Don't know if I posted this before. tatsunoko vs. capcom is sort f like marvel
vs. capcom, but it's with a japanese anime studio, rather than an american
commic book company. This is the japanese version of the game for the wii,
which is cool because the character themes switch in and out...
Sorry guys... lol. Here it is.
http://dl.dropbox.com/u/3394499/Tatsunoko%20vs%20Capcom%20Arcade%20Mode%20as%20Soki%20and%20Batsu.mp3
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You can make changes or update your
No, my PC is rather...old...not sure if it'd support a game controller- or
can you play it with keyboard? I never played any aminstream game on PC
before lol so here is where I'm totally strange as to what to do.
No one ever kicked ass by saying I can't.
Johnny ST Tai
LIVE AND WALK WITH
Forogt the link? lol
Yeah I had some fun with rival school heh, love the teacher with the cane!
Right now I'm re-visiting Marvel Superheroes verses Street Fighter. It's
again old but loads of fun- cept I still can't handle Shin Akuma when I get
to him rofl.
It's mostly his teleprot that jacks
Very nice music tracks. That one for the second stage's actually the theme song
from a very old cartoon I used to watch when I was little rofl.
The tracks chosen are very similar in style to the Robot War series- which were
my brother's favorite- he was into stratedgy games.
There's a Capcom x
I might look in to something similar to VM player. Does any one know any games
for the blind that work on mac? I welcome any suggestions as I have had hard
luck trying to find some.
Thanks regards Saad
On 23 Oct 2010, at 06:06, Thomas Ward wrote:
Hi Sadd,
Unfortunately no. The game is
I honestly don't see what real purpose that would serve.
We are the Knights who say...Ni!
- Original Message -
From: Sky Taylor s...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 22, 2010 9:47 PM
Subject: [Audyssey] MOTA suggestion
Hello Thoas, I
Hi,
I seriously have to get that game.
Kevin
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Date: Fri, 22 Oct 2010 22:29:25 -0400
Subject: [Audyssey] update on papa sangre
Hey everyone that have an iphone, the makers of papa sangre told me
that
very cool, can't wait.
though I signed up for beta and iw as accepted but i enver got a beta link
On 10/23/10, Kevin Weispfennig weis...@googlemail.com wrote:
Hi,
I seriously have to get that game.
Kevin
- Original Message -
From: michael barnes c...@samobile.net
To:
it's a 3d audio only game. you are in a palace and you are trying to
escape. i'm not sure of anything else but i do know that soon as it
comes out i'll be getting the game.
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Email services provided by the System Access Mobile Network. Visit
www.serotek.com to learn more about accessibility
These are actually the themes of characters though... they aren't just
random tracks, which is what I like about them. Some of these remixes are
amazing.
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23,
Ah.. that one. What a beauty. With thatgame for cyber akuma you just need to
block until he finishes his strings. Otherwise he'l knock a chunk out of
you.. and watch his supers! I loved that game though.
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion
Wel, just google requirements for the game and see if yours meets them. You
can play it with a keyboard or a gamepad.. up to you. But if you can get it,
and if you like SF, I'd recommend it. Probably best game in the series yet,
after SF 3.
- Original Message -
From: Johnny Tai
Why would you want that feature? Just leave it open and move on.
---
Shepherds are the best beasts!
- Original Message -
From: Sky Taylor s...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 22, 2010 10:47 PM
Subject: [Audyssey] MOTA suggestion
Hello
I agree with what Thomas stated below.
Just because one fool burned a lot don't mean others do.
Ask questions, don't ramble about when its coming. That info comes in
the answers to the questions.
At 01:57 AM 10/21/2010, you wrote:
Hi,
Shaun wrote:
OUT of ALL THAT THOUGH WE HAVE LEARNED NOT
That is a simple answer, his game practises was
found out and he was called on it.
Then his none abstinent business approach to
answering questions got more questions that was refused answer.
I do know a class action should of ben brought
upon him for pre orders and refuse to refund, but
as
Hi,
I would say that feature adds a bit more to the realism of the game. I
would find it interesting to have it.
Also it helps not getting lost sometimes. If you for example don't have a
torch and walk through one room and into the next, it is hard to tell
when the old room ends and the new
If you listen closely, you can tell when you enter another room. If you use
the r key as you walk, you will notice that a step is missing. That is the
point at which you move from one room into another through an open doorway.
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Shepherds are the best beasts!
- Original Message -
well, I do see a use for this idea. if you leave doors open and there are
enemies they may follow you in. if you close the door they'll stay back...
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
If they follow you, turn around and get rid of them. That adds replay value
and realism.
---
Shepherds are the best beasts!
- Original Message -
From: peter Mahach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:54 AM
Subject: Re:
Hi Charles,
The creatures can't follow you to another room, probably due to a magic
spell placed on them to defend their territory.
Which is good because swinging the sword tires you out and backing to the
previous room allows you to regain your strength.
- Original Message -
From:
thomas can you send me the link to where the games from PB games are hosted on
your site?
The ones I can find on
www.audiogames.net
are aoesome!!!
Thanks,
Shane
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Enemies don't follow you though.
We are the Knights who say...Ni!
