Congrats! Any nice presents got? Some gaming stuff?
- Original Message -
From: Kim Etheridge [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 6:24 PM
Subject: Re: [Audyssey] silly game idea
Thanks. It has been a nice day so far. Forgive
Hey!
If I ever finish my upcoming game, I'll start working on this. It's a really
cool idea!
Regards,
Davy
- Original Message -
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 5:11 PM
Subject: Re: [Audyssey]
: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 11:30 AM
Subject: Re: [Audyssey] silly game idea
Congrats! Any nice presents got? Some gaming stuff?
- Original Message -
From: Kim Etheridge [EMAIL PROTECTED]
To: Gamers
There should be a clean the toilet scene in it!
- Original Message -
From: damien c. sadler - head of x-sight interactive
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 01, 2007 4:33 PM
Subject: Re: [Audyssey] silly game idea
lol i now have
Other question, what is the thing that's coming at you after switching
the..switch, and how to avoid it? Maybe it's asked before, but I
unfortunately deleted all messages about this game.
- Original Message -
From: william lomas [EMAIL PROTECTED]
To: Gamers Discussion list
Well, I've never heard of such a thing. *smile*
- Original Message -
From: Sky Taylor Mundell [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 03, 2007 9:12 PM
Subject: [Audyssey] Game Chat
Did you guys forget the gamers chat on
s
m
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You just need to go backwards when a fireball is swinging around until
you're aiganst the wall. Then, walk forward and stop if you hear the alarms
coming from right and left. There you can safely sidestep left and right.
Center a door, wait until the fireball is away,
First, I think you can make it even easier, but then you'll need to do more
programming, so don't bother about that.
Second, the only comment I have is that AAC already is declared as the name
of a good sound format. :)
Good luck with this project!
- Original Message -
From: gamehawk
If you include statements, you should also integrate some operators (such as
==, , ||, !=, = and =).
- Original Message -
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 08, 2007 3:21 PM
Subject: Re: [Audyssey] Audio Adventure Creator
, 2007 5:43 PM
Subject: Re: [Audyssey] Tecno Shock
I've done that, I've killed the Mosquito robot in the room with the blue key
and I have tried to get further than that, but my way is blocked by open
flames.
- Original Message -
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion
So, she has made it! I read that topic.
- Original Message -
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 08, 2007 5:55 PM
Subject: Re: [Audyssey] A Top Speed Review
sign up to the audio games forum.
ask sabrina.
I think if I were the developer I won't like mass-mail. But nobody knows. :)
- Original Message -
From: Dennis [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, February 13, 2007 1:05 AM
Subject: Re: [Audyssey] deal or no deal
I got ahold of them I think
I got just the same troubles. I'm always getting lost in passages and
directions.
I decided that I don't like that kind of strategy games, and I stopped
playing them. (I enjoyed TechnoShock though.)
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list
I think it would be a very great improvement of Technoshock when there is a
training mode. Not the same as in SOD, just a normal game, but without loss
of health.
My only problem in Technoshock is my health (which is quite low all the
time).
- Original Message -
From: Dark [EMAIL
I heard the mod, and it's pretty funny!
- Original Message -
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 19, 2007 5:29 PM
Subject: Re: [Audyssey] Invasion of the Scren Readers.
GAMES WE'D LIKE TO PLAY:
WINDOWS XP
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Just switch that switch and walk backwards until you hit the wall. There you
can safely move. YOu can navigate using the sounds of the sirens.
- Original Message -
From: Janet [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, February 22, 2007 1:39 AM
Subject:
Lucky me! I'm going to order Hal v7.03, so if there was a v8 coming up... I
would be out-of-date again.
But no worries, because I won't make the huge upgrade to WinVista in the
next three years or so.
- Original Message -
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list
.
regards,
damien
- Original Message -
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 22, 2007 5:45 PM
Subject: Re: [Audyssey] super liam versus danger city
I wonder if Danger City would be as cool as Super Liam (which is my
: [Audyssey] Important notice.
I could've sworn I downloaded the net framework 3 a few weeks ago for
windows XP.
-
For an amazing video gaming site containing original soundtracks, game art,
etc, go here.
http://gh.ffshrine.org?r=16426
- Original Message -
From: Davy
, February 23, 2007 2:57 AM
Subject: [Audyssey] personal opinion - Re: super liam versus danger city
I get a lot of fun out of the game without cheating. I figure, Why ruin it
by making it too easy to beat?, but that's my personal opinion.
