Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-13 Thread Thomas Ward
Hi Jeremy,

What's the download link again? I just checked your website and can't
find a link for it.

Cheers!


On 6/12/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 I've just uploaded version 1.2b, which actually contains a major bug fix for
 mission 2.  If you are on mission 2, I highly recommend you take the time to
 grab this update otherwise you might not even be able to beat it.

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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-13 Thread Thomas Ward
Hi Jeremy,

Thanks. So far this game is turning out to be very interesting and
adictive. Keep up the good work.

On 6/12/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Sure thing.  www.kaldobsky.com/audiogames/temporal.zip  is the link to the
 new Temporal game.  For the rest of my games, the site is
 www.kaldobsky.com/audiogames/

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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-13 Thread Thomas Ward
Um...Yeah, you might want to talk to him first. You don't want him to
say, I am Locutus a Borg. From this time forward your life as it has
been is over. Resistance is futile.

Smile.


On 6/12/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Pitermach, I've written down your suggestion, and I'll see if I can figure
 out a good way to make it.  I might end up contacting you about sounds, but
 I need to check with Locutus first, since I'm already working on a game with
 him as my sound effects guy.  It might be rude for me to not ask him about
 it first, lol.

 Know what would be cool?  Playing mission 2.  Guess what?  It's posted!

 Version 1.1b is posted, and it offers up mission 2, as well as a handful of
 people's suggestions for information given.  I still have plenty of people's
 suggestions to go through, but I still welcome anything else anyone wants to
 say.  It is always possible that some people won't particularly care for
 something I've added, which could have been a suggestion made by another
 player.  If that's the case, let me know you aren't happy with a change, so
 maybe we can all agree on a different way to do it.  Believe me, some times
 things sound good on paper, but in practice they aren't what you expected.
 The new armed guards were somewhat complicated to code, so please let me
 know if you spot any bugs.  Good luck, and have fun!

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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Zachary Kline
Hi AProne,
Whoa.  You do have a talent for coming up with unusual and innovative concepts. 
 This one fits both labels.  Time travel as a game mechanic would never have 
occurred to me.  I imagine there is an almost infinite number of possible 
solutions, and ways to optimize your play to no end.
On a similar note, the turn-based mechanics appeal to me as well.  I've long 
had a passion for turn-based tactical games, the sort of thing played by 
sighted people in titles like Steel Panthers: World at War or the recent indie 
release Frozen Synapse.  This is perhaps more of a puzzler than those games 
would be, but the groundwork seems to be there.
Thanks for such a great new toy to play with.
Best,
Zack.
On Jun 11, 2011, at 9:33 AM, Jeremy Kaldobsky wrote:

 Hey guys, earlier this week I started working on a little game idea that 
 popped in to my head at work.  To clarify, this is Not! the game I've been 
 developing with Locutus that will be using head tracking technology.  As you 
 all know by now, I can't keep myself from branching out into other ideas, so 
 I present to you, yet another side project.  Temporal.
 
 The current status of the game is pretty rough.  I don't even have any sounds 
 in it, except for screen reader dialog.  The reason I'm posting this game so 
 early, is because I need to get people's reactions to the game's concept.  As 
 far as I know, no other audio games work like this one, so I don't want to 
 invest too much time into it until I know people don't hate it, haha!
 
 In Temporal, you awaken in a government facility deep underground.  You don't 
 know how long they have been studying you, but you have been kept in a drug 
 induced, unconscious state, to prevent you from escaping.  Through some type 
 of mistake, you have awaken.  Keeping you unconscious was this facility's 
 first line of defense against the most powerful human ever to walk the earth. 
  you.  Using your powers, to jump forward and backward through time, you must 
 escape the lab they have been keeping you in.  This game requires you to keep 
 careful track of what you have already done, as well as planning ahead for 
 what you intend to still do.  Traveling through time means you will share the 
 environment with all other instances of yourself who were present at that 
 time.  Confusing?  If you jump back in time, you may run through a room where 
 a past version of yourself is busy attacking the guards.  When you hold open 
 a door now, later you will travel back in time
 to this point in order to run through it!  With everything going on, you must 
 always be careful not to run into any past versions of yourself, or you will 
 destroy the continuity of events and lose the game.
 
