Re: [Audyssey] mysteries of the sith
Hi, No. Vibro Blades of any kind are metallic. The only other weapon in Star Wars that comes close to a light saber is the light whip favored by some Sith lords. On 12/13/10, Bryan Peterson bpeterson2...@cableone.net wrote: Wasn't a Vibro Axe similar to a Lightsaber? We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the sith
Hi Clement, Hmmm..Sounds interesting. Anything is possible I suppose. What would someone call this new weapon? As to saber length if you look at some of the Star Wars books they typically describe a light saber as being a meter in length. Some special designs can double that, but I think the average is about one meter or so. On 12/13/10, Clement Chou chou.clem...@gmail.com wrote: As a fellow star wars purist, I have to agree that it doesn't fit. But for all the other star wars geeks out there, here's a hypothetical question. Would it be too far-fetched to have a weapon that is somewhere between the lightsaber and the lightwhip? The lightwhip has multiple strands and is a fusion of light leather and bescar. So by that theory, could one make say, something like that but only with one strand, more akin to some kind of flail, like a whipchain the Shaolin monks used? In short, a single long strand of material, but that had the same basic construction as a lightwhip, but a bit longer... say two or three metres, since that is from what I recall longer than your average saber? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the sith
Well, we have a lightsaber and a lightwhip... could we call this a lightflail? lol. Because to my knowledge, there aren't any true weapons like that... two examples come to mind. The whip chain, which was used by shaolin monks way back, and the ara... which was a flexible sword developed by the rajputs. Right. A metre seems to be the standard for lengths... as for doubling, the only one I've sceen able to do that is Coran Horn. Is there anyone else who can double thelength of their blade? At 12:22 AM 14/12/2010, you wrote: Hi Clement, Hmmm..Sounds interesting. Anything is possible I suppose. What would someone call this new weapon? As to saber length if you look at some of the Star Wars books they typically describe a light saber as being a meter in length. Some special designs can double that, but I think the average is about one meter or so. On 12/13/10, Clement Chou chou.clem...@gmail.com wrote: As a fellow star wars purist, I have to agree that it doesn't fit. But for all the other star wars geeks out there, here's a hypothetical question. Would it be too far-fetched to have a weapon that is somewhere between the lightsaber and the lightwhip? The lightwhip has multiple strands and is a fusion of light leather and bescar. So by that theory, could one make say, something like that but only with one strand, more akin to some kind of flail, like a whipchain the Shaolin monks used? In short, a single long strand of material, but that had the same basic construction as a lightwhip, but a bit longer... say two or three metres, since that is from what I recall longer than your average saber? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My future TeamTalk server
Oh you bet I'm interested! Go for it! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, December 13, 2010 9:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] My future TeamTalk server I would love that... it'd be good especially for seminars about certain styles of games.. another Street Fighter seminar comes to mind. lol. At 06:33 PM 13/12/2010, you wrote: Hello all, For those who didn't read my previous messages on this matter, in the very near future, I will be opening a teamtalk server for the blind that will serve as a place to, for lack of a better word, chill. There will be channels for gamers to talk while playing spasific games(more channels for spasific games can be added), as well as other channels for less spasific subject matter. The perpice of this thread is to find out the level of demand for this server? I'm asking because I will have to go through our ISP to open the required ports, as well as the requirement for me to run a computer 24/7 to keep the server available all the time. Understand, I have no problem doing this, but it will require a level of commitment on my part, so I am wondering if there's enough interest. Also, let me know if you have any ideas regarding channels, and I can add them. Anyway, Reply if you're in to the idea! thanks guys, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5700 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5701 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5701 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My future TeamTalk server
Hi. Just thought of something.. Be sure to make a stereo room so that people will be able to demo games in real time. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Helms Sent: Monday, December 13, 2010 9:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] My future TeamTalk server I'm up for that! Btw, I can't respond to everyone's replys because it might be a bit repetative, and I'm not in to the idea of spamming all your inboxes. But your messages will be read, and your ideas will be read and acted upon. All those who are in to the idea, please try to respond within one week. thanks! Nick On 12/13/10, Clement Chou chou.clem...@gmail.com wrote: I would love that... it'd be good especially for seminars about certain styles of games.. another Street Fighter seminar comes to mind. lol. At 06:33 PM 13/12/2010, you wrote: Hello all, For those who didn't read my previous messages on this matter, in the very near future, I will be opening a teamtalk server for the blind that will serve as a place to, for lack of a better word, chill. There will be channels for gamers to talk while playing spasific games(more channels for spasific games can be added), as well as other channels for less spasific subject matter. The perpice of this thread is to find out the level of demand for this server? I'm asking because I will have to go through our ISP to open the required ports, as well as the requirement for me to run a computer 24/7 to keep the server available all the time. Understand, I have no problem doing this, but it will require a level of commitment on my part, so I am wondering if there's enough interest. Also, let me know if you have any ideas regarding channels, and I can add them. Anyway, Reply if you're in to the idea! thanks guys, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5700 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5701 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5701 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My future TeamTalk server
I agree! At 03:59 AM 14/12/2010, you wrote: Hi. Just thought of something.. Be sure to make a stereo room so that people will be able to demo games in real time. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Helms Sent: Monday, December 13, 2010 9:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] My future TeamTalk server I'm up for that! Btw, I can't respond to everyone's replys because it might be a bit repetative, and I'm not in to the idea of spamming all your inboxes. But your messages will be read, and your ideas will be read and acted upon. All those who are in to the idea, please try to respond within one week. thanks! Nick On 12/13/10, Clement Chou chou.clem...@gmail.com wrote: I would love that... it'd be good especially for seminars about certain styles of games.. another Street Fighter seminar comes to mind. lol. At 06:33 PM 13/12/2010, you wrote: Hello all, For those who didn't read my previous messages on this matter, in the very near future, I will be opening a teamtalk server for the blind that will serve as a place to, for lack of a better word, chill. There will be channels for gamers to talk while playing spasific games(more channels for spasific games can be added), as well as other channels for less spasific subject matter. The perpice of this thread is to find out the level of demand for this server? I'm asking because I will have to go through our ISP to open the required ports, as well as the requirement for me to run a computer 24/7 to keep the server available all the time. Understand, I have no problem doing this, but it will require a level of commitment on my part, so I am wondering if there's enough interest. Also, let me know if you have any ideas regarding channels, and I can add them. Anyway, Reply if you're in to the idea! thanks guys, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5700 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5701 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5701 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My future TeamTalk server
sounds good! On 12/14/10, Clement Chou chou.clem...@gmail.com wrote: I agree! At 03:59 AM 14/12/2010, you wrote: Hi. Just thought of something.. Be sure to make a stereo room so that people will be able to demo games in real time. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Helms Sent: Monday, December 13, 2010 9:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] My future TeamTalk server I'm up for that! Btw, I can't respond to everyone's replys because it might be a bit repetative, and I'm not in to the idea of spamming all your inboxes. But your messages will be read, and your ideas will be read and acted upon. All those who are in to the idea, please try to respond within one week. thanks! Nick On 12/13/10, Clement Chou chou.clem...@gmail.com wrote: I would love that... it'd be good especially for seminars about certain styles of games.. another Street Fighter seminar comes to mind. lol. At 06:33 PM 13/12/2010, you wrote: Hello all, For those who didn't read my previous messages on this matter, in the very near future, I will be opening a teamtalk server for the blind that will serve as a place to, for lack of a better word, chill. There will be channels for gamers to talk while playing spasific games(more channels for spasific games can be added), as well as other channels for less spasific subject matter. The perpice of this thread is to find out the level of demand for this server? I'm asking because I will have to go through our ISP to open the required ports, as well as the requirement for me to run a computer 24/7 to keep the server available all the time. Understand, I have no problem doing this, but it will require a level of commitment on my part, so I am wondering if there's enough interest. Also, let me know if you have any ideas regarding channels, and I can add them. Anyway, Reply if you're in to the idea! thanks guys, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5700 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5701 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5701 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail
Re: [Audyssey] My future TeamTalk server
Wish I could use it -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 14 December 2010 12:03 To: Gamers Discussion list Subject: Re: [Audyssey] My future TeamTalk server I agree! At 03:59 AM 14/12/2010, you wrote: Hi. Just thought of something.. Be sure to make a stereo room so that people will be able to demo games in real time. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Helms Sent: Monday, December 13, 2010 9:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] My future TeamTalk server I'm up for that! Btw, I can't respond to everyone's replys because it might be a bit repetative, and I'm not in to the idea of spamming all your inboxes. But your messages will be read, and your ideas will be read and acted upon. All those who are in to the idea, please try to respond within one week. thanks! Nick On 12/13/10, Clement Chou chou.clem...@gmail.com wrote: I would love that... it'd be good especially for seminars about certain styles of games.. another Street Fighter seminar comes to mind. lol. At 06:33 PM 13/12/2010, you wrote: Hello all, For those who didn't read my previous messages on this matter, in the very near future, I will be opening a teamtalk server for the blind that will serve as a place to, for lack of a better word, chill. There will be channels for gamers to talk while playing spasific games(more channels for spasific games can be added), as well as other channels for less spasific subject matter. The perpice of this thread is to find out the level of demand for this server? I'm asking because I will have to go through our ISP to open the required ports, as well as the requirement for me to run a computer 24/7 to keep the server available all the time. Understand, I have no problem doing this, but it will require a level of commitment on my part, so I am wondering if there's enough interest. Also, let me know if you have any ideas regarding channels, and I can add them. Anyway, Reply if you're in to the idea! thanks guys, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5700 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5701 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5701 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can