- Original Message -
From: Davy Kager [EMAIL PROTECTED
Vista developers still use Visual Studio 2005. The only
diference is they will likely install the new platform SDK which
includes the new managed SAPI, .NET Framework, and a bunch of other cool
stuf.
Davy Kager wrote:
As far as I know the beta has already been released. But I thought
Then it seems to be some sort of a library like Allegro is.
- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 25, 2007 2:30 PM
Subject: Re: [Audyssey] New programming language. sounds promising.
I doubt it. It said
Wow, these stats are really well-generated! I'm sure that the next game I'll
purchase is going to be Pipe2...
- Original Message -
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org;
[EMAIL PROTECTED] [EMAIL PROTECTED]
Sent: Sunday,
Hi and welcome!
I use Adobe Audition for recordings, but it works the same. I turn on the
Stereomix in Volume Control when I want to record something of What you
hear. (Well, actually I use my hardware mixer, but that's offtopic.) Can't
you record the microphone when you do so?
Ich hoffe dass
Hi,
Will there be (or is there) a demo or review available for the upcoming
stuff? I mean an audiofle, not a demo of the game itself.
Regards,
Davy
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 02, 2007 7:27
level.
But let me finish the Sarah game first!
smiles
Phil
- Original Message -
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 02, 2007 1:54 PM
Subject: Re: [Audyssey] sarah
Hi,
Will there be (or is there) a demo or review available
? Anything like a
sound hound?
- Original Message -
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 02, 2007 1:47 PM
Subject: Re: [Audyssey] sarah
Well, I meant an audiofile. *smile* My 'i'-key is acting a bit strange the
last days.
I'd
Hi,
Speaking about contests, a few weeks or months ago I was thinking about some
system to promote your games. I thought of a contest where people have to
beat each other (highest score, best time) in a freeware game. That game
would be a sort of demo for a more extended shareware game. The
H,
Can someone maybe give me some clue about how to produce numbers like
one-thousand-two-hundred-twenty-five? At the moment I even can't load a
sound into a buffer, but I'm sure it will become very useful to know how to
produce scores...
- Original Message -
From: Thomas Ward [EMAIL
skillfully create a method to
handle this.
Davy Kager wrote:
Can someone maybe give me some clue about how to produce numbers like
one-thousand-two-hundred-twenty-five? At the moment I even can't load a
sound into a buffer, but I'm sure it will become very useful to know how
to
produce scores
Hi,
Yes I use DirectSound together with C++ to play sounds. Or in fact I try it,
but I can't figure out what the easiest way is to load wavefiles into
memory. However, there is that collection of classes called CSoundManager,
which can do it. But I want to have my own functions, so I have to
for it.
- Original Message -
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 06, 2007 7:56 AM
Subject: Re: [Audyssey] quick vb6 coding question
Hi,
Yes I use DirectSound together with C++ to play sounds. Or in fact I try
it,
but I
Maybe it's easier for you to use a CMS (Content Management System). This is
more difficult to install, but after that there's no webdesign
or -programming knowledge needed. However, you have to have a more advanced
webserver that supports PHP and MySQL.
I think you can make some choices now,
Hi,
Speaking about those reviews, is there a place where you can find them in
stereo? I listened to the Main Menu-reviews (including SOD), but I'd like to
hear them in stereo as well.
- Original Message -
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday,
I really like Brandy!
- Original Message -
From: damien c. sadler - head of x-sight interactive
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 09, 2007 6:53 AM
Subject: [Audyssey] idea for a pinball table
hi.
first off, will there be any way for us
? (grin)- Original Message -
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 09, 2007 9:39 AM
Subject: Re: [Audyssey] idea for a pinball table
I really like Brandy!
- Original Message -
From: damien c. sadler - head of x-sight
I think Monkey Business is even better than PBX (how's that ever possible?).
And about those registration keys, well, it has a huge benefit: If for
instance your school purchases one license, you can use that for your own PC
too.
- Original Message -
From: damien c. sadler - head of
I rather experience my fingers getting hurt when I'm playing such games
(E.G. Tarzan Junior level 8 or the Classic Pipe demo).
- Original Message -
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, March 12, 2007 11:01 AM
Subject: [Audyssey] using the
: Re: [Audyssey] Replacement Keys and such
If a school purchases keys for itself, I do not think it is legal for you to
use that registration key for your own personal use off the school campus.
