where you want. You listen for that beep. You hear it and you hold down the letter k until the train comes to a hault. the beep only plays if you're moving and at a rate of under 5 miles per hour. So if you're zooming along you don't have to worry about that beep getting in the way of sound effects. - Original Message - From: Valiant8086 To: Gamers Discussion list Sent: Wednesday, August 12, 2009 9:01 PM Subject: [Audyssey] New accessible train simulator in development Sorry if you guys get this twice. The .ini track loading system is in, but is still broken a bit and needs some serious work to get it to actually work like it's supposed to. It would appear, at least for now, that using .ini files doesn't slow the main loop down enough to bother with. this is good. At the moment we have an every day list box that popps up when you go to pick a track. The tracks are listed in there and the file extention is on the end, ini. Don't know if we should remove the extention from the list or not. You select the track you want and then tab to the ok button and press that. Right now all of the game except that is self voicing, though we considered using the API for the screen reader if a compatible one happened to be running to speak stuff instead of SAPI. We aren't using any key commands yet that a screen reader could conflict with, but when key echo is on it's kind of bothersome as you hold down a button, like the letter i, to accelerate and the screen reader keeps saying the letter over and over again. I know a way to make the track select list box speak with SAPI if necessary. Don't know if the ok button could be spoken or not. We're using all SAPI for now and probably going to keep using a synthesizer of some sort since things are going to be so generic. When we have object names and such loading from a .ini file that anyone can create with any
Re: [Audyssey] alter aeon fame question
John, At level 25, you don't really need any fame yet. As I recall, it's only important around level 29, which is quite a few total levels away from level 25. The easiest way I've found to get fame is to find areas that say 'you have none of the fame in this area' when you use the 'where' command. If you go through these areas and make sure you explore/kill everything, you'll get most of the fame. When you're down to the last fame in the area, the 'where fame' command will tell you what's left. As I recall, there's around 30 fame hidden in the various areas on kordan and archais. You might want to look around there and use 'where fame' to see if you've missed any of it. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Mon, Sep 12, 2011 at 7:32 AM, john jpcarnemo...@comcast.net wrote: Hi all, I was wondering if any of you would know of some relatively easy fame mobs that a level 25 would be able to solo. I kind of feel a little pressed for fame, so any help would be great. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter aeon fame question
Ah, thanks. I didn't even know that was a command. I guess I like to be prepared and don't want to have to run fame when I want to level. - Original Message - From: Dennis Towne s...@xirr.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 12 Sep 2011 12:49:35 -0400 Subject: Re: [Audyssey] alter aeon fame question John, At level 25, you don't really need any fame yet. As I recall, it's only important around level 29, which is quite a few total levels away from level 25. The easiest way I've found to get fame is to find areas that say 'you have none of the fame in this area' when you use the 'where' command. If you go through these areas and make sure you explore/kill everything, you'll get most of the fame. When you're down to the last fame in the area, the 'where fame' command will tell you what's left. As I recall, there's around 30 fame hidden in the various areas on kordan and archais. You might want to look around there and use 'where fame' to see if you've missed any of it. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Mon, Sep 12, 2011 at 7:32 AM, john jpcarnemo...@comcast.net wrote: Hi all, � � � 쟅 was wondering if any of you would know of some relatively easy fame mobs that a level 25 would be able to solo. I kind of feel a little pressed for fame, so any help would be great. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
Hi Dhruv, Thanks for the train sim link. It worked for me and maybe some of them might have tried it too soon. Is that a permanent drop box link for it or temporary? Is their a developer and web page for more information? Thanks, Phil - Original Message - From: dhruv kumar kumardhru...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 12, 2011 8:38 AM Subject: Re: [Audyssey] New accessible train simulator in development I think http://dl.dropbox.com/u/29360185/train.zip On 9/12/11, Phil Vlasak p...@pcsgames.net wrote: Hi Folks, I ran across this message from two years ago. Was this accessible train simulator project ever finished? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Old train simulator found again
Hi Folks, I used to have the link to the SpoorSim train simulator back in 2005 on my games page, but the web site closed down. I found it again on an FTP site and just downloaded the game. SpoorSim_1_0.exe SpoorSim Release 1.0 Charl Vockerodt, 2005 SpoorSim is a freeware train driving simulator programme featuring locomotives used by the South African Railways. Garratt steam locomotive and diesel-electric locomotive is at your disposal to be driven along a 100 mile fictional route. ftp://61.132.255.250/download/TrainSim/SpoorSim/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