Re: [Audyssey] Short Mysteries of the Sith Preview
I'll have a look around. I'll have something I bet. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 10 December 2010 20:46 To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Ben, Sigh...Unfortunately, I don't think I have any low hums etc for the doors. That's why I used a beep. If you have such a sound send it to me. Otherwise your out of luck. I'm creating this game on a $0.00 budget and I either get sounds, music, etc for free or not at all. Cheers! On 12/10/10, Ben gamehead...@aol.co.uk wrote: Its not really a matter of taking it out... its more a matter of changing it, in my opinion... to something like a low hum... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the sith
How did horn double it... I forgot -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 14 December 2010 10:24 To: Gamers Discussion list Subject: Re: [Audyssey] mysteries of the sith Well, we have a lightsaber and a lightwhip... could we call this a lightflail? lol. Because to my knowledge, there aren't any true weapons like that... two examples come to mind. The whip chain, which was used by shaolin monks way back, and the ara... which was a flexible sword developed by the rajputs. Right. A metre seems to be the standard for lengths... as for doubling, the only one I've sceen able to do that is Coran Horn. Is there anyone else who can double thelength of their blade? At 12:22 AM 14/12/2010, you wrote: Hi Clement, Hmmm..Sounds interesting. Anything is possible I suppose. What would someone call this new weapon? As to saber length if you look at some of the Star Wars books they typically describe a light saber as being a meter in length. Some special designs can double that, but I think the average is about one meter or so. On 12/13/10, Clement Chou chou.clem...@gmail.com wrote: As a fellow star wars purist, I have to agree that it doesn't fit. But for all the other star wars geeks out there, here's a hypothetical question. Would it be too far-fetched to have a weapon that is somewhere between the lightsaber and the lightwhip? The lightwhip has multiple strands and is a fusion of light leather and bescar. So by that theory, could one make say, something like that but only with one strand, more akin to some kind of flail, like a whipchain the Shaolin monks used? In short, a single long strand of material, but that had the same basic construction as a lightwhip, but a bit longer... say two or three metres, since that is from what I recall longer than your average saber? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My future TeamTalk server
Good idea but need help getting teamtalk working - I have it but can't get it working -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Helms Sent: 14 December 2010 02:41 To: Gamers Discussion list Subject: Re: [Audyssey] My future TeamTalk server I'm up for that! Btw, I can't respond to everyone's replys because it might be a bit repetative, and I'm not in to the idea of spamming all your inboxes. But your messages will be read, and your ideas will be read and acted upon. All those who are in to the idea, please try to respond within one week. thanks! Nick On 12/13/10, Clement Chou chou.clem...@gmail.com wrote: I would love that... it'd be good especially for seminars about certain styles of games.. another Street Fighter seminar comes to mind. lol. At 06:33 PM 13/12/2010, you wrote: Hello all, For those who didn't read my previous messages on this matter, in the very near future, I will be opening a teamtalk server for the blind that will serve as a place to, for lack of a better word, chill. There will be channels for gamers to talk while playing spasific games(more channels for spasific games can be added), as well as other channels for less spasific subject matter. The perpice of this thread is to find out the level of demand for this server? I'm asking because I will have to go through our ISP to open the required ports, as well as the requirement for me to run a computer 24/7 to keep the server available all the time. Understand, I have no problem doing this, but it will require a level of commitment on my part, so I am wondering if there's enough interest. Also, let me know if you have any ideas regarding channels, and I can add them. Anyway, Reply if you're in to the idea! thanks guys, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the sith
And interesting concept... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 14 December 2010 01:56 To: gamers@audyssey.org Subject: Re: [Audyssey] mysteries of the sith As a fellow star wars purist, I have to agree that it doesn't fit. But for all the other star wars geeks out there, here's a hypothetical question. Would it be too far-fetched to have a weapon that is somewhere between the lightsaber and the lightwhip? The lightwhip has multiple strands and is a fusion of light leather and bescar. So by that theory, could one make say, something like that but only with one strand, more akin to some kind of flail, like a whipchain the Shaolin monks used? In short, a single long strand of material, but that had the same basic construction as a lightwhip, but a bit longer... say two or three metres, since that is from what I recall longer than your average saber? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the sith
And vibro weapons really came into mainstream knowledge - to most people - in revenge of the sith -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 14 December 2010 08:16 To: Gamers Discussion list Subject: Re: [Audyssey] mysteries of the sith Hi, No. Vibro Blades of any kind are metallic. The only other weapon in Star Wars that comes close to a light saber is the light whip favored by some Sith lords. On 12/13/10, Bryan Peterson bpeterson2...@cableone.net wrote: Wasn't a Vibro Axe similar to a Lightsaber? We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My future TeamTalk server
I'll be a part of it as well. I really hope that the TeamTalk servers all of them are Mac able, because with Ventrilo server admins have to install some codec to make it Mac Enabled. - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 14, 2010 11:52 AM Subject: Re: [Audyssey] My future TeamTalk server Good idea but need help getting teamtalk working - I have it but can't get it working -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Helms Sent: 14 December 2010 02:41 To: Gamers Discussion list Subject: Re: [Audyssey] My future TeamTalk server I'm up for that! Btw, I can't respond to everyone's replys because it might be a bit repetative, and I'm not in to the idea of spamming all your inboxes. But your messages will be read, and your ideas will be read and acted upon. All those who are in to the idea, please try to respond within one week. thanks! Nick On 12/13/10, Clement Chou chou.clem...@gmail.com wrote: I would love that... it'd be good especially for seminars about certain styles of games.. another Street Fighter seminar comes to mind. lol. At 06:33 PM 13/12/2010, you wrote: Hello all, For those who didn't read my previous messages on this matter, in the very near future, I will be opening a teamtalk server for the blind that will serve as a place to, for lack of a better word, chill. There will be channels for gamers to talk while playing spasific games(more channels for spasific games can be added), as well as other channels for less spasific subject matter. The perpice of this thread is to find out the level of demand for this server? I'm asking because I will have to go through our ISP to open the required ports, as well as the requirement for me to run a computer 24/7 to keep the server available all the time. Understand, I have no problem doing this, but it will require a level of commitment on my part, so I am wondering if there's enough interest. Also, let me know if you have any ideas regarding channels, and I can add them. Anyway, Reply if you're in to the idea! thanks guys, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My future TeamTalk server
When you get the client installed(make sure it's the classic version with added accessability), hit F2. A group of edit boxes will come up. Fill in the ones that apply to the server you want to connect to, and hit the ok button. After that, you'll land in a treeview of channels. Press control+J to join the one you're focused on. When I open the server, I'll send instructions explaining how to connect. Hope that helped! Nick On 12/14/10, Orin orin8...@gmail.com wrote: I'll be a part of it as well. I really hope that the TeamTalk servers all of them are Mac able, because with Ventrilo server admins have to install some codec to make it Mac Enabled. - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 14, 2010 11:52 AM Subject: Re: [Audyssey] My future TeamTalk server Good idea but need help getting teamtalk working - I have it but can't get it working -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Helms Sent: 14 December 2010 02:41 To: Gamers Discussion list Subject: Re: [Audyssey] My future TeamTalk server I'm up for that! Btw, I can't respond to everyone's replys because it might be a bit repetative, and I'm not in to the idea of spamming all your inboxes. But your messages will be read, and your ideas will be read and acted upon. All those who are in to the idea, please try to respond within one week. thanks! Nick On 12/13/10, Clement Chou chou.clem...@gmail.com wrote: I would love that... it'd be good especially for seminars about certain styles of games.. another Street Fighter seminar comes to mind. lol. At 06:33 PM 13/12/2010, you wrote: Hello all, For those who didn't read my previous messages on this matter, in the very near future, I will be opening a teamtalk server for the blind that will serve as a place to, for lack of a better word, chill. There will be channels for gamers to talk while playing spasific games(more channels for spasific games can be added), as well as other channels for less spasific subject matter. The perpice of this thread is to find out the level of demand for this server? I'm asking because I will have to go through our ISP to open the required ports, as well as the requirement for me to run a computer 24/7 to keep the server available all the time. Understand, I have no problem doing this, but it will require a level of commitment on my part, so I am wondering if there's enough interest. Also, let me know if you have any ideas regarding channels, and I can add them. Anyway, Reply if you're in to the idea! thanks guys, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the
Re: [Audyssey] My future TeamTalk server
