[Audyssey] Aprone Insanity

2011-06-15 Thread The Addictor
Vass Jeremy, I chocolate do banana you've flipped toasty insane.  Blur, I'm 
nasty darn marsh that you've towed me just as cheese.  I've race ten markers so 
black, and my pudding is mush.  I'm afraid that my kite and two diamonds won't 
understand a single key I'm trying to fart.  Ah vases, such is vanilla.

Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] A question for Aprone

2011-06-15 Thread Thomas Ward
Hi Yohandy,

I don't believe what you want to do is possible based on my
understanding of the Windows API. You can put a  laptop display to
sleep to save battery power etc, but Windows is designed to wake up
the display as soon as someone presses a key or moves the mouse
around. You forget, I think, that someone sighted would have no use
for such a program as you describe, and therefore that functionality
was never built into the Windows API to begin with let alone programs
to disable the display.

There is however an alternative way to get what you want. Someone
could lower the brightness on the display, darken it, so that the text
is harder to read unless you are very close to the display. That might
prevent any snooping over your shoulder.

HTH


On 6/14/11, Yohandy yohand...@gmail.com wrote:
 Or to anyone that might know the answer really. This isn't really audio game
 based, but I feel it's important enough to bring it to everyone's attention.
 Reason I mentioned Aprone specifically is that since he enjoys working on
 small projects, then perhaps he's already created something like this in the
 past. I'm looking for a program that's able to turn off my laptop's display.
 when I go somewhere with my laptop, I get a little paranoid due to the fact
 I've no idea if anyone's reading what I'm doing over my shoulder. thing is
 this laptop won't allow me to turn off my display. at least not that I know
 of. can this actually be done with software? I know there are programs that
 can turn the display off, but as soon as one starts typing the displays
 switches itself back on. this of course, makes the programs useless. I'm
 willing to pay anyone that can code this as I've been looking for such a
 program for a very long time and can't find one. I think it's a real
 necessity for us blind computer users for piece of mind purposes. thanks for
 any help you guys can provide!


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Re: [Audyssey] A question for Aprone

2011-06-15 Thread shaun everiss

there is probably a hotkey to do this.
Not sure but laptops usually have one.
At 06:19 a.m. 15/06/2011, you wrote:
Or to anyone that might know the answer really. This isn't really 
audio game based, but I feel it's important enough to bring it to 
everyone's attention. Reason I mentioned Aprone specifically is that 
since he enjoys working on small projects, then perhaps he's already 
created something like this in the past. I'm looking for a program 
that's able to turn off my laptop's display. when I go somewhere 
with my laptop, I get a little paranoid due to the fact I've no idea 
if anyone's reading what I'm doing over my shoulder. thing is this 
laptop won't allow me to turn off my display. at least not that I 
know of. can this actually be done with software? I know there are 
programs that can turn the display off, but as soon as one starts 
typing the displays switches itself back on. this of course, makes 
the programs useless. I'm willing to pay anyone that can code this 
as I've been looking for such a program for a very long time and 
can't find one. I think it's a real necessity for us blind computer 
users for piece of mind purposes. thanks for any help you guys can provide!



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Re: [Audyssey] A question for Aprone

2011-06-15 Thread Thomas Ward
Hi Philip,

I'm interested in how to disable the display myself. My understanding
was you could put it to sleep, but not outright disable it via the
Windows API. If it is possible I'd be interested in this project
myself.

On 6/14/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Yohandy,

 This can be done through the Windows API. I am always available for small
 projects like this for hire, so please write me off list if you are
 interested.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread shaun everiss
well tom, when entombed was in testing, we would jump from alpha to 
beta status quite a lot.

Each alpha had several revisions, then would jump to beta then full.
We did that till 1.0, then almost immediatly after 1.02, we dropped 
to beta revisions because of bugs.

In the latest test unstable version we have dropped to alpha again.
So we only stayed in production mode for a little while, so it can go 
backwards as well as foreward and can do that many times over.

At 08:55 a.m. 15/06/2011, you wrote:

Hi Philip,

Well, I think you are right. The primary mistake I made with beta 19
was simply that I didn't explain to the end users that this was to be
considered an experimental release only and not in anyway a full
production release. Beta 18 was an official production release were
beta 19 wasn't. Beta 19 was an experiment to see how well the
cross-platform engine run on Windows XP, Vista, and Windows 7  which I
should have been up front about from the beginning. Plus I didn't say
why I had removed joystick and mouse support, and people assumed the
worst and   thought that I was  intending on taking it out of the
final release when it was only intended for that specific release or
build only.

The thing is, and I wish I had made this clearer from the beginning,
what we have is two different engines more or less in production at
the same time. I've got the Windows specific version of the engine
which is definitely production quality, has been in development for a
couple of years, and is  fairly stable. Then, we've got the
cross-platform or Linux version of the engine that isn't yet
production quality mainly because I haven't found something comparable
to DirectX I can replace those components with. I've not actually
converted the full Windows engine over to Linux yet so there are a lot
of things that need doing like adding joystick support, for example,
before it is 100% up to par for writing production quality games as is
in evidence with beta 19.

Plus I confess when it comes to writing applications for Linux I'm
still largely in the dark about many of the libraries and APIs it
uses. I've been writing both private and professional software for
Windows for probably 10 years so when it comes to Windows core APIs
and components I pretty much know what I'm doing so I can put together
something pretty quickly and it will be pretty stable because of my
past experience. With Linux if you tell me to write an application
using one of the graphics toolkits like GTK+, QT, WX, etc I'm going to
have to study up on it, write some experimental code, etc because I
have no background experience working with those APIs. The only times
I've been called upon to write a professional application for Linux
such as a graphical front end for a MySQL database I wrote it in Java
using the cross-platform Swing toolkit, and since Java is all pretty
self-contained that doesn't count as practical experience for what i'm
doing now with this cross-platform engine. So its all pretty much
experimental  code at this point as far as the cross-platform engine
is concerned.

I think the best thing to do right now is to finish MOTA using the
Windows specific engine since it is production quality, get the game
sold using that technology,  and put off finishing the cross-platform
engine until that is out of the way. That way when I say I've got an
experimental release that might be cross-platform people aren't going
to be as upset with me because if they don't like the experimental
cross-platform version they can fallback on 1.0 which is stable and up
to their personal standards.

The lesson I've learned is this. First, be up front about my
intentions, long term goals or plans, and people will understand what
I'm after. Second, attach, if possible, a buglog.txt file to the
release so people will be informed what problems are in the release
and what is on the todo list for the next upgrade. Third, don't try
and remove a bunch of features after you just released them in a prior
release as some people aren't going to respond well to bleeding edge
code regardless of how temporary the removal might or might not be.

Cheers!

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Re: [Audyssey] A question for Aprone

2011-06-15 Thread shaun everiss
another way is to set the font to as small as you can go and set the 
resolution to as low as you can though that does muck with readers some.

At 09:31 p.m. 15/06/2011, you wrote:

Hi Yohandy,

I don't believe what you want to do is possible based on my
understanding of the Windows API. You can put a  laptop display to
sleep to save battery power etc, but Windows is designed to wake up
the display as soon as someone presses a key or moves the mouse
around. You forget, I think, that someone sighted would have no use
for such a program as you describe, and therefore that functionality
was never built into the Windows API to begin with let alone programs
to disable the display.

There is however an alternative way to get what you want. Someone
could lower the brightness on the display, darken it, so that the text
is harder to read unless you are very close to the display. That might
prevent any snooping over your shoulder.

HTH


On 6/14/11, Yohandy yohand...@gmail.com wrote:
 Or to anyone that might know the answer really. This isn't really 
audio game
 based, but I feel it's important enough to bring it to everyone's 
attention.

 Reason I mentioned Aprone specifically is that since he enjoys working on
 small projects, then perhaps he's already created something like 
this in the
 past. I'm looking for a program that's able to turn off my 
laptop's display.

 when I go somewhere with my laptop, I get a little paranoid due to the fact
 I've no idea if anyone's reading what I'm doing over my shoulder. thing is
 this laptop won't allow me to turn off my display. at least not that I know
 of. can this actually be done with software? I know there are programs that
 can turn the display off, but as soon as one starts typing the displays
 switches itself back on. this of course, makes the programs useless. I'm
 willing to pay anyone that can code this as I've been looking for such a
 program for a very long time and can't find one. I think it's a real
 necessity for us blind computer users for piece of mind purposes. 
thanks for

 any help you guys can provide!


 ---
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Re: [Audyssey] A question for Aprone

2011-06-15 Thread Philip Bennefall

Hi Thomas,

I have the same understanding after reading further into the topic, though I 
am uncertain as to how often you may issue this command. What would happen, 
for instance, if one were to send the command to all windows 5 or 10 times 
per second? My guess is that it might drain the battery of any laptop rather 
quickly, so I think the only other option is to go and mess with drivers on 
the direct hardware level. Not uninstalling, but disabling them temporarily. 
I'm pretty sure that there must be a way to accomplish this.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 11:35 AM
Subject: Re: [Audyssey] A question for Aprone


Hi Philip,

I'm interested in how to disable the display myself. My understanding
was you could put it to sleep, but not outright disable it via the
Windows API. If it is possible I'd be interested in this project
myself.

On 6/14/11, Philip Bennefall phi...@blastbay.com wrote:

Hi Yohandy,

This can be done through the Windows API. I am always available for small
projects like this for hire, so please write me off list if you are
interested.

Kind regards,

Philip Bennefall 



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Re: [Audyssey] Aprone Insanity

2011-06-15 Thread Alfredo_The_Music_maker
Of course, this is a game, but, the grammar is not what it is. How can 
you chocolate banana, cover it?


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Re: [Audyssey] A question for Aprone

2011-06-15 Thread Karl Belanger
Hi,
In windows 7, press windows+p to bring up the projector options. Arrow down
to projector only and press enter, then select the keep changes button. This
should turn off the display. This setting will revert on next reboot.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, June 15, 2011 5:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A question for Aprone

another way is to set the font to as small as you can go and set the
resolution to as low as you can though that does muck with readers some.
At 09:31 p.m. 15/06/2011, you wrote:
Hi Yohandy,

I don't believe what you want to do is possible based on my 
understanding of the Windows API. You can put a  laptop display to 
sleep to save battery power etc, but Windows is designed to wake up the 
display as soon as someone presses a key or moves the mouse around. You 
forget, I think, that someone sighted would have no use for such a 
program as you describe, and therefore that functionality was never 
built into the Windows API to begin with let alone programs to disable 
the display.

