Re: [Audyssey] action/rpg was Re: Creating Roll Playing Games From Scratch

2009-07-18 Thread Lex

Hi Thomas and all,

On 19.07.2009 0:49, Thomas Ward wrote:
Yes, I can easily imagine why you would want to go for an FPS style 
format. The main one being more realistic. Instead of throwing attack 
rolls you would actually have to engage in combat in real time. That 
means you would have to press one key to attack and another to use 
your weapon to block etc. There is a lot of interesting possabilities 
right there.


Indeed. Also, how about hearing voices of your party right in 3d 
position? Seems cool at a first glance. But now i am thinking is it so 
practical and about server issues because a lot of traffic. Basically i 
want to use binary protocol to enable users with low band.
I don't have an issue with C++, but I hate Python with a passsion. I 
like strongly typed languages with plenty of braces, brackets, etc 
like C++. Python is a massive turn off for me because it doesn't 
conform to a C standard.
Anyway, I know this is your game, and you can use what you want. I 
just wanted to say if I did decide to work with you this would be a 
technical point we would likely disagree on.


If you remember, i wrote "python or lua". (smile) Actually, i have some 
experience integrating lua into game engine. However, lua isn't very 
c-like in terms of syntax, it uses "end" keyword as in pascal. But lua 
is very very fast and has small overhead, there is even a JIT for lua, 
and i don't know a better solution for games. But if you have some 
c-like interpretable performance language in view, let me know. Last but 
not least, you know that in developing this sort of game there are a lot 
of things to do besides write quests in one or another language. (smile) 
So there will be work for all of us.
Are you planning on selling this game? 
I do not think seriously I can make many money on it. (smile) May be 
there will be premium accounts for those who want custom sound schemas 
for their characters (custom emotions etc). And payment will go for 
hosting. Saying that, i simply haven't experience in selling anything.


If you are don't forget FMODEX has to be properly licensed for 
commercial projects. Of course, if you are planning on a free game 
then you can use it for free. That's one of the reasons I haven't 
included FMODEX in any of my games yet. The cost is simply too high to 
put into a commercial game engine.
It is very difficult to decline a lot of features FMODEx gives to you. 
How about sound occlusion through obstacles? You fill the scene with 
your primitives and fmod calculates occlusion for you. Of course i have 
an understanding how this algorithm works, but rewriting it will take a 
time...
One API I am seriously looking at for the next generation cross 
platform version of Genesis 3D is OpenAL. So far it looks like a 
fairly decent audio API. Although, the Linux port hasn't been updated 
in quite some time.


Is there a mac support? Anyway to add open al support into my client you 
need just write a subclass of abstract sound and implement all of 
methods (play, setPosition etc). and then change one line in the factory 
function.
Makes sense seeing as you are from that part of the world. Since I am 
not exactly well versed in Russian history and mythology I can't be of 
any help there.


Well, I do not insist yet. smile

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Re: [Audyssey] entombed problems

2009-07-18 Thread Jason Allen
Hi,

Feel free to email me privately. Do you mean the install appears to hang or
the game itself? It's possible the installer is trying to download the
components it needs to run the game. It uses Microsoft .NET 3.5 and few
other frameworks, but .NET is the largest of the lot.

Thanks!
Jason

On Sun, Jul 19, 2009 at 1:48 AM, Steve Cullen  wrote:

> Hi Everyone,
> for some strange reason I can not get this game to run on my computer. when
> I try and run the program I don't get any kind of an error message nothing
> happens. If anyone knows what could be wrong Please send me an email. any
> Help would be appreciated thank you all very much.
> Regards,
> Steve Cullen
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Re: [Audyssey] Materia magica

2009-07-18 Thread Orin
I might rejoin, and stay this time. I have no idea what caused me to  
leave the last time, probably lack of groups or some such and I wanted  
help with leveling and such.



On Jul 18, 2009, at 8:21 PM, dark wrote:


Hi Kelly.

That would be great! especially now I've got a friend of mine from  
the audiogames.net forums interested in the game as well.


I'll look forward to discussing the game.

Beware the grue!

dark.
- Original Message - From: "Kellie and my lovable Lady J." >

To: "Gamers Discussion list" 
Sent: Saturday, July 18, 2009 10:50 PM
Subject: Re: [Audyssey] Materia magica



Hey Dark,
I saw your message about materia magica but I am leaving later  
today on vacation. Once I return though either myself or tannyon  
will help you out. smiles

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - From: "dark" 
To: 
Sent: Wednesday, July 15, 2009 4:54 PM
Subject: [Audyssey] Materia magica



Hi.

I remember Kelly and a couple of other people were really big  
players of this game.


Now that my vip mud display problem is fixed I'm playing it a  
litle more, but stil have some questions. It'd be great to have a  
chat about the game,  either on this list or in the game itself.


I'm a dwarf paladin by the name of Krandok in the game,  right  
now running around the town of Rune.


If anyone's either played this game, or playing it I'd love to  
here from them.


Beware the Grue!

Dark.
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Re: [Audyssey] BPP Flyin, July 18 2009

2009-07-18 Thread shaun everiss
well I've missed the fly in I walked again today even though it was windy.
At 10:12 a.m. 19/07/2009, you wrote:
>Connect at your own risk. :)
>
>A severe thunderstrom is in the area, and I see lightning outside the window. 
>I may need to shut down in case of power outage to protect my PC stuff. Or, 
>the storm may knock me offline.
>
>Cheers,
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Re: [Audyssey] action/rpg was Re: Creating Roll Playing Games From Scratch

2009-07-18 Thread Bryan Peterson
World of Warcraft is considered an MMORPG is it not? I get a lot of my 
mainstream friends telling me I ought to try it.

Gabba gabba hey!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, July 18, 2009 2:49 PM
Subject: Re: [Audyssey] action/rpg was Re: Creating Roll Playing Games From 
Scratch




Hi,

Lex:
Well, that sort of game is called MMORPG in main stream. is it actually 
rpg or

not is debatable question.