- Original Message -
From: peter Mahach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 8:54 AM
Subject: Re: [Audyssey] MOTA suggestion
well, I do see a use for
I think the point is that he, and I for that matter, don't want to use the R
key. I don't want my emersion interrupted by a lot of spoken text.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, October 23,
The easiest would be to use an alarm. Check the documentation for some great
examples on how to make recurring alarms.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Sorin I. Tata
Sent: Wednesday, October 20, 2010 2:26 AM
To:
I pointed out the use of the r key merely to verify that you can tell, by
closely listening, that you have entered another room through an open
doorway. In some rooms, this can be verified by, let's say, the sound of
fire pits, a swinging rope, a statue, or other sounds. If you are walking,
Could you send me the link please? I'd like to play that game.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or
Lol I didn't mean like $200 bet or anything haha. what I meant is that it
would be interesting if one day we put let's say 5 bucks on the line to
spice things up a bit. If we do though it'll have to be when I pay off my
stupid credit card lol. those pieces of plastic are evil.
- Original
Hi,
though I think this is a bug and will be fixed in a later release, so this
might not always be available.
Kevin
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Date: Sat, 23 Oct 2010 12:44:53 -0500
Subject: Re:
Hi Peter,
In MOTA enemies can not follow you to a different room. In many
respects the game is similar to a lot of classic side-scrollers where
enemies are placed in a specific room or area and can't leave it. So
closing a door would have no effect on that aspect of the game.
On 10/23/10, peter
I don't think it's a bug.
We are the Knights who say...Ni!
- Original Message -
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 12:29 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
though I think this
Hi Sky,
I'm glad to know you haven't had the dreaded blue screen error, but
unfortunately a lot are still having it. Fortunately, I'm working on a
solution for that problem as we speak.
As for closing doors and replacing statues I have to agree with others
on this issue and wonder why you find it
Besides, you couldn't close doors in classic side scrollers so you shouldn't
be able to here. And as was said earlier enemies don't follow you so there's
no point.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Sky Taylor
Hi,
Right. It is not a bug. I never added the ability to close doors,
because it never occurred to me anyone would want or need a feature
like this in a side-scroller. Most side-scrollers I've played,
mainstream ones that is, don't have you closing doors so I didn't do
it either. Now, though, I've
That would be my thought as well, especially since overall you've had this
on your back for more than four years now.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday,
Hi,
Very true. Although, at the moment I'm more concerned about the stupid
blue screen errors which I can't seam to fix. On Linux beta 15 runs
great. No errors, crashes, lock ups, whatever. On Windows several
people say it locks up and blue screens on exit. There doesn't seam to
be a logical cause
Hi Thomas,
I thought this might help you. First of all, when it exits the game, the
game goes like like a tripple fast automatic machinegun. Well,
I press the space or enter or some key, and it just restarts. That is what
happens with mine, but other than that, I think you've
Hi Muhammed,
Yeah, that's the blue screen of death bug alright. It is driving me
crazy because I don't have the foggiest idea what is causing the game
to crash and restart the system. I'm about ready to try SDL or
something else and see if that will make the game and engine more
stable.
On
Hi,
No, I didn't say it was a bug to not be able to close doors, but the one
step missing when you switch rooms. But if you don't want to implement
closing doors, that's fine.
Kevin
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list
What version of Windows and what service pack are you using?
---
Shepherds are the best beasts!
- Original Message -
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 3:30 PM
Subject: Re: [Audyssey] MOTA
I don't think that's a bug either though.
We are the Knights who say...Ni!
- Original Message -
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 2:39 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
No,
It's not a bug.
---
Shepherds are the best beasts!
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 5:13 PM
Subject: Re: [Audyssey] MOTA suggestion
I don't
I didn't think it was since I seem to recall it's been around even since the
Montezuma days. And if it was a bug Thomas would've mentioned it I'm sure.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list
Hi Charles,
It could be that Angela Carter, is smart enough to step over the door sill
when walking.
The door sills are probably guarded with protective magic. The tomb builders
might have sprinkled a few grains of salt along each door sill to keep the
creatures from crossing over.
-
Hi.
firstly, the audiogames.net links to all the pbn games should be correct
sinse I updated them a bit ago, so if you've downloaded all from them you've
probably got the lot.
Secondly though, if you want to find the games, just check the usa games
site, in the free games section.
Beware
Wel, when you do that, let me know... but in the meantime, let's stick to
friendly competition eh?
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 10:28 AM
Subject: Re: [Audyssey] SF playthrough...
Hi,
I just downloaded the Accessible Chess Tutor from audiogames.net. I can't find
any instructions anywhere. Can someone help?
Ryan
Refinance Now 3.7% FIXED
$160,000 Mortgage for $547/mo. FREE. No Obligation. Get 4 Quotes!
Hi Thomas,
Wow...are you serious? Incredible.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Thursday, October 21, 2010 7:29 PM
To: Thomas Ward
Subject: Re: [Audyssey] Max Shrapnell
Hi Thomas,
Hi,
I see. Hmmm...I wasn't even aware there was any steps missing when
switching rooms. Interesting.
On 10/23/10, Kevin Weispfennig weis...@googlemail.com wrote:
Hi,
No, I didn't say it was a bug to not be able to close doors, but the one
step missing when you switch rooms. But if you don't
I've actually found it useful when I'm running through a level.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:18 PM
Subject:
Hi,
Sure. You can find them at
http://www.usagamesinteractive.com/downloads/pb-games/
Cheers!
On 10/23/10, Shane Lowe shanel...@insightbb.com wrote:
thomas can you send me the link to where the games from PB games are hosted
on your site?
The ones I can find on
www.audiogames.net
are
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