- Original Message -
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers
:44 AM
Subject: Re: [Audyssey] Replacement Keys and such
If a school purchases keys for itself, I do not think it is legal for you
to
use that registration key for your own personal use off the school campus.
- Original Message -
From: Davy Kager [EMAIL PROTECTED]
To: Gamers
Just perfect! That was a sneak first reaction by the way...
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 13, 2007 10:12 PM
Subject: [Audyssey] Sneak Preview of the Sarah game
Latest PCS Games News,
March 13,
Congrats!!
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 15, 2007 7:41 PM
Subject: [Audyssey] Sarah game released
Sarah and the Castle of Witchcraft and Wizardry
Late in the evening of July seven, a young
Nothing wrong with more than one review anyway!
- Original Message -
From: Sky Taylor Mundell [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 18, 2007 3:37 AM
Subject: [Audyssey] Sarah
Hello all, this goes to you Phil. I have studio equipments and
Another good (p)review there. It would be fun if someone was going to make a
complete audio walkthrough of Sarah. That will just be an audiobook man!
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 18, 2007 2:17
Those reviews became very useful for me though.
- Original Message -
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 19, 2007 1:12 PM
Subject: Re: [Audyssey] Sarah
Agreed. However, I personally do not like reviews of a new game
Phil,
I've read all six books, but I did that in Dutch, so it'll be a difficult
game for me as well. However, I'm going to try it...
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 19, 2007 5:25 PM
Subject: Re:
I've heard of someone spending 15 hours on downloading the Sarah game.
I personally don't like download managers, because their techniques don't
apply to every internet connection. But hey, if the Draconis server is fast
enough it'll only take me about 4 minutes to download the game.
-
I thought it was http://www.vipgameszone.com/
Oh, and what about a Kim game? Kim and the .. LOL
- Original Message -
From: Kim Etheridge [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 20, 2007 7:01 PM
Subject: [Audyssey] OT Funny Bowling
I
If you ever want to be in a game, just private mail me. (Just joking,
although I'll accept any new game ideas.)
- Original Message -
From: Kim Etheridge [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 20, 2007 8:31 PM
Subject: Re: [Audyssey] OT Funny
Oh yeah, I was right there in my last e-mail!
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 22, 2007 6:33 PM
Subject: Re: [Audyssey] hp question
Hi Bryan,
Well, I did write that they used a Portkey but I
Could be an old shoe, nobody knows (so I don't know it as well).
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 22, 2007 6:18 PM
Subject: Re: [Audyssey] hp question
Hi Bryan,
I do not remember writing that
Oh, so if I'm right that's also the reason why the owner of www.marrie.org
is called Sarah?
- Original Message -
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 22, 2007 7:07 PM
Subject: Re: [Audyssey] sarah music
I kind of
Do you actually know how many times I yelled Stupefy!? It's amazing...
- Original Message -
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 22, 2007 8:17 PM
Subject: Re: [Audyssey] where does sarah come from? RE: hp question
Um, no. I
Wow, I thought the story of BSC Games's Hunter was well-written... Although
I'm sure that Justin can't point me to a real person called Hunter Joe.
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 22, 2007 11:06
I thought she was hanging around on this list? (Anyways, that's why I'm
always so quiet here.)
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 22, 2007 11:49 PM
Subject: Re: [Audyssey] where does sarah come
Nice opinion
- Original Message -
From: Anne Mauro [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, March 23, 2007 7:51 PM
Subject: [Audyssey] hard game to order
Hi everyone this Sarah game is a hard game to order. I've never had any
problems ordering games.
Hi,
Will there be a trailer or review of this new thingy?
- Original Message -
From: Robjoy [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, March 24, 2007 7:13 PM
Subject: Re: [Audyssey] Lightech Interactive: A new game released!
Hello Nicol,
yes it is.
- Original
Well Phil, to be very honest, I've found myself many times just bumping the
Sarah into walls rather than playing the game.
Further, Peeves's sound is just cool, especially the stupefied one!
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list
I guess Peeves can fly as well.
- Original Message -
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Monday, March 26, 2007 8:37 PM
Subject: [Audyssey] i'm ON MY BROOM!
Hay why does peeves catches me if I'm on my broom?
I thought
Stunning works great -- if he's supposed to take some sleep after the spell.
- Original Message -
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Tuesday, March 27, 2007 8:59 PM
Subject: [Audyssey] scaring filtch?
