Re: [Audyssey] WII Bowling

2010-06-23 Thread Ken
You can throw the ball backward and scare the heck out of the audience, and 
you can throw the ball into the next lane and hear them laugh at you. 
That's just in Wii sports bowling, but there are entire Wii DVD's devoted to 
bowling, baseball and so on.  Biggs 2009 baseball is well-narrated.  Only 
problem is there is no auto-fielding so you're gonna get slaughtered by the 
computer.  Still fun though.  I haven't tried the bowling and golf games 
available, but I imagine there's a lot of narration there too.





Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--$40 per hour for a revitalizing 
therapeutic massage,

$65 per house call--any time, anywhere (within reason.)
Call 419-577-7973
I'll ease your pain and discomfort, loosen and mobilize your stiff joints, 
relax your achy muscles, and help you let go of stress, depression, and 
nervous anxiety...

Ken Downey, LMT

President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 22, 2010 9:33 PM
Subject: Re: [Audyssey] WII Bowling



If there were a way for a totally blind person to accurately aim at the
remaining pins, and know what they were, and know the result, I'd give it 
a
try.  By the way, if you know, are there any neat features to the game? 
For
instance, can you foul?  Is there bowling center noise for atmosphere? 
Any

sort of play by play info provided by the game, including wise cracks?
These would be fun!
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Tuesday, June 22, 2010 8:27 PM
Subject: [Audyssey] WII Bowling



Hi,

I was just down at our apartment community room and played WII Bowling 
for
the first time.  They told me about where to line up for my first ball 
the

first time and then after that they told me what pins were left for a
spare.  I won all three games that I played.  I bowled a 153, 154 and 
170.

I guess not too bad for my first time.  It was pretty fun even though I
did need sighted help to play.

BFN
Jim

Ah say, son, you're about as sharp as a bowlin' ball.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.829 / Virus Database: 271.1.1/2956 - Release Date: 06/22/10 
14:36:00



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] lone wolf mission creating

2010-06-23 Thread ENES SARIBAŞ
hi,
the lone wolf mission creater seams vary hard is there a easyer way
thanks!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] WII Bowling

2010-06-23 Thread Jim Kitchen

Hi Charles,

Yes, needing sighted help is why I have not bought a WII, XBox etc etc.  I had 
planned to just go down and listen to them play, but decided to ask and see if 
I could do it with their help.  It helped that in the corner of the screen it 
told the number of each pin that was left standing.

The crowd cheers, or, oos, so you can tell if you got a strike, picked up the 
spare or missed it.  And I heard a tiny bit of commentary such as nice you 
picked up the spare, but that was about all I heard.  Several people there 
though so I may have missed some of what the game was saying.

Alisia showed me how you can drop the bowling ball on a person's toe. grin

BFN

Jim

Bowlers have heavy balls.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] WII Bowling

2010-06-23 Thread Lori Duncan
Yes it's fun, I have one at home but normally try and guess my shots and 
quite a lot of times I'll get it right.  One of my friends actually shut her 
eyes and took her shot and got a strike!  At least though you know when 
you've scored a strike or at least gotten 9 pins down.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Wednesday, June 23, 2010 2:27 AM
Subject: [Audyssey] WII Bowling



Hi,

I was just down at our apartment community room and played WII Bowling for 
the first time.  They told me about where to line up for my first ball the 
first time and then after that they told me what pins were left for a 
spare.  I won all three games that I played.  I bowled a 153, 154 and 170. 
I guess not too bad for my first time.  It was pretty fun even though I 
did need sighted help to play.


BFN
Jim

Ah say, son, you're about as sharp as a bowlin' ball.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] lone wolf mission creating

2010-06-23 Thread Thomas Ward
Hi,
If you are talking about the Lone Wolf Mission Parser it is not so
hard once you learn the key words and syntactical rules which are very
simple to learn. There isn't any easier way to create missions. I
suggest you create the sample mission given in the Lone Wolf mission
creation guide then you'll have a fairly good idea of how it all
works.

HTH


On 6/23/10, ENES SARIBAŞ enes.sari...@gmail.com wrote:
 hi,
 the lone wolf mission creater seams vary hard is there a easyer way
 thanks!

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Jd error on japanese windows

2010-06-23 Thread Thomas Ward
Hi Dark,
I don't know what is causing the crash for sure much less a solution,
but I can tell you that the ascii character code and the Japanese
character set are completely incompatible. That's why computer
programmers came up with unicode. Unicode, which is the default
character encoding from Windows 2000 onwards, includes not just the
standard Western European characters but  support for Japanese,
Chinese, Hebrew, Greek, etc character sets as well. Basically, it is a
universal character code that allows you to support any language and
system of writing imaginable. The ascii characters are more or less
limited to standard English characters such as a through z, 0 through
9, and a few special characters like the pound sign, periods, commas,
tabs, spaces, etc. Not enough to support very unusual characters such
as Japanese or chinese characters. However, that shouldn't have
anything to do with Judgment day crashing.


Dark wrote:
 Hi.

 We've recently had a question on the audiogames.net forum from a Japanese
 chap called Yukio who's attempting to run Judgement day on windows 7.
 Apparently he gets a runtime error 6 overflow message.

 I suggested he download and install winkit, sinse that installs dependencies
 and often fixes windows 7 compatibility issues, but apparently this hasn't
 helpd as yet.

