Re: [Audyssey] some questions
Are you opening zip files? I will zip it and send it to you. sevgiler saygilar - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 12:25 AM Subject: Re: [Audyssey] some questions Could you upload each game by tdl separatly and send it to me that way? I'm having a problem with rar files. Shane - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 4:23 PM Subject: Re: [Audyssey] some questions Hi, I have only snowball war and tdl games. But maybe not all of tdl games. Hear is snowball war http://www.sendspace.com/file/adsupb Hear are tdl games http://www.sendspace.com/file/ogz74d Thanks. sevgiler saygilar - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org; b...@lists.blind-planet.com Sent: Saturday, April 02, 2011 10:30 PM Subject: [Audyssey] some questions 1. Could anyone send me the links to download all the tdl games? 2. Could anyone send me the light battles beta? 3. Could anyone send me the snowball war by pbgames? and 4. Could anyone reupload supershot for download? I couldn't get the sendspace link to work. Thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Could anyone send me an invight?
It isn't shared. It's a folder has some abandend games, it's about 500mb. sevgiler saygilar - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 2:11 AM Subject: [Audyssey] Could anyone send me an invight? Could someone who's on the ag forem tell Cid to send me an invite for the abandenware games shared folder? Thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Could anyone send me an invight?
Shane, I didn't say stop requesting, I just said alter the tone of your requests. As to the forum, sadly no, it's a forum you need to physically go onto the forum and read posts. That's why there are people there who are not on this list and visa versa because they prefer one method or the other. btw, it is a forum, f o r u! m, ie, a place for discussion and the exchange of opinions, not a form. I can see wy people may confuse them, but a form is something boring that you are required to fill in by say your work or your country's government, where as a forum is, hopefully not such a thing. Beware the Grue! Dark. Beware the Grue! dark. - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 1:05 AM Subject: Re: [Audyssey] Could anyone send me an invight? Okay I'll shut up with the do this do that crap. I must admit it was getting a little anoying. I havent registered to the forem because... well I don't know. Can you get it by email? Shane - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 7:28 PM Subject: Re: [Audyssey] Could anyone send me an invight? shane, might I suggest you just register and send her a pm or forum mail yourself? If your having a registration issue let me know, but asking someone else to invite you to someone else's folder is a litle roundabout, not to say potentially dodgy. Also, this is about the fourth e-mail from you today I've seen which takes the form could someone do this for me? Not that there's anything wrong with that, but perhaps you might get a better response if you employed a litle decorum not to mention the word please. I know I personally would be far more keen to honour someone's request if it was phrased as I would really like to play x, can someone please help me? than could someone do someting? Not trying to be the politeness police here, but i'm afraid a long slue of such messages from someone makes them sound rather spoilt and demanding. Could someone do this? could someone do that? could someone do the other? See my point? I'm certain this wasn't your intention and you just were in a hurry, but hopefully this shows the problem. Please remember that even though your communicating across the net, considderation is just as much appreciated as in real life. Btw, this is not intended as a put down or to be unpleasant, just to try and help things on the list go a litle more smoothly and indeed help you ultimately to get your request filled. also, I'm afraid light battles doesn't exist sinse it was never released let alone developed. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
No, my idea is better. You should jump and hold onto the blade like a rope. Then swing over and your done, but we cant do this. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 6:54 AM Subject: Re: [Audyssey] battle zone That one does make sense. If blades shot out from a wall and you ran right into them one blade could basically impale you through the chest. And jumping over them... well, that depends on how high the blades were placed in the area. Supposing they're placed about neck-height, either way you get scured. Run into it and your head gets lopped off. Try and jump and assuming you don't have some inhuman ability to leap up six feet in the air, you'll probably get impaled through the chest or stomach.. or heaven forbid around the waistline along an area that knives and blades should never come close to touching. At 07:42 PM 02/04/2011, you wrote: Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Could anyone send me an invight?
Well, a forum does have a form, because in order to join you must fill out the form, which is in the forum. So you see forums do have forms. And, is this about audio Games.net? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News 3/31/2011
Hi Thomas, Don't know if this is actually a third person, but to me the point of view in Mach 1 and Mach 1 tts is that of through the windshield and to me the point of view in Top Speed is that of from above and behind your car just like in Pole Position. BFN Jim So what if I'm a bit behind. I like the view from here. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey thread report for March 2011
Hi Hayden, If you don't believe that there were 40 messages about compiling help files, I can send you the archive file and you can look for yourself. I do not write the babble and thread reports, a program goes through the archive file and does the counting and creates the reports. BFN Jim The Bureau of Incomplete Statistics reports that one out of three j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Kitchen Sink game
Hi Ken, Wow! I'm glad that was only a game. Maintenance would have a fit fixing up my apartment. grin BFN Jim Why did the bird cross the kitchen? Too eat, too eat! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Could anyone send me an invight?
Mmm yes, forums can have forms for subscribing (as can web games and mail lists), but my point was the two are not the same thing in the least and saying things like I want to read messages on the form does not make sense. yes, this is about audiogames.net. Beware the Grue! Dark. - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 9:18 AM Subject: Re: [Audyssey] Could anyone send me an invight? Well, a forum does have a form, because in order to join you must fill out the form, which is in the forum. So you see forums do have forms. And, is this about audio Games.net? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I did something right for once!
No prob the link now is http://dl.dropbox.com/u/19927380/gmegames/Battlezone_Full_Game_Recording.mp3 Shane - Original Message - From: Sylvester Thomas cinema-...@msn.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 04, 2011 1:34 AM Subject: Re: [Audyssey] I did something right for once! Greetings All! A request for Shane, could you Please refresh your drop box link to your Battle Zone 3 am game recording you uploaded a few days ago, the link has expired or something because I have tried the last two or three days to get it with no success. Thanks and Take Care! Sly - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org; b...@lists.blind-planet.com Sent: Sunday, March 27, 2011 6:11 AM Subject: [Audyssey] I did something right for once! Hi all! I made a game recording of battlezone at 3 in the morning and one! I remembered at the last moment that it was probally going on the site so edited out the winning sound. Yes the link is flopbox so let me know if the download link expires and I'll refresh it. the link is http://dl.dropbox.com/u/19927380/battlezonesite/Battlezone_Full_Game_Recording.mp3 Thanks send comments, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Could anyone send me an invight?
I'm now registered to the forem. I posted this before I read the full topic. Thanks, SHane - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 3:07 AM Subject: Re: [Audyssey] Could anyone send me an invight? It isn't shared. It's a folder has some abandend games, it's about 500mb. sevgiler saygilar - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 2:11 AM Subject: [Audyssey] Could anyone send me an invight? Could someone who's on the ag forem tell Cid to send me an invite for the abandenware games shared folder? Thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Could anyone send me an invight?
