Re: [Audyssey] The dragon awakes.

2012-02-07 Thread dark

HI.

I certainly can explain spam, sinse getting rid of it is part of my job on 
audiogames.net.


Spam essentially are automated messages generated by bot programs intended 
to advertize stuff and get people to click on very dodgy links that lead to 
sites ful of spyware and viruses.


Spam messages are always from new members, because the automated bot 
programs need to register a new account, and usually come in one of two 
forms.


1: Streight out adverts for enlargement of certain body parts, illegal 
medicines, escort agencies, or occasionally other things like home insurance 
(though usually spam adverts are always dodgy).


2: Messages containing dodgy links that pretend to be from a normal member 
of the community who has just joined, but have nothing to do with games, or 
the topic under discussion.


messages such as I agree with your statement absolutely, your post 
expresses this point very well followed by a bad link, or


Hello, I have not learnt much about business before I saw your post, thank 
you for the information again, followed by a dodgy site link.


The key thing, is spam is always from new members of a community, always 
looks as if it's created by an automated bot program that has nothing to do 
with audio games or indeed any topic under discussion, and always! contains 
links to their spyware sites (it the links that are the purpose of 
spambots).


So, I think it's pretty obvious that posts from a known source like 
Draconis, or indeed anyone else that are relevant to a discussion, related 
to audio games, and don't! try to fil your computer with addware are not 
spam.


Hope this explanation makes sense.

Beware the grue!

Dark.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 3:22 AM
Subject: Re: [Audyssey] The dragon awakes.


Some people are thinking that some of the messages to the list are spam.
These messages are not spam.  Can some educated soul, educated being the key
word here,  explain spam to get the record straight?  Thanks.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:29 PM
Subject: Re: [Audyssey] The dragon awakes.


Hi Shaun,
The dragon only opened one eye.
You got to give it time to wake up!
It is not spam.
I can already smell the fĂȘted breath of the beast here in Michigan.
Phil


- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:50 PM
Subject: Re: [Audyssey] The dragon awakes.


hmmm, I have not been sure weather to respond or not, the site says
or said this morning 2009, I was expecting an announcement that
something was coming.
For all that it it is, it could be spam for all I know or care, they
are back, so what.
Maybe they changed a copywrite line somewhere, I could do that easily.
I could change a copywrite line every year and do nothing and say I am
online.
I don't wish to be rood but josh has not written on here for ages,
and until he does this may as well be spam, for all the good it does.


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Re: [Audyssey] OT: WII in subject lines

2012-02-07 Thread dark
Well what is even worse Jacob, is that wee, in British slang actually means 
urine, rather the same way pee does in America.


So whenever I hear adverts for wee people talking about how much fun 
they're having with their wee, that people should really get a wee or even 
that wee is accessible


Well as you can imagine they sound pretty funny!

Nintendo really should've investigated that one first, though there were 
some amusing adverts that played on the fact when the wii came out, asking 
people if they needed a wee!


Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 4:35 AM
Subject: [Audyssey] OT: WII in subject lines


Keeps making me think of a relatively similar abbreviation - WWII = world 
war two...maybe the WII games will end up blowing up the world...?


LOL!

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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Re: [Audyssey] The dragon awakes.

2012-02-07 Thread dark

I agree about Twitter.

Social networking, Twitter, facebook etc has really! never been my thing, 
being as most people just seem to use it to talk about random and pointless 
stuff, and though some places do use it for adds and updates, you still seem 
to have to sift those from a lot of random chatter.


Besides, i've got enough E-mails and website forums to check each day as it 
is.


Beware the grue!

Dark. 



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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread dark

Hi Clemment.

I'm afraid having played fighting games visually, and also (after I'd heard 
about beat em ups sound access), turning off the monitor and trying them 
without I disagree on a sighted person learning move properties being 
identical to a blind person learning it's sound.


When playing street fighter two, one combo I tried to learn was ryu's punch 
in the air, punch on the ground, jab dragon.


It would be pretty obvious to me if I'd got the timing for the first punch 
wrong, sinse I'd see! that the opponent was too far away or too close. I'd 
be able to adjust my timing the next time I tried the combo, punch slightly 
earlier or later.


This is because as you've said yourself, fighting games are not simply 
boppit style sequences of pressing buttons in a streight out rythm, but 
pressing buttons in accordance with the relative position of the two 
opponents on screen and what is happening with the engine, and it is easier 
access to that positional data, as well as knowing fairly instantly by 
looking what a move is supposed to do that makes the difference.


yes, a sighted person still needs to practice when! a given move should be 
used, however this practice is made far easier by the fact that they have 
far more information to work with about the move itself when used, the 
relative positions of the characters etc.


This is where audio games differ from mainstream games. in an audio game, 
all! in game information is presented only in an audio, and therefore 
accessible medium. You stil have to work to play the game, learn it's ins 
and outs etc, however all the information you need is there! in the game, 
the rest is practice.


This is where mainstream games are lacking, sinse the information needed to 
play them is essentially visual in nature, and though sound can provide a 
guide to that information, it is at most a guide only, and not a true 
representation of that information.


Beware the grue!

Dark. 



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Re: [Audyssey] OT: WII in subject lines

2012-02-07 Thread Jacob Kruger
Well, here in South Africa, wee does also share that meaning, and suppose if 
you're scottish, then there's even another one - and you wonder why 
everyone's so interested in the wee things in life...?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 10:17 AM
Subject: Re: [Audyssey] OT: WII in subject lines


Well what is even worse Jacob, is that wee, in British slang actually 
means urine, rather the same way pee does in America.


So whenever I hear adverts for wee people talking about how much fun 
they're having with their wee, that people should really get a wee or 
even that wee is accessible


Well as you can imagine they sound pretty funny!

Nintendo really should've investigated that one first, though there were 
some amusing adverts that played on the fact when the wii came out, asking 
people if they needed a wee!


Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 4:35 AM
Subject: [Audyssey] OT: WII in subject lines


Keeps making me think of a relatively similar abbreviation - WWII = world 
war two...maybe the WII games will end up blowing up the world...?


LOL!

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread dark

Clement for that matter I agree.

Just because a thing is not accessible and takes more effort to do doesn't 
equate to don't do that thing


To take a very simple example, walking around, mobility and , learning a 
route is far more difficult than what a sighted person has to do. in that 
sense it is not aaccessible


Does that mean you shouldn't do it?  hell no!

It does however mean that society should bloody well make your life easier, 
putting in bleeping crossings, tactile pavements, audio announcements etc. 
If tthese sorts of adaptations aren't! present,  well you'll live 
without them, just with a lot more trouble.


That is in fact why accessible based on effort is such a useful concept.

Beware the grue!

Dark.


- Original Message - 
From: Clement Chou chou.cle...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 6:15 AM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii 
game for the blind!



Sorry for the double post. Dark, I'm actually pretty fascinated with this 
discussion... you're raising points that I've never thought about. But 
would you believe me if I said that this just makes me want to get more 
blind people into mainstream games? lol

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Re: [Audyssey] OT: WII in subject lines

2012-02-07 Thread dark
Hay I never knew the word wee was used in south africa too in the same way 
as the Uk.


in that case nintendo deffinately! should've thought out the name for their 
console a bit more carefully.


Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 8:30 AM
Subject: Re: [Audyssey] OT: WII in subject lines


Well, here in South Africa, wee does also share that meaning, and suppose 
if you're scottish, then there's even another one - and you wonder why 
everyone's so interested in the wee things in life...?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 10:17 AM
Subject: Re: [Audyssey] OT: WII in subject lines


Well what is even worse Jacob, is that wee, in British slang actually 
means urine, rather the same way pee does in America.


So whenever I hear adverts for wee people talking about how much fun 
they're having with their wee, that people should really get a wee or 
even that wee is accessible


Well as you can imagine they sound pretty funny!

Nintendo really should've investigated that one first, though there were 
some amusing adverts that played on the fact when the wii came out, 
asking people if they needed a wee!


Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 4:35 AM
Subject: [Audyssey] OT: WII in subject lines


Keeps making me think of a relatively similar abbreviation - WWII = 
world war two...maybe the WII games will end up blowing up the world...?


LOL!

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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Re: [Audyssey] Has anyone ever been able to play the Infocom textadventure Shogun?

2012-02-07 Thread Milos Przic

Hello,
I tried it a while ago, and succeeded to play a good part of it. There are 
certain things that I needed the sided help for, and it went well to a 
certain point. Then, I don't remember now, but something went wrong that had 
to do with a graphic and I couldn't go furder. Ah yes, I remember now... 
There was a map of Osaka I think that you had to look at to be able to find 
an exit escaping from the Yoshida's samurai. That's where I couldn't 
succeed.

Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Keith S hea...@mchsi.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 4:11 AM
Subject: [Audyssey] Has anyone ever been able to play the Infocom 
textadventure Shogun?



Hi, I was wondering, has anyone been able to play the Infocom text 
adventure game called Shogun?  It is one of the few infocom games that 
inclued graphics, and I, for the life of me, cannot get the game to start, 
let alone play it.  I have been using the text game reader from 
whitestick.co.uk to play the text only games from Infocom.  \



Thanks

Keith
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Re: [Audyssey] Has anyone ever been able to play the Infocom text adventure Shogun?

2012-02-07 Thread Thomas Ward
Hi Keith,

Yes, Shogun is playable. However, what interpreter specifically are
you using. I don't understand when you say, I am using the text
reader from White Stick. I'm afraid that doesn't make any sense as
the Infocom games were written in a language known as Inform and are
played using in interpreter like Frotz, Winfrotz, Zoom, and so forth.

On 2/6/12, Keith S hea...@mchsi.com wrote:
 Hi, I was wondering, has anyone been able to play the Infocom text adventure
 game called Shogun?  It is one of the few infocom games that inclued
 graphics, and I, for the life of me, cannot get the game to start, let alone
 play it.  I have been using the text game reader from whitestick.co.uk to
 play the text only games from Infocom.  \


 Thanks

 Keith
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Re: [Audyssey] OT: WII in subject lines

2012-02-07 Thread Thomas Ward
Hi Dark,

Lol! I hadn't quite seen it that way, but you are right. Some
Americans use Wee as slang for urination as well. Which reminds me
of my high school French class.

We were learning language basics and of course in French the word for
yes is oui pronounced wee but spelled different. Naturally, after
class a lot of us were joking around making crude jokes like, you got
to pee? :Oh, wee, wee.

Of course, we were saying yes in French, but because it sounded so
much like American slang we could attribute double meaning to the word
that wouldn't have been the case in French. It was a bit funny if a
bit immature as well.

On 2/7/12, dark d...@xgam.org wrote:
 Well what is even worse Jacob, is that wee, in British slang actually means
 urine, rather the same way pee does in America.

 So whenever I hear adverts for wee people talking about how much fun
 they're having with their wee, that people should really get a wee or even
 that wee is accessible

 Well as you can imagine they sound pretty funny!

 Nintendo really should've investigated that one first, though there were
 some amusing adverts that played on the fact when the wii came out, asking
 people if they needed a wee!

 Beware the grue!

 Dark.

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Re: [Audyssey] Has anyone ever been able to play the Infocom text adventure Shogun?

2012-02-07 Thread dark
I am not sure, sinse on the interactive fiction page at whitestick there are 
links both to wintads, and to winfrotz tts.


Logic would suggest winfrotz tts, but I'm not certain.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 1:03 PM
Subject: Re: [Audyssey] Has anyone ever been able to play the Infocom text 
adventure Shogun?




Hi Keith,

Yes, Shogun is playable. However, what interpreter specifically are
you using. I don't understand when you say, I am using the text
reader from White Stick. I'm afraid that doesn't make any sense as
the Infocom games were written in a language known as Inform and are
played using in interpreter like Frotz, Winfrotz, Zoom, and so forth.

On 2/6/12, Keith S hea...@mchsi.com wrote:
Hi, I was wondering, has anyone been able to play the Infocom text 
adventure

game called Shogun?  It is one of the few infocom games that inclued
graphics, and I, for the life of me, cannot get the game to start, let 
alone

play it.  I have been using the text game reader from whitestick.co.uk to
play the text only games from Infocom.  \


Thanks

Keith
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Re: [Audyssey] OT: WII in subject lines

2012-02-07 Thread dark

Hi Tom.

There was unfortunately a french aural test paper where you heard a dialogue 
in French then had to answer questions about it, that got to be rather 
infamous for that reason.


one person would ask in french for a coca-coler, to which the next speaker 
replied in a very high pitched and rather childish voice.


aah weee!

Apparently the exam board had to recall the paper and change the tone of the 
response, sinse people just couldn't take it seriously! Though being as that 
paper would've been taken by a hole bunch of fifteen year olds doing their 
gcse's, they could've been more careful :D.


Oh and yes, i know the french word isn't spelt like that, but I used that 
spelling to emphasize the tone.


Beware the grue!

Dark. 



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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Yohandy

Dark,
I've been watching this discussion with interest, and I agree with both 
sides here. however I once again would like to point out your excessive use 
of exclamation points where they do not belong is quite annoying. you don't 
need to emphasize everything with an exclamation point. all this does is 
make me lose interest in your post and want to delete it. Which is a shame, 
as your posts are always very informative.




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- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 3:36 AM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii 
game for the blind!




Clement for that matter I agree.

Just because a thing is not accessible and takes more effort to do doesn't 
equate to don't do that thing


To take a very simple example, walking around, mobility and , learning a 
route is far more difficult than what a sighted person has to do. in that 
sense it is not aaccessible


Does that mean you shouldn't do it?  hell no!

It does however mean that society should bloody well make your life 
easier, putting in bleeping crossings, tactile pavements, audio 
announcements etc. If tthese sorts of adaptations aren't! present,   
well you'll live without them, just with a lot more trouble.


That is in fact why accessible based on effort is such a useful concept.

Beware the grue!

Dark.


- Original Message - 
From: Clement Chou chou.cle...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 6:15 AM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii 
game for the blind!



Sorry for the double post. Dark, I'm actually pretty fascinated with this 
discussion... you're raising points that I've never thought about. But 
would you believe me if I said that this just makes me want to get more 
blind people into mainstream games? lol

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Re: [Audyssey] OT: WII in subject lines

2012-02-07 Thread Jacob Kruger

LOL!

Also did French in high school, and we used it quite a bit for jokes etc. 
with other guys who hadn't taken it as such, but anywayfunny old 
memories...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 3:17 PM
Subject: Re: [Audyssey] OT: WII in subject lines



Hi Dark,

Lol! I hadn't quite seen it that way, but you are right. Some
Americans use Wee as slang for urination as well. Which reminds me
of my high school French class.

We were learning language basics and of course in French the word for
yes is oui pronounced wee but spelled different. Naturally, after
class a lot of us were joking around making crude jokes like, you got
to pee? :Oh, wee, wee.

Of course, we were saying yes in French, but because it sounded so
much like American slang we could attribute double meaning to the word
that wouldn't have been the case in French. It was a bit funny if a
bit immature as well.

On 2/7/12, dark d...@xgam.org wrote:
Well what is even worse Jacob, is that wee, in British slang actually 
means

urine, rather the same way pee does in America.

So whenever I hear adverts for wee people talking about how much fun
they're having with their wee, that people should really get a wee or 
even

that wee is accessible

Well as you can imagine they sound pretty funny!

Nintendo really should've investigated that one first, though there were
some amusing adverts that played on the fact when the wii came out, 
asking

people if they needed a wee!

Beware the grue!

Dark.


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Re: [Audyssey] OT: WII in subject lines

2012-02-07 Thread Thomas Ward
Hi Dark,

Lol! Yeah, I've been there. That's exactly the kind of thing we had in
my Freshman French class because you couldn't get a bunch of 15 year
old boys to take it seriously when saying certain words like oui that
had a totally different meaning in English. We did as much joking in
class as out of it, and I'm sure our teacher had seen it all before.

On 2/7/12, dark d...@xgam.org wrote:
 Hi Tom.

 There was unfortunately a french aural test paper where you heard a dialogue
 in French then had to answer questions about it, that got to be rather
 infamous for that reason.

 one person would ask in french for a coca-coler, to which the next speaker
 replied in a very high pitched and rather childish voice.

 aah weee!

 Apparently the exam board had to recall the paper and change the tone of the
 response, sinse people just couldn't take it seriously! Though being as that
 paper would've been taken by a hole bunch of fifteen year olds doing their
 gcse's, they could've been more careful :D.

 Oh and yes, i know the french word isn't spelt like that, but I used that
 spelling to emphasize the tone.

 Beware the grue!

 Dark.

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Re: [Audyssey] The dragon awakes.

2012-02-07 Thread dark
Paypal actually have an address that you can forward those dodgy males to, 
so that they can work to have such things shut down.


it wouldn't surprise me if amazon and other major online businesses do too.

Beware the grue!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 2:11 PM
Subject: Re: [Audyssey] The dragon awakes.



Hi,

Sure. Spam is quite simply automated advertisements that are sent to
e-mail randomly using a spambot or similar method of spreading the
adds anonymously to someones e-mail etc. They usually contain adds to
enlarge certain body parts, advertise the illegal sale of prescription
drugs, pornography, and of course fishing e-mails that try to get you
to enter your credit card, bank account number, etc in order to steel
your identity.

Of course, it isn't just isn't e-mail these days but spammers attempt
to attack blogs and other forms of social networking as well. I might
go into the Wordpress Dashboard and find a dozen posts like this.

Hi, I'm so glad I found this weblog. I agree with you that the price
of prescription medicines in the US is too high. Click here to go to
the internet drug store to get your prescriptions filled for less than
half the price today.

Obviously, this is some type of sales pitch to buy prescription drugs
for less then the going rate in the US. Further more we don't know
where they come from, and if they are being purchased in another
country and being resold to the US that's illegal. Plus if I see a
message like that posted to a topic like playing Older Games on
Windows 7 its obvious the post has nothing to do with the topic at
hand. That in a nutshell is spam.

Another type of spam is the fishing e-mail. They usually take the form
of a banker, businessman, or friend of someone who recently died and
left you huge sums of money in his/her will. They ask you to give you
the routing number to your bank account so they can deposit the sum of
x million dollars in it. Unfortunately, many gullible people have done
just that only to wake up the next morning to find their entire life
savings gone with the wind.