 I did wonder however if it might also be a language thing, sinse I'm not
 sure a Japanese version of windows would run standard ascii files the same
 way as one using the roman alphabet, though whether this has anything to do
 with errors I don't know,  though of course it might be something
 entirely different.

 so, I was wondering if anyone had any thoughts.

 Btw, yukio has apparently E-mailed Liam as well.

 Beware the grue!

 Dark.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Looking for some usb gamepad advice.

2010-06-23 Thread The Kolesar Brothers
I wrote the letter a few days ago with no responce.
So I thought that I'd try once again.
Now here's the original letter for help.
Hi to all,
I'm thinking of up dating my philips 2909.
Someone recommended a ps3 usb gamepad.
Just was wondering if anyone from the list has one and if so, what they
think of it?
Also was looking for a layout of all of the buttons and their features and
if it has one stick or two. Also, if at all possible, a txt copy of the
manual would be nice as well.
I'm looking for something that has force feedback of course.
Then must work with the three flight simulators.
Jim Kitchen's puppy one, BPC Programs tdv and let's see if we can't get it
to work with fsx and IYP.
The jurrey is still out on fsx and IYP.
Would like it to work with aliens in the outback. Then from bsc games
classic pipe, hunter, troopanum and especially blast chamber.
The philips 2909 works greatwith puppy one and tdv, but I can't get it to
work with blast chamber and it's tricky to get it to work with the other
above mentioned games.
So was looking for some advice to up grade.
Someone told me that it does work with blast chamber. I think the problem I
was having with the philips 2909 and blast chamber is that I couldn't twist
off the valves. I couldn't even get through the practice round with the usb
handheld and that's bad enough. SMILES.
So thanks to all in advance.
Ron who would like to untie himself from the keyboard when ever possible.


Have a good day,
From the Kolesar brothers and our puppies
kolesar16...@roadrunner.com


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Jd error on japanese windows

2010-06-23 Thread dark

Hi Tom.

I knew there was a difference betwene ascii and none ascii machines, but I 
wasn't certain if this would be the reason for jd crashing or something else 
which is why I bought it up on list.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 23, 2010 2:02 PM
Subject: Re: [Audyssey] Jd error on japanese windows



Hi Dark,
I don't know what is causing the crash for sure much less a solution,
but I can tell you that the ascii character code and the Japanese
character set are completely incompatible. That's why computer
programmers came up with unicode. Unicode, which is the default
character encoding from Windows 2000 onwards, includes not just the
standard Western European characters but  support for Japanese,
Chinese, Hebrew, Greek, etc character sets as well. Basically, it is a
universal character code that allows you to support any language and
system of writing imaginable. The ascii characters are more or less
limited to standard English characters such as a through z, 0 through
9, and a few special characters like the pound sign, periods, commas,
tabs, spaces, etc. Not enough to support very unusual characters such
as Japanese or chinese characters. However, that shouldn't have
anything to do with Judgment day crashing.


Dark wrote:

Hi.

We've recently had a question on the audiogames.net forum from a Japanese
chap called Yukio who's attempting to run Judgement day on windows 7.
Apparently he gets a runtime error 6 overflow message.

I suggested he download and install winkit, sinse that installs 
dependencies
and often fixes windows 7 compatibility issues, but apparently this 
hasn't

helpd as yet.

I did wonder however if it might also be a language thing, sinse I'm not
sure a Japanese version of windows would run standard ascii files the 
same
way as one using the roman alphabet, though whether this has anything to 
do

with errors I don't know,  though of course it might be something
entirely different.

so, I was wondering if anyone had any thoughts.

Btw, yukio has apparently E-mailed Liam as well.

Beware the grue!

Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Jd error on japanese windows

2010-06-23 Thread Phil Vlasak

Hi Thomas,
The same error occurs with the GMA engine in that it uses the ASCII codes 
instead of Unicode.

The divide by 0 error happens as the math function codes have also changed.
David is working on re-writing the math functions in Unicode and has been 
successful so far in a beta of the new engine.

Phil


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 23, 2010 9:02 AM
Subject: Re: [Audyssey] Jd error on japanese windows



Hi Dark,
I don't know what is causing the crash for sure much less a solution,
but I can tell you that the ascii character code and the Japanese
character set are completely incompatible. That's why computer
programmers came up with unicode. Unicode, which is the default
character encoding from Windows 2000 onwards, includes not just the
standard Western European characters but  support for Japanese,
Chinese, Hebrew, Greek, etc character sets as well. Basically, it is a
universal character code that allows you to support any language and
system of writing imaginable. The ascii characters are more or less
limited to standard English characters such as a through z, 0 through
9, and a few special characters like the pound sign, periods, commas,
tabs, spaces, etc. Not enough to support very unusual characters such
as Japanese or chinese characters. However, that shouldn't have
anything to do with Judgment day crashing.


Dark wrote:

Hi.

We've recently had a question on the audiogames.net forum from a Japanese
chap called Yukio who's attempting to run Judgement day on windows 7.
Apparently he gets a runtime error 6 overflow message.

I suggested he download and install winkit, sinse that installs 
dependencies
and often fixes windows 7 compatibility issues, but apparently this 
hasn't

helpd as yet.

I did wonder however if it might also be a language thing, sinse I'm not
sure a Japanese version of windows would run standard ascii files the 
same
way as one using the roman alphabet, though whether this has anything to 
do

with errors I don't know,  though of course it might be something
entirely different.

so, I was wondering if anyone had any thoughts.

Btw, yukio has apparently E-mailed Liam as well.

Beware the grue!

Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.829 / Virus Database: 271.1.1/2957 - Release Date: 06/23/10 
02:36:00



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] my best pipe 2 game!

2010-06-23 Thread Hayden Presley
Hi Enes
S
P
O
I
L
E
R
S
P
A
C
E
It would suit your score well if you lost some lives on the sidescrollers.
That way you can get quite a few more points. But either way, well done.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Monday, June 21, 2010 6:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my best pipe 2 game!

That's one outrageously good game as far as I'm concerned.  In particular, 
you did not lose any lives and your hammering accuracy cannot be topped!
- Original Message - 
From: ENES SARIBAS enes.sari...@gmail.com
To: gamers@audyssey.org
Sent: Monday, June 21, 2010 1:11 PM
Subject: [Audyssey] my best pipe 2 game!


 heres my stats
 ***Statistics for Game Started on 6/21/2010 8:44:55 PM

 Final Score: 1951106; you got in position 2 in your local top ten
 You beat the game! Congratulations!
 Difficulty: Easy
 Game Duration: 19 minutes 45 seconds
 Minutes remaining on game clock: 74
 Total hammer swings: 565
 Hammer hitting accuracy: 100.0%
 You killed 10 thugs on the first bonus level, received 119500 points,
 and ten extra minutes
 You killed 10 thugs on the second bonus level, received 119500 points,
 and ten extra minutes
 You did not lose any lives
 You killed 8 Spiders
 You killed 3 Rats
 You killed 9 Thugs
 You avoided 13 steams on sidescroller levels
 You avoided 7 electricities on sidescroller levels
 You avoided 6 sewer lids on sidescroller levels
 You avoided 6 barrels on sidescroller levels
 You searched a trashcan and found a construction hat on level 1
 You searched a trashcan and found a bag of potato chips on level 1
 You unlocked a toolbox and received a pack of ammo on level 2
 You searched a trashcan and found a time bonus on level 3
 You encountered stairs on level 5 but you did not use them
 You unlocked a toolbox and received a wrench on level 8
 You searched a trashcan and found a 7 point bonus on level 9
 You searched a trashcan and found a bag of potato chips on level 9
 You encountered stairs on level 10 and they brought you up to level 11
 You searched a trashcan and found a can of soda pop on level 11
 You searched a trashcan and found a time bonus on level 11

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] wii boxing

2010-06-23 Thread michael barnes
the game on the wii that i think is more accessible for the blind is 
the boxing game.  yes you do need someone to start the game but when it 
start you can take over.  i knock out the computer with in two minutes 
the first time i play the game with out sight.


--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Jd error on japanese windows

2010-06-23 Thread Thomas Ward
Hi Dark,
Ummm...that's kind of my point though. There is no such thing as ascii
machines running Windows. Windows XP, Vista, Windows 7, etc all use
unicode characters not ascii by default. That's part of the reason why
programming in Microsoft Visual C++ using the Windows API is such a
pain in the tail. You can't use standard ascii character strings, but
must wrap the string using an unicode macro that converts the ascii
string to unicode before passing it to a function.  The SAPI Speak
function is a simple case in point.
In the old Dos and early Windows days you could use an ascii string
constant like
const char* message = Hello world!;
and pass it to a function. Unfortunately, now that the Windows API is
all based on unicode you can't really do that. the ascii string Hello
world! has to be converted to an unicode string like
LPWCSTR message = TEXT (Hello world!);
instead. The TEXT() macro basically takes Hello world! and converts
it from ascii to unicode and passes it to a Win API unicode string
constant which can then be passed to a function like THE  SAPI Speak
function as follows.
voice-Speak (message, 0, SPSF_Default);
So as I said earlier when it comes to Windows programming there is no
such thing as an ascii machine.  Everything is converted to unicode
before it gets passed to the Windows API. That goes for window titles,
 labels, error messages, whatever. It all gets converted to unicode
before it is displayed on screen or gets spoken by SAPI.  The major
difference between C++ and something like one of the .Net languages in
C++ you manually have to do the conversion yourself by passing ascii
characters through macros where the .Net Framework does it
automatically if you are using C# .Net or Visual Basic .Net.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Jd error on japanese windows

2010-06-23 Thread Thomas Ward
Hi Phil,
Hmmm...That does make sense. Part of the problem here is that Visual
Basic 6, the language a lot of accessible games are written in, was
released in 1998 before the Windows unicode standard was a core part
of the Windows operating system and Windows API. Unicode support on
Windows really wasn't fully standardized until Windows XP was released
in 2001 which obviously made languages like Visual Basic 6 obsolete
unless the developer in question intentionally created his or her
software using unicode support. Future versions of Visual Basic like
Visual Basic .Net, which was released in 2002, resolved a lot of
problems inherent in Visual Basic 6 and earlier, but as you can see
several game developers here haven't adopted Visual basic .Net and
still are using Visual Basic 6 even though it is far passed its prime.

On 6/23/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 The same error occurs with the GMA engine in that it uses the ASCII codes
 instead of Unicode.
 The divide by 0 error happens as the math function codes have also changed.
 David is working on re-writing the math functions in Unicode and has been
 successful so far in a beta of the new engine.
 Phil

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Thomas Ward
Hi Dark,

Ah, that does make sense. However, I will say for the record future
games in the series will all be 3D First-Person style games and not 2d
side-scrollers. I wouldn't have  created MOTA as a side-scroller to
begin with if it hadn't turned out I had to create a game to replace
Montezuma's Revenge. Since I had promised to release a side-scroller I
changed my plans for Mysteries of the Ancients to bea a First-Person
game and decided to release it as a side-scroller. Unfortunately, that
decision has made me deeply unhappy with the game ever since. I'm
afraid to say I'll never fully be satisfied with it until I am given
the freedom to create the game I wanted and not the one the public
apparently wants.