This will rock! Nick, go for it, we all support you! - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 14, 2010 11:51 AM Subject: Re: [Audyssey] My future TeamTalk server Oh you bet I'm interested! Go for it! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, December 13, 2010 9:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] My future TeamTalk server I would love that... it'd be good especially for seminars about certain styles of games.. another Street Fighter seminar comes to mind. lol. At 06:33 PM 13/12/2010, you wrote: Hello all, For those who didn't read my previous messages on this matter, in the very near future, I will be opening a teamtalk server for the blind that will serve as a place to, for lack of a better word, chill. There will be channels for gamers to talk while playing spasific games(more channels for spasific games can be added), as well as other channels for less spasific subject matter. The perpice of this thread is to find out the level of demand for this server? I'm asking because I will have to go through our ISP to open the required ports, as well as the requirement for me to run a computer 24/7 to keep the server available all the time. Understand, I have no problem doing this, but it will require a level of commitment on my part, so I am wondering if there's enough interest. Also, let me know if you have any ideas regarding channels, and I can add them. Anyway, Reply if you're in to the idea! thanks guys, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5700 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5701 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5701 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
what sort of hum would you want. I have sfx but I have no idea what a starwars door would sound like without irratating or just making things take over the game. At 09:46 a.m. 11/12/2010, you wrote: Hi Ben, Sigh...Unfortunately, I don't think I have any low hums etc for the doors. That's why I used a beep. If you have such a sound send it to me. Otherwise your out of luck. I'm creating this game on a $0.00 budget and I either get sounds, music, etc for free or not at all. Cheers! On 12/10/10, Ben gamehead...@aol.co.uk wrote: Its not really a matter of taking it out... its more a matter of changing it, in my opinion... to something like a low hum... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My future TeamTalk server
feel free to connect mauricioalmeida.net default ports no account needed. online 24/7. I will add channels as demand arrises, and i will gladly join other team talk servers also. users may also create their own channels. mauricio -Mensagem original- De: Darren Duff duff...@gmail.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Terça, 14 de Dezembro de 2010 06:51 Assunto: Re: [Audyssey] My future TeamTalk server Oh you bet I'm interested! Go for it! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, December 13, 2010 9:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] My future TeamTalk server I would love that... it'd be good especially for seminars about certain styles of games.. another Street Fighter seminar comes to mind. lol. At 06:33 PM 13/12/2010, you wrote: Hello all, For those who didn't read my previous messages on this matter, in the very near future, I will be opening a teamtalk server for the blind that will serve as a place to, for lack of a better word, chill. There will be channels for gamers to talk while playing spasific games(more channels for spasific games can be added), as well as other channels for less spasific subject matter. The perpice of this thread is to find out the level of demand for this server? I'm asking because I will have to go through our ISP to open the required ports, as well as the requirement for me to run a computer 24/7 to keep the server available all the time. Understand, I have no problem doing this, but it will require a level of commitment on my part, so I am wondering if there's enough interest. Also, let me know if you have any ideas regarding channels, and I can add them. Anyway, Reply if you're in to the idea! thanks guys, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5700 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5701 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5701 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Judgement Day
Hello List, I have just emailed l-works about a replacement key for Judgement day, but so far no response. I made sure to include the product ID in the message. I got the game in 2006 for my xp laptop and now I am on a windows 7 desktop. Liam, if you're reading this, the message I sent was sent on Sunday, December the 12th. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Judgement Day
Same! actually, a day earlier! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Sky Mundell Sent: 14 December 2010 20:16 To: gamers@audyssey.org Subject: [Audyssey] Judgement Day Hello List, I have just emailed l-works about a replacement key for Judgement day, but so far no response. I made sure to include the product ID in the message. I got the game in 2006 for my xp laptop and now I am on a windows 7 desktop. Liam, if you're reading this, the message I sent was sent on Sunday, December the 12th. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Judgement Day
Guys? Just give it a little time... He has a life too ya know Smile. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Tuesday, December 14, 2010 3:20 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Judgement Day Same! actually, a day earlier! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Sky Mundell Sent: 14 December 2010 20:16 To: gamers@audyssey.org Subject: [Audyssey] Judgement Day Hello List, I have just emailed l-works about a replacement key for Judgement day, but so far no response. I made sure to include the product ID in the message. I got the game in 2006 for my xp laptop and now I am on a windows 7 desktop. Liam, if you're reading this, the message I sent was sent on Sunday, December the 12th. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5703 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5703 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Masters of Doom
Do you need to be a member of that site to download from there? I seem to recall it asking me to login to download? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the sith
Light lash? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 14, 2010 3:22 AM Subject: Re: [Audyssey] mysteries of the sith Hi Clement, Hmmm..Sounds interesting. Anything is possible I suppose. What would someone call this new weapon? As to saber length if you look at some of the Star Wars books they typically describe a light saber as being a meter in length. Some special designs can double that, but I think the average is about one meter or so. On 12/13/10, Clement Chou chou.clem...@gmail.com wrote: As a fellow star wars purist, I have to agree that it doesn't fit. But for all the other star wars geeks out there, here's a hypothetical question. Would it be too far-fetched to have a weapon that is somewhere between the lightsaber and the lightwhip? The lightwhip has multiple strands and is a fusion of light leather and bescar. So by that theory, could one make say, something like that but only with one strand, more akin to some kind of flail, like a whipchain the Shaolin monks used? In short, a single long strand of material, but that had the same basic construction as a lightwhip, but a bit longer... say two or three metres, since that is from what I recall longer than your average saber? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Problems with Aurifi
Hi when I'm playing aurifi on my Ipod Touch I'm still having problems with both the tilt and the react. When I tilt to move that wireless sound into the middle and keep it there the sound won't move for me no matter how much I tilt, and in react even though I touch the side of the screen from where the sound comes I sometimes just hear a sound telling me I messed up. The strange thing is I use exactly the same ammount of presure on the other side of my screne and it works fine, not sure what's going on. I find it very hard to hold my ipod and move it around as it tends to slip quite a bit, but on the other hand I can manage games like Moxi and Zaney fine with no trouble. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problems with Aurifi
Are you holding the device in landscape mode with the home button to your right? If not, that could explain the tilt problems. As for the react, remember that on the left side the top edge of the phone is not part of the screen. Try to touch about a half or one inch from the left edge. HTH, Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Tuesday, December 14, 2010 5:15 PM To: Gamers Discussion list Subject: [Audyssey] Problems with Aurifi Hi when I'm playing aurifi on my Ipod Touch I'm still having problems with both the tilt and the react. When I tilt to move that wireless sound into the middle and keep it there the sound won't move for me no matter how much I tilt, and in react even though I touch the side of the screen from where the sound comes I sometimes just hear a sound telling me I messed up. The strange thing is I use exactly the same ammount of presure on the other side of my screne and it works fine, not sure what's going on. I find it very hard to hold my ipod and move it around as it tends to slip quite a bit, but on the other hand I can manage games like Moxi and Zaney fine with no trouble. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Masters of Doom
what is this thing? At 10:13 a.m. 15/12/2010, you wrote: Do you need to be a member of that site to download from there? I seem to recall it asking me to login to download? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] more news about the papa
I can't wait for it to be released. Will think of everyone here who can't play while I do. Can we now drop this thread for complaining on list won't fix the problem. Email the developer and see what happens. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Monday, December 06, 2010 1:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] more news about the papa That's terrible, I'm so disappointed, you think they'd make it work or come up with a version which would. - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 06, 2010 6:55 PM Subject: [Audyssey] more news about the papa Hi guys. I just read the following info from the papa sangre blog. According to the entry, those of us that have the 3rd generation iPod touches are out of luck. All they say is they can't make it work on these devices. I don't really understand why it would run fine on an iPhone 3gs and not on the 3rd gen iPod touch. Guess it's got something to do with the processor. IN any case I am very disappointed, as I was really looking forward to this game but I do not have the funds to run out and buy the 4th gen iPod. Anyway, here's the entry. Will My Device Play http://www.papasangre.com/blog/#post-300 Nice With Papa? December 6th, 2010 We've had a lot of contact recently asking if people will be able to use Papa Sangre on their device - so here's the coup. First of all, you'll need an iOS device - we will not initially be supporting Android devices at all. This is because the binaural engine we are using in the game is incredibly demanding on a processor. Apple's iOS 4 includes a maths library called Accelerate, which helps programmers speed up their floating point calculations. Without this, we couldn't bring Papa Sangre to you at all. Once version 1 is out, we're going to look at porting Papa Sangre to Android - we're more likely to do so if you tell us you want it! Secondly, you'll need to be running iOS v4.1 at least. Fire up iTunes, connect your device, and under the Info pane for your device, check you have the latest version of iOS. Thirdly, you'll need to be running an iPhone 3GS, iPhone 4, iPod touch (4th generation) or iPad . . to be clear, Papa Sangre does NOT support the original iPhone, iPhone 3G or any iPod touch but the current version. We wish it did, but we just can't make it work with stability on those devices. If you have a 4th generation device, we're able to unlock even more audio goodness, similar to how powerful graphics cards on computers give you greater textures or frame rates. In our case this means 'procedural reverb' that gives you more detail and realism about the size and shape of room you're in. Papa Sangre is super-cool without this, but super-cooler on an iPhone 4 basically. Watch this space for pricing and exact release date information. http://www.papasangre.com/blog/#post-293 Darren Duff. Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com http://www.theoverflowband.com/ Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Masters of Doom
