Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi, I kind of agree here, but for now that there is not much to do, I would respawn the enemies, so that there is some point of staying alive. Or actually trying to do so, because it would be boring if, well in this concept demo, tech demo thing, everything would be empty. Kevin -

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi, The beeping only is for the health. The ammo packs, unfortunately, don't seemt o be making any sort of noise, unless you picked one up. Kevin - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date: Sun, 31 Oct 2010 03:51:36 - Subject:

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi, This concept confused me at first, but now I kind of like it. The only thing you could do is possibly move the buildings a bit on the X-axes, a bit to the left or right, so that you can't just walk forward and enter the buildings. I like it if you have to search what you are looking for.

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi, This menu works like this. You hold control, and while still holding control you press up and down, or left and right arrow, until you hear the option you want to find. If you then release, it will for example say: mobi, find the gun.. You just follow the barks, and when the barks stop,

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi, The PC version is at http://audiogames.net/download/6. The mac version is at http://audiogames.net/download/5 HTH Kevin - Original Message - From: Jose Lomeli joselomel...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Date: Sat, 30 Oct 2010 17:14:47 -0700 Subject: Re:

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi, yeah, sometimes it is hard to know when you have killed it, but if you do it for a bit, you don't even need steps, since that adds to the creepyness factor. Also, it is kind of hard to know when they are dead, but again, after doing it for a while, you get to know how monsters die and it

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Ben
Look on the post that says about the game then go to the xtant forum room or whatever it says. There you can get the page and then the links -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jose Lomeli Sent: 31 October 2010 01:15 To:

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi, I do agree here in most points. I love the spherical world, I like the fact that you can re-configure the keyboard. I play with headphones, and it is pritty cool. The only thing I am missing is turn with mouse. You can't move the mouse left or right to turn, you can just shoot. Could that

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi, What do you mean with semi-blue screen? I am interested since I never get any errors, what's o ever. Kevin - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 31 Oct 2010 15:05:17 +1300 Subject: Re: [Audyssey] Extant

Re: [Audyssey] SF playthrough...

2010-10-31 Thread Ben
THAT'LL BE EASY NOW I'VE GOT MY YAMAHA! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 30 October 2010 22:12 To: Gamers Discussion list Subject: Re: [Audyssey] SF playthrough... Just redo the drums, bass and

[Audyssey] games we'd like to play: House of Darkness: nightmares in New York

2010-10-31 Thread Clement Chou
This game is in the style of a side-scrolling shooter and beat em up. Everyone knows of the mansion built in 1884 of what is now New York city. The crew who built the house built it over a cemetary which was demolished to accomidate the space needed by the residence of that area. The house

Re: [Audyssey] games we'd like to play: House of Darkness: nightmares in New York

2010-10-31 Thread shaun everiss
At 08:25 p.m. 31/10/2010, you wrote: This game is in the style of a side-scrolling shooter and beat em up. Everyone knows of the mansion built in 1884 of what is now New York city. The crew who built the house built it over a cemetary which was demolished to accomidate the space needed by the

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Ian McNamara
hello, what is the exact object of the game though does it ever end or is it just a case of walking round all the diffrent locations till you die? don't really get the object of the game. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread AudioGames.net
Hi Jose, You can download Extant (tech demo!) here: Extant - Download for PC http://www.audiogames.net/download/6 Extant - Download for MAC http://www.audiogames.net/download/5 We warmly welcome your feedback. Please post it either to this list or join us on the Extant-forum:

Re: [Audyssey] 3D Velocity story teaser released

2010-10-31 Thread Willem
I'm quite excited about the game. I'll definitely buy it! - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 31, 2010 1:39 AM Subject: [Audyssey] 3D Velocity story teaser released Hey guys, It's not much, but

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread AudioGames.net
Hi Shaun, Is it really a crash meaning that you have to manually restart the game? Or does the game continue? Greets, Richard - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 31, 2010 3:05 AM

Re: [Audyssey] 3D Velocity story teaser released

2010-10-31 Thread william lomas
that sound of an item swinging when i assume the boss had said who the hel are you? is interesting On Oct 31, 2010, at 10:07 AM, Willem wrote: I'm quite excited about the game. I'll definitely buy it! - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread dark
It's just a tech demo thus farto see how people get on with navigating, killing zombies and picking up gear. I assume Richard and sander will add more things, eg, a story with objectives, more enemies etc as game developement progresses. Beware the grue! Dark. - Original Message -

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Ben
How do you reconfig the keys? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of AudioGames.net Sent: 30 October 2010 14:45 To: Gamers Discussion list Subject: [Audyssey] Extant - game feadback Hi Lori et al, Thanks Lori, we'll

Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Hayden Presley
Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 30, 2010 8:44 AM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Hayden Presley
Hi, How doesone open the game? I could't find an executable. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of AudioGames.net Sent: Saturday, October 30, 2010 8:29 AM To: Gamers Discussion list Subject: [Audyssey]

[Audyssey] Extant - Control Configuration Feedback

2010-10-31 Thread AudioGames.net
Hi Ben, Good question! Because I don't know how accessible this functionality is. So all feedback on this topic is welcome! When you start the game, there's a configuration dialog. This dialog is not self-voicing or anything, so your screen reader still needs to be activated. The dialog

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread AudioGames.net
Hi Hayden, First, which version did you download - PC or Mac? What probably is the case is that your anti-virus software has blocked or removed the .exe from the .zip-file. You can read about this problem on the Extant-forum here: http://forum.audiogames.net/viewtopic.php?id=4310 Here's

Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Bryan Peterson
What was that? We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 7:45 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...still not hearing it.