 I only have 1 mission done, but it should be enough to give you all a good 
 idea of how the game is played.  Please let me know your thoughts.
 
 www.kaldobsky.com/audiogames/temporal.zip  (v0.5b)
 
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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread shaun everiss

hmmm don't encourage him.
He may get ideas, heck he is already working with the borg.
Next thing he may think assimilation is a good idea and bring it 
foreward or something.

At 04:30 p.m. 12/06/2011, you wrote:
Yes, and once you've added those levels, jump back in time, give the 
completed levels to your now self, the one releasing this beta we're 
seeing now, SO YOU CAN GET TO WORK ON NEW ONES!

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 11, 2011 9:56 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.


I agree! mn! where do you get these freakin awesome ideas from? 
Love it.gonna try it! I know I'm gonna love it, so you'd better ad 
like, about 2489levels to this thing. haha


- Original Message - From: william lomas will.d.lo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 11, 2011 12:37 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.



my god this sounds awesome

On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote:

Hey guys, earlier this week I started working on a little game 
idea that popped in to my head at work.  To clarify, this is Not! 
the game I've been developing with Locutus that will be using 
head tracking technology. As you all know by now, I can't keep 
myself from branching out into other ideas, so I present to you, 
yet another side project. Temporal.


The current status of the game is pretty rough.  I don't even 
have any sounds in it, except for screen reader dialog.  The 
reason I'm posting this game so early, is because I need to get 
people's reactions to the game's concept.  As far as I know, no 
other audio games work like this one, so I don't want to invest 
too much time into it until I know people don't hate it, haha!


In Temporal, you awaken in a government facility deep 
underground.  You don't know how long they have been studying 
you, but you have been kept in a drug induced, unconscious state, 
to prevent you from escaping. Through some type of mistake, you 
have awaken.  Keeping you unconscious was this facility's first 
line of defense against the most powerful human ever to walk the 
earth.  you.  Using your powers, to jump forward and backward 
through time, you must escape the lab they have been keeping you 
in.  This game requires you to keep careful track of what you 
have already done, as well as planning ahead for what you intend 
to still do. Traveling through time means you will share the 
environment with all other instances of yourself who were present 
at that time. Confusing? If you jump back in time, you may run 
through a room where a past version of yourself is busy attacking 
the guards.  When you hold open a door now, later you will travel back in time
to this point in order to run through it!  With everything going 
on, you must always be careful not to run into any past versions 
of yourself, or you will destroy the continuity of events and lose the game.


I only have 1 mission done, but it should be enough to give you 
all a good idea of how the game is played.  Please let me know your thoughts.


www.kaldobsky.com/audiogames/temporal.zip  (v0.5b)

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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread darren harris
Very nice you're someone to keep an eye on for making good and interesting
games.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: 11 June 2011 19:41
To: Gamers Discussion list
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.


this sounds awesome!

- Original Message - 
From: Allen allen.j...@foxvalley.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 11, 2011 2:00 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.


I agree.  This game idea sounds totally cool.
 On Jun 11, 2011, at 11:37 AM, william lomas wrote:

 my god this sounds awesome

 On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote:

 Hey guys, earlier this week I started working on a little game idea 
 that
 popped in to my head at work.  To clarify, this is Not! the game I've 
 been developing with Locutus that will be using head tracking 
 technology.  As you all know by now, I can't keep myself from branching 
 out into other ideas, so I present to you, yet another side project. 
 Temporal.

 The current status of the game is pretty rough.  I don't even have 
 any
 sounds in it, except for screen reader dialog.  The reason I'm posting 
 this game so early, is because I need to get people's reactions to the 
 game's concept.  As far as I know, no other audio games work like this 
 one, so I don't want to invest too much time into it until I know people

 don't hate it, haha!