Hi Shaun, This thing is bookshare, and unfortunately for you you aren't an U.S. citizen and jthus can't access it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, December 14, 2010 5:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] Masters of Doom what is this thing? At 10:13 a.m. 15/12/2010, you wrote: Do you need to be a member of that site to download from there? I seem to recall it asking me to login to download? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Judgement Day
Hi, Just what I was thinking...I don't know about Liam, but I'd be mad if someone had been spreading rumors. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Duff Sent: Tuesday, December 14, 2010 2:24 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Judgement Day Guys? Just give it a little time... He has a life too ya know Smile. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Tuesday, December 14, 2010 3:20 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Judgement Day Same! actually, a day earlier! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Sky Mundell Sent: 14 December 2010 20:16 To: gamers@audyssey.org Subject: [Audyssey] Judgement Day Hello List, I have just emailed l-works about a replacement key for Judgement day, but so far no response. I made sure to include the product ID in the message. I got the game in 2006 for my xp laptop and now I am on a windows 7 desktop. Liam, if you're reading this, the message I sent was sent on Sunday, December the 12th. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5703 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5703 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] exciting pipe blast chamber gameplay
Hi Dark, Highly...impractical. Like I said, just find the pipe before punching them out. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, December 13, 2010 9:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] exciting pipe blast chamber gameplay I personally only shoot thugs if I am seriously running short of time finding a pipe, ie, on the higher difficulty levels. what I usually do is just remember how many punches you need to knock out a thug and just press that many times to avoid my accuracy going down. Beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 13, 2010 11:37 PM Subject: Re: [Audyssey] exciting pipe blast chamber gameplay Hi Nicol, Well done! Onething that may help you is to find the correct pipe, then slug him out. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of NIcol Sent: Monday, December 13, 2010 3:24 PM To: 'Gamers Discussion list' Subject: [Audyssey] exciting pipe blast chamber gameplay Hay all I just want to tell you something real exciting. It often happens that I run out of ammo and then I have to hit a thug with my fists. When a thug is active, I often try to quickly find the correct pipe before killing him with my fists but that does not work always. So it often happens that if I hit a thug with fists, that my hammer hitting accuracy is no longer 100 percent because by the time the thug died, I accidentally hit my control key once or twice. So I have tried something in the past a lot of times without success. Now, I am happy to tell you all that today, for the first time I managed to kill a thug with fists without the correct pipe without my hammer hitting accuracy lowered at all! If a thug appears and I realize that I do not have the correct pipe, What I do is: I press my control keys rapidly a few times and then I slow down, pressing the control keys more slowly. And today for the first time I managed to kill a thug that way without lowering my hammer hitting accuracy. I really feel good about it. Its tricky to accomplish it, but I have managed it twice today. My stats follows: ***Statistics for Game Started on 2010/12/13 10:29:41 PM Final Score: 2824451; not high enough to reach your local top ten You beat the game! Congratulations! Difficulty: Normal Game Duration: 28 minutes 34 seconds Minutes remaining on game clock: 13 Total hammer swings: 1212 Hammer hitting accuracy: 99.6% You killed 12 thugs on the first bonus level, received 145500 points, and ten extra minutes You killed 12 thugs on the second bonus level, received 145500 points, and ten extra minutes Number of lives lost: 6 You lost your first life on level 2, which was a sidescrolling steam level.(Killed by steam) You lost your second life on level 4, which was a sidescrolling steam level.(Killed by electricity) I die on purpose on side scroller levels so that I can redo the prior level and get some more points. I've learned this tric from Raul. You lost your third life on level 7, which was a normal pipe level.(Killed by a spider) You lost your fourth life on level 9, which was an electricity pipe level.(Killed by a spider) You lost your fifth life on level 10, which was a sidescrolling steam level.(Killed by time running out) You lost your sixth life on level 14, which was a sidescrolling steam level.(Killed by steam) You killed 9 Spiders You killed 3 Rats You killed 20 Thugs You avoided 21 steams on sidescroller levels You avoided 15 electricities on sidescroller levels You avoided 17 sewer lids on sidescroller levels You avoided 23 barrels on sidescroller levels You searched a trashcan and found a bag of potato chips on level 2 Yum yum! You searched a trashcan and found a construction hat on level 2 You encountered stairs on level 3 but they dropped you down to level 2 You searched a trashcan and found a time bonus on level 4 You unlocked a toolbox and received a flashlight on level 5 You unlocked a toolbox and received a flashlight on level 7 You unlocked a toolbox and received a 6 point bonus on level 9 You searched a trashcan and found a bag of potato chips on level 10 You searched a trashcan and found a bag of potato chips on level 10 You unlocked a toolbox and received a bug spray on level 11 You unlocked a toolbox and received a 2 point bonus on level 13 You searched a trashcan and found a time bonus on level 14 Too bad plumber Joe did not get any cans of soda pop in this gameplay session .In my opinion, potato chips can make one thirsty. Happy gaming. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
Re: [Audyssey] mysteries of the sith
Well, that name works too... but I just think that concept would be cool is all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My future TeamTalk server
Ok. It's decided. I'm gonna do it. On 12/14/10, Mauricio Almeida mauricio...@uol.com.br wrote: feel free to connect mauricioalmeida.net default ports no account needed. online 24/7. I will add channels as demand arrises, and i will gladly join other team talk servers also. users may also create their own channels. mauricio -Mensagem original- De: Darren Duff duff...@gmail.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Terça, 14 de Dezembro de 2010 06:51 Assunto: Re: [Audyssey] My future TeamTalk server Oh you bet I'm interested! Go for it! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, December 13, 2010 9:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] My future TeamTalk server I would love that... it'd be good especially for seminars about certain styles of games.. another Street Fighter seminar comes to mind. lol. At 06:33 PM 13/12/2010, you wrote: Hello all, For those who didn't read my previous messages on this matter, in the very near future, I will be opening a teamtalk server for the blind that will serve as a place to, for lack of a better word, chill. There will be channels for gamers to talk while playing spasific games(more channels for spasific games can be added), as well as other channels for less spasific subject matter. The perpice of this thread is to find out the level of demand for this server? I'm asking because I will have to go through our ISP to open the required ports, as well as the requirement for me to run a computer 24/7 to keep the server available all the time. Understand, I have no problem doing this, but it will require a level of commitment on my part, so I am wondering if there's enough interest. Also, let me know if you have any ideas regarding channels, and I can add them. Anyway, Reply if you're in to the idea! thanks guys, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5700 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5701 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5701 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the sith
Hi, I'd have to do more research, but I can think of another instance where a Jedi student created a light saber that could double his blade length. Do you remember in the Jedi Academy series the guy who Exar Kune attempted to convert to the dark side before Kip? At any rate he built a light saber that could double and I think tripple his light sabers length, and gave Luke Skywalker a real surprise in the bargon. Up until that point I don't believe the Star Wars books really had discussed alternative designs for light sabers. Of course, now that we have the Clone Wars era out in cartoon and books we've had a chanse to observe several different light saber designs using different lengths, colors, and handles themselves seamed to be customized for an individual Jedi. This same thing seams to be happening in the Knights of the Old Republic series too. So I'm sure this trick with doubling blade length is bound to turn up again somewhere. Cheers! On 12/14/10, Clement Chou chou.clem...@gmail.com wrote: Well, we have a lightsaber and a lightwhip... could we call this a lightflail? lol. Because to my knowledge, there aren't any true weapons like that... two examples come to mind. The whip chain, which was used by shaolin monks way back, and the ara... which was a flexible sword developed by the rajputs. Right. A metre seems to be the standard for lengths... as for doubling, the only one I've sceen able to do that is Coran Horn. Is there anyone else who can double thelength of their blade? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fwd: Release of BG Scrabble 2.0
hi. this just in for this month from spoonbil. Delivered-To: sm.ever...@gmail.com Authentication-Results: mx.google.com; spf=neutral (google.com: 123.200.191.51 is neither permitted nor denied by best guess record for domain of ga...@spoonbillsoftware.com.au) smtp.mail=ga...@spoonbillsoftware.com.au From: ga...@spoonbillsoftware.com.au Subject: Release of BG Scrabble 2.0 Date: Wed, 15 Dec 2010 10:15:50 +0800 X-Library: Indy 9.00.10 To: undisclosed-recipients:; This is Ian Humphreys from Spoonbill Software. You are receiving this email because you have previously ordered a copy of Blind Gamers Scrabble version 1. This is to announce a major upgrade to version 2. Whereas version 1 only allowed human players to play, version 2 also allows you to designate any of the four players as a computer player. Each computer player can be assigned a skill level. If you would like a copy of this upgrade, please reply to this email stating your full name (so that I can find you in my records) and request BG Scrabble 2.0. Remember that it is absolutely free. If you do not wish to be notified of upgrades and new releases, just reply to this email requesting to be removed from my mailing list. Regards Ian Humphreys Spoonbill Software Albany, Western Australia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Masters of Doom
Hi Robert, Yes. You have to be a member of Bookshare to download most of their books. The only exception to that is if a book is in the public domain like Dracula, Alice in Wonderland, or some other book in which the copyrights have expired in the U.S.A. On 12/14/10, Robert Montowski r_montow...@yahoo.com wrote: Do you need to be a member of that site to download from there? I seem to recall it asking me to login to download? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] full version of x hour, problems