Hello, what I can do? When I launch the game, this dialog view: --- Error --- The audio library could not be initialized. --- OK --- And how I can play this game, is it some manual? Thank you very much. Dne 12.9.2011 19:43, Phil Vlasak napsal(a): Hi Dhruv, Thanks for the train sim link. It worked for me and maybe some of them might have tried it too soon. Is that a permanent drop box link for it or temporary? Is their a developer and web page for more information? Thanks, Phil - Original Message - From: dhruv kumar kumardhru...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 12, 2011 8:38 AM Subject: Re: [Audyssey] New accessible train simulator in development I think http://dl.dropbox.com/u/29360185/train.zip On 9/12/11, Phil Vlasak p...@pcsgames.net wrote: Hi Folks, I ran across this message from two years ago. Was this accessible train simulator project ever finished? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
Can someone tell me how to play this? I have always been interested in trains - Original Message - From: Trouble troub...@columbus.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 12, 2011 7:14 AM Subject: Re: [Audyssey] New accessible train simulator in development Well it worked here. At 08:38 AM 9/12/2011, you wrote: I think http://dl.dropbox.com/u/29360185/train.zip On 9/12/11, Phil Vlasak p...@pcsgames.net wrote: Hi Folks, I ran across this message from two years ago. Was this accessible train simulator project ever finished? - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 2:21 AM Subject: Re: [Audyssey] New accessible train simulator in development The .ini track loading system is working now. Nothing is set in stone so this might be different later. At the moment ctrl+o will pop up the list box of tracks that are found in the tracks folder that can be selected. when on a track doing stuff, ctrl+s will save the current state of things so that one can close the train and then run the program again and find they're right where they were doing exactly what they were doing when they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, close the train, open it again and you're going 85 miles per hour, traveling right where you were when you saved. Orriginally, it saved when you closed the train but it looks like not everyone is going to want it to work that way so at the moment saving is an option. the info is saved in an .ini file called train.ini. that file can be deleted to cause the train to pop up the dialogue as soon as you open the train for you to select a track. This should allow us to just delete th at .ini file when we distribute and everyone who tries it out will get generic behavior. harun mentioned the speed limit system we were thinking about. Basically you use two objects that are pretty much just going to be signs. One will set the speed limit and the other will remove it so you can get up a good head of steam again. When pulling up to a station it's hard, both in reality and in this simulator to stop when you want to. You'll pass the station or stop too soon, or find you're about a quarter of a mile from it but going too slowly to be there any time inside of a decade. You get old waiting on it and speed things up a bit, only to go zooming past the station before you're aware of the fact. So we put in a beep that only plays if you're moving under 5 miles per hour. The beep indicates when you're within 0.0001 miles of what ever object you happen to be that close to. for a station this allows you to stop pretty darned close to where you want. You listen for that beep. You hear it and you hold down the letter k until the train comes to a hault. the beep only plays if you're moving and at a rate of under 5 miles per hour. So if you're zooming along you don't have to worry about that beep getting in the way of sound effects. - Original Message - From: Valiant8086 To: Gamers Discussion list Sent: Wednesday, August 12, 2009 9:01 PM Subject: [Audyssey] New accessible train simulator in development Sorry if you guys get this twice. The .ini track loading system is in, but is still broken a bit and needs some serious work to get it to actually work like it's supposed to. It would appear, at least for now, that using .ini files doesn't slow the main loop down enough to bother with. this is good. At the moment we have an every day list box that popps up when you go to pick a track. The tracks are listed in there and the file extention is on the end, ini. Don't know if we should remove the extention from the list or not. You select the track you want and then tab to the ok button and press that. Right now all of the game except that is self voicing, though we considered using the API for the screen reader if a compatible one happened to be running to speak stuff instead of SAPI. We aren't using any key commands yet that a screen reader could conflict with, but when key echo is on it's kind of bothersome as you hold down a button, like the letter i, to accelerate and the screen reader keeps saying the letter over and over again. I know a way to make the track select list box speak with SAPI if necessary. Don't know if the ok button could be spoken or not. We're using all SAPI for now and probably going to keep using a synthesizer of some sort since things are going to be so generic. When we have object names and such loading from a .ini file that anyone can create with any name they can think of, audio voiceovers won't work for reading names of those objects and all that good stuff. I wouldn't mind using the dll version of ESpeak to tell the trooth. Right
[Audyssey] Kingdoms Live