As I said on my first topic on the forum My spelling sucks! Shane - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 3:13 AM Subject: Re: [Audyssey] Could anyone send me an invight? Shane, I didn't say stop requesting, I just said alter the tone of your requests. As to the forum, sadly no, it's a forum you need to physically go onto the forum and read posts. That's why there are people there who are not on this list and visa versa because they prefer one method or the other. btw, it is a forum, f o r u! m, ie, a place for discussion and the exchange of opinions, not a form. I can see wy people may confuse them, but a form is something boring that you are required to fill in by say your work or your country's government, where as a forum is, hopefully not such a thing. Beware the Grue! Dark. Beware the Grue! dark. - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 1:05 AM Subject: Re: [Audyssey] Could anyone send me an invight? Okay I'll shut up with the do this do that crap. I must admit it was getting a little anoying. I havent registered to the forem because... well I don't know. Can you get it by email? Shane - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 7:28 PM Subject: Re: [Audyssey] Could anyone send me an invight? shane, might I suggest you just register and send her a pm or forum mail yourself? If your having a registration issue let me know, but asking someone else to invite you to someone else's folder is a litle roundabout, not to say potentially dodgy. Also, this is about the fourth e-mail from you today I've seen which takes the form could someone do this for me? Not that there's anything wrong with that, but perhaps you might get a better response if you employed a litle decorum not to mention the word please. I know I personally would be far more keen to honour someone's request if it was phrased as I would really like to play x, can someone please help me? than could someone do someting? Not trying to be the politeness police here, but i'm afraid a long slue of such messages from someone makes them sound rather spoilt and demanding. Could someone do this? could someone do that? could someone do the other? See my point? I'm certain this wasn't your intention and you just were in a hurry, but hopefully this shows the problem. Please remember that even though your communicating across the net, considderation is just as much appreciated as in real life. Btw, this is not intended as a put down or to be unpleasant, just to try and help things on the list go a litle more smoothly and indeed help you ultimately to get your request filled. also, I'm afraid light battles doesn't exist sinse it was never released let alone developed. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
hello! Thats an idea!! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 3:44 AM Subject: Re: [Audyssey] battle zone No, my idea is better. You should jump and hold onto the blade like a rope. Then swing over and your done, but we cant do this. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 6:54 AM Subject: Re: [Audyssey] battle zone That one does make sense. If blades shot out from a wall and you ran right into them one blade could basically impale you through the chest. And jumping over them... well, that depends on how high the blades were placed in the area. Supposing they're placed about neck-height, either way you get scured. Run into it and your head gets lopped off. Try and jump and assuming you don't have some inhuman ability to leap up six feet in the air, you'll probably get impaled through the chest or stomach.. or heaven forbid around the waistline along an area that knives and blades should never come close to touching. At 07:42 PM 02/04/2011, you wrote: Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] some questions
Zips are fine. - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 2:36 AM Subject: Re: [Audyssey] some questions Are you opening zip files? I will zip it and send it to you. sevgiler saygilar - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 12:25 AM Subject: Re: [Audyssey] some questions Could you upload each game by tdl separatly and send it to me that way? I'm having a problem with rar files. Shane - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 4:23 PM Subject: Re: [Audyssey] some questions Hi, I have only snowball war and tdl games. But maybe not all of tdl games. Hear is snowball war http://www.sendspace.com/file/adsupb Hear are tdl games http://www.sendspace.com/file/ogz74d Thanks. sevgiler saygilar - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org; b...@lists.blind-planet.com Sent: Saturday, April 02, 2011 10:30 PM Subject: [Audyssey] some questions 1. Could anyone send me the links to download all the tdl games? 2. Could anyone send me the light battles beta? 3. Could anyone send me the snowball war by pbgames? and 4. Could anyone reupload supershot for download? I couldn't get the sendspace link to work. Thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some questions
Thanks! - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 9:06 AM Subject: Re: [Audyssey] some questions Zips are fine. - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 2:36 AM Subject: Re: [Audyssey] some questions Are you opening zip files? I will zip it and send it to you. sevgiler saygilar - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 12:25 AM Subject: Re: [Audyssey] some questions Could you upload each game by tdl separatly and send it to me that way? I'm having a problem with rar files. Shane - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 4:23 PM Subject: Re: [Audyssey] some questions Hi, I have only snowball war and tdl games. But maybe not all of tdl games. Hear is snowball war http://www.sendspace.com/file/adsupb Hear are tdl games http://www.sendspace.com/file/ogz74d Thanks. sevgiler saygilar - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org; b...@lists.blind-planet.com Sent: Saturday, April 02, 2011 10:30 PM Subject: [Audyssey] some questions 1. Could anyone send me the links to download all the tdl games? 2. Could anyone send me the light battles beta? 3. Could anyone send me the snowball war by pbgames? and 4. Could anyone reupload supershot for download? I couldn't get the sendspace link to work. Thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
Or, even better, jump when an enemy is in close range, jump about 1 50 in the air, do a forwards flip, spin through midair and crash to the ground when the enemy is behind you in quartor of a second. - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 2:00 PM Subject: Re: [Audyssey] battle zone hello! Thats an idea!! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 3:44 AM Subject: Re: [Audyssey] battle zone No, my idea is better. You should jump and hold onto the blade like a rope. Then swing over and your done, but we cant do this. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 6:54 AM Subject: Re: [Audyssey] battle zone That one does make sense. If blades shot out from a wall and you ran right into them one blade could basically impale you through the chest. And jumping over them... well, that depends on how high the blades were placed in the area. Supposing they're placed about neck-height, either way you get scured. Run into it and your head gets lopped off. Try and jump and assuming you don't have some inhuman ability to leap up six feet in the air, you'll probably get impaled through the chest or stomach.. or heaven forbid around the waistline along an area that knives and blades should never come close to touching. At 07:42 PM 02/04/2011, you wrote: Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the
Re: [Audyssey] battle zone
If anyone's scared of a lot of challenge send me an email at shanel...@insightbb.com And I'll send you the cheats. - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 9:00 AM Subject: Re: [Audyssey] battle zone hello! Thats an idea!! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 3:44 AM Subject: Re: [Audyssey] battle zone No, my idea is better. You should jump and hold onto the blade like a rope. Then swing over and your done, but we cant do this. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 6:54 AM Subject: Re: [Audyssey] battle zone That one does make sense. If blades shot out from a wall and you ran right into them one blade could basically impale you through the chest. And jumping over them... well, that depends on how high the blades were placed in the area. Supposing they're placed about neck-height, either way you get scured. Run into it and your head gets lopped off. Try and jump and assuming you don't have some inhuman ability to leap up six feet in the air, you'll probably get impaled through the chest or stomach.. or heaven forbid around the waistline along an area that knives and blades should never come close to touching. At 07:42 PM 02/04/2011, you wrote: Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update
Re: [Audyssey] VIP Mud
Here is one point not mentioned and if so missed it. With muds, most of the things that get upgraded are bugs in the code, more features in the game for players and quests or quizzes to be added. The play of the mud is still the same. So the need for changing the client is not needed. And here is one thought you can think about. With accessible screen readers updating the software can do 1 of 2 things. 1. It can break already useable software by screen reader. 2. Make the software more useable. A good example of this is skipe. So always upgrading to latest and greatest is not always the thing to do when using a screen reader. At 07:21 PM 4/2/2011, you wrote: Well that's what most of the free client developers do. If not every few months, then at least more frequently than they are doing so. This! Is! A! Mud! Client! Here! It! Needs! Regularly! And! Constantly! Updating! Get it? Muds don't only change every few years, they change and are being updated all the time, and so should the clients to use with them. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 02 April 2011 17:38 To: Gamers Discussion list Subject: Re: [Audyssey] VIP Mud Hi, Not true. GMA is still very much active. It is true that they are usually pretty quiet in between releases, but they consistantly release a new product or update on a 18 month to 24 month release schedule. Since 2006 there has been Shades of Doom 1.2, VIP Mud in 2008, and finally Time of Conflict in 2010. I wouldn't say they haven't released anything in years since that's not true. If you are expecting releases every few months or something then you have an extremely unrealistic view of software development, game development in particular, as the kinds of games GMA regularly produces take a long time to create. I should know since I'm writing games with similar quality and features myself. Cheers! On 4/2/11, burakyuksek burakyuksek...@gmail.com wrote: Hi, As a lot of developers, I think, GMA games dead too. Because they aren't developing anything for years. sevgiler saygilar --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Could anyone send me an invight?
Maybe out of place here, but wouldn't that request go faster if you joined the form and asked yourself? And no forms don't do email that is why you have lists. At 07:11 PM 4/2/2011, you wrote: Could someone who's on the ag forem tell Cid to send me an invite for the abandenware games shared folder? Thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Same Page links?