Tom:
Actually, I made a mistake earlier. I thought you had said SoundRTS 
instead of SoundMUD. SoundMUD is called a MMORPG, and once I remembered 
SoundMUD was loosely based on Diablo I understood what you were talking 
about.


Lex:
It will be a first-person, because i think that this view enables more 
diving into
the game atmosphere. The players can explore the world and  interract with 
each other.
I think you can imagine a lot of features  that would be available in such 
a game.


Tom:
Yes, I can easily imagine why you would want to go for an FPS style 
format. The main one being more realistic. Instead of throwing attack 
rolls you would actually have to engage in combat in real time. That means 
you would have to press one key to attack and another to use your weapon 
to block etc. There is a lot of interesting possabilities right there.


Lex:
I selected c++ as the development  language
both for client and server. I plan to use lua or python for  writing 
quests.


Tom:
I don't have an issue with C++, but I hate Python with a passsion. I like 
strongly typed languages with plenty of braces, brackets, etc like C++. 
Python is a massive turn off for me because it doesn't conform to a C 
standard.
Anyway, I know this is your game, and you can use what you want. I just 
wanted to say if I did decide to work with you this would be a technical 
point we would likely disagree on.


Lex:
For client, i have resourcing, modern 3d sound system  with lot of 
features (based on
FMODEX), my own input action mapping  (SDL), tts module (for now only 
sapi5 on windows.


Tom:
Are you planning on selling this game? If you are don't forget FMODEX has 
to be properly licensed for commercial projects. Of course, if you are 
planning on a free game then you can use it for free. That's one of the 
reasons I haven't included FMODEX in any of my games yet. The cost is 
simply too high to put into a commercial game engine.
One API I am seriously looking at for the next generation cross platform 
version of Genesis 3D is OpenAL. So far it looks like a fairly decent 
audio API. Although, the Linux port hasn't been updated in quite some 
time.


Lex:
However, i incline  to historical world or  mythology (perhaps russian?)

Tom:
Makes sense seeing as you are from that part of the world. Since I am not 
exactly well versed in Russian history and mythology I can't be of any 
help there.

Smile.


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Re: [Audyssey] Materia magica

2009-07-18 Thread dark

Hi.

A friend of mine from the audiogames.net forum has also just started 
playing. While I've not done much in the game, I have at least finished a 
good few quests in the newby area,  which you get booted out of at level 
10 whether you've finished the quests or not.


I've been writing about it in this thread on the audiogames.net forum 
http://forum.audiogames.net/viewtopic.php?id=3099


in fact, sinse we've been doing a lot of discussion of the game there you'd 
be very welcome to join if you wish.


Beware the grue!

Dark.
- Original Message - 
From: "Helena" 

To: "Gamers Discussion list" 
Sent: Sunday, July 19, 2009 1:54 AM
Subject: Re: [Audyssey] Materia magica


I too am really anxious to learn this game. I have signed up and all, but 
not many people I know play it.


Helena
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, July 19, 2009 2:21 AM
Subject: Re: [Audyssey] Materia magica



Hi Kelly.

That would be great! especially now I've got a friend of mine from the 
audiogames.net forums interested in the game as well.


I'll look forward to discussing the game.

Beware the grue!

dark.
- Original Message - 
From: "Kellie and my lovable Lady J." 

To: "Gamers Discussion list" 
Sent: Saturday, July 18, 2009 10:50 PM
Subject: Re: [Audyssey] Materia magica



Hey Dark,
I saw your message about materia magica but I am leaving later today on 
vacation. Once I return though either myself or tannyon will help you 
out. smiles

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: "dark" 

To: 
Sent: Wednesday, July 15, 2009 4:54 PM
Subject: [Audyssey] Materia magica



Hi.

I remember Kelly and a couple of other people were really big players 
of this game.


Now that my vip mud display problem is fixed I'm playing it a litle 
more, but stil have some questions. It'd be great to have a chat about 
the game,  either on this list or in the game itself.


I'm a dwarf paladin by the name of Krandok in the game,  right now 
running around the town of Rune.


If anyone's either played this game, or playing it I'd love to here 
from them.


Beware the Grue!

Dark.
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Re: [Audyssey] Materia magica

2009-07-18 Thread Helena
I too am really anxious to learn this game. I have signed up and all, but 
not many people I know play it.


Helena
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, July 19, 2009 2:21 AM
Subject: Re: [Audyssey] Materia magica



Hi Kelly.

That would be great! especially now I've got a friend of mine from the 
audiogames.net forums interested in the game as well.


I'll look forward to discussing the game.

Beware the grue!

dark.
- Original Message - 
From: "Kellie and my lovable Lady J." 

To: "Gamers Discussion list" 
Sent: Saturday, July 18, 2009 10:50 PM
Subject: Re: [Audyssey] Materia magica



Hey Dark,
I saw your message about materia magica but I am leaving later today on 
vacation. Once I return though either myself or tannyon will help you 
out. smiles

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: "dark" 

To: 
Sent: Wednesday, July 15, 2009 4:54 PM
Subject: [Audyssey] Materia magica



Hi.

I remember Kelly and a couple of other people were really big players of 
this game.


Now that my vip mud display problem is fixed I'm playing it a litle 
more, but stil have some questions. It'd be great to have a chat about 
the game,  either on this list or in the game itself.


I'm a dwarf paladin by the name of Krandok in the game,  right now 
running around the town of Rune.


If anyone's either played this game, or playing it I'd love to here from 
them.


Beware the Grue!

Dark.
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Re: [Audyssey] Materia magica

2009-07-18 Thread dark

Hi Kelly.

That would be great! especially now I've got a friend of mine from the 
audiogames.net forums interested in the game as well.


I'll look forward to discussing the game.

Beware the grue!

dark.
- Original Message - 
From: "Kellie and my lovable Lady J." 