Hi
Is there a
I've seen this multiple messages around for about a month now.
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 29, 2007 4:43 PM
Subject: Re: [Audyssey] multipul messages
Raul: The problem only started last
Well, if you once have your broom, what about flying in his office?
- Original Message -
From: Ryan Strunk [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 29, 2007 5:07 PM
Subject: [Audyssey] Question in Sarah
Hi List,
Just to keep from giving
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It seems that you're missing the second broom that is found in this chapter
(when I tried it, it was in the common room).
Anyways, the penknife should open the first floor door.
- Original Message -
From: Neo [EMAIL PROTECTED]
To: Gamers Discussion list
Now I'm quite sure that this was a double-post.
However, any joiners?
- Original Message -
From: Gamers Chat Robot [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, March 31, 2007 6:00 AM
Subject: [Audyssey] Game Chat Reminder
Ever wanted to hear what a certain gamer really
is picked up by just getting near to it then it is not a magic
broom and you should just drop it.
smiles,
Phil
- Original Message -
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 31, 2007 3:59 AM
Subject: Re: [Audyssey] Sarah - missing
to increase
the count of found items, as well as the second headless hat I can sometimes
find in the basement.
Thanks,
Lukas
- Original Message -
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 31, 2007 10:59 AM
Subject: Re: [Audyssey] Sarah
Hi,
First, I got the same thing a few times when restarting the game (so I don't
know for sure if that was due to some catches).
And then, can you explain why you would go to the broom cupboard and then go
all the way back as you can easily open the door when you're already in
broom-mode? Note
no exit.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Davy Kager
Sent: Saturday, March 31, 2007 3:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] way of escaping filtch and bug found
Hi,
First, I got the same thing a few times when restarting
Wow, that is a really cool description of someone describing a window.
- Original Message -
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Saturday, March 31, 2007 6:16 PM
Subject: [Audyssey] the staff room in sarah
Hi all
Is
One disadventage, he's isntant death.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 01, 2007 3:51 AM
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!
Hi Nicol,
Let's just say in the Harry Potter universe,
Hi,
I'm not that sure if you're serious here, since your idea of time seems to
be set to April 1st a bit too early. *smile* Anyway, I've just downloaded
the file (took only 15 seconds!) and it is complete.
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion
That was a double as well: one from 'host3' and one from 'server1'.
- Original Message -
From: Gamers List Guidelines Robot [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, April 01, 2007 6:00 AM
Subject: [Audyssey] Monthly List Guidelines
Gamers Discussion List Guidelines
1.
You like reading manuals huh? Well, read some better then: Patronus charms
can scare more than just dementors.
- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 01, 2007 7:56 PM
Subject: Re: [Audyssey] a huge, huge bug
Although I believe it's coded as a dementor. *smile*
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 01, 2007 8:30 PM
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!
But again, the creature assumes the
First time that I fully agree with you.
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 02, 2007 1:52 AM
Subject: Re: [Audyssey] Sarah navigation.
I like the second idea better, but that could just be because
. That's from a song by one of my favorite bands, the Australian
rock group known as Inxs.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent
Hi!
For those who don't know yet, the syntax used in custom track and vehicle
definitions will change slightly with the release of Top Speed version 3.0.
All the changes will be discussed in the release announcement when the time
is there.
Cheers!
Davy
- Original Message -
From:
Hi,
You can change both the language and the music just by changing the
.ogg-files in the Sounds\En-folder. Alternatively, you can create a new
folder, such as Fr, and put your French language files in there. Then in
racing.cfg you can change your language settings. It's indeed a little weird
Hi,
When will the next issue be published? I don't ask for exact dates, just an
estimation.
Thanks.
- Original Message -
From: Ron Schamerhorn [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 31, 2008 3:09 AM
Subject: Re:
an existing carfile.
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]
On donderdag 31 januari 2008, at 15:41:06, wrote josh:
too bad there isn't a program that helps you do this.
- Original Message -
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list
Hi,
In that case, it'll be fully packed with racing news, I promise! Oh, and
congrats in advance.
- Original Message -
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 31, 2008 7:00 PM
Subject: Re: [Audyssey] The next issue
First, I'm totally scared by that overclock, unless it was a typo.
Second, let's put in my specs, shall we?
