Re: [Audyssey] danger city
Hi Jack, May I please remind you that I still maintain the rights to Giftanum, Danger City and Self Destruct and in fact do still offer them as downloads on my website. Whoever thought that Danger City was not displayed on the website, needs to take a closer look at the games page. In there there is a link for the Danger City page, and in there is the download for the game. As for finding dc02.exe on the server I don't know how, since I have blocked access to raw Apache indexes, unless of course you did find it on the downloads section. For those who would like to know I am in the process of rewriting all the games I offered into BGT, including Danger City, Self Destruct and Giftanum, as well as the Savage Gamut and all original X-Sight games. I know the abandoned games from XLStudios were popular but I ask that you please be patient while everything is converted over. The code is rather difficult to understand in some games, especially those from XLStudios, so it will mean a complete rewrite rather than a few simple find/replace operations. Thanks. Regards, Damien. - Original Message - From: Jack F mymonkeyboy2...@gmail.com To: gamers gamers@audyssey.org Sent: Sunday, December 26, 2010 6:53 PM Subject: Re: [Audyssey] danger city Hey all, I want the danger city beta from xl studeos. I tryed going to the homepage but it doesn't exist. Audiogames.net said that dameine was hosting it at x-sight, but I only see the savage gamut and self destruct and I don't see the top speed cars and tracks page, and the acefire comments submition page is not on there anymore. I think this is because all that stuff was on Dameine's old sight www.x-sight.brandoncole.net and since x-sight-interactive has moved, it's a new page that aditions and deletions have been made to the sight. I don't even see giftanum on x-sight or even Shane Davidson's sight. We all want the games, and since I have the bgt language to program my games, I might even be able to finish Danger City and further develop giftanum. But that's only if I get a good idea of the games, and the language itself. I can only tell you that it might take a very long time to finish dc because I'm still trying to get comfortable with this new language. Also I have to wait to compile the game and release it because the thing is still in beta stage. Thank you. best regards, Jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] danger city
Hello Someone wanted to get a copy of DC about two months ago, and since it was not on your page, I just had a feeling it was still in apatche so I typed in the tc01.exe into the end of the URL of x-ight-interactive. Although you did not have a link to it in the games section, it seems like you still have had it in the server. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] An X-Sight Interactive Question
Give! Us! Proof! Give! Us! Proof! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo Sent: 24 December 2010 11:54 To: Gamers Discussion list Subject: Re: [Audyssey] An X-Sight Interactive Question Hello, I have heard someone playing top Speed three. Not sure how they got it, though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Conceiving Level Maps
Hi Kai, In my current game Homer is running. Say I use the variable h for where Homer is at. So if Homer is running I do h = h +1. So h is getting larger and larger as Homer runs. I then have a series of if questions such as if h 123 then start bird end if if h 217 then start chain saw end if How ever you also need to know if you have already started the bird or saw, so it is more like if h 123 and d = 0 then start bird d = 1 end if I did a similar thing in Mach 1 tts in that the car was moving forward the amount of spaces of the speed of the car and I set up loop areas depending on the variable number of the cars place such as l1: cp = cp + speed do straightaway stuff if cp 3000 then goto l1 l2: cp = cp + speed do curve stuff if cp 5000 then goto l2 l3: cp = cp + speed do straightaway stuff if cp 7000 then goto l3 l4: cp = cp + speed do curve stuff if cp 9000 then goto l4 cp = cp - 9000 goto l1 So that is a very simplified set up of how I did an oval track. In my live action games I have a timing loop to keep everything from happening at once, so once every timing loop is when the h and cp variables get added to etc. I really do not know how that works in BGT. HTH BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] danger city
I wish you all the best of luck -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: 28 December 2010 08:07 To: Gamers Discussion list Subject: Re: [Audyssey] danger city Hi Jack, May I please remind you that I still maintain the rights to Giftanum, Danger City and Self Destruct and in fact do still offer them as downloads on my website. Whoever thought that Danger City was not displayed on the website, needs to take a closer look at the games page. In there there is a link for the Danger City page, and in there is the download for the game. As for finding dc02.exe on the server I don't know how, since I have blocked access to raw Apache indexes, unless of course you did find it on the downloads section. For those who would like to know I am in the process of rewriting all the games I offered into BGT, including Danger City, Self Destruct and Giftanum, as well as the Savage Gamut and all original X-Sight games. I know the abandoned games from XLStudios were popular but I ask that you please be patient while everything is converted over. The code is rather difficult to understand in some games, especially those from XLStudios, so it will mean a complete rewrite rather than a few simple find/replace operations. Thanks. Regards, Damien. - Original Message - From: Jack F mymonkeyboy2...@gmail.com To: gamers gamers@audyssey.org Sent: Sunday, December 26, 2010 6:53 PM Subject: Re: [Audyssey] danger city Hey all, I want the danger city beta from xl studeos. I tryed going to the homepage but it doesn't exist. Audiogames.net said that dameine was hosting it at x-sight, but I only see the savage gamut and self destruct and I don't see the top speed cars and tracks page, and the acefire comments submition page is not on there anymore. I think this is because all that stuff was on Dameine's old sight www.x-sight.brandoncole.net and since x-sight-interactive has moved, it's a new page that aditions and deletions have been made to the sight. I don't even see giftanum on x-sight or even Shane Davidson's sight. We all want the games, and since I have the bgt language to program my games, I might even be able to finish Danger City and further develop giftanum. But that's only if I get a good idea of the games, and the language itself. I can only tell you that it might take a very long time to finish dc because I'm still trying to get comfortable with this new language. Also I have to wait to compile the game and release it because the thing is still in beta stage. Thank you. best regards, Jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] An X-Sight Interactive Question
What a good song! Give! Us! Proof! Give! Us! Proof! We need proof, because we need to know whether Alfredo is telling the trooth, we need proof, we need evidence, So we know whether Alfredo is telling the trooth! Give! Us! Proof! Give! Us! Prf! - Original Message - From: Ben gamehead...@aol.co.uk To: calfr...@aol.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 28, 2010 11:09 AM Subject: Re: [Audyssey] An X-Sight Interactive Question Give! Us! Proof! Give! Us! Proof! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo Sent: 24 December 2010 11:54 To: Gamers Discussion list Subject: Re: [Audyssey] An X-Sight Interactive Question Hello, I have heard someone playing top Speed three. Not sure how they got it, though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] An X-Sight Interactive Question
lol On Dec 28, 2010, at 6:20 AM, Shiny protector wrote: What a good song! Give! Us! Proof! Give! Us! Proof! We need proof, because we need to know whether Alfredo is telling the trooth, we need proof, we need evidence, So we know whether Alfredo is telling the trooth! Give! Us! Proof! Give! Us! Prf! - Original Message - From: Ben gamehead...@aol.co.uk To: calfr...@aol.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 28, 2010 11:09 AM Subject: Re: [Audyssey] An X-Sight Interactive Question Give! Us! Proof! Give! Us! Proof! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo Sent: 24 December 2010 11:54 To: Gamers Discussion list Subject: Re: [Audyssey] An X-Sight Interactive Question Hello, I have heard someone playing top Speed three. Not sure how they got it, though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT / Gamepad support?