To: "Gamers Discussion list" 
Sent: Saturday, July 18, 2009 10:50 PM
Subject: Re: [Audyssey] Materia magica



Hey Dark,
I saw your message about materia magica but I am leaving later today on 
vacation. Once I return though either myself or tannyon will help you out. 
smiles

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: "dark" 

To: 
Sent: Wednesday, July 15, 2009 4:54 PM
Subject: [Audyssey] Materia magica



Hi.

I remember Kelly and a couple of other people were really big players of 
this game.


Now that my vip mud display problem is fixed I'm playing it a litle more, 
but stil have some questions. It'd be great to have a chat about the 
game,  either on this list or in the game itself.


I'm a dwarf paladin by the name of Krandok in the game,  right now 
running around the town of Rune.


If anyone's either played this game, or playing it I'd love to here from 
them.


Beware the Grue!

Dark.
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[Audyssey] BPP Flyin, July 18 2009

2009-07-18 Thread Harun
Connect at your own risk. :)

A severe thunderstrom is in the area, and I see lightning outside the window. I 
may need to shut down in case of power outage to protect my PC stuff. Or, the 
storm may knock me offline.

Cheers,
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Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-18 Thread Thomas Ward

Hi Aaron,
Well, assuming I created a simple text interface, similar to the Infocom 
games, there wouldn't be any software dependancies to speak of. However, 
seeing as the Braille Plus is a type of note taker device any game 
written for it would have to be pretty bare bones. I don't know at this 
point exactly how bare bones I plan to get with this game. I might 
decide to go to a more action based roll playing game since I am getting 
a lot of requests for something more like an FPS rather than a game book 
style game.



Valiant8086 wrote:

Hi.
yes it uses debian linux arm, at least that's what I've heard tell of. It does 
give access to the console but I don't know anything about dependencies or 
anything like that. I'm able to connect to alter aeon and mud on it using the 
telnet client but that's about all I know how to do. It definitly doesn't have 
things like pygame built into it. Heh, too bad. Playing soundrts on that thing 
could be a hoot. If you have commands I can type to find out what dependencies 
it has so you'd know, and if it made any difference to you in the long run, I'd 
be glad to do so.

It uses hmm, I can't remember. A popular console screen reader for TUI distros 
of linux. I'd know if I heard it. You can use the number pad to navigate. 7, 8, 
and 9 move up, read current or move down lines, 4 5 and 6 do the same for 
words, 1 2 and 3 the same for characters.

>From the browser point of view, it uses minny mo, which is supposed to be baby 
firefox. It seems to work with dynamic content. I have never tried to play srith 
on it. Maybe I should to see how it works. if you did develop a browser based game 
I'm betting it would be a really simple browser page setup that the browser in 
question could handle just fine.
  



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Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-18 Thread piotr machacz
it uses SpeakUp.

On 7/18/09, Valiant8086  wrote:
> Hi.
> yes it uses debian linux arm, at least that's what I've heard tell of. It
> does give access to the console but I don't know anything about dependencies
> or anything like that. I'm able to connect to alter aeon and mud on it using
> the telnet client but that's about all I know how to do. It definitly
> doesn't have things like pygame built into it. Heh, too bad. Playing
> soundrts on that thing could be a hoot. If you have commands I can type to
> find out what dependencies it has so you'd know, and if it made any
> difference to you in the long run, I'd be glad to do so.
>
> It uses hmm, I can't remember. A popular console screen reader for TUI
> distros of linux. I'd know if I heard it. You can use the number pad to
> navigate. 7, 8, and 9 move up, read current or move down lines, 4 5 and 6 do
> the same for words, 1 2 and 3 the same for characters.
>
> >From the browser point of view, it uses minny mo, which is supposed to be
> baby firefox. It seems to work with dynamic content. I have never tried to
> play srith on it. Maybe I should to see how it works. if you did develop a
> browser based game I'm betting it would be a really simple browser page
> setup that the browser in question could handle just fine.
>
>   - Original Message -
>   From: Thomas Ward
>   To: Gamers Discussion list
>   Sent: Saturday, July 18, 2009 6:05 AM
>   Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch
>
>
>   Hi,
>   Yeah, I suppose that might be possible. Although, I am not sure on the
>   tecnical details of the game yet. I am getting quite a lot of requests
>   to create a stand alone application rather than create a web based game.
>   If I do so running the game on a Braille Plus would depend on its
>   technical specifications.
>   If I am not mistaken doesn't the Braille Plus run a varient of Linux as
>   the operating system? If so If I made a console application for Linux it
>   might run on a Braille Plus with very little modifications. I guess i
>   need to know more about the Braille Plus to tell you one way or the other.
>   Smile.
>
>
>   Valiant8086 wrote:
>   > I'm interested in being able to play this game on my braille plus. As a
> browser based game I believe this could be achieved easily.
>   >
>
>
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Re: [Audyssey] Materia magica

2009-07-18 Thread Kellie and my lovable Lady J.

Hey Dark,
I saw your message about materia magica but I am leaving later today on 
vacation. Once I return though either myself or tannyon will help you out. 
smiles

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: "dark" 

To: 
Sent: Wednesday, July 15, 2009 4:54 PM
Subject: [Audyssey] Materia magica



Hi.

I remember Kelly and a couple of other people were really big players of 
this game.


Now that my vip mud display problem is fixed I'm playing it a litle more, 
but stil have some questions. It'd be great to have a chat about the 
game,  either on this list or in the game itself.


I'm a dwarf paladin by the name of Krandok in the game,  right now 
running around the town of Rune.


If anyone's either played this game, or playing it I'd love to here from 
them.


Beware the Grue!

Dark.
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Re: [Audyssey] action/rpg was Re: Creating Roll Playing Games From Scratch

2009-07-18 Thread Thomas Ward

Hi,

Lex:
Well, that sort of game is called MMORPG in main stream. is it actually  
rpg or

not is debatable question.