There is however an alternative way to get what you want. Someone could 
lower the brightness on the display, darken it, so that the text is 
harder to read unless you are very close to the display. That might 
prevent any snooping over your shoulder.

HTH


On 6/14/11, Yohandy yohand...@gmail.com wrote:
  Or to anyone that might know the answer really. This isn't really
 audio game
  based, but I feel it's important enough to bring it to everyone's
 attention.
  Reason I mentioned Aprone specifically is that since he enjoys 
  working on small projects, then perhaps he's already created 
  something like
 this in the
  past. I'm looking for a program that's able to turn off my
 laptop's display.
  when I go somewhere with my laptop, I get a little paranoid due to 
  the fact I've no idea if anyone's reading what I'm doing over my 
  shoulder. thing is this laptop won't allow me to turn off my 
  display. at least not that I know of. can this actually be done with 
  software? I know there are programs that can turn the display off, 
  but as soon as one starts typing the displays switches itself back 
  on. this of course, makes the programs useless. I'm willing to pay 
  anyone that can code this as I've been looking for such a program 
  for a very long time and can't find one. I think it's a real necessity
for us blind computer users for piece of mind purposes.
 thanks for
  any help you guys can provide!
 
 
  ---
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  list, send E-mail to gamers-unsubscr...@audyssey.org.
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  the list, please send E-mail to gamers-ow...@audyssey.org.
 

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Re: [Audyssey] A question for Aprone

2011-06-15 Thread Alfredo_The_Music_maker

Hello,
I wonder if this is a finite program, or an infinite program that was made.

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Re: [Audyssey] Aprone Insanity

2011-06-15 Thread Alfredo_The_Music_maker
I tried out the game, and I think this is a very fun, challenging game. 
This should be placed somewhere in the entertainment educational section.


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Re: [Audyssey] A question for Aprone

2011-06-15 Thread Phil Vlasak

Hi Thomas,
I once set my background and character color to the same setting thus when 
typing a sighted person could not see the text, but the speech synthesizer 
recognized it and spoke it.

Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, June 15, 2011 5:35 AM
Subject: Re: [Audyssey] A question for Aprone



Hi Philip,

I'm interested in how to disable the display myself. My understanding
was you could put it to sleep, but not outright disable it via the
Windows API. If it is possible I'd be interested in this project
myself.

On 6/14/11, Philip Bennefall phi...@blastbay.com wrote:

Hi Yohandy,

This can be done through the Windows API. I am always available for small
projects like this for hire, so please write me off list if you are
interested.

Kind regards,

Philip Bennefall


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list,

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-
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Checked by AVG - www.avg.com
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Re: [Audyssey] A question for Aprone

2011-06-15 Thread burakyuksek

I don't have both in my minibook and laptop.
saygilar sevgiler.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 12:35 PM
Subject: Re: [Audyssey] A question for Aprone



there is probably a hotkey to do this.
Not sure but laptops usually have one.
At 06:19 a.m. 15/06/2011, you wrote:
Or to anyone that might know the answer really. This isn't really audio 
game based, but I feel it's important enough to bring it to everyone's 
attention. Reason I mentioned Aprone specifically is that since he enjoys 
working on small projects, then perhaps he's already created something 
like this in the past. I'm looking for a program that's able to turn off 
my laptop's display. when I go somewhere with my laptop, I get a little 
paranoid due to the fact I've no idea if anyone's reading what I'm doing 
over my shoulder. thing is this laptop won't allow me to turn off my 
display. at least not that I know of. can this actually be done with 
software? I know there are programs that can turn the display off, but as 
soon as one starts typing the displays switches itself back on. this of 
course, makes the programs useless. I'm willing to pay anyone that can 
code this as I've been looking for such a program for a very long time and 
can't find one. I think it's a real necessity for us blind computer users 
for piece of mind purposes. thanks for any help you guys can provide!



---
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Re: [Audyssey] A question for Aprone

2011-06-15 Thread Trouble

I know another that tried to do this and messed up the laptop pretty bad.
Now I do know if a screen saver can do it so can software. I don't 
think the one that tried knew enough programming to do it right.
I had a old dell that if it had a external plug in the video port. 
The screen would go blank and  it couldn't tell if external plug was 
real or not. It did the same as speaker jacks do when using headphones.

At 05:35 AM 6/15/2011, you wrote:

Hi Philip,

I'm interested in how to disable the display myself. My understanding
was you could put it to sleep, but not outright disable it via the
Windows API. If it is possible I'd be interested in this project
myself.

On 6/14/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Yohandy,

 This can be done through the Windows API. I am always available for small
 projects like this for hire, so please write me off list if you are
 interested.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] golf course for fun

2011-06-15 Thread Jim Kitchen

Hi Dark,

I down loaded the
http://www.sendspace.com/file/e6leg4
golfAccessible games¬ the gangs… all here_ rating 69.grf
file.  The thing is, the file is the grf file which is the golf game binary record file that can not be read.  If you wish to share the golf course itself, we would need the 
golfAccessible games¬ the gangs… all here_ rating 69.gcx

file.  And to see how your game went, we would need the golflog.txt file.

BFN

Jim

Golfers have dimpled balls.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Trouble
Got a question for you. With all the lists your on and all the 
questions you see, and know the answers are in the help or doc's for 
the program.

How many do you actually know that read them?
I get throne off lists just for telling them to read help files and docs.
Ignorance is bless and abundant in the blind community.

At 08:51 PM 6/14/2011, you wrote:
I still contend that a beta is just that.  A trial version that is 
still under development.  Anyone who doesn't know that will find out 
by, maybe, reading the documentation that comes with the game.  If 
you state in the documentation, maybe on the download page and in 
the license?, that this is a beta, it still under development and 
is, therefore, not a final release, and that gamers are working with 
it at their own risk, and the gamer doesn't read it but does agree 
to it by using the software, it's their problem.


---
Laughter is the best medicine, so look around, find a dose and take 
it to heart.

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion 
list gamers@audyssey.org

Sent: Tuesday, June 14, 2011 3:55 PM
Subject: Re: [Audyssey] MOTA Audio Support



Hi Philip,

Well, I think you are right. The primary mistake I made with beta 19
was simply that I didn't explain to the end users that this was to be
considered an experimental release only and not in anyway a full
production release. Beta 18 was an official production release were
beta 19 wasn't. Beta 19 was an experiment to see how well the
cross-platform engine run on Windows XP, Vista, and Windows 7  which I
should have been up front about from the beginning. Plus I didn't say
why I had removed joystick and mouse support, and people assumed the
worst and   thought that I was  intending on taking it out of the
final release when it was only intended for that specific release or
build only.

The thing is, and I wish I had made this clearer from the beginning,
what we have is two different engines more or less in production at
the same time. I've got the Windows specific version of the engine
which is definitely production quality, has been in development for a
couple of years, and is  fairly stable. Then, we've got the
cross-platform or Linux version of the engine that isn't yet
production quality mainly because I haven't found something comparable
to DirectX I can replace those components with. I've not actually
converted the full Windows engine over to Linux yet so there are a lot
of things that need doing like adding joystick support, for example,
before it is 100% up to par for writing production quality games as is
in evidence with beta 19.

Plus I confess when it comes to writing applications for Linux I'm
still largely in the dark about many of the libraries and APIs it
uses. I've been writing both private and professional software for
Windows for probably 10 years so when it comes to Windows core APIs
and components I pretty much know what I'm doing so I can put together
something pretty quickly and it will be pretty stable because of my
past experience. With Linux if you tell me to write an application
using one of the graphics toolkits like GTK+, QT, WX, etc I'm going to
have to study up on it, write some experimental code, etc because I
have no background experience working with those APIs. The only times
I've been called upon to write a professional application for Linux
such as a graphical front end for a MySQL database I wrote it in Java
using the cross-platform Swing toolkit, and since Java is all pretty
self-contained that doesn't count as practical experience for what i'm
doing now with this cross-platform engine. So its all pretty much
experimental  code at this point as far as the cross-platform engine
is concerned.

I think the best thing to do right now is to finish MOTA using the
Windows specific engine since it is production quality, get the game
sold using that technology,  and put off finishing the cross-platform
engine until that is out of the way. That way when I say I've got an
experimental release that might be cross-platform people aren't going
to be as upset with me because if they don't like the experimental
cross-platform version they can fallback on 1.0 which is stable and up
to their personal standards.

The lesson I've learned is this. First, be up front about my
intentions, long term goals or plans, and people will understand what
I'm after. Second, attach, if possible, a buglog.txt file to the
release so people will be informed what problems are in the release
and what is on the todo list for the next upgrade. Third, don't try
and remove a bunch of features after you just released them in a prior
release as some people aren't going to respond well to bleeding edge
code regardless of how temporary the removal might or might not be.

Cheers!

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You 

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Trouble

As long as its still in bait a. Your not in production stage.
What you need to keep some of the flack down, is a bait a test team.
Then you shouldn't be hit with such ignorance and bashing email's.
That would also let you work on the issues as they come up and not 
just throne at you.

At 08:19 PM 6/14/2011, you wrote:

Hi Phil,

I suppose you are right. Calling it beta 19, as in following beta 18,
wasn't the best move as beta 19 wasn't exactly a production release
and more of an  experimental release as I have said. Next time I feel
inclined to test something like that I'll clearly indicate this
release is not to be confused with the current production releases.

Cheers!



On 6/14/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I suspect the main problem is the number 19.
 If you had called it MOTA cross platform beta 1, then I think fewer people
 would have complained.
 Smiles,
 Phil

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[Audyssey] looking for self destruct

2011-06-15 Thread Brandon Misch
Hey can anyone upload self destruct for me? i lost hte email with it in it. 


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Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Bryan Peterson
Just a slight correction though Trouble. It's Beta, B E T A, not Bait A. 
LOL. Don't feel too bad though. I've seen far weirder versions.

We are the Knights who say...Ni!
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 7:16 AM
Subject: Re: [Audyssey] MOTA Audio Support



As long as its still in bait a. Your not in production stage.
What you need to keep some of the flack down, is a bait a test team.
Then you shouldn't be hit with such ignorance and bashing email's.
That would also let you work on the issues as they come up and not just 
throne at you.

