[Audyssey] tatsunoko vs. capcom

2010-10-23 Thread clement chou
Don't know if I posted this before. tatsunoko vs. capcom is sort f like marvel vs. capcom, but it's with a japanese anime studio, rather than an american commic book company. This is the japanese version of the game for the wii, which is cool because the character themes switch in and out...

[Audyssey] link for previous post

2010-10-23 Thread clement chou
Sorry guys... lol. Here it is. http://dl.dropbox.com/u/3394499/Tatsunoko%20vs%20Capcom%20Arcade%20Mode%20as%20Soki%20and%20Batsu.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] fighting games

2010-10-23 Thread Johnny Tai
No, my PC is rather...old...not sure if it'd support a game controller- or can you play it with keyboard? I never played any aminstream game on PC before lol so here is where I'm totally strange as to what to do. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH

Re: [Audyssey] tatsunoko vs. capcom

2010-10-23 Thread Johnny Tai
Forogt the link? lol Yeah I had some fun with rival school heh, love the teacher with the cane! Right now I'm re-visiting Marvel Superheroes verses Street Fighter. It's again old but loads of fun- cept I still can't handle Shin Akuma when I get to him rofl. It's mostly his teleprot that jacks

Re: [Audyssey] tatsunoko vs. capcom

2010-10-23 Thread Johnny Tai
Very nice music tracks. That one for the second stage's actually the theme song from a very old cartoon I used to watch when I was little rofl. The tracks chosen are very similar in style to the Robot War series- which were my brother's favorite- he was into stratedgy games. There's a Capcom x

Re: [Audyssey] Release Date Set For Three-D Velocity

2010-10-23 Thread Saad Attieh
I might look in to something similar to VM player. Does any one know any games for the blind that work on mac? I welcome any suggestions as I have had hard luck trying to find some. Thanks regards Saad On 23 Oct 2010, at 06:06, Thomas Ward wrote: Hi Sadd, Unfortunately no. The game is

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
I honestly don't see what real purpose that would serve. We are the Knights who say...Ni! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 9:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I

Re: [Audyssey] update on papa sangre

2010-10-23 Thread Kevin Weispfennig
Hi, I seriously have to get that game. Kevin - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Date: Fri, 22 Oct 2010 22:29:25 -0400 Subject: [Audyssey] update on papa sangre Hey everyone that have an iphone, the makers of papa sangre told me that

Re: [Audyssey] update on papa sangre

2010-10-23 Thread Oriol Gómez
very cool, can't wait. though I signed up for beta and iw as accepted but i enver got a beta link On 10/23/10, Kevin Weispfennig weis...@googlemail.com wrote: Hi, I seriously have to get that game. Kevin - Original Message - From: michael barnes c...@samobile.net To:

Re: [Audyssey] update on papa sangre

2010-10-23 Thread michael barnes
it's a 3d audio only game. you are in a palace and you are trying to escape. i'm not sure of anything else but i do know that soon as it comes out i'll be getting the game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility

Re: [Audyssey] tatsunoko vs. capcom

2010-10-23 Thread clement chou
These are actually the themes of characters though... they aren't just random tracks, which is what I like about them. Some of these remixes are amazing. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23,

Re: [Audyssey] tatsunoko vs. capcom

2010-10-23 Thread clement chou
Ah.. that one. What a beauty. With thatgame for cyber akuma you just need to block until he finishes his strings. Otherwise he'l knock a chunk out of you.. and watch his supers! I loved that game though. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion

Re: [Audyssey] fighting games

2010-10-23 Thread clement chou
Wel, just google requirements for the game and see if yours meets them. You can play it with a keyboard or a gamepad.. up to you. But if you can get it, and if you like SF, I'd recommend it. Probably best game in the series yet, after SF 3. - Original Message - From: Johnny Tai

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
Why would you want that feature? Just leave it open and move on. --- Shepherds are the best beasts! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 10:47 PM Subject: [Audyssey] MOTA suggestion Hello