Toshiba Satellite Pro L10
1.6 GHz IntelĀ® Mobile CPU, conforming to the Centrino 1 platform
512 MB RAM
The onboard IntelĀ® videocard, using 16 MB of RAM
A 60 GB Fujitsu hard drive, 4200 RPM
I guess I'll have to open the ports then on my router.
- Original Message -
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 12, 2008 5:32 AM
Subject: Re: [Audyssey] top speed multiplayer
Hi,
He should have your external IP
Hi,
He should have your external IP (i.e. your Internet IP), so that's right.
Then, you click on Host a new game or whatever it's called -- I can never
remember these menu options too well... Anyway, the server will start and
afterwards your friend can connect using Join an Internet game. If
Hi,
What language are you most familiar with? To accelerate development, I would
go for the language you know best.
There are many VB(.net) programmers on this list. There are also C#
programmers, and even some C++ devs (including myself).
Please try to write down some specific questions, and
require Xact and is quite a bit like DirectSound. Which is a
reason it would be a good choice for a C++developer. Especially, since
DirectInput, DirectSound, etc is on their way out as well as the Managed
DirectX libraries.
Smile.
Davy Kager wrote:
Hi,
Well, as for documentation: choose C
. If you say is true then
I'll have to remind myself on how to recieve standard keyboard input via
Windows than DirectInput. I haven't done it in so long I've forgotten how.
Smile.
Davy Kager wrote:
Hi,
I am developing a new game title (Project Excalibur) myself, using
Unmanaged C++ and XAudio2
to ask for further information, or to add to the game's storyline.
Sincerely,
Davy Kager - Project Excalibur / CrystalSpire Main Developer
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Hi,
Quote
Are you going to have mouse support for the game?
End quote
Well, that depends. If the player is able to control the wing thrusters of
his/her fighter as well as the main engine seperately, then mouse support
would be difficult. However, if the player just uses the arrow keys to
Hi,
The game will eventually feature human speech, but because it takes more
time to create these voice files, I just convert SAPI 5 TTS into wave-files
to save some time. I will not link in with SAPI if it is not necessary.
- Original Message -
From: shaun everiss shau...@xtra.co.nz
Yes, the source code is more important for now. Without the engine, there's
not much need for nice sounds and voices. The whole game map/grid system,
the fighters (friend and foe), the score system, the division in classes and
ranks, the multiplayer part (probably a feature for v2.0), the sound
as
terrible sounding as Microsoft Sam I couldn't blame them. There is much
that could be said about having a realy cool game, but being forced to use
a really aweful sounding Sapi voice. That doesn't quite match the image i
want to project with my games.
Smile.
Davy Kager wrote:
Hi,
The game
. It is just one of those things that will get better over
time.
Cheers.
Davy Kager wrote:
Hi,
Well, as I am using XAudio2, I will already get a lot of questions
about upgrading DirectX to run the game. And I certainly don't want to
keep up with all the SAPI problems as well.
Furthermore
retiring older Windows versions like XP and upgrade to
Windows 7 the number of people who have to upgrade DirectX will start
dropping off. It is just one of those things that will get better over
time.
Cheers.
Davy Kager wrote:
Hi,
Well, as I am using XAudio2, I will already get a lot
ambience and music tracks.
Davy Kager wrote:
I am also considering the possibilities of compressed audio formats, such
as Ogg Vorbis and ADPCM. I wonder if I can get the sound files reasonably
small while still maintaining the sound's quality. I suppose I'll have to
do a couple of tests
Message -
From: Davy Kager m...@davykager.nl
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 3:28 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
I am also considering the possibilities of compressed audio formats, such
as Ogg Vorbis and ADPCM. I wonder if I
Well, apparently, I would like a podcast of the whole Death Match Mode. I
have played the game myself, yet I would love to hear how others play it!
- Original Message -
From: tim kilgore tim8...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 01, 2009
Hi,
Today I was being a little bored and thought I'd listen to some game recordings
--- you can't just program everyday, now can you? And while looking for a MP3
one to listen to today, I remembered that somebody did a recording of ESP
Pinball Extreme quite a while ago. Wasn't that one of the
to
it
at
www.draconisentertainment.com
though. Just a thought.
---If it weren't for the United States military, there would be NO United
States of America.
- Original Message -
From: Davy Kager m...@davykager.nl
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 07, 2009 6:56 AM
Subject
I believe it was on the Asmodean.net website before the harddrive crash that
Raul had a few years ago.
- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 07, 2009 8:56 PM
Subject: Re: [Audyssey] Raul's Pinball
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