Tom:
Actually, I made a mistake earlier. I thought you had said SoundRTS 
instead of SoundMUD. SoundMUD is called a MMORPG, and once I remembered 
SoundMUD was loosely based on Diablo I understood what you were talking 
about.


Lex:
It will be a first-person, because i think that this view enables more  
diving into
the game atmosphere. The players can explore the world and  interract 
with each other.
I think you can imagine a lot of features  that would be available in 
such a game.


Tom:
Yes, I can easily imagine why you would want to go for an FPS style 
format. The main one being more realistic. Instead of throwing attack 
rolls you would actually have to engage in combat in real time. That 
means you would have to press one key to attack and another to use your 
weapon to block etc. There is a lot of interesting possabilities right 
there.


Lex:
I selected c++ as the development  language
both for client and server. I plan to use lua or python for  writing quests.

Tom:
I don't have an issue with C++, but I hate Python with a passsion. I 
like strongly typed languages with plenty of braces, brackets, etc like 
C++. Python is a massive turn off for me because it doesn't conform to a 
C standard.
Anyway, I know this is your game, and you can use what you want. I just 
wanted to say if I did decide to work with you this would be a technical 
point we would likely disagree on.


Lex:
For client, i have resourcing, modern 3d sound system  with lot of 
features (based on
FMODEX), my own input action mapping  (SDL), tts module (for now only 
sapi5 on windows.


Tom:
Are you planning on selling this game? If you are don't forget FMODEX 
has to be properly licensed for commercial projects. Of course, if you 
are planning on a free game then you can use it for free. That's one of 
the reasons I haven't included FMODEX in any of my games yet. The cost 
is simply too high to put into a commercial game engine.
One API I am seriously looking at for the next generation cross platform 
version of Genesis 3D is OpenAL. So far it looks like a fairly decent 
audio API. Although, the Linux port hasn't been updated in quite some time.


Lex:
However, i incline  to historical world or  mythology (perhaps russian?)

Tom:
Makes sense seeing as you are from that part of the world. Since I am 
not exactly well versed in Russian history and mythology I can't be of 
any help there.

Smile.


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Re: [Audyssey] action/rpg was Re: Creating Roll Playing Games From Scratch

2009-07-18 Thread Thomas Ward

Hi Ryan,
Thanks for the correction. I actually completely forgot about SoundMUD 
until you mentioned it. If memory serves me That's the game that was 
suppose to be something like Diablo, but was never finished wasn't it?


Ryan Strunk wrote:

Sound mud, not sound RTS.
  



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Re: [Audyssey] entombed request

2009-07-18 Thread Allan Thompson

Hey, thanks for the help. I guess I should have thought of that.

al
- Original Message - 
From: "Valiant8086" 

To: "Gamers Discussion list" 
Sent: Saturday, July 18, 2009 3:47 PM
Subject: Re: [Audyssey] entombed request



Hi.
You can choose which arrows you want for the bow by going to the bow in 
inventory and pressing enter on it. It sometimes doesn't seem to stick 
though. I've had it ask me which I wanted to use with the bow again after 
I had done this.- Original Message - 
 From: Allan Thompson

 To: Gamers Discussion list
 Sent: Saturday, July 18, 2009 11:44 AM
 Subject: Re: [Audyssey] entombed request


 Hi Valiant,
 I have had the same problems with equipment. My starting character might
 start  holding a weapon not allowed like a long sword. If you unwield it,
 you can't put it back on. Same with armor too. When rescueing the 
prisoner

 on level two, sometimes they are better armed and armored then your own
 character, lol.

 My biggest trouble with the bow is changing ammo. I am not sure which 
ammo

 is best for which situation but the only way I found that I could change
 ammo choices is to go to the inventory, drop the arrows I am using. Then 
go

 to the fight  choice, which should ask which ammo you want to use for it.

 al





 - Original Message - 
 From: "Valiant8086" 

 To: "Gamers Discussion list" 
 Sent: Friday, July 17, 2009 11:45 PM
 Subject: [Audyssey] entombed request


 > Can a notification be added so we know for sure when we wield or 
unwield a

 > two-handed weapon?
 >
 > Weapon wielding seems to be a little tricky. I  found that I was using 
a

 > weapon I wasn't able to use. I heard already that the developer knows
 > about that. I used a bow for a while and I wanted to switch to 
something
 > else. I removed the bow but when i went back to look in my hands It 
said I

 > still had my bow out. It was odd.
 >
 > ---
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Re: [Audyssey] action/rpg was Re: Creating Roll Playing Games From Scratch

2009-07-18 Thread Ryan Strunk
Sound mud, not sound RTS.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, July 18, 2009 1:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] action/rpg was Re: Creating Roll Playing Games From
Scratch

Hi Lex,
Actually, World of Warcraft, Galaxy Civilization,  and SoundRTS are not 
roll playing games. The technical name for that style of game is called 
real time stratigy, and it happens to be a style of game I really like 
as well. I'd really love to create and play a game of that type.
if you have a game concept in mind I'd be interested in looking into it. 
Are you looking for science fiction, fantacy, or historical?
Smile.

Lex wrote:
> Hi listers,
>
> I am new to the audyssey, so sorry if this topic is allready discussed 
> (perhaps many times).
>
> I introduced a lot of interest to the text-based RPGs genre from you.  
> I was a big fan of MUDs a few years, but online books are 
> uninteresting to me.
>
> One genre which is not introduced for blind is online action RPGs like 
> World of Warcraft or Line age. The experience of technoshock and 
> Shades of Doom showed that fps is playable by visually impaired. But 
> these  games have bad replayability. I believe, that adding 
> multiplayer and elements of RPG will grow this option a lot. One 
> project i found which is something i am talking about is SoundMUD. But 
> it is quite outdated. If here are interested developers, i will be 
> happy to describe the architecture as i imagine it. I have basic code 
> in c++, and am searching partners.
>
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Re: [Audyssey] Cesna in fs2004 and its your plane

2009-07-18 Thread Trouble

Think that is one to many in line drinks on that flight.