Using my previous analogy of the potato chips, Fritos aren't barbecued potato chips, and MOTA is not a level in Pipe2 Blast Chamber. Both of the former are snacks, and both of the latter are side scrollers. But comparing them is like comparing apples to oranges. (grin) --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 4:37 PM Subject: Re: [Audyssey] BGT / Gamepad support? Hi Mauricio, Agreed. \Before MOTA came out there was nothing like it for the VI market. Yeah, there were other side-scrollers like Tarzan Junior or Super Liam, but should MOTA be considered to be just the same game as them? Well, of course not.MOTA has, and will have, several features both of those game lack. Being able to travel up and down is just such a feature, but there are puzzles etc that neither game has too. I think we have barely even started to explore this style of game play let alone reach its full potential. On 12/27/10, Mauricio Almeida mauricio...@uol.com.br wrote: people just say that because they lack the knowledge of things, an dthe whilingness of investigating the game history. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT / Gamepad support?
Hi, No...I must correct you. Pipe 2 isn't a Side SCroller; it just has a sidescrolling level in it. But the game itself isn't one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, December 28, 2010 8:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT / Gamepad support? Using my previous analogy of the potato chips, Fritos aren't barbecued potato chips, and MOTA is not a level in Pipe2 Blast Chamber. Both of the former are snacks, and both of the latter are side scrollers. But comparing them is like comparing apples to oranges. (grin) --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 4:37 PM Subject: Re: [Audyssey] BGT / Gamepad support? Hi Mauricio, Agreed. \Before MOTA came out there was nothing like it for the VI market. Yeah, there were other side-scrollers like Tarzan Junior or Super Liam, but should MOTA be considered to be just the same game as them? Well, of course not.MOTA has, and will have, several features both of those game lack. Being able to travel up and down is just such a feature, but there are puzzles etc that neither game has too. I think we have barely even started to explore this style of game play let alone reach its full potential. On 12/27/10, Mauricio Almeida mauricio...@uol.com.br wrote: people just say that because they lack the knowledge of things, an dthe whilingness of investigating the game history. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT / Gamepad support?
He knows that. He said MOTA wasn't a level in Pipe 2: Blast Chamber, not just Pipe 2: Blast Chamber. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Charles Rivard' woofer...@sbcglobal.net; 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 28, 2010 7:20 AM Subject: Re: [Audyssey] BGT / Gamepad support? Hi, No...I must correct you. Pipe 2 isn't a Side SCroller; it just has a sidescrolling level in it. But the game itself isn't one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, December 28, 2010 8:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT / Gamepad support? Using my previous analogy of the potato chips, Fritos aren't barbecued potato chips, and MOTA is not a level in Pipe2 Blast Chamber. Both of the former are snacks, and both of the latter are side scrollers. But comparing them is like comparing apples to oranges. (grin) --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 4:37 PM Subject: Re: [Audyssey] BGT / Gamepad support? Hi Mauricio, Agreed. \Before MOTA came out there was nothing like it for the VI market. Yeah, there were other side-scrollers like Tarzan Junior or Super Liam, but should MOTA be considered to be just the same game as them? Well, of course not.MOTA has, and will have, several features both of those game lack. Being able to travel up and down is just such a feature, but there are puzzles etc that neither game has too. I think we have barely even started to explore this style of game play let alone reach its full potential. On 12/27/10, Mauricio Almeida mauricio...@uol.com.br wrote: people just say that because they lack the knowledge of things, an dthe whilingness of investigating the game history. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Conceiving Level Maps
Greetings Thom and Jim. Thank you for your responses to this subject. Thom: I do remember the in-depth discussion you,Kara, and crew were having about levels, vectors, and all that mind-boggling stuff. Most of it went right over my head however, as I'm horrible with math in all its forms. I guess my difficulty is in grasping spatial considerations. for example, in the game I'm envisioning, the player travels down a north/south corridor nine sectors wide. Assuming he stays in the center at sector 5 and walks down the corridor, once he encounters an obstacle (chasm, boulder, wall, etc), the obstacle may be at its widest point at that sector (in the example involving a chasm, therefore, that'd be where the chasm is widest across). In games where all obstacles are the same dimension (like Super Liam), there's no problem. But what if I want to make the obstacle taper off or have smaller points? (Perhaps a ledge that extends out into the chasm,, for instance.) Even in a two-dimensional environment, the implications of such calculations slightly baffles me. I understand the principle (make the array different at one or more coordinates), it's the actual perception of it in my head that throws me for a loop. and let us not even talk about adding a Z axis to such a game, wherein jumps and scalable obstacles can change the player's vertical position. Obviously, such a game of this magnitude is by no means going to be my first venture, but I would still like to comprehend the idea before I even attempt to make a foray into this region. Kai - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 PM Subject: Re: [Audyssey] Conceiving Level Maps Hi Kai, Smile. Interesting enough you might recall Cara, Willem, and I were discussing this at length almost a month back. There are different ways of doing this. Which way you choose probably depends on how good your math sskills are. Most professional game developers use bounding boxes to mathematically calculate when and where two objects meet in 3d space. This is obviously more accurate, but requires some skill with trig and geometry to pull off correctly. Fortunately, there is a less complicated way that I use to draw 2d and 3d maps. I simply use a 2d or 3d array and fill it with predefined objects like a wall, door, spikes, fire, etc and then save it to a map file. This works quite whell for me, and the method I have chosen for the G3D engine. As for saving map files I'm not sure how you would do it with something lilike BGT, but with G3D it is very straight foward and easy. Essentially, what I did is created a global world object, which contains the map array, and I fill it with objects like walls, doors, the floor, ceiling, etc. I then serialize that world object, and write it out to a *.map file. When I load a new level all the G3D engine needs to do is load that *.map file into memory and we are off. Make sense? Cheers! On 12/27/10, Kai kaixi...@sbcglobal.net wrote: Greetings list. I've a question for you game developers who've made games involving mapped out levels. the short of it: How do you do it? Is your map just an array of coordinates with conditional statements that place obstacles at certain points? Or, for games that have levels stored in files, how does that work? I'll admit that in this area, I'm a complete newbie, and therefore don't really understand how to conceptualize it in my head. I'm trying to plan out a game, and the prospect of having to design a level map hurts my head. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any
[Audyssey] BGT Licensing