 In Temporal, you awaken in a government facility deep underground.  
 You
 don't know how long they have been studying you, but you have been kept 
 in a drug induced, unconscious state, to prevent you from escaping. 
 Through some type of mistake, you have awaken.  Keeping you unconscious 
 was this facility's first line of defense against the most powerful 
 human ever to walk the earth.  you.  Using your powers, to jump forward 
 and backward through time, you must escape the lab they have been 
 keeping you in.  This game requires you to keep careful track of what 
 you have already done, as well as planning ahead for what you intend to 
 still do.  Traveling through time means you will share the environment 
 with all other instances of yourself who were present at that time. 
 Confusing?  If you jump back in time, you may run through a room where a

 past version of yourself is busy attacking the guards.  When you hold 
 open a door now, later you will travel back in time
 to this point in order to run through it!  With everything going on, you

 must always be careful not to run into any past versions of yourself, or

 you will destroy the continuity of events and lose the game.

 I only have 1 mission done, but it should be enough to give you all 
 a
 good idea of how the game is played.  Please let me know your thoughts.

 www.kaldobsky.com/audiogames/temporal.zip  (v0.5b)

 ---
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 list,
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 Allen
 allen.j...@foxvalley.net




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If you want

Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Thomas Ward
Hi Jeremy,

The game definitely has an interesting story line, and as you stated
there currently isn't anything on the accessible games market that
comes close to it in concept.  've just downloaded it, and probably
won't get to test or look at it until this afternoon, but just wanted
to say from what I heard so far it sounds like a great concept for a
game.

As for branching out into other ideas I have that problem too. Besides
Mysteries of the Ancients I've got a handful of other small projects
in the works.  When I get tired of working on one I'll take up with
one of the other projects and switch back and forth.

Cheers!

On 6/11/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Hey guys, earlier this week I started working on a little game idea that
 popped in to my head at work.  To clarify, this is Not! the game I've been
 developing with Locutus that will be using head tracking technology.  As you
 all know by now, I can't keep myself from branching out into other ideas, so
 I present to you, yet another side project.  Temporal.

 The current status of the game is pretty rough.  I don't even have any
 sounds in it, except for screen reader dialog.  The reason I'm posting this
 game so early, is because I need to get people's reactions to the game's
 concept.  As far as I know, no other audio games work like this one, so I
 don't want to invest too much time into it until I know people don't hate
 it, haha!

 In Temporal, you awaken in a government facility deep underground.  You
 don't know how long they have been studying you, but you have been kept in a
 drug induced, unconscious state, to prevent you from escaping.  Through some
 type of mistake, you have awaken.  Keeping you unconscious was this
 facility's first line of defense against the most powerful human ever to
 walk the earth.  you.  Using your powers, to jump forward and backward
 through time, you must escape the lab they have been keeping you in.  This
 game requires you to keep careful track of what you have already done, as
 well as planning ahead for what you intend to still do.  Traveling through
 time means you will share the environment with all other instances of
 yourself who were present at that time.  Confusing?  If you jump back in
 time, you may run through a room where a past version of yourself is busy
 attacking the guards.  When you hold open a door now, later you will travel
 back in time
  to this point in order to run through it!  With everything going on, you
 must always be careful not to run into any past versions of yourself, or you
 will destroy the continuity of events and lose the game.

 I only have 1 mission done, but it should be enough to give you all a good
 idea of how the game is played.  Please let me know your thoughts.

 www.kaldobsky.com/audiogames/temporal.zip  (v0.5b)

 ---
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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Jeremy Kaldobsky
Thanks guys!  Several audyssey posts have come in, so I won't respond to each 
one individually just because I know they'll end up as a big block of like 10 
messages by me, all in a row.  I don't think anyone wants to read that many 
posts from me all in a row, Haha!

I'm very glad this game concept is being accepted with open arms!  I was 
considering tossing this little game into my pile of unfinished games, because 
I worried it would get the same reaction as my puzzle divided game.  I am 
happy to see my worries were unfounded!  As you all know, and have been kind 
enough not to point out, the game doesn't even have any sounds yet, lol.  I 
have that on my list of things to do, but it is actually quite a long list now 
thanks to many excellent suggestions coming in from the community.  I've had to 
prioritize the updates, so my first concern has been suggestions which help 
players understand the game environment around them.  If you're using an older 
version (anything below v1.0b) you might want to update just so you can hear 
the more detailed environment messages.  Next I believe I will work on the 
second mission, which I would have pushed back for later, but a lot of people 
finished the first and are begging for it. 
 My fault for making mission 1 too easy eh?  lol, just kidding.  Sooner or 
later though, I plan to add in sounds, which will hopefully raise both the 
quality of the game, and the immersion factor.  Thanks again guys!