At 04:40 PM 7/14/2009, you wrote:

Hi folks,

When its your plane lands my cesna on the runway in fs2004 it flips 
over, bounces twice then rights itself. Is this normal?


Lindsay Cowell



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Tim
trouble
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Re: [Audyssey] entombed request

2009-07-18 Thread Valiant8086
Hi.
You can choose which arrows you want for the bow by going to the bow in 
inventory and pressing enter on it. It sometimes doesn't seem to stick though. 
I've had it ask me which I wanted to use with the bow again after I had done 
this.- Original Message - 
  From: Allan Thompson 
  To: Gamers Discussion list 
  Sent: Saturday, July 18, 2009 11:44 AM
  Subject: Re: [Audyssey] entombed request


  Hi Valiant,
  I have had the same problems with equipment. My starting character might 
  start  holding a weapon not allowed like a long sword. If you unwield it, 
  you can't put it back on. Same with armor too. When rescueing the prisoner 
  on level two, sometimes they are better armed and armored then your own 
  character, lol.

  My biggest trouble with the bow is changing ammo. I am not sure which ammo 
  is best for which situation but the only way I found that I could change 
  ammo choices is to go to the inventory, drop the arrows I am using. Then go 
  to the fight  choice, which should ask which ammo you want to use for it.

  al





  - Original Message - 
  From: "Valiant8086" 
  To: "Gamers Discussion list" 
  Sent: Friday, July 17, 2009 11:45 PM
  Subject: [Audyssey] entombed request


  > Can a notification be added so we know for sure when we wield or unwield a 
  > two-handed weapon?
  >
  > Weapon wielding seems to be a little tricky. I  found that I was using a 
  > weapon I wasn't able to use. I heard already that the developer knows 
  > about that. I used a bow for a while and I wanted to switch to something 
  > else. I removed the bow but when i went back to look in my hands It said I 
  > still had my bow out. It was odd.
  >
  > ---
  > Gamers mailing list __ Gamers@audyssey.org
  > If you want to leave the list, send E-mail to 
  > gamers-unsubscr...@audyssey.org.
  > You can make changes or update your subscription via the web, at
  > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  > All messages are archived and can be searched and read at
  > http://www.mail-archive.com/gam...@audyssey.org.
  > If you have any questions or concerns regarding the management of the 
  > list,
  > please send E-mail to gamers-ow...@audyssey.org.
  > 



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Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-18 Thread Valiant8086
Hi.
yes it uses debian linux arm, at least that's what I've heard tell of. It does 
give access to the console but I don't know anything about dependencies or 
anything like that. I'm able to connect to alter aeon and mud on it using the 
telnet client but that's about all I know how to do. It definitly doesn't have 
things like pygame built into it. Heh, too bad. Playing soundrts on that thing 
could be a hoot. If you have commands I can type to find out what dependencies 
it has so you'd know, and if it made any difference to you in the long run, I'd 
be glad to do so.

It uses hmm, I can't remember. A popular console screen reader for TUI distros 
of linux. I'd know if I heard it. You can use the number pad to navigate. 7, 8, 
and 9 move up, read current or move down lines, 4 5 and 6 do the same for 
words, 1 2 and 3 the same for characters.

>From the browser point of view, it uses minny mo, which is supposed to be baby 
>firefox. It seems to work with dynamic content. I have never tried to play 
>srith on it. Maybe I should to see how it works. if you did develop a browser 
>based game I'm betting it would be a really simple browser page setup that the 
>browser in question could handle just fine.

  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Saturday, July 18, 2009 6:05 AM
  Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch


  Hi,
  Yeah, I suppose that might be possible. Although, I am not sure on the 
  tecnical details of the game yet. I am getting quite a lot of requests 
  to create a stand alone application rather than create a web based game. 
  If I do so running the game on a Braille Plus would depend on its 
  technical specifications.
  If I am not mistaken doesn't the Braille Plus run a varient of Linux as 
  the operating system? If so If I made a console application for Linux it 
  might run on a Braille Plus with very little modifications. I guess i 
  need to know more about the Braille Plus to tell you one way or the other.
  Smile.


  Valiant8086 wrote:
  > I'm interested in being able to play this game on my braille plus. As a 
browser based game I believe this could be achieved easily.
  >   


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Re: [Audyssey] action/rpg was Re: Creating Roll Playing Games From Scratch

2009-07-18 Thread Lex

Hi Thomas,

Well, that sort of games is called MMORPG in main stream. is it actually 
rpg or not is debatable question.


For the game concept i have only general vision of the game play 
process,  with different degree of deep. I am not very good in writing 
stories.
It will be a first-person, because i think that this view enables more 
diving into the game atmosphere. The players can explore the world and 
interract with each other. I think you can imagine a lot of features 
which is possible in such sort of game, so i don't want to write huge 
list of features. I just want to describe interesting solution i 
considered about combat. When you are in fight with one victim, it will 
be easy to do your best. But i want to enable big parties of players and 
monsters (say 5 characters in a group). Consider there are different 
classes of characters. The mage needs to cast his fireballs on the most 
appropriate victim, cleric must heal his most damaged friends, fighters 
must stay in contact with alien fighters etc. It can be very difficult 
to figure out what are going around you and how to react appropriately. 
For eliminate this we can implement a time slowness area around the 
combat. For example, if you start fighting with single victim, there is 
no time difference. But if there are three opponents, the game will 
create time sloweness zone around them. and when another players come up 
enough to enter the fight, the time will be also slowed for them.


Let's now dive into the technical part. I selected c++ as a development 
language both for client and server. I plan to use lua or python for 
writing quests. For client, i have resourcing, modern 3d sound system 
with lot of features (based on FMODEX), my own input action mapping 
(SDL), tts module (for now only sapi5 on windows), prototype of UI 
(menus, dialogs, edit fields) and networking (boost::asio). I am using 
GNU gettext for localization. all of this (besides sapi) is crossplatform.