At 08:19 PM 6/14/2011, you wrote:

Hi Phil,

I suppose you are right. Calling it beta 19, as in following beta 18,
wasn't the best move as beta 19 wasn't exactly a production release
and more of an  experimental release as I have said. Next time I feel
inclined to test something like that I'll clearly indicate this
release is not to be confused with the current production releases.

Cheers!



On 6/14/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I suspect the main problem is the number 19.
 If you had called it MOTA cross platform beta 1, then I think fewer 
 people

 would have complained.
 Smiles,
 Phil

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Re: [Audyssey] A question for Aprone

2011-06-15 Thread dark
I've not really been bothered about people seeing what I do (even when I'm 
writing my thesis, games news or other things on trains), but I've often 
wished for a way of turning off the laptop display in hopes of preserving 
battery power.


The laptop screen is too small for me to want to try and use for anything 
visual like playing graphical games or watching dvds, and certainly for all 
the standard windows things it's not necessary, yet it's taking up my 
battery life which is irritating.


Beware the Grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 1:37 PM
Subject: Re: [Audyssey] A question for Aprone



Hi Thomas,
I once set my background and character color to the same setting thus when 
typing a sighted person could not see the text, but the speech synthesizer 
recognized it and spoke it.

Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, June 15, 2011 5:35 AM
Subject: Re: [Audyssey] A question for Aprone



Hi Philip,

I'm interested in how to disable the display myself. My understanding
was you could put it to sleep, but not outright disable it via the
Windows API. If it is possible I'd be interested in this project
myself.

On 6/14/11, Philip Bennefall phi...@blastbay.com wrote:

Hi Yohandy,

This can be done through the Windows API. I am always available for 
small

projects like this for hire, so please write me off list if you are
interested.

Kind regards,

Philip Bennefall


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1382 / Virus Database: 1509/3703 - Release Date: 06/14/11




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[Audyssey] Super liam X1 recording

2011-06-15 Thread burakyuksek
I made a recording of x1. For some reason, I am falling into pits without doing 
the fifty lives cheat. Anyways, here is the link:
http://www.sendspace.com/file/8o1yle
I hope you enjoy it.
saygılar sevgiler.
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Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Trouble
The way my spell checker is acting up lucky got that much out. This 
last build of jaws is really going down hill. Haven't seen this much 
email on lists abut jaws problems sense vista came out.


At 09:27 AM 6/15/2011, you wrote:
Just a slight correction though Trouble. It's Beta, B E T A, not 
Bait A. LOL. Don't feel too bad though. I've seen far weirder versions.

We are the Knights who say...Ni!
- Original Message - From: Trouble troub...@columbus.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 7:16 AM
Subject: Re: [Audyssey] MOTA Audio Support



As long as its still in bait a. Your not in production stage.
What you need to keep some of the flack down, is a bait a test team.
Then you shouldn't be hit with such ignorance and bashing email's.
That would also let you work on the issues as they come up and not 
just throne at you.

At 08:19 PM 6/14/2011, you wrote:

Hi Phil,

I suppose you are right. Calling it beta 19, as in following beta 18,
wasn't the best move as beta 19 wasn't exactly a production release
and more of an  experimental release as I have said. Next time I feel
inclined to test something like that I'll clearly indicate this
release is not to be confused with the current production releases.

Cheers!



On 6/14/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I suspect the main problem is the number 19.
 If you had called it MOTA cross platform beta 1, then I think 
fewer  people

 would have complained.
 Smiles,
 Phil

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Re: [Audyssey] golf course for fun

2011-06-15 Thread dark

Hi Jim.

Yes, I'm a plonker.

HERE IS THE gcx file instead:

http://www.sendspace.com/file/9sq51z

Hope people enjoy this one.

Beware the Grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Wednesday, June 15, 2011 2:08 PM
Subject: Re: [Audyssey] golf course for fun



Hi Dark,

I down loaded the
http://www.sendspace.com/file/e6leg4
golfAccessible games¬ the gangs… all here_ rating 69.grf
file.  The thing is, the file is the grf file which is the golf game 
binary record file that can not be read.  If you wish to share the golf 
course itself, we would need the golfAccessible games¬ the gangs… all 
here_ rating 69.gcx

file.  And to see how your game went, we would need the golflog.txt file.

BFN

Jim

Golfers have dimpled balls.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Bryan Peterson
All the more reason for me to be thankful that I don't use JAWS anymore. I'm 
just dreading the possibility of having to go back to using it on the ob if 
Window-Eyes can't be made to work with whatever software they use. Of course 
first I have to actually get a job, but that's another topic entirely.

We are the Knights who say...Ni!
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 7:48 AM
Subject: Re: [Audyssey] MOTA Audio Support


The way my spell checker is acting up lucky got that much out. This last 
build of jaws is really going down hill. Haven't seen this much email on 
lists abut jaws problems sense vista came out.


At 09:27 AM 6/15/2011, you wrote:
Just a slight correction though Trouble. It's Beta, B E T A, not Bait A. 
LOL. Don't feel too bad though. I've seen far weirder versions.

We are the Knights who say...Ni!
- Original Message - From: Trouble troub...@columbus.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 7:16 AM
Subject: Re: [Audyssey] MOTA Audio Support



As long as its still in bait a. Your not in production stage.
What you need to keep some of the flack down, is a bait a test team.
Then you shouldn't be hit with such ignorance and bashing email's.
That would also let you work on the issues as they come up and not just 
throne at you.

At 08:19 PM 6/14/2011, you wrote:

Hi Phil,

I suppose you are right. Calling it beta 19, as in following beta 18,
wasn't the best move as beta 19 wasn't exactly a production release
and more of an  experimental release as I have said. Next time I feel
inclined to test something like that I'll clearly indicate this
release is not to be confused with the current production releases.

Cheers!



On 6/14/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I suspect the main problem is the number 19.
 If you had called it MOTA cross platform beta 1, then I think
fewer  people
 would have complained.
 Smiles,
 Phil

---
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Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Thomas Ward
Hi Charles,

That may be true, and I personally agree with you. However, not
everyone shares that opinion or has the same expectations. Beta 18 was
a fairly stable release, had decent audio, full joystick/mouse
support, analog jumping, and so forth so the public was expecting
something like that for beta 19. When they discovered some setbacks,
degration of features, based on a different version of the engine it
wasn't at at all what they had come to expect based on prior history
of the project. What Philip said is true. Some warning or note that
this was experimental code with degrated features might have prepared
the public for what was to be expected.

On 6/14/11, Charles Rivard woofer...@sbcglobal.net wrote:
 I still contend that a beta is just that.  A trial version that is still
 under development.  Anyone who doesn't know that will find out by, maybe,
 reading the documentation that comes with the game.  If you state in the
 documentation, maybe on the download page and in the license?, that this is
 a beta, it still under development and is, therefore, not a final release,
 and that gamers are working with it at their own risk, and the gamer doesn't
 read it but does agree to it by using the software, it's their problem.

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.

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Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Thomas Ward
Hi Trouble,

Actually, I have a beta team. The only problem is that many of the
people don't seem to give me enough feedback on the project. What I
might want to do is redo or repick the members of the team as public
betas definitely aren't working out.

On 6/15/11, Trouble troub...@columbus.rr.com wrote:
 As long as its still in bait a. Your not in production stage.
 What you need to keep some of the flack down, is a bait a test team.
 Then you shouldn't be hit with such ignorance and bashing email's.
 That would also let you work on the issues as they come up and not
 just throne at you.

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Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Thomas Ward
Hi Trouble,

That's something as a game developer I'm not sure how to handle. It is
one thing to spend months of writing documentation only to have some
user come on the list and ask hundreds of questions that can easily be
answered by reading the manual.

The mainstream games do have a bit of a solution for this problem by
having training levels that talk you through the basics like walk
forward, stop, now hold down alt+forward to jump forward, etc. That
seems to work out fairly well for the mainstream  games because it is
more interactive than a manual. I wonder if perhaps that might be the
way audio games should go as well.

Either way there are things such as known problems, changes, or just
side notes that have to be written down. If the end users don't read
it it is their problem. They just make it our problem to because we
have to repete ourselves time and again because they don't have enough
brains to read the readme file with the software.

On 6/15/11, Trouble troub...@columbus.rr.com wrote:
 Got a question for you. With all the lists your on and all the
 questions you see, and know the answers are in the help or doc's for
 the program.
 How many do you actually know that read them?
 I get throne off lists just for telling them to read help files and docs.
 Ignorance is bless and abundant in the blind community.

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Re: [Audyssey] Aprone Insanity

2011-06-15 Thread Jeremy Kaldobsky
Rofl, I just imagine the poor readers who have no idea what's going on with the 
Dog who Hates Toast game!  Ken, they're going to think you've lost your mind.  
:)

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Re: [Audyssey] A question for Aprone

2011-06-15 Thread Jeremy Kaldobsky
Brilliant Karl!  I'm pretty sure this would work perfectly.


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Re: [Audyssey] A question for Aprone

2011-06-15 Thread Bob Montowski

Hello there,
I recall a discussion on a list awhile back on saving battery power in a 
laptop.
Most if not all laptops have the ability to hook an external monitor to the 
laptop.
There will be a key combo that you can hit to switch the display from the 
laptop LCD to the external monitor.

If I understand this right when you do this switch the LCD is powerd down.
This will hide what you ar doing from snooping eyes if you have headphones 
hooked to the laptop.

Robert


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Re: [Audyssey] looking for self destruct

2011-06-15 Thread Damien C. Pendleton

Brandon,
The link is:
http://dl.dropbox.com/u/5285041/selfdest.exe
I was gonna only keep it up until this Monday, that is the 13th. Good job I 
kept it up a bit longer, eh? *Grin*

Regards,
Damien.


- Original Message - 
From: Brandon Misch bmisch2...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 2:25 PM
Subject: [Audyssey] looking for self destruct


Hey can anyone upload self destruct for me? i lost hte email with it in 
it.



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Re: [Audyssey] A question for Aprone

2011-06-15 Thread Thomas Ward
Hi Philip,

There probably is a way to accomplish this, but I'm just unclear as to
how to go about it at the moment. I've seen two very good suggestions
already like switching from the display to the external video port of
the laptop if it has one, and I just looked at the Windows 7 projector
settings as was recommended here and it seems there is  a way to turn
the display off temporarily. At least under Windows 7.  Not sure about
XP though. So perhaps there is some obscure method for disabling the
display in the Windows API after all.  That would be much preferable
over messing with the display at the hardware/driver level.