Hi, just want to let you know that I've recently begun playing Kingdoms Live on the iPhone. This is a cool game, and if anyone else who has an iOS device wants to play and perhaps join me on this game, let me know and I'll give you my army code. You can visit www.storm8.com for more info, or just search storm8 on the App store. They have several live games, but I'm giving this one a go first to see how I like it and how I end up sticking with it. Thanks. -- Raul A. Gallegos 4 out of 3 people have trouble with fractions Twitter: http://twitter.com/rau47 Facebook: http://facebook.com/rgallegos74 Blog: http://www.RaulGallegos.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] My personal opinion on the castaways sounds
Hi all, and aprone in particular, This may be an early opinion (I've only been playing the new version for 20 minutes) but I'm liking most of the new sounds. The only ones I don't prefer are the pausing and unpausing game sounds, (The pausing seems a little harsh, and the unpausing can easily cover the sound of a tick. Also, I really liked the sound for when things happen, the new one just kind of grates on me. I don't mean to be critical, I'm just giving my highly personal opinions. P.s: Also related to castaways, I have a challenge. After several hours of work, I have managed to get my multiplayer game entirely walled in and untouchable. I freely admit to having to reload my mission 3 save to get lucky on raids, and thus the challenge. If anyone can duplicate this (no limit on the size of the settlement, but it must be self-sustaining and contain all of your buildings) I would really like to know how you did it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My personal opinion on the castaways sounds
I think there will be many differing opinions about the castaways sounds. It is part of the downside to having the temporary ones around for so very long. People got used to them and it is always hard to make that kind of change. The good news is that the sounds will remain as separate files so people can easily swap them out for ones they like better. Congratulations on completely walling yourself in on mission 3, so far that is the only way I've been able to beat it on hard mode. I've changed up my strategy a few times, but at the moment this is how I've managed to do it. Spoiler alert, of course. This is on the default map. I build my storehouse on O-28 and build 2 walls as soon as I have my settlement running well enough. The first wall goes at O-30 and the other wall goes at P-26. This seals off a perfectly protected piece of land that has 10 tiles of usable space. This isn't a very large piece of land, but 10 tiles gives me room for the storehouse, tavern, and 8 other buildings that I will need most. This isn't enough room to last forever, but it is very good knowing you have those 10 buildings totally protected. The next step is to try and defend myself as I expand outward to grab up more land. My next piece of land gives me 15 tiles of space, but it requires 4 walls to defend it completely. Walls must go at L-7, I-11, L-13, and M-12. If I can last long enough to get those walls built, that always gives me enough room to eventually beat the mission. Studying the map looking for the best places to try and defend has been an ongoing process, so I'm pretty sure other people have come up with other places that are good for defending also. I haven't played the new secondary map enough to find a favorite spot yet. Hi all, and aprone in particular, This may be an early opinion (I've only been playing the new version for 20 minutes) but I'm liking most of the new sounds. The only ones I don't prefer are the pausing and unpausing game sounds, (The pausing seems a little harsh, and the unpausing can easily cover the sound of a tick. Also, I really liked the sound for when things happen, the new one just kind of grates on me. I don't mean to be critical, I'm just giving my highly personal opinions. P.s: Also related to castaways, I have a challenge. After several hours of work, I have managed to get my multiplayer game entirely walled in and untouchable. I freely admit to having to reload my mission 3 save to get lucky on raids, and thus the challenge. If anyone can duplicate this (no limit on the size of the settlement, but it must be self-sustaining and contain all of your buildings) I would really like to know how you did it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Old train simulator found again
How to use the simulator? I do not know. There are not a clear instructions. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Date: Mon, 12 Sep 2011 13:47:40 -0400 Subject: [Audyssey] Old train simulator found again Hi Folks, I used to have the link to the SpoorSim train simulator back in 2005 on my games page, but the web site closed down. I found it again on an FTP site and just downloaded the game. SpoorSim_1_0.exe SpoorSim Release 1.0 Charl Vockerodt, 2005 SpoorSim is a freeware train driving simulator programme featuring locomotives used by the South African Railways. Garratt steam locomotive and diesel-electric locomotive is at your disposal to be driven along a 100 mile fictional route. ftp://61.132.255.250/download/TrainSim/SpoorSim/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter aeon fame question