You may get better answers to that question of link type here, and they give examples. http://www.w3schools.com/ At 08:35 PM 4/2/2011, you wrote: Hi, Did that. But JAWS just reads it as a link. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Pitermach Sent: Saturday, April 02, 2011 5:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] Same Page links? well, the way you do it/the way I do it is with the A tag as follows. You first need to make an anker which you can link to. the name you give it is internal, you won't see it while reading the page. a name=section1/a then when you want to link to that page, you would make a normal a href link, but for the address you would first give a pound sign, followed by the name you gave to the anker. a href=#section1section 1. introduction/a - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, April 02, 2011 4:35 PM Subject: [Audyssey] Same Page links? Hi, Probably not the best place to put this, butI couldn't think of anywhere else. I am working on a game, and for the last BETA I converted my readme into html. When I arrow across the links for the table of contents, JAWS justsays link. I grant you, thissetup works, but how do you tag a link so JAWS says samepage link? __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
Muhamed, I think you need to realize what the implications of holding into a sharp blade are. At 11:44 PM 02/04/2011, you wrote: No, my idea is better. You should jump and hold onto the blade like a rope. Then swing over and your done, but we cant do this. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 6:54 AM Subject: Re: [Audyssey] battle zone That one does make sense. If blades shot out from a wall and you ran right into them one blade could basically impale you through the chest. And jumping over them... well, that depends on how high the blades were placed in the area. Supposing they're placed about neck-height, either way you get scured. Run into it and your head gets lopped off. Try and jump and assuming you don't have some inhuman ability to leap up six feet in the air, you'll probably get impaled through the chest or stomach.. or heaven forbid around the waistline along an area that knives and blades should never come close to touching. At 07:42 PM 02/04/2011, you wrote: Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] VIP Mud
Last notes I saw from David on his list, was that he was updating the code for all games to support win7 and that shades of doom would probably be the first one for total upgrade. At 12:37 PM 4/2/2011, you wrote: Hi, Not true. GMA is still very much active. It is true that they are usually pretty quiet in between releases, but they consistantly release a new product or update on a 18 month to 24 month release schedule. Since 2006 there has been Shades of Doom 1.2, VIP Mud in 2008, and finally Time of Conflict in 2010. I wouldn't say they haven't released anything in years since that's not true. If you are expecting releases every few months or something then you have an extremely unrealistic view of software development, game development in particular, as the kinds of games GMA regularly produces take a long time to create. I should know since I'm writing games with similar quality and features myself. Cheers! On 4/2/11, burakyuksek burakyuksek...@gmail.com wrote: Hi, As a lot of developers, I think, GMA games dead too. Because they aren't developing anything for years. sevgiler saygilar --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
not if you have blade protection! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 11:01 AM Subject: Re: [Audyssey] battle zone Muhamed, I think you need to realize what the implications of holding into a sharp blade are. At 11:44 PM 02/04/2011, you wrote: No, my idea is better. You should jump and hold onto the blade like a rope. Then swing over and your done, but we cant do this. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 6:54 AM Subject: Re: [Audyssey] battle zone That one does make sense. If blades shot out from a wall and you ran right into them one blade could basically impale you through the chest. And jumping over them... well, that depends on how high the blades were placed in the area. Supposing they're placed about neck-height, either way you get scured. Run into it and your head gets lopped off. Try and jump and assuming you don't have some inhuman ability to leap up six feet in the air, you'll probably get impaled through the chest or stomach.. or heaven forbid around the waistline along an area that knives and blades should never come close to touching. At 07:42 PM 02/04/2011, you wrote: Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] battle zone
Maybe. But realistically, in real life, would you ever even think of holding onto a blade that was swinging back and forth? Short of gauntlets, there isn't much that can protect someone from the sharpness of a blade. At 07:24 AM 03/04/2011, you wrote: not if you have blade protection! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 11:01 AM Subject: Re: [Audyssey] battle zone Muhamed, I think you need to realize what the implications of holding into a sharp blade are. At 11:44 PM 02/04/2011, you wrote: No, my idea is better. You should jump and hold onto the blade like a rope. Then swing over and your done, but we cant do this. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 6:54 AM Subject: Re: [Audyssey] battle zone That one does make sense. If blades shot out from a wall and you ran right into them one blade could basically impale you through the chest. And jumping over them... well, that depends on how high the blades were placed in the area. Supposing they're placed about neck-height, either way you get scured. Run into it and your head gets lopped off. Try and jump and assuming you don't have some inhuman ability to leap up six feet in the air, you'll probably get impaled through the chest or stomach.. or heaven forbid around the waistline along an area that knives and blades should never come close to touching. At 07:42 PM 02/04/2011, you wrote: Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail
Re: [Audyssey] Audyssey thread report for March 2011
Hi Jim, Lol...that won't actually be necessary. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Sunday, April 03, 2011 6:33 AM To: Hayden Presley Subject: Re: [Audyssey] Audyssey thread report for March 2011 Hi Hayden, If you don't believe that there were 40 messages about compiling help files, I can send you the archive file and you can look for yourself. I do not write the babble and thread reports, a program goes through the archive file and does the counting and creates the reports. BFN Jim The Bureau of Incomplete Statistics reports that one out of three j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] PALACE PUNCH UP
H Ken, You like unbeatable games? Really? We'd haver have guessed! Wink Wink Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of The Addictor Sent: Saturday, April 02, 2011 12:39 PM To: Gamers Discussion list Subject: [Audyssey] PALACE PUNCH UP Just played Palace Punchup for the first time. Very cool. I can't beat it past Rising Rage though--not that i'm complaining, since I like unbeatable games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
Which only lasts one swipe. We are the Knights who say...Ni! - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 8:24 AM Subject: Re: [Audyssey] battle zone not if you have blade protection! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 11:01 AM Subject: Re: [Audyssey] battle zone Muhamed, I think you need to realize what the implications of holding into a sharp blade are. At 11:44 PM 02/04/2011, you wrote: No, my idea is better. You should jump and hold onto the blade like a rope. Then swing over and your done, but we cant do this. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 6:54 AM Subject: Re: [Audyssey] battle zone That one does make sense. If blades shot out from a wall and you ran right into them one blade could basically impale you through the chest. And jumping over them... well, that depends on how high the blades were placed in the area. Supposing they're placed about neck-height, either way you get scured. Run into it and your head gets lopped off. Try and jump and assuming you don't have some inhuman ability to leap up six feet in the air, you'll probably get impaled through the chest or stomach.. or heaven forbid around the waistline along an area that knives and blades should never come close to touching. At 07:42 PM 02/04/2011, you wrote: Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send
Re: [Audyssey] battle zone
Uhm, Muhamed? Unless you're wanting to lose your hands that wouldn't be a good idea. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 1:44 AM Subject: Re: [Audyssey] battle zone No, my idea is better. You should jump and hold onto the blade like a rope. Then swing over and your done, but we cant do this. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 6:54 AM Subject: Re: [Audyssey] battle zone That one does make sense. If blades shot out from a wall and you ran right into them one blade could basically impale you through the chest. And jumping over them... well, that depends on how high the blades were placed in the area. Supposing they're placed about neck-height, either way you get scured. Run into it and your head gets lopped off. Try and jump and assuming you don't have some inhuman ability to leap up six feet in the air, you'll probably get impaled through the chest or stomach.. or heaven forbid around the waistline along an area that knives and blades should never come close to touching. At 07:42 PM 02/04/2011, you wrote: Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any
Re: [Audyssey] battle zone
Exactly. I couldn't agree more. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, April 02, 2011 9:42 PM Subject: Re: [Audyssey] battle zone Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
Well in real life if a blade shot out of the wall and stabbed you in the chest i don't think you will end up living. Sense I'm one of the people in this company I can also explain that when you jump another blade swings down and slices your head in half. I don't know why but that desision was made by key is full not me. Regards, Shane - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 10:59 AM Subject: Re: [Audyssey] battle zone Exactly. I couldn't agree more. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, April 02, 2011 9:42 PM Subject: Re: [Audyssey] battle zone Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of
Re: [Audyssey] battle zone
Then the question becomes... how many hits is it supposed to take for the blade to kill you? In mainstream games, if you so much as walk into one, you're dead. Not only that, but a lot of games have almost a straight line of obstacles like this, all activating at different times. This means you either have to try and time it right and find clear spaces between them, or backtrack and find another route. Although I would agree about the fact you can't jump over them... it shouldn't be a problem if they shoot out from the wall to have that second where the sound doesn't play to have no blade there and for the player to be able to jump clear. That way, especially if there's a boulder or something else waiting on the other side, you can leap over more than one thing at a time... battle zone is a fun game, but needs two things in my opinion... balance adjustments, and some real voice acting. At 07:59 AM 03/04/2011, you wrote: Exactly. I couldn't agree more. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, April 02, 2011 9:42 PM Subject: Re: [Audyssey] battle zone Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
If you stand there long enough, you can get a limitless supply of items. This includes blade protectors. Since you can get unlimited blade protectors, how are the blades unbalanced? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Saturday, April 02, 2011 10:43 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] battle zone Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and
Re: [Audyssey] Audyssey thread report for March 2011
Hi, Where can you find this program? Can you send it to me? burakyuksek...@gmail.com Thanks. sevgiler saygilar - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Hayden Presley Gamers@audyssey.org Sent: Sunday, April 03, 2011 2:32 PM Subject: Re: [Audyssey] Audyssey thread report for March 2011 Hi Hayden, If you don't believe that there were 40 messages about compiling help files, I can send you the archive file and you can look for yourself. I do not write the babble and thread reports, a program goes through the archive file and does the counting and creates the reports. BFN Jim The Bureau of Incomplete Statistics reports that one out of three j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] VIP Mud
Skype is perfectly usable when using a screen reader with skype talking and/or scripts for said screen reader. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
The point of the game is not to stand there and collect items... it's to beat it and move on. The longer you stand there, the lower your time bonus is... and it isn't the blades that are unbalanced, I think... I don't really care one way or another, I just turn the game on and blast through as much as I can. People don't like the fact that you can't jump over them, and they kill you in one slash. I don't like the fact that you can jump over them either... especially since obstacles can often come in groups that are hard if not impossible to avoid. The most basic one? The blade with a boulder right next to it. You can't jump over the blade, and by the time you walk past that blade the boulder is pretty much on top of you. That one can be avoided though.. just back off and wait for the boulder to come to you... but what if you have aboulder, blade and fireball all at once? I have sceen that happen. You can duck the fireball, sure... but by the time you get out of the crouch, wham... there's the boulder. And you can't jump over it... because if you do, the blade is right there to impale you. So either way you die. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] VIP Mud
Um.. what does this have to do with our previous discussion? At 09:02 AM 03/04/2011, you wrote: Skype is perfectly usable when using a screen reader with skype talking and/or scripts for said screen reader. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Could anyone send me an invight?