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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Pitermach
Hi Jeremy, I would be happy to help with sounds if you wish. I have helped 
with sounds before for RS games and damage extreme,  also I do some small 
audio projects privately (you'd have to look at my twitter for that). If 
you're interested contact me offlist and I'll see what I can come up with.
As for the game, I'm really liking it, though granted I suck at it (was just 
able to get out of the sell and am struggling with the guards, lol!
Could there be possibly an option for the automatic reading of messages? I 
think it'd be pretty useful.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 12, 2011 3:57 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.


Thanks guys!  Several audyssey posts have come in, so I won't respond to 
each one individually just because I know they'll end up as a big block of 
like 10 messages by me, all in a row.  I don't think anyone wants to read 
that many posts from me all in a row, Haha!


I'm very glad this game concept is being accepted with open arms!  I was 
considering tossing this little game into my pile of unfinished games, 
because I worried it would get the same reaction as my puzzle divided 
game.  I am happy to see my worries were unfounded!  As you all know, and 
have been kind enough not to point out, the game doesn't even have any 
sounds yet, lol.  I have that on my list of things to do, but it is 
actually quite a long list now thanks to many excellent suggestions coming 
in from the community.  I've had to prioritize the updates, so my first 
concern has been suggestions which help players understand the game 
environment around them.  If you're using an older version (anything below 
v1.0b) you might want to update just so you can hear the more detailed 
environment messages.  Next I believe I will work on the second mission, 
which I would have pushed back for later, but a lot of people finished the 
first and are begging for it.
My fault for making mission 1 too easy eh?  lol, just kidding.  Sooner or 
later though, I plan to add in sounds, which will hopefully raise both the 
quality of the game, and the immersion factor.  Thanks again guys!




__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Jeremy Kaldobsky
Pitermach, I've written down your suggestion, and I'll see if I can figure out 
a good way to make it.  I might end up contacting you about sounds, but I need 
to check with Locutus first, since I'm already working on a game with him as my 
sound effects guy.  It might be rude for me to not ask him about it first, lol.

Know what would be cool?  Playing mission 2.  Guess what?  It's posted!

Version 1.1b is posted, and it offers up mission 2, as well as a handful of 
people's suggestions for information given.  I still have plenty of people's 
suggestions to go through, but I still welcome anything else anyone wants to 
say.  It is always possible that some people won't particularly care for 
something I've added, which could have been a suggestion made by another 
player.  If that's the case, let me know you aren't happy with a change, so 
maybe we can all agree on a different way to do it.  Believe me, some times 
things sound good on paper, but in practice they aren't what you expected.  The 
new armed guards were somewhat complicated to code, so please let me know if 
you spot any bugs.  Good luck, and have fun!

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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Che

 hi jeremy,
  sorry man, I recently cleaned out my email folders, and hadn't caught 
a page or link for your games.

  would you mind reposting it?
 thanks
che


On 6/12/2011 5:27 PM, Jeremy Kaldobsky wrote:

Pitermach, I've written down your suggestion, and I'll see if I can figure out 
a good way to make it.  I might end up contacting you about sounds, but I need 
to check with Locutus first, since I'm already working on a game with him as my 
sound effects guy.  It might be rude for me to not ask him about it first, lol.

Know what would be cool?  Playing mission 2.  Guess what?  It's posted!

Version 1.1b is posted, and it offers up mission 2, as well as a handful of 
people's suggestions for information given.  I still have plenty of people's 
suggestions to go through, but I still welcome anything else anyone wants to 
say.  It is always possible that some people won't particularly care for 
something I've added, which could have been a suggestion made by another 
player.  If that's the case, let me know you aren't happy with a change, so 
maybe we can all agree on a different way to do it.  Believe me, some times 
things sound good on paper, but in practice they aren't what you expected.  The 
new armed guards were somewhat complicated to code, so please let me know if 
you spot any bugs.  Good luck, and have fun!