On 6/15/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Thomas,

 I have the same understanding after reading further into the topic, though I
 am uncertain as to how often you may issue this command. What would happen,
 for instance, if one were to send the command to all windows 5 or 10 times
 per second? My guess is that it might drain the battery of any laptop rather
 quickly, so I think the only other option is to go and mess with drivers on
 the direct hardware level. Not uninstalling, but disabling them temporarily.
 I'm pretty sure that there must be a way to accomplish this.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] A question for Aprone

2011-06-15 Thread Yohandy
wow.this has generated quite a bit of discussion. guess there are lots of 
people interested in this.Maybe it's just me who thinks so, but if someone 
made such a program and it worked successfully, the programmer could 
probably sell it for a few bucks and make some decent amount of cash. not 
only will people want this for piece of mind, but also like some of you 
pointed out, to save on battery power. laptop batteries die real fast as 
some of you probably know hehehe. really sucks that there doesn't seem to be 
a way to do it though. I'd try that external monitor trick, but I've no idea 
where I can find the manual for this laptop. anyone know if there's a site 
that contains laptop manuals?





- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 5:31 AM
Subject: Re: [Audyssey] A question for Aprone



Hi Yohandy,

I don't believe what you want to do is possible based on my
understanding of the Windows API. You can put a  laptop display to
sleep to save battery power etc, but Windows is designed to wake up
the display as soon as someone presses a key or moves the mouse
around. You forget, I think, that someone sighted would have no use
for such a program as you describe, and therefore that functionality
was never built into the Windows API to begin with let alone programs
to disable the display.

There is however an alternative way to get what you want. Someone
could lower the brightness on the display, darken it, so that the text
is harder to read unless you are very close to the display. That might
prevent any snooping over your shoulder.

HTH


On 6/14/11, Yohandy yohand...@gmail.com wrote:
Or to anyone that might know the answer really. This isn't really audio 
game
based, but I feel it's important enough to bring it to everyone's 
attention.

Reason I mentioned Aprone specifically is that since he enjoys working on
small projects, then perhaps he's already created something like this in 
the
past. I'm looking for a program that's able to turn off my laptop's 
display.
when I go somewhere with my laptop, I get a little paranoid due to the 
fact
I've no idea if anyone's reading what I'm doing over my shoulder. thing 
is
this laptop won't allow me to turn off my display. at least not that I 
know
of. can this actually be done with software? I know there are programs 
that

can turn the display off, but as soon as one starts typing the displays
switches itself back on. this of course, makes the programs useless. I'm
willing to pay anyone that can code this as I've been looking for such a
program for a very long time and can't find one. I think it's a real
necessity for us blind computer users for piece of mind purposes. thanks 
for

any help you guys can provide!


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Re: [Audyssey] golf course for fun

2011-06-15 Thread Kelly Sapergia

Hi Dark,

I just tried your new golf course file, and so far it's pretty good. The one 
thing I've noticed, though, at least when using one of the Ivona TTS voices, 
is that I frequently hear it say three-quarters or One-quarter whenever 
certain symbols are encountered. I didn't experience that when using the 
RealSpeak Solo voices. Just thought you'd like to know.


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] A question for Aprone

2011-06-15 Thread Yohandy
I'm actually running Vista on this machine. anyone know of a way to 
accomplish this projector switch on Vista? thanks!


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, June 15, 2011 10:54 AM
Subject: Re: [Audyssey] A question for Aprone



Hi Philip,

There probably is a way to accomplish this, but I'm just unclear as to
how to go about it at the moment. I've seen two very good suggestions
already like switching from the display to the external video port of
the laptop if it has one, and I just looked at the Windows 7 projector
settings as was recommended here and it seems there is  a way to turn
the display off temporarily. At least under Windows 7.  Not sure about
XP though. So perhaps there is some obscure method for disabling the
display in the Windows API after all.  That would be much preferable
over messing with the display at the hardware/driver level.

On 6/15/11, Philip Bennefall phi...@blastbay.com wrote:

Hi Thomas,

I have the same understanding after reading further into the topic, 
though I
am uncertain as to how often you may issue this command. What would 
happen,
for instance, if one were to send the command to all windows 5 or 10 
times
per second? My guess is that it might drain the battery of any laptop 
rather
quickly, so I think the only other option is to go and mess with drivers 
on
the direct hardware level. Not uninstalling, but disabling them 
temporarily.

I'm pretty sure that there must be a way to accomplish this.

Kind regards,

Philip Bennefall


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Re: [Audyssey] golf course for fun

2011-06-15 Thread Jim Kitchen

Hi Dark,

Forgot to mention that there is also the GolfRecords.txt file which shows your 
record scores for all of the golf courses that you have.

BFN

Jim

If there were no golf balls, how would we measure hail?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread shaun everiss

well I am always looking for a test team.
With the demise of the treasure hunt game and apart from my small uni 
work I am officially out of any real online testing of whatever it is.

I have been idol for at least 4 years or so.
The last game I tested was a small spoonbil job.
At 01:16 a.m. 16/06/2011, you wrote:

As long as its still in bait a. Your not in production stage.
What you need to keep some of the flack down, is a bait a test team.
Then you shouldn't be hit with such ignorance and bashing email's.
That would also let you work on the issues as they come up and not 
just throne at you.

At 08:19 PM 6/14/2011, you wrote:

Hi Phil,

I suppose you are right. Calling it beta 19, as in following beta 18,
wasn't the best move as beta 19 wasn't exactly a production release
and more of an  experimental release as I have said. Next time I feel
inclined to test something like that I'll clearly indicate this
release is not to be confused with the current production releases.

Cheers!



On 6/14/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I suspect the main problem is the number 19.
 If you had called it MOTA cross platform beta 1, then I think fewer people
 would have complained.
 Smiles,
 Phil

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Re: [Audyssey] A question for Aprone

2011-06-15 Thread shaun everiss

well its probably not always the screen that has the issue but the audio.
My friend that uses his laptop all the time says if he turns off his 
audio soundcards, and everything he does not use ie wireless orj ust 
leaves his wireless and screen on and nothing else that battery runs ok.
Unfortunately for us unless we have something external that powers 
off its own powersource then we are stuck.

and everything on a usb unless its got its own source powers of the unit.
At 01:35 a.m. 16/06/2011, you wrote:
I've not really been bothered about people seeing what I do (even 
when I'm writing my thesis, games news or other things on trains), 
but I've often wished for a way of turning off the laptop display in 
hopes of preserving battery power.


The laptop screen is too small for me to want to try and use for 
anything visual like playing graphical games or watching dvds, and 
certainly for all the standard windows things it's not necessary, 
yet it's taking up my battery life which is irritating.


Beware the Grue!

Dark.
- Original Message - From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 1:37 PM
Subject: Re: [Audyssey] A question for Aprone



Hi Thomas,
I once set my background and character color to the same setting 
thus when typing a sighted person could not see the text, but the 
speech synthesizer recognized it and spoke it.

Phil

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion 
list gamers@audyssey.org

Sent: Wednesday, June 15, 2011 5:35 AM
Subject: Re: [Audyssey] A question for Aprone



Hi Philip,

I'm interested in how to disable the display myself. My understanding
was you could put it to sleep, but not outright disable it via the
Windows API. If it is possible I'd be interested in this project
myself.

On 6/14/11, Philip Bennefall phi...@blastbay.com wrote:

Hi Yohandy,

This can be done through the Windows API. I am always available for small
projects like this for hire, so please write me off list if you are
interested.

Kind regards,

Philip Bennefall


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1382 / Virus Database: 1509/3703 - Release Date: 06/14/11



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Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread shaun everiss
well businesses here still think jaws is what everysone should use 
though thankfully nvda seems to be getting loads of attention.

At 02:00 a.m. 16/06/2011, you wrote:
All the more reason for me to be thankful that I don't use JAWS 
anymore. I'm just dreading the possibility of having to go back to 
using it on the ob if Window-Eyes can't be made to work with 
whatever software they use. Of course first I have to actually get a 
job, but that's another topic entirely.

We are the Knights who say...Ni!
- Original Message - From: Trouble troub...@columbus.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 7:48 AM
Subject: Re: [Audyssey] MOTA Audio Support


The way my spell checker is acting up lucky got that much out. This 
last build of jaws is really going down hill. Haven't seen this 
much email on lists abut jaws problems sense vista came out.


At 09:27 AM 6/15/2011, you wrote:
Just a slight correction though Trouble. It's Beta, B E T A, not 
Bait A. LOL. Don't feel too bad though. I've seen far weirder versions.

We are the Knights who say...Ni!
- Original Message - From: Trouble troub...@columbus.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 7:16 AM
Subject: Re: [Audyssey] MOTA Audio Support



As long as its still in bait a. Your not in production stage.
What you need to keep some of the flack down, is a bait a test team.
Then you shouldn't be hit with such ignorance and bashing email's.
That would also let you work on the issues as they come up and 
not just throne at you.

At 08:19 PM 6/14/2011, you wrote:

Hi Phil,

I suppose you are right. Calling it beta 19, as in following beta 18,
wasn't the best move as beta 19 wasn't exactly a production release
and more of an  experimental release as I have said. Next time I feel
inclined to test something like that I'll clearly indicate this
release is not to be confused with the current production releases.

Cheers!



On 6/14/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I suspect the main problem is the number 19.
 If you had called it MOTA cross platform beta 1, then I think
fewer  people
 would have complained.
 Smiles,
 Phil

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Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread shaun everiss

well I will always do perminant testing for you if you wish.
I used to have a perminant position with xsight but that died.
So to have something like that again especially with you would really rock.
Though I have to warn you I won't lie about anything, if its a piece 
of crap and I really hate it you will most likely hear about it.
I don't sugarcoat for any reason what so ever unless the reason is 
good enough and within reason.

At 02:19 a.m. 16/06/2011, you wrote:

Hi Trouble,

Actually, I have a beta team. The only problem is that many of the
people don't seem to give me enough feedback on the project. What I
might want to do is redo or repick the members of the team as public
betas definitely aren't working out.

On 6/15/11, Trouble troub...@columbus.rr.com wrote:
 As long as its still in bait a. Your not in production stage.
 What you need to keep some of the flack down, is a bait a test team.
 Then you shouldn't be hit with such ignorance and bashing email's.
 That would also let you work on the issues as they come up and not
 just throne at you.