Other fishing spam messages are more devious. They might pretend to be
Paypal, your bank, Amazon, etc and tell you that they lost your
account info, and please click this link and fill out the form
correctly to correct your account info. The link will take you to some
fake website that looks like Amazon, Paypal, whatever but the domain
name in the address will be close enough to fool some people by
changing paypal.com to something like paypal-us.com which looks close
but not exactly the same website address. Many, many, many people have
been dooped by this kind of spam of handing their accounts over to
people who will steel their identity and sell it to someone else.

Cheers!


On 2/6/12, Charles Rivard wee1s...@fidnet.com wrote:

Some people are thinking that some of the messages to the list are spam.
These messages are not spam.  Can some educated soul, educated being the 
key

word here,  explain spam to get the record straight?  Thanks.

---
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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread dark

Yohandi, I use exclamations to emphasize words, not to shout or irritate.
For instance suppose someone claimed that Superliam was a 3D game because 
several levels take place on elivated locations such as a volcano.


I would want to answer something like

that! is not how 3D works, it doesn't make a difference what the setting 
is, it's to do with the dimentions of the game  etc


See my point?

There really should be a method of emphasis in text which is similar to the 
verbal emphasis i would use in making such a sentence, but the only one I 
have is the exclamation mark.


i always tend to try to write just as I would speak, hence why I use it this 
way. Hope that makes sense, and while I'm sorry it irritates you, I can't 
unfortunately think of another method of doing it in text,  much less 
one which would be compatible with screen readers.


Beware the grue!

(who deffinately needs an exclamation mark just for being extremely 
Gruelling!).


Dark.

I
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 2:18 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii 
game for the blind!




Dark,
I've been watching this discussion with interest, and I agree with both 
sides here. however I once again would like to point out your excessive 
use of exclamation points where they do not belong is quite annoying. you 
don't need to emphasize everything with an exclamation point. all this 
does is make me lose interest in your post and want to delete it. Which is 
a shame, as your posts are always very informative.




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- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 3:36 AM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii 
game for the blind!




Clement for that matter I agree.

Just because a thing is not accessible and takes more effort to do 
doesn't equate to don't do that thing


To take a very simple example, walking around, mobility and , learning a 
route is far more difficult than what a sighted person has to do. in that 
sense it is not aaccessible


Does that mean you shouldn't do it?  hell no!

It does however mean that society should bloody well make your life 
easier, putting in bleeping crossings, tactile pavements, audio 
announcements etc. If tthese sorts of adaptations aren't! present,   
well you'll live without them, just with a lot more trouble.


That is in fact why accessible based on effort is such a useful 
concept.


Beware the grue!

Dark.


- Original Message - 
From: Clement Chou chou.cle...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 6:15 AM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a 
Wii game for the blind!



Sorry for the double post. Dark, I'm actually pretty fascinated with 
this discussion... you're raising points that I've never thought about. 
But would you believe me if I said that this just makes me want to get 
more blind people into mainstream games? lol

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Re: [Audyssey] Has anyone ever been able to play the Infocom text adventure Shogun?

2012-02-07 Thread Milos Przic

Hey Tom,
Just a correction here if you allow me. the Infocom games are not written in 
Inform. The Inform programming language was created by Graham Nelson after 
the Infocom games had been released. It was created to be abe to create the 
z-code files that was produced by Infocom, and that is what you will most 
likely find in the descriptions of Inform.

Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 2:03 PM
Subject: Re: [Audyssey] Has anyone ever been able to play the Infocom text 
adventure Shogun?




Hi Keith,

Yes, Shogun is playable. However, what interpreter specifically are
you using. I don't understand when you say, I am using the text
reader from White Stick. I'm afraid that doesn't make any sense as
the Infocom games were written in a language known as Inform and are
played using in interpreter like Frotz, Winfrotz, Zoom, and so forth.

On 2/6/12, Keith S hea...@mchsi.com wrote:
Hi, I was wondering, has anyone been able to play the Infocom text 
adventure

game called Shogun?  It is one of the few infocom games that inclued
graphics, and I, for the life of me, cannot get the game to start, let 
alone

play it.  I have been using the text game reader from whitestick.co.uk to
play the text only games from Infocom.  \


Thanks

Keith
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[Audyssey] Voices For Swamp

2012-02-07 Thread Kai
Greetings List.

I'd just like to take a bit of time to remind you all that Swamp is still 
looking for vocal talent contributions. It's been a week since Aprone's post, 
and I've so far only got 11 viable voice selections from nine vocalists. That 
seems disappointingly few to me, and I'd like to urge those of you who enjoy 
Swamp and have been wanting to be a part of it to take this opportunity and 
contribute your voice to the project.

It doesn't take much time (an hour at most), and you get the chance to be a 
part of one of the most popular games in the Audio Games community.

I'd also like to urge any female list members to contribute their voice, as we 
currently only have one viable female selection (two, if I can get one of the 
volunteers to resubmit her entry). Time and again I've heard requests for 
female voices in Swamp, and I am only able to deliver what you guys give me to 
work with.

I tried to add Aprone's original email to this one, but it seems that the size 
limit on the list won't let me make such a post. Below, therefore, is a link to 
the a discussion forum on Audiogames which contains Aprone's original email, as 
well as some comments and clarifications. Feel free to ask questions either 
here or there.
http://forum.audiogames.net/viewtopic.php?id=7205

Again, I'd like to urge each and every one of you who enjoys Swamp to take at 
most an hour out of your time and give something back to one of the most 
popular audio Games to date. Thank you in advanced to those who have or are 
going to submit an entry, and I look forward to having you be a part of the 
Swamp epidemic.

Kai
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Re: [Audyssey] word burst - Re: The dragon awakes.

2012-02-07 Thread Charles Rivard

9-15 PM Eastern time.

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- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 11:21 PM
Subject: Re: [Audyssey] word burst - Re: The dragon awakes.


What time?
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 12:13 AM
Subject: Re: [Audyssey] word burst - Re: The dragon awakes.


Well perhaps we'll hear you on the next game upcoming on Sunday then.


- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 12:08 AM
Subject: Re: [Audyssey] word burst - Re: The dragon awakes.


I love Anagrams.
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 11:14 PM
Subject: [Audyssey] word burst - Re: The dragon awakes.


Word Burst is a game that is mentioned in a message sent to this list every
Sunday.  In short, it is an anagram game.  Check it out the next time it is
announced.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 9:49 PM
Subject: Re: [Audyssey] The dragon awakes.


What's Word burst? Is it free?
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 10:44 PM
Subject: Re: [Audyssey] The dragon awakes.


Creative, and funny.  Not sure if it could be used in Word Burst, though,
but you might give it a try sometime.  (grin)

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 9:37 PM
Subject: Re: [Audyssey] The dragon awakes.


I believe it's an acronym for a type of sandwich meat, squirrel, possum and
mouse. *lol*

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 10:22 PM
Subject: Re: [Audyssey] The dragon awakes.


Some people are thinking that some of the messages to the list are spam.
These messages are not spam.  Can some educated soul, educated being the key
word here,  explain spam to get the record straight?  Thanks.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:29 PM
Subject: Re: [Audyssey] The dragon awakes.


Hi Shaun,
The dragon only opened one eye.
You got to give it time to wake up!
It is not spam.
I can already smell the fĂȘted breath of the beast here in Michigan.
Phil


- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:50 PM
Subject: Re: [Audyssey] The dragon awakes.


hmmm, I have not been sure weather to respond or not, the site says
or said this morning 2009, I was expecting an announcement that
something was coming.
For all that it it is, it could be spam for all I know or care, they
are back, so what.
Maybe they changed a copywrite line somewhere, I could do that easily.
I could change a copywrite line every year and do nothing and say I am
online.
I don't wish to be rood but josh has not written on here for ages,
and until he does this may as well be spam, for all the good it does.


---
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If you have any questions or 

Re: [Audyssey] Voices For Swamp

2012-02-07 Thread dan cook
you know, I completely forgot about this.
this is something i'd definitely consider doing, is it best to contact
jeremy off list? or could you help set me up Kai.


On 2/7/12, Kai wraith...@comcast.net wrote:
 Greetings List.

 I'd just like to take a bit of time to remind you all that Swamp is still
 looking for vocal talent contributions. It's been a week since Aprone's
 post, and I've so far only got 11 viable voice selections from nine
 vocalists. That seems disappointingly few to me, and I'd like to urge those
 of you who enjoy Swamp and have been wanting to be a part of it to take this
 opportunity and contribute your voice to the project.

 It doesn't take much time (an hour at most), and you get the chance to be a
 part of one of the most popular games in the Audio Games community.

 I'd also like to urge any female list members to contribute their voice, as
 we currently only have one viable female selection (two, if I can get one of
 the volunteers to resubmit her entry). Time and again I've heard requests
 for female voices in Swamp, and I am only able to deliver what you guys give
 me to work with.

 I tried to add Aprone's original email to this one, but it seems that the
 size limit on the list won't let me make such a post. Below, therefore, is a
 link to the a discussion forum on Audiogames which contains Aprone's
 original email, as well as some comments and clarifications. Feel free to
 ask questions either here or there.
 http://forum.audiogames.net/viewtopic.php?id=7205

 Again, I'd like to urge each and every one of you who enjoys Swamp to take
 at most an hour out of your time and give something back to one of the most
 popular audio Games to date. Thank you in advanced to those who have or are
 going to submit an entry, and I look forward to having you be a part of the
 Swamp epidemic.

 Kai
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Re: [Audyssey] The dragon awakes


2012-02-07 Thread Thomas Ward
Hi Shaun,

While I do understand the source of your doubt, mistrust, etc let me
just say this is definitely not spam. Josh e-mailed me a couple of
days ago explaining that he wanted to release some hints, teasers, etc
leading up to an announcement of what Draconis is working on. As this
is intended to be a surprise release there is no information being
made available to the public other than the teasers. I would do things
a little differently myself, but I think your comments are a bit too
harsh given Josh appears to be building up to an announcement of some
kind. All I say is be patient and don't knock the guy too hard given
he has spent the last two or three years developing something in
secret that he is now getting ready to announce at some future date on
list.

Cheers!




On 2/6/12, shaun everiss sm.ever...@gmail.com wrote:
 hmmm, I have not been sure weather to respond or not, the site says
 or said this morning 2009, I was expecting an announcement that
 something was coming.
 For all that it it is, it could be spam for all I know or care, they
 are back, so what.
 Maybe they changed a copywrite line somewhere, I could do that easily.
 I could change a copywrite line every year and do nothing and say I am
 online.
 I don't wish to be rood but josh has not written on here for ages,
 and until he does this may as well be spam, for all the good it does.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] The dragon awakes.

2012-02-07 Thread Nicole Valicia Thompson-Andrews

I can hardly wait.
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 11:36 AM
Subject: Re: [Audyssey] The dragon awakes.



Hi Shaun,

While I do understand the source of your doubt, mistrust, etc let me
just say this is definitely not spam. Josh e-mailed me a couple of
days ago explaining that he wanted to release some hints, teasers, etc
leading up to an announcement of what Draconis is working on. As this
is intended to be a surprise release there is no information being
made available to the public other than the teasers. I would do things
a little differently myself, but I think your comments are a bit too
harsh given Josh appears to be building up to an announcement of some
kind. All I say is be patient and don't knock the guy too hard given
he has spent the last two or three years developing something in
secret that he is now getting ready to announce at some future date on
list.

Cheers!




On 2/6/12, shaun everiss sm.ever...@gmail.com wrote:

hmmm, I have not been sure weather to respond or not, the site says
or said this morning 2009, I was expecting an announcement that
something was coming.
For all that it it is, it could be spam for all I know or care, they
are back, so what.
Maybe they changed a copywrite line somewhere, I could do that easily.
I could change a copywrite line every year and do nothing and say I am
online.
I don't wish to be rood but josh has not written on here for ages,
and until he does this may as well be spam, for all the good it does.


---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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You can make changes or update your subscription via the web, at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] The dragon awakes


2012-02-07 Thread william lomas
why bother; just release it when out simple as 
that's my view anyways 

On Feb 7, 2012, at 4:36 PM, Thomas Ward wrote:

 Hi Shaun,
 
 While I do understand the source of your doubt, mistrust, etc let me
 just say this is definitely not spam. Josh e-mailed me a couple of
 days ago explaining that he wanted to release some hints, teasers, etc
 leading up to an announcement of what Draconis is working on. As this
 is intended to be a surprise release there is no information being
 made available to the public other than the teasers. I would do things
 a little differently myself, but I think your comments are a bit too
 harsh given Josh appears to be building up to an announcement of some
 kind. All I say is be patient and don't knock the guy too hard given
 he has spent the last two or three years developing something in
 secret that he is now getting ready to announce at some future date on
 list.
 
 Cheers!
 
 
 
 
 On 2/6/12, shaun everiss sm.ever...@gmail.com wrote:
 hmmm, I have not been sure weather to respond or not, the site says
 or said this morning 2009, I was expecting an announcement that
 something was coming.
 For all that it it is, it could be spam for all I know or care, they
 are back, so what.
 Maybe they changed a copywrite line somewhere, I could do that easily.
 I could change a copywrite line every year and do nothing and say I am
 online.
 I don't wish to be rood but josh has not written on here for ages,
 and until he does this may as well be spam, for all the good it does.
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Tuesday's Out of Sight events

2012-02-07 Thread Charles Rivard
Here are the events scheduled for Tuesday, February 7th:


Cooking in the Dark

1:00 PM eastern

Hosted by Debi

Location:  Cozy Kitchen

Cooking in the Dark
Where you do not need sight to cook tonight
Do you ever wonder if it is just as easy to cook as a blind person? Would you 
like to learn the best method for measuring vanilla without spilling it? What 
kind of method works best for telling the doneness of chicken? Or, what is the 
easiest way to prepare an omelet without sight? Join us every week to find out! 
Our hosts, Dale Campbell and Cheryl Cumings will give us the tips, tricks, and 
recipies that will show us that we can, cook in the dark! 





Tech Talk and Tips

8:00 PM eastern

Hosted by OOS Tech Team

Location:  Technically Speaking

Join us every Tuesday for some helpful hints from our tech team.  Afterwards, 
they will be happy to answer your computer questions.



 

Zilch
9:15 PM eastern
Hosted by Diane.
Location:  Come Roll Them Dice 
Roll the dice and take your chances! Try to snag as many points as
possible but you better know when to quit otherwise, you'll lose it all
and Zilch out! Drop by for some fun and excitement because you never know
who will win until the final dice roll! No software to download and it
only takes a few minutes to get the hang of the game. Polished Zilch
players and new folk are most welcome!


Have a fabulous day! 


---
Shepherds are the best beasts, but Labs are a close second.
---
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] The dragon awakes.

2012-02-07 Thread Charles Rivard

It's known as advertising.  He's getting the word out.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 10:50 AM
Subject: Re: [Audyssey] The dragon awakes.



why bother; just release it when out simple as
that's my view anyways

On Feb 7, 2012, at 4:36 PM, Thomas Ward wrote:


Hi Shaun,

While I do understand the source of your doubt, mistrust, etc let me
just say this is definitely not spam. Josh e-mailed me a couple of
days ago explaining that he wanted to release some hints, teasers, etc
leading up to an announcement of what Draconis is working on. As this
is intended to be a surprise release there is no information being
made available to the public other than the teasers. I would do things
a little differently myself, but I think your comments are a bit too
harsh given Josh appears to be building up to an announcement of some
kind. All I say is be patient and don't knock the guy too hard given
he has spent the last two or three years developing something in
secret that he is now getting ready to announce at some future date on
list.

Cheers!




On 2/6/12, shaun everiss sm.ever...@gmail.com wrote:

hmmm, I have not been sure weather to respond or not, the site says
or said this morning 2009, I was expecting an announcement that
something was coming.
For all that it it is, it could be spam for all I know or care, they
are back, so what.
Maybe they changed a copywrite line somewhere, I could do that easily.
I could change a copywrite line every year and do nothing and say I am
online.
I don't wish to be rood but josh has not written on here for ages,
and until he does this may as well be spam, for all the good it does.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Tuesday's Out of Sight events

2012-02-07 Thread Nicole Valicia Thompson-Andrews

Now I know not delete these messages. Just got approved.
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: audyssey gamers list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 11:51 AM
Subject: [Audyssey] Tuesday's Out of Sight events



Here are the events scheduled for Tuesday, February 7th:


Cooking in the Dark

1:00 PM eastern

Hosted by Debi

Location:  Cozy Kitchen

Cooking in the Dark
Where you do not need sight to cook tonight
Do you ever wonder if it is just as easy to cook as a blind person? Would 
you like to learn the best method for measuring vanilla without spilling 
it? What kind of method works best for telling the doneness of chicken? 
Or, what is the easiest way to prepare an omelet without sight? Join us 
every week to find out! Our hosts, Dale Campbell and Cheryl Cumings will 
give us the tips, tricks, and recipies that will show us that we can, cook 
in the dark!






Tech Talk and Tips

8:00 PM eastern

Hosted by OOS Tech Team

Location:  Technically Speaking

Join us every Tuesday for some helpful hints from our tech team. 
Afterwards, they will be happy to answer your computer questions.






Zilch
9:15 PM eastern
Hosted by Diane.
Location:  Come Roll Them Dice
Roll the dice and take your chances! Try to snag as many points as
possible but you better know when to quit otherwise, you'll lose it all
and Zilch out! Drop by for some fun and excitement because you never know
who will win until the final dice roll! No software to download and it
only takes a few minutes to get the hang of the game. Polished Zilch
players and new folk are most welcome!


Have a fabulous day!


---
Shepherds are the best beasts, but Labs are a close second.
---
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list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] game ideas, anyone like it?

2012-02-07 Thread Shiny protector
A broomstick wouldn't be beneficial during the duel because your opponent 
will have an illustrious opportunity to shoot you down through the air just 
as you are attempting to shoot him where he or she's standing. For one, a 
broomstick is long, so your opponent could fire any offensive spell at the 
tail of the broom, resulting in the decimation of it. The only way it will 
be useful to you is if you were dueling in a mountain and if you were 
required to hover above a glacier or a very large bolder. But you'd have to 
be incredibly quick to pull off such a tactic.
- Original Message - 
From: chandu S S chanduss...@gmail.com

To: gamers@audyssey.org
Sent: Monday, February 06, 2012 4:09 PM
Subject: Re: [Audyssey] game ideas, anyone like it?



thank you guys, for your feadback.

