Fortunately Tom things aren't as bad as they could've been.
Because of a combination of a huge amount of things to do this week and me
being cautious and waiting for you to officially get the pb games running
before I fixed links to them (it reduces the amount of forum reportsw), I
haven't
I'm just waiting for the next mk game. I know I'm jumping the gun and all,
but...
I still can't wait
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Saturday, December 20, 2008 11:35 PM
To: Gamers Discussion list
Hi.
Well, I'm just preparing to leave my flat and go to my parents for christmas.
Of course, this means taking my laptop, and two pretty major backup sessions,
- one from my desktop to my external harddrive (which I'll be taking home
as well), and one from the hd to my laptop.
Doing
Hi Shaun and all,
Yes, the site is temperarily off line at the moment for updating. My
host and i decided the best thing to do was blow away the web account
and start over from scratch. There were some various account settings
etc that were causing us lots of grief on the new server, and instead
Hi,
Glad to here that. I should have stuff going up later today, and I
expect the site will be more or less back to operational status before
Christmas with some exceptions.Anything I can't get back up and
running by Christmas will have one of those we are working on this
page notices to tell
Hi,
Well, with my games you need to try to have an up to date copy of the
Microsoft .NET Framework and a fairly new copy of Managed DirectX. In
STFC's case you need .NET Framework 3.0 or better and Managed DirectX
August 2007 or later. I know for certain Managed DirectX doesn't come
with Windows
Ah, and I thought I'd be able to temporarily get some space on my todo list,
lol!
Hopefully I'll get things fixed soon as well.
Actually, once the audiogames.net database is fully up to scratch,
maintaining it with updated links, new game pages etc won't be too
difficult, - it's just
I will go grab a copy of managed DirectX. As for the.net framework, I am a
hobbyist developer so keep that up to date in any case.
Pranav
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, December 21, 2008
I thought people would like to know that Niels has posted another fix to
smugglers 4.
this one apparently fixes the problem encountered by Jaws users with the
mission markers for the various planets obscuring the planet names. I also
wonder if this will fix the issue people have been talking
Is it just me, or is combat still impossible in smugglers
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, December 21, 2008 8:12 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Smugglers4 Jaws compatibility updates
no no.
i'm using the smugglers 4 v 1.0i here liam, and combat (with jaws) is
totaly accessible, -- or at least almost total accessible, that my jaws
read the screen wrong and i need to restart the jaws again.
but it's accessible, and fun.
-Mensagem original-
De: Liam Erven
There were actually a large number of updates after 1.0i, I'd actually
advise updating to 1.1B for all the new fun stuff such as battle group
combat (which apparently has just been added), even aside from the access
stuff, though of course I'm very pleased now that the fleet combat screen
is this a long game to complete and does it have a lot of replay value?
On 21 Dec 2008, at 15:21, dark wrote:
There were actually a large number of updates after 1.0i, I'd
actually advise updating to 1.1B for all the new fun stuff such as
battle group combat (which apparently has just
lol man.
this is a realy long game, and just how they say in the site,
probably the more replayable game ever. it can happen much, much
different things.
-Mensagem original-
De: Will Lomas lomaswill...@googlemail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Domingo, 21 de
Well. I've got the latest version. Just got it this morning.
Or, do I need a newer patch? I bought it and got a version, but maybe it's
out of date? I don't know
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of matheus
Sent: Sunday,
List Introduction:
This list is for the discussion of audio games. While the specific
purpose of this list is for the discussion of USA Games products and
services other third-party audio games are welcome as well.
If you have an installation problem with a game, are stuck getting
passed a
hi list.
sorry I no this is a gaming list but wondering if someone could please advise
me about the following issue i'm experiencing with jaws ten the latest version.
before anyone suggests it I have already tried asking sight and sound tech
support about this issue but they appear to be morons
Most certainly Yes, and absolutely, totally, completely, unassuredly,
sincerely, distinctly, deffinately, utterly, unreservedly yes!
smugglers 4 has even more replay value than S3, and that had a fair
amount (though could get a bit slow with the trading).