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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Jeremy Kaldobsky
Sure thing.  www.kaldobsky.com/audiogames/temporal.zip  is the link to the new 
Temporal game.  For the rest of my games, the site is 
www.kaldobsky.com/audiogames/

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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread shaun everiss

I am still having issues playing.
I don't know how to attack, and I end up running into a trap, loads 
of me and guards and not being able to get to where I should go.

we need some sort of internal map to.
something to record how many ticks have gone past to.
On the subject of sounds you already have the ticks from lunimals so 
those will work with ticks.

You should have the generic tile sounds from lunimals for walking round.
a wall sound is probably needed but you probably have that from 
lunimals anyway.
when you jump you probably want a woosh or some sort of teleport 
maybe a whoosh will do thats easily obtained anyway.
I think rooms should have ambience depending, as well as objects, 
warnings, etc.
Also if you move onto a square  with someone you will have a tick or 
3 to decide where to go before spotted.

You can attack them or move to another square.
but if you stand for to long and make the wrong move you are history 
or something.

At 01:57 a.m. 13/06/2011, you wrote:
Thanks guys!  Several audyssey posts have come in, so I won't 
respond to each one individually just because I know they'll end up 
as a big block of like 10 messages by me, all in a row.  I don't 
think anyone wants to read that many posts from me all in a row, Haha!


I'm very glad this game concept is being accepted with open arms!  I 
was considering tossing this little game into my pile of unfinished 
games, because I worried it would get the same reaction as my 
puzzle divided game.  I am happy to see my worries were 
unfounded!  As you all know, and have been kind enough not to point 
out, the game doesn't even have any sounds yet, lol.  I have that on 
my list of things to do, but it is actually quite a long list now 
thanks to many excellent suggestions coming in from the 
community.  I've had to prioritize the updates, so my first concern 
has been suggestions which help players understand the game 
environment around them.  If you're using an older version (anything 
below v1.0b) you might want to update just so you can hear the more 
detailed environment messages.  Next I believe I will work on the 
second mission, which I would have pushed back for later, but a lot 
of people finished the first and are begging for it.
 My fault for making mission 1 too easy eh?  lol, just 
kidding.  Sooner or later though, I plan to add in sounds, which 
will hopefully raise both the quality of the game, and the 
immersion factor.  Thanks again guys!


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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread shaun everiss

Yes better check before you go off.
It doesn't pay to anger the borg.
At 10:27 a.m. 13/06/2011, you wrote:
Pitermach, I've written down your suggestion, and I'll see if I can 
figure out a good way to make it.  I might end up contacting you 
about sounds, but I need to check with Locutus first, since I'm 
already working on a game with him as my sound effects guy.  It 
might be rude for me to not ask him about it first, lol.


Know what would be cool?  Playing mission 2.  Guess what?  It's posted!

Version 1.1b is posted, and it offers up mission 2, as well as a 
handful of people's suggestions for information given.  I still have 
plenty of people's suggestions to go through, but I still welcome 
anything else anyone wants to say.  It is always possible that some 
people won't particularly care for something I've added, which could 
have been a suggestion made by another player.  If that's the case, 
let me know you aren't happy with a change, so maybe we can all 
agree on a different way to do it.  Believe me, some times things 
sound good on paper, but in practice they aren't what you 
expected.  The new armed guards were somewhat complicated to code, 
so please let me know if you spot any bugs.  Good luck, and have fun!


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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Jeremy Kaldobsky
Shaun, you attack guards simply by walking on top of them.  The trick, of 
course, is that guards will turn to face you, and you are unable to attack them 
if they are facing you.  Move to one side of a guard so that it turns to look 
at you.  If you don't already know the current tick, press Z to hear it, and be 
sure to remember what it is.  Now move around to another side of the guard so 
that it turns to look at you again.  Press space bar, and enter the tick you 
remember from earlier.  When you jump back in time, there is the older version 
of you standing on the other side of the guard, and the guard is already busy 
looking at him.  You are now positioned to strike at the guard.  Move on to the 
guard and it will be killed.


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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Jeremy Kaldobsky
I've just uploaded version 1.2b, which actually contains a major bug fix for 
mission 2.  If you are on mission 2, I highly recommend you take the time to 
grab this update otherwise you might not even be able to beat it.