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Re: [Audyssey] golf course for fun

2011-06-15 Thread dark

Hi Kelly.

I presume these are commas, however I'm not really sure what to do about 
them or what punctuation the golf course maker will take never having made a 
course with it befor. Perhaps Jim can confirm this, and if it's an issue 
I'll open the file in notepad and reeddit it to remove the punctuation which 
doesn't work.


Beware the grue!

Dark.
- Original Message - 
From: Kelly Sapergia ksaper...@sasktel.net

To: gamers@audyssey.org
Sent: Wednesday, June 15, 2011 3:58 PM
Subject: Re: [Audyssey] golf course for fun



Hi Dark,

I just tried your new golf course file, and so far it's pretty good. The 
one thing I've noticed, though, at least when using one of the Ivona TTS 
voices, is that I frequently hear it say three-quarters or One-quarter 
whenever certain symbols are encountered. I didn't experience that when 
using the RealSpeak Solo voices. Just thought you'd like to know.


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] golf course for fun

2011-06-15 Thread dark

Hi Jim.

I know the log file is there, but I didn't think people would need it just 
to play the course, correct me if I'm wrong.


Beware the grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Wednesday, June 15, 2011 4:16 PM
Subject: Re: [Audyssey] golf course for fun



Hi Dark,

Forgot to mention that there is also the GolfRecords.txt file which shows 
your record scores for all of the golf courses that you have.


BFN

Jim

If there were no golf balls, how would we measure hail?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread shaun everiss
well tom if I may speak my mind, a lot of mainstreams are going into 
that as well as a manual.

I alert your attention to the  halflife series of games.
You are trained, and go through quite a few levels.
walking, jumping, junping trap-ps, climbing running, run-jumping.
Etc including what will happen when you fall into a trap what you 
want to avoid, etc.
Ofcause, that may cost you a bit extra if you have to get someone to 
record the training levels, you could do that with sapi but the 
mainstreams always had in the case of halflife a voice saying things 
like good, or whatever progress updates, and a main voice female in 
this case telling you what to do.

You would have to repeat things to if the player needed it again.
In the long term this will rock.
But in the short term it will probably cost you a few extra bucks 
depending on the source you grab things from, and how fancy, along 
with the initial coding of stuff.

So there are advantages about this and dissadvantages about it.
Starting will be quite sucky, and hard and crappy but after that it 
should rock.

Not to mention that will be another sound loaded in memmory.
Though you probably could minimise that by only loading the level 
sounds for each level or in fact each room or area to keep that down 
but then I am no programmer it could take ages to do this and that.

You could always do the trainer afterwards if you don't want to code that now.
You could even if you wished as an experiment try to train the new 
panning system abbrupt and crappy that it is.
One of the major issues is I have to stop with this panning to pick 
up an object and I like running and getting, though I realise thats 
wishfull thinking if i was in the real world.

I'd have to stop to scoop something.
At 02:29 a.m. 16/06/2011, you wrote:

Hi Trouble,

That's something as a game developer I'm not sure how to handle. It is
one thing to spend months of writing documentation only to have some
user come on the list and ask hundreds of questions that can easily be
answered by reading the manual.

The mainstream games do have a bit of a solution for this problem by
having training levels that talk you through the basics like walk
forward, stop, now hold down alt+forward to jump forward, etc. That
seems to work out fairly well for the mainstream  games because it is
more interactive than a manual. I wonder if perhaps that might be the
way audio games should go as well.

Either way there are things such as known problems, changes, or just
side notes that have to be written down. If the end users don't read
it it is their problem. They just make it our problem to because we
have to repete ourselves time and again because they don't have enough
brains to read the readme file with the software.

On 6/15/11, Trouble troub...@columbus.rr.com wrote:
 Got a question for you. With all the lists your on and all the
 questions you see, and know the answers are in the help or doc's for
 the program.
 How many do you actually know that read them?
 I get throne off lists just for telling them to read help files and docs.
 Ignorance is bless and abundant in the blind community.

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Re: [Audyssey] Aprone Insanity

2011-06-15 Thread shaun everiss

well the game is interesting.
Hmmm aprone maybe you should do something with jim with homer.
Homer doing these things the way homer knows how.
That is till he looses his temper, and becomes the hulk, finds an 
endless supply of doughnuts, beer that either explodes or not sleeps 
heaps, etc.

At 02:30 a.m. 16/06/2011, you wrote:
Rofl, I just imagine the poor readers who have no idea what's going 
on with the Dog who Hates Toast game!  Ken, they're going to think 
you've lost your mind.  :)


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[Audyssey] switching slightly to another activation question and back again

2011-06-15 Thread shaun everiss

well you can disable the display in xp
But that will mangle chains and such.
Probabably mess up activation.
Speaking of which, has anyone heard from blindsoftware.
or mar-dy or liam
my judgement day code needs renewing and all his addresses that is 
liam have not gotten me any responces, I know he is bussy but if they 
are all down well.

mar-dy has not responded either.
And the automated pipe2 restore does not find my old email though 
everything in the arcade pack works and you got it blindsoftware does 
not seem to respond yet.

Though gma took a while and eventually did respond.
At 02:54 a.m. 16/06/2011, you wrote:

Hi Philip,

There probably is a way to accomplish this, but I'm just unclear as to
how to go about it at the moment. I've seen two very good suggestions
already like switching from the display to the external video port of
the laptop if it has one, and I just looked at the Windows 7 projector
settings as was recommended here and it seems there is  a way to turn
the display off temporarily. At least under Windows 7.  Not sure about
XP though. So perhaps there is some obscure method for disabling the
display in the Windows API after all.  That would be much preferable
over messing with the display at the hardware/driver level.

On 6/15/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Thomas,

 I have the same understanding after reading further into the 
topic, though I

 am uncertain as to how often you may issue this command. What would happen,
 for instance, if one were to send the command to all windows 5 or 10 times
 per second? My guess is that it might drain the battery of any 
laptop rather

 quickly, so I think the only other option is to go and mess with drivers on
 the direct hardware level. Not uninstalling, but disabling them 
temporarily.

 I'm pretty sure that there must be a way to accomplish this.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] A question for Aprone

2011-06-15 Thread shaun everiss
well I havn't bothered myself, but generally when home I have the 
laptop hooked up to at least 2 external hard drives, a usb scanner, 
printer and fan unit so battery is not a  issue for me though I'd 
have to make the stuff go away and the system gets hot with games going.

At 02:57 a.m. 16/06/2011, you wrote:
wow.this has generated quite a bit of discussion. guess there are 
lots of people interested in this.Maybe it's just me who thinks so, 
but if someone made such a program and it worked successfully, the 
programmer could probably sell it for a few bucks and make some 
decent amount of cash. not only will people want this for piece of 
mind, but also like some of you pointed out, to save on battery 
power. laptop batteries die real fast as some of you probably know 
hehehe. really sucks that there doesn't seem to be a way to do it 
though. I'd try that external monitor trick, but I've no idea where 
I can find the manual for this laptop. anyone know if there's a site 
that contains laptop manuals?





- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 5:31 AM
Subject: Re: [Audyssey] A question for Aprone



Hi Yohandy,

I don't believe what you want to do is possible based on my
understanding of the Windows API. You can put a  laptop display to
sleep to save battery power etc, but Windows is designed to wake up
the display as soon as someone presses a key or moves the mouse
around. You forget, I think, that someone sighted would have no use
for such a program as you describe, and therefore that functionality
was never built into the Windows API to begin with let alone programs
to disable the display.

There is however an alternative way to get what you want. Someone
could lower the brightness on the display, darken it, so that the text
is harder to read unless you are very close to the display. That might
prevent any snooping over your shoulder.

HTH


On 6/14/11, Yohandy yohand...@gmail.com wrote:

Or to anyone that might know the answer really. This isn't really audio game
based, but I feel it's important enough to bring it to everyone's attention.
Reason I mentioned Aprone specifically is that since he enjoys working on
small projects, then perhaps he's already created something like this in the
past. I'm looking for a program that's able to turn off my laptop's display.
when I go somewhere with my laptop, I get a little paranoid due to the fact
I've no idea if anyone's reading what I'm doing over my shoulder. thing is
this laptop won't allow me to turn off my display. at least not that I know
of. can this actually be done with software? I know there are programs that
can turn the display off, but as soon as one starts typing the displays
switches itself back on. this of course, makes the programs useless. I'm
willing to pay anyone that can code this as I've been looking for such a
program for a very long time and can't find one. I think it's a real
necessity for us blind computer users for piece of mind purposes. thanks for
any help you guys can provide!


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[Audyssey] Dog who Hates Toast - an insane, word association game.

2011-06-15 Thread Jeremy Kaldobsky
Version 0.3b is posted, and it changes things a bit internally.  While 
improving the quality of the random word switching, I found a small bug that 
was actually the reason it sometimes swapped out words that had already been 
swapped out.  I'm happy to say, it seems to work much better now!

When you reach 10 tasks, it starts swapping 2 words, which is not news to many 
of you.  However, I have also made it so that sometimes, after this point, it 
won't tell you the exact room to find your item in.  For instance, it might 
tell you to get the alarm clock, and leave off the hint that it is in the 
bedroom.  When you hit 30 tasks, the game will begin changing 3 words each 
time!  I'm also pleased to inform everyone, that the game can now be won if you 
manage to complete 50 tasks for the crazy guy.  You'll be treated with a short 
story letting you know how things worked out.  I've also squashed the different 
bugs people have brought to my attention.

I would recommend starting over once you download the new 0.3b version.  It 
will probably work fine with old saved games, but I can't guarantee it, and 
it's probably better to be safe than sorry.  While using this new version, you 
will have your last task saved into a file called lasttask.txt, in the game's 
directory.  For people who want to share crazy sentences, this seemed like a 
convenient way to get the message out of the game.  I know screen readers can 
save what they read into a text log, but I didn't want people to have to go 
through the extra steps if they didn't want to.

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Re: [Audyssey] Dog who Hates Toast - an insane, word association game.

2011-06-15 Thread Alfredo_The_Music_maker

Hello, was there supposed to be a link to this E-mail?
Alfredo

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[Audyssey] looking for older installer for self destruct

2011-06-15 Thread Brandon Misch
Hey thanks for the newer one. is there anyway i could get the older version of 
self destruct? thanks. 