Sinse S4 is much more mission
go onto the game creddits page from the main menue and the version number is
listed at the bottom.
currently, the latest version (and the one which said patch will upgrade
to), is 1.1B.
Apparently the main version on the download site was changed to be the
latest, but if you downloaded
I'm running 1.1 b
So.. I'm not entirely sure what'sup. It works sort of ok I guess.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, December 21, 2008 10:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey]
Well unfortunately Jaws access to the game is stil being worked on.
The recent update was said to improve things though, though how well it
does I'm afraid I don't know, - actually with hal, everything in 1.1B
seems to look exactly the same way it did before.
Beware the Grue!
Dark.
Hi,
Sounds good. I should bbe able to give you a download link for STFC
sometime today/tonight. I have just starteduploading all the files to
the USA Games web server and it should have most of the big stuff on
the server with in three or four hours. As for my scripts and web
pages that is another
Hi all,
If you do decide to reply to this post please do so off list to Alex
directly as this is off topic for the list.
Alex, in the future please e-mail Kevin, Raul, or myself for moderator
approval prier to posting off topic posts as the list guidelines
state. You can contact us via this e-mail
Hi,
That makes sense. Though, too bad they couldn't do it. That would have
been cool and much more realistic.
On 12/21/08, Yohandy yohand...@gmail.com wrote:
actually one thing the mk dev team was planning on adding was
invulnerability. For instance Sub-zero would be able to shrug off
Hello everyone,
Some of you have been asking where to download Final Conflict 1.2. As
of a few minutes ago the USA Games files are back on the server but I
don't have web pages up for them yet. So I'll give you the links to
the file directories instead.
STFC Requirements:
Hi all, well, I've tried my luck with Shades of doom demo, and I am not
understanding how I can get messages? When I'm walking it will say message
in such and such a foot but how do I get it?
thanks
Lelia
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Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send
YOu just walk over the message.
Tim
- Original Message -
From: lelia struv...@yahoo.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 21, 2008 3:27 PM
Subject: [Audyssey] Shades of doom?
Hi all, well, I've tried my luck with Shades of doom demo, and I am not
How do you read it?
Lelia
- Original Message -
From: tim kilgore` tim8...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 21, 2008 4:28 PM
Subject: Re: [Audyssey] Shades of doom?
YOu just walk over the message.
Tim
- Original Message -
It reads automatically when you move over it.
Spoiler
The messages give you one of the pieces of the code you need to shut down
the experiment.
--
From: lelia struv...@yahoo.com
Sent: Sunday, December 21, 2008 4:41 PM
To: Gamers Discussion list
Hi Lelia,
You pick up messages like you would with any other item. When you get
near enough to it you will automatically pick it up. The exception to
this rule is if you are hearing it through a wall or behind a closed
door.
Smile.
On 12/21/08, lelia struv...@yahoo.com wrote:
Hi all, well,
Thomas,
Many thanks. I am downloading as I write this.
Pranav
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You can make changes or update your subscription via the web, at
Hi Lelia,
When you pick up the message it should automatically read it to you.
Alternatively if you want to read all messages you have collected
press f8.
On 12/21/08, lelia struv...@yahoo.com wrote:
How do you read it?
Lelia
---
Gamers mailing list __ Gamers@audyssey.org
If you want to
Hey all. does anyone have a copy of self destruct? i checked out the
one on x-sight and for some reason, i couldn't register it, does
anyone have another copy i can try? am running vista sp1 and the demo
works great. thomas, i tried to check out usa games, but the sight was
down. thanks
I didn't remember that the f8 function was even there. Is that, in a way, a
cheat?
---
Laughter is the best medicine. Look around you and find a dose.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday,
Hi Charles,
Not that I am aware of. It is in the Shades of Doom 1.2 users guide. I
imagine GMA put it there for a reason, and I really like the f8 key.
Although, one difference with 1.2 and 1.0 is you no longer have to
remember which order the wafers go in as you can basically just look
it up
Hi Brandon,
Yeah, we are currently in the process of upgrading the web site. WE
have already uploaded about 500 MB of stuff to the new site. However,
we have not yet uploaded any of he XL Studeo games yet.