If it's about audiogames.net, Enter to http://forum.audiogames.net And click register. Fil out the form, An e-mail will sent to your e-mail address. sevgiler saygilar - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 11:18 AM Subject: Re: [Audyssey] Could anyone send me an invight? Well, a forum does have a form, because in order to join you must fill out the form, which is in the forum. So you see forums do have forms. And, is this about audio Games.net? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
Hi Clement, Yes, I was mainly thinking bosses when I made my point. Bosses usually can kill the player pretty easily, but on the other hand you have to hit them many many times to kill the boss. On 4/3/11, Clement Chou chou.clem...@gmail.com wrote: This is true. However, off the top of my head I can't think of any game straight off the bat... you might have to refresh my memory. I'm sure I've ran into the msomewhere... it's just that I've never had that case happen since enemies rarely take 25 hits to kill. Unless we're talking bosses. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] super deekout
hi all, just a quick one. will this game run on windows 7? only asking as when i try to start the game i get an message saying this game needs directex v8 or later to run ... exiting. i'm running directex v11 according to my system, and i've even tried downloading and running the latest update from microsoft just to make sure. still get the same error. kevin kr...@eklyon.co.uk --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Legacy
Hi everyone, I am in chapter 2 and I don't know what to do. If anyone knows the game that is in the subject, help me out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
Right. That I did know about. But I think in this case regular enemies are the problem. And 4 enemies of that type going against you like that is something that I see as probably a bit unbalanced. grins. Odds of killing all four without getting a fatal hit are pretty slim then, don't you think? At 09:18 AM 03/04/2011, you wrote: Hi Clement, Yes, I was mainly thinking bosses when I made my point. Bosses usually can kill the player pretty easily, but on the other hand you have to hit them many many times to kill the boss. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] battle zone Then the question becomes... how many hits is it supposed to take for the blade to kill you? In mainstream games, if you so much as walk into one, you're dead. Not only that, but a lot of games have almost a straight line of obstacles like this, all activating at different times. This means you either have to try and time it right and find clear spaces between them, or backtrack and find another route. Although I would agree about the fact you can't jump over them... it shouldn't be a problem if they shoot out from the wall to have that second where the sound doesn't play to have no blade there and for the player to be able to jump clear. That way, especially if there's a boulder or something else waiting on the other side, you can leap over more than one thing at a time... battle zone is a fun game, but needs two things in my opinion... balance adjustments, and some real voice acting. At 07:59 AM 03/04/2011, you wrote: Block quote start Exactly. I couldn't agree more. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Moderator Reminder: Message Length
HI all, This is a quick moderator reminder that many of your posts have been going over the 10 KB limit per message. Just this morning I rejected around 8 or 9 posts all because they were way over the 10 KB limit. This is not unusual of late. It seams every day for the last month there has been one or two messages that get rejected on size alone. Now, with 8 or 9 in one day that meant I had to say something. Which is simply this. Whenever you respond to a post only respond to the message you are replying too. Any text below the message you are replying too should be deleted. The other way of cutting down message length/size is to quote a particular line or section you intend to respond too. If you don't follow these time honored list guidelines chances are you will write a message only to have it rejected in the end. So Llet's do everyone a favor and please remember to trim messages down to a reasonable size rather than simply replying to post after post without ever removing old text from the bottom. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Okay got to straighten some things out
Okay sense some people were a bit confused i think I'm not the develiper of battlezone I'm just in on the gme thing. I think I can edit the game but am not sure on weather this is true yet. Thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
Yeah but if you just stand there then your points will go down and remember those great bombs? - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 03, 2011 11:50 AM Subject: Re: [Audyssey] battle zone If you stand there long enough, you can get a limitless supply of items. This includes blade protectors. Since you can get unlimited blade protectors, how are the blades unbalanced? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Saturday, April 02, 2011 10:43 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] battle zone Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org
Re: [Audyssey] super deekout
Hi Kevin, Yes, you can get Super Deecout to run on Windows 7, but you have to install the DirectX 8 components for Visual Basic 6. Namely dx8vb.dll which does not ship with Windows 7 or the latest DirectX redistribution packages. That's why you are getting that error. The best way to resolve this problem is to grab Jim Kitchens Winkit setup which appears to have a complete Visual Basic 6 runtime including dx8vb.dll. Once you install that and reboot games like Super Deecout should work with no problem. Its just a matter of restoring the missing Visual Basic libraries Microsoft ripped out of Windows 7 when they officially dropped Visual Basic support a couple years back. HTH On 4/3/11, kev lyon kr...@eklyon.co.uk wrote: hi all, just a quick one. will this game run on windows 7? only asking as when i try to start the game i get an message saying this game needs directex v8 or later to run ... exiting. i'm running directex v11 according to my system, and i've even tried downloading and running the latest update from microsoft just to make sure. still get the same error. kevin kr...@eklyon.co.uk --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Okay got to straighten some things out
Sorry forgot the infisis Sense some people were confused i think? I'm not the develiper of battlezone. - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 12:50 PM Subject: [Audyssey] Okay got to straighten some things out Okay sense some people were a bit confused i think I'm not the develiper of battlezone I'm just in on the gme thing. I think I can edit the game but am not sure on weather this is true yet. Thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
I'm talking about the bit which is not sharp. Like a knife, the blade is long. But the first part isn't sharp, but towards the end, it is. I mean holding on the blade on the part where isn't sharp. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 4:01 PM Subject: Re: [Audyssey] battle zone Muhamed, I think you need to realize what the implications of holding into a sharp blade are. At 11:44 PM 02/04/2011, you wrote: No, my idea is better. You should jump and hold onto the blade like a rope. Then swing over and your done, but we cant do this. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 6:54 AM Subject: Re: [Audyssey] battle zone That one does make sense. If blades shot out from a wall and you ran right into them one blade could basically impale you through the chest. And jumping over them... well, that depends on how high the blades were placed in the area. Supposing they're placed about neck-height, either way you get scured. Run into it and your head gets lopped off. Try and jump and assuming you don't have some inhuman ability to leap up six feet in the air, you'll probably get impaled through the chest or stomach.. or heaven forbid around the waistline along an area that knives and blades should never come close to touching. At 07:42 PM 02/04/2011, you wrote: Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via
Re: [Audyssey] battle zone
I definitely agree about the voice acting. We are the Knights who say...Ni! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 9:41 AM Subject: Re: [Audyssey] battle zone Then the question becomes... how many hits is it supposed to take for the blade to kill you? In mainstream games, if you so much as walk into one, you're dead. Not only that, but a lot of games have almost a straight line of obstacles like this, all activating at different times. This means you either have to try and time it right and find clear spaces between them, or backtrack and find another route. Although I would agree about the fact you can't jump over them... it shouldn't be a problem if they shoot out from the wall to have that second where the sound doesn't play to have no blade there and for the player to be able to jump clear. That way, especially if there's a boulder or something else waiting on the other side, you can leap over more than one thing at a time... battle zone is a fun game, but needs two things in my opinion... balance adjustments, and some real voice acting. At 07:59 AM 03/04/2011, you wrote: Exactly. I couldn't agree more. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, April 02, 2011 9:42 PM Subject: Re: [Audyssey] battle zone Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
Because the blade protector only works once. It might have been better to have it be timed so it might work for several sets of blades but would wear off eventually. That way you could still jump over that bolder that's coming at you right between the two blades. Because when you're trying to judge a jump to get over a boulder you're not necessarily going to also be thinking about hitting E to activate another blade protector. We are the Knights who say...Ni! - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 03, 2011 9:50 AM Subject: Re: [Audyssey] battle zone If you stand there long enough, you can get a limitless supply of items. This includes blade protectors. Since you can get unlimited blade protectors, how are the blades unbalanced? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Saturday, April 02, 2011 10:43 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] battle zone Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update
Re: [Audyssey] battle zone
You can actually jump while ducked but it costs you a 400-point penalty to do so. And personaly I don't find that fair since it might be the only way to survive, assuming you can manage to get the hang of it. Why should we be penalized for surviving? We are the Knights who say...Ni! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 10:02 AM Subject: Re: [Audyssey] battle zone The point of the game is not to stand there and collect items... it's to beat it and move on. The longer you stand there, the lower your time bonus is... and it isn't the blades that are unbalanced, I think... I don't really care one way or another, I just turn the game on and blast through as much as I can. People don't like the fact that you can't jump over them, and they kill you in one slash. I don't like the fact that you can jump over them either... especially since obstacles can often come in groups that are hard if not impossible to avoid. The most basic one? The blade with a boulder right next to it. You can't jump over the blade, and by the time you walk past that blade the boulder is pretty much on top of you. That one can be avoided though.. just back off and wait for the boulder to come to you... but what if you have aboulder, blade and fireball all at once? I have sceen that happen. You can duck the fireball, sure... but by the time you get out of the crouch, wham... there's the boulder. And you can't jump over it... because if you do, the blade is right there to impale you. So either way you die. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