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Re: [Audyssey] switching slightly to another activation question and back again

2011-06-15 Thread burakyuksek
Liam is responcing anything. He is tweeting but he is not responcing any of 
my dms. He is like dead when coming to  reply some mails or tweets whatever 
it is.

saygilar sevgiler.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 7:08 PM
Subject: [Audyssey] switching slightly to another activation question and 
back again




well you can disable the display in xp
But that will mangle chains and such.
Probabably mess up activation.
Speaking of which, has anyone heard from blindsoftware.
or mar-dy or liam
my judgement day code needs renewing and all his addresses that is liam 
have not gotten me any responces, I know he is bussy but if they are all 
down well.

mar-dy has not responded either.
And the automated pipe2 restore does not find my old email though 
everything in the arcade pack works and you got it blindsoftware does not 
seem to respond yet.

Though gma took a while and eventually did respond.
At 02:54 a.m. 16/06/2011, you wrote:

Hi Philip,

There probably is a way to accomplish this, but I'm just unclear as to
how to go about it at the moment. I've seen two very good suggestions
already like switching from the display to the external video port of
the laptop if it has one, and I just looked at the Windows 7 projector
settings as was recommended here and it seems there is  a way to turn
the display off temporarily. At least under Windows 7.  Not sure about
XP though. So perhaps there is some obscure method for disabling the
display in the Windows API after all.  That would be much preferable
over messing with the display at the hardware/driver level.

On 6/15/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Thomas,

 I have the same understanding after reading further into the
topic, though I
 am uncertain as to how often you may issue this command. What would 
 happen,
 for instance, if one were to send the command to all windows 5 or 10 
 times

 per second? My guess is that it might drain the battery of any
laptop rather
 quickly, so I think the only other option is to go and mess with 
 drivers on

 the direct hardware level. Not uninstalling, but disabling them
temporarily.
 I'm pretty sure that there must be a way to accomplish this.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] looking for older installer for self destruct

2011-06-15 Thread Damien C. Pendleton

Hi Brandon,
I'm afraid I no longer have the old installer. It was very messy, didn't 
install things to the proper locations etc. It also didn't install the 
DirectX8 VB wrapper for users running versions of Windows above XP, and the 
uninstaller didn't work. The newer one is clean, functions properly, and 
installs any necessary dependencies.

Hope this helps.
Regards,
Damien.




- Original Message - 
From: Brandon Misch bmisch2...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 5:29 PM
Subject: [Audyssey] looking for older installer for self destruct


Hey thanks for the newer one. is there anyway i could get the older 
version of self destruct? thanks.



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Re: [Audyssey] Dog who Hates Toast - an insane, word association game.

2011-06-15 Thread Jeremy Kaldobsky
 Hello, was there supposed to be a
 link to this E-mail?
 Alfredo

Well that's odd.  I went on Audyssey, and I don't see the original post 
anymore.  I don't know if it got lost, deleted, moved, or what.  Oh well, I do 
have a copy of the original message, so I will paste it here for those of you 
who have no idea what this thread is even about.


Hey guys, I've been busy most of the day, but now that I'm home I wanted to 
post another odd little idea I had while I was stuck at work.  Like the 
Temporal game idea, I have no idea if this would be fun or just a waste of 15 
minutes of your life that you can never get back.  Haha, I guess I'm just 
warning you ahead of time.

Dog who Hates Toast, is a little memory, and word association game.  You are 
helping a crazy guy, me of course, organize his house.  As Aprone tells you 
where to put items, he slowly goes more and more insane.  Each time you 
complete a task, a common word is forever swapped out for some random word in 
Aprone's vocabulary.  You'll be informed of the new word swap, but you must 
remember them as they start to build up.  In your mind, you must work on 
associating his new words with the old ones, so that you can still understand 
him well enough to complete the next task.  It really doesn't take long before 
Aprone is rambling off gibberish to you, and expecting you to understand him.  
While testing, I have managed to get about a dozen tasks complete, but I 
honestly have no idea how far someone can go.  I am posting this, just to see 
people's reactions, but also I'm wanting to know how far people can get.

www.kaldobsky.com/audiogames/dogwhohatestoast.zip



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[Audyssey] assistance with luminals mission 10

2011-06-15 Thread alex wallis

Hi.
I am writing for some assistance with luminals mission 10.
I completed the first quest of getting 100 animals,
my question really relates to the next quest.
s
p
o
i
l
e
r
s
p
a
c
e

I understand the objective of the second task in the mission, but my 
question is, is the second task open ended, or is there a specific goal 
to it?
Also, the game says you can ask apron to leave the dome when your eco 
system is about to collapse, but it doesn't say how you do this.
so, how do you ask him to leave, and are there specific objectives to 
reach in this second quest section.

many thanks for any help,
Alex.

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[Audyssey] My cars I made for topspeed3

2011-06-15 Thread burakyuksek
Hi,
Here are my cars.
http://www.sendspace.com/file/cyayzc
Please let me know if it is does not copied to the right place. I will look and 
fix if I can. Thanks and take care all.
saygılar sevgiler.
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[Audyssey] looking for new installer of self destruct

2011-06-15 Thread Jack F
Hi Damien,,
My installer of self destruct, sd116.exe installs things to the right
places except the keygen. Also the keygen doesn't generate a key, it
doesn't work when I generate my product id, and the uninstaller says
the uninstall log file c:\program files x86\xl studeos, si\self
destruct\unins000.dat is in a format that is not recognized by this
version of the uninstaller. Cannot uninstall. Is all of this because I
have the old installer? If I do, will you send me the newer one? Also
would you mind if TomWard hosted your old games as downloads? Also
does anyone have all of the cheats for super deakout?
Thanks.
best regards,
jack

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Re: [Audyssey] looking for new installer of self destruct

2011-06-15 Thread Damien C. Pendleton

Hi Jack,
The new installer fixes most of the issues, although not the fact that the 
keygen doesn't work. Some people have reported this but I have no way of 
discovering the source of the problem since I don't have the code for the 
keygen.
However, yes, the new uninstaller works, it installs the keygen to the Self 
Destruct folder, it installs the DirectX8 VB wrapper for users running 
Windows above XP, it adds the keygen to the start menu shortcuts, and the 
uninstaller works no problem, all on the newer installation.
Since the games are now modified to state their place in the audiogames 
hierarchy I will allow third party hosts to the files, hence the reason why 
I uploaded them to Dropbox. I.E. there are no references to XLStudios, nor 
X-Sight Interactive in the new games, since we are no longer able to support 
them for varying reasons.

As for the Super Deekout cheats, you have to earn them. *Grin*.
Again, the link to the new Self Destruct installation file is:
http://dl.dropbox.com/u/5285041/selfdest.exe
Hope that helps.
Regards,
Damien.


- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Wednesday, June 15, 2011 6:46 PM
Subject: [Audyssey] looking for new installer of self destruct



Hi Damien,,
My installer of self destruct, sd116.exe installs things to the right
places except the keygen. Also the keygen doesn't generate a key, it
doesn't work when I generate my product id, and the uninstaller says
the uninstall log file c:\program files x86\xl studeos, si\self
destruct\unins000.dat is in a format that is not recognized by this
version of the uninstaller. Cannot uninstall. Is all of this because I
have the old installer? If I do, will you send me the newer one? Also
would you mind if TomWard hosted your old games as downloads? Also
does anyone have all of the cheats for super deakout?
Thanks.
best regards,
jack



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Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Trouble
They did that with Terraformers and you also have training levels in 
Microsoft Flight sim x.


At 10:29 AM 6/15/2011, you wrote:

Hi Trouble,

That's something as a game developer I'm not sure how to handle. It is
one thing to spend months of writing documentation only to have some
user come on the list and ask hundreds of questions that can easily be
answered by reading the manual.

The mainstream games do have a bit of a solution for this problem by
having training levels that talk you through the basics like walk
forward, stop, now hold down alt+forward to jump forward, etc. That
seems to work out fairly well for the mainstream  games because it is
more interactive than a manual. I wonder if perhaps that might be the
way audio games should go as well.

Either way there are things such as known problems, changes, or just
side notes that have to be written down. If the end users don't read
it it is their problem. They just make it our problem to because we
have to repete ourselves time and again because they don't have enough
brains to read the readme file with the software.

On 6/15/11, Trouble troub...@columbus.rr.com wrote:
 Got a question for you. With all the lists your on and all the
 questions you see, and know the answers are in the help or doc's for
 the program.
 How many do you actually know that read them?
 I get throne off lists just for telling them to read help files and docs.
 Ignorance is bless and abundant in the blind community.

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Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Trouble

I hear you there at least see all the email. hahahahah

At 10:19 AM 6/15/2011, you wrote:

Hi Trouble,

Actually, I have a beta team. The only problem is that many of the
people don't seem to give me enough feedback on the project. What I
might want to do is redo or repick the members of the team as public
betas definitely aren't working out.

On 6/15/11, Trouble troub...@columbus.rr.com wrote:
 As long as its still in bait a. Your not in production stage.
 What you need to keep some of the flack down, is a bait a test team.
 Then you shouldn't be hit with such ignorance and bashing email's.
 That would also let you work on the issues as they come up and not
 just throne at you.

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Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Trouble
Well if need some more input. i have at hand xp pro sp3, vista prem 
home sp2, win7 and mac book pro.

I test things on them a lot just to see them crash and find out why.

At 10:19 AM 6/15/2011, you wrote:

Hi Trouble,

Actually, I have a beta team. The only problem is that many of the
people don't seem to give me enough feedback on the project. What I
might want to do is redo or repick the members of the team as public
betas definitely aren't working out.

On 6/15/11, Trouble troub...@columbus.rr.com wrote:
 As long as its still in bait a. Your not in production stage.
 What you need to keep some of the flack down, is a bait a test team.
 Then you shouldn't be hit with such ignorance and bashing email's.
 That would also let you work on the issues as they come up and not
 just throne at you.

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[Audyssey] super deakout cheats

2011-06-15 Thread Jack F
Hi Damien,
I earned them but the file wouldn't generate, even if I got exactly
200. Well that must be a bug in the game, so will you give me the
cheats please?
Thanks.
best regards,
jack

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Re: [Audyssey] super deakout cheats

2011-06-15 Thread Karl Belanger
Did you do it on Normal difficulty? You must get 200 on normal.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jack F
Sent: Wednesday, June 15, 2011 3:04 PM
To: gamers
Subject: [Audyssey] super deakout cheats

Hi Damien,
I earned them but the file wouldn't generate, even if I got exactly 200.
Well that must be a bug in the game, so will you give me the cheats please?
Thanks.
best regards,
jack

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[Audyssey] The battery from hell!