hey everyone. today a friend of mine just gave me a copy of x hour for my birtday. i wanted this game for ages and couldn't buy it, now i'm really happy. however i have some issues. i don't know if these are bugs with the game or what's the problem. in episode 2, when i fall to the land and try to use rockets against the tanks, sometimes it works, sometimes it won't. i mean, even if i have rockets available, when i ear the target sound and i press the left control several times it won't fire, and sometimes pressing only 1 time works. are you guys also having this problem? and if it isn't a bug, what am i doing wrong i can show to you in audio if you want, i can make a walkthrough and say. anyway, this episode 2 is real fast, many times the elicopter shoots me. also the guns in episode 1, i still can't understand how passing then works. i managed to do it, but i don't understand this line. i guess it was by luck. if any of you have the full version, can you show to me in audio? i think that even the demo will do. thanks very much, and i'll keep playing! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi, I honestly don't know. I looked through my own sound library. I have hums, but nothing that really strikes me as appropriate. This seams to be a classic case of where people are willing to offer a suggestion, but have no idea how it should be implemented in reality. Smile. On 12/14/10, shaun everiss sm.ever...@gmail.com wrote: what sort of hum would you want. I have sfx but I have no idea what a starwars door would sound like without irratating or just making things take over the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the sith
Hi Ben, As I recall Coran Horn's light saber had two power settings as well as two different crystals. In standard mode it was silver, and when he switched to the other power setting it used a purple crystal which is the same color as Mace Windu's blade. At any rate obviously it is a far more advanced design than the usual one we normally see as the different power settings allows Horn to be able to lengthen or shortten the blade on his saber at will. On 12/14/10, Ben gamehead...@aol.co.uk wrote: How did horn double it... I forgot --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Writing with Inform
What I'd like to find is something called inform.t, which translates inform games to TADS. The reason for this is that there are no accessible programs that run Inform games that work well on the PM. Ken DowneyBy the way, my two kids have discovered World of Darkness--I'm guiding them through it, reading it on the Pac Mate. Man, what a convoluted game! Oh well--not bad for my first, not to mention only, text adventure. President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 08, 2010 5:04 PM Subject: Re: [Audyssey] Writing with Inform I've certainly been able to play inform 7 games with win frotz, in fact both with win frotz tts and the standard version. As I understand it, they updated the coding and creation process, but not the playing of Zcode files from a users' perspective. Beware the Grue! Dar. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, December 08, 2010 9:44 PM Subject: Re: [Audyssey] Writing with Inform Hi Jacob, I don't recall seeing a notice in iInform 7 that mentioned dropping support for several platforms; also that should rely on theinterpreter, not the program itself. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: Wednesday, December 08, 2010 3:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] Writing with Inform Will check it out, but part of sticking to an older version if more/multiple platform support - as in wouldn't want any client/interpreter to be unable to process the rendered file. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Anouk Radix anou...@home.nl To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 08, 2010 10:44 AM Subject: Re: [Audyssey] Writing with Inform Hi Jacob I think you might look into inform 7 which is the newest version of inform. I think they have made programming with inform a lot easier with inform 7. Greetings, Anouk, - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 07, 2010 6:28 AM Subject: Re: [Audyssey] Writing with Inform I think I found everything here, or hereabouts: http://ifarchive.org/indexes/if-archiveXinfocomXcompilersXinform5.html Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jose Lomeli joselomel...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 07, 2010 7:00 AM Subject: Re: [Audyssey] Writing with Inform Hey, I'm intrested on doing this! What comands are you using? This is cool! I want to be able to write my own zCode games! JOSE Lomeli Email: joselomel...@lavabit.com Twitter: joselomeli9393 - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 06, 2010 8:49 PM Subject: Re: [Audyssey] Writing with Inform Just started looking into it, and busy working through tutorial CHM file, and like some other dev scenario's, I'm just using notepad, and the command line compiler to turn the text files into *.z5 files at the moment. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 07, 2010 1:03 AM Subject: [Audyssey] Writing with Inform Hedy all, Until I can find a real programming language that my brain can comprehend and or find a manual that's easy to understand, Inform is my only option for now. I really want to go into programming and make it a job though if I'm having trouble understanding programming manuals it makes such a goal seem unachieveable. Then, once I manage to formulate these concepts in my head, how do I make a game out of it and turn it into code and make sounds do what I want, etc. However, for those of you who write in Inform, which do you use to write it? Notepad and or a text editor and then compile it within the Inform program? Also, even though inform is the simple programming language, what does one start a game off with. Creating a room? Because I notice at the beginning of Inform games there's release information and extention inclusions. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] problems running towers of war strategy game.
Hey, speaking of this game, I'm running apocalypse mode, map 1. I'm on level 34, with about $1 in the bank. I wish the game had a way to speed it up further, because I've got so many frost towers that it takes about fifteen minutes to complete a level--and yes, that's on blazing mode. Anyway, think I'll play a bit again--it's been a while. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 13, 2010 8:50 AM Subject: Re: [Audyssey] problems running towers of war strategy game. Hello, Where can one obtain this game? Thanks. Dave. On 12/12/10, Mike Maslo mmaslo1...@swbell.net wrote: I installed Jim Kitchen's game but it did not help. Where do I install them to or how do I do it? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of reinhard stebner Sent: Sunday, December 12, 2010 4:05 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] problems running towers of war strategy game. Do not forget that you will need to install the correct vb6 dlls for win7x64. If you need adatiaonl help on this, I can help. I had the same issues when first trying to run this game. Oh, Jeremy, how is the other game of yours coming? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 12, 2010 11:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] problems running towers of war strategy game. Are you sure it isn't running but being pushed to the background for some reason? Also, if your computer lags when starting up the game you might not hear the initial welcome message so try pressing Tab since that will begin cycling through menus if the game actually is running. I'm on a 64 bit Windows 7 machine at the moment and it started up fine for me after I told it to run as admin (didn't even need jim kitchen's files, nice). --- On Sun, 12/12/10, alex wallis alexwallis...@googlemail.com wrote: From: alex wallis alexwallis...@googlemail.com Subject: [Audyssey] problems running towers of war strategy game. To: gamers@audyssey.org Date: Sunday, December 12, 2010, 8:23 AM Hi list. I am wondering if I could please get some help running the towers of war strategy game? I am running windows 7 64 bit, and basically can't get it to run. When I press enter on the executable, or right click and select run as administrator, nothing at all happens, I don't get any gui, or even any error messages. I tried installing jim kitchens winkit as the author says that will install the required vb 6 runtime libraries, but it still won't run. Any help would be very much appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes
Re: [Audyssey] full version of x hour, problems
Hi, No need for that; i had the same problem. You have to reload with the enter key after you fire a rocket; I don't think I read that anywhere, which is annoying. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus r.c. souza Sent: Tuesday, December 14, 2010 10:29 PM To: gamers@audyssey.org Subject: [Audyssey] full version of x hour, problems hey everyone. today a friend of mine just gave me a copy of x hour for my birtday. i wanted this game for ages and couldn't buy it, now i'm really happy. however i have some issues. i don't know if these are bugs with the game or what's the problem. in episode 2, when i fall to the land and try to use rockets against the tanks, sometimes it works, sometimes it won't. i mean, even if i have rockets available, when i ear the target sound and i press the left control several times it won't fire, and sometimes pressing only 1 time works. are you guys also having this problem? and if it isn't a bug, what am i doing wrong i can show to you in audio if you want, i can make a walkthrough and say. anyway, this episode 2 is real fast, many times the elicopter shoots me. also the guns in episode 1, i still can't understand how passing then works. i managed to do it, but i don't understand this line. i guess it was by luck. if any of you have the full version, can you show to me in audio? i think that even the demo will do. thanks very much, and i'll keep playing! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the sith
I do seem to recall that. He became quite a thorn in the Yuuzhan Vongg's side as I recall and only made it worse when he and Ganner I believe stole the mummified bones of a Yuuzhan Vong warmaster. Then he ended up killing said Warmaster's grandson, Shedao Shai if I recall, by pressing the disk of his Lightsaber against his armor and then igniting the blade. Of course it'd need several fairly lengthy games to tell the entire New Jedi Order story I rather suspect, and it'd have to be like the Super Star Wars games at least in the respect tat you'd have to be able to play as different characters on different levels. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 14, 2010 8:05 PM Subject: Re: [Audyssey] mysteries of the sith Hi Ben, As I recall Coran Horn's light saber had two power settings as well as two different crystals. In standard mode it was silver, and when he switched to the other power setting it used a purple crystal which is the same color as Mace Windu's blade. At any rate obviously it is a far more advanced design than the usual one we normally see as the different power settings allows Horn to be able to lengthen or shortten the blade on his saber at will. On 12/14/10, Ben gamehead...@aol.co.uk wrote: How did horn double it... I forgot --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the sith
Ah yes, that was Gantoris. He was indeed the first one Exar-Kun went after. Of course he ended up killing Gantoris rather than corrupting him. Kun showed Gantoris Admiral D'aala destroying the rest of his people on Dantuine and Gantoris attacked him. And if I'm not mistaken Kyp ended up carrying Gantoris' Lightsaber, a gift from Luke if I recall, after he turned from the Dark Side. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 14, 2010 8:18 PM Subject: Re: [Audyssey] mysteries of the sith Hi, I'd have to do more research, but I can think of another instance where a Jedi student created a light saber that could double his blade length. Do you remember in the Jedi Academy series the guy who Exar Kune attempted to convert to the dark side before Kip? At any rate he built a light saber that could double and I think tripple his light sabers length, and gave Luke Skywalker a real surprise in the bargon. Up until that point I don't believe the Star Wars books really had discussed alternative designs for light sabers. Of course, now that we have the Clone Wars era out in cartoon and books we've had a chanse to observe several different light saber designs using different lengths, colors, and handles themselves seamed to be customized for an individual Jedi. This same thing seams to be happening in the Knights of the Old Republic series too. So I'm sure this trick with doubling blade length is bound to turn up again somewhere. Cheers! On 12/14/10, Clement Chou chou.clem...@gmail.com wrote: Well, we have a lightsaber and a lightwhip... could we call this a lightflail? lol. Because to my knowledge, there aren't any true weapons like that... two examples come to mind. The whip chain, which was used by shaolin monks way back, and the ara... which was a flexible sword developed by the rajputs. Right. A metre seems to be the standard for lengths... as for doubling, the only one I've sceen able to do that is Coran Horn. Is there anyone else who can double thelength of their blade? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] full version of x hour, problems