Server: there is basic networking and collision detection of 3d 
primitives. A lot of work must be done here.


I think that prior to developing game story i need to have working world 
(walking and chatting). However, i incline  to historical world or 
mythology (perhaps russian?)



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Re: [Audyssey] action/rpg was Re: Creating Roll Playing Games From Scratch

2009-07-18 Thread Thomas Ward

Hi Lex,
Actually, World of Warcraft, Galaxy Civilization,  and SoundRTS are not 
roll playing games. The technical name for that style of game is called 
real time stratigy, and it happens to be a style of game I really like 
as well. I'd really love to create and play a game of that type.
if you have a game concept in mind I'd be interested in looking into it. 
Are you looking for science fiction, fantacy, or historical?

Smile.

Lex wrote:

Hi listers,

I am new to the audyssey, so sorry if this topic is allready discussed 
(perhaps many times).


I introduced a lot of interest to the text-based RPGs genre from you.  
I was a big fan of MUDs a few years, but online books are 
uninteresting to me.


One genre which is not introduced for blind is online action RPGs like 
World of Warcraft or Line age. The experience of technoshock and 
Shades of Doom showed that fps is playable by visually impaired. But 
these  games have bad replayability. I believe, that adding 
multiplayer and elements of RPG will grow this option a lot. One 
project i found which is something i am talking about is SoundMUD. But 
it is quite outdated. If here are interested developers, i will be 
happy to describe the architecture as i imagine it. I have basic code 
in c++, and am searching partners.


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Re: [Audyssey] kingdom - mobile gaming

2009-07-18 Thread william lomas

no link, smile

On 17 Jul 2009, at 10:03, Everett wrote:


Lo list
I just wanted to let you know that there is a completely accessible  
and quite fun MMO for the Iphone. I have done a podcast on it, which  
can be found at



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[Audyssey] action/rpg was Re: Creating Roll Playing Games From Scratch

2009-07-18 Thread Lex

Hi listers,

I am new to the audyssey, so sorry if this topic is allready discussed 
(perhaps many times).


I introduced a lot of interest to the text-based RPGs genre from you.  I 
was a big fan of MUDs a few years, but online books are uninteresting to 
me.


One genre which is not introduced for blind is online action RPGs like 
World of Warcraft or Line age. The experience of technoshock and Shades 
of Doom showed that fps is playable by visually impaired. But these  
games have bad replayability. I believe, that adding multiplayer and 
elements of RPG will grow this option a lot. One project i found which 
is something i am talking about is SoundMUD. But it is quite outdated. 
If here are interested developers, i will be happy to describe the 
architecture as i imagine it. I have basic code in c++, and am searching 
partners.


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[Audyssey] kingdom - mobile gaming

2009-07-18 Thread Everett

Lo list
I just wanted to let you know that there is a completely accessible and 
quite fun MMO for the Iphone. I have done a podcast on it, which can be 
found at



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[Audyssey] entombed problems

2009-07-18 Thread Steve Cullen
Hi Everyone,
for some strange reason I can not get this game to run on my computer. when I 
try and run the program I don't get any kind of an error message nothing 
happens. If anyone knows what could be wrong Please send me an email. any Help 
would be appreciated thank you all very much.
Regards,
Steve Cullen
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Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-18 Thread Christopher Bartlett
I'm not yet, but if there's sufficient interest, I would be persuadable.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nancy
Sent: Saturday, July 18, 2009 8:05 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch

Hi, Chris,

I like your Gming style.  As a player, I tend to enjoy interacting with all
aspects of the world, and enjoy a world that has many facets.  I tend to
write stories about things my character does, things that we can't always
cover in game play.

Are you running any PBEM games or anything of that ilk?

---

Anyone interested in chatting about role-playing, board or card games can
find me on Twitter as Loravara.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher Bartlett
Sent: Thursday, July 16, 2009 1:17 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch

This issue of open-ended vs. tightly scripted RPing interests me.  My style
as a game master is to set the scene, create significant non-player
characters with their own agendas, some of whom act off stage independent
of, or in reaction to the player characters, but who may not meet them until
a climactic scene.  Once I've wound this world up and set the scene, I
release the PCs into the world.  I then regard my job as deciding how the
world reacts to their actions.  They are the protagonists of this story
after all.

Now that is human role-playing.  I've never seen a computer-mediated game
come anywhere close to the richness of a human-mediated game, even in the
MMORPG world.  There is always a narrowing of objectives to fit a
restrictive model.  This makes sense in a paradigm that demands complete
determinism for each scenario, where every action must be anticipated by the
game designer.  Without massive hardware support, you aren't going to see
emergent behavior out of this deterministic model, which is the main reason
human-mediated games are still more satisfying.

I'm not expecting Tom to break this problem, although if he has ways around
it, I'm so there for playing and ultimately purchasing the game.

Chris Bartlett



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[Audyssey] creating roll playing games

2009-07-18 Thread Josh
Hi tom,

Here is how to avoid copyright. 
1. use characters from the old icelandic saggas.
2. Use characters from Irish mythology.
3. use characters from the finnish mythology called the kalyvala. those 
mythologies is where most of our fantasy comes from. at one time they were 
pagan religions but thanks to them we now have fantasy like narnia and the lord 
of the rings and stuff. But I bet if you could base games directlly off 
characters in those old mythlogies you could avoid copyright. 