I agree with this, actually. Blade protectors should work for more than just one set of blades... if you change the item itself and call it armour, it can take a certain amount of hits before wearing off. At 10:30 AM 03/04/2011, you wrote: Because the blade protector only works once. It might have been better to have it be timed so it might work for several sets of blades but would wear off eventually. That way you could still jump over that bolder that's coming at you right between the two blades. Because when you're trying to judge a jump to get over a boulder you're not necessarily going to also be thinking about hitting E to activate another blade protector. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
Which are extremely expensive. I don't even bother with them. Besides it's not the enemies I have a problem with for the most part. It's the combination of blade, boulder and fireball coming at you all at once. Because sometimes there are situations where t's literally impossible to avoid all three raps unless you're able to time it exactly right so you duck the fireball and still manage to jump straight up quickly enough to avoid the boulder. Which is another thing, I hardly tink it's fair that you're penalized points for jumping while in a crouch. I could be mistaken but I don't think I've ever seen a mainstream game that penalized you like that for performing a relatively ordinary action. Missing with an attack maybe but jumping while crouched? We are the Knights who say...Ni! - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 10:51 AM Subject: Re: [Audyssey] battle zone Yeah but if you just stand there then your points will go down and remember those great bombs? - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 03, 2011 11:50 AM Subject: Re: [Audyssey] battle zone If you stand there long enough, you can get a limitless supply of items. This includes blade protectors. Since you can get unlimited blade protectors, how are the blades unbalanced? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Saturday, April 02, 2011 10:43 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] battle zone Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. --- Gamers
Re: [Audyssey] battle zone
Hi Clement, Yes, I happen to agree with you. I love a challenging game as well as the next person, maybe more so in some cases, but I really can't get into Battlezone for that exact reason. It is not merely challenging some feets are just down right impossible, and I think various things are overly unbalanced with the combat etc. I chuck most of this up to the inexperience of the game developer who has a lot to learn as far as balancing game play and challenge. On 4/3/11, Clement Chou chou.clem...@gmail.com wrote: Right. That I did know about. But I think in this case regular enemies are the problem. And 4 enemies of that type going against you like that is something that I see as probably a bit unbalanced. grins. Odds of killing all four without getting a fatal hit are pretty slim then, don't you think? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
I must admit I'm not to woowho about that but what can I say? I ain't the guy who made the game. I'm just the second person. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 1:37 PM Subject: Re: [Audyssey] battle zone Which are extremely expensive. I don't even bother with them. Besides it's not the enemies I have a problem with for the most part. It's the combination of blade, boulder and fireball coming at you all at once. Because sometimes there are situations where t's literally impossible to avoid all three raps unless you're able to time it exactly right so you duck the fireball and still manage to jump straight up quickly enough to avoid the boulder. Which is another thing, I hardly tink it's fair that you're penalized points for jumping while in a crouch. I could be mistaken but I don't think I've ever seen a mainstream game that penalized you like that for performing a relatively ordinary action. Missing with an attack maybe but jumping while crouched? We are the Knights who say...Ni! - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 10:51 AM Subject: Re: [Audyssey] battle zone Yeah but if you just stand there then your points will go down and remember those great bombs? - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 03, 2011 11:50 AM Subject: Re: [Audyssey] battle zone If you stand there long enough, you can get a limitless supply of items. This includes blade protectors. Since you can get unlimited blade protectors, how are the blades unbalanced? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Saturday, April 02, 2011 10:43 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] battle zone Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement
Re: [Audyssey] USA Games News 3/31/2011
Hi Jim, Well, if you take the position of actually sitting behind the wheel, I.E. looking out the windshield, that would be classified first-person as the game is from the perspective of physically sitting inside the car. This is how USA Raceway works, and is in the first-person as it tries to emulate the feeling of actually driving the car while sitting in it. With games like Poll Position they are third person because visually it is from the perspective of looking down at the track from above. You can see most of the track and all or most of the cars from that angle. HTH On 4/3/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Don't know if this is actually a third person, but to me the point of view in Mach 1 and Mach 1 tts is that of through the windshield and to me the point of view in Top Speed is that of from above and behind your car just like in Pole Position. BFN Jim So what if I'm a bit behind. I like the view from here. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
Hi Thomas, Yep. The first boss, for instance. The way it works is you walk up to him, and just pound your spacebar while he blasts you to pieces with his gun. It gets very difficult to jump away from him. The one thing I really liked was his second boss; I do think he did an ok job with that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, April 03, 2011 12:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone Hi Clement, Yes, I happen to agree with you. I love a challenging game as well as the next person, maybe more so in some cases, but I really can't get into Battlezone for that exact reason. It is not merely challenging some feets are just down right impossible, and I think various things are overly unbalanced with the combat etc. I chuck most of this up to the inexperience of the game developer who has a lot to learn as far as balancing game play and challenge. On 4/3/11, Clement Chou chou.clem...@gmail.com wrote: Right. That I did know about. But I think in this case regular enemies are the problem. And 4 enemies of that type going against you like that is something that I see as probably a bit unbalanced. grins. Odds of killing all four without getting a fatal hit are pretty slim then, don't you think? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
S P O I L E R S P A C E Try using traps. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Sunday, April 03, 2011 1:21 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] battle zone Hi Thomas, Yep. The first boss, for instance. The way it works is you walk up to him, and just pound your spacebar while he blasts you to pieces with his gun. It gets very difficult to jump away from him. The one thing I really liked was his second boss; I do think he did an ok job with that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, April 03, 2011 12:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone Hi Clement, Yes, I happen to agree with you. I love a challenging game as well as the next person, maybe more so in some cases, but I really can't get into Battlezone for that exact reason. It is not merely challenging some feets are just down right impossible, and I think various things are overly unbalanced with the combat etc. I chuck most of this up to the inexperience of the game developer who has a lot to learn as far as balancing game play and challenge. On 4/3/11, Clement Chou chou.clem...@gmail.com wrote: Right. That I did know about. But I think in this case regular enemies are the problem. And 4 enemies of that type going against you like that is something that I see as probably a bit unbalanced. grins. Odds of killing all four without getting a fatal hit are pretty slim then, don't you think? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
Ryan, Traps will not effect boulders, blades, or fireballs. Something else that is horrible is when you jump a pit, and there is a blade right on the other side. Bascially, you'd better have an evade blade otem or you're screwed. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Strunk Sent: Sunday, April 03, 2011 1:23 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] battle zone S P O I L E R S P A C E Try using traps. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Sunday, April 03, 2011 1:21 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] battle zone Hi Thomas, Yep. The first boss, for instance. The way it works is you walk up to him, and just pound your spacebar while he blasts you to pieces with his gun. It gets very difficult to jump away from him. The one thing I really liked was his second boss; I do think he did an ok job with that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, April 03, 2011 12:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone Hi Clement, Yes, I happen to agree with you. I love a challenging game as well as the next person, maybe more so in some cases, but I really can't get into Battlezone for that exact reason. It is not merely challenging some feets are just down right impossible, and I think various things are overly unbalanced with the combat etc. I chuck most of this up to the inexperience of the game developer who has a lot to learn as far as balancing game play and challenge. On 4/3/11, Clement Chou chou.clem...@gmail.com wrote: Right. That I did know about. But I think in this case regular enemies are the problem. And 4 enemies of that type going against you like that is something that I see as probably a bit unbalanced. grins. Odds of killing all four without getting a fatal hit are pretty slim then, don't you think? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moderator Reminder: Message Length