The lesson I've learned is the only person who can make me happy is
mme, and I shouldn't be influenced too much about public opinion. Fact
of the matter is once MOTA is released I am going to be a lot less
open about customer input, comments, and suggestions. If it is
something I agree with, happen to like, etc sure I'll go ahead and do
it. If not they can just forget it. I'm a little tired of the constant
requests to add this or that when it clearly is not something I would
have added or done myself. It is my game, I should be able to create
it the way I want, but I haven't ever been allowed to really do that
ever since I started work on it. So future games in the series will be
done my way or no way at all. They can love it or hate it. I don't
really care.

Anyway, I see your point about possibly confusing weapons like swords,
knives, arrows, etc as they all sound pretty much the same. That's
something I hadn't really thought about, but makes a world of sense.
So I think I should probibly just leave things as they are in that
case.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Thomas Ward
Hi Phil,
Well, I think it is a good idea, but as Dark pointed out some people
could be confused with the sound of enemy swords, daggers, etc. Any
idea how to resolve that besides finding more dagger or sword sounds?

On 6/22/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I think this would be great especially with the sword and dagger.
 If you could have a swing and maybe metallic clank sound a little to the
 left or right of center depending on the way she is facing you would get
 more of a feeling that you were reaching out to hit a monster.
 Her punch sounds and whip cracks would be good in this respect too.
 Phil

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Milos Przic

  Hi Tom,
  I would also be annoyed with those requests that are often stupid, and 
more often unwanted. You say that it is your game, but still, you sell it to 
the custommers. And there are people who would think this way: If the 
developer doesn't add the feature I requested, I will not buy the game most 
likely. And if you insist on refusing the requests and if you say openly and 
publicly it's my game, you will make less money from it.

  Don't understand this as an attack, just a thaught.
  Regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 23, 2010 5:40 PM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA



Hi Dark,

Ah, that does make sense. However, I will say for the record future
games in the series will all be 3D First-Person style games and not 2d
side-scrollers. I wouldn't have  created MOTA as a side-scroller to
begin with if it hadn't turned out I had to create a game to replace
Montezuma's Revenge. Since I had promised to release a side-scroller I
changed my plans for Mysteries of the Ancients to bea a First-Person
game and decided to release it as a side-scroller. Unfortunately, that
decision has made me deeply unhappy with the game ever since. I'm
afraid to say I'll never fully be satisfied with it until I am given
the freedom to create the game I wanted and not the one the public
apparently wants.

The lesson I've learned is the only person who can make me happy is
mme, and I shouldn't be influenced too much about public opinion. Fact
of the matter is once MOTA is released I am going to be a lot less
open about customer input, comments, and suggestions. If it is
something I agree with, happen to like, etc sure I'll go ahead and do
it. If not they can just forget it. I'm a little tired of the constant
requests to add this or that when it clearly is not something I would
have added or done myself. It is my game, I should be able to create
it the way I want, but I haven't ever been allowed to really do that
ever since I started work on it. So future games in the series will be
done my way or no way at all. They can love it or hate it. I don't
really care.

Anyway, I see your point about possibly confusing weapons like swords,
knives, arrows, etc as they all sound pretty much the same. That's
something I hadn't really thought about, but makes a world of sense.
So I think I should probibly just leave things as they are in that
case.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

__ Information from ESET NOD32 Antivirus, version of virus 
signature database 5222 (20100623) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com






__ Information from ESET NOD32 Antivirus, version of virus signature 
database 5222 (20100623) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Hattrick, any helper applications accessible that we can use?

2010-06-23 Thread Christopher Bartlett
Are any of the manager helper applications under the chpp applications
section of the web site accessible under Windows?  I downloaded the Absolute
Manager, but can't get it to work and I wondered if anyone had luck with any
of the others.

 

Christopher Bartlett

 

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Phil Vlasak

Hi Thomas,
Easy. creature's sword and dagger sounds should be positioned in the center, 
or right on Angela .
While Angela's sword and dagger sounds would be off to the left or right of 
center.
You could have Angela  grunt as she swings a sword or thrusts a dagger. The 
grunt would be centered to make her sword sound position more obvious.

Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 23, 2010 11:46 AM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA



Hi Phil,
Well, I think it is a good idea, but as Dark pointed out some people
could be confused with the sound of enemy swords, daggers, etc. Any
idea how to resolve that besides finding more dagger or sword sounds?

On 6/22/10, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
I think this would be great especially with the sword and dagger.
If you could have a swing and maybe metallic clank sound a little to the
left or right of center depending on the way she is facing you would get
more of a feeling that you were reaching out to hit a monster.
Her punch sounds and whip cracks would be good in this respect too.
Phil


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.829 / Virus Database: 271.1.1/2957 - Release Date: 06/23/10 
02:36:00



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] question

2010-06-23 Thread ENES SARIBAŞ
hi,
how many missions are there for lone wolf

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread dark

Hi Tom.

That is fine as regards games, I was just making a general observation that 
could apply to any audio side scroller.


So for example, you've mentioned being interested in possibly creating an 
audio castlevania.