2011-06-15 Thread Trouble
You sit there with your laptop in front of you. Knowing that when you 
turn it on. You only have 3 hours until the Battery From Hell sucks 
you in for replacing its power.

Can you find the way to shut it down or kill it? Before it eats you alive!


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Re: [Audyssey] Games we'd like to play, scammers 4

2011-06-15 Thread Shane Lowe

what a scammer!
- Original Me
lol
ssage - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Monday, June 13, 2011 12:02 PM
Subject: [Audyssey] Games we'd like to play, scammers 4


Play a greedy shyster, an ambiscious con artist or a ruthless programmer 
in this highly addictive game creation simulation game.


Build your scam from the ground up adding parts such as convincing 
description, realistic gameplay and consistant plot then challenge 
customers in exciting sales battles.


Earn lots of cash, plus various awards and medels such as the Shil master 
award, the Bill gates award for ruthlessness, the scumbag medel of 
dishonour and the legion of lies, as you attempt to scam as many people as 
possible with this entirely ficticious game.


Explore new markits and genres and higher partnes to assist you in your 
adventures, but be careful they do not turn on you, also always be aware 
that discovery could lead to loss of proffits, prison, and of course 
everyone knowing just what a lousy wrotten scumbag you are!


All customers have a suspicion level which will rise throughout the game, 
and you'll need to work increasingly hard spending many hours on your fake 
project to keep those suspicions at zero.


Scammers 4 will feature fullly featured audion, support for all known 
screne readers pluss come with a small computerized robot to read the 
screen, will run on every single platform and will be both single and 
multiplayer.


The game will be released sometime iin the near future, or else the 
slightly further off future, or maybe the disant ffuture.


in fact a certain release date is set for July, or august, or september, 
or maybe even october december or next january depending upon many 
factors, however this is subject to change (like when the month changes).


Preorders of the game will be used to both further developement and 
promote accessible games in the mainstream industry by making the 
developer so rich he can hier a bunch of thugs to kidnap ceo's of capcom 
and nintendo and beat them with sticks until they authorize the creation 
of accessible games, however this is obviously a costly process sinse 
thugs do not come cheapk, and thus to support this effort please preorder 
a copy of Scammers 4, and future games in the scammers series.


The game will retail for 500 dollars, however preordering will get you a 
discount of 1 dollar, so please send a check for the amount of 499 dollars 
and when the game is released you will recieve an activation code,   
possibly!


Use paypal it's fast, loose and insicure!

All the best,

Jack m good, cheaf developer of hedsgone soft.

Note, all dealings of this company are represented by cheatum and Dash, 
celicitors.

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Re: [Audyssey] Games we'd like to play, scammers 4

2011-06-15 Thread Shane Lowe

yes dark. thanks for the laughs

- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 1:27 PM
Subject: Re: [Audyssey] Games we'd like to play, scammers 4



Yes! You are funny!
sevgiler saygilar
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 7:41 PM
Subject: Re: [Audyssey] Games we'd like to play, scammers 4



I Love it!
Dark, your posts are always fun to read.  :)

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Re: [Audyssey] Games we'd like to play, scammers 4

2011-06-15 Thread Shane Lowe
smiles! lol. vary funny Ken. I've been having the same thing happening about 
the original version of scammers! I've been waiting for 4 years! what... 
a... scam!


lol

- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 4:55 PM
Subject: Re: [Audyssey] Games we'd like to play, scammers 4


Hey, don't buy this game yall.  I pre-order Scammers 3 two years ago and 
still haven't got my copy, an activation key, nothing but harassing, 
threatening phone calls stating that if I didn't shut up and quit my 
whining and whinging, I would shortly meet my maker--and while I'm anxious 
to see him, I don't want to do it by the ruthless hands of these wanton 
vagabonds, nor the grues they hire to steal souls in the dark.  Ignore 
this message and all further from this scumbag.  Scammers 4 is a big hoax.


Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Monday, June 13, 2011 12:02 PM
Subject: [Audyssey] Games we'd like to play, scammers 4


Play a greedy shyster, an ambiscious con artist or a ruthless programmer 
in this highly addictive game creation simulation game.


Build your scam from the ground up adding parts such as convincing 
description, realistic gameplay and consistant plot then challenge 
customers in exciting sales battles.


Earn lots of cash, plus various awards and medels such as the Shil master 
award, the Bill gates award for ruthlessness, the scumbag medel of 
dishonour and the legion of lies, as you attempt to scam as many people 
as possible with this entirely ficticious game.


Explore new markits and genres and higher partnes to assist you in your 
adventures, but be careful they do not turn on you, also always be aware 
that discovery could lead to loss of proffits, prison, and of course 
everyone knowing just what a lousy wrotten scumbag you are!


All customers have a suspicion level which will rise throughout the game, 
and you'll need to work increasingly hard spending many hours on your 
fake project to keep those suspicions at zero.


Scammers 4 will feature fullly featured audion, support for all known 
screne readers pluss come with a small computerized robot to read the 
screen, will run on every single platform and will be both single and 
multiplayer.


The game will be released sometime iin the near future, or else the 
slightly further off future, or maybe the disant ffuture.


in fact a certain release date is set for July, or august, or september, 
or maybe even october december or next january depending upon many 
factors, however this is subject to change (like when the month changes).


Preorders of the game will be used to both further developement and 
promote accessible games in the mainstream industry by making the 
developer so rich he can hier a bunch of thugs to kidnap ceo's of capcom 
and nintendo and beat them with sticks until they authorize the creation 
of accessible games, however this is obviously a costly process sinse 
thugs do not come cheapk, and thus to support this effort please preorder 
a copy of Scammers 4, and future games in the scammers series.


The game will retail for 500 dollars, however preordering will get you a 
discount of 1 dollar, so please send a check for the amount of 499 
dollars and when the game is released you will recieve an activation 
code,   possibly!


Use paypal it's fast, loose and insicure!

All the best,

Jack m good, cheaf developer of hedsgone soft.

Note, all dealings of this company are represented by cheatum and Dash, 
celicitors.

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[Audyssey] Airik has been released

2011-06-15 Thread dark
Subject says it all. 

I recieved my mail with download link just now. 

I suspect preorders are being sent out first, but obviously the game will be 
available to everyone else quite soon. 

And I wanted to get some sleep tonight ;D.

Beware the Grue! 

Dark.
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[Audyssey] Airik the Clerik

2011-06-15 Thread Hayri Tulumcu
Hi Dark. What do I do if I accidentally came to  remove
my mail with the download link to Airik the Clerik?
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Re: [Audyssey] Airik the Clerik

2011-06-15 Thread dark

Panic,  then E-mail Jake and ask for a new copy to be sent.

Beware the grue!

Dark.
- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers@audyssey.org
Sent: Thursday, June 16, 2011 12:06 AM
Subject: [Audyssey] Airik the Clerik



Hi Dark. What do I do if I accidentally came to  remove
my mail with the download link to Airik the Clerik?
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Re: [Audyssey] Airik has been released

2011-06-15 Thread Lisa Hayes

Well well good one.  Now let's hear the sorry word from the doubters.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Thursday, June 16, 2011 8:00 AM
Subject: [Audyssey] Airik has been released



Subject says it all.

I recieved my mail with download link just now.

I suspect preorders are being sent out first, but obviously the game will 
be available to everyone else quite soon.


And I wanted to get some sleep tonight ;D.

Beware the Grue!

Dark.
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Re: [Audyssey] Airik has been released

2011-06-15 Thread Lisa Hayes

So where can iget it when general release happens please?
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Thursday, June 16, 2011 8:00 AM
Subject: [Audyssey] Airik has been released



Subject says it all.

I recieved my mail with download link just now.

I suspect preorders are being sent out first, but obviously the game will 
be available to everyone else quite soon.


And I wanted to get some sleep tonight ;D.

Beware the Grue!

Dark.
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Re: [Audyssey] Airik has been released

2011-06-15 Thread dark

From http://pawlosoft.webs.com/airikthecleric.htm



Hth.

all the best,

Dark.
- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 16, 2011 1:23 AM
Subject: Re: [Audyssey] Airik has been released



So where can iget it when general release happens please?
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Thursday, June 16, 2011 8:00 AM
Subject: [Audyssey] Airik has been released



Subject says it all.

I recieved my mail with download link just now.

I suspect preorders are being sent out first, but obviously the game will 
be available to everyone else quite soon.


And I wanted to get some sleep tonight ;D.

Beware the Grue!

Dark.
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[Audyssey] Yet Another Test, do not reply

2011-06-15 Thread hayden presley
 

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Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Charles Rivard
Although I have been gotten after for telling people to read the 
documentation because the answer is in there, I haven't been thrown off any 
lists for doing so, and I'll stand by what I say about the user's manuals. 
They're there for a purpose, and we should be using them.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 8:11 AM
Subject: Re: [Audyssey] MOTA Audio Support


Got a question for you. With all the lists your on and all the questions 
you see, and know the answers are in the help or doc's for the program.

How many do you actually know that read them?
I get throne off lists just for telling them to read help files and docs.
Ignorance is bless and abundant in the blind community.

At 08:51 PM 6/14/2011, you wrote:
I still contend that a beta is just that.  A trial version that is still 
under development.  Anyone who doesn't know that will find out by, maybe, 
reading the documentation that comes with the game.  If you state in the 
documentation, maybe on the download page and in the license?, that this 
is a beta, it still under development and is, therefore, not a final 
release, and that gamers are working with it at their own risk, and the 
gamer doesn't read it but does agree to it by using the software, it's 
their problem.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, June 14, 2011 3:55 PM
Subject: Re: [Audyssey] MOTA Audio Support



Hi Philip,

Well, I think you are right. The primary mistake I made with beta 19
was simply that I didn't explain to the end users that this was to be
considered an experimental release only and not in anyway a full
production release. Beta 18 was an official production release were
beta 19 wasn't. Beta 19 was an experiment to see how well the
cross-platform engine run on Windows XP, Vista, and Windows 7  which I
should have been up front about from the beginning. Plus I didn't say
why I had removed joystick and mouse support, and people assumed the
worst and   thought that I was  intending on taking it out of the
final release when it was only intended for that specific release or
build only.