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
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Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-18 Thread Nancy
Hi, Thomas,

I've always thought that the Adept books would make a great game world.  I'd
particularly like to see The Game from Proton coded into something cool, but
I like the juxtaposition, as it were, of science and magic, and a character
that would have different talents, skill choices and paths to pursue based
on which world they were in.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, July 16, 2009 10:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch

Hi Dark,
Regardless if I create the game as a stand alone game in C++ or create it as
an online game I want to make it a single player game. I'm not really
interested in creating a party or pvp type game at this point.
As far as your idea of creating a universe with mixed technological skills
that kind of reminds me of an author I sometimes read. I don't know if you
have read any of Piers Anthony's books, but he often has an interesting way
of mixing science fiction and fantacy into the same story.
For example, in the Blue Adept Piers Anthony describes a world with two
aspects. In one frame it is a high tech world with computers, androids,
intersteller space travel, lasers, and anything else you would expect from a
science fiction novel. In the other frame it is a fantacy type world
complete with werewolves, unicorns, people use magic instead of technology,
etc. Some people are able to pass between the two frames of existance. Thus
the main character is able to be both active in a fantacy and science
fiction story at the same time.
Anyway, even big name science fiction stories like Star Wars do have a
fantacy aspect to them as well. If you think about it Star Wars is something
like a fantacy story set in a science fiction setting. Instead of magic you
have the force. Instead of swords you have light sabers. 
Instead of knights waring armour you have storm troopers. A lot of the same
principles apply. it is just that Star Wars is suppose to be futuristic
instead of being set in ancient earth.
Smile.


dark wrote:
> As I said Tom, I certainly see the logic of the online approach, I 
> just hope it can be kept single player the way Sryth originally was 
> intended to be.
>
> I would however love to see a scifi rp game giving you a hole galaxy 
> to explore with different planets, quests separately on the various 
> planets, flying a spaceship etc. Pluss, you have infinite expantion, 
> especially if you made your universe similar to the Starwars or Dune 
> universe with different amounts of technology found on different 
> worlds,  you could have standard dungeon crawling with swords on 
> one world, and high tech robot developement elsewhere.
>
> Just my thoughts.
>
> Beware the Grue!


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Re: [Audyssey] entombed request

2009-07-18 Thread Allan Thompson

Hi Valiant,
I have had the same problems with equipment. My starting character might 
start  holding a weapon not allowed like a long sword. If you unwield it, 
you can't put it back on. Same with armor too. When rescueing the prisoner 
on level two, sometimes they are better armed and armored then your own 
character, lol.


My biggest trouble with the bow is changing ammo. I am not sure which ammo 
is best for which situation but the only way I found that I could change 
ammo choices is to go to the inventory, drop the arrows I am using. Then go 
to the fight  choice, which should ask which ammo you want to use for it.


al





- Original Message - 
From: "Valiant8086" 

To: "Gamers Discussion list" 
Sent: Friday, July 17, 2009 11:45 PM
Subject: [Audyssey] entombed request


Can a notification be added so we know for sure when we wield or unwield a 
two-handed weapon?


Weapon wielding seems to be a little tricky. I  found that I was using a 
weapon I wasn't able to use. I heard already that the developer knows 
about that. I used a bow for a while and I wanted to switch to something 
else. I removed the bow but when i went back to look in my hands It said I 
still had my bow out. It was odd.


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Re: [Audyssey] science fiction was Creating Roll Playing Games From Scratch

2009-07-18 Thread Allan Thompson

Hi Tom,
We do have some diffrences here.
When it comes to having an alien field to draw from, it would still be there 
in this story , only the aliens would have genetic matches with human beings 
because they are in essence human beings despite the external features and 
other changes. If that was not flexible enough, there is plenty of mutations 
out in the galaxy and even in that core empire (illegal aliens, grin). With 
a mutations list, you can randomly create your characters or you can pick 
them out from the list using a point cost deal. technically, the sky is the 
limit for what "race" you want to be , either pregenrated base lines, or 
create your own weird character. I played west end games star wars too, and 
I played a protocol droid who had a split  personality. It was acutally an 
assassin droid, with protocol droid plating around it and so it would be 
able to get to hwerever it wanted to , do the hit, and leave as if nothing 
happened. So yes, I am sure robots, cybernetics, mind powers, androids, 
whatever it is can be generated up with a intuitive easy to use point system 
or random system.  That should give plenty of flexibility.


When it came to multi player, I am not sure what you mean. In my mind, I am 
thinking of a single gamer , making up a team of characters with diffrent 
skills and abilities. There would be no other gamer interaction, nor 
seperately  controlled characters by other gamers.


I mentioned those copyrighted materials because I didn't feel like trying to 
describe a light saber in just such a way that it was difrfrent just to make 
a point. I understand the copyrighted stuff from what you explained, and I 
was just trying to give examples of  technology that could be gotten  during 
a seeker trip. Sorry for the confusion.


al 




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Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-18 Thread Nancy
Hi, Chris,

I like your Gming style.  As a player, I tend to enjoy interacting with all
aspects of the world, and enjoy a world that has many facets.  I tend to
write stories about things my character does, things that we can't always
cover in game play.

Are you running any PBEM games or anything of that ilk?

---

Anyone interested in chatting about role-playing, board or card games can
find me on Twitter as Loravara.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher Bartlett
Sent: Thursday, July 16, 2009 1:17 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch

This issue of open-ended vs. tightly scripted RPing interests me.  My style
as a game master is to set the scene, create significant non-player
characters with their own agendas, some of whom act off stage independent
of, or in reaction to the player characters, but who may not meet them until
a climactic scene.  Once I've wound this world up and set the scene, I
release the PCs into the world.  I then regard my job as deciding how the
world reacts to their actions.  They are the protagonists of this story
after all.

Now that is human role-playing.  I've never seen a computer-mediated game
come anywhere close to the richness of a human-mediated game, even in the
MMORPG world.  There is always a narrowing of objectives to fit a
restrictive model.  This makes sense in a paradigm that demands complete
determinism for each scenario, where every action must be anticipated by the
game designer.  Without massive hardware support, you aren't going to see
emergent behavior out of this deterministic model, which is the main reason
human-mediated games are still more satisfying.

I'm not expecting Tom to break this problem, although if he has ways around
it, I'm so there for playing and ultimately purchasing the game.