hi. thanks, i just noticed while playing the game i've pressed the enter key by accident and eard a reload sound, and now it's working flawlessly. if you press f1 during the game, it will tell that enter key reloads the launcher, but yes, i think that the manual should mention it, it should be more detailed. this level 2 is still very hard, it's 2 am here and i'm still playing, i guess i'm addicted now.. i just love these action games, and x hour is unic in it's category that offers the player to do multiple things in different episodes, i guess it will keep me busy for lots of days, considering that there are many difficulties and the game is always randomised. i have a question: i have a laptop as well, can i register the game more than onse, or only 1 time? i hope so, cause i'd love to play the game using it. thanks very much -Mensagem original- De: Hayden Presley hdpres...@hotmail.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Terça, 14 de Dezembro de 2010 21:42 Assunto: Re: [Audyssey] full version of x hour, problems Hi, No need for that; i had the same problem. You have to reload with the enter key after you fire a rocket; I don't think I read that anywhere, which is annoying. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus r.c. souza Sent: Tuesday, December 14, 2010 10:29 PM To: gamers@audyssey.org Subject: [Audyssey] full version of x hour, problems hey everyone. today a friend of mine just gave me a copy of x hour for my birtday. i wanted this game for ages and couldn't buy it, now i'm really happy. however i have some issues. i don't know if these are bugs with the game or what's the problem. in episode 2, when i fall to the land and try to use rockets against the tanks, sometimes it works, sometimes it won't. i mean, even if i have rockets available, when i ear the target sound and i press the left control several times it won't fire, and sometimes pressing only 1 time works. are you guys also having this problem? and if it isn't a bug, what am i doing wrong i can show to you in audio if you want, i can make a walkthrough and say. anyway, this episode 2 is real fast, many times the elicopter shoots me. also the guns in episode 1, i still can't understand how passing then works. i managed to do it, but i don't understand this line. i guess it was by luck. if any of you have the full version, can you show to me in audio? i think that even the demo will do. thanks very much, and i'll keep playing! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
what about a different beep tom. right now I think its an item to grab At 04:29 p.m. 15/12/2010, you wrote: Hi, I honestly don't know. I looked through my own sound library. I have hums, but nothing that really strikes me as appropriate. This seams to be a classic case of where people are willing to offer a suggestion, but have no idea how it should be implemented in reality. Smile. On 12/14/10, shaun everiss sm.ever...@gmail.com wrote: what sort of hum would you want. I have sfx but I have no idea what a starwars door would sound like without irratating or just making things take over the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the sith
I don't actually remember what his name was... but now that you mention it, I do remember. And even in legacy of the force, to combat Lumiya's lightwhip, luke builds a shorter lightsaber called a shoto. Incidentally... the pairing of a long blade with a short and the way he used them reminded me very much of the Japanese samurai warriors.. who on occasion used a katana with a wakazashi, a shortsword, in the other hand. At 07:18 PM 14/12/2010, you wrote: Hi, I'd have to do more research, but I can think of another instance where a Jedi student created a light saber that could double his blade length. Do you remember in the Jedi Academy series the guy who Exar Kune attempted to convert to the dark side before Kip? At any rate he built a light saber that could double and I think tripple his light sabers length, and gave Luke Skywalker a real surprise in the bargon. Up until that point I don't believe the Star Wars books really had discussed alternative designs for light sabers. Of course, now that we have the Clone Wars era out in cartoon and books we've had a chanse to observe several different light saber designs using different lengths, colors, and handles themselves seamed to be customized for an individual Jedi. This same thing seams to be happening in the Knights of the Old Republic series too. So I'm sure this trick with doubling blade length is bound to turn up again somewhere. Cheers! On 12/14/10, Clement Chou chou.clem...@gmail.com wrote: Well, we have a lightsaber and a lightwhip... could we call this a lightflail? lol. Because to my knowledge, there aren't any true weapons like that... two examples come to mind. The whip chain, which was used by shaolin monks way back, and the ara... which was a flexible sword developed by the rajputs. Right. A metre seems to be the standard for lengths... as for doubling, the only one I've sceen able to do that is Coran Horn. Is there anyone else who can double thelength of their blade? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the sith
That is true. In fact, a new jedi order series of games would be amazing... I would totally go for it. My only wish being for an online deathmatch mode... where you could have different classes EG: jedi, regular trooper, or a yuuzhan vong warrior. At 07:55 PM 14/12/2010, you wrote: I do seem to recall that. He became quite a thorn in the Yuuzhan Vongg's side as I recall and only made it worse when he and Ganner I believe stole the mummified bones of a Yuuzhan Vong warmaster. Then he ended up killing said Warmaster's grandson, Shedao Shai if I recall, by pressing the disk of his Lightsaber against his armor and then igniting the blade. Of course it'd need several fairly lengthy games to tell the entire New Jedi Order story I rather suspect, and it'd have to be like the Super Star Wars games at least in the respect tat you'd have to be able to play as different characters on different levels. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 14, 2010 8:05 PM Subject: Re: [Audyssey] mysteries of the sith Hi Ben, As I recall Coran Horn's light saber had two power settings as well as two different crystals. In standard mode it was silver, and when he switched to the other power setting it used a purple crystal which is the same color as Mace Windu's blade. At any rate obviously it is a far more advanced design than the usual one we normally see as the different power settings allows Horn to be able to lengthen or shortten the blade on his saber at will. On 12/14/10, Ben gamehead...@aol.co.uk wrote: How did horn double it... I forgot --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Mysteries of the Ancients News
Hello gamers, Over the last week or so I've really become aware of the fact how far out of the loop most of you are regarding the development of Mysteries of the Ancients beta 17. I've been noticing small things like, why don't you put back in the 44100 KHZ sounds, or, why is it taking so long for this release, etc. Those are certainly reasonable questions to be asking seeing as beta 16 seams to be a stable and nearly complete release from your point of view, but as I have said I've not been keeping you as up to date as perhaps I should. The answer, in short, is that I've been doing a lot of low-level work on the engine itself that is going to take some time to complete. If we take a step backwards and look at beta 14 that was the first release where we attempted a fully cross-platform release. That endever failed for a couple of reasons. Initially I had wanted to convert the engine to SDL which is a cross-platform API similar to something like DirectX, but is an open source API designed for Mac, Linux, and Windows. There have been a number of third-party implementations such as PyGame, SDL .NET, and JSDL which have extended the API to languages like C# .NET, Python, and Java. SDL has also been used in several high profile cross-platform games such as Quake, Civilization, Frets on Fire, Flight Gear, just to name some of the more well known games where SDL has been used. So obviously I felt at the time it would be a perfect cross-platform solution. Unfortunately, some well meaning fellow developers suggested that I try SFML instead of SDL. Initially I agreed that SFML was better given that it supported things like OpenGL, OpenAL, and the libraries were all aimed at a C++ developer rather than C. So based on that advice I spent nearly a month rewriting all the G3D engine's subsystem's like the window manager, input, audio, etc to use SFML and released beta 14 to the public. Immediately after release we got the blue screen of death problem. After nearly a month of research we managed to figure out that the blue screen issue wasn't caused by the Genesis 3D engine, but the problem resides within SFML itself. When we contacted the SFML developers to inquire about this problem they said they know about the problem, and naturally it only effects Windows users. The problem happened to be connected to certain Windows display drivers, and to tell my customers to try to upgrade their display drivers. This solution, however, may or may not fix the issue introducing a certain degree of instability into the G3D engine and all of my games based upon it. Since this was quite obviously a no-go I quickly rolled back to beta 13, made a few changes, and released Mysteries of the Ancients as beta 16. That, unfortunately, hadn't resolved the bigger problem of what to do with the Genesis 3D engine long term. After releasing beta 16 I once again returned to working on the Genesis 3D engine trying to fix problems such as the issue with the display drivers as well as get rid of the context menu that always pops up when pressing the alt key. Both issues could be resolved, but would require a massive rewrite of certain subsystems, (modules,) in the G3D engine. Since I had already tried SFML and it failed, since DirectX is a Windows only technology, I decided therefore to go back to my original design and use SDL instead of SFML or DirectX. Unfortunately, doing so means it will take me some time rewriting and testing the new SDL code for the engine. So far, though, we are making good progress. As of today we have completely rewritten the window module/subsystem which essentially draws the main application window and binds the audio, input, etc together. We have mostly rewritten the input subsystem with fairly decent keyboard support, joystick support, and we are currently working on rewriting the mouse support. All of this with one important change over the previous cross-platform engine. As I might have explained earlier on the mailing list there are two different ways of handling input. The first is an event driven input system and the second is a direct input system. Microsoft's DirectInput API is a fairly specialized piece of software that bypasses the normal Windows events and acquires direct access/control of the keyboard, joystick, and mouse providing for lightning fast input. Unfortunately, other operating systems like Mac OS and Linux will not allow any API to get away with what DirectInput does so an API like SFML or SDL has to resort to an event driven system. In most cases this is fine, but in some extremely high end games some gamers will notice the input is a bit slower, perhaps a tad bit sluggish, etc compared to something like DirectX. Well, I think I may have found a way to resolve part of the problem. One of the things DirectX does is when there is a key pressed it stores it in a buffer, basically an array of keyboard presses, and then acts upon those key presses as quickly as possible in the order they