Well, one enemy in super castlevania was the whip skeleton, who used a whip 
like you did,  and obviously the panning issue would apply there too.

ditto with the fight betwene Megaman and your clone.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 23, 2010 4:40 PM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA



Hi Dark,

Ah, that does make sense. However, I will say for the record future
games in the series will all be 3D First-Person style games and not 2d
side-scrollers. I wouldn't have  created MOTA as a side-scroller to
begin with if it hadn't turned out I had to create a game to replace
Montezuma's Revenge. Since I had promised to release a side-scroller I
changed my plans for Mysteries of the Ancients to bea a First-Person
game and decided to release it as a side-scroller. Unfortunately, that
decision has made me deeply unhappy with the game ever since. I'm
afraid to say I'll never fully be satisfied with it until I am given
the freedom to create the game I wanted and not the one the public
apparently wants.

The lesson I've learned is the only person who can make me happy is
mme, and I shouldn't be influenced too much about public opinion. Fact
of the matter is once MOTA is released I am going to be a lot less
open about customer input, comments, and suggestions. If it is
something I agree with, happen to like, etc sure I'll go ahead and do
it. If not they can just forget it. I'm a little tired of the constant
requests to add this or that when it clearly is not something I would
have added or done myself. It is my game, I should be able to create
it the way I want, but I haven't ever been allowed to really do that
ever since I started work on it. So future games in the series will be
done my way or no way at all. They can love it or hate it. I don't
really care.

Anyway, I see your point about possibly confusing weapons like swords,
knives, arrows, etc as they all sound pretty much the same. That's
something I hadn't really thought about, but makes a world of sense.
So I think I should probibly just leave things as they are in that
case.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread dark

Perhaps lowering the pitch of the enemy sound slightly would work.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 23, 2010 4:46 PM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA



Hi Phil,
Well, I think it is a good idea, but as Dark pointed out some people
could be confused with the sound of enemy swords, daggers, etc. Any
idea how to resolve that besides finding more dagger or sword sounds?

On 6/22/10, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
I think this would be great especially with the sword and dagger.
If you could have a swing and maybe metallic clank sound a little to the
left or right of center depending on the way she is facing you would get
more of a feeling that you were reaching out to hit a monster.
Her punch sounds and whip cracks would be good in this respect too.
Phil


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Thomas Ward
Hi,

It isn't that the ideas are stupid, but more a difference in opinion
how the game should be created. One person might view a
suggestion/idea one way, and I may view it completely different. It
doesn't make that persons idea dumb or stupid, but may be something I
don't want to do as it conflicts with my own ideas, or limits my
creativity in unforeseen ways.

For example, one feature a lot of gamers wanted is random monsters and
treasure items. Ok, it is not a bad idea, but there are certainly
times where that wouldn't be desirable. There are always pros and cons
for randomly placing monsters and items. Here is a simple example of
what I mean.

Let's assume you have an underground lake or something filled with
water. Angela has to dive into it and gather up gold coins and
precious jewls like diamonds, emeralds, sapphires, etc from the bottom
of the lake. Well, not just any monster can be randomly placed there.
You can't stick a centaur or harpy there as they can't breath
underwater so it would have to be something that can survive
underwater like a skeleton or a hydra. That rules out picking a random
monster unless the random generator is area specific.  Since creating
an area specific random generator is completely inpractical it rules
that idea out. The same goes for placing random items in the lake. If
I only want gold coins and jewls to be in it why randomly place them
there? You see my point?

When a gamer tosses an idea out there like let's have random monsters
and items they are only thinking how this feature will add replay
value or something for them personally. What they may not have
conciddered is that very same feature restricts the developer from
doing something else he might have done instead. You just
unintentionally limited the developers creativity by not allowing him
to create that underground lake filled with lots of gold coins, jewls,
and nasty skeletons.  They just don't stop to consider how their
suggestion or feature request might drasticly change the game like
that.

There suggestion for random monsters etc has hurt the game in other
ways maybe not so obvious like balancing the game out so some rooms
are challenging and some are easy to pas through based on what is in
it. There might be a burial chamber filled with hundreds of gold coins
guarded by two very powerful centaurs. Given the treasure inside
obviously you would expect the challenge to be intense, but not
impossible.  The developer can balance the fight through trial and
error so it is the way he intends it to be. If you stick any random
monster there you are never going to get the type of challenge you
want because two skeletons, for example, aren't going to put up the
same kind of a challenge as two centaurs. Might make the game more
random, more replayable perhaps, but never going to provide the same
degree of challenge from game to game. It is also harder to test,
because the variables are never the same.

In other cases it just boils down to preference. I myself enjoy games
that are challenging. If they aren't reasonably challenging I won't
play them. That is just how I am, and why I want to create games that
have a high degree of challenge in them. However, I constantly get
requests to make this or that easier for gamer x, because he/she finds
the game too hard.

Most recently I have gotten quite a number of requests to have some
indication when to jump when the player gets close to a fire, spikes,
whatever. In my personal opinion that would make the game too easy,
and if I have to tell a player when to jump, rather than letting them
discover that on his/her own, i might as well take all the traps out
of the game. Why have them at all if they are just going to cheat
anyway?

Of course, they often don't see such a request as cheating, but in my
opinion if you have to have a certain sound or the main character say
something to tell you when to jump over a trap then that's cheating in
my book.  I don't like game cheats, never have, and never will. So
obviously that opinion is going to conflict with any kind of
suggestion or idea that allows a person to cheat or simplify a trap I
intentionally tried to make challenging to jump over. If someone
doesn't want to play my games as designed, play by my rules, then go
play Super Liam or something else. I shouldn't have to compromise with
customers over the games design and difficulty level.