Greetings List. a while back, Philip posted an email stating the provisions of the various BGT licenses. Perhaps I'm just dense, but I cannot manage to find this information anywhere on the Blastbay Studios website. I want to know, for example, what the pro single edition gives you that the light version does not, or what the unlimited edition gives you over the pro single version, etc. Most of that is easily deduced, of course, but I much prefer to see the writing and understand the verbatim limitations of each license. Coincidentally, I'm also curious as to how BGT handles sound effects. Does it bind the Streamway library into your BGT projects and thus use that resource? From what I remember, Streamway was purportedly a commercial library, though I may be mistaken in my recollection on this matter. Relevance? How does the BGT license effect the status of Streamway, if it is indeed a bundled resource? Does anyone happen to know where this information is available? Thanks for your help in advance, Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Licensing
Hi Kai, Yes, Streemway is bundled into BGT by default. So in terms of using it licensing is included in your BGT license. I'm not sure on this, but I'd assume though if you wanted to use Streemway separately, I.E. in a C/C++ project instead of BGT, that would require a separate license. For further details though you'll have to get it from the horse's mouth since Philip designed both Streemway and BGT. HTH On 12/28/10, Kai kaixi...@sbcglobal.net wrote: Greetings List. a while back, Philip posted an email stating the provisions of the various BGT licenses. Perhaps I'm just dense, but I cannot manage to find this information anywhere on the Blastbay Studios website. I want to know, for example, what the pro single edition gives you that the light version does not, or what the unlimited edition gives you over the pro single version, etc. Most of that is easily deduced, of course, but I much prefer to see the writing and understand the verbatim limitations of each license. Coincidentally, I'm also curious as to how BGT handles sound effects. Does it bind the Streamway library into your BGT projects and thus use that resource? From what I remember, Streamway was purportedly a commercial library, though I may be mistaken in my recollection on this matter. Relevance? How does the BGT license effect the status of Streamway, if it is indeed a bundled resource? Does anyone happen to know where this information is available? Thanks for your help in advance, Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Licensing
Hello Kai, Here is an extract from the BGT lisence agreement: 7. FURTHER RESTRICTIONS OF END-USER: This software product, being available in three versions, imposes the following restrictions with respect to same: A. Evaluation Version: All creations of end-user shall be solely kept in the possession of the creator, except as permitted by the terms of this agreement, or with express written permission of the developer and copyright holder. Blastbay Studios grants the user of the evaluation version the right to freely distribute created content in non-compiled BGT source code form. Any other distribution is subject to written permission of the developer and copyright holder. B. Lite Version: All creations by the user may be freely distributed by the creator, but may not be in any way registered or licensed to others commercially. Any attempt to do so is in direct violation of this user agreement, and is subject to immediate termination of same. C. Professional Single Version: One single creation by the end user may be freely distributed, without restrictions as to licensing, both freely and commercially, and any and all licensing of this one creation is at the sole discretion of the creator. The rights granted for the lite version also apply to this version, allowing the creator to distribute an unlimited number of non-commercial titles in addition to the one commercial title (see above). D. Professional Unlimited Version: All creations by the end user may be freely distributed, without restrictions as to licensing, both freely and commercially, and any and all licensing of creations is at the sole discretion of the creator. I hope this clears things up a bit. I'll be sure to put this information more visibly on the website as well. As for Streemway this is indeed a commercial library, which I own. When you buy the BGT lisence you get Streemway bundled with it, however only as part of BGT. If you want it as a separate dll, as Thomas mentioned, that will be a different lisence entirely. Streemway has also been wrapped and simplified considerably inside BGT. Kind regards, Philip Bennefall - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 5:26 PM Subject: [Audyssey] BGT Licensing Greetings List. a while back, Philip posted an email stating the provisions of the various BGT licenses. Perhaps I'm just dense, but I cannot manage to find this information anywhere on the Blastbay Studios website. I want to know, for example, what the pro single edition gives you that the light version does not, or what the unlimited edition gives you over the pro single version, etc. Most of that is easily deduced, of course, but I much prefer to see the writing and understand the verbatim limitations of each license. Coincidentally, I'm also curious as to how BGT handles sound effects. Does it bind the Streamway library into your BGT projects and thus use that resource? From what I remember, Streamway was purportedly a commercial library, though I may be mistaken in my recollection on this matter. Relevance? How does the BGT license effect the status of Streamway, if it is indeed a bundled resource? Does anyone happen to know where this information is available? Thanks for your help in advance, Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Licensing
Greetings Thom and Philip. Thank you both for the timely and informative responses. I really am looking forward to the 1.0 release of this development package. A lot of us have visions, but lack the aptitude to learn complicated programming languages. And while BGT won't exactly be a walk in the park, it will simplify a multitude of facets about game development. Kai - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 9:04 AM Subject: Re: [Audyssey] BGT Licensing Hello Kai, Here is an extract from the BGT lisence agreement: 7. FURTHER RESTRICTIONS OF END-USER: This software product, being available in three versions, imposes the following restrictions with respect to same: A. Evaluation Version: All creations of end-user shall be solely kept in the possession of the creator, except as permitted by the terms of this agreement, or with express written permission of the developer and copyright holder. Blastbay Studios grants the user of the evaluation version the right to freely distribute created content in non-compiled BGT source code form. Any other distribution is subject to written permission of the developer and copyright holder. B. Lite Version: All creations by the user may be freely distributed by the creator, but may not be in any way registered or licensed to others commercially. Any attempt to do so is in direct violation of this user agreement, and is subject to immediate termination of same. C. Professional Single Version: One single creation by the end user may be freely distributed, without restrictions as to licensing, both freely and commercially, and any and all licensing of this one creation is at the sole discretion of the creator. The rights granted for the lite version also apply to this version, allowing the creator to distribute an unlimited number of non-commercial titles in addition to the one commercial title (see above). D. Professional Unlimited Version: All creations by the end user may be freely distributed, without restrictions as to licensing, both freely and commercially, and any and all licensing of creations is at the sole discretion of the creator. I hope this clears things up a bit. I'll be sure to put this information more visibly on the website as well. As for Streemway this is indeed a commercial library, which I own. When you buy the BGT lisence you get Streemway bundled with it, however only as part of BGT. If you want it as a separate dll, as Thomas mentioned, that will be a different lisence entirely. Streemway has also