Re: [Audyssey] mysteries of the sith
Hi Bryan, Yah, sounds about right. It has been like 10 years since I read the Jedi Academy series it would do me well to reread it. Especially, since Mysteries of the Sith takes place during that basic timeline It wasn't long after the Jedi Academy series came out that Luke has Kyle train Mara as a Jedi since for reasons of her own Mara didn't want Luke to train her himself according to the Mysteries of the Sith storyline, and apparently has ben adopted as cannon as Kyle actually makes an apperance in the New Jedi Order books, and they briefly mentioned he had trained Mara as a Jedi Knight in passing. All the more reason to take what I know now and perhaps integrate it into my version of the game such as Mara's force bubble ability she uses in Balance Point, Bloodlines, and a couple of other books. I figure that particular force power wasn't in the original Mysteries of the Sith game was simply because her character wasn't that well defined yet. At the time Mysteries of the ?Sith was released Mara had only been in the Thrawn triligy, made a camio apperance in the Jedi Academy series, and the Corellian triligy which had just ben written when the game was released. So there wasn't much coverage of Mara to really get a clear idea of what kind of Jedi she would become until the New Jedi Order series came out around 2000 or so. On 12/14/10, Bryan Peterson bpeterson2...@cableone.net wrote: Ah yes, that was Gantoris. He was indeed the first one Exar-Kun went after. Of course he ended up killing Gantoris rather than corrupting him. Kun showed Gantoris Admiral D'aala destroying the rest of his people on Dantuine and Gantoris attacked him. And if I'm not mistaken Kyp ended up carrying Gantoris' Lightsaber, a gift from Luke if I recall, after he turned from the Dark Side. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
All sounds good as far as I'm concerned, and, agree that it's more important to make sure you're satisfied with the output than to rush towards producing it. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, December 15, 2010 7:29 AM Subject: [Audyssey] Mysteries of the Ancients News Hello gamers, Over the last week or so I've really become aware of the fact how far out of the loop most of you are regarding the development of Mysteries of the Ancients beta 17. I've been noticing small things like, why don't you put back in the 44100 KHZ sounds, or, why is it taking so long for this release, etc. Those are certainly reasonable questions to be asking seeing as beta 16 seams to be a stable and nearly complete release from your point of view, but as I have said I've not been keeping you as up to date as perhaps I should. The answer, in short, is that I've been doing a lot of low-level work on the engine itself that is going to take some time to complete. If we take a step backwards and look at beta 14 that was the first release where we attempted a fully cross-platform release. That endever failed for a couple of reasons. Initially I had wanted to convert the engine to SDL which is a cross-platform API similar to something like DirectX, but is an open source API designed for Mac, Linux, and Windows. There have been a number of third-party implementations such as PyGame, SDL .NET, and JSDL which have extended the API to languages like C# .NET, Python, and Java. SDL has also been used in several high profile cross-platform games such as Quake, Civilization, Frets on Fire, Flight Gear, just to name some of the more well known games where SDL has been used. So obviously I felt at the time it would be a perfect cross-platform solution. Unfortunately, some well meaning fellow developers suggested that I try SFML instead of SDL. Initially I agreed that SFML was better given that it supported things like OpenGL, OpenAL, and the libraries were all aimed at a C++ developer rather than C. So based on that advice I spent nearly a month rewriting all the G3D engine's subsystem's like the window manager, input, audio, etc to use SFML and released beta 14 to the public. Immediately after release we got the blue screen of death problem. After nearly a month of research we managed to figure out that the blue screen issue wasn't caused by the Genesis 3D engine, but the problem resides within SFML itself. When we contacted the SFML developers to inquire about this problem they said they know about the problem, and naturally it only effects Windows users. The problem happened to be connected to certain Windows display drivers, and to tell my customers to try to upgrade their display drivers. This solution, however, may or may not fix the issue introducing a certain degree of instability into the G3D engine and all of my games based upon it. Since this was quite obviously a no-go I quickly rolled back to beta 13, made a few changes, and released Mysteries of the Ancients as beta 16. That, unfortunately, hadn't resolved the bigger problem of what to do with the Genesis 3D engine long term. After releasing beta 16 I once again returned to working on the Genesis 3D engine trying to fix problems such as the issue with the display drivers as well as get rid of the context menu that always pops up when pressing the alt key. Both issues could be resolved, but would require a massive rewrite of certain subsystems, (modules,) in the G3D engine. Since I had already tried SFML and it failed, since DirectX is a Windows only technology, I decided therefore to go back to my original design and use SDL instead of SFML or DirectX. Unfortunately, doing so means it will take me some time rewriting and testing the new SDL code for the engine. So far, though, we are making good progress. As of today we have completely rewritten the window module/subsystem which essentially draws the main application window and binds the audio, input, etc together. We have mostly rewritten the input subsystem with fairly decent keyboard support, joystick support, and we are currently working on rewriting the mouse support. All of this with one important change over the previous cross-platform engine. As I might have explained earlier on the mailing list there are two different ways of handling input. The first is an event driven input system and the second is a direct input system. Microsoft's DirectInput API is a fairly specialized piece of software that bypasses the normal Windows events and acquires direct access/control of the keyboard, joystick, and mouse providing for lightning fast input. Unfortunately, other operating systems like Mac OS and Linux will not allow any API to get away with what DirectInput does so an API like SFML or SDL has to resort to an event driven system.
Re: [Audyssey] mysteries of the sith
Hi, Yeah, that would be pretty interesting. An online deathmach mode would be pretty brutal considering he Yuuzhan Vong troops are extremely skilled warriors and their living armour is pretty darn difficult to pearce even with a light saber. That is balanced by even a non-skilled Jedi can often use his/her force powrs to ogment their combat ability evening up the odds. Talk about a real fight. Lol! On 12/15/10, Clement Chou chou.clem...@gmail.com wrote: That is true. In fact, a new jedi order series of games would be amazing... I would totally go for it. My only wish being for an online deathmatch mode... where you could have different classes EG: jedi, regular trooper, or a yuuzhan vong warrior. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the sith
I have to say it. Could this be something to put on the backburner? Because I for one would enjoy slicing someone open with a yuuzhan vong amfistaff... while voice-chatting with them. But first things first... I can't wait for mysteries of the sith. At 10:07 PM 14/12/2010, you wrote: Hi, Yeah, that would be pretty interesting. An online deathmach mode would be pretty brutal considering he Yuuzhan Vong troops are extremely skilled warriors and their living armour is pretty darn difficult to pearce even with a light saber. That is balanced by even a non-skilled Jedi can often use his/her force powrs to ogment their combat ability evening up the odds. Talk about a real fight. Lol! On 12/15/10, Clement Chou chou.clem...@gmail.com wrote: That is true. In fact, a new jedi order series of games would be amazing... I would totally go for it. My only wish being for an online deathmatch mode... where you could have different classes EG: jedi, regular trooper, or a yuuzhan vong warrior. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] full version of x hour, problems
Hi Matheus. firstly as regards the guns, they are in lines across the board running north to south. You start on 1 1 and the base is somewhere at the east end, say on 93 28, so you will be travelling to the east a lot. Obviously, if the lines of guns are running north to south across the board, your likely to hit one, and if you attempt to cross them, you end up crashing and burning. The lines of guns do however have gaps in, so once you run into one going east, you need to turn either north or south along the line, then fly up, trying to go east occasionally to see if you can find the gap in the row to pass through. As to the rockits, are they loaded? It's been quite a while sinse I played ~X hour, but if I remember rightly, you can have only two rockits loaded at a time, though can have many more in your inventory. I personally always try and load a new rockit as soon as I've ducked before shooting at a tank. I believe it is space to load the rockits, though i could well be wrong (try the manual). If you fire sometimes and get rockits and other times not, this may be the cause. Hth. Beware the Grue! Dark. - Original Message - From: Matheus r.c. souza an...@bol.com.br To: gamers@audyssey.org Sent: Wednesday, December 15, 2010 4:28 AM Subject: [Audyssey] full version of x hour, problems hey everyone. today a friend of mine just gave me a copy of x hour for my birtday. i wanted this game for ages and couldn't buy it, now i'm really happy. however i have some issues. i don't know if these are bugs with the game or what's the problem. in episode 2, when i fall to the land and try to use rockets against the tanks, sometimes it works, sometimes it won't. i mean, even if i have rockets available, when i ear the target sound and i press the left control several times it won't fire, and sometimes pressing only 1 time works. are you guys also having this problem? and if it isn't a bug, what am i doing wrong i can show to you in audio if you want, i can make a walkthrough and say. anyway, this episode 2 is real fast, many times the elicopter shoots me. also the guns in episode 1, i still can't understand how passing then works. i managed to do it, but i don't understand this line. i guess it was by luck. if any of you have the full version, can you show to me in audio? i think that even the demo will do. thanks very much, and i'll keep playing! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] full version of x hour, problems
