The game cycles through all peasants, giving a random chance for one to become
pregnant if they are not ill, injured, or currently in the middle of a task.
If no one ended up getting pregnant, the process is repeated for everyone else
that is not a peasant. How busy a person is, and their
To keep things fair, other people in co-op do not lose their Christopher person.
So my Christopher character died
during a game. I wondered what effect this
has on any co-op partners? Do they get to share a new
person, or am I just
gone to them?
---
Gamers mailing list __
I've put this on my list of things to do.
Hi Jeremy, two more suggestions
I like to be able to open, close and destroy my buildings
when my cursor is focussed there. And I think it will be
helpful if i know that the building is closed. This
way, the only time i need to enter is to check how
Hi Alfredo,
The only pit that does not make a sound is the one on the first level. And if
you are running in the direction of that pit, you are running in the wrong
direction. You need to run to the left, the direction that Gonk the ape
carried Marge off to.
HTH
BFN
Jim
I started
Hello Sylvester,
There has been no disruption of service regarding the Audyssey list.
There has been mail going through without disruption for a long time
now. So whatever seems to be the problem with you recieveing mail from
the list is most likely on your end of things. In the future if you
Hi Michael,
Sure. There isn't anything on the GMA website about the GMA engine,
because David Greenwood won't share any information about it unless
you purchase a demo/evaluation version of the software. Which as I
recall was something like $50 just for the evaluation version or
something like
Hi Michael,
Oh, I see. Well, I really haven't any idea why developers do that
other than perhaps some marketing strategy. They probably feel by
offering different content for one version and not making it available
to the other will interest you in buying both versions to get the
extra features
Ok, some thoughts after finally massacring those bloody yeti.
I never built a monastery. Tome production has become really hard to
manage, and I just never found it a sufficient priority. I did build a
tannery, but never got around to assigning a leatherworker. Three leather
is probably a
Hello Friends, I am pleased to announce the release of the first state
of the art Chess program for the blind called Winboard 4.5 for JAWS.
This is a modification of the popular WinBoard/Xboard program. This
program is for the blind, low visioned and persons who can not use a
mouse and is free
Hi Dave,
What about those of us who don't use Jaws? Is there any plans in the
works to support other screen readers like NVDA, Window-/Eyes, System
Access, or perhaps add generic Sapi 5 support?
The reason I ask is while I truly appreciate what you are doing I'm
not going to download a demo of
Hi Phil,
No problem. I'll modify the keyboard commands in the appendix. I just
thot that control+arrow was specific enough, but I guess not.
On 8/7/11, Phil Vlasak p...@pcsgames.net wrote:
Hi Thomas,
It's good that the alternative keys work.
The Apendix does need a little revising though.
Hi Thomas,
why did you post the E-Mail about your thoughts on the GMA engine twice?
I really did get it twice...
Butlet's think for a moment I was interested in the GMA engine.
How was I supposed to get such info like you told me here when David doesn't
say anything about his site.
I mean, to
Hi Greg,
No. Arachne was a peasant girl who challenged Athena to a weaving
contest. When Arachne lost she then tried to hang herself. Athena took
pitty on the girl and changed her into the queen of spiders. Arachne
is a half-woman half-spider creature of Greek mythology. In the game
Arachne is in
Hi Michael,
Well, sorry but I certainly didn't intend to send the same message
twice. It was an accident.
Anyway, I think one reason David Greenwood doesn't publish much about
his engine is he took it off the market while he upgrades it. I'm not
even sure David Greenwood is still offering
Exactly. I discuss a lot of the games I would want to create or see created
in audio form. I just had a rather wicked thought about that not too long
ago, brought on by aving heard some blind gamers complain anytime some new
developer tries to introduce a little real challenge to the market. I
Congratulations on beating mission 2 on normal. :D
I can see that I have a lot to respond to in this post, so I might as well take
it as an opportunity to update people on what I've been doing for the past week
and a half. Real life has been doing a great job at keeping me off of the
Hi Thomas,
since we are talking about engines, what about your Genesis engine?
Will it be your own closed thing, or will you someday offer it as a
commercial product and if so, will it be a pure scripting solution like BGT
or will it contain tools like the failed audio game maker or any similar
Hi.
I understand the project is open source? This means that if you think
your screen reader needs to be supported, add the support yourself or
ask someone nicely to add it if you don't have time or expertise in the API.
This is one of the great things of open source.
On 8/11/2011 3:55 PM,
Hi Willem,
Sorry, I wasn't aware it was open source. That wasn't made clear in
Dave's message.If so then I will check it out, and will look at adding
Sapi or additional screen reader support when my current schedule
lightens up.
Cheers!
On 8/11/11, Willem dwill...@gmail.com wrote:
Hi.
I
Hi Bryan,
Yikes! Battle Toads was one very very hard game. I never got the hang
of playing that game when I could see let alone play it blind.
However, you are right.
The standards in difficulty for mainstream games are often far higher
than any accessible game. The people who make an issue
Yeah, but it'd probably make MOTA, Shades and Q9 seem simple by comparison
LOL.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 11, 2011 12:15 PM
Subject: Re:
Hi Michael,
As far as the Genesis 3D Engine goes I'm still undecided about weather
or not to market it, and if so what features I should add to market
it. However, I suspect if I release it to the general public I'll add
some sort of scripting engine like Angelscript to the engine so that
it
Hi Thomas,
Just a small correction here for good measure. Smile. BGT can, if the end
user so wishes, be fully object oriented. While it does have a lot of
functions that are done in a procedural style such as alert, input_box and
the like for very low level/trivial tasks, the majority of the
Hello Thomas, The subject of other readers of course came up
immediately. The programmer H.G. Muller, ever up for a challenge, dove
into the issues and made progress. He is a very busy guy this is for
sure and even though the Winboard for JAWS source sort of fell, well it
did fall into our
Hi philip,
Ah, I stand corrected. Well, I will confess the majority of my knowhow
about BGT came from one of the earlier manuals released when BGT was
in beta testing, and I have as yet not gotten around to reading the
1.0 documentation. It might be a good idea if I take the time one of
these
For mission 2 on easy, I just create hunters and butchers and they can
supply sufficient food. At the same time cloth come in faster.
There's a problem of cloak disappearing. Not sure if this has been reported.
Those created before barracks is done are not carried there when barracks is
up.
I'm not sure if this version is open source or not.
---
Security is not the absence of danger. It is the presence of the Lord.
- Original Message -
From: Willem dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 11, 2011 11:02 AM
Subject: Re:
The previous version was under the gpl, which enforces open source, and
as far as I know this one is too.
On 8/12/2011 1:59 AM, Charles Rivard wrote:
I'm not sure if this version is open source or not.
---
Security is not the absence of danger. It is the presence of the Lord.
- Original
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