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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Willem Venter
Hi Jeremy.
This is a very interesting project, I'm glad you didn't trash it. Great job!

I didn't finnish the first mission yet, though I managed to take out 7
guards so far, but managing your passed selves are surprisingly
tricky.

On 6/13/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 I've just uploaded version 1.2b, which actually contains a major bug fix for
 mission 2.  If you are on mission 2, I highly recommend you take the time to
 grab this update otherwise you might not even be able to beat it.

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[Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-11 Thread Jeremy Kaldobsky
Hey guys, earlier this week I started working on a little game idea that popped 
in to my head at work.  To clarify, this is Not! the game I've been developing 
with Locutus that will be using head tracking technology.  As you all know by 
now, I can't keep myself from branching out into other ideas, so I present to 
you, yet another side project.  Temporal.

The current status of the game is pretty rough.  I don't even have any sounds 
in it, except for screen reader dialog.  The reason I'm posting this game so 
early, is because I need to get people's reactions to the game's concept.  As 
far as I know, no other audio games work like this one, so I don't want to 
invest too much time into it until I know people don't hate it, haha!

In Temporal, you awaken in a government facility deep underground.  You don't 
know how long they have been studying you, but you have been kept in a drug 
induced, unconscious state, to prevent you from escaping.  Through some type of 
mistake, you have awaken.  Keeping you unconscious was this facility's first 
line of defense against the most powerful human ever to walk the earth.  you.  
Using your powers, to jump forward and backward through time, you must escape 
the lab they have been keeping you in.  This game requires you to keep careful 
track of what you have already done, as well as planning ahead for what you 
intend to still do.  Traveling through time means you will share the 
environment with all other instances of yourself who were present at that time. 
 Confusing?  If you jump back in time, you may run through a room where a past 
version of yourself is busy attacking the guards.  When you hold open a door 
now, later you will travel back in time
 to this point in order to run through it!  With everything going on, you must 
always be careful not to run into any past versions of yourself, or you will 
destroy the continuity of events and lose the game.

I only have 1 mission done, but it should be enough to give you all a good idea 
of how the game is played.  Please let me know your thoughts.

www.kaldobsky.com/audiogames/temporal.zip  (v0.5b)

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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-11 Thread william lomas
my god this sounds awesome

On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote:

 Hey guys, earlier this week I started working on a little game idea that 
 popped in to my head at work.  To clarify, this is Not! the game I've been 
 developing with Locutus that will be using head tracking technology.  As you 
 all know by now, I can't keep myself from branching out into other ideas, so 
 I present to you, yet another side project.  Temporal.
 
 The current status of the game is pretty rough.  I don't even have any sounds 
 in it, except for screen reader dialog.  The reason I'm posting this game so 
 early, is because I need to get people's reactions to the game's concept.  As 
 far as I know, no other audio games work like this one, so I don't want to 
 invest too much time into it until I know people don't hate it, haha!
 
 In Temporal, you awaken in a government facility deep underground.  You don't 
 know how long they have been studying you, but you have been kept in a drug 
 induced, unconscious state, to prevent you from escaping.  Through some type 
 of mistake, you have awaken.  Keeping you unconscious was this facility's 
 first line of defense against the most powerful human ever to walk the earth. 
  you.  Using your powers, to jump forward and backward through time, you must 
 escape the lab they have been keeping you in.  This game requires you to keep 
 careful track of what you have already done, as well as planning ahead for 
 what you intend to still do.  Traveling through time means you will share the 
 environment with all other instances of yourself who were present at that 
 time.  Confusing?  If you jump back in time, you may run through a room where 
 a past version of yourself is busy attacking the guards.  When you hold open 
 a door now, later you will travel back in time
 to this point in order to run through it!  With everything going on, you must 
 always be careful not to run into any past versions of yourself, or you will 
 destroy the continuity of events and lose the game.
 