Thomas,
as I come to think of it, It'd be prittey interesting if the game
could have such features.
also, the ability to aperate around would be nice.
and, who doesn't like having a broomstick!

but, as I said, I'd expand the idea if somebody's ready to work with
me and make it a reality.

On 2/6/12, gamers-requ...@audyssey.org gamers-requ...@audyssey.org 
wrote:

Send Gamers mailing list submissions to
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When replying, please edit your Subject line so it is more specific
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Today's Topics:

   1. Re:  game ideas, anyone like it? (Shiny protector)
   2. Re:  FINALLY! There is a Wii game for the blind! (BRYAN PETERSON)


--

Message: 1
Date: Sun, 5 Feb 2012 18:44:44 -
From: Shiny protector muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] game ideas, anyone like it?
Message-ID: B4FE18DC52B44915899B80937E2A695F@Vista621
Content-Type: text/plain; format=flowed; charset=Windows-1252;
reply-type=original

How about transfiguration and creating elusions to distract your opponent 
in

battle?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 05, 2012 5:19 PM
Subject: Re: [Audyssey] game ideas, anyone like it?


Hi Chandu,

Well, I've honestly got some mixed feelings about this one. The idea
of a wizard duel sounds ok in of itself, but I can't help but feel as
though the game is too simplistic in design. it lacks any kind of
complexity or depth I'd expect from a good audio game.

What I mean by that is you talk about walking left or right, pressing
a key to jump or duck, etc. Sadly like so many audio games you are
thinking about a one dimensional game where most if not all the action
is along the x axis. In its own way it is basically Troopenum or Dark
Destroyer except instead of moving left/right and shooting down space
ships you are casting spells at another wizard. As we have far too
many of these simplistic games already I'd personally like to see
something with a little more complexity or depth then move left and
right shooting at something or someone. Make sense?

One way to make this more interesting is maybe to create some court
yard or arena where you can move around in 2d or 3d, duck behind
statues, or cast a hovering charm so you can perform some kind of
aerial attack from the sky, etc. expand the idea so you are not
trapped into a single axis of movement.Even a 2d game would be more
complex than your initial game idea.

Cheers!



On 2/5/12, chandu S S chanduss...@gmail.com wrote:

Hae all!

here's one of my game ideas.
It's not very well refined or anything, but, if somebody's ready to
work with me, I'll do all such works as defining the game, writing the
helpfile etc.

this is just one ideas, there're quite some of them.
I've read quite a bit, and have got ideas from such fantacy novels
like Harry potter, and from different miths like the Norse.

anyway, let's try this one first.

here's the discription of the game.

You are a wizard.
A dueling competition is going on.
You also enter.

Main menu probably has 4 options.

1, start dual!
2, continue dual.
3, test the grounds!
That?s for testing speakers.
4, exit.

To dual, first you need to create a character.
You specify your name, gender, and press ok.

Once you do this, you are taken to the first round.
Each round consists of a specific time, Say, 15 minutes.
You start with a few offensive and defensive spells, and a potions
belt which consists of some healing potions.

as you progress to each new round, new spells'll be added.

You use your left and right ctrl keys to dodge left and right, alt to
jump, down arrow to duck, and left and right shift to role left and
right.

so, what do you guys say?

--
to be the silver lining 

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Shadow Dragon
I certainly do not just hit random buttons and listen to random sounds. I 
actually play the game. As has been said before, in messages, in recorded 
gameplay, whatever, it's definitely possible. BTW there are sighted gamers 
that play by hitting random buttons, just so you know, they're called button 
mashers. And ironically in fighting games that tactic tends to work if you 
set the difficulty pretty low or play a really fast character with 
exploitable moves. However, if Dan Cook is the Dan I'm thinking of, I seem 
to recall he was playing some of final fantasy XIII at one point, and 
hitting random buttons would do little more in that game than have you 
probably selecting random choices in the menues and not playing the game at 
all. So if he managed to advance in the storyline he obviously learned how 
to navigate, fight etc.


I say again, just because it doesn't have audiogame or blind in the title 
doesn't mean it isn't playable or learnable. Preconceptions are I think what 
get a lot of blind people in trouble, or lock them out of a lot of 
activities that are possible but that they refuse to do because they can't 
see how it would be done.


--
From: Trouble troub...@columbus.rr.com
Sent: Monday, February 06, 2012 06:52 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

See your playing games or think you are by hitting a random combo of 
buttons on the joy pad. i did that once with a James Bond game. The sounds 
where great, but only sound feed back to go by didn't give me the thrill 
of the game or even feel like I was playing it.
One game that is accessible don't justify the purchase of a machine that 
only makes noise. I can get that by  highlighting all sounds and letting 
winamp have fun.
As long as they are moving towards accessibility its something to look 
forward to and possibly justify it.


At 05:51 AM 2/6/2012, you wrote:

I agree with Clement, and the others, which shouldn't surprise any of
you that know me. :)
All mainstream fighting games for example require is a rezilient attitude.
What I mean is that like anything, there is a lot of trial and error
involved, as you're not going to figure anything out all in one go.
JUst keep trying and eventually you'll succeed.
Heck i'm trying blazblue CT at the moment, boy that game's faster than
any other mainstream game i've played and I've been playing them all
my life.
At the moment, i'm kind of struggling and only getting wins by turning
the stick and pressing A b c or d, attempting to get used to moves.
I'm sure it'll come eventually though, because just because something
seems hard at first, doesn't mean its necessarily impossible.
So Michael and others, take a capcom wii game for example, and start
by fiddling around with it.  eventually you'll get the hang of it.
hope this made sense as i've sort of got to run now.

On 2/6/12, BRYAN PETERSON bpeterson2...@cableone.net wrote:
 That's getting right to the point. Smile.

 On 2/6/12, Mich mi...@eastlink.ca wrote:
 I agree with this you do lern. even after I lost my sight I still was
 verry

 good at playing duck hunt and I also used to play mk as well and I 
 used to
 play lew kang since he had a kick that you could hear when you have 
 hit

 the

 other person. from Mich.
 - Original Message -
 From: Ben gamehead...@aol.co.uk
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, February 06, 2012 2:27 AM
 Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!


 You learn. That's it. And I'm sorry to say this so bluntly, but it is
 simply
 that you never considered trying something new.

 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org] On

 Behalf Of Paul Lemm
 Sent: 05 February 2012 21:19
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

 Hi,

 I'm intrigued you say that you all play these main stream games  like
 mortal
 combat etc but I can't see how that would work?maybe its just because
 I've
 never considered trying to play a main stream game since I lost my 
 sight

 but
 surely with no sight you wouldn't know where the other person is , 
 for

 instance if they jumped over you wouldn't even know which side of you
 they
 are anymore?  Again sorry if I've miss understood  but if others with 
 no
 sight have managed these types of games with success then I may give 
 them


 a
 try myself.


 --Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org] On

 Behalf Of BRYAN PETERSON
 Sent: 05 February 2012 19:36
 To: Gamers Discussion list
 Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

 I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
 they're perfectly playable without sighted help. Granted that doesn't 
 do

 any
 good if you're not into fighting games 

[Audyssey] Gaming laptop / Best config for gaming only

2012-02-07 Thread Cara Quinn
Hey All, lovely eve to you!

Am thinking about possibly either getting a devoted Windows laptop for gaming 
alone, or running some flavor of Windows (perish the thought) on my Macbook Air.

So am wondering what people think might be the best configuration in either 
case. I.E. best version of Windows to use for gaming, best screen reader etc.

If I go the lappie route then I'd like something extremely fast and small / 
light, so what do people think might be the best system in this case?


Thanks so much and talk witchy'all soon!


Smiles,

Cara :)
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[Audyssey] Voices For Swamp

2012-02-07 Thread Kai
Greetings List.

I'd like to take just a bit of time to remind you all that Swamp is still 
looking for vocal talent contributions. It's been a week since Aprone's post, 
and I've so far only got 11 viable voice selections from nine vocalists. That 
seems disappointingly few to me, and I'd like to urge those of you who enjoy 
Swamp and have been wanting to be a part of it to take this opportunity and 
contribute your voice to the project.

It doesn't take much time (an hour at most), and you get the chance to be a 
part of one of the most popular games in the Audio Games community.

I'd also like to urge any female list members to contribute their voice, as we 
currently only have one viable female selection (two, if I can get one of the 
volunteers to resubmit her entry). Time and again I've heard requests for 
female voices in Swamp, and I am only able to deliver what you guys give me to 
work with.

For your convenience, I'm posting Aprone's original email below mine, which 
contains the guidelines and script for vocal submissions.

Again, I'd like to urge each and every one of you who enjoys Swamp to take at 
most an hour out of your time and give something back to one of the most 
popular audio Games to date. Thank you in advanced to those who have or are 
going to submit an entry, and I look forward to having you be a part of the 
Swamp epidemic.

Kai

*** Aprone's Original Email ***

I've been meaning to post a new request for voice volunteers! As you all know, 
the current voices for Swamp have been very good and have served the game well 
thus far. The problem is, now that the game is growing there is a larger list 
of phrases needed and that means the old voices will need to be thrown away. 
The volunteers for the old voices are certainly welcome to record new ones, but 
even old phrases would need to be re recorded so that everything has the same 
sound.

The list is long but here is what we are looking for. First off, please try to 
record these with the nicest microphone you have and with the least amount of 
background noise. Kai has asked that all of these phrases be recorded as 1 long 
sound file so that he can more easily work on it. There are a series of phrase 
categories that we need, followed by a few examples. The examples are not 
exactly what you need to say! I already expect that 90% of people will send in 
these exact phrases word for word, but we are actually hoping to get a bit of 
variety to reflect different people. The examples are to help you think up your 
own, but you can use the examples if they are actually what you'd want to say. 
We are looking for 3 messages for each of the phrase categories so that the 
best 1 or 2 from each can be used. If a voice doesn't have at least 1 good 
phrase from each category then it can't be used, so that's why it's worth the 
extra effort to have
everyone record 3.

Name for your voice: 1 or 2 words to distinguish your voice in the menu list.
Greeting: Hello, salutations, Well met
Ammo crisis: I need to reload
Beckon: Over here, This way, On me
Brag (after a kill): Take that, Who da man, Ooh, what a mess, target is down
Confirmation: Affirmative, Got it, Lets do it, Ten Four
Negative: That's a negative, I don't think so, No thanks
Follow: Follow me, On my mark, This way
Give Help: I've got your back, I got ya, I'll guard you
Report: Mission complete, Success, Objective met
Seek Help: Cover me, Watch my back, I could use a hand
Stay: Stay here, Hold this position, Wait here
taunt: Come on, Die ugly, Eat lead!
Warning: Watch out, heads up, Be careful
Battle cry: Lets go!, Lets do it!, Lets rock!
Ready: Ready, I'm set, Here
Hold: Wait for me, I'm coming, one sec
Pressure: Hurry up, Go go go!, get the lead out
Death warning: Man down!, we lost someone, we're taking casualties!
Help: Help!, Medic!, I'm being overrun!
In pain: If possible we'd like 3 sounds to represent being in pain. These 
aren't the death screams but rather the pain noises to let others hear that you 
are being attacked. Hint, pain grunts are rather short, haha.

Just as before, Kai and I will determine how many voices will be included and 
we will pick that number from the submitted recordings. In advance I'd like to 
thank all who submit voices, and I hope that no one is upset if their own voice 
doesn't end up in the game for whatever reason. Please know that it won't be 
meant as anything personal. Hopefully after these submissions we will have a 
more expressive set of voices as well as some female voices, which have been 
needed for quite some time. Thanks once again!

You can mail your submissions to me: jer...@kaldobsky.com
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[Audyssey] Airik the Cleric

2012-02-07 Thread steve cullen
Hi Everyone,
I am kind of an old new member to the list.
Any way heres my question for the group, how do I get past the guard at the
gate? in Airik the Cleric. I got the weapon  I learned how to use it I went
into the river and got across and the music changes and I can't get any
where after that every time  I go to the guard at the gate he says something
like you can't go through the gate until you get the permission of the lead
guard. Thank you all very much. Please 
Feel free to email me at 
sculle...@verizon.net
Sincerely,
Steve Cullen


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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Paul Lemm
Well after all this my ps2 doesn't work anymore so it looks like I'll have
to wait and see how I find playing a fighting game. I do still play a few
main stream games but had just never considered a fighting game. My little
boy has a WII and there are a few games that are playable  and some games
such as WII sports tennis I can even beat a few of my sighted friends that
are experienced gamers so do appreciate that with enough practise that it is
possible to play some main stream games.) but agree with the point these
games are playable rather than accessible  also hats off to the company
making the game this subject was about as I understand the point of the game
is that it can be play by either a sighted person or a none sighted person
on a completely even playing field with no disadvantage to eitherperson
playing the game

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 06 February 2012 06:20
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

The amount of info you get is largely dependent on the game. I can almost 
always tell what I'm doing in tekken, based off what buttons I press. Little

details like where exactly I punch someone to knock them out don't matter.. 
and if you find a good movelist the move names are pretty informative, and 
some people even describe the moves. But to each their own, I guess.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 05, 2012 2:54 PM
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!


 Well, first off, I like that there's a group out there trying to
 develop an accessible game for a mainstream console. Yeah, I play
 games by memorization, but I have to be honest that I do like the idea
 of a game where I don't have to memorize it to be certain of my
 choices.
 I play Tekken games, and I have to admit that I do, in fact, beat the
 tar out of some people, but part of that is luck, something on which
 my counterparts don't so much depend. Part of it, true, is skill, but
 we mustn't simply dismiss a complaint because we don't like it, that
 is that most games aren't really accessible.
 If I do something truly extraordinary on Tekken and nobody's there to
 describe it, I know I've done something awesome, but I can't be
 certain of what it is. Sometimes, it's something really silly that
 gets me a win, like punching someone's foot which knocks them out.
 Truthfully, though we're playing inaccessible games, they aren't truly
 as open to us as they are to the sighted folk, only because they have
 more information, so seeing a game that is entirely accessible,
 complicated or not, is a great boost to my confidence that games that
 are like in effect although different in scope might be developed more
 often, leveling the playing field of those with and iwithot useful
 vision.

 To make things more concise, it isn't fair to dismiss a game as not
 complex enough without trying it, and it isn't fair to dismiss a game
 as too complex without trying it. We should all do what we can to be
 fair and open-minded to all the gaming opportunities that exist.

 Signed:
 Dakotah Rickard

 On 2/5/12, Paul Lemm paul.l...@sky.com wrote:
 Appreciated for the reply, my bad with the spelling mistake I should have
 got it right to since you referred to it as mk in the original post too, 
 MC
 just wouldn't sound the same!  well I've played a lot of main stream 
 games
 before I lost my sight  so already have a fairly good understanding of 
 them
 and how  they work but just guess I'd never really considered trying to 
 play
 them without sight. I think I'm going to dig out my PS2 and tekken and 
 give
 it a go.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of BRYAN PETERSON
 Sent: 05 February 2012 21:45
 To: Gamers Discussion list
 Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

 I don't know how best to explain it. Certainly it requires practice
 but if you're willing to make that effort you can get the hang of it.
 And just a slight correction, it's Kombat with a K, not Combat with a
 C. I'm not sure of the reasons behind the spelling but that's what it
 is. I suppose it's different for me because i'd played nothing but
 mainstream games my whole life before discovering audio games.
 Needless to say I was extremely disappointed at the simplicity of a
 lot of games. NOthing in the style of Metroid or Zelda (although Airik
 the Cleric is a nice representation of the latter).

 On 2/5/12, Paul Lemm paul.l...@sky.com wrote:
 Hi,

 I'm intrigued you say that you all play these main stream games  like
 mortal
 combat etc but I can't see how that would work?maybe its just because 
 I've
 never considered trying to play a main stream game since I lost my sight
 but
 

Re: [Audyssey] The dragon awakes.

2012-02-07 Thread Nicole Valicia Thompson-Andrews
Right, unlike another company we know, who should take a tip from him, even 
if they email to say new game comming soon.

Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 12:00 PM
Subject: Re: [Audyssey] The dragon awakes.



It's known as advertising.  He's getting the word out.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 10:50 AM
Subject: Re: [Audyssey] The dragon awakes.



why bother; just release it when out simple as
that's my view anyways

On Feb 7, 2012, at 4:36 PM, Thomas Ward wrote:


Hi Shaun,

While I do understand the source of your doubt, mistrust, etc let me
just say this is definitely not spam. Josh e-mailed me a couple of
days ago explaining that he wanted to release some hints, teasers, etc
leading up to an announcement of what Draconis is working on. As this
is intended to be a surprise release there is no information being
made available to the public other than the teasers. I would do things
a little differently myself, but I think your comments are a bit too
harsh given Josh appears to be building up to an announcement of some
kind. All I say is be patient and don't knock the guy too hard given
he has spent the last two or three years developing something in
secret that he is now getting ready to announce at some future date on
list.

Cheers!




On 2/6/12, shaun everiss sm.ever...@gmail.com wrote:

hmmm, I have not been sure weather to respond or not, the site says
or said this morning 2009, I was expecting an announcement that
something was coming.
For all that it it is, it could be spam for all I know or care, they
are back, so what.
Maybe they changed a copywrite line somewhere, I could do that easily.
I could change a copywrite line every year and do nothing and say I am
online.
I don't wish to be rood but josh has not written on here for ages,
and until he does this may as well be spam, for all the good it does.


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Re: [Audyssey] The dragon awakes.

2012-02-07 Thread Michael Gauler
While it is really good to hear that Draconis is still here and working on 
new projects, shouldn't they make an announcement to adress two issues with 
two of their games?

I mean the fact that the current version of Ten Pin Alley.
As far as I know it can't be run on XP at all, so you need a previous 
version to properly run on XP.
And wasn't there a lot of reports that in Monkey Business 1.9 a level was 
either missing or was skipped? 



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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Yohandy

Dark,
It's still very annoying. at least I find it so. When you read a book, you 
don't see the author getting their point across by putting tons of 
exclamations all over the place do you? I've never seen anyone do that so 
excessively. as to your Super Liam example. putting that exclamation point 
there isn't necessary. I think as intelligent human beings we can arrive at 
these conclusions without such emphasis on specific words. they only serve 
to irritate the reader, and probably cause people to take you less 
seriously. feels like you're trying to shove your ideals down our throats 
hahaha.






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- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 9:51 AM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii 
game for the blind!




Yohandi, I use exclamations to emphasize words, not to shout or irritate.
For instance suppose someone claimed that Superliam was a 3D game because 
several levels take place on elivated locations such as a volcano.