Just a reminder in case you missed it our new web site is:
ok tom. found it but when i register it, it says, that the id doesn't
exist and that the game can not cintue then i get an ok button. then i
get a runtime errom and an ok button and that's what's going on. both
with vista and my gf's xp system and both are giving me the same error
so
the error i get is runtime error 424 object required. that's after the
error about the product id not existing. thought you guys should know.
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You can make changes or
Hey guys. here's an update. my gf got it to register but for some
reason, i can't. probably because it's vista but if www.gamesfortheblind.com
games can install this should. either that or there should be a way
to make the registration thing work for vista users. will try
installing it
What has the support team for the game, whichever game it is, said about
your problem?
---
Laughter is the best medicine. Look around you and find a dose.
- Original Message -
From: Brandon Misch bmisch2...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday,
Just had a quick play. I am doing much better since the last time I played
this game. I am at the beginner level and am left with 1 star base and 2
ships. sigh
I did destroy a few enemy ships.
Pranav
-Original Message-
From: gamers-boun...@audyssey.org
Hi,
Sounds good. Those Klingons, Romulans, and Cardassians do like to play
awefully rough. I do my best to try and kill them in one turn if I can
help it or get swarmed by the creeps. Grin
By the way, the USA Games web site is now back up and running for the
most part and if you need to ever
Hi,
Ouch! I'm not sure what is going on with that error, but Self-Destruct
is well known for flaking out on you. XL Studeos basically abandoned
the game before they got around to working all the bugs out of it.
On 12/21/08, Brandon Misch bmisch2...@gmail.com wrote:
ok tom. found it but when i
Hi Brandon,
If you have not already done so I highly recommend installing Jim
Kitchen's Winkit setup. That will install most if not all of the
missing VB 6 runtime libraries Microsoft yanked out of Windows Vista
when they dropped support for VB 6 applications. I'm fairly certain
any issues you are
Hey all. this may be my last message about sd for now. the game itself
works great but i don't think thekeygen works under vista. even
turnned uac off and it didn't help. just hopes that someone will fix
this issue by looking at the code for the keygen and making an updated
one for vista
Hi Brandon,
Based on the error message this is definitely a VB6/Vista
compatibility issue. In short what it said to you is it was trying to
create some sort of game object and discovered there was a class
library missing. If you can figure out exactly what dll it is looking
for and install it I am
i know. but i think it's a vista issue unless someone can say
differently it only happens when i load the keygen file. tried it with
uac enabled and disabled and with it disabled, nothing happened,
except when i went the long way around and even then, it failed. just
wish there was a
i meant to say in that earlier post that it said that the id didn't
exist and that the game can not continue. sorry for the errors.
On Dec 21, 2008, at 8:58 PM, Thomas Ward wrote:
Hi,
Ouch! I'm not sure what is going on with that error, but Self-Destruct
is well known for flaking out on you.
i have some of them installed and they work great. don't know why sd
isn't working.
the keygen that is.
On Dec 21, 2008, at 9:02 PM, Thomas Ward wrote:
Hi Brandon,
If you have not already done so I highly recommend installing Jim
Kitchen's Winkit setup. That will install most if not all of
Hi Brandon,
Have you tried this yet? Run the kegen on your girl friends computer,
create yourself a valid key for Self-Destruct, and then try the new
key on your Vista machine. I know for certain those keys aren't
hardware specific and the key should work on any system once created.
Let me know
well. tried that. even had her hitting control g and then typing the
key in that way but i got the id doesn't exist error.
On Dec 21, 2008, at 9:10 PM, Thomas Ward wrote:
Hi Brandon,
Have you tried this yet? Run the kegen on your girl friends computer,
create yourself a valid key for
Hey all. i got sd registered. figured out why it was acting like that.
it was looking for the id of windows as in xp and probably earlier and
since vista stores its files differently, i couldn't find it, so i
looked on the net and found a .reg file that fixed the issue.
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