Re: [Audyssey] Preordering was Max Shrapnell

2010-10-23 Thread Trouble
I agree with what Thomas stated below. Just because one fool burned a lot don't mean others do. Ask questions, don't ramble about when its coming. That info comes in the answers to the questions. At 01:57 AM 10/21/2010, you wrote: Hi, Shaun wrote: OUT of ALL THAT THOUGH WE HAVE LEARNED NOT

Re: [Audyssey] Max Shrapnell

2010-10-23 Thread Trouble
That is a simple answer, his game practises was found out and he was called on it. Then his none abstinent business approach to answering questions got more questions that was refused answer. I do know a class action should of ben brought upon him for pre orders and refuse to refund, but as

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Kevin Weispfennig
Hi, I would say that feature adds a bit more to the realism of the game. I would find it interesting to have it. Also it helps not getting lost sometimes. If you for example don't have a torch and walk through one room and into the next, it is hard to tell when the old room ends and the new

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
If you listen closely, you can tell when you enter another room. If you use the r key as you walk, you will notice that a step is missing. That is the point at which you move from one room into another through an open doorway. --- Shepherds are the best beasts! - Original Message -

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread peter Mahach
well, I do see a use for this idea. if you leave doors open and there are enemies they may follow you in. if you close the door they'll stay back... - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
If they follow you, turn around and get rid of them. That adds replay value and realism. --- Shepherds are the best beasts! - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:54 AM Subject: Re:

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Phil Vlasak
Hi Charles, The creatures can't follow you to another room, probably due to a magic spell placed on them to defend their territory. Which is good because swinging the sword tires you out and backing to the previous room allows you to regain your strength. - Original Message - From:

[Audyssey] pb games

2010-10-23 Thread Shane Lowe
thomas can you send me the link to where the games from PB games are hosted on your site? The ones I can find on www.audiogames.net are aoesome!!! Thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
Enemies don't follow you though. We are the Knights who say...Ni! - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 8:54 AM Subject: Re: [Audyssey] MOTA suggestion well, I do see a use for

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Ryan Strunk
I think the point is that he, and I for that matter, don't want to use the R key. I don't want my emersion interrupted by a lot of spoken text. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, October 23,

Re: [Audyssey] Vip Mud Question

2010-10-23 Thread Ryan Strunk
The easiest would be to use an alarm. Check the documentation for some great examples on how to make recurring alarms. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Sorin I. Tata Sent: Wednesday, October 20, 2010 2:26 AM To:

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
I pointed out the use of the r key merely to verify that you can tell, by closely listening, that you have entered another room through an open doorway. In some rooms, this can be verified by, let's say, the sound of fire pits, a swinging rope, a statue, or other sounds. If you are walking,

Re: [Audyssey] fighting games

2010-10-23 Thread Muhammed Deniz
Could you send me the link please? I'd like to play that game. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or

Re: [Audyssey] SF playthrough...

2010-10-23 Thread Yohandy
Lol I didn't mean like $200 bet or anything haha. what I meant is that it would be interesting if one day we put let's say 5 bucks on the line to spice things up a bit. If we do though it'll have to be when I pay off my stupid credit card lol. those pieces of plastic are evil. - Original

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Kevin Weispfennig
Hi, though I think this is a bug and will be fixed in a later release, so this might not always be available. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 12:44:53 -0500 Subject: Re:

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi Peter, In MOTA enemies can not follow you to a different room. In many respects the game is similar to a lot of classic side-scrollers where enemies are placed in a specific room or area and can't leave it. So closing a door would have no effect on that aspect of the game. On 10/23/10, peter

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
I don't think it's a bug. We are the Knights who say...Ni! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 12:29 PM Subject: Re: [Audyssey] MOTA suggestion Hi, though I think this

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi Sky, I'm glad to know you haven't had the dreaded blue screen error, but unfortunately a lot are still having it. Fortunately, I'm working on a solution for that problem as we speak. As for closing doors and replacing statues I have to agree with others on this issue and wonder why you find it

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
Besides, you couldn't close doors in classic side scrollers so you shouldn't be able to here. And as was said earlier enemies don't follow you so there's no point. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Sky Taylor