However, as you said this attitude/opinion will likely turn some
customers away. Turn them off simply because they can't have their
way. However, who is the primary person that I'm creating the games
for? Me or the customers?

Well, if you answered the customers you would be absolutely wrong. I
never started USA Games to create games simply for the customers. I
started it up because I wanted to create games that I liked, I wanted
to play, and make a little cash on the side by selling those games to
the public.  That's why I am so sorely bent out of shape over how MOTA
came out.

I wasn't 

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Milos Przic
anyway?

Of course, they often don't see such a request as cheating, but in my
opinion if you have to have a certain sound or the main character say
something to tell you when to jump over a trap then that's cheating in
my book.  I don't like game cheats, never have, and never will. So
obviously that opinion is going to conflict with any kind of
suggestion or idea that allows a person to cheat or simplify a trap I
intentionally tried to make challenging to jump over. If someone
doesn't want to play my games as designed, play by my rules, then go
play Super Liam or something else. I shouldn't have to compromise with
customers over the games design and difficulty level.

However, as you said this attitude/opinion will likely turn some
customers away. Turn them off simply because they can't have their
way. However, who is the primary person that I'm creating the games
for? Me or the customers?

Well, if you answered the customers you would be absolutely wrong. I
never started USA Games to create games simply for the customers. I
started it up because I wanted to create games that I liked, I wanted
to play, and make a little cash on the side by selling those games to
the public.  That's why I am so sorely bent out of shape over how MOTA
came out.

I wasn't planning on creating it for the customers. I was planning on
creating it for me personally. However, no thanks to the copyright
issues over Montezuma's Revenge I was stuck, and had to create
something to make good on my preorders.  Ever since then I have had to
put up with an endless stream of player input like I want a
side-scroller not a FPS game, I want random monsters, I want random
items, I want this, and i want that. I want, I want, I want. Can you
imagine how sick I get of hearing that when I was planning on creating
this game for myself not them, and the only reason I have created the
game as it currently is happens to be because I got screwed over the
Montezuma's Revenge copyrights?

Cheers!

On 6/23/10, Milos Przic milos.pr...@gmail.com wrote:

   Hi Tom,
   I would also be annoyed with those requests that are often stupid, and
more often unwanted. You say that it is your game, but still, you sell it 
to

the custommers. And there are people who would think this way: If the
developer doesn't add the feature I requested, I will not buy the game 
most
likely. And if you insist on refusing the requests and if you say openly 
and

publicly it's my game, you will make less money from it.
   Don't understand this as an attack, just a thaught.
   Regards!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

__ Information from ESET NOD32 Antivirus, version of virus 
signature database 5222 (20100623) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com






__ Information from ESET NOD32 Antivirus, version of virus signature 
database 5222 (20100623) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Hattrick, any helper applications accessible that we can use?

2010-06-23 Thread Orin
Hmm. Haven't tried much, I know there was a web based one a while back.

Not sure if there's any accessible stand-alone ones though or if there's any 
web based ones anymore.


On Jun 23, 2010, at 12:41 PM, Christopher Bartlett wrote:

 Are any of the manager helper applications under the chpp applications
 section of the web site accessible under Windows?  I downloaded the Absolute
 Manager, but can't get it to work and I wondered if anyone had luck with any
 of the others.
 
 
 
Christopher Bartlett
 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Stop discussion flame warning

2010-06-23 Thread dark
Hi. 

I'm not a moderator of this list, but I can however see the panning weapons 
topic getting a trifle emotional as regards game changes and suggestions. 

Might I suggest people calm down and relax before we end up with a fully 
fledged raging flame war on our hands because that would be a bad thing for all 
concerned. 

 Beware the Grue! 

Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Muhammed Deniz

I think that's ok. s
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 23, 2010 6:12 PM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA



Hi Thomas,
Easy. creature's sword and dagger sounds should be positioned in the 
center, or right on Angela .
While Angela's sword and dagger sounds would be off to the left or right 
of center.
You could have Angela  grunt as she swings a sword or thrusts a dagger. 
The grunt would be centered to make her sword sound position more obvious.

Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 23, 2010 11:46 AM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA



Hi Phil,
Well, I think it is a good idea, but as Dark pointed out some people
could be confused with the sound of enemy swords, daggers, etc. Any
idea how to resolve that besides finding more dagger or sword sounds?

On 6/22/10, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
I think this would be great especially with the sword and dagger.
If you could have a swing and maybe metallic clank sound a little to the
left or right of center depending on the way she is facing you would get
more of a feeling that you were reaching out to hit a monster.
Her punch sounds and whip cracks would be good in this respect too.
Phil


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.829 / Virus Database: 271.1.1/2957 - Release Date: 06/23/10 
02:36:00



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] question

2010-06-23 Thread Muhammed Deniz

As far as I no, 2 for the demo and 17 mitions for the full version.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: ENES SARIBAS enes.sari...@gmail.com

To: gamers gamers@audyssey.org
Sent: Wednesday, June 23, 2010 6:13 PM
Subject: [Audyssey] question



hi,
how many missions are there for lone wolf

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] question

2010-06-23 Thread Thomas Ward
Hi,
\Well, there are 17 that come with the game itself and there are close
to 100 user created missions. It is definitely a game that can keep
you busy playing for hours upon hours.