been wrapped and simplified considerably inside BGT. Kind regards, Philip Bennefall - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 5:26 PM Subject: [Audyssey] BGT Licensing Greetings List. a while back, Philip posted an email stating the provisions of the various BGT licenses. Perhaps I'm just dense, but I cannot manage to find this information anywhere on the Blastbay Studios website. I want to know, for example, what the pro single edition gives you that the light version does not, or what the unlimited edition gives you over the pro single version, etc. Most of that is easily deduced, of course, but I much prefer to see the writing and understand the verbatim limitations of each license. Coincidentally, I'm also curious as to how BGT handles sound effects. Does it bind the Streamway library into your BGT projects and thus use that resource? From what I remember, Streamway was purportedly a commercial library, though I may be mistaken in my recollection on this matter. Relevance? How does the BGT license effect the status of Streamway, if it is indeed a bundled resource? Does anyone happen to know where this information is available? Thanks for your help in advance, Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the
Re: [Audyssey] Conceiving Level Maps
Hi Kai, Well, to help me draw level maps I actually created a level editor that allows me to copy, cut, and paste things like walls, doors, chasms, etc on a 2d or 3d grid. However, even without it it is not that hard to actually draw or create a level such as you describe. To create a room for a side-scroller all I need to do is something like this. // Draw the ceiling for (x = 0; x 51; x++) g_map[x, 10] = SURFACE_CEILING; // Draw the floor for (x = 0; x 25; x++) g_map[x, 0] = SURFACE_STONE; for (x = 36; x 51; x++) g_map[x, 0] = SURFACE_STONE; // Draw the chasm for (x = 25; x 36; x++) g_map[x, 0] = SURFACE_CHASM; // Draw the left wall for (y = 1; y 10; y++) g_map[0, y] = SURFACE_WALL; // Draw the right wall for (y = 1; y 10; y++) g_map[50, y] = SURFACE_WALL; What we have here is a simple room 50 units wide and 10 units high. We essentually created it by using surface constants and stored them in a 2d array. To figure out if we encountered anything all we need to do is find out if the player's next x/y position will step into a chasm or encounter one of the walls. Since my engine, G3D, actually deals with a 3d array with an x/y/z position I have a set of trig formulas to calculate the vector and figure out where the player's next x/y/z position will be. However, since we are dealing with a simple side-scroller we probably don't need anything that fancy. We can get by just by adding or subtracting the player's velocity to or from x and y. For example, here is some really really simplistic colision checking. This isn't exactly the best collision detection method, but it should work for a newbie like your self. // Get the player's x/y coordinates float speed = g_player.GetSpeed(); float x1 = g_player.GetX(); float y1 = g_player.GetY(); float x2 = 0; float y2 = 0; // If the player is moving left // subtract the player's sspeed from x1 if (g_player.GetDirection() == -90) { x2 = x1 - speed; y2 = y1 - 1; } // If the player is moving right // add the player's speed to x1 if (g_player.GetDirection() == 90) { x2 = x1 + speed; y2 = y1 - 1; } // Get the player's surface int surface = g_map[(int)x2, (int)y2]; // Find out if the player encountered anything int encountered = g_map[(int)x2, (int)y1]; // If the player stepped into a chasm kill the player if (surface == SURFACE_CHASM) { KillPlayer(); } // If the player hit a wall // stop moving if (encountered == SURFACE_WALL) { HitWall(); } // Move forward if (encountered != SURFACE_NOTHING surface!= SURFACE_CHASM) { g_player.SetLocation(x2, y1); PlayStepSound(); } What we have here is a very simplistic colision detection system. It basically tries to determine where the player will be when he/she takes their next step and figures out if he/she hit a wall, fell into a chasm, or moved safely to the new location. Does this make sense? So if I wanted to add ledges etc to this room above all I'd have to do Is draw them in by adding them to the array wherever I wanted them. I might draw one in the middle of the chasm to jump/land on so the player doesn't have to try the suicidal feet of jumping the entire length of this chasm, or I could add ledges to either side. It really is not that complex to create a level in this fassion. HTH On 12/28/10, Kai kaixi...@sbcglobal.net wrote: Greetings Thom and Jim. Thank you for your responses to this subject. Thom: I do remember the in-depth discussion you,Kara, and crew were having about levels, vectors, and all that mind-boggling stuff. Most of it went right over my head however, as I'm horrible with math in all its forms. I guess my difficulty is in grasping spatial considerations. for example, in the game I'm envisioning, the player travels down a north/south corridor nine sectors wide. Assuming he stays in the center at sector 5 and walks down the corridor, once he encounters an obstacle (chasm, boulder, wall, etc), the obstacle may be at its widest point at that sector (in the example involving a chasm, therefore, that'd be where the chasm is widest across). In games where all obstacles are the same dimension (like Super Liam), there's no problem. But what if I want to make the obstacle taper off or have smaller points? (Perhaps a ledge that extends out into the chasm,, for instance.) Even in a two-dimensional environment, the implications of such calculations slightly baffles me. I understand the principle (make the array different at one or more coordinates), it's the actual perception of it in my head that throws me for a loop. and let us not even talk about adding a Z axis to such a game, wherein jumps and scalable obstacles can change the player's vertical position. Obviously, such a game of this magnitude is by no means going to be my first venture, but I would still like to comprehend the idea before I even attempt to make a foray into this
Re: [Audyssey] Help with finding a possible mailing list
Hi Lori, Hmmm...I think you have Dark and I confused with Zeus. Neither of us can cast thunderbolts unless Dark, Luke, is truly the son of a dark Jedi. That's something still to be determined. I am not going to moderate you since this is a health issue, but you really should ask a list moderator before just posting something like this to the list. I'm sorry about your condition, and it sounds like a pretty crappy situation. Pun definitely intended. Smile. Anyway, I'm sure searching something like googlegroups.com or yahoogroups.com would turn up various results on your medical condition. I.B.S. is quite common, and I know there are lots of help groups and websites out there, but don't know of any specifically for the blind. To be honest I'm not sure why you need one specifically for the blind since I.B.S. is a mainstream medical condition and is not limited to the blind. For now though let's take this off list. If anyone wants to respond to your questions I'd appreciate it if it is off list from now on so we don't break the guidelines any further by discussing this off topic thread on the list. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] re bgt registration
Ouch! If I were your computers I'd tremble in absolute terror. You sound like a sadist when it comes to blowing up computer hardware. Lol! On 12/22/10, Josh Kennedy jkenn...@gmail.com wrote: Hi Ok. The computers will have an extra processor or bit of software that will scan the binary for tampering. The computer records the date and time the original binary was downloaded. If it detects tampering the computer releases an acid canestor which destroys all major components plus the hard drive making the whole thing unuseable. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] re bgt registration