Indeed Haiden, it's enter not space to reload. As I said, it's been quite a while sinse I played X hour. Beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, December 15, 2010 3:42 AM Subject: Re: [Audyssey] full version of x hour, problems Hi, No need for that; i had the same problem. You have to reload with the enter key after you fire a rocket; I don't think I read that anywhere, which is annoying. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus r.c. souza Sent: Tuesday, December 14, 2010 10:29 PM To: gamers@audyssey.org Subject: [Audyssey] full version of x hour, problems hey everyone. today a friend of mine just gave me a copy of x hour for my birtday. i wanted this game for ages and couldn't buy it, now i'm really happy. however i have some issues. i don't know if these are bugs with the game or what's the problem. in episode 2, when i fall to the land and try to use rockets against the tanks, sometimes it works, sometimes it won't. i mean, even if i have rockets available, when i ear the target sound and i press the left control several times it won't fire, and sometimes pressing only 1 time works. are you guys also having this problem? and if it isn't a bug, what am i doing wrong i can show to you in audio if you want, i can make a walkthrough and say. anyway, this episode 2 is real fast, many times the elicopter shoots me. also the guns in episode 1, i still can't understand how passing then works. i managed to do it, but i don't understand this line. i guess it was by luck. if any of you have the full version, can you show to me in audio? i think that even the demo will do. thanks very much, and i'll keep playing! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] too much time on my hands--apparently
Okay, I've been playing towers again. I was way off when I said I was on level 34--I was on something like 73, with over 100 thousand gold. Now I'm on level 150 with 16 million or so. I just keep hitting space bar and watching the gold roll in! The monsters can't get past h2 on map 1. I've also taken first place in Specialist mode, defeating the map with only three poison towers and over 73000 gold to show for it. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Thomas, Just some quick suggestions. If I were you I would either load the speech files into memory at the start of the level, or stream them. This will allow you to keep the audio quality high and get responsive feedback as well. Even with speech, 22050 hZ versus 44100 hZ still makes a great difference in my opinion. Streemway implements streaming sounds on top of DirectSound by using timers and re-filling a looping buffer in real-time, since as you know DirectSound doesn't support streaming natively. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, December 15, 2010 6:29 AM Subject: [Audyssey] Mysteries of the Ancients News Hello gamers, Over the last week or so I've really become aware of the fact how far out of the loop most of you are regarding the development of Mysteries of the Ancients beta 17. I've been noticing small things like, why don't you put back in the 44100 KHZ sounds, or, why is it taking so long for this release, etc. Those are certainly reasonable questions to be asking seeing as beta 16 seams to be a stable and nearly complete release from your point of view, but as I have said I've not been keeping you as up to date as perhaps I should. The answer, in short, is that I've been doing a lot of low-level work on the engine itself that is going to take some time to complete. If we take a step backwards and look at beta 14 that was the first release where we attempted a fully cross-platform release. That endever failed for a couple of reasons. Initially I had wanted to convert the engine to SDL which is a cross-platform API similar to something like DirectX, but is an open source API designed for Mac, Linux, and Windows. There have been a number of third-party implementations such as PyGame, SDL .NET, and JSDL which have extended the API to languages like C# .NET, Python, and Java. SDL has also been used in several high profile cross-platform games such as Quake, Civilization, Frets on Fire, Flight Gear, just to name some of the more well known games where SDL has been used. So obviously I felt at the time it would be a perfect cross-platform solution. Unfortunately, some well meaning fellow developers suggested that I try SFML instead of SDL. Initially I agreed that SFML was better given that it supported things like OpenGL, OpenAL, and the libraries were all aimed at a C++ developer rather than C. So based on that advice I spent nearly a month rewriting all the G3D engine's subsystem's like the window manager, input, audio, etc to use SFML and released beta 14 to the public. Immediately after release we got the blue screen of death problem. After nearly a month of research we managed to figure out that the blue screen issue wasn't caused by the Genesis 3D engine, but the problem resides within SFML itself. When we contacted the SFML developers to inquire about this problem they said they know about the problem, and naturally it only effects Windows users. The problem happened to be connected to certain Windows display drivers, and to tell my customers to try to upgrade their display drivers. This solution, however, may or may not fix the issue introducing a certain degree of instability into the G3D engine and all of my games based upon it. Since this was quite obviously a no-go I quickly rolled back to beta 13, made a few changes, and released Mysteries of the Ancients as beta 16. That, unfortunately, hadn't resolved the bigger problem of what to do with the Genesis 3D engine long term. After releasing beta 16 I once again returned to working on the Genesis 3D engine trying to fix problems such as the issue with the display drivers as well as get rid of the context menu that always pops up when pressing the alt key. Both issues could be resolved, but would require a massive rewrite of certain subsystems, (modules,) in the G3D engine. Since I had already tried SFML and it failed, since DirectX is a Windows only technology, I decided therefore to go back to my original design and use SDL instead of SFML or DirectX. Unfortunately, doing so means it will take me some time rewriting and testing the new SDL code for the engine. So far, though, we are making good progress. As of today we have completely rewritten the window module/subsystem which essentially draws the main application window and binds the audio, input, etc together. We have mostly rewritten the input subsystem with fairly decent keyboard support, joystick support, and we are currently working on rewriting the mouse support. All of this with one important change over the previous cross-platform engine. As I might have explained earlier on the mailing list there are two different ways of handling input. The first is an event driven input system and the second is a direct input system. Microsoft's DirectInput API is a fairly specialized piece of software that bypasses the normal Windows events and acquires
Re: [Audyssey] mysteries of the sith
Hi Bryan, Yeah. That's the principle problem with any long series like the New Jedi Order. There is way too much that happens with too many different characters to realistically put into a single game. For example, let's take luke Skywalker. He is obviously the lead iconic figure of the Star Wars saga, but when it comes to the NJO series he is almost of secondary importants. In the NJO series Luke Skywalker is more cast in the roll of teacher, leader, and so on rather than out on the front lines like the old days. Sure there are battles, engagements, he is in, but it seams all the rreal battles involves someone else like Jaina, Jacen, Kip, Ganner, or someone else from the expanded universe. For that reason you pretty much have to pick different characters for certain game levels, and sort through all the major battles and select who or which character will be cast in the lead roll. The only exception to that is if you make a game around something like the final battle in Star by Star were Jacen, Jaina, Anican, etc invade the Yuuzhan Vong worldship. In a case like that you can make a single game because you have a limited number of characters to choose from, and a fixed setting and objective to use for a stand alone game. In another case, when the Star Wars Legacy of the Force series came out I wanted to write a game based on that series. It was pretty clear from the beginning of the series the disagreements between Jacen and Jaina Solo were getting worse, and I figured it would end up coming to a fight sooner or later. Especially, after Jacen had gone over to the dark side, not surprising since Jacen always struck me as a bit weird anyway, and Jaina takes after her mother as driven by duty and honor. As I expected the final battle at the end of the series between Jacen and Jaina was everything i tthought it would be. Quite simply a battle to the death. However, like the NJO series the Legacy of the Force series isn't a straight line from point A to point B. Before Jacen actually battles his sister he fights and kills a number of Jedi Knights including Mara. All of which plays into Jaina's reasons for fighting and killing Jacen at the end. Without the various little threads of the story reading the final book makes no sense, and can't b converted into a game from Jaina's point of view as I had originally planned on doing. At least not without cutscenes and/or blurbs to advance the storyline. On 12/14/10, Bryan Peterson bpeterson2...@cableone.net wrote: I do seem to recall that. He became quite a thorn in the Yuuzhan Vongg's side as I recall and only made it worse when he and Ganner I believe stole the mummified bones of a Yuuzhan Vong warmaster. Then he ended up killing said Warmaster's grandson, Shedao Shai if I recall, by pressing the disk of his Lightsaber against his armor and then igniting the blade. Of course it'd need several fairly lengthy games to tell the entire New Jedi Order story I rather suspect, and it'd have to be like the Super Star Wars games at least in the respect tat you'd have to be able to play as different characters on different levels. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the sith
Hi, Perhaps. I don't know yet. For one thing coming up with sounds for the Yuuzhan Vong weapon, ships, etc is going to take some original thinking. To my knoledge there aren't any games with the Yuuzhan Vong in them so no one has a clear idea what this stuff should sound like. This leaves the door open to some original thinking, but also requires more time and expense creating an entire new library of sounds. On 12/15/10, Clement Chou chou.clem...@gmail.com wrote: I have to say it. Could this be something to put on the backburner? Because I for one would enjoy slicing someone open with a yuuzhan vong amfistaff... while voice-chatting with them. But first things first... I can't wait for mysteries of the sith. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Philip, Yeah, I've been thinking about that possibility. I've been considering converting the SpeakMessage function over to stream speech files instead of outright loading them into memory everytime something needs to be spoken/read aloud. In my opinion loading everything that needs to be spoken numbers, status messages, etc probably adds too much overhead to load it all into memory. Streaming them appose to loading them would allow them to be decompressed and played on the fly without the time required to fully load them into memory at once. I'm curious to know which way you handle it in Q9 and your other games. Smile. On 12/15/10, Philip Bennefall phi...@blastbay.com wrote: Hi Thomas, Just some quick suggestions. If I were you I would either load the speech files into memory at the start of the level, or stream them. This will allow you to keep the audio quality high and get responsive feedback as well. Even with speech, 22050 hZ versus 44100 hZ still makes a great difference in my opinion. Streemway implements streaming sounds on top of DirectSound by using timers and re-filling a looping buffer in real-time, since as you know DirectSound doesn't support streaming natively. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Jacob, Definitely. If it weren't for the display driver issue I probably could have made SFML work, but it isn't the one and only cross-platform solution. Sooner or later I'll hit upon something that works. Given SDL's long history with game developers I think this time, cross my fingers, this might turn out to be the right solution for the job. Yeah, it lacks a few things like force feedback support and things like that, but over all it might produce a stable and reliable cross-platform engine which is the goal. I'm happpy with it so far. Smile. On 12/15/10, Jacob Kruger jac...@mailzone.co.za wrote: All sounds good as far as I'm concerned, and, agree that it's more important to make sure you're satisfied with the output than to rush towards producing it. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.