Chris Bartlett



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Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-18 Thread mike reiser

On 7/18/2009 5:05 AM, Thomas Ward wrote:

Hi,
Yeah, I suppose that might be possible. Although, I am not sure on the 
tecnical details of the game yet. I am getting quite a lot of requests 
to create a stand alone application rather than create a web based 
game. If I do so running the game on a Braille Plus would depend on 
its technical specifications.
If I am not mistaken doesn't the Braille Plus run a varient of Linux 
as the operating system? If so If I made a console application for 
Linux it might run on a Braille Plus with very little modifications. I 
guess i need to know more about the Braille Plus to tell you one way 
or the other.

Smile.


Valiant8086 wrote:
I'm interested in being able to play this game on my braille plus. As 
a browser based game I believe this could be achieved easily.



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I don't know if there is such a thing in role playing, but I personally 
would love a first person roleplaying game similar to first person 
shooters.  I just feel more in the story in first person games than in 
turn based ones.


Mike

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Re: [Audyssey] Game Chat Reminder

2009-07-18 Thread piotr machacz
if it's so, Then why are we getting this?

On 7/18/09, Orin  wrote:
> I highly doubt it's active anymore.
> On Jul 18, 2009, at 9:02 AM, Munawar Bijani wrote:
>
>> Hi Everyone,
>> Is this room still valid or is this an old notice? I am considering
>> joining today. Is it really all that active?
>> Munawar A. Bijani
>> "Knowledge is of two types: absorbed and heard. The heard knowledge
>> is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-
>> Balagha
>> mailto:munaw...@gmail.com
>> http://www.bpcprograms.com
>> - Original Message - From: "Gamers Chat Robot"
>> > >
>> To: 
>> Sent: Saturday, July 18, 2009 12:00 AM
>> Subject: [Audyssey] Game Chat Reminder
>>
>>
>>> Ever wanted to hear what a certain gamer really sounds like? Ever
>>> wanted
>>> to ask the developer a question about that cool game?
>>>
>>> Developers, ever wanted to get to know your players? Ever wanted to
>>> be
>>> able to answer questions asked by your players?
>>>
>>> Here is your chance to do all these things and more. All you need
>>> is a
>>> Windows system with a working sound card and microphone. The
>>> service is
>>> free to use after you complete the simple registration process.
>>>
>>> The site is http://www.for-the-people.com and the chat room is the
>>> Games
>>> People Play.
>>>
>>> This notice reminder is for the Saturdays gamer chat which goes on
>>> until
>>> when ever.
>>>
>>> The Time: Well, that depends on where you are at. Below is a simple
>>> chart showing time zones in the US as well as universal time.
>>>
>>> Saturdays starting at:
>>> 12PM Pacific
>>> 1PM Mountain
>>> 2PM Central
>>> 3PM Eastern
>>> 7PM Universal
>>>
>>> Hope to see you there.
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org
>>> .
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of
>>> the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
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>> gamers-unsubscr...@audyssey.org
>> .
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of
>> the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
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> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] Game Chat Reminder

2009-07-18 Thread Orin

I highly doubt it's active anymore.
On Jul 18, 2009, at 9:02 AM, Munawar Bijani wrote:


Hi Everyone,
Is this room still valid or is this an old notice? I am considering  
joining today. Is it really all that active?

Munawar A. Bijani
"Knowledge is of two types: absorbed and heard. The heard knowledge  
is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al- 
Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: "Gamers Chat Robot" >

To: 
Sent: Saturday, July 18, 2009 12:00 AM
Subject: [Audyssey] Game Chat Reminder


Ever wanted to hear what a certain gamer really sounds like? Ever  
wanted

to ask the developer a question about that cool game?

Developers, ever wanted to get to know your players? Ever wanted to  
be

able to answer questions asked by your players?

Here is your chance to do all these things and more. All you need  
is a
Windows system with a working sound card and microphone. The  
service is

free to use after you complete the simple registration process.

The site is http://www.for-the-people.com and the chat room is the  
Games

People Play.

This notice reminder is for the Saturdays gamer chat which goes on  
until

when ever.

The Time: Well, that depends on where you are at. Below is a simple
chart showing time zones in the US as well as universal time.

Saturdays starting at:
12PM Pacific
1PM Mountain
2PM Central
3PM Eastern
7PM Universal

Hope to see you there.

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.

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the list,

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.

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the list,

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Re: [Audyssey] Game Chat Reminder

2009-07-18 Thread Munawar Bijani

Hi Everyone,
Is this room still valid or is this an old notice? I am considering joining 
today. Is it really all that active?

Munawar A. Bijani
"Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: "Gamers Chat Robot" 

To: 
Sent: Saturday, July 18, 2009 12:00 AM
Subject: [Audyssey] Game Chat Reminder



Ever wanted to hear what a certain gamer really sounds like? Ever wanted
to ask the developer a question about that cool game?

Developers, ever wanted to get to know your players? Ever wanted to be
able to answer questions asked by your players?

Here is your chance to do all these things and more. All you need is a
Windows system with a working sound card and microphone. The service is
free to use after you complete the simple registration process.

The site is http://www.for-the-people.com and the chat room is the Games
People Play.

This notice reminder is for the Saturdays gamer chat which goes on until
when ever.

The Time: Well, that depends on where you are at. Below is a simple
chart showing time zones in the US as well as universal time.

Saturdays starting at:
12PM Pacific
1PM Mountain
2PM Central
3PM Eastern
7PM Universal

Hope to see you there.

---
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-18 Thread Thomas Ward

Hi,
Yeah, I suppose that might be possible. Although, I am not sure on the 
tecnical details of the game yet. I am getting quite a lot of requests 
to create a stand alone application rather than create a web based game. 
If I do so running the game on a Braille Plus would depend on its 
technical specifications.
If I am not mistaken doesn't the Braille Plus run a varient of Linux as 
the operating system? If so If I made a console application for Linux it 
might run on a Braille Plus with very little modifications. I guess i 
need to know more about the Braille Plus to tell you one way or the other.

Smile.


Valiant8086 wrote:

I'm interested in being able to play this game on my braille plus. As a browser 
based game I believe this could be achieved easily.
  



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