I would want to answer something like

that! is not how 3D works, it doesn't make a difference what the setting 
is, it's to do with the dimentions of the game  etc


See my point?

There really should be a method of emphasis in text which is similar to 
the verbal emphasis i would use in making such a sentence, but the only 
one I have is the exclamation mark.


i always tend to try to write just as I would speak, hence why I use it 
this way. Hope that makes sense, and while I'm sorry it irritates you, I 
can't unfortunately think of another method of doing it in text,  much 
less one which would be compatible with screen readers.


Beware the grue!

(who deffinately needs an exclamation mark just for being extremely 
Gruelling!).


Dark.

I
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 2:18 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii 
game for the blind!




Dark,
I've been watching this discussion with interest, and I agree with both 
sides here. however I once again would like to point out your excessive 
use of exclamation points where they do not belong is quite annoying. you 
don't need to emphasize everything with an exclamation point. all this 
does is make me lose interest in your post and want to delete it. Which 
is a shame, as your posts are always very informative.




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- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 3:36 AM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a 
Wii game for the blind!




Clement for that matter I agree.

Just because a thing is not accessible and takes more effort to do 
doesn't equate to don't do that thing


To take a very simple example, walking around, mobility and , learning a 
route is far more difficult than what a sighted person has to do. in 
that sense it is not aaccessible


Does that mean you shouldn't do it?  hell no!

It does however mean that society should bloody well make your life 
easier, putting in bleeping crossings, tactile pavements, audio 
announcements etc. If tthese sorts of adaptations aren't! present,   
well you'll live without them, just with a lot more trouble.


That is in fact why accessible based on effort is such a useful 
concept.


Beware the grue!

Dark.


- Original Message - 
From: Clement Chou chou.cle...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 6:15 AM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a 
Wii game for the blind!



Sorry for the double post. Dark, I'm actually pretty fascinated with 
this discussion... you're raising points that I've never thought about. 
But would you believe me if I said that this just makes me want to get 
more blind people into mainstream games? lol

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Re: [Audyssey] The dragon awakes.

2012-02-07 Thread Charles Rivard
That should be taken up with Draconis directly.

(Sent from my iPhone)

On Feb 7, 2012, at 11:15 AM, Michael Gauler michael.gau...@gmx.de wrote:

 While it is really good to hear that Draconis is still here and working on 
 new projects, shouldn't they make an announcement to adress two issues with 
 two of their games?
 I mean the fact that the current version of Ten Pin Alley.
 As far as I know it can't be run on XP at all, so you need a previous version 
 to properly run on XP.
 And wasn't there a lot of reports that in Monkey Business 1.9 a level was 
 either missing or was skipped? 
 
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Re: [Audyssey] The dragon awakesïżœ

2012-02-07 Thread shaun everiss

I guess I just never saw anything like that before.
And since loads of this stuff is spam I just reguard it all as spam.
To be honest I forgot about the development of something big though 
he did mention that publicaly a while ago.
I guess I was expecting more, obviously this is not spam, as there is 
a thread on speculation on tha audiogames.net forums now.

At 11:36 a.m. 7/02/2012 -0500, you wrote:

Hi Shaun,

While I do understand the source of your doubt, mistrust, etc let me
just say this is definitely not spam. Josh e-mailed me a couple of
days ago explaining that he wanted to release some hints, teasers, etc
leading up to an announcement of what Draconis is working on. As this
is intended to be a surprise release there is no information being
made available to the public other than the teasers. I would do things
a little differently myself, but I think your comments are a bit too
harsh given Josh appears to be building up to an announcement of some
kind. All I say is be patient and don't knock the guy too hard given
he has spent the last two or three years developing something in
secret that he is now getting ready to announce at some future date on
list.

Cheers!




On 2/6/12, shaun everiss sm.ever...@gmail.com wrote:
 hmmm, I have not been sure weather to respond or not, the site says
 or said this morning 2009, I was expecting an announcement that
 something was coming.
 For all that it it is, it could be spam for all I know or care, they
 are back, so what.
 Maybe they changed a copywrite line somewhere, I could do that easily.
 I could change a copywrite line every year and do nothing and say I am
 online.
 I don't wish to be rood but josh has not written on here for ages,
 and until he does this may as well be spam, for all the good it does.

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Re: [Audyssey] The dragon awakes.

2012-02-07 Thread joseph weakland

i have 10 pin alley and it works fine on XP

- Original Message - 
From: Michael Gauler michael.gau...@gmx.de

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 11:15 AM
Subject: Re: [Audyssey] The dragon awakes.


While it is really good to hear that Draconis is still here and working on 
new projects, shouldn't they make an announcement to adress two issues 
with two of their games?

I mean the fact that the current version of Ten Pin Alley.
As far as I know it can't be run on XP at all, so you need a previous 
version to properly run on XP.
And wasn't there a lot of reports that in Monkey Business 1.9 a level was 
either missing or was skipped?


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Re: [Audyssey] Gaming laptop / Best config for gaming only

2012-02-07 Thread shaun everiss

Hi kara
This be a blast from way back in the quake days.
Sadly I killed all that a bit ago, due to the fact I never beat the 
game and with aq going down and stuff I never really got it to work 
anyway after that.

It all depends on what you want.
Gaming, well win7 would be ok, if you can get it, win xp, would do, 
with nvda as a reader.

Thats free.
maybe an old core 2 2gb unit would be fine, though with your mac you 
are probably in a good position to duelboot, I have heard windows 
runs much better on a mac on account for their speed.

At 08:40 p.m. 6/02/2012 -0800, you wrote:

Hey All, lovely eve to you!

Am thinking about possibly either getting a devoted Windows laptop 
for gaming alone, or running some flavor of Windows (perish the 
thought) on my Macbook Air.


So am wondering what people think might be the best configuration in 
either case. I.E. best version of Windows to use for gaming, best 
screen reader etc.


If I go the lappie route then I'd like something extremely fast and 
small / light, so what do people think might be the best system in this case?…


Thanks so much and talk witchy'all soon!…

Smiles,

Cara :)
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Re: [Audyssey] The dragon awakes.

2012-02-07 Thread shaun everiss

I don't know if I have the latest version, I can run the demo on xp just fine.
At 06:15 p.m. 7/02/2012 +0100, you wrote:
While it is really good to hear that Draconis is still here and 
working on new projects, shouldn't they make an announcement to 
adress two issues with two of their games?

I mean the fact that the current version of Ten Pin Alley.
As far as I know it can't be run on XP at all, so you need a 
previous version to properly run on XP.
And wasn't there a lot of reports that in Monkey Business 1.9 a 
level was either missing or was skipped?


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Re: [Audyssey] Voices For Swamp

2012-02-07 Thread Darren Duff
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Re: [Audyssey] Airik the Cleric

2012-02-07 Thread dark

Hi Steve and welcome back.
There are two guards, the lieutenant to the south guarding the southern 
gate, and the guard on the path to the north.


the Lieutenant tells you the captain has gone north, so obviously you need 
to look for him. go north, and the north guard will stop you and ask for the 
lieutenant's permission, so go talk to him again, then the north guard will 
let you pass.


hth.

Beware the grue!

Dark.
- Original Message - 
From: steve cullen sculle...@verizon.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, February 07, 2012 4:10 PM
Subject: [Audyssey] Airik the Cleric



Hi Everyone,
I am kind of an old new member to the list.
Any way heres my question for the group, how do I get past the guard at 
the
gate? in Airik the Cleric. I got the weapon  I learned how to use it I 
went

into the river and got across and the music changes and I can't get any
where after that every time  I go to the guard at the gate he says 
something
like you can't go through the gate until you get the permission of the 
lead

guard. Thank you all very much. Please
Feel free to email me at
sculle...@verizon.net
Sincerely,
Steve Cullen


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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread dark
Well Yohandi, such isn't my intention, and actually in a lot of philosophy 
books and essays where the structure of your sentences can make a huge 
difference to the quality of your argument, there are! indeed such markers 
to show emphasis, even if it's not done in works of fiction as much.


so, while I'm sorry it annoys you, I'm afraid unless you can think of a way 
for me to more reasonably show verbal emphasis, I will carry on writing as I 
have been.


all the best,

dark.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 5:21 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii 
game for the blind!




Dark,
It's still very annoying. at least I find it so. When you read a book, you 
don't see the author getting their point across by putting tons of 
exclamations all over the place do you? I've never seen anyone do that so 
excessively. as to your Super Liam example. putting that exclamation point 
there isn't necessary. I think as intelligent human beings we can arrive 
at these conclusions without such emphasis on specific words. they only 
serve to irritate the reader, and probably cause people to take you less 
seriously. feels like you're trying to shove your ideals down our throats 
hahaha.






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- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 9:51 AM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii 
game for the blind!




Yohandi, I use exclamations to emphasize words, not to shout or irritate.
For instance suppose someone claimed that Superliam was a 3D game because 
several levels take place on elivated locations such as a volcano.


I would want to answer something like

that! is not how 3D works, it doesn't make a difference what the setting 
is, it's to do with the dimentions of the game  etc


See my point?

There really should be a method of emphasis in text which is similar to 
the verbal emphasis i would use in making such a sentence, but the only 
one I have is the exclamation mark.


i always tend to try to write just as I would speak, hence why I use it 
this way. Hope that makes sense, and while I'm sorry it irritates you, I 
can't unfortunately think of another method of doing it in text,   
much less one which would be compatible with screen readers.


Beware the grue!

(who deffinately needs an exclamation mark just for being extremely 
Gruelling!).


Dark.

I
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 2:18 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a 
Wii game for the blind!




Dark,
I've been watching this discussion with interest, and I agree with both 
sides here. however I once again would like to point out your excessive 
use of exclamation points where they do not belong is quite annoying. 
you don't need to emphasize everything with an exclamation point. all 
this does is make me lose interest in your post and want to delete it. 
Which is a shame, as your posts are always very informative.




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- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 3:36 AM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a 
Wii game for the blind!




Clement for that matter I agree.

Just because a thing is not accessible and takes more effort to do 
doesn't equate to don't do that thing


To take a very simple example, walking around, mobility and , learning 
a route is far more difficult than what a sighted person has to do. in 
that sense it is not aaccessible


Does that mean you shouldn't do it?  hell no!

It does however mean that society should bloody well make your life 
easier, putting in bleeping crossings, tactile pavements, audio 
announcements etc. If tthese sorts of adaptations aren't! present,   
well you'll live without them, just with a lot more trouble.


That is in fact why accessible based on effort is such a useful 
concept.


Beware the grue!

Dark.


- Original Message - 
From: Clement Chou chou.cle...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 6:15 AM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a 
Wii game for 

Re: [Audyssey] The dragon awakes.

2012-02-07 Thread dark

I certainly tried the demo on xp myself and had no problems running it.

Beware the grue!

Dark.
- Original Message - 
From: joseph weakland josephweakl...@att.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 5:35 PM
Subject: Re: [Audyssey] The dragon awakes.



i have 10 pin alley and it works fine on XP

- Original Message - 
From: Michael Gauler michael.gau...@gmx.de

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 11:15 AM
Subject: Re: [Audyssey] The dragon awakes.


While it is really good to hear that Draconis is still here and working 
on new projects, shouldn't they make an announcement to adress two issues 
with two of their games?

I mean the fact that the current version of Ten Pin Alley.
As far as I know it can't be run on XP at all, so you need a previous 
version to properly run on XP.
And wasn't there a lot of reports that in Monkey Business 1.9 a level was 
either missing or was skipped?


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Re: [Audyssey] Voices For Swamp

2012-02-07 Thread Lori Duncan
Hi Kai, I will be submitting my voice, just as soon as it comes back to me, 
whether it's the cold in that swamp or what I don't know, but at the moment 
my voice seems to be missing, and I sound like a chainsaw!  Of course if 
it's zombey growls you'd like too I'd be happy to send them along now, 
otherwise you might not get mine until Saturday.  I have a doctor's 
appointment on Thursday, so hopefully he'll give me something to make me 
feel better.  Hope this time limmit is ok for you and Aprone.  I really want 
to take part in this game.  Best wishes from Lori.


--
From: Kai wraith...@comcast.net
Sent: Tuesday, February 07, 2012 12:49 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Voices For Swamp


Greetings List.

I'd like to take just a bit of time to remind you all that Swamp is still 
looking for vocal talent contributions. It's been a week since Aprone's 
post, and I've so far only got 11 viable voice selections from nine 
vocalists. That seems disappointingly few to me, and I'd like to urge 
those of you who enjoy Swamp and have been wanting to be a part of it to 
take this opportunity and contribute your voice to the project.


It doesn't take much time (an hour at most), and you get the chance to be 
a part of one of the most popular games in the Audio Games community.


I'd also like to urge any female list members to contribute their voice, 
as we currently only have one viable female selection (two, if I can get 
one of the volunteers to resubmit her entry). Time and again I've heard 
requests for female voices in Swamp, and I am only able to deliver what 
you guys give me to work with.


For your convenience, I'm posting Aprone's original email below mine, 
which contains the guidelines and script for vocal submissions.


Again, I'd like to urge each and every one of you who enjoys Swamp to take 
at most an hour out of your time and give something back to one of the 
most popular audio Games to date. Thank you in advanced to those who have 
or are going to submit an entry, and I look forward to having you be a 
part of the Swamp epidemic.


Kai

*** Aprone's Original Email ***

I've been meaning to post a new request for voice volunteers! As you all 
know, the current voices for Swamp have been very good and have served the 
game well thus far. The problem is, now that the game is growing there is 
a larger list of phrases needed and that means the old voices will need to 
be thrown away. The volunteers for the old voices are certainly welcome to 
record new ones, but even old phrases would need to be re recorded so that 
everything has the same sound.


The list is long but here is what we are looking for. First off, please 
try to record these with the nicest microphone you have and with the least 
amount of background noise. Kai has asked that all of these phrases be 
recorded as 1 long sound file so that he can more easily work on it. There 
are a series of phrase categories that we need, followed by a few 
examples. The examples are not exactly what you need to say! I already 
expect that 90% of people will send in these exact phrases word for word, 
but we are actually hoping to get a bit of variety to reflect different 
people. The examples are to help you think up your own, but you can use 
the examples if they are actually what you'd want to say. We are looking 
for 3 messages for each of the phrase categories so that the best 1 or 2 
from each can be used. If a voice doesn't have at least 1 good phrase from 
each category then it can't be used, so that's why it's worth the extra 
effort to have

everyone record 3.

Name for your voice: 1 or 2 words to distinguish your voice in the menu 
list.

Greeting: Hello, salutations, Well met
Ammo crisis: I need to reload
Beckon: Over here, This way, On me
Brag (after a kill): Take that, Who da man, Ooh, what a mess, target is 
down

Confirmation: Affirmative, Got it, Lets do it, Ten Four
Negative: That's a negative, I don't think so, No thanks
Follow: Follow me, On my mark, This way
Give Help: I've got your back, I got ya, I'll guard you
Report: Mission complete, Success, Objective met
Seek Help: Cover me, Watch my back, I could use a hand
Stay: Stay here, Hold this position, Wait here
taunt: Come on, Die ugly, Eat lead!
Warning: Watch out, heads up, Be careful
Battle cry: Lets go!, Lets do it!, Lets rock!
Ready: Ready, I'm set, Here
Hold: Wait for me, I'm coming, one sec
Pressure: Hurry up, Go go go!, get the lead out
Death warning: Man down!, we lost someone, we're taking casualties!
Help: Help!, Medic!, I'm being overrun!
In pain: If possible we'd like 3 sounds to represent being in pain. These 
aren't the death screams but rather the pain noises to let others hear 
that you are being attacked. Hint, pain grunts are rather short, haha.


Just as before, Kai and I will determine how many voices will be included 
and we will pick that number from the submitted 

Re: [Audyssey] Voices For Swamp

2012-02-07 Thread Christopher Bartlett
A note of information, it actually took me about an hour to do two full
submissions, which included finding batteries for my r09, loading up the web
page, switching headphones to find the distance sweet-spot to hold the
recorder, recording two complete sets of the phrases in different voice
characters, loading up said recordings in Reaper, (which included changing
my loading preferences to send .wav files to Reaper), figuring out how to
render from Reaper, cursing a blue streak for Reaper not seeing the lame
encoder I know I've installed, switching over to flak and rendering, copying
said files to my drop box account, then going up on the site and posting
said links.

Since Jeremy/Kai are doing all the processing, all you need is a good
quality recording device, whether your computer or as in my case an external
digital recorder.  I suspect even a Vrstream would do if you converted the
amr files to mp3, since stereo v. mono probably doesn't matter.

So get to it.

Christopher Bartlett



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Re: [Audyssey] Airik the Cleric

2012-02-07 Thread BRYAN PETERSON
Yup. That north path leads to the first real dungeon of the game. I'm
actually considering doing a YouTube Let's Play of the game while i
wait for Jake to Email me the script for Airik II. Because he's hinted
that ye old Sea Captain Baronway will feature much more prominently in
that game and indeed he and Airik talk together quite extensively from
what I was told. So it'll be sort of like in The Simpsons when Burns
and Smithers get into a heated conversation since both were voiced by
actor Harry Shearer.

On 2/7/12, dark d...@xgam.org wrote:
 Hi Steve and welcome back.
 There are two guards, the lieutenant to the south guarding the southern
 gate, and the guard on the path to the north.

 the Lieutenant tells you the captain has gone north, so obviously you need
 to look for him. go north, and the north guard will stop you and ask for the

 lieutenant's permission, so go talk to him again, then the north guard will

 let you pass.

 hth.

 Beware the grue!

 Dark.
 - Original Message -
 From: steve cullen sculle...@verizon.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, February 07, 2012 4:10 PM
 Subject: [Audyssey] Airik the Cleric


 Hi Everyone,
 I am kind of an old new member to the list.
 Any way heres my question for the group, how do I get past the guard at
 the
 gate? in Airik the Cleric. I got the weapon  I learned how to use it I
 went
 into the river and got across and the music changes and I can't get any
 where after that every time  I go to the guard at the gate he says
 something
 like you can't go through the gate until you get the permission of the
 lead
 guard. Thank you all very much. Please
 Feel free to email me at
 sculle...@verizon.net
 Sincerely,
 Steve Cullen


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Re: [Audyssey] The dragon awakes.

2012-02-07 Thread Ben
Same.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 07 February 2012 18:18
To: Gamers Discussion list
Subject: Re: [Audyssey] The dragon awakes.