John, If you keep your eye out for it with those commands, you'll know at least a few places where you can get fame by the time you need it. Most people end up with enough fame for level 30 by the time they need it even if they don't try, so you'll probably be ahead of the pack by then. Good luck! Dennis Towne Alter Aeon MUD http://www.alteraeon.com 2011/9/12 john jpcarnemo...@comcast.net: Ah, thanks. I didn't even know that was a command. I guess I like to be prepared and don't want to have to run fame when I want to level. - Original Message - From: Dennis Towne s...@xirr.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 12 Sep 2011 12:49:35 -0400 Subject: Re: [Audyssey] alter aeon fame question John, At level 25, you don't really need any fame yet. As I recall, it's only important around level 29, which is quite a few total levels away from level 25. The easiest way I've found to get fame is to find areas that say 'you have none of the fame in this area' when you use the 'where' command. If you go through these areas and make sure you explore/kill everything, you'll get most of the fame. When you're down to the last fame in the area, the 'where fame' command will tell you what's left. As I recall, there's around 30 fame hidden in the various areas on kordan and archais. You might want to look around there and use 'where fame' to see if you've missed any of it. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Mon, Sep 12, 2011 at 7:32 AM, john jpcarnemo...@comcast.net wrote: Hi all, I was wondering if any of you would know of some relatively easy fame mobs that a level 25 would be able to solo. I kind of feel a little pressed for fame, so any help would be great. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My personal opinion on the castaways sounds
That's way to subtle for me. I just built walls starting at p-20 through p-31 through y-31 through y-20 and x-20 through q-20. It's a big square with all my buildings, and so far it's working beautifully. I've probably got 50 enemies on the map with only one or two more decoy catapults left. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My personal opinion on the castaways sounds
Wow! I must say that is quite an impressive barricade you've put around your land. I think any enemies would think twice before wanting to take on anyone who could construct such a titanic defense! Haha, I know I would. I can't remember if Cliff is a member from audyssey, but I saw earlier he asked on the server about a way to lower the game's volume to better hear his screen reader. There isn't such a feature yet, but I've added it to the next update that I'm still coding. I figure it will be useful to others as well, with the introduction of all of these new game sounds which might distract from the speech. That's way to subtle for me. I just built walls starting at p-20 through p-31 through y-31 through y-20 and x-20 through q-20. It's a big square with all my buildings, and so far it's working beautifully. I've probably got 50 enemies on the map with only one or two more decoy catapults left. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My personal opinion on the castaways sounds
Greetings Jeremy. What I can do is render the sounds at a lower volume, too. I rendered them at full volume, and it doesn't step on my screen reader, but I realize this is probably not the case with everyone. Just give me a bit of time to add more sounds for some other events I thought of. While I'm at it, if anyone has event suggestions, fire away. kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 12, 2011 4:26 PM Subject: Re: [Audyssey] My personal opinion on the castaways sounds Wow! I must say that is quite an impressive barricade you've put around your land. I think any enemies would think twice before wanting to take on anyone who could construct such a titanic defense! Haha, I know I would. I can't remember if Cliff is a member from audyssey, but I saw earlier he asked on the server about a way to lower the game's volume to better hear his screen reader. There isn't such a feature yet, but I've added it to the next update that I'm still coding. I figure it will be useful to others as well, with the introduction of all of these new game sounds which might distract from the speech. That's way to subtle for me. I just built walls starting at p-20 through p-31 through y-31 through y-20 and x-20 through q-20. It's a big square with all my buildings, and so far it's working beautifully. I've probably got 50 enemies on the map with only one or two more decoy catapults left. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My personal opinion on the castaways sounds
Kai, don't worry about lowering the volume of the sounds. I have already put in code that lets people adjust it as they play. Greetings Jeremy. What I can do is render the sounds at a lower volume, too. I rendered them at full volume, and it doesn't step on my screen reader, but I realize this is probably not the case with everyone. Just give me a bit of time to add more sounds for some other events I thought of. While I'm at it, if anyone has event suggestions, fire away. kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
no there were 2 projects. The first I forgot who wrote it. There was a track but you really did not have much to do. my sighted friend played it ok I fiddled with it but there was not much to it. There was a test 4 version but it never was completed. Pkb also released a train sim. I may still have it, it may also be on some sites, and other places where random dodgy software exist because i have seen it. Development stopped for ages as did all projects for about 6 months before pkb finally died. It was really not much different from spursim except you did have a slightly advanced track with control of steam or deesel electric trains but no real mods ever came from it though it was more sim like. Ofcause pkb was a predominantly autoit group, this was mainly before bgt. Hi Folks, I ran across this message from two years ago. Was this accessible train simulator project ever finished? - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 2:21 AM Subject: Re: [Audyssey] New accessible train simulator in development The .ini track