Cheers!


On 6/23/10, ENES SARIBAŞ enes.sari...@gmail.com wrote:
 hi,
 how many missions are there for lone wolf

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Thomas Ward
Hi Milos and all,

Well, let's put it this way. I think every audio game developer out
there writes the games he or she does is because they want to. We all
have our own personal motivations for creating the games we do, and it
usually isn't because of money. Jim Kitchen writes games like
Monopoly, NFL, Hangman, etc simply because that is the kinds of games
he likes and wants to play. David Greenwood has created games like
Shades of Doom, Lone Wolf, Time of Conflict largely because those are
the kinds of games he wanted to play and made some extra money off of
them too. I'm not so different. I create the games I do because I want
too not because I am in it strictly for the money although I do like
making a little extra money on the side for my time, effort, and to
help pay for the sounds and music for the games.

However, when it comes to Mysteries of the Ancients that is a special
case. I originally assumed development of Montezuma's Revenge simply
because it was a game that I had played often as a kid, happened to
enjoy, and wouldn't mind creating an audio remake of it. Plus James
North had taken a lot of money for the game, and was not able to
complete it so I took  it over. However,when it seamed I was getting
close to a final release I got the screws put to me by the copyright
holders and had to abandon the project.  I then was put in the
position of replacing the game with something of equal or better
value.

Well, as it happens I was drawing up plans for a game I simply called
Tomb Hunter that was to be largely based on Tomb Raider, but would
feature its own unique story, main character, etc. With little choice
I decided to tell people about the new game and let people know what I
was willing to replace Montezuma's Revenge with. Right away people
started complaining about the fact the game I had planned on replacing
Monte with was an FPS game not a side-scroller as originally planned
etc. A few told me outright if I didn't create a side-scroller or
whatever they wanted their money back, I was being dishonest, and so
on. That's when
You could say I was really caught between a rock and a hard place. I
couldn't give everyone their money back because I didn't have all of
it. James North took several preorders, and as part of the trade
agreement he got to keep the money for the preorders in exchange for
the games Alchemy was creating. As a result I couldn't give back money
I never had in the first place. I also could not create one of the
games because I just got told by the copyright holder to stop
development or face the possibility of having my butt dragged into
court and getting sued for copyright infringement. Then, I had a game
idea I was realy interested in creating, was willing to release it to
the preordered customers only to be told that people didn't like it
because it wasn't a side-scroller. So I created the game as a
side-scroller as a compromise.

However, that doesn't mean I was happy about it. I've never been happy
about it, and nor will I ever be happy about it. It is just I wanted
to create the game one way, but on the other hand I had about $2,000
worth of preordered customers who wanted something else. I certainly
owed them something so felt no choice but to create the game they
wanted rather than the one I wanted. When that happened all the
enjoyment of creating the game went out the window, and it simply
became work. Nothing more and nothing less.

Considering the fact I started USA Games to do as a hobby, to do for
fun, basicly for recreation I didn't consider writing games like STFC
or Montezuma's Revenge as work. With Mysteries of the Ancients that is
all it is to me work. It is nothing but work, work, and more work with
no personal enjoyment. I get no pleasure out of creating games I don't
want to create. That is the reason I am so angry and frustrated with
the way things have turned out. I wish people would have just taken
the game I was going to create and not made a big deal over if it was
another side-scroller or an FPS game.

Cheers!


On 6/23/10, Milos Przic milos.pr...@gmail.com wrote:
Well i know the Case about the Montezuma game, but I didn't know the fact
 that you made the USA Games just for you, only because you sell your games.
 If the profit is nso important for you, the ok, do it as you want and in
 that case you are absolutely right. If you strictly make evidence of how
 much you give for providing the stuff needed for making your game, and how
 much you get from the customers, and whether the sum that you get is bigger
 than the sum that you give, if it is one of more, if not most important
 things in your work, then you have to satisfy the custommers.
As about the ideas, well, I see the point and it is very true. The
 problem is that everyone wants a game suited for he himself. You can say:
 If you want quite that way, go away and make one for yourself, but that's
 another thing. We players don't understand you developers until we don't try
 working. 

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Jim Kitchen

Hi Thomas,

I do not mean this to sound rude, or anything like that, but, maybe you should 
stop asking people what they would like to see in MOTA, or if this sounds 
better than that or this or that etc etc, and just finish the game as is.  Then 
of course you could get on to games that you would like to create and hopefully 
those games will be great games that allot of people like and buy and of course 
make you happy to create and play.

BFN

Jim

Everyone is entitled to my opinion, just ask me...

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Bing's list of blind accessible games

2010-06-23 Thread Phil Vlasak

Hi Folks,
Bing just added an entertainment section, so I checked it out
http://www.bing.com
I was searching for accessible games and got,
Links to Accessible Games
Fantastic Accessible Games and Where to Find Them! Developers of blind 
accessible games, updated June 7, 2010. If a new major game or new company 
appears I put it second on the ...


www.pcsgames.net/game-co.htm · Cached pageWelcome to All inPlay. Accessible 
Online Games. Try Free.
All inPlay creates accessible online games that allow blind, visually 
impaired, and fully sighted to play together as equals. The All inPlay 
community includes college students ...


allinplay.com/home_.html · Cached pageICS - HCI: UA-Games
Universally Accessible Games (UA-Games) constitute a research activity of 
the Human-Computer Interaction Laboratory of ICS-FORTH. In this context, we 
research, design and ...