Hi, Oh, I think you are stretching things a bit. It wouldn't take that much CPU power to run that type of security. For example, Microsoft Sapi is not just speech output but can be used for speech recognition too. Sapi 5.4, which comes with Windows 7, is actually pretty good for speech recognition and dictation. I don't see why it couldn't be included into a Windows application to add voice print security since in order to setup Sapi 5.4 for dictation you have to train it to get good recognition accuracy. Anyway, I guess what I'm saying is that Sapi 5.4 doesn't use up that much system resources to do dictation. I've ran it successfully with Jaws or Window-Eyes in the background. Why would voice print security be any different? As for the other stuff like finger print identification it would only be needed to unlock the program etc. That would only be a few seconds. It isn't something that would be constantly running in the background. So again not exactly a huge hit to your CPU power. Cheers! On 12/22/10, shaun everiss sm.ever...@gmail.com wrote: I like the voice print idea, the dna scanner in the finger print and the eye scanner sound good. But I wouldn't like my stuff recorded and I'd like a fallback on that maybe an emergency access or something? ofcause guys any thought on how much that would take to write? and all the power any idea how much processer power that stuff would use? Ok I guess the latest i series intels could handle it but the rest of us would use about 500% of our cpus to be secure. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Licensing
Well the shhort version is that the Light version of course means as many free titles as you want. The Single-license means you can make and sell one commercial title. One title, but as many copies of said title as you want or are able to sell. Of course that also still means as many freebies as you want as well. The unlimited license is just that. You can make and sell as many commercial games as your heart desires and you're able to sell. And if you're lucky the proceeds from the one commercial title you make with the single-license should go a good way towards covering the cost of the unlimited license if you decide you want to take that step. That's my ultimate goal. We are the Knights who say...Ni! - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 9:26 AM Subject: [Audyssey] BGT Licensing Greetings List. a while back, Philip posted an email stating the provisions of the various BGT licenses. Perhaps I'm just dense, but I cannot manage to find this information anywhere on the Blastbay Studios website. I want to know, for example, what the pro single edition gives you that the light version does not, or what the unlimited edition gives you over the pro single version, etc. Most of that is easily deduced, of course, but I much prefer to see the writing and understand the verbatim limitations of each license. Coincidentally, I'm also curious as to how BGT handles sound effects. Does it bind the Streamway library into your BGT projects and thus use that resource? From what I remember, Streamway was purportedly a commercial library, though I may be mistaken in my recollection on this matter. Relevance? How does the BGT license effect the status of Streamway, if it is indeed a bundled resource? Does anyone happen to know where this information is available? Thanks for your help in advance, Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Licensing
Exactly. I myself am hoping to get my wife in on this. She's sighted but has a great fascination with our world and our games in particular. We are the Knights who say...Ni! - Original Message - From: Kai kaixi...@sbcglobal.net To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 10:32 AM Subject: Re: [Audyssey] BGT Licensing Greetings Thom and Philip. Thank you both for the timely and informative responses. I really am looking forward to the 1.0 release of this development package. A lot of us have visions, but lack the aptitude to learn complicated programming languages. And while BGT won't exactly be a walk in the park, it will simplify a multitude of facets about game development. Kai - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 9:04 AM Subject: Re: [Audyssey] BGT Licensing Hello Kai, Here is an extract from the BGT lisence agreement: 7. FURTHER RESTRICTIONS OF END-USER: This software product, being available in three versions, imposes the following restrictions with respect to same: A. Evaluation Version: All creations of end-user shall be solely kept in the possession of the creator, except as permitted by the terms of this agreement, or with express written permission of the developer and copyright holder. Blastbay Studios grants the user of the evaluation version the right to freely distribute created content in non-compiled BGT source code form. Any other distribution is subject to written permission of the developer and copyright holder. B. Lite Version: All creations by the user may be freely distributed by the creator, but may not be in any way registered or licensed to others commercially. Any attempt to do so is in direct violation of this user agreement, and is subject to immediate termination of same. C. Professional Single Version: One single creation by the end user may be freely distributed, without restrictions as to licensing, both freely and commercially, and any and all licensing of this one creation is at the sole discretion of the creator. The rights granted for the lite version also apply to this version, allowing the creator to distribute an unlimited number of non-commercial titles in addition to the one commercial title (see above). D. Professional Unlimited Version: All creations by the end user may be freely distributed, without restrictions as to licensing, both freely and commercially, and any and all licensing of creations is at the sole discretion of the creator. I hope this clears things up a bit. I'll be sure to put this information more visibly on the website as well. As for Streemway this is indeed a commercial library, which I own. When you buy the BGT lisence you get Streemway bundled with it, however only as part of BGT. If you want it as a separate dll, as Thomas mentioned, that will be a different lisence entirely. Streemway has also been wrapped and simplified considerably inside BGT. Kind regards, Philip Bennefall - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 5:26 PM Subject: [Audyssey] BGT Licensing Greetings List. a while back, Philip posted an email stating the provisions of the various BGT licenses. Perhaps I'm just dense, but I cannot manage to find this information anywhere on the Blastbay Studios website. I want to know, for example, what the pro single edition gives you that the light version does not, or what the unlimited edition gives you over the pro single version, etc. Most of that is easily deduced, of course, but I much prefer to see the writing and understand the verbatim limitations of each license. Coincidentally, I'm also curious as to how BGT handles sound effects. Does it bind the Streamway library into your BGT projects and thus use that resource? From what I remember, Streamway was purportedly a commercial library, though I may be mistaken in my recollection on this matter. Relevance? How does the BGT license effect the status of Streamway, if it is indeed a bundled resource? Does anyone happen to know where this information is available? Thanks for your help in advance, Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make
Re: [Audyssey] BGT Licensing