Re: [Audyssey] Extant - Control Configuration Feedback

2010-10-31 Thread dark
Hi. found the control dialogue fine with Hal, just a question of using the bog standard switch page controls to switch to the in put page. Beware the Grue! Dark. - Original Message - From: AudioGames.net rich...@audiogames.net To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Extant - Control Configuration Feedback

2010-10-31 Thread Kevin Weispfennig
Hi, Just curious, since there are graphics options, how do the graphics look like? Kevin - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date: Sun, 31 Oct 2010 14:36:24 - Subject: Re: [Audyssey] Extant - Control Configuration Feedback

Re: [Audyssey] Extant - Control Configuration Feedback

2010-10-31 Thread AudioGames.net
Hi Kevin Dark et al, Extant is intended as an audio game 'pur sang' - so audio-only and no graphics. During the game there is a single graphic visible on screen of the Extant logo, which consists of the letters 'E tant' in positive, while the 'x' is in negative with a blue/greenish light

Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Hayden Presley
What was what? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 9:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion What was that? We are the

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Hayden Presley
Hi Richard, Could I have the URL again please? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of AudioGames.net Sent: Sunday, October 31, 2010 9:00 AM To: Gamers Discussion list Subject: Re: [Audyssey]

[Audyssey] Bgt.

2010-10-31 Thread Muhammed Deniz
Hello, I have a question. Well, my question is, well in fact 2, let me just get to the point, how do you no which code to put in a game? For an example, maybe I might not do this, well I don't think I would, but I would do a test game. Well, this is what I am thinking of. This computer tells

Re: [Audyssey] Bgt.

2010-10-31 Thread Phil Vlasak
Hi Muhammed, What you need to do is start small and simple. Have one punch only, or one gun only for example. The more realistic you have them work the more difficult the programming. Some games such as Dungeons and Dragons don't require you to aim your gun. It does a dice roll and based on your

Re: [Audyssey] Bgt.

2010-10-31 Thread Philip Bennefall
Hi Muhammed, This is a very hard question to answer simply. It all comes down to translating an idea into logic and code. That, you can only do once you've grasped the fundamentals of code like what an if statement is, what a variable is used for, how loops work, etc. Then, you pretty much

Re: [Audyssey] MOTA suggestion

2010-10-31 Thread Bryan Peterson
There wasn't anything in your message below. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 9:56 AM Subject: Re: [Audyssey] MOTA suggestion What was

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread AudioGames.net
Hi Hayden, Which URL exactly? To download the game: Extant - Download for PC http://www.audiogames.net/download/6 Extant - Download for MAC http://www.audiogames.net/download/5 To read about the disappearing .exe on the Extant forum: http://forum.audiogames.net/viewforum.php?id=24

[Audyssey] Superdeekout

2010-10-31 Thread Lori Duncan
Hi has anyone got any game recordings of Superdeekout? I thought I'd try it, but it's hard as I'm having trouble getting robot to stay out my way on higher levels. Also what do I do in the levels with the bombs? Am I just meant to stay still? Also what is the strange tone sound played when

Re: [Audyssey] Superdeekout

2010-10-31 Thread Clement Chou
When you pick up coins you get a tone. I'm not sure what you mean by sometimes... as to staying out of the robot's way, you just need to move more or less in a circle around it, but make sure to keep it evenly spaced from you at all times. --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] Superdeekout

2010-10-31 Thread Scott Chesworth
Hey Lori, The robot won't stay out of your way. He, or perhaps she (I guess that'd make her a robette?) is pretty determined to catch you, so it's up to you to avoid that happening. The higher the level, the faster the robot comes after you. Do the strange tones you're hearing come a few coins

Re: [Audyssey] Superdeekout

2010-10-31 Thread Lori Duncan
I'm sad the company is down now, considering how clear the voice for start menu, the good music and sounds were. That was the tone I meant, I'm also sure that robot knows when I only have 2 coins left and is determoned to keep me off them! Also what do i do when I get a bad item? Is there a

Re: [Audyssey] Superdeekout

2010-10-31 Thread Clement Chou
Nope. When you pick up something bad, nothing happens... but your friend Mr Motor can't pick them up as they're already gone. Might start uploading replays of this soon... I loved this game. But I'm really rusty. lol. At 12:41 PM 31/10/2010, you wrote: I'm sad the company is down now,

[Audyssey] super deekout playthrough

2010-10-31 Thread Clement Chou
Here it is, guys. Not as good as I'd hoped... but this is my first time playing in about a year. lol. http://dl.dropbox.com/u/3394499/super%20deekout%20playthrough.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread shaun everiss
it never ends. If this was a real game then it would be a pile of junk. Its not a real game. Its just an early prototype, the first shades of doom was not much more complex than this. This is if you like a test of the system how things go etc. THe real stuff has yet to come. At 10:22 p.m.

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread shaun everiss
its a crash where the game stutters a bit then pops up an error dialog. I can continue but if I hit the dialog the game closes. however I have noticed about 6 crash folders with dumps and logs the game has generated so if it is just catching this stuff usually and logging it I have no idea it

Re: [Audyssey] Extant - Control Configuration Feedback

2010-10-31 Thread shaun everiss
well thats fine. Myself though it would be good if there were more hybreds like teraformas which I can play with my friends. some like audio but most don't understand it enough without graphics. At 04:43 a.m. 1/11/2010, you wrote: Hi Kevin Dark et al, Extant is intended as an audio game 'pur

Re: [Audyssey] Extant - Control Configuration Feedback

2010-10-31 Thread dark
Hi. The 3D engine business probably explains why the in game audio is so good, and now I know why I can't particularly see any game graphics other than the logo ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to