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi, Right. It is not a bug. I never added the ability to close doors, because it never occurred to me anyone would want or need a feature like this in a side-scroller. Most side-scrollers I've played, mainstream ones that is, don't have you closing doors so I didn't do it either. Now, though, I've

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
That would be my thought as well, especially since overall you've had this on your back for more than four years now. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday,

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi, Very true. Although, at the moment I'm more concerned about the stupid blue screen errors which I can't seam to fix. On Linux beta 15 runs great. No errors, crashes, lock ups, whatever. On Windows several people say it locks up and blue screens on exit. There doesn't seam to be a logical cause

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Muhammed Deniz
Hi Thomas, I thought this might help you. First of all, when it exits the game, the game goes like like a tripple fast automatic machinegun. Well, I press the space or enter or some key, and it just restarts. That is what happens with mine, but other than that, I think you've

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi Muhammed, Yeah, that's the blue screen of death bug alright. It is driving me crazy because I don't have the foggiest idea what is causing the game to crash and restart the system. I'm about ready to try SDL or something else and see if that will make the game and engine more stable. On

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Kevin Weispfennig
Hi, No, I didn't say it was a bug to not be able to close doors, but the one step missing when you switch rooms. But if you don't want to implement closing doors, that's fine. Kevin - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
What version of Windows and what service pack are you using? --- Shepherds are the best beasts! - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 3:30 PM Subject: Re: [Audyssey] MOTA

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
I don't think that's a bug either though. We are the Knights who say...Ni! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 2:39 PM Subject: Re: [Audyssey] MOTA suggestion Hi, No,

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
It's not a bug. --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 5:13 PM Subject: Re: [Audyssey] MOTA suggestion I don't

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
I didn't think it was since I seem to recall it's been around even since the Montezuma days. And if it was a bug Thomas would've mentioned it I'm sure. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Phil Vlasak
Hi Charles, It could be that Angela Carter, is smart enough to step over the door sill when walking. The door sills are probably guarded with protective magic. The tomb builders might have sprinkled a few grains of salt along each door sill to keep the creatures from crossing over. -

Re: [Audyssey] pb games

2010-10-23 Thread dark
Hi. firstly, the audiogames.net links to all the pbn games should be correct sinse I updated them a bit ago, so if you've downloaded all from them you've probably got the lot. Secondly though, if you want to find the games, just check the usa games site, in the free games section. Beware

Re: [Audyssey] SF playthrough...

2010-10-23 Thread clement chou
Wel, when you do that, let me know... but in the meantime, let's stick to friendly competition eh? - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 10:28 AM Subject: Re: [Audyssey] SF playthrough...

[Audyssey] Accessible Chess Tutor.

2010-10-23 Thread Ryan Conroy
Hi, I just downloaded the Accessible Chess Tutor from audiogames.net. I can't find any instructions anywhere. Can someone help? Ryan Refinance Now 3.7% FIXED $160,000 Mortgage for $547/mo. FREE. No Obligation. Get 4 Quotes!

Re: [Audyssey] Max Shrapnell

2010-10-23 Thread Hayden Presley
Hi Thomas, Wow...are you serious? Incredible. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Thursday, October 21, 2010 7:29 PM To: Thomas Ward Subject: Re: [Audyssey] Max Shrapnell Hi Thomas,

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi, I see. Hmmm...I wasn't even aware there was any steps missing when switching rooms. Interesting. On 10/23/10, Kevin Weispfennig weis...@googlemail.com wrote: Hi, No, I didn't say it was a bug to not be able to close doors, but the one step missing when you switch rooms. But if you don't

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
I've actually found it useful when I'm running through a level. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:18 PM Subject:

Re: [Audyssey] pb games

2010-10-23 Thread Thomas Ward
Hi, Sure. You can find them at http://www.usagamesinteractive.com/downloads/pb-games/ Cheers! On 10/23/10, Shane Lowe shanel...@insightbb.com wrote: thomas can you send me the link to where the games from PB games are hosted on your site? The ones I can find on www.audiogames.net are