A possible solution to a problem: If your screen reader will not read what is below your reply to a message, you cannot tell where to trim. Changing the format in which you receive your message to the traditional format will solve this problem. HTH. And thanks for the reminder, O Thomas of the Ward. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 11:49 AM Subject: [Audyssey] Moderator Reminder: Message Length HI all, This is a quick moderator reminder that many of your posts have been going over the 10 KB limit per message. Just this morning I rejected around 8 or 9 posts all because they were way over the 10 KB limit. This is not unusual of late. It seams every day for the last month there has been one or two messages that get rejected on size alone. Now, with 8 or 9 in one day that meant I had to say something. Which is simply this. Whenever you respond to a post only respond to the message you are replying too. Any text below the message you are replying too should be deleted. The other way of cutting down message length/size is to quote a particular line or section you intend to respond too. If you don't follow these time honored list guidelines chances are you will write a message only to have it rejected in the end. So Llet's do everyone a favor and please remember to trim messages down to a reasonable size rather than simply replying to post after post without ever removing old text from the bottom. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
Hi, I personally think we should send this to the forum...unfortunately KeyWasFull is not on this list. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, April 03, 2011 12:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone Because the blade protector only works once. It might have been better to have it be timed so it might work for several sets of blades but would wear off eventually. That way you could still jump over that bolder that's coming at you right between the two blades. Because when you're trying to judge a jump to get over a boulder you're not necessarily going to also be thinking about hitting E to activate another blade protector. We are the Knights who say...Ni! - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 03, 2011 9:50 AM Subject: Re: [Audyssey] battle zone If you stand there long enough, you can get a limitless supply of items. This includes blade protectors. Since you can get unlimited blade protectors, how are the blades unbalanced? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Saturday, April 02, 2011 10:43 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] battle zone Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
Re: [Audyssey] battle zone
Hi, I'm trying to understand why he had human voice actors for the enemies and used Synthetic speech for all the cut scenes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, April 03, 2011 12:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone I definitely agree about the voice acting. We are the Knights who say...Ni! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 9:41 AM Subject: Re: [Audyssey] battle zone Then the question becomes... how many hits is it supposed to take for the blade to kill you? In mainstream games, if you so much as walk into one, you're dead. Not only that, but a lot of games have almost a straight line of obstacles like this, all activating at different times. This means you either have to try and time it right and find clear spaces between them, or backtrack and find another route. Although I would agree about the fact you can't jump over them... it shouldn't be a problem if they shoot out from the wall to have that second where the sound doesn't play to have no blade there and for the player to be able to jump clear. That way, especially if there's a boulder or something else waiting on the other side, you can leap over more than one thing at a time... battle zone is a fun game, but needs two things in my opinion... balance adjustments, and some real voice acting. At 07:59 AM 03/04/2011, you wrote: Exactly. I couldn't agree more. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, April 02, 2011 9:42 PM Subject: Re: [Audyssey] battle zone Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
Muammed, Your chances of, A: actually having a blade with a kind of hilt, and B. being able to grab that hilt before the blade slices you into ribbons, Are, very, very, very, very slim. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Sunday, April 03, 2011 12:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone I'm talking about the bit which is not sharp. Like a knife, the blade is long. But the first part isn't sharp, but towards the end, it is. I mean holding on the blade on the part where isn't sharp. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 4:01 PM Subject: Re: [Audyssey] battle zone Muhamed, I think you need to realize what the implications of holding into a sharp blade are. At 11:44 PM 02/04/2011, you wrote: No, my idea is better. You should jump and hold onto the blade like a rope. Then swing over and your done, but we cant do this. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 6:54 AM Subject: Re: [Audyssey] battle zone That one does make sense. If blades shot out from a wall and you ran right into them one blade could basically impale you through the chest. And jumping over them... well, that depends on how high the blades were placed in the area. Supposing they're placed about neck-height, either way you get scured. Run into it and your head gets lopped off. Try and jump and assuming you don't have some inhuman ability to leap up six feet in the air, you'll probably get impaled through the chest or stomach.. or heaven forbid around the waistline along an area that knives and blades should never come close to touching. At 07:42 PM 02/04/2011, you wrote: Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou
Re: [Audyssey] Okay got to straighten some things out
Hi, I would recommend you not? Edit the game at all. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Sunday, April 03, 2011 11:57 AM To: Gamers Discussion list Subject: Re: [Audyssey] Okay got to straighten some things out Sorry forgot the infisis Sense some people were confused i think? I'm not the develiper of battlezone. - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 12:50 PM Subject: [Audyssey] Okay got to straighten some things out Okay sense some people were a bit confused i think I'm not the develiper of battlezone I'm just in on the gme thing. I think I can edit the game but am not sure on weather this is true yet. Thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
I found out that he reads the messages. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 03, 2011 2:31 PM Subject: Re: [Audyssey] battle zone Hi, I personally think we should send this to the forum...unfortunately KeyWasFull is not on this list. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, April 03, 2011 12:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone Because the blade protector only works once. It might have been better to have it be timed so it might work for several sets of blades but would wear off eventually. That way you could still jump over that bolder that's coming at you right between the two blades. Because when you're trying to judge a jump to get over a boulder you're not necessarily going to also be thinking about hitting E to activate another blade protector. We are the Knights who say...Ni! - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 03, 2011 9:50 AM Subject: Re: [Audyssey] battle zone If you stand there long enough, you can get a limitless supply of items. This includes blade protectors. Since you can get unlimited blade protectors, how are the blades unbalanced? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Saturday, April 02, 2011 10:43 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] battle zone Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. --- Gamers mailing list __ Gamers@audyssey.org
Re: [Audyssey] Okay got to straighten some things out
and tell me why? - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 03, 2011 2:35 PM Subject: Re: [Audyssey] Okay got to straighten some things out Hi, I would recommend you not? Edit the game at all. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Sunday, April 03, 2011 11:57 AM To: Gamers Discussion list Subject: Re: [Audyssey] Okay got to straighten some things out Sorry forgot the infisis Sense some people were confused i think? I'm not the develiper of battlezone. - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 12:50 PM Subject: [Audyssey] Okay got to straighten some things out Okay sense some people were a bit confused i think I'm not the develiper of battlezone I'm just in on the gme thing. I think I can edit the game but am not sure on weather this is true yet. Thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] VIP Mud
Because someone mentioned it before, but no, this is not about skype, so -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 03 April 2011 17:06 To: Gamers Discussion list Subject: Re: [Audyssey] VIP Mud Um.. what does this have to do with our previous discussion? At 09:02 AM 03/04/2011, you wrote: Skype is perfectly usable when using a screen reader with skype talking and/or scripts for said screen reader. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
I'm not sure but I got the feeling the enemy clips were from movies and TV shows. And I know the clips that play after you die were from TV or movies. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 03, 2011 12:32 PM Subject: Re: [Audyssey] battle zone Hi, I'm trying to understand why he had human voice actors for the enemies and used Synthetic speech for all the cut scenes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, April 03, 2011 12:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone I definitely agree about the voice acting. We are the Knights who say...Ni! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 9:41 AM Subject: Re: [Audyssey] battle zone Then the question becomes... how many hits is it supposed to take for the blade to kill you? In mainstream games, if you so much as walk into one, you're dead. Not only that, but a lot of games have almost a straight line of obstacles like this, all activating at different times. This means you either have to try and time it right and find clear spaces between them, or backtrack and find another route. Although I would agree about the fact you can't jump over them... it shouldn't be a problem if they shoot out from the wall to have that second where the sound doesn't play to have no blade there and for the player to be able to jump clear. That way, especially if there's a boulder or something else waiting on the other side, you can leap over more than one thing at a time... battle zone is a fun game, but needs two things in my opinion... balance adjustments, and some real voice acting. At 07:59 AM 03/04/2011, you wrote: Exactly. I couldn't agree more. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, April 02, 2011 9:42 PM Subject: Re: [Audyssey] battle zone Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey thread report for March 2011
I want it as well, send it too. muhamme...@googlemail.com - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 5:00 PM Subject: Re: [Audyssey] Audyssey thread report for March 2011 Hi, Where can you find this program? Can you send it to me? burakyuksek...@gmail.com Thanks. sevgiler saygilar - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Hayden Presley Gamers@audyssey.org Sent: Sunday, April 03, 2011 2:32 PM Subject: Re: [Audyssey] Audyssey thread report for March 2011 Hi Hayden, If you don't believe that there were 40 messages about compiling help files, I can send you the archive file and you can look for yourself. I do not write the babble and thread reports, a program goes through the archive file and does the counting and creates the reports. BFN Jim The Bureau of Incomplete Statistics reports that one out of three j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey thread report for March 2011
