[Audyssey] Swamp Ideas

2011-10-25 Thread Kai
Weapons: Pistol: six-bullet capacity, medium range, high clip spawn rate, low recovery time between shots, moderate damage. Shotgun: Two-bullet capacity, short range, moderate clip spawn rate, moderate recovery time between shots, high damage. Rifle: Five-bullet capacity, long range, moderate

[Audyssey] vip mud miriani soundpack wanted

2011-10-25 Thread Sid
hi, i'm having problems finding the soundpack on the internet, most of the links people post are outdated, most of them are 404, and i cant locate the soundpack in the sendspace folder as well, and if there were sounds in there, it was difficult to download them one by one, so, if someone has

[Audyssey] Finding someone to host some games.

2011-10-25 Thread michael barnes
Hey, Everyone I am looking for someone to host some accessible games. If anyone would like to post these text base games on their website that would be great. Just let me know if anyone on here would like to do that if so then send me your email address so I can zip the games for you to post

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread john
This really sounds quite interesting. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Finding someone to host some games.

2011-10-25 Thread QuentinC
Hello, Depending on the size of those games, I may host them. But only host, not write any descriptive page about them (unless you write one yourself). --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

[Audyssey] Reaction

2011-10-25 Thread Jim Kitchen
Reaction log file for 10-24-2011 By Jim Kitchen Your average reaction time was .1341 seconds Your fastest reaction time was .016 Your slowest reaction time was .204 you were faster than the record by .0044 seconds The record reaction time was .1385 seconds, by Jim. on 10/6/2011 1 = .079 2

Re: [Audyssey] Finding someone to host some games.

2011-10-25 Thread Charles Rivard
What would really be cool is if, when you ask that games be hosted on a site, you give some info about them. They may already be posted somewhere, or at several somewheres, and may not have to be posted on another site. It would also let people know about the games to see if they are

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Clement Chou
I like it! This could make the game a lot more tactical and challenging. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 25, 2011 4:13 AM Subject: Re: [Audyssey] Swamp Ideas This really sounds quite

[Audyssey] cyberassault game update

2011-10-25 Thread Johnny Tai
Just thought I bring you guys up on some exciting changes and upcoming events on cyberassault.org port 1 If you like a mud with guns, grenades, zombies, yet you do not wish to go PK like on the assault muds, this is the place for you. We've boosted the max level up to 40, and a whole bunch

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Jeremy Kaldobsky
I really like it Kai! :D I'm hoping to get some time to work on the game today, and I will probably be starting to implement some of these ideas. If anyone has weapon sounds that really seem to fit then I'd appreciate if you sent them to me. I have a few different gun sounds, but the rest

Re: [Audyssey] cyberassault game update

2011-10-25 Thread dan cook
Ah, excellent! i lost the connection details for a while, so i'm looking forward to getting back on. On 10/25/11, Johnny Tai johnnyti...@shaw.ca wrote: Just thought I bring you guys up on some exciting changes and upcoming events on cyberassault.org port 1 If you like a mud with guns,

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Jeremy Kaldobsky
While I was at work I was giving the code a lot of thought. Currently I've been offering a few ways to control movement which has been giving people more variety, but is also making it very difficult to design things. I don't mean to imply that designing the movement is difficult, what I mean

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Clement Chou
Personally, I'm all in favor for changing the controls to the fps standard. I know some people won't be happy, but in this instance, I think that's just a pity that has to become a reality. How can gaming for the blind move forward if people are refusing to use a mouse for games when sighted

[Audyssey] Missing tj link on usa games

2011-10-25 Thread dark
Hi. someone was looking for Tarzan Junior today on the audiogames.net forum. He stated he'd been to usa games but couldn't find it, and this unfortunately seems true. though the redirect link on audiogames.net seems to stil work (where I directed him), I'm afraid that though there are links

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Christopher Bartlett
I am personally very interested in learning the use of a mouse for game control, and so will happily go with you. If you were charging for the game, then I'd recommend that you make allowances for those who wish to only use the keyboard, but since it's free, I'd suggest that you do what's best

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread dan cook
Hi Jeremy, I have always thought that in order for accessible games to evolve, they have to get closer to the standards that their inaccessible counterparts are at. therefore, i'm fully in favour of you changing the layout to suit the need of the game. i know this may sound harsh, but if people

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread john
As I memntioned earlier, i'm for at least an option to allow the arrows to turn you five degrees in a given direction. This would have the added bonus of being a (distance? angle? number?) that people would be comfortable with, it having been in most, if not all, of our fps games. --- Gamers

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Clement Chou
John, While this measurement system has been in all of the open-world titles for the blind, if you can call them that, this is not what's in modern shooters, or heck even shooters from 10 years ago! The point is that with mouse control, you don't have to move in increments... the mouse points

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread john
The only thing one can say is that we'll have to agree to disagree on this point. I'm of the opinion that whatever can be done with the mouse can also be done with the keyboard, though I lack the programming experience to actually prove this. --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Kai
Greetings jeremy. I'm gathering up gun sounds now. Do you want sounds for the weapons I suggested? any other sounds you need? Would you mind if I replaced some of the existing ones? kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Kai
Greetings jeremy. I'm inclined to agree with the majority of sentiments. It's your project, given at gratis, so do with it as you see fit. If the mouse movement system affords more control, then why settle for the clunky keyboard method? Question: Have you any familiarity with game

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Christopher Bartlett
On a related note, we need a heading command to know which way we're facing in the heat of the moment, without having to turn to find out. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] cyberassault game update

2011-10-25 Thread Angela Lerma
Which client is used for this game? Thanks, Angela - Original Message - From: dan cook dan.sc...@gmail.com To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 25, 2011 12:28 PM Subject: Re: [Audyssey] cyberassault game update Ah,

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Jeremy Kaldobsky
Kai, I think it's been about 10 years since I last did game controller input so I'll probably hold off on that until later, if I end up adding it at all. I've never personally cared for using game controllers for playing games, so I never really developed for them in any of my games over the

Re: [Audyssey] cyberassault game update

2011-10-25 Thread Johnny Tai
I think there is a monkeyturn soundpack and setup for it. It seems to work well with almost any client though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] cyberassault game update

2011-10-25 Thread Clement Chou
Whatever mud client you prefer to use. - Original Message - From: Angela Lerma amle...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 25, 2011 5:00 PM Subject: Re: [Audyssey] cyberassault game update Which client is used for this game? Thanks,

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Clement Chou
If you want a voice actor, I can help out there. But I'm curious... why pre-mixed sounds as opposed to separate ones? - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 25, 2011 5:09 PM Subject: Re:

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Christopher Bartlett
I could also help out in the voice acting arena. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Tuesday, October 25, 2011 8:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Jeremy Kaldobsky
It all comes down to numbers. In pretty much any other game I would keep the sounds separate and mix them in the code as necessary. Firing the gun requires 1 buffer, the bullet impact sound would be another, and the zombie's death would be a 3rd. On each of these, the buffer is still in use

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Christina
I'd also be happy to volunteer some voice-acting. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 25, 2011 8:09 PM Subject: Re: [Audyssey] Swamp Ideas Kai, I think it's been about 10 years

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Clement Chou
Okay, now it makes sense... but I hope you can at least code it so proper sounds play at proper times. lol. I would hate to fire my gun and hear a hit only to find out that it was a missed shot. :P And maybe I've always just been ignorant.. but mainstream games always make that seem so simple.