I certainly tried the demo on xp myself and had no problems running it.

Beware the grue!

Dark.
- Original Message - 
From: joseph weakland josephweakl...@att.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 5:35 PM
Subject: Re: [Audyssey] The dragon awakes.


i have 10 pin alley and it works fine on XP

 - Original Message - 
 From: Michael Gauler michael.gau...@gmx.de
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 07, 2012 11:15 AM
 Subject: Re: [Audyssey] The dragon awakes.


 While it is really good to hear that Draconis is still here and working 
 on new projects, shouldn't they make an announcement to adress two issues

 with two of their games?
 I mean the fact that the current version of Ten Pin Alley.
 As far as I know it can't be run on XP at all, so you need a previous 
 version to properly run on XP.
 And wasn't there a lot of reports that in Monkey Business 1.9 a level was

 either missing or was skipped?

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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12

-
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Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12


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Re: [Audyssey] Gaming laptop / Best config for gaming only

2012-02-07 Thread john
If you go for a laptop, I'd recommend the dell n15-10, that's 
served me well for all sorts of things.


- Original Message -
From: Cara Quinn caraqu...@caraquinn.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 6 Feb 2012 20:40:15 -0800
Subject: [Audyssey] Gaming laptop / Best config for gaming only

Hey All, lovely eve to you!

Am thinking about possibly either getting a devoted Windows 
laptop for gaming alone, or running some flavor of Windows 
(perish the thought) on my Macbook Air.


So am wondering what people think might be the best configuration 
in either case. I.E. best version of Windows to use for gaming, 
best screen reader etc.


If I go the lappie route then I'd like something extremely fast 
and small / light, so what do people think might be the best 
system in this case?…


Thanks so much and talk witchy'all soon!…

Smiles,

Cara :)
---
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Re: [Audyssey] Gaming laptop / Best config for gaming only

2012-02-07 Thread john
Sean that processor would probably get trashed by tdv. My desktop 
is 2.66 duel, and sometimes has a hard time.


- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 08 Feb 2012 06:38:18 +1300
Subject: Re: [Audyssey] Gaming laptop / Best config for gaming 
only


Hi kara
This be a blast from way back in the quake days.
Sadly I killed all that a bit ago, due to the fact I never beat 
the
game and with aq going down and stuff I never really got it to 
work

anyway after that.
It all depends on what you want.
Gaming, well win7 would be ok, if you can get it, win xp, would 
do,

with nvda as a reader.
Thats free.
maybe an old core 2 2gb unit would be fine, though with your mac 
you

are probably in a good position to duelboot, I have heard windows
runs much better on a mac on account for their speed.
At 08:40 p.m. 6/02/2012 -0800, you wrote:
Hey All, lovely eve to you!

Am thinking about possibly either getting a devoted Windows 
laptop

for gaming alone, or running some flavor of Windows (perish the
thought) on my Macbook Air.

So am wondering what people think might be the best configuration 
in

either case. I.E. best version of Windows to use for gaming, best
screen reader etc.

If I go the lappie route then I'd like something extremely fast 
and
small / light, so what do people think might be the best system 
in this case?…


Thanks so much and talk witchy'all soon!…

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara


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Re: [Audyssey] Airik the Cleric

2012-02-07 Thread dark
I'd like that bryan, sinse even though i voiced the chief and some other 
parts, I've not actually heard them in the game yet.
I'll also be glad to come back for airik Ii as well, though i might have the 
same problem if the chief and the villain get into a discussion! :D.


Beware the grue!

Dark.
- Original Message - 
From: BRYAN PETERSON bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 6:41 PM
Subject: Re: [Audyssey] Airik the Cleric



Yup. That north path leads to the first real dungeon of the game. I'm
actually considering doing a YouTube Let's Play of the game while i
wait for Jake to Email me the script for Airik II. Because he's hinted
that ye old Sea Captain Baronway will feature much more prominently in
that game and indeed he and Airik talk together quite extensively from
what I was told. So it'll be sort of like in The Simpsons when Burns
and Smithers get into a heated conversation since both were voiced by
actor Harry Shearer.

On 2/7/12, dark d...@xgam.org wrote:

Hi Steve and welcome back.
There are two guards, the lieutenant to the south guarding the southern
gate, and the guard on the path to the north.

the Lieutenant tells you the captain has gone north, so obviously you 
need
to look for him. go north, and the north guard will stop you and ask for 
the


lieutenant's permission, so go talk to him again, then the north guard 
will


let you pass.

hth.

Beware the grue!

Dark.
- Original Message -
From: steve cullen sculle...@verizon.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, February 07, 2012 4:10 PM
Subject: [Audyssey] Airik the Cleric



Hi Everyone,
I am kind of an old new member to the list.
Any way heres my question for the group, how do I get past the guard at
the
gate? in Airik the Cleric. I got the weapon  I learned how to use it I
went
into the river and got across and the music changes and I can't get any
where after that every time  I go to the guard at the gate he says
something
like you can't go through the gate until you get the permission of the
lead
guard. Thank you all very much. Please
Feel free to email me at
sculle...@verizon.net
Sincerely,
Steve Cullen


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Re: [Audyssey] Has anyone ever been able to play the Infocom textadventure Shogun?

2012-02-07 Thread Jenni Palmer
I tried winfrotz, but it wont run. i get some application error Yeah i setup 
a whole new windows account to ensure i was runnin with admin that is a 
painful process since i am still in the middle of it.

Nothin i have tried works!

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 7:35 AM
Subject: Re: [Audyssey] Has anyone ever been able to play the Infocom 
textadventure Shogun?



I am not sure, sinse on the interactive fiction page at whitestick there 
are links both to wintads, and to winfrotz tts.


Logic would suggest winfrotz tts, but I'm not certain.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 1:03 PM
Subject: Re: [Audyssey] Has anyone ever been able to play the Infocom text 
adventure Shogun?




Hi Keith,

Yes, Shogun is playable. However, what interpreter specifically are
you using. I don't understand when you say, I am using the text
reader from White Stick. I'm afraid that doesn't make any sense as
the Infocom games were written in a language known as Inform and are
played using in interpreter like Frotz, Winfrotz, Zoom, and so forth.

On 2/6/12, Keith S hea...@mchsi.com wrote:
Hi, I was wondering, has anyone been able to play the Infocom text 
adventure

game called Shogun?  It is one of the few infocom games that inclued
graphics, and I, for the life of me, cannot get the game to start, let 
alone
play it.  I have been using the text game reader from whitestick.co.uk 
to

play the text only games from Infocom.  \


Thanks

Keith
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[Audyssey] Getting Back into Mudding

2012-02-07 Thread Kelly Sapergia

Hi,

I'm thinking about getting back into mudding after a few years, and am now 
trying to figure out what MUD to go for. I remember playing Miriani, but am 
not interested in that one at present. Can anyone recommend any other good 
MUDs for a beginner? Also, I've got both VIPMud and MushClient, and am 
trying to figure out which of the two is the best one to use. Other than the 
fact that VIPMud is shareware, while MushClient is free, are there any major 
differences between the two?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] Getting Back into Mudding

2012-02-07 Thread Johnny Tai

I'd recommend cyberassault.org port 1.
It's a modern/scifi mud with lots of changes coming up and a dedicated group 
of people working on the world every day.

We're easy going and very friendly to new players.
see the website:
www.cyberassault.org
for more info.
Hope to see ya there 



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Re: [Audyssey] swamp voices

2012-02-07 Thread Johnny Tai
Can we get a list of current profiles so we don't record a profile that's 
already in there?
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Re: [Audyssey] Getting Back into Mudding

2012-02-07 Thread dark

Hi Kelly.

Alteraeon!

A great fantasy mud with literally thousand of rooms, a completely free and 
unique class system where you can learn virtually anything you want, great 
writing, and some of the best vi access.


See http://audiogames.net/db.php?id=Alter+Aeon for a more complete 
explaanation.


For clients, I personally found Vipmud far easier to use generally, the 
output window system, the features such as find text in input etc, 
everything just made life far smoother.


however alteraeon is the exception there. Oriol Gomez has created a 
mushclient pack for the game that turns alteraeon into what is virtually an 
audio rpg.


Not only sounds and music, but also keys to do instant actions in the game 
at one press, some very clever settings for recasting spells and other handy 
things, and generally making what is already a great game even better.


though I'd advise vipmud if you plan on playing muds generally, as I myself 
found it much more user friendly, Alteraeon, and the mushclient pack are the 
way to go for a fantastic experience,  I just wish I could fix my 
current ambience problem otherwise I'd be on there myself.


all the best,

dark.
- Original Message - 
From: Kelly Sapergia ksaper...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, February 07, 2012 7:22 PM
Subject: [Audyssey] Getting Back into Mudding



Hi,

I'm thinking about getting back into mudding after a few years, and am now 
trying to figure out what MUD to go for. I remember playing Miriani, but 
am not interested in that one at present. Can anyone recommend any other 
good MUDs for a beginner? Also, I've got both VIPMud and MushClient, and 
am trying to figure out which of the two is the best one to use. Other 
than the fact that VIPMud is shareware, while MushClient is free, are 
there any major differences between the two?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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[Audyssey] What has happen to applevis.com?

2012-02-07 Thread michael barnes
Hey, I just went to http://www.applevis.com, and the website was alot 
different.
I don't know if the site has been change to another address or if 
applevis is nolonger around.


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Re: [Audyssey] Getting Back into Mudding

2012-02-07 Thread dan cook
well, you can use most of the pluggins such as the ones for the output
window in any other mud,
in fact muss is the only one i use at present.


On 2/7/12, dark d...@xgam.org wrote:
 Hi Kelly.

 Alteraeon!

 A great fantasy mud with literally thousand of rooms, a completely free and
 unique class system where you can learn virtually anything you want, great
 writing, and some of the best vi access.

 See http://audiogames.net/db.php?id=Alter+Aeon for a more complete
 explaanation.

 For clients, I personally found Vipmud far easier to use generally, the
 output window system, the features such as find text in input etc,
 everything just made life far smoother.

 however alteraeon is the exception there. Oriol Gomez has created a
 mushclient pack for the game that turns alteraeon into what is virtually an
 audio rpg.

 Not only sounds and music, but also keys to do instant actions in the game
 at one press, some very clever settings for recasting spells and other handy
 things, and generally making what is already a great game even better.

 though I'd advise vipmud if you plan on playing muds generally, as I myself
 found it much more user friendly, Alteraeon, and the mushclient pack are the
 way to go for a fantastic experience,  I just wish I could fix my
 current ambience problem otherwise I'd be on there myself.

 all the best,

 dark.
 - Original Message -
 From: Kelly Sapergia ksaper...@gmail.com
 To: gamers@audyssey.org
 Sent: Tuesday, February 07, 2012 7:22 PM
 Subject: [Audyssey] Getting Back into Mudding


 Hi,

 I'm thinking about getting back into mudding after a few years, and am now

 trying to figure out what MUD to go for. I remember playing Miriani, but
 am not interested in that one at present. Can anyone recommend any other
 good MUDs for a beginner? Also, I've got both VIPMud and MushClient, and
 am trying to figure out which of the two is the best one to use. Other
 than the fact that VIPMud is shareware, while MushClient is free, are
 there any major differences between the two?

 Thanks.

 Yours Sincerely,
 Kelly John Sapergia
 Show Host and Production Director
 The Global Voice Internet Radio
 www.theglobalvoice.info

 Personal Website: www.ksapergia.net
 Business Website: www.kjsproductions.com


 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
Funny, because I find those combos quite easy to do. While I agree that the 
sound gives you less information that lets you keep track of your opponent, 
you have to do that in your head. If I start a match, I keep in mind exactly 
what movements I make and approximately how far I am from the opponent. I 
very rarely do jump-in cmbos, but one of my favorites which always works is 
with one of the SF 4 AE characters, Yun. It's a jumping dive kick, which if 
not blocked is followed up with two crouching light kicks, a crouching jab, 
a standing medium punch followed by a lunge punch. It always works, and it's 
because I can adequately orientate myself and keep my mind focussed on where 
I am on the screen. Once I've done that, move properties become 
second-nature. You learn not to combo unless you're sure that's going to 
hit, and if I'm going to do a combo, I can miss the first punch, but sighted 
people do that as well... it's no loss, as long as I don't continue the 
combo or try to. I know many people who would keep going with the sequence, 
which just gives me time to attack them from a distance. A lot of blind 
people tend to do that, and I think that's the solution to what your problem 
seems to be... if you miss the first punch, be smart about it and block. 
Wait til you're sure you can hit an opponent. This is where your mobility 
skills can come in handy, since although you aren't walking yourself, you 
can use that and calculate what movement options both characters are making. 
Hear your opponent trying to jump in at you, maybe start a combo? Uppercut 
them out of the air. If you're opponent is dashing in towards you, use a 
throw and get yourself out of that corner or you're dead. These are basic 
concepts that sighted people use all the time, and while there is more 
information to be had if you're sighted, that information is needless... I 
can figure that out all in my head. If I watch an SSF 4 match online from 
youtube, I can commentate what is going on, almost perfectly because I know 
what they're doing based on what I hear. That's how detailed modern fighting 
games are.
As to audio games... yes, the sounds are very clear. However, as I keep 
saying, they're almost too clear. And most audo games have very few ins and 
outs to learn... which is the problem. Most of them are so simple, and 
there's nothing to figure out on your own because the game explains 
everything to you. Take something like judgement day. In modern mainstream 
scrolling shooters like time crisis 4, 1942 Joint Strike, the enemy 
properties are not explained... and the way one tells is by harsh experience 
based on how the enemy looks. The same should be the case... the fact that 
helicopters take more hits should be left for the player to find out as a 
mainstream game would do it. Or, when the game is released, that is what an 
Faq would be good for, and that's precisely why there are no walkthroughs 
for most audio games.. because they're so simple that one really doesn't 
need one.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 12:29 AM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii 
game for the blind!




Hi Clemment.

I'm afraid having played fighting games visually, and also (after I'd 
heard about beat em ups sound access), turning off the monitor and trying 
them without I disagree on a sighted person learning move properties being 
identical to a blind person learning it's sound.


When playing street fighter two, one combo I tried to learn was ryu's 
punch in the air, punch on the ground, jab dragon.


It would be pretty obvious to me if I'd got the timing for the first punch 
wrong, sinse I'd see! that the opponent was too far away or too close. I'd 
be able to adjust my timing the next time I tried the combo, punch 
slightly earlier or later.


This is because as you've said yourself, fighting games are not simply 
boppit style sequences of pressing buttons in a streight out rythm, but 
pressing buttons in accordance with the relative position of the two 
opponents on screen and what is happening with the engine, and it is 
easier access to that positional data, as well as knowing fairly instantly 
by looking what a move is supposed to do that makes the difference.


yes, a sighted person still needs to practice when! a given move should be 
used, however this practice is made far easier by the fact that they have 
far more information to work with about the move itself when used, the 
relative positions of the characters etc.


This is where audio games differ from mainstream games. in an audio game, 
all! in game information is presented only in an audio, and therefore 
accessible medium. You stil have to work to play the game, learn it's ins 
and outs etc, however all the information you need is there! in the game, 
the rest is practice.


This is where mainstream games are lacking, 

Re: [Audyssey] Getting Back into Mudding

2012-02-07 Thread Michael Taboada
I would recommend alter aeon over at http://alteraeon.com, it's imho the 
best mud I've ever played, and is very very helpful toward blind players.

Hth,
-Michael.


-Original Message- 
From: Kelly Sapergia

Sent: Tuesday, February 07, 2012 1:22 PM
To: gamers@audyssey.org
Subject: [Audyssey] Getting Back into Mudding

Hi,

I'm thinking about getting back into mudding after a few years, and am now
trying to figure out what MUD to go for. I remember playing Miriani, but am
not interested in that one at present. Can anyone recommend any other good
MUDs for a beginner? Also, I've got both VIPMud and MushClient, and am
trying to figure out which of the two is the best one to use. Other than the
fact that VIPMud is shareware, while MushClient is free, are there any major
differences between the two?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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[Audyssey] Re Getting Back into Mudding

2012-02-07 Thread Kelly Sapergia

Hi Dark,

Thanks for the information about Alter Aeon. I'll take a look at it. Where 
can the sounds and files for MushClient be downloaded from?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


---
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Re: [Audyssey] Getting Back into Mudding

2012-02-07 Thread Jenni Palmer
mush isn't designed for the blind. I have plugins that make it work. 
aardwolf produced a mushclient setup that will auto cast spells and stuff 
for ya. i can zip it and my instructions for making it all work. I did the 
plugin adding so all ya do is paste a few files and run my world file for 
aardwolf.
let me know. its fantasy based you remort taking each class with ya far as 
skills and spells go. http://aardwolf.com i think is the website.


- Original Message - 
From: Kelly Sapergia ksaper...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, February 07, 2012 1:22 PM
Subject: [Audyssey] Getting Back into Mudding



Hi,

I'm thinking about getting back into mudding after a few years, and am now 
trying to figure out what MUD to go for. I remember playing Miriani, but 
am not interested in that one at present. Can anyone recommend any other 
good MUDs for a beginner? Also, I've got both VIPMud and MushClient, and 
am trying to figure out which of the two is the best one to use. Other 
than the fact that VIPMud is shareware, while MushClient is free, are 
there any major differences between the two?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] Getting Back into Mudding

2012-02-07 Thread Jenni Palmer
I need  to get back in there, but i kept dying and need a few mill in exp to 
level. so i lost interest


- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 1:32 PM
Subject: Re: [Audyssey] Getting Back into Mudding



I'd recommend cyberassault.org port 1.
It's a modern/scifi mud with lots of changes coming up and a dedicated 
group of people working on the world every day.

We're easy going and very friendly to new players.
see the website:
www.cyberassault.org
for more info.
Hope to see ya there

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Re: [Audyssey] Getting Back into Mudding

2012-02-07 Thread Jenni Palmer
I play aardwolf. wonder if i could use the spellup plugin type system they 
have, but most muds don't use the tagging system
you can make that output window in mush too, I think heck if aardwolf can 
put there help files in a window like that


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 1:40 PM
Subject: Re: [Audyssey] Getting Back into Mudding



Hi Kelly.

Alteraeon!

A great fantasy mud with literally thousand of rooms, a completely free 
and unique class system where you can learn virtually anything you want, 
great writing, and some of the best vi access.