Would you mind sending it to a third person? shanel...@insightbb.com - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 3:08 PM Subject: Re: [Audyssey] Audyssey thread report for March 2011 I want it as well, send it too. muhamme...@googlemail.com - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 5:00 PM Subject: Re: [Audyssey] Audyssey thread report for March 2011 Hi, Where can you find this program? Can you send it to me? burakyuksek...@gmail.com Thanks. sevgiler saygilar - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Hayden Presley Gamers@audyssey.org Sent: Sunday, April 03, 2011 2:32 PM Subject: Re: [Audyssey] Audyssey thread report for March 2011 Hi Hayden, If you don't believe that there were 40 messages about compiling help files, I can send you the archive file and you can look for yourself. I do not write the babble and thread reports, a program goes through the archive file and does the counting and creates the reports. BFN Jim The Bureau of Incomplete Statistics reports that one out of three j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Congratulations! you have won a free game
I feel horrid about mine this year. I called Musicians Friend, an online music company and ordered a banjo. My wife doesn't really like banjos, and I didn't say anything to her about it. Only, I didn't really make the call, I just played the part of having the conversation. Apparently, I did it too well. She got upset with me, and I tried to tell her it was a joke, but it took a little convincing. Next year, maybe I'll just tell her I'm pregnant. Signed: Dakotah Rickard On 4/2/11, shaun everiss sm.ever...@gmail.com wrote: grin yeah the only jokes I seem to get is online everyone here is to bussy to do these things. Email lists this and a couple others did these. Klango did a few though they were hmmm not funny really, one was but the other was just a spam hacker thing. Though we have experts on this list really. Unrivaled almost. At 02:13 a.m. 3/04/2011, you wrote: yes, it's a joke. In America, on April 1, Americans play tricks on each other. It's called April Fools' day. Sometimes, it's little things like Jim's joke. Sometimes, a person will switch the sugar with the salt so that the other family members end up eating very salty cereal or sweetened fish, or they might put hot sauce in one's drink. Last night I about broke my son's heart when I told him we had cancelled our TV service. My daughter, who's eleven, did not fall for it--but my five-year-old did. Then, to trick both of them, I told Aria my daughter, Tomorrow, we're gonna get some sun. It's gonna be seventy--almost hot enough to play in the hose. Then they both got very excited, as we're all tired of the cold. They even started planning to set up the swimming pool. I couldn't believe how hard Aria, who should have suspected, fell for that one. They threw a big fit when I told them, April fools! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Legacy
Why, I have trouble with that game myself. I got stuck on he part where you have to find the code to unlock val C --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
I can confirm that. There are clips from all sorts of things.. there's no human acting in there that's original. lol. At 11:59 AM 03/04/2011, you wrote: I'm not sure but I got the feeling the enemy clips were from movies and TV shows. And I know the clips that play after you die were from TV or movies. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 03, 2011 12:32 PM Subject: Re: [Audyssey] battle zone Hi, I'm trying to understand why he had human voice actors for the enemies and used Synthetic speech for all the cut scenes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, April 03, 2011 12:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone I definitely agree about the voice acting. We are the Knights who say...Ni! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 9:41 AM Subject: Re: [Audyssey] battle zone Then the question becomes... how many hits is it supposed to take for the blade to kill you? In mainstream games, if you so much as walk into one, you're dead. Not only that, but a lot of games have almost a straight line of obstacles like this, all activating at different times. This means you either have to try and time it right and find clear spaces between them, or backtrack and find another route. Although I would agree about the fact you can't jump over them... it shouldn't be a problem if they shoot out from the wall to have that second where the sound doesn't play to have no blade there and for the player to be able to jump clear. That way, especially if there's a boulder or something else waiting on the other side, you can leap over more than one thing at a time... battle zone is a fun game, but needs two things in my opinion... balance adjustments, and some real voice acting. At 07:59 AM 03/04/2011, you wrote: Exactly. I couldn't agree more. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, April 02, 2011 9:42 PM Subject: Re: [Audyssey] battle zone Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] battle zone
I didn't figure it would be. Now I just need to survive level 13 and I'll have it made. We are the Knights who say...Ni! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 3:12 PM Subject: Re: [Audyssey] battle zone I can confirm that. There are clips from all sorts of things.. there's no human acting in there that's original. lol. At 11:59 AM 03/04/2011, you wrote: I'm not sure but I got the feeling the enemy clips were from movies and TV shows. And I know the clips that play after you die were from TV or movies. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 03, 2011 12:32 PM Subject: Re: [Audyssey] battle zone Hi, I'm trying to understand why he had human voice actors for the enemies and used Synthetic speech for all the cut scenes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, April 03, 2011 12:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone I definitely agree about the voice acting. We are the Knights who say...Ni! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 9:41 AM Subject: Re: [Audyssey] battle zone Then the question becomes... how many hits is it supposed to take for the blade to kill you? In mainstream games, if you so much as walk into one, you're dead. Not only that, but a lot of games have almost a straight line of obstacles like this, all activating at different times. This means you either have to try and time it right and find clear spaces between them, or backtrack and find another route. Although I would agree about the fact you can't jump over them... it shouldn't be a problem if they shoot out from the wall to have that second where the sound doesn't play to have no blade there and for the player to be able to jump clear. That way, especially if there's a boulder or something else waiting on the other side, you can leap over more than one thing at a time... battle zone is a fun game, but needs two things in my opinion... balance adjustments, and some real voice acting. At 07:59 AM 03/04/2011, you wrote: Exactly. I couldn't agree more. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, April 02, 2011 9:42 PM Subject: Re: [Audyssey] battle zone Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
Re: [Audyssey] Congratulations! you have won a free game
For April fools, my friend told me that he had broken my extremely pricy keyboard. I was about to have a fit when he told me he was just kidding. I can't beleive I fell for it. On 4/2/11, The Addictor kenwdow...@neo.rr.com wrote: yes, it's a joke. In America, on April 1, Americans play tricks on each other. It's called April Fools' day. Sometimes, it's little things like Jim's joke. Sometimes, a person will switch the sugar with the salt so that the other family members end up eating very salty cereal or sweetened fish, or they might put hot sauce in one's drink. Last night I about broke my son's heart when I told him we had cancelled our TV service. My daughter, who's eleven, did not fall for it--but my five-year-old did. Then, to trick both of them, I told Aria my daughter, Tomorrow, we're gonna get some sun. It's gonna be seventy--almost hot enough to play in the hose. Then they both got very excited, as we're all tired of the cold. They even started planning to set up the swimming pool. I couldn't believe how hard Aria, who should have suspected, fell for that one. They threw a big fit when I told them, April fools! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Congratulations! you have won a free game
That would be amazing, an Audio SplinterCell, Wow. To bad it was just a joke. I wish vidio game developers could make auiogame versions of their games. On 4/2/11, dark d...@xgam.org wrote: Ken, you are a very mean fellow indeed! Actually that's one custome we also have over here. I almost planned a fake news announcement for audiogames.net, to announce that the developers of the splintercell series were commissioning testers and looking in to creating an audio version of their game called splintercell silent darkness, but I thought that might be a litle too mean and I'd have half of the community coming around to try and linch me! ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
The hilt was not what he was refering to. There are some blades, certain types of swords for example, that don't have edges from end to end. There are swords that have a foot or so of dull edge above the hilt, like the ming dao. At 11:34 AM 03/04/2011, you wrote: Block quote start Muammed, Your chances of, A: actually having a blade with a kind of hilt, and B. being able to grab that hilt before the blade slices you into ribbons, Are, very, very, very, very slim. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] PLEASE SEND ME SCC
Hi all, Please if anyone has space colony cleaner, or at least the demo, please send it to me. Thanks. best regards, Jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] PLEASE SEND ME SCC
Jack, I don't know how many times you said this, but could you please stop sending these messages over and over? It get's on my nerves and everybody elses nerves -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jack F Sent: Sunday, April 03, 2011 3:53 PM To: gamers Subject: [Audyssey] PLEASE SEND ME SCC Hi all, Please if anyone has space colony cleaner, or at least the demo, please send it to me. Thanks. best regards, Jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] PLEASE SEND ME SCC
thankyou! - Original Message - From: Sky Mundell s...@shaw.ca To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 03, 2011 6:55 PM Subject: Re: [Audyssey] PLEASE SEND ME SCC Jack, I don't know how many times you said this, but could you please stop sending these messages over and over? It get's on my nerves and everybody elses nerves -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jack F Sent: Sunday, April 03, 2011 3:53 PM To: gamers Subject: [Audyssey] PLEASE SEND ME SCC Hi all, Please if anyone has space colony cleaner, or at least the demo, please send it to me. Thanks. best regards, Jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
Hayden, My message was in reference to your complain about the first boss. It had nothing to do with boulders. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Sunday, April 03, 2011 1:31 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] battle zone Ryan, Traps will not effect boulders, blades, or fireballs. Something else that is horrible is when you jump a pit, and there is a blade right on the other side. Bascially, you'd better have an evade blade otem or you're screwed. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audio Quake ActivePerl stuff?