www.ics.forth.gr/hci/ua-games · Cached pageAccessible Computer Games
Simple arcade games that contain control panels for adjusting the parameters 
of the game to match the ability of the players.


arcess.com · Cached pageGamevial Accessible web games, online game arcade 
for the blind and ...
Accessible web games, online game arcade for blind and partially sighted 
players


www.accessiblewebgames.com · Cached pageAll inPlay: Accessible Online Games
All inPlay creates accessible online games that allow blind, visually 
impaired, and fully sighted to play together as equals. The All inPlay 
community includes college students ...


allinplay.com/games.html · Cached page2009 Accessible Game of Year - Dragon 
Age: Origins UPDATED
AbleGamers is proud to present Bioware with the 2009 Mainstream 
Accessibility Award for their smash hit Dragon Age: Origins for PC with a 
score of 9.8 out of 10.


www.ablegamers.com/game-news/2009-accessible-game-of-year-dragon-age-origins.html 
· Cached pageAccessible Games
Welcome to Richard Turner's Home Page ... Jim Kitchen's games. If you like 
to play games, Jim Kitchen is a blind programmer who has done a lot of fun 
games for blind computer users.


www.turner42.com/games.htm · Cached pageAccessible Games SV 8 CD ROM Pack
These accessible versions of eight popular computer games have been 
developed by blind programmer Robert Betz, and completely tested by blind 
users, so you can be sure that every ...


www.independentliving.com/prodinfo.asp?number=870205 · Cached 
pageGamasutra - Features - Unified Design of Universally Accessible Games 
...
In a follow-up to The Theory of Parallel Game Universes, Dimitris Grammenos 
and Anthony Savidis detail their twice-practiced design theories behind 
Universally Accessible Games ...


www.gamasutra.com/view/feature/1764/unified_design_of_universally_.php · 
Cached page


Then I searched for blind computer games and got,
AudioGames, your resource for audiogames, games for the blind, games ...
Party games for the blind This site offers a few innocent non-computer based 
party games which don't require vision. No drinking! Pretty Ugly Gamesound 
Study (PUGS)


www.audiogames.net/page.php?pagefile=links · Cached pageBSC Games. Computer 
games for the blind and visually impaired.
Specializing in creating accessible PC shareware games for the blind or 
visually impaired. Developer of Troopanum and Pipe.


www.bscgames.com · Cached pageVI Guide's Entertainment page | Computer Games
Jim is a blind computer user who writes many free speech-friendly games. ... 
subscribe to an online magazine that discusses computer games ...


www.viguide.com/entgames.htm · Cached pageFree Computer Games for the 
Blind - Associated Content ...
Visually impaired people will enjoy some of the free computer games 
available online


www.associatedcontent.com/article/77003/free_computer_games_for_the_blind.html 
· Cached pageComputer Games For The Blind
sound blaster, X-Fi ... Computer Games For The Blind: Digital Storm would 
like to inform its customers that not only do we build award winning gaming 
...


www.digitalstormonline.com/compgames.asp · Cached pageBlindgamers
Suggestions from clients for future Blind-gamers games. Click here to ... 
list of the TOP 25 WEB SITES FOR GAMERS WHO ARE BLIND. Consistent with our 
mission to make computer games ...


www.omninet.net.au/~irhumph/blindgamers.htm · Cached pageComputer Games for 
Blind Children
Computer Games for Blind Children. by Greg Trapp. Editor's Note: Greg Trapp 
has been a staff attorney with the Protection  Advocacy System of New 
Mexico since 1992.


www.nfb.org/images/nfb/Publications/fr/fr16/Issue4/f160416.htm · Cached 
pageComputer Games for Students with Visual Impairments
Personal Computer Systems Home Page - Computer games designed for blind 
gamers is our specialty. Shades of Gray on the Darkside -- Speech Friendly 
Games


www.tsbvi.edu/technology/games.htm · Cached pageBlind computer users are 
playing by ear - The Boston Globe
Indeed, Daubenmire has produced two other titles designed for blind people 
with a yen for digital 

[Audyssey] Thursday's Out of Sight events

2010-06-23 Thread Charles Rivard
Announcement:
the server will be worked on at 3:00 AM this evening, so you will not be able 
to get in the rooms at this time.
 
 
Memory Lane:   
Please join Suzy this Friday evening, at 8:00 PM eastern, in the Out of Sight 
Presents room for a very interesting hour with Immigrant.  Immigrant will be 
discussing growing up in Russia and her time in America as well.  You won't 
want to miss this one!
 
 
Media Madness
Beginning on the 1st Monday of next month, Media Madness will be at 8:00 PM 
eastern instead of at 9:00 PM.
 
 
Here are the events scheduled for Thursday, June 24th:
 
 
Sounds of Music

8:00 PM eastern
Hosted by James
Location:  Games Anyone
Do you like music? Do you think you are pretty good at identifying songs? If 
you are, come in to Games Anyone tonight at 8:00 P M Eastern for Sounds
of Music where your host James will play the tunes and you'll guess the title 
and artist.  It's men against women so come on in and we'll have a great
time.
 
 
Out of Sight Movie
10:00 PM eastern
Hosted by Jim Wilson
Location:  Entertainment Center
Join Jim this evening as he streams a great descriptive movie.  Don't forget to 
bring your popcorn!
 

The Out of Sight main site is at:
 
http://www.out-of-sight.net
 
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.