See http://audiogames.net/db.php?id=Alter+Aeon for a more complete 
explaanation.


For clients, I personally found Vipmud far easier to use generally, the 
output window system, the features such as find text in input etc, 
everything just made life far smoother.


however alteraeon is the exception there. Oriol Gomez has created a 
mushclient pack for the game that turns alteraeon into what is virtually 
an audio rpg.


Not only sounds and music, but also keys to do instant actions in the game 
at one press, some very clever settings for recasting spells and other 
handy things, and generally making what is already a great game even 
better.


though I'd advise vipmud if you plan on playing muds generally, as I 
myself found it much more user friendly, Alteraeon, and the mushclient 
pack are the way to go for a fantastic experience,  I just wish I 
could fix my current ambience problem otherwise I'd be on there myself.


all the best,

dark.
- Original Message - 
From: Kelly Sapergia ksaper...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, February 07, 2012 7:22 PM
Subject: [Audyssey] Getting Back into Mudding



Hi,

I'm thinking about getting back into mudding after a few years, and am 
now trying to figure out what MUD to go for. I remember playing Miriani, 
but am not interested in that one at present. Can anyone recommend any 
other good MUDs for a beginner? Also, I've got both VIPMud and 
MushClient, and am trying to figure out which of the two is the best one 
to use. Other than the fact that VIPMud is shareware, while MushClient is 
free, are there any major differences between the two?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


---
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Re: [Audyssey] Getting Back into Mudding

2012-02-07 Thread dan cook
ah, aardwolf
i was on there a while back, however stopped when my computer died and
i lost vipmud with all my normal destinations, including cyber
assault! :(

On 2/7/12, Jenni Palmer jennipal...@socket.net wrote:
 I play aardwolf. wonder if i could use the spellup plugin type system they
 have, but most muds don't use the tagging system
 you can make that output window in mush too, I think heck if aardwolf can
 put there help files in a window like that

 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 07, 2012 1:40 PM
 Subject: Re: [Audyssey] Getting Back into Mudding


 Hi Kelly.

 Alteraeon!

 A great fantasy mud with literally thousand of rooms, a completely free
 and unique class system where you can learn virtually anything you want,
 great writing, and some of the best vi access.

 See http://audiogames.net/db.php?id=Alter+Aeon for a more complete
 explaanation.

 For clients, I personally found Vipmud far easier to use generally, the
 output window system, the features such as find text in input etc,
 everything just made life far smoother.

 however alteraeon is the exception there. Oriol Gomez has created a
 mushclient pack for the game that turns alteraeon into what is virtually
 an audio rpg.

 Not only sounds and music, but also keys to do instant actions in the game

 at one press, some very clever settings for recasting spells and other
 handy things, and generally making what is already a great game even
 better.

 though I'd advise vipmud if you plan on playing muds generally, as I
 myself found it much more user friendly, Alteraeon, and the mushclient
 pack are the way to go for a fantastic experience,  I just wish I
 could fix my current ambience problem otherwise I'd be on there myself.

 all the best,

 dark.
 - Original Message -
 From: Kelly Sapergia ksaper...@gmail.com
 To: gamers@audyssey.org
 Sent: Tuesday, February 07, 2012 7:22 PM
 Subject: [Audyssey] Getting Back into Mudding


 Hi,

 I'm thinking about getting back into mudding after a few years, and am
 now trying to figure out what MUD to go for. I remember playing Miriani,
 but am not interested in that one at present. Can anyone recommend any
 other good MUDs for a beginner? Also, I've got both VIPMud and
 MushClient, and am trying to figure out which of the two is the best one
 to use. Other than the fact that VIPMud is shareware, while MushClient is

 free, are there any major differences between the two?

 Thanks.

 Yours Sincerely,
 Kelly John Sapergia
 Show Host and Production Director
 The Global Voice Internet Radio
 www.theglobalvoice.info

 Personal Website: www.ksapergia.net
 Business Website: www.kjsproductions.com


 ---
 Gamers mailing list __ Gamers@audyssey.org
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 All messages are archived and can be searched and read at
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 list,
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Re: [Audyssey] Re Getting Back into Mudding

2012-02-07 Thread Ben
Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on there
for a couple years now, and I have to say I'm sick of it.  But its ok when
you start, but after a while its just not fun, with the amounts of xp being
ridiculous! For leveling.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kelly Sapergia
Sent: 07 February 2012 20:04
To: gamers@audyssey.org
Subject: [Audyssey] Re Getting Back into Mudding

Hi Dark,

Thanks for the information about Alter Aeon. I'll take a look at it. Where
can the sounds and files for MushClient be downloaded from?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


---
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12

-
No virus found in this message.
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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread dark

Hi clemment.

On the issue of information and practice, I'm afraid you've missed my point 
rather.


My point is not that a blind person cannot! learn to do combos, get a 
feeling for distance etc, quite obviously people can. it is that lacking the 
visual information which is available on screen to sighted game players, 
this initial learning and acquisition of the skills is much harder and takes 
more effort, simply! because a blind person has far less access to the 
required information.


a sighted player for instance would be very unlikely to cary on with the 
movements of a combo if they saw that the opponent was not close enough to 
be hit.


a sighted player could instantly see when they were in the corner of a 
stage, and know that they had to escape or risk a corner trap, even if 
they'd never played that game before in their life, simply because of how 
the screen scrolls and where the edge of the stage was.


while I don't doubt the work you've put in on beat em ups or the skills 
you've acquired, I'm afraid I am less sure of your ability to judge the 
relative ease of playing a game with a beat em up with! vision as opposed to 
without it, simply because it concerns a lot of information which you have 
not had direct experiencial access to.


As I said, this is not a cryticism of your skills at the games or the work 
that you've done, sinse you've only ever had the one experience and not the 
other.


as someone who plays from a low vision perspective, I perhaps do have a 
little more insite here, though even I imagine there are stil a great many 
factors about the visual experience of games I do not get myself.


as to audio games, the simplicity factor is partly as we have said on list 
before, due to the resources that have been spent on creating the games, and 
indeed should the same mega millions ever be spent on developing an audio 
game that would probably not apply, just as pc indi graphical games are far 
simpler than their mainstream counterparts.


The other reason though is that most audio games are what I have called in 
the past reaction based rather than judgement based


ie, they simply rely upon you getting a certain sequence of events into your 
head and learning to react in one, and only one correct way to those events 
as soon as possible.


here a ship, center it blow it up! rince and repeat.

judgement based games, such as most graphical games are, require you to 
actually learn about, experience and judge a set of factors and decide from 
a variety of actions which is the best thing to do in a given situation.


what we need are audio games that follow the second model.

I am however pleased to say that games like Swamp, castaways, time of 
conflict, the in developement tactical battle and even perilous hearts with 
it's judgement of animal distance and weapon selection deffinately seem to 
be heading that way, even if games in the past like superliam have not.

Beware the greu!

Dark. 



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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread dan cook
Clement, you've just put into words something that's been on my mind for a while
spacial awareness is a verylarge factor in modern fighting games
especially now with the upgrades in sound.
another example is in mk, i try to go the whole fight without using
scorpion's spear as then it will help me get used to where the
characters are on the screen without me having to rely on a move that
brings them in close all the time.
that's also another use for beginner mode, as it can help you gage hit
distances based on where you are in relation to them.

i'm not sure how useful that was, and i'm certainly not claiming to be
a fighting game expert, far from it.
just giving my current experience.
now there's a use for mobility that I bet wasn't thought of by the
instructures. :D

On 2/7/12, Clement Chou chou.clem...@gmail.com wrote:
 Funny, because I find those combos quite easy to do. While I agree that the
 sound gives you less information that lets you keep track of your opponent,
 you have to do that in your head. If I start a match, I keep in mind exactly
 what movements I make and approximately how far I am from the opponent. I
 very rarely do jump-in cmbos, but one of my favorites which always works is
 with one of the SF 4 AE characters, Yun. It's a jumping dive kick, which if
 not blocked is followed up with two crouching light kicks, a crouching jab,
 a standing medium punch followed by a lunge punch. It always works, and it's
 because I can adequately orientate myself and keep my mind focussed on where
 I am on the screen. Once I've done that, move properties become
 second-nature. You learn not to combo unless you're sure that's going to
 hit, and if I'm going to do a combo, I can miss the first punch, but sighted
 people do that as well... it's no loss, as long as I don't continue the
 combo or try to. I know many people who would keep going with the sequence,
 which just gives me time to attack them from a distance. A lot of blind
 people tend to do that, and I think that's the solution to what your problem
 seems to be... if you miss the first punch, be smart about it and block.
 Wait til you're sure you can hit an opponent. This is where your mobility
 skills can come in handy, since although you aren't walking yourself, you
 can use that and calculate what movement options both characters are making.
 Hear your opponent trying to jump in at you, maybe start a combo? Uppercut
 them out of the air. If you're opponent is dashing in towards you, use a
 throw and get yourself out of that corner or you're dead. These are basic
 concepts that sighted people use all the time, and while there is more
 information to be had if you're sighted, that information is needless... I
 can figure that out all in my head. If I watch an SSF 4 match online from
 youtube, I can commentate what is going on, almost perfectly because I know
 what they're doing based on what I hear. That's how detailed modern fighting
 games are.
 As to audio games... yes, the sounds are very clear. However, as I keep
 saying, they're almost too clear. And most audo games have very few ins and
 outs to learn... which is the problem. Most of them are so simple, and
 there's nothing to figure out on your own because the game explains
 everything to you. Take something like judgement day. In modern mainstream
 scrolling shooters like time crisis 4, 1942 Joint Strike, the enemy
 properties are not explained... and the way one tells is by harsh experience
 based on how the enemy looks. The same should be the case... the fact that
 helicopters take more hits should be left for the player to find out as a
 mainstream game would do it. Or, when the game is released, that is what an
 Faq would be good for, and that's precisely why there are no walkthroughs
 for most audio games.. because they're so simple that one really doesn't
 need one.
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 07, 2012 12:29 AM
 Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii
 game for the blind!


 Hi Clemment.

 I'm afraid having played fighting games visually, and also (after I'd
 heard about beat em ups sound access), turning off the monitor and trying
 them without I disagree on a sighted person learning move properties being

 identical to a blind person learning it's sound.

 When playing street fighter two, one combo I tried to learn was ryu's
 punch in the air, punch on the ground, jab dragon.

 It would be pretty obvious to me if I'd got the timing for the first punch

 wrong, sinse I'd see! that the opponent was too far away or too close. I'd

 be able to adjust my timing the next time I tried the combo, punch
 slightly earlier or later.

 This is because as you've said yourself, fighting games are not simply
 boppit style sequences of pressing buttons in a streight out rythm, but
 pressing buttons in accordance with the relative position of the two
 

Re: [Audyssey] Re Getting Back into Mudding

2012-02-07 Thread dark

Hi Kelly.

if you grab the pack from http://www.oriolg.es/mush.php everythig is there, 
including an updater that will download the sounds and music for you.


I'm not exactly sure how to install it into a preexisting copy of 
mushclient, though I'm guessing you just install it in the same folder, then 
just use the shortcuts to play alteraeon, but perhaps someone with more 
mushclient experience would know.


Alternatively of course you could just install the Alteraeon pack in another 
folder, separate from your initial mushclient install, sinse it's fairly 
good about installing wherever you want it and just running from the install 
folder.


Hth.

Beware the grue!

dark.
- Original Message - 
From: Kelly Sapergia ksaper...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, February 07, 2012 8:03 PM
Subject: [Audyssey] Re Getting Back into Mudding



Hi Dark,

Thanks for the information about Alter Aeon. I'll take a look at it. Where 
can the sounds and files for MushClient be downloaded from?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] Re Getting Back into Mudding

2012-02-07 Thread Mike
I completely disagree.  I think that alter is a great mud, no matter what 
level, same with Project bob and others.  If you get tired of it, then find 
something else to do.  I've been on alter for a few months, and have gotten 
several people into it.  I have met some realy great friends on their, who are 
always ready to group.  With the added thing of Dentin adding new classes, 
it''ll be even more fun when those are released. So, I completely disagree with 
you.
Mike.
On Feb 7, 2012, at 3:36 PM, Ben wrote:

 Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on there
 for a couple years now, and I have to say I'm sick of it.  But its ok when
 you start, but after a while its just not fun, with the amounts of xp being
 ridiculous! For leveling.
 
 Ben.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Kelly Sapergia
 Sent: 07 February 2012 20:04
 To: gamers@audyssey.org
 Subject: [Audyssey] Re Getting Back into Mudding
 
 Hi Dark,
 
 Thanks for the information about Alter Aeon. I'll take a look at it. Where
 can the sounds and files for MushClient be downloaded from?
 
 Thanks.
 
 Yours Sincerely,
 Kelly John Sapergia
 Show Host and Production Director
 The Global Voice Internet Radio
 www.theglobalvoice.info
 
 Personal Website: www.ksapergia.net
 Business Website: www.kjsproductions.com
 
 
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Re: [Audyssey] Getting Back into Mudding

2012-02-07 Thread Mike
That's a mud that I tried once, and never went back to.  Didn't they have a 
sound pack?  Do they have one for mush?  I wouldn't mind giving it another try, 
but last time I tried it, the mud was always dead.  Nobody around to help out.
Mike.
On Feb 7, 2012, at 2:32 PM, Johnny Tai wrote:

 I'd recommend cyberassault.org port 1.
 It's a modern/scifi mud with lots of changes coming up and a dedicated group 
 of people working on the world every day.
 We're easy going and very friendly to new players.
 see the website:
 www.cyberassault.org
 for more info.
 Hope to see ya there 
 
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Re: [Audyssey] Voices For Swamp

2012-02-07 Thread Mike
I just skipped all that.  Wanted to use my mixer, but was having a bit of 
trouble with it, so used my headset with reaper, and had it record straight to 
flac and threw them in my dropbox, and emailed them to Kai.
Mike.
On Feb 7, 2012, at 1:39 PM, Christopher Bartlett wrote:

 A note of information, it actually took me about an hour to do two full
 submissions, which included finding batteries for my r09, loading up the web
 page, switching headphones to find the distance sweet-spot to hold the
 recorder, recording two complete sets of the phrases in different voice
 characters, loading up said recordings in Reaper, (which included changing
 my loading preferences to send .wav files to Reaper), figuring out how to
 render from Reaper, cursing a blue streak for Reaper not seeing the lame
 encoder I know I've installed, switching over to flak and rendering, copying
 said files to my drop box account, then going up on the site and posting
 said links.
 
 Since Jeremy/Kai are doing all the processing, all you need is a good
 quality recording device, whether your computer or as in my case an external
 digital recorder.  I suspect even a Vrstream would do if you converted the
 amr files to mp3, since stereo v. mono probably doesn't matter.
 
 So get to it.
 
   Christopher Bartlett
 
 
 
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Re: [Audyssey] Re Getting Back into Mudding

2012-02-07 Thread dark

I must confess I agree mike.

alter is awsome, I'm just sorry the ambience issue has put me off playing a 
little currently, sinse now my guidedog is quite happy and I can take my 
attention off her for long periods, i'd love to get back into the game as I 
haven't played sinse october!


Beware the grue!

dark.
- Original Message - 
From: Mike blindndanger...@aim.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 8:53 PM
Subject: Re: [Audyssey] Re Getting Back into Mudding


I completely disagree.  I think that alter is a great mud, no matter what 
level, same with Project bob and others.  If you get tired of it, then find 
something else to do.  I've been on alter for a few months, and have gotten 
several people into it.  I have met some realy great friends on their, who 
are always ready to group.  With the added thing of Dentin adding new 
classes, it''ll be even more fun when those are released. So, I completely 
disagree with you.

Mike.
On Feb 7, 2012, at 3:36 PM, Ben wrote:

Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on 
there
for a couple years now, and I have to say I'm sick of it.  But its ok 
when
you start, but after a while its just not fun, with the amounts of xp 
being

ridiculous! For leveling.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kelly Sapergia
Sent: 07 February 2012 20:04
To: gamers@audyssey.org
Subject: [Audyssey] Re Getting Back into Mudding

Hi Dark,

Thanks for the information about Alter Aeon. I'll take a look at it. 
Where

can the sounds and files for MushClient be downloaded from?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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[Audyssey] Bug in Swamp

2012-02-07 Thread Lori Duncan
Hi not sure if this has happened to anyone else, but I was just playing swamp 
and was in the defensive room of Safe Zone when a Zombey appeared infront of 
me, and because i couldn't attack him I got killed.  Just en case it's not a 
but I've taken the game off my computer and am now re-enstalling from scratch.  
I also can't get the beakon for the exit of the safe zone to work, pressing 
shift and ` does nothing.  Thanks from Lori.
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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
No no, I do get your point. What I was merely pointing out is that it isn't 
nearly as hard as you seem to think it is. This isn't just all based on 
assumptions, this is based on what I hear from sighted players who I've 
talked to, ones who've accepted that I'm blind and still am a halfway decent 
player, and who I've discussed this issue with over and over again. You;d be 
surprised how many sighted people will constantly just stand there and mash 
out uppercuts which don't hit. And being in a corner is something anyone can 
figure out if they're keeping track of where the opponent is in relation to 
themselves and what the opponent is doing. If my opponent keeps trying to 
hit me with moves like fireballs that keep me in the same place I can also 
instantly tell that I'm in a corner. It's things like that which makes 
visual information unnecessary, and that's what I've heard from a few 
high-level players who I talk to.
as to the work I put in. It honestly is not all that much. Despite playing 
mainstream games growing up, I took about a 5 year break from them and then 
seriously gotten back into them. They weren't very hard to pick up despite 
the fact that I forgot completely how to play them, since when I was younger 
all I did was more or less button mash and didn't pay attention to sound 
detail at all.
I think we've had the discussion about reaction vs. Judgement based games 
before. Though I have to disagree about mainstream indi games being simpler 
than their bigger industrially produced counterparts... I played an indi 
game from Japan recently and it was a fighting game on the level of street 
fighter 3 third strike, which was produced by Capcom... and there are plenty 
of indi games on xbox live which are quite complex. Although, as you said, 
games like swamp do require some thinking, which is why I like them. But the 
fact is for most games there are just no ins and outs to work with. And 
however limitted resources you have, design is what it comes down to. I have 
several designs that I would like to put into fruition, and programming is 
the only thing stopping me. I have sounds that I would like to use, a story, 
etc. The only thing I lack is the ability to program said ideas.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 12:36 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii 
game for the blind!