You just summed up BGT perfectly. I wish more people would pay attention. It's not a stroll in the park, but can really help develop some great products. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Tuesday, December 28, 2010 11:32 AM To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] BGT Licensing Greetings Thom and Philip. Thank you both for the timely and informative responses. I really am looking forward to the 1.0 release of this development package. A lot of us have visions, but lack the aptitude to learn complicated programming languages. And while BGT won't exactly be a walk in the park, it will simplify a multitude of facets about game development. Kai - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 9:04 AM Subject: Re: [Audyssey] BGT Licensing Hello Kai, Here is an extract from the BGT lisence agreement: 7. FURTHER RESTRICTIONS OF END-USER: This software product, being available in three versions, imposes the following restrictions with respect to same: A. Evaluation Version: All creations of end-user shall be solely kept in the possession of the creator, except as permitted by the terms of this agreement, or with express written permission of the developer and copyright holder. Blastbay Studios grants the user of the evaluation version the right to freely distribute created content in non-compiled BGT source code form. Any other distribution is subject to written permission of the developer and copyright holder. B. Lite Version: All creations by the user may be freely distributed by the creator, but may not be in any way registered or licensed to others commercially. Any attempt to do so is in direct violation of this user agreement, and is subject to immediate termination of same. C. Professional Single Version: One single creation by the end user may be freely distributed, without restrictions as to licensing, both freely and commercially, and any and all licensing of this one creation is at the sole discretion of the creator. The rights granted for the lite version also apply to this version, allowing the creator to distribute an unlimited number of non-commercial titles in addition to the one commercial title (see above). D. Professional Unlimited Version: All creations by the end user may be freely distributed, without restrictions as to licensing, both freely and commercially, and any and all licensing of creations is at the sole discretion of the creator. I hope this clears things up a bit. I'll be sure to put this information more visibly on the website as well. As for Streemway this is indeed a commercial library, which I own. When you buy the BGT lisence you get Streemway bundled with it, however only as part of BGT. If you want it as a separate dll, as Thomas mentioned, that will be a different lisence entirely. Streemway has also been wrapped and simplified considerably inside BGT. Kind regards, Philip Bennefall - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 5:26 PM Subject: [Audyssey] BGT Licensing Greetings List. a while back, Philip posted an email stating the provisions of the various BGT licenses. Perhaps I'm just dense, but I cannot manage to find this information anywhere on the Blastbay Studios website. I want to know, for example, what the pro single edition gives you that the light version does not, or what the unlimited edition gives you over the pro single version, etc. Most of that is easily deduced, of course, but I much prefer to see the writing and understand the verbatim limitations of each license. Coincidentally, I'm also curious as to how BGT handles sound effects. Does it bind the Streamway library into your BGT projects and thus use that resource? From what I remember, Streamway was purportedly a commercial library, though I may be mistaken in my recollection on this matter. Relevance? How does the BGT license effect the status of Streamway, if it is indeed a bundled resource? Does anyone happen to know where this information is available? Thanks for your help in advance, Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
[Audyssey] Miriani
Is there someone who has the sound pack for Miriani? If so can you please send it to me via drop box or send space please? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Licensing
Games we'd like to play. A stroll in the park. Inspired by Liam, in this game you enter the park, and stroll through until you reach the other gate. You hear birds, crickets, flies and bees. Occasionally a loose dog runs by. There is nothing to hunt for, nothing to shoot and no monsters to kill. Unless, you, step, on, the, Killer Bee hive! And they swarm up and kill you! he, he, hee! smiles, Phil - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 28, 2010 3:16 PM Subject: Re: [Audyssey] BGT Licensing You just summed up BGT perfectly. I wish more people would pay attention. It's not a stroll in the park, but can really help develop some great products. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Tuesday, December 28, 2010 11:32 AM To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] BGT Licensing Greetings Thom and Philip. Thank you both for the timely and informative responses. I really am looking forward to the 1.0 release of this development package. A lot of us have visions, but lack the aptitude to learn complicated programming languages. And while BGT won't exactly be a walk in the park, it will simplify a multitude of facets about game development. Kai - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 9:04 AM Subject: Re: [Audyssey] BGT Licensing Hello Kai, Here is an extract from the BGT lisence agreement: 7. FURTHER RESTRICTIONS OF END-USER: This software product, being available in three versions, imposes the following restrictions with respect to same: A. Evaluation Version: All creations of end-user shall be solely kept in the possession of the creator, except as permitted by the terms of this agreement, or with express written permission of the developer and copyright holder. Blastbay Studios grants the user of the evaluation version the right to freely distribute created content in non-compiled BGT source code form. Any other distribution is subject to written permission of the developer and copyright holder. B. Lite Version: All creations by the user may be freely distributed by the creator, but may not be in any way registered or licensed to others commercially. Any attempt to do so is in direct violation of this user agreement, and is subject to immediate termination of same. C. Professional Single Version: One single creation by the end user may be freely distributed, without restrictions as to licensing, both freely and commercially, and any and all licensing of this one creation is at the sole discretion of the creator. The rights granted for the lite version also apply to this version, allowing the creator to distribute an unlimited number of non-commercial titles in addition to the one commercial title (see above). D. Professional Unlimited Version: All creations by the end user may be freely distributed, without restrictions as to licensing, both freely and commercially, and any and all licensing of creations is at the sole discretion of the creator. I hope this clears things up a bit. I'll be sure to put this information more visibly on the website as well. As for Streemway this is indeed a commercial library, which I own. When you buy the BGT lisence you get Streemway bundled with it, however only as part of BGT. If you want it as a separate dll, as Thomas mentioned, that will be a different lisence entirely. Streemway has also been wrapped and simplified considerably inside BGT. Kind regards, Philip Bennefall - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 5:26 PM Subject: [Audyssey] BGT Licensing Greetings List. a while back, Philip posted an email stating the provisions of the various BGT licenses. Perhaps I'm just dense, but I cannot manage to find this information anywhere on the Blastbay Studios website. I want to know, for example, what the pro single edition gives you that the light version does not, or what the unlimited edition gives you over the pro single version, etc. Most of that is easily deduced, of course, but I much prefer to see the writing and understand the verbatim limitations of each license. Coincidentally, I'm also curious as to how BGT handles sound effects. Does it bind the Streamway library into your BGT projects and thus use that resource? From what I remember, Streamway was purportedly a commercial library, though I may be mistaken in my recollection on this matter. Relevance? How does the BGT license effect the status of Streamway, if it is indeed a bundled resource? Does anyone happen to know where this information is available? Thanks for your help in advance, Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to
Re: [Audyssey] BGT Licensing