Ok, so Audio Quake needs Activeperl, but where can I get it without having to wade through all sorts of weird download possibilities? Downloading it via the installer isn't workable. I've downloaded everything else, but without ActivePerl, there's no point. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
no need. that'll take a long time to kill him that way. guys just use the sword and he'll be dead in a matter of seconds. You know, I think I need to make a recording. It's crazy the amount of people that are having issues with this game. I find something like MOTA much more difficult and challenging. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 03, 2011 2:23 PM Subject: Re: [Audyssey] battle zone S P O I L E R S P A C E Try using traps. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Sunday, April 03, 2011 1:21 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] battle zone Hi Thomas, Yep. The first boss, for instance. The way it works is you walk up to him, and just pound your spacebar while he blasts you to pieces with his gun. It gets very difficult to jump away from him. The one thing I really liked was his second boss; I do think he did an ok job with that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, April 03, 2011 12:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone Hi Clement, Yes, I happen to agree with you. I love a challenging game as well as the next person, maybe more so in some cases, but I really can't get into Battlezone for that exact reason. It is not merely challenging some feets are just down right impossible, and I think various things are overly unbalanced with the combat etc. I chuck most of this up to the inexperience of the game developer who has a lot to learn as far as balancing game play and challenge. On 4/3/11, Clement Chou chou.clem...@gmail.com wrote: Right. That I did know about. But I think in this case regular enemies are the problem. And 4 enemies of that type going against you like that is something that I see as probably a bit unbalanced. grins. Odds of killing all four without getting a fatal hit are pretty slim then, don't you think? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle zone
hold on to a blade? with your bare hands? are you serious? - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 9:00 AM Subject: Re: [Audyssey] battle zone hello! Thats an idea!! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 3:44 AM Subject: Re: [Audyssey] battle zone No, my idea is better. You should jump and hold onto the blade like a rope. Then swing over and your done, but we cant do this. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 6:54 AM Subject: Re: [Audyssey] battle zone That one does make sense. If blades shot out from a wall and you ran right into them one blade could basically impale you through the chest. And jumping over them... well, that depends on how high the blades were placed in the area. Supposing they're placed about neck-height, either way you get scured. Run into it and your head gets lopped off. Try and jump and assuming you don't have some inhuman ability to leap up six feet in the air, you'll probably get impaled through the chest or stomach.. or heaven forbid around the waistline along an area that knives and blades should never come close to touching. At 07:42 PM 02/04/2011, you wrote: Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is there is no warning the attack is coming so you get killed before you can even begin thinking about moving out of the way. Cheers! On 4/2/11, Clement Chou chou.clem...@gmail.com wrote: Not possible, if your opponent only takes one hit to kill you and you take 10 or 20 to kill them. I challenge you to give me a scenario that could work around that. And this is assuming your opponent is at close range.. which means you can't stand far away and riddle him with bullets. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] battle zone
let's say you're in a situation where survival is difficult. like having a bunch of blades, fireballs etc coming all at you. simple. drink enough potions so that getting hit by several fireballs won't immediately kill you, and jump over blades while using blade protectors. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 1:37 PM Subject: Re: [Audyssey] battle zone Which are extremely expensive. I don't even bother with them. Besides it's not the enemies I have a problem with for the most part. It's the combination of blade, boulder and fireball coming at you all at once. Because sometimes there are situations where t's literally impossible to avoid all three raps unless you're able to time it exactly right so you duck the fireball and still manage to jump straight up quickly enough to avoid the boulder. Which is another thing, I hardly tink it's fair that you're penalized points for jumping while in a crouch. I could be mistaken but I don't think I've ever seen a mainstream game that penalized you like that for performing a relatively ordinary action. Missing with an attack maybe but jumping while crouched? We are the Knights who say...Ni! - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 10:51 AM Subject: Re: [Audyssey] battle zone Yeah but if you just stand there then your points will go down and remember those great bombs? - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 03, 2011 11:50 AM Subject: Re: [Audyssey] battle zone If you stand there long enough, you can get a limitless supply of items. This includes blade protectors. Since you can get unlimited blade protectors, how are the blades unbalanced? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Saturday, April 02, 2011 10:43 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] battle zone Hi, I still think the game is unbalanced...the fact that the blades kill you outright is just absurd. And the fact you can't jump without hitting them... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 02, 2011 9:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone thankyou! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 10:31 PM Subject: Re: [Audyssey] battle zone I really don't understand why you guys have so many problems. I've gotten pretty far in the game, although I haven't beaten it. This is because the second boss is giving me some problems. he throws fireballs extremely quickly and it's real hard to destroy him when things speed up. however the enemies themselves aren't all that hard if you have patience and don't rush things. you also need to apply some strategy to things as well. for instance the teleporting enemies. you'd think this is a random thing, but you'd be wrong. they only teleport on specific coordinates. which means that if you stand at a teleport point, an unlimited amount of enemies can potentially spawn. you'll kill them, then by simply jumping straight up and landing, or just taking a step back then forward, you'll get a bunch more to appear. to be honest I find this logic rather flawed and broken since if you know there are a bunch of enemy spawn points somewhere, you can simply use the jump command to cover some distance and prevent the spawning from triggering. . also remember if enemies teleport all around you and you have enough bullets, use your machine gun to destroy them in no time. there's also the shop, don't forget that. so buy some bullets for the machinegun there. don't bother buying any of the other items since you'll get them in large quantities. in every other case just use the sword. you can swing it as fast as you want with no penalties so break the space bar to kill enemies faster lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 02, 2011 9:32 PM Subject: Re: [Audyssey] battle zone Hi Clement, Well, I'm not sure how to apply it to Battlezone, but I can think of many mainstream games were if you get hit once you are dead, but it might take 25 to 50 hits to kill the enemy. Usually, this works by jumping bullets, ducking attacks, and other evasive maneuvers until you kill the enemy. Of course, all of this is based on you being able to see the attack coming in enough time to effectively move out of the way fast enough. With Battlezone the problem is
Re: [Audyssey] battle zone
I think for a lot of us it isn't so much the fact that it's too hard... just balance issues we're all noticing. I've beaten the game once, so it isn't so much that I find it hard. Just little things I'm noticing that took me a long time to get past. lol. At 09:28 PM 03/04/2011, you wrote: no need. that'll take a long time to kill him that way. guys just use the sword and he'll be dead in a matter of seconds. You know, I think I need to make a recording. It's crazy the amount of people that are having issues with this game. I find something like MOTA much more difficult and challenging. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 03, 2011 2:23 PM Subject: Re: [Audyssey] battle zone S P O I L E R S P A C E Try using traps. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Sunday, April 03, 2011 1:21 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] battle zone Hi Thomas, Yep. The first boss, for instance. The way it works is you walk up to him, and just pound your spacebar while he blasts you to pieces with his gun. It gets very difficult to jump away from him. The one thing I really liked was his second boss; I do think he did an ok job with that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, April 03, 2011 12:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone Hi Clement, Yes, I happen to agree with you. I love a challenging game as well as the next person, maybe more so in some cases, but I really can't get into Battlezone for that exact reason. It is not merely challenging some feets are just down right impossible, and I think various things are overly unbalanced with the combat etc. I chuck most of this up to the inexperience of the game developer who has a lot to learn as far as balancing game play and challenge. On 4/3/11, Clement Chou chou.clem...@gmail.com wrote: Right. That I did know about. But I think in this case regular enemies are the problem. And 4 enemies of that type going against you like that is something that I see as probably a bit unbalanced. grins. Odds of killing all four without getting a fatal hit are pretty slim then, don't you think? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.