Hi clemment.

On the issue of information and practice, I'm afraid you've missed my 
point rather.


My point is not that a blind person cannot! learn to do combos, get a 
feeling for distance etc, quite obviously people can. it is that lacking 
the visual information which is available on screen to sighted game 
players, this initial learning and acquisition of the skills is much 
harder and takes more effort, simply! because a blind person has far less 
access to the required information.


a sighted player for instance would be very unlikely to cary on with the 
movements of a combo if they saw that the opponent was not close enough to 
be hit.


a sighted player could instantly see when they were in the corner of a 
stage, and know that they had to escape or risk a corner trap, even if 
they'd never played that game before in their life, simply because of how 
the screen scrolls and where the edge of the stage was.


while I don't doubt the work you've put in on beat em ups or the skills 
you've acquired, I'm afraid I am less sure of your ability to judge the 
relative ease of playing a game with a beat em up with! vision as opposed 
to without it, simply because it concerns a lot of information which you 
have not had direct experiencial access to.


As I said, this is not a cryticism of your skills at the games or the work 
that you've done, sinse you've only ever had the one experience and not 
the other.


as someone who plays from a low vision perspective, I perhaps do have a 
little more insite here, though even I imagine there are stil a great many 
factors about the visual experience of games I do not get myself.


as to audio games, the simplicity factor is partly as we have said on list 
before, due to the resources that have been spent on creating the games, 
and indeed should the same mega millions ever be spent on developing an 
audio game that would probably not apply, just as pc indi graphical games 
are far simpler than their mainstream counterparts.


The other reason though is that most audio games are what I have called in 
the past reaction based rather than judgement based


ie, they simply rely upon you getting a certain sequence of events into 
your head and learning to react in one, and only one correct way to those 
events as soon as possible.


here a ship, center it blow it up! rince and repeat.

judgement based games, such as most graphical games are, require you to 
actually learn about, experience and judge a set of factors and decide 

Re: [Audyssey] Re Getting Back into Mudding

2012-02-07 Thread Shadow Dragon
I have to agree with Clement on this one. When it comes right down to it, we 
can be just as good, if not better in some cases, than a lot of sighted 
gamers in fighting games. Beat 'em Ups are a different story entirely, those 
are side-scrolling stages with multiple enemies where you're fighting more 
than one enemy at a time, and the controls are usually not as complex but 
take more visual input to use to their fullest potential, for example, 
throwing enemies into other enemies regularly, making use of special moves 
at the most opportune times, etc. Fighting games though, are just one-on-one 
battles where the stages can be large, but the battling area is generally 
small and you can't get more than a certain distance from your opponent. It 
is completely possible to get used to and react to every sound event. I'm 
not as hardcore with fighting games as clement, but I can generally beat 
them and I can generally beat sighted players at them when playing 
multiplayer. And that's without hardly any practice at all, when I get a 
fighting game, I sit down with it, learn the menues quickly, figure out the 
character select screen and jump right into battling and story mode with the 
ocasional split off into training mode just to try to figure out a cool move 
I performed. People like Clement sit and practice every move in  and out of 
battle and learn, in great depth, the mechanics of the game and how every 
single thing works, while working on their skills. Most games I would agree 
with you dark, aren't really playable on the same level as sighted people. 
Fighting games however, very much are. You're wrong about sighted people not 
continuing a combo when they miss, they're called dial-a-combo's for a 
reason, people dial them just like they do with phones, and some people just 
can't adapt. We hear the sound of a miss and continue with the combo anyway, 
they see it and continue it, I've seen my friends to it all the time. And 
like I said before there are people that play just by mashing buttons, 
they're called, ironically enough, button mashers. So really Clement takes 
the cake, the platter and most of the table with this one.


--
From: dark d...@xgam.org
Sent: Tuesday, February 07, 2012 01:40 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Re Getting Back into Mudding


Hi Kelly.

if you grab the pack from http://www.oriolg.es/mush.php everythig is 
there, including an updater that will download the sounds and music for 
you.


I'm not exactly sure how to install it into a preexisting copy of 
mushclient, though I'm guessing you just install it in the same folder, 
then just use the shortcuts to play alteraeon, but perhaps someone with 
more mushclient experience would know.


Alternatively of course you could just install the Alteraeon pack in 
another folder, separate from your initial mushclient install, sinse it's 
fairly good about installing wherever you want it and just running from 
the install folder.


Hth.

Beware the grue!

dark.
- Original Message - 
From: Kelly Sapergia ksaper...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, February 07, 2012 8:03 PM
Subject: [Audyssey] Re Getting Back into Mudding



Hi Dark,

Thanks for the information about Alter Aeon. I'll take a look at it. 
Where can the sounds and files for MushClient be downloaded from?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread dark

Hi clemment.
It might be that you have unusual spacial abilities, but I'm afraid I still 
disagree on the inequities of information. Obviously, it's something you can 
practice and improve at to the point where it is less trouble, but it is the 
fact that it's any trouble at all! that makes the difference to acess 
here,  and that is of course not counting things like learning menues, 
looking up and reading faqs to tell you the moves in a new game and the text 
of combos etc.


As to game design you are right up to a point, but I'd also suggest that in 
matters like sound complexity (which was one you mentioned), resources make 
a huge difference.


Beware the grue!

Dark. 



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Re: [Audyssey] Re Getting Back into Mudding

2012-02-07 Thread dark
shaddow dragon, i repeat, I am not arguing that a blind person cannot be as 
good, acquire the skills or anything else.


i am simply saying that such acquisition of skill takes more work! than a 
sighted person needs to put in to become equally skilled, which is why the 
games are inaccessible.


Beware the grue!

Dark.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 9:14 PM
Subject: Re: [Audyssey] Re Getting Back into Mudding


I have to agree with Clement on this one. When it comes right down to it, 
we can be just as good, if not better in some cases, than a lot of sighted 
gamers in fighting games. Beat 'em Ups are a different story entirely, 
those are side-scrolling stages with multiple enemies where you're fighting 
more than one enemy at a time, and the controls are usually not as complex 
but take more visual input to use to their fullest potential, for example, 
throwing enemies into other enemies regularly, making use of special moves 
at the most opportune times, etc. Fighting games though, are just 
one-on-one battles where the stages can be large, but the battling area is 
generally small and you can't get more than a certain distance from your 
opponent. It is completely possible to get used to and react to every sound 
event. I'm not as hardcore with fighting games as clement, but I can 
generally beat them and I can generally beat sighted players at them when 
playing multiplayer. And that's without hardly any practice at all, when I 
get a fighting game, I sit down with it, learn the menues quickly, figure 
out the character select screen and jump right into battling and story mode 
with the ocasional split off into training mode just to try to figure out a 
cool move I performed. People like Clement sit and practice every move in 
and out of battle and learn, in great depth, the mechanics of the game and 
how every single thing works, while working on their skills. Most games I 
would agree with you dark, aren't really playable on the same level as 
sighted people. Fighting games however, very much are. You're wrong about 
sighted people not continuing a combo when they miss, they're called 
dial-a-combo's for a reason, people dial them just like they do with 
phones, and some people just can't adapt. We hear the sound of a miss and 
continue with the combo anyway, they see it and continue it, I've seen my 
friends to it all the time. And like I said before there are people that 
play just by mashing buttons, they're called, ironically enough, button 
mashers. So really Clement takes the cake, the platter and most of the 
table with this one.


--
From: dark d...@xgam.org
Sent: Tuesday, February 07, 2012 01:40 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Re Getting Back into Mudding


Hi Kelly.

if you grab the pack from http://www.oriolg.es/mush.php everythig is 
there, including an updater that will download the sounds and music for 
you.


I'm not exactly sure how to install it into a preexisting copy of 
mushclient, though I'm guessing you just install it in the same folder, 
then just use the shortcuts to play alteraeon, but perhaps someone with 
more mushclient experience would know.


Alternatively of course you could just install the Alteraeon pack in 
another folder, separate from your initial mushclient install, sinse it's 
fairly good about installing wherever you want it and just running from 
the install folder.


Hth.

Beware the grue!

dark.
- Original Message - 
From: Kelly Sapergia ksaper...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, February 07, 2012 8:03 PM
Subject: [Audyssey] Re Getting Back into Mudding



Hi Dark,

Thanks for the information about Alter Aeon. I'll take a look at it. 
Where can the sounds and files for MushClient be downloaded from?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


---
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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
But that's just it... it isn't any trouble. And you make it sound like we're 
the only ones who read  faqs when in fact, we aren't. Sighted gamers, once 
again, do as much looking up as we do... this is why faqs are there. Command 
lists only give special moves and supers, they do not list combos or 
anything like that. Though I guess the trouble thing is a personal 
approach... I have no trouble at all with these games, and menus aren't a 
big deal... honest answer? I don't know half the menus of the games I 
play... I just need to memorize the options that I use. Though I will agree 
that sound complexity in an audio game does take resources.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 1:23 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii 
game for the blind!




Hi clemment.
It might be that you have unusual spacial abilities, but I'm afraid I 
still disagree on the inequities of information. Obviously, it's something 
you can practice and improve at to the point where it is less trouble, but 
it is the fact that it's any trouble at all! that makes the difference to 
acess here,  and that is of course not counting things like learning 
menues, looking up and reading faqs to tell you the moves in a new game 
and the text of combos etc.


As to game design you are right up to a point, but I'd also suggest that 
in matters like sound complexity (which was one you mentioned), resources 
make a huge difference.


Beware the grue!

Dark.

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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread dark

Hi Clemment.

I am not saying you personally cannot play such games, or that sighted 
people do not use faqs.
i am saying that the amount of time and trouble it takes a sighted user, 
from the day he/she gets the game out of the box to the point of acquiring a 
certain loevel of proficiency at that game will be less than the same amount 
of time and trouble taken by a blind user.


this is an average, some sighted users may be worse, some blind users 
better, but it is a question of general mean average balanced out betwene 
the groups.


for example, a blind user needs to memorize options, however quickly you can 
do this, it will not be as instant as the sighted user who can read them.


A blind user canot read the special move names and descriptions, and thus 
with the absense of a faq has no idea what is going on in the game. A 
sighted user has all that information instantly available.


this is why the games are inaccessible, and will remain so until the same 
amount of information and feedback is given within the game to a blind user 
as a sighted user.


What you do with that information, how well you play, whether you look at 
faqs or whatever is irrelevant to that central point.


Afterall, these games are not called video games because they play by 
sound.


Bewre the grue!
#dark. 



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Re: [Audyssey] Voices For Swamp

2012-02-07 Thread Kai

Greetings Dan.

The link in the email I sent should provide the details you need to make and 
post the recording. Most people are just emailing him dropbox links, and 
that's probably the best option, though you definitely can still email the 
mp3 file to him.


Kai

- Original Message - 
From: dan cook dan.sc...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 8:28 AM
Subject: Re: [Audyssey] Voices For Swamp



you know, I completely forgot about this.
this is something i'd definitely consider doing, is it best to contact
jeremy off list? or could you help set me up Kai.


On 2/7/12, Kai wraith...@comcast.net wrote:

Greetings List.

I'd just like to take a bit of time to remind you all that Swamp is still
looking for vocal talent contributions. It's been a week since Aprone's
post, and I've so far only got 11 viable voice selections from nine
vocalists. That seems disappointingly few to me, and I'd like to urge 
those
of you who enjoy Swamp and have been wanting to be a part of it to take 
this

opportunity and contribute your voice to the project.

It doesn't take much time (an hour at most), and you get the chance to be 
a

part of one of the most popular games in the Audio Games community.

I'd also like to urge any female list members to contribute their voice, 
as
we currently only have one viable female selection (two, if I can get one 
of

the volunteers to resubmit her entry). Time and again I've heard requests
for female voices in Swamp, and I am only able to deliver what you guys 
give

me to work with.

I tried to add Aprone's original email to this one, but it seems that the
size limit on the list won't let me make such a post. Below, therefore, 
is a

link to the a discussion forum on Audiogames which contains Aprone's
original email, as well as some comments and clarifications. Feel free to
ask questions either here or there.
http://forum.audiogames.net/viewtopic.php?id=7205

Again, I'd like to urge each and every one of you who enjoys Swamp to 
take
at most an hour out of your time and give something back to one of the 
most
popular audio Games to date. Thank you in advanced to those who have or 
are
going to submit an entry, and I look forward to having you be a part of 
the

Swamp epidemic.

Kai
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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Shadow Dragon
Not always. In fact, not at all in most of the older games. In older games 
that's exactly why there were FAQ's, because you either had to buy a 
separate strategy guide in addition to the game, or do a ton of 
experimentation. In the newer games they often include movelists, but they 
aren't always complete and they don't tell you how to string together some 
combos, or use juggling, etc. There's only one part of fighting games I 
think sighted people have better luck with than we do, and that's tutorials, 
where they show you how to do something and you're expected to repeat it 
exactly. Usually we can't do those unless the tutorial is voiced, but the 
tutorial usually isn't necessary either, though you might get a trophy or 
XBox achievement for completing it. Either way I still agree with clement, 
the only reason blind and sighted people in general have differing levels of 
proficiency in fighting games is because a lot of blind people refuse to 
even try them given preconceptions like this one. I've played and beaten 
many fighting games, more than I care to count, and I find them just as easy 
to pick up and play as most audiogames, if not easier in some cases, like 
bokurano daiboukenn. Though some of that was due to lack of translation. And 
I'm not even as into those types of games as some of the blind gamers.


--
From: dark d...@xgam.org
Sent: Tuesday, February 07, 2012 02:37 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii 
game for the blind!



Hi Clemment.

I am not saying you personally cannot play such games, or that sighted 
people do not use faqs.
i am saying that the amount of time and trouble it takes a sighted user, 
from the day he/she gets the game out of the box to the point of acquiring 
a certain loevel of proficiency at that game will be less than the same 
amount of time and trouble taken by a blind user.


this is an average, some sighted users may be worse, some blind users 
better, but it is a question of general mean average balanced out betwene 
the groups.


for example, a blind user needs to memorize options, however quickly you 
can do this, it will not be as instant as the sighted user who can read 
them.


A blind user canot read the special move names and descriptions, and thus 
with the absense of a faq has no idea what is going on in the game. A 
sighted user has all that information instantly available.


this is why the games are inaccessible, and will remain so until the same 
amount of information and feedback is given within the game to a blind 
user as a sighted user.


What you do with that information, how well you play, whether you look at 
faqs or whatever is irrelevant to that central point.


Afterall, these games are not called video games because they play by 
sound.


Bewre the grue!
#dark.

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Re: [Audyssey] Voices For Swamp

2012-02-07 Thread Kai
. In advance I'd
like to thank all who submit voices, and I hope that no one is upset if
their own voice doesn't end up in the game for whatever reason. Please 
know

that it won't be meant as anything personal. Hopefully after these
submissions we will have a more expressive set of voices as well as some
female voices, which have been needed for quite some time. Thanks once
again!

You can mail your submissions to me: jer...@kaldobsky.com
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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
I will agree there. Though I disagree about knowledge of the game itself... 
the first day I picked up soul calibur five I brought it home, unpacked it, 
and leapt right into story mode... and knew half the moves already. Why? 
Because movelists float around the internet well before the game is released 
because of different builds with the game and usually reflect the latest 
build. As for it taking longer to reach a level of skill, the only thing 
worth comparing here is memorization of options. And so long as you can jump 
into a mode and play the first time you get a game, everything else can be 
learned later. I can tell you for sure that I know at least half the 
mechanics in the game Street fighter x tekken, and that game isn't coming 
out for another month or so. And one thing that will make the games slightly 
more accessible? The characters will be announced as you scroll through the 
character selection screen. So in the memorization department I agree with 
you. But as to skill at the actual game... one does not need to take longer 
just because they're blind. I bought SC 5 the first day, had a few friends 
come over, and beat them all despite them having read the command lists from 
top to bottom.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 1:37 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii 
game for the blind!




Hi Clemment.

I am not saying you personally cannot play such games, or that sighted 
people do not use faqs.
i am saying that the amount of time and trouble it takes a sighted user, 
from the day he/she gets the game out of the box to the point of acquiring 
a certain loevel of proficiency at that game will be less than the same 
amount of time and trouble taken by a blind user.


this is an average, some sighted users may be worse, some blind users 
better, but it is a question of general mean average balanced out betwene 
the groups.


for example, a blind user needs to memorize options, however quickly you 
can do this, it will not be as instant as the sighted user who can read 
them.


A blind user canot read the special move names and descriptions, and thus 
with the absense of a faq has no idea what is going on in the game. A 
sighted user has all that information instantly available.


this is why the games are inaccessible, and will remain so until the same 
amount of information and feedback is given within the game to a blind 
user as a sighted user.


What you do with that information, how well you play, whether you look at 
faqs or whatever is irrelevant to that central point.


Afterall, these games are not called video games because they play by 
sound.


Bewre the grue!
#dark.

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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
Sorry again forthe double post, but I do have to agree that tutorials, while 
possibly an issue, aren't really necessary... and as to having no idea 
what's going on, in most fighting games... that isn't a problem when the 
name of the move is being shouted so loud. Gotta love anime for that. hahaha
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 1:49 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii 
game for the blind!



Not always. In fact, not at all in most of the older games. In older games 
that's exactly why there were FAQ's, because you either had to buy a 
separate strategy guide in addition to the game, or do a ton of 
experimentation. In the newer games they often include movelists, but they 
aren't always complete and they don't tell you how to string together some 
combos, or use juggling, etc. There's only one part of fighting games I 
think sighted people have better luck with than we do, and that's 
tutorials, where they show you how to do something and you're expected to 
repeat it exactly. Usually we can't do those unless the tutorial is 
voiced, but the tutorial usually isn't necessary either, though you might 
get a trophy or XBox achievement for completing it. Either way I still 
agree with clement, the only reason blind and sighted people in general 
have differing levels of proficiency in fighting games is because a lot of 
blind people refuse to even try them given preconceptions like this one. 
I've played and beaten many fighting games, more than I care to count, and 
I find them just as easy to pick up and play as most audiogames, if not 
easier in some cases, like bokurano daiboukenn. Though some of that was 
due to lack of translation. And I'm not even as into those types of games 
as some of the blind gamers.


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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread dark

Hi.

I'm afraid we are probably at an empass here.