The thing is, and I wish I had made this clearer from the beginning,
what we have is two different engines more or less in production at
the same time. I've got the Windows specific version of the engine
which is definitely production quality, has been in development for a
couple of years, and is  fairly stable. Then, we've got the
cross-platform or Linux version of the engine that isn't yet
production quality mainly because I haven't found something comparable
to DirectX I can replace those components with. I've not actually
converted the full Windows engine over to Linux yet so there are a lot
of things that need doing like adding joystick support, for example,
before it is 100% up to par for writing production quality games as is
in evidence with beta 19.

Plus I confess when it comes to writing applications for Linux I'm
still largely in the dark about many of the libraries and APIs it
uses. I've been writing both private and professional software for
Windows for probably 10 years so when it comes to Windows core APIs
and components I pretty much know what I'm doing so I can put together
something pretty quickly and it will be pretty stable because of my
past experience. With Linux if you tell me to write an application
using one of the graphics toolkits like GTK+, QT, WX, etc I'm going to
have to study up on it, write some experimental code, etc because I
have no background experience working with those APIs. The only times
I've been called upon to write a professional application for Linux
such as a graphical front end for a MySQL database I wrote it in Java
using the cross-platform Swing toolkit, and since Java is all pretty
self-contained that doesn't count as practical experience for what i'm
doing now with this cross-platform engine. So its all pretty much
experimental  code at this point as far as the cross-platform engine
is concerned.

I think the best thing to do right now is to finish MOTA using the
Windows specific engine since it is production quality, get the game
sold using that technology,  and put off finishing the cross-platform
engine until that is out of the way. That way when I say I've got an
experimental release that might be cross-platform people aren't going
to be as upset with me because if they don't like the experimental
cross-platform version they can fallback on 1.0 which is stable and up
to their personal standards.

The lesson I've learned is this. First, be up front about my
intentions, long term goals or plans, and people will 

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread hayden presley
Hi,
I seem to get snapped at all the time when I tell people to do that. There
was some kind of TDV or MOTA related topic earlier this year tht Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Wednesday, June 15, 2011 9:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Audio Support

Although I have been gotten after for telling people to read the 
documentation because the answer is in there, I haven't been thrown off any 
lists for doing so, and I'll stand by what I say about the user's manuals. 
They're there for a purpose, and we should be using them.

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Trouble troub...@columbus.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 8:11 AM
Subject: Re: [Audyssey] MOTA Audio Support


 Got a question for you. With all the lists your on and all the questions 
 you see, and know the answers are in the help or doc's for the program.
 How many do you actually know that read them?
 I get throne off lists just for telling them to read help files and docs.
 Ignorance is bless and abundant in the blind community.

 At 08:51 PM 6/14/2011, you wrote:
I still contend that a beta is just that.  A trial version that is still 
under development.  Anyone who doesn't know that will find out by, maybe, 
reading the documentation that comes with the game.  If you state in the 
documentation, maybe on the download page and in the license?, that this 
is a beta, it still under development and is, therefore, not a final 
release, and that gamers are working with it at their own risk, and the 
gamer doesn't read it but does agree to it by using the software, it's 
their problem.

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org
Sent: Tuesday, June 14, 2011 3:55 PM
Subject: Re: [Audyssey] MOTA Audio Support


Hi Philip,

Well, I think you are right. The primary mistake I made with beta 19
was simply that I didn't explain to the end users that this was to be
considered an experimental release only and not in anyway a full
production release. Beta 18 was an official production release were
beta 19 wasn't. Beta 19 was an experiment to see how well the
cross-platform engine run on Windows XP, Vista, and Windows 7  which I
should have been up front about from the beginning. Plus I didn't say
why I had removed joystick and mouse support, and people assumed the
worst and   thought that I was  intending on taking it out of the
final release when it was only intended for that specific release or
build only.

The thing is, and I wish I had made this clearer from the beginning,
what we have is two different engines more or less in production at
the same time. I've got the Windows specific version of the engine
which is definitely production quality, has been in development for a
couple of years, and is  fairly stable. Then, we've got the
cross-platform or Linux version of the engine that isn't yet
production quality mainly because I haven't found something comparable
to DirectX I can replace those components with. I've not actually
converted the full Windows engine over to Linux yet so there are a lot
of things that need doing like adding joystick support, for example,
before it is 100% up to par for writing production quality games as is
in evidence with beta 19.

Plus I confess when it comes to writing applications for Linux I'm
still largely in the dark about many of the libraries and APIs it
uses. I've been writing both private and professional software for
Windows for probably 10 years so when it comes to Windows core APIs
and components I pretty much know what I'm doing so I can put together
something pretty quickly and it will be pretty stable because of my
past experience. With Linux if you tell me to write an application
using one of the graphics toolkits like GTK+, QT, WX, etc I'm going to
have to study up on it, write some experimental code, etc because I
have no background experience working with those APIs. The only times
I've been called upon to write a professional application for Linux
such as a graphical front end for a MySQL database I wrote it in Java
using the cross-platform Swing toolkit, and since Java is all pretty
self-contained that doesn't count as practical experience for what i'm
doing now with this cross-platform engine. So its all pretty much
experimental  code at this point as far as the cross-platform engine
is concerned.

I think the best thing to do right now is to finish MOTA using the
Windows specific engine since it is production quality, get the game
sold using that technology,  and put off finishing the cross-platform
engine until that is out of 

[Audyssey] Battleship / New Client Release

2011-06-15 Thread Ryan Smith
Hi Gamers,

I'm happy to say that version 1.3 of the RS Games Client has been
released! We've also released a brand new title, RS Games Battleship!
Version 1.3 includes the following new features:
-Added first letter navigation in menus. Pressing a letter will move
you to the first option starting with that letter. Pressing it again
will move you to the next option. If there is only one option starting
with a particular letter, it will automatically be selected. For
example, in Uno, you can now press D to draw a card, since this is the
only option in that menu starting with the letter D. Note that first
letter navaigation takes precedence over hotkeys.
-Added in Auto Update on all platforms. This allows the client to
update to a new version automatically when it is released. After
updating, the client will automatically start on Windows and Mac, but
due to the varying environments of Linux, you will need to start the
Linux version manually after an update.
- Your sound volume preferences will now automatically be saved.

This is a mandatory update, meaning you must download the new client
to continue playing. Head over to www.rsgames.org to download the
update. To read the Battleship documentation, visit
www.zanosoft.net/zgp/doc/battleship.html

I hope you enjoy this new release.
-Ryan

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Re: [Audyssey] Airik has been released

2011-06-15 Thread william lomas
whilst i do apologize for saying it a scam it iclearly has not been tested with 
blind gamers, bugs seems like it should still be beta to me form what i read on 
audiogames.net and to be honest, specs were not given for blind users, although 
i know the game is designed for everyone 

On 16 Jun 2011, at 01:22, Lisa Hayes wrote:

 Well well good one.  Now let's hear the sorry word from the doubters.
 Lisa Hayes
 
 
 
 
 www.nutrimetics.com.au/lisahayes
 
 - Original Message - From: dark d...@xgam.org
 To: Gamers@audyssey.org
 Sent: Thursday, June 16, 2011 8:00 AM
 Subject: [Audyssey] Airik has been released
 
 
 Subject says it all.
 
 I recieved my mail with download link just now.
 
 I suspect preorders are being sent out first, but obviously the game will be 
 available to everyone else quite soon.
 
 And I wanted to get some sleep tonight ;D.
 
 Beware the Grue!
 
 Dark.
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[Audyssey] Stem Stumper Updated and On Sale

2011-06-15 Thread Kwasi Mensah
Hi Audyssey,

Ananse Productions has just released a new version of Stem Stumper  We're
also lowering our price to $0.99 US until 6/22.  You can find  Stem Stumper
on the App Store or by click  here
.http://ananseproductions.us2.list-manage.com/track/click?u=21447ffa4f803921d3b047d24id=749b0a03cfe=5e09a6346a
We also updated Stem Stumper Lite, our free version which has 20 of our 110
levels. You can also find this version on the App Store or by click here.
http://goo.gl/KP2cX

In version 1.3 we:
-streamlined and expanded tutorials
-made it easier to turn sonar mode off/on
-Unlocked munch marathon right away
-Added save slots so multiple people can play on the same iOS device.

Thanks for all of the support!
Kwasi

-- 
--
Founder, Ananse Productions
Games for the Rest of Us
www.ananseproductions.com
twitter: www.twitter.com/AnanseProds
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Re: [Audyssey] Airik has been released

2011-06-15 Thread Angela Lerma

I agree totally.  They should really be sucking some a**.

That's pretty crappy when people have to make fun of someone because they 
didn't get something released on  the exact date specified.  Nobody made fun 
of Sir Thomas when he was late releasing

Mota Betas.  The whole thing was crap.

Sincerely,
Angela

p.s.  If this qualifies as an email to get me banned, oh fing well.


- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 8:22 PM
Subject: Re: [Audyssey] Airik has been released



Well well good one.  Now let's hear the sorry word from the doubters.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Thursday, June 16, 2011 8:00 AM
Subject: [Audyssey] Airik has been released



Subject says it all.

I recieved my mail with download link just now.

I suspect preorders are being sent out first, but obviously the game will 
be available to everyone else quite soon.


And I wanted to get some sleep tonight ;D.

Beware the Grue!

Dark.
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list,

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Re: [Audyssey] Airik has been released

2011-06-15 Thread Jess Varnell
i know this message will get me banned and you kno what? I don't give a 
f***. All you people are stupid and have nothing better to do than sit 
around and make fun of others for not getting a game out on time. Dark, 
because you are a moderator, does that give you the right to do that? i 
don't think so. People are people. They have lives other than this. I play 
alter aeon and people like Oriol who genuinely care about people are cool. 
As for the rest of you, I think all who was involved in that stupid 
scammers4 buslsh*** should apologize. Just my thoughts.


Jess
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Wednesday, June 15, 2011 6:00 PM
Subject: [Audyssey] Airik has been released



Subject says it all.

I recieved my mail with download link just now.

I suspect preorders are being sent out first, but obviously the game will 
be available to everyone else quite soon.


And I wanted to get some sleep tonight ;D.

Beware the Grue!

Dark.
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list,
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