loading system is working now. Nothing is set in stone so this might be different later. At the moment ctrl+o will pop up the list box of tracks that are found in the tracks folder that can be selected. when on a track doing stuff, ctrl+s will save the current state of things so that one can close the train and then run the program again and find they're right where they were doing exactly what they were doing when they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, close the train, open it again and you're going 85 miles per hour, traveling right where you were when you saved. Orriginally, it saved when you closed the train but it looks like not everyone is going to want it to work that way so at the moment saving is an option. the info is saved in an .ini file called train.ini. that file can be deleted to cause the train to pop up the dialogue as soon as you open the train for you to select a track. This should allow us to just delete th at .ini file when we distribute and everyone who tries it out will get generic behavior. harun mentioned the speed limit system we were thinking about. Basically you use two objects that are pretty much just going to be signs. One will set the speed limit and the other will remove it so you can get up a good head of steam again. When pulling up to a station it's hard, both in reality and in this simulator to stop when you want to. You'll pass the station or stop too soon, or find you're about a quarter of a mile from it but going too slowly to be there any time inside of a decade. You get old waiting on it and speed things up a bit, only to go zooming past the station before you're aware of the fact. So we put in a beep that only plays if you're moving under 5 miles per hour. The beep indicates when you're within 0.0001 miles of what ever object you happen to be that close to. for a station this allows you to stop pretty darned close to where you want. You listen for that beep. You hear it and you hold down the letter k until the train comes to a hault. the beep only plays if you're moving and at a rate of under 5 miles per hour. So if you're zooming along you don't have to worry about that beep getting in the way of sound effects. - Original Message - From: Valiant8086 To: Gamers Discussion list Sent: Wednesday, August 12, 2009 9:01 PM Subject: [Audyssey] New accessible train simulator in development Sorry if you guys get this twice. The .ini track loading system is in, but is still broken a bit and needs some serious work to get it to actually work like it's supposed to. It would appear, at least for now, that using .ini files doesn't slow the main loop down enough to bother with. this is good. At the moment we have an every day list box that popps up when you go to pick a track. The tracks are listed in there and the file extention is on the end, ini. Don't know if we should remove the extention from the list or not. You select the track you want and then tab to the ok button and press that. Right now all of the game except that is self voicing, though we considered using the API for the screen reader if a compatible one happened to be running to speak stuff instead of SAPI. We aren't using any key commands yet that a screen reader could conflict with, but when key echo is on it's kind of bothersome as you hold down a button, like the letter i, to accelerate and the screen reader keeps saying the letter over and over again. I know a way to make the track select list box speak with SAPI if necessary. Don't know if the ok button could be spoken or not. We're using all SAPI for now and probably going to keep using a synthesizer of some sort since things are going to be so generic. When we have object names and such loading from a .ini file that
Re: [Audyssey] My personal opinion on the castaways sounds
Hi, All I suggest is changing the pause and upnause sounds...they are a little obnoxious as they stand now.. But I like what you've done with the sounds otherwise. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Monday, September 12, 2011 7:03 PM To: Gamers Discussion list Subject: Re: [Audyssey] My personal opinion on the castaways sounds Greetings Jeremy. What I can do is render the sounds at a lower volume, too. I rendered them at full volume, and it doesn't step on my screen reader, but I realize this is probably not the case with everyone. Just give me a bit of time to add more sounds for some other events I thought of. While I'm at it, if anyone has event suggestions, fire away. kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 12, 2011 4:26 PM Subject: Re: [Audyssey] My personal opinion on the castaways sounds Wow! I must say that is quite an impressive barricade you've put around your land. I think any enemies would think twice before wanting to take on anyone who could construct such a titanic defense! Haha, I know I would. I can't remember if Cliff is a member from audyssey, but I saw earlier he asked on the server about a way to lower the game's volume to better hear his screen reader. There isn't such a feature yet, but I've added it to the next update that I'm still coding. I figure it will be useful to others as well, with the introduction of all of these new game sounds which might distract from the speech. That's way to subtle for me. I just built walls starting at p-20 through p-31 through y-31 through y-20 and x-20 through q-20. It's a big square with all my buildings, and so far it's working beautifully. I've probably got 50 enemies on the map with only one or two more decoy catapults left. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1392 / Virus Database: 1520/3893 - Release Date: 09/12/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.