Is that a actual game - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 11:20 PM Subject: Re: [Audyssey] BGT Licensing Games we'd like to play. A stroll in the park. Inspired by Liam, in this game you enter the park, and stroll through until you reach the other gate. You hear birds, crickets, flies and bees. Occasionally a loose dog runs by. There is nothing to hunt for, nothing to shoot and no monsters to kill. Unless, you, step, on, the, Killer Bee hive! And they swarm up and kill you! he, he, hee! smiles, Phil - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 28, 2010 3:16 PM Subject: Re: [Audyssey] BGT Licensing You just summed up BGT perfectly. I wish more people would pay attention. It's not a stroll in the park, but can really help develop some great products. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Tuesday, December 28, 2010 11:32 AM To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] BGT Licensing Greetings Thom and Philip. Thank you both for the timely and informative responses. I really am looking forward to the 1.0 release of this development package. A lot of us have visions, but lack the aptitude to learn complicated programming languages. And while BGT won't exactly be a walk in the park, it will simplify a multitude of facets about game development. Kai - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 9:04 AM Subject: Re: [Audyssey] BGT Licensing Hello Kai, Here is an extract from the BGT lisence agreement: 7. FURTHER RESTRICTIONS OF END-USER: This software product, being available in three versions, imposes the following restrictions with respect to same: A. Evaluation Version: All creations of end-user shall be solely kept in the possession of the creator, except as permitted by the terms of this agreement, or with express written permission of the developer and copyright holder. Blastbay Studios grants the user of the evaluation version the right to freely distribute created content in non-compiled BGT source code form. Any other distribution is subject to written permission of the developer and copyright holder. B. Lite Version: All creations by the user may be freely distributed by the creator, but may not be in any way registered or licensed to others commercially. Any attempt to do so is in direct violation of this user agreement, and is subject to immediate termination of same. C. Professional Single Version: One single creation by the end user may be freely distributed, without restrictions as to licensing, both freely and commercially, and any and all licensing of this one creation is at the sole discretion of the creator. The rights granted for the lite version also apply to this version, allowing the creator to distribute an unlimited number of non-commercial titles in addition to the one commercial title (see above). D. Professional Unlimited Version: All creations by the end user may be freely distributed, without restrictions as to licensing, both freely and commercially, and any and all licensing of creations is at the sole discretion of the creator. I hope this clears things up a bit. I'll be sure to put this information more visibly on the website as well. As for Streemway this is indeed a commercial library, which I own. When you buy the BGT lisence you get Streemway bundled with it, however only as part of BGT. If you want it as a separate dll, as Thomas mentioned, that will be a different lisence entirely. Streemway has also been wrapped and simplified considerably inside BGT. Kind regards, Philip Bennefall - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 5:26 PM Subject: [Audyssey] BGT Licensing Greetings List. a while back, Philip posted an email stating the provisions of the various BGT licenses. Perhaps I'm just dense, but I cannot manage to find this information anywhere on the Blastbay Studios website. I want to know, for example, what the pro single edition gives you that the light version does not, or what the unlimited edition gives you over the pro single version, etc. Most of that is easily deduced, of course, but I much prefer to see the writing and understand the verbatim limitations of each license. Coincidentally, I'm also curious as to how BGT handles sound effects. Does it bind the Streamway library into your BGT projects and thus use that resource? From what I remember, Streamway was purportedly a commercial library, though I may be mistaken in my recollection on this matter. Relevance? How does the BGT license effect
Re: [Audyssey] BGT / Gamepad support?
Hi, Yeah...that was already cleared up. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Tuesday, December 28, 2010 8:52 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT / Gamepad support? He knows that. He said MOTA wasn't a level in Pipe 2: Blast Chamber, not just Pipe 2: Blast Chamber. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Charles Rivard' woofer...@sbcglobal.net; 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 28, 2010 7:20 AM Subject: Re: [Audyssey] BGT / Gamepad support? Hi, No...I must correct you. Pipe 2 isn't a Side SCroller; it just has a sidescrolling level in it. But the game itself isn't one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, December 28, 2010 8:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT / Gamepad support? Using my previous analogy of the potato chips, Fritos aren't barbecued potato chips, and MOTA is not a level in Pipe2 Blast Chamber. Both of the former are snacks, and both of the latter are side scrollers. But comparing them is like comparing apples to oranges. (grin) --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 4:37 PM Subject: Re: [Audyssey] BGT / Gamepad support? Hi Mauricio, Agreed. \Before MOTA came out there was nothing like it for the VI market. Yeah, there were other side-scrollers like Tarzan Junior or Super Liam, but should MOTA be considered to be just the same game as them? Well, of course not.MOTA has, and will have, several features both of those game lack. Being able to travel up and down is just such a feature, but there are puzzles etc that neither game has too. I think we have barely even started to explore this style of game play let alone reach its full potential. On 12/27/10, Mauricio Almeida mauricio...@uol.com.br wrote: people just say that because they lack the knowledge of things, an dthe whilingness of investigating the game history. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] A stroll in the park. was BGT Licensing
Hi Lori, No as it is a game we'd like to play. But it could be easily created. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 7:04 PM Subject: Re: [Audyssey] BGT Licensing Is that a actual game - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 11:20 PM Subject: Re: [Audyssey] BGT Licensing Games we'd like to play. A stroll in the park. Inspired by Liam, in this game you enter the park, and stroll through until you reach the other gate. You hear birds, crickets, flies and bees. Occasionally a loose dog runs by. There is nothing to hunt for, nothing to shoot and no monsters to kill. Unless, you, step, on, the, Killer Bee hive! And they swarm up and kill you! he, he, hee! smiles, Phil - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 28, 2010 3:16 PM Subject: Re: [Audyssey] BGT Licensing You just summed up BGT perfectly. I wish more people would pay attention. It's not a stroll in the park, but can really help develop some great products. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Tuesday, December 28, 2010 11:32 AM To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] BGT Licensing Greetings Thom and Philip. Thank you both for the timely and informative responses. I really am looking forward to the 1.0 release of this development package. A lot of us have visions, but lack the aptitude to learn complicated programming languages. And while BGT won't exactly be a walk in the park, it will simplify a multitude of facets about game development. Kai - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 9:04 AM Subject: Re: [Audyssey] BGT Licensing Hello Kai, Here is an extract from the BGT lisence agreement: 7. FURTHER RESTRICTIONS OF END-USER: This software product, being available in three versions, imposes the following restrictions with respect to same: A. Evaluation Version: All creations of end-user shall be solely kept in the possession of the creator, except as permitted by the terms of this agreement, or with express written permission of the developer and copyright holder. Blastbay Studios grants the user of the evaluation version the right to freely distribute created content in non-compiled BGT source code form. Any other distribution is subject to written permission of the developer and copyright holder. B. Lite Version: All creations by the user may be freely distributed by the creator, but may not be in any way registered or licensed to others commercially. Any attempt to do so is in direct violation of this user agreement, and is subject to immediate termination of same. C. Professional Single Version: One single creation by the end user may be freely distributed, without restrictions as to licensing, both freely and commercially, and any and all licensing of this one creation is at the sole discretion of the creator. The rights granted for the lite version also apply to this version, allowing the creator to distribute an unlimited number of non-commercial titles in addition to the one commercial title (see above). D. Professional Unlimited Version: All creations by the end user may be freely distributed, without restrictions as to licensing, both freely and commercially, and any and all licensing of creations is at the sole discretion of the creator. I hope this clears things up a bit. I'll be sure to put this information more visibly on the website as well. As for Streemway this is indeed a commercial library, which I own. When you buy the BGT lisence you get Streemway bundled with it, however only as part of BGT. If you want it as a separate dll, as Thomas mentioned, that will be a different lisence entirely. Streemway has also been wrapped and simplified considerably inside BGT. Kind regards, Philip Bennefall - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 5:26 PM Subject: [Audyssey] BGT Licensing Greetings List. a while back, Philip posted an email stating the provisions of the various BGT licenses. Perhaps I'm just dense, but I cannot manage to find this information anywhere on the Blastbay Studios website. I want to know, for example, what the pro single edition gives you that the light version does not, or what the unlimited edition gives you over the pro single version, etc. Most of that is easily deduced, of course, but I much prefer to see the writing and understand the verbatim limitations of each license. Coincidentally, I'm also curious as to
Re: [Audyssey] soul calibur IV character selection screen
You wouldn't happen to ahve the lineup for Soul Calibur- Broken Destiny? It's like SC4 for the PSP- I haven't had time to go through it and do up the roster- if you got one handy that'd save me a few hours lol. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 http://hubpages.com/profile/Johnny+ST.+Tai Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat Watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger Not perfect, but honorable. Not wealthy, but very happy. Not successful, but confident. Not famous, but popular. Don't have an empire, but have a home. Don't have many lovers, but know what is true love. - Original Message - From: Clement Chou chou.clem...@gmail.com To: gamers@audyssey.org Sent: Saturday, December 25, 2010 6:18 PM Subject: [Audyssey] soul calibur IV character selection screen This is for all the players who have the game and want to know where all the characters are... and it's based on the ps3 version. The xbox360 should be mostly the same... and this assumes you've bought the dlc for the exclusive character from the other console. Darth Vader, yoda, the apprentice, bonus characters Lizardman, sofitia, Amy, Setsuka Mitsurugi, Cassandra, rafael, Taki Siegfried, custom character, random, nightmare Hilde, Maxi, Voldo, Tira Xianghua, Kilik, Asteroth, ivy Yun-seong, seong-mina, rock, Cervantes Talim, Yoshimitsu, Zasalamel, Algol You read right. Darth vader and yoda are in soul calibur as guest characters... complete with lightsabers and force techniques. Along with them is the apprentice from the force unleashed. On the ps3 version, yoda will be a blank spot until you buy him as downloadable content. Bonus characters are where five female characters are selectable once you hit x. And the custom character is a character you've designed yourself in the character creation section of the game. Hope this is helpful to people interested... and because I'm not sure if the link to the mp3 with all the critical finishers was sent through, I'm going to send it again. Link is below: --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] soul calibur IV character selection screen
Mitsurugi is my first choice for Soul Blade- yes, I am antique! But even then he's down right mean if one knows how to use him- not to mention, he's deadly fast. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 http://hubpages.com/profile/Johnny+ST.+Tai Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat Watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger Not perfect, but honorable. Not wealthy, but very happy. Not successful, but confident. Not famous, but popular. Don't have an empire, but have a home. Don't have many lovers, but know what is true love. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 25, 2010 10:23 PM Subject: Re: [Audyssey] soul calibur IV character selection screen First player always starts on siegfried and second player always starts on nightmare. And it wouldn't be on gamefaqs. lol. Mitsurugi is a good character to learn, and I'm picking him up as my main character of choice.. but I have a couple backups. At 10:15 PM 25/12/2010, you wrote: Hey this is great Clemant! Thanks lots for this. I was gonna go on gamefaqs and see if this was on there it wasn't the last time I checked. I believe that you should always be on Siegfried when you get to the grid, at least that is how it is for me I am playing as Mitsurugi for now I am getting to really like him. Game on. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Saturday, December 25, 2010 6:18 PM To: gamers@audyssey.org Subject: [Audyssey] soul calibur IV character selection screen This is for all the players who have the game and want to know where all the characters are... and it's based on the ps3 version. The xbox360 should be mostly the same... and this assumes you've bought the dlc for the exclusive character from the other console. Darth Vader, yoda, the apprentice, bonus characters Lizardman, sofitia, Amy, Setsuka Mitsurugi, Cassandra, rafael, Taki Siegfried, custom character, random, nightmare Hilde, Maxi, Voldo, Tira Xianghua, Kilik, Asteroth, ivy Yun-seong, seong-mina, rock, Cervantes Talim, Yoshimitsu, Zasalamel, Algol You read right. Darth vader and yoda are in soul calibur as guest characters... complete with lightsabers and force techniques. Along with them is the apprentice from the force unleashed. On the ps3 version, yoda will be a blank spot until you buy him as downloadable content. Bonus characters are where five female characters are selectable once you hit x. And the custom character is a character you've designed yourself in the character creation section of the game. Hope this is helpful to people interested... and because I'm not sure if the link to the mp3 with all the critical finishers was sent through, I'm going to send it again. Link is below: --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the
Re: [Audyssey] soul calibur IV character selection screen
I do not, as a matter of fact... I don't play broken destiny that much. The lack of an actual arcade mode and story mode bugs me. lol. Quick matches are fun... but one hopes for something longer. Even SC 4's story mode too short for my liking. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] soul calibur IV character selection screen
Haven't played soul blade in ages... Mitsurugi's good, but he isn't that fast.. compared to some of the other people I know about. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.