I myself just feel that however good you are, the larning curve is just far 
steeper for a blind person that a sighted person, simply because you lack 
all relevant information, and until! that information is present in the 
game, from the company who make it, not in a faq, then a game won't count as 
accessible, --- playable yes, maybe even playable without too much trouble, 
but not accessible the way a game you can play with your screen reader is 
accessible.


that is why games like Soul Calibur won't be getting pages on audiogames.net 
unless they have at least speaking menues, speaking movelists and tutorials, 
and possibly even some set of sound effects to indicate as much about 
character position in sound as a sighted player gets in graphics.
as I said this isn't to say it can't! be done, only that it's far more 
trouble.



Beware the grue!

Dark. 



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[Audyssey] Alteraeon mush pack, music and ambience not working

2012-02-07 Thread dark
Hi. 

i mentioned this before, but now I really! want to get it fixed. 
My back ground music and ambience are both just not working properly in the 
game. Both are turned on and have the right volumes, but when I start off, I 
only get ambience. 

When I go to another area, the ambience goes, and I may or may not get just 
music, it seems to depend on the area. 

these are areas like the viking village in Arcase and Gad's landing that have 
both music and ambience. I've tried reinstalling mud, and tried on two 
different machines, but neither seems to work, though battle music still seems 
okay.

I don't know why, but I'm really! missing getting music and ambience in the 
game, sinse they always changed the experience for me, and I'd love to get them 
back.

I'd deffinately appreciate any suggestions, or if this is a bug, for it to be 
fixed. 

All the best, 

Dark.
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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
I was just going to say... this discussion has probably run its course. As 
friends must do, I think we'll just have to agree to disagree on this one. 
But before we wrap up... here's my question. If you were to make a fighting 
game that was purely audio-based, what would you add? Besides speaking menus 
and having more than the usual things voiced, that is? How would you add 
sounds detail to a game to help the totally blind, but make it subtle enough 
not to ruin the atmosphere of a game?
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 2:14 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii 
game for the blind!




Hi.

I'm afraid we are probably at an empass here.

I myself just feel that however good you are, the larning curve is just 
far steeper for a blind person that a sighted person, simply because you 
lack all relevant information, and until! that information is present in 
the game, from the company who make it, not in a faq, then a game won't 
count as accessible, --- playable yes, maybe even playable without too 
much trouble, but not accessible the way a game you can play with your 
screen reader is accessible.


that is why games like Soul Calibur won't be getting pages on 
audiogames.net unless they have at least speaking menues, speaking 
movelists and tutorials, and possibly even some set of sound effects to 
indicate as much about character position in sound as a sighted player 
gets in graphics.
as I said this isn't to say it can't! be done, only that it's far more 
trouble.



Beware the grue!

Dark.

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Re: [Audyssey] Alteraeon mush pack, music and ambience not working

2012-02-07 Thread blindndangerous
Why not just turn them off? They really aren't needed at all.

Sent from my iPhone

On Feb 7, 2012, at 5:22 PM, dark d...@xgam.org wrote:

 Hi. 
 
 i mentioned this before, but now I really! want to get it fixed. 
 My back ground music and ambience are both just not working properly in the 
 game. Both are turned on and have the right volumes, but when I start off, I 
 only get ambience. 
 
 When I go to another area, the ambience goes, and I may or may not get just 
 music, it seems to depend on the area. 
 
 these are areas like the viking village in Arcase and Gad's landing that have 
 both music and ambience. I've tried reinstalling mud, and tried on two 
 different machines, but neither seems to work, though battle music still 
 seems okay.
 
 I don't know why, but I'm really! missing getting music and ambience in the 
 game, sinse they always changed the experience for me, and I'd love to get 
 them back.
 
 I'd deffinately appreciate any suggestions, or if this is a bug, for it to be 
 fixed. 
 
 All the best, 
 
 Dark.
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[Audyssey] audio fighting game was: Re: Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread dark

Agreed Clemment, it's been an interesting discussion.

Now, moving on, other than obviously voiced text for movelists, menues, 
tutorials etc, I'd add the following:


1: positional sterrio audio that alters according to the opponent's relative 
position to the player, not the relative position of the two characters on a 
larger sterrio field.


what I mean here is that at the moment, if both of your characters are on 
the left of the arena, you here all their sounds in the left, even if your 
opponent comes relatively closer to you. By having the sterrio sounds 
related not to the overall position of the players but the relative position 
of your opponent, (rather the way objects in 2D audio games work), you could 
then be able to judge distance and position far more exactly.


2: different audio versions of the same move.

currently, a light, medium or fierce special has the same sound. If however 
pitch alteration or some sort of similar indication was added to that sound, 
you could tell which hadoken was being used on you. Also needless to say, 
the sounds for projectile moves would need to continue altering in relative 
horizontal sterrio position until they were off the screen, rather than you 
just getting a sound to indicate they'd been launched and having to judge.


this would make such things as knockbacks into projectiles, or walking 
behind a projectile to attack the opponent far easier to judge.


3: A universal system of hit sounds to indicate the relative vertical 
position of a move.


currently, though there are jump sounds and by listening to the jump of an 
opponent you can tell when he/she is in the air and when in the arc of that 
jump he/she launches a move, there is no way to tell where that move is 
aimed to hit.


for instance, Sagat and Vega used to have a very nasty 30 digree heavy kick 
in the air, that could be launched from a jump, but hit fairly deep into 
your opponent's sprite,  so deep in fact sometimes it could require a 
low block rather than a high one.


there is no way in audio of telling the precise targit of such a move. The 
same goes for distinguishing sweeps from crouching upwards kicks, uppercuts 
from low elbow jabs etc.


therefore, in addition to the voice sample for the sound of the hit, i'd 
suggest the accompanying wind sound be played at different pitches to 
indicate the vertical targit of the blow. The same could be used to indicate 
the path of a spinning or arcing special such as sumo torpedo, cannon ball 
spin or even just a slide attack,  indeed a series of altered wind 
sounds could tell you precisely where your opponent was vertically during 
the arcing move.


4: Ducking sound/stand up .

Again like the jumping sound really. Once ducking you wouldn't need it to be 
constant, but just an indication that now your oponent was A, a smaller 
targit and B, probably would be in a good position to counter high or arial 
attacks. no need for something constant, just a hmmm! would do, with a 
similar specific double feet tap on floor sound for standing.


5: more obvious footstep and taunt sounds.

Obviously some games have or do not have footsteps, but in an audio fighting 
game they'd need to be standard, so you could tell your opponents relative 
distance to you even when she/he wasn't actually doing any moves or jumping, 
with the relative positional audio mentioned earlier this would be more than 
enough.


At the start of the match, indicate distance by horizontally positioning the 
taunts of both characters in the relative audio space.


6: Obvious knock down and get up sounds.

same as above really, some games do it, some don't, but it would need to be 
there to give you the information of when your opponent was on the ground 
and whe he/she got up. Obviously the standing sound could be the same as for 
standing from a crouch.


7: hit against corner sound.

No need for a constant sound in the corner, indeed that could be quite 
destracting, but some sound when the opponent's body strikes the corner 
would be useful, twang of ring ropes, hit against a wall, something like 
that.


9: description of moves.

in the movelist, in addition to voicing the buttons needed for the move, a 
description would need to be there too, sinse the system i've outlined, 
though it could tell you the type, direction, hit area and speed of any 
move, couldn't tell you whether it's a punch or a kick, or a headbut come to 
that! you could probably play quite adequately without such information, but 
A, it's good to know, and B, it would probably help you formulate logical 
combos.


9: pre match sequence playing stage ambience and/or description.

Ambient sounds during the game would probably be destracting, so probably it 
would be best during the fight to keep just the fight sounds for characters 
and music.


however, a sequence at the start with ambience sounds and some sort of audio 
stage description to let you know whether you were on a beach, in a 

[Audyssey] Need help with QuentinC play room.

2012-02-07 Thread michael barnes

Hello, I was hoping that someone on here would be of some help!
I heard that I can add and take away computer players, if that is true 
can someone please tell me the command?

Thanks!

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Re: [Audyssey] Alteraeon mush pack, music and ambience not working

2012-02-07 Thread dark
Because for me tey're a very fun and desireable part of the game that I 
happen to really enjoy, which contributes hugely to the atmosphere of the 
Alteraeon world.


Beware the grue!

dark.
- Original Message - 
From: blindndanger...@aim.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 10:55 PM
Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not working



Why not just turn them off? They really aren't needed at all.

Sent from my iPhone

On Feb 7, 2012, at 5:22 PM, dark d...@xgam.org wrote:


Hi.

i mentioned this before, but now I really! want to get it fixed.
My back ground music and ambience are both just not working properly in 
the game. Both are turned on and have the right volumes, but when I start 
off, I only get ambience.


When I go to another area, the ambience goes, and I may or may not get 
just music, it seems to depend on the area.


these are areas like the viking village in Arcase and Gad's landing that 
have both music and ambience. I've tried reinstalling mud, and tried on 
two different machines, but neither seems to work, though battle music 
still seems okay.


I don't know why, but I'm really! missing getting music and ambience in 
the game, sinse they always changed the experience for me, and I'd love 
to get them back.


I'd deffinately appreciate any suggestions, or if this is a bug, for it 
to be fixed.


All the best,

Dark.
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[Audyssey] Still having directx problems.

2012-02-07 Thread michael barnes

Hey, Thomas.
I follow your instructions but Railracer will still not work on my 
Windows seven thirty two bit machine.  I am also wondering why I keep 
getting the same error message when I run Descent into madness.
Both games tell me the same thing which is the path can't be found.  I 
hope you or anyone can help me out!

Thanks, for the help!

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Re: [Audyssey] What has happen to applevis.com?

2012-02-07 Thread Reinhard Stebner
This is what I see when I go to the given website:
Welcome to AppleVis

A community-powered website for blind and vision-impaired users of Apple
devices.

Is this what you were expecting?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Tuesday, February 07, 2012 2:46 PM
To: gamers@audyssey.org
Subject: [Audyssey] What has happen to applevis.com?

Hey, I just went to http://www.applevis.com, and the website was alot 
different.
I don't know if the site has been change to another address or if 
applevis is nolonger around.

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Re: [Audyssey] Bug in Swamp

2012-02-07 Thread Richard Sherman
Hi,

The bug about a zombie spawning inside the safe zone has happened before. 
when aprone knows about it, he removes the offender. So no need to remove 
and reinstall, it's not you. In fact. There was 2 of them inside the safe 
zone. How do I know, my sighted son who plays, told me.

What can you do about it? Nothing. Just avoid them till they are gone. If it 
happens again, and you get hit inside the safe zone, walk away from the 
zombie. Remember, you can not attack inside the safe zone.

As for the beacon issue, that one is strange. Do any of your other beacons 
work? Try again and see if it works.

Shermanator
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
Sent: Tuesday, February 07, 2012 2:11 PM

Hi not sure if this has happened to anyone else, but I was just playing 
swamp and was in the defensive room of Safe Zone when a Zombey appeared 
infront of me, and because i couldn't attack him I got killed.  Just en case 
it's not a but I've taken the game off my computer and am now re-enstalling 
from scratch.  I also can't get the beakon for the exit of the safe zone to 
work, pressing shift and ` does nothing.  Thanks from Lori.


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Re: [Audyssey] Re Getting Back into Mudding

2012-02-07 Thread Mike Maslo
Ultra for me is extremely boring and waste of time

Sent from my iPhone

On Feb 7, 2012, at 2:53 PM, Mike blindndanger...@aim.com wrote:

 I completely disagree.  I think that alter is a great mud, no matter what 
 level, same with Project bob and others.  If you get tired of it, then find 
 something else to do.  I've been on alter for a few months, and have gotten 
 several people into it.  I have met some realy great friends on their, who 
 are always ready to group.  With the added thing of Dentin adding new 
 classes, it''ll be even more fun when those are released. So, I completely 
 disagree with you.
 Mike.
 On Feb 7, 2012, at 3:36 PM, Ben wrote:
 
 Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on there
 for a couple years now, and I have to say I'm sick of it.  But its ok when
 you start, but after a while its just not fun, with the amounts of xp being
 ridiculous! For leveling.
 
 Ben.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Kelly Sapergia
 Sent: 07 February 2012 20:04
 To: gamers@audyssey.org
 Subject: [Audyssey] Re Getting Back into Mudding
 
 Hi Dark,
 
 Thanks for the information about Alter Aeon. I'll take a look at it. Where
 can the sounds and files for MushClient be downloaded from?
 
 Thanks.
 
 Yours Sincerely,
 Kelly John Sapergia
 Show Host and Production Director
 The Global Voice Internet Radio
 www.theglobalvoice.info
 
 Personal Website: www.ksapergia.net
 Business Website: www.kjsproductions.com
 
 
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 No virus found in this message.
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Re: [Audyssey] Re Getting Back into Mudding

2012-02-07 Thread Mike
That's your opinion, but I'd rather play a well coded game like alter, then 
some half assed thrown together thing that's got bugs all through it and is 
unbalanced.  But to each his own.
Mike.
On Feb 7, 2012, at 7:04 PM, Mike Maslo wrote:

 Ultra for me is extremely boring and waste of time
 
 Sent from my iPhone
 
 On Feb 7, 2012, at 2:53 PM, Mike blindndanger...@aim.com wrote:
 
 I completely disagree.  I think that alter is a great mud, no matter what 
 level, same with Project bob and others.  If you get tired of it, then find 
 something else to do.  I've been on alter for a few months, and have gotten 
 several people into it.  I have met some realy great friends on their, who 
 are always ready to group.  With the added thing of Dentin adding new 
 classes, it''ll be even more fun when those are released. So, I completely 
 disagree with you.
 Mike.
 On Feb 7, 2012, at 3:36 PM, Ben wrote:
 
 Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on there
 for a couple years now, and I have to say I'm sick of it.  But its ok when
 you start, but after a while its just not fun, with the amounts of xp being
 ridiculous! For leveling.
 
 Ben.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Kelly Sapergia
 Sent: 07 February 2012 20:04
 To: gamers@audyssey.org
 Subject: [Audyssey] Re Getting Back into Mudding
 
 Hi Dark,
 
 Thanks for the information about Alter Aeon. I'll take a look at it. Where
 can the sounds and files for MushClient be downloaded from?
 
 Thanks.
 
 Yours Sincerely,
 Kelly John Sapergia
 Show Host and Production Director
 The Global Voice Internet Radio
 www.theglobalvoice.info
 
 Personal Website: www.ksapergia.net
 Business Website: www.kjsproductions.com
 
 
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Re: [Audyssey] Alteraeon mush pack, music and ambience not working

2012-02-07 Thread Mike
Ah ok.  I find them more annoying then helpful, so just turn them off.  I'd get 
in touch with Kurek in game, or Oriol out of game, and talk to him about it.  
He'd probably know how to fix it.
Mike.
On Feb 7, 2012, at 6:14 PM, dark wrote:

 Because for me tey're a very fun and desireable part of the game that I 
 happen to really enjoy, which contributes hugely to the atmosphere of the 
 Alteraeon world.
 
 Beware the grue!
 
 dark.
 - Original Message - From: blindndanger...@aim.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 07, 2012 10:55 PM
 Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not working
 
 
 Why not just turn them off? They really aren't needed at all.
 
 Sent from my iPhone
 
 On Feb 7, 2012, at 5:22 PM, dark d...@xgam.org wrote:
 
 Hi.
 
 i mentioned this before, but now I really! want to get it fixed.
 My back ground music and ambience are both just not working properly in the 
 game. Both are turned on and have the right volumes, but when I start off, 
 I only get ambience.
 
 When I go to another area, the ambience goes, and I may or may not get just 
 music, it seems to depend on the area.
 
 these are areas like the viking village in Arcase and Gad's landing that 
 have both music and ambience. I've tried reinstalling mud, and tried on two 
 different machines, but neither seems to work, though battle music still 
 seems okay.
 
 I don't know why, but I'm really! missing getting music and ambience in the 
 game, sinse they always changed the experience for me, and I'd love to get 
 them back.
 
 I'd deffinately appreciate any suggestions, or if this is a bug, for it to 
 be fixed.
 
 All the best,
 
 Dark.
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Re: [Audyssey] Re Getting Back into Mudding

2012-02-07 Thread Mike Maslo
Dragon realms by far for me is the best.

There is more then just killing all the time or questing where you kill some 
more. 
Not only that but the crafting system is awesome
Sent from my iPhone

On Feb 7, 2012, at 6:09 PM, Mike blindndanger...@aim.com wrote:

 That's your opinion, but I'd rather play a well coded game like alter, then 
 some half assed thrown together thing that's got bugs all through it and is 
 unbalanced.  But to each his own.
 Mike.
 On Feb 7, 2012, at 7:04 PM, Mike Maslo wrote:
 
 Ultra for me is extremely boring and waste of time
 
 Sent from my iPhone
 
 On Feb 7, 2012, at 2:53 PM, Mike blindndanger...@aim.com wrote:
 
 I completely disagree.  I think that alter is a great mud, no matter what 
 level, same with Project bob and others.  If you get tired of it, then find 
 something else to do.  I've been on alter for a few months, and have gotten 
 several people into it.  I have met some realy great friends on their, who 
 are always ready to group.  With the added thing of Dentin adding new 
 classes, it''ll be even more fun when those are released. So, I completely 
 disagree with you.
 Mike.
 On Feb 7, 2012, at 3:36 PM, Ben wrote:
 
 Hiya Kelly, Personally I wouldn't recommend alter aeon.  I've been on there
 for a couple years now, and I have to say I'm sick of it.  But its ok when
 you start, but after a while its just not fun, with the amounts of xp being
 ridiculous! For leveling.
 
 Ben.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Kelly Sapergia
 Sent: 07 February 2012 20:04
 To: gamers@audyssey.org
 Subject: [Audyssey] Re Getting Back into Mudding
 
 Hi Dark,
 
 Thanks for the information about Alter Aeon. I'll take a look at it. Where
 can the sounds and files for MushClient be downloaded from?
 
 Thanks.
 
 Yours Sincerely,
 Kelly John Sapergia
 Show Host and Production Director
 The Global Voice Internet Radio
 www.theglobalvoice.info
 
 Personal Website: www.ksapergia.net
 Business Website: www.kjsproductions.com
 
 
 ---
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12
 
 -
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 Checked by AVG - www.avg.com
 Version: 2012.0.1913 / Virus Database: 2112/4794 - Release Date: 02/07/12
 
 
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