 I only have 1 mission done, but it should be enough to give you all a good 
 idea of how the game is played.  Please let me know your thoughts.
 
 www.kaldobsky.com/audiogames/temporal.zip  (v0.5b)
 
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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-11 Thread Jeremy Kaldobsky
I've fixed a bug that caused some problems to arise after leaving the menu and 
returning to an ongoing game.  If you have the time, I do recommend grabbing 
the new update.  Saved games should still work even after updating the game.

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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-11 Thread Allen
I agree.  This game idea sounds totally cool.
On Jun 11, 2011, at 11:37 AM, william lomas wrote:

 my god this sounds awesome
 
 On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote:
 
 Hey guys, earlier this week I started working on a little game idea that 
 popped in to my head at work.  To clarify, this is Not! the game I've been 
 developing with Locutus that will be using head tracking technology.  As you 
 all know by now, I can't keep myself from branching out into other ideas, so 
 I present to you, yet another side project.  Temporal.
 
 The current status of the game is pretty rough.  I don't even have any 
 sounds in it, except for screen reader dialog.  The reason I'm posting this 
 game so early, is because I need to get people's reactions to the game's 
 concept.  As far as I know, no other audio games work like this one, so I 
 don't want to invest too much time into it until I know people don't hate 
 it, haha!
 
 In Temporal, you awaken in a government facility deep underground.  You 
 don't know how long they have been studying you, but you have been kept in a 
 drug induced, unconscious state, to prevent you from escaping.  Through some 
 type of mistake, you have awaken.  Keeping you unconscious was this 
 facility's first line of defense against the most powerful human ever to 
 walk the earth.  you.  Using your powers, to jump forward and backward 
 through time, you must escape the lab they have been keeping you in.  This 
 game requires you to keep careful track of what you have already done, as 
 well as planning ahead for what you intend to still do.  Traveling through 
 time means you will share the environment with all other instances of 
 yourself who were present at that time.  Confusing?  If you jump back in 
 time, you may run through a room where a past version of yourself is busy 
 attacking the guards.  When you hold open a door now, later you will travel 
 back in time
 to this point in order to run through it!  With everything going on, you 
 must always be careful not to run into any past versions of yourself, or you 
 will destroy the continuity of events and lose the game.
 
 I only have 1 mission done, but it should be enough to give you all a good 
 idea of how the game is played.  Please let me know your thoughts.
 
 www.kaldobsky.com/audiogames/temporal.zip  (v0.5b)
 
 ---
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Allen
allen.j...@foxvalley.net




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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-11 Thread Shane Lowe

this sounds awesome!

- Original Message - 
From: Allen allen.j...@foxvalley.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 11, 2011 2:00 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.



I agree.  This game idea sounds totally cool.
On Jun 11, 2011, at 11:37 AM, william lomas wrote:


my god this sounds awesome

On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote:

Hey guys, earlier this week I started working on a little game idea that 
popped in to my head at work.  To clarify, this is Not! the game I've 
been developing with Locutus that will be using head tracking 
technology.  As you all know by now, I can't keep myself from branching 
out into other ideas, so I present to you, yet another side project. 
Temporal.


The current status of the game is pretty rough.  I don't even have any 
sounds in it, except for screen reader dialog.  The reason I'm posting 
this game so early, is because I need to get people's reactions to the 
game's concept.  As far as I know, no other audio games work like this 
one, so I don't want to invest too much time into it until I know people 
don't hate it, haha!


In Temporal, you awaken in a government facility deep underground.  You 
don't know how long they have been studying you, but you have been kept 
in a drug induced, unconscious state, to prevent you from escaping. 
Through some type of mistake, you have awaken.  Keeping you unconscious 
was this facility's first line of defense against the most powerful 
human ever to walk the earth.  you.  Using your powers, to jump forward 
and backward through time, you must escape the lab they have been 
keeping you in.  This game requires you to keep careful track of what 
you have already done, as well as planning ahead for what you intend to 
still do.  Traveling through time means you will share the environment 
with all other instances of yourself who were present at that time. 
Confusing?  If you jump back in time, you may run through a room where a 
past version of yourself is busy attacking the guards.  When you hold 
open a door now, later you will travel back in time
to this point in order to run through it!  With everything going on, you 
must always be careful not to run into any past versions of yourself, or 
you will destroy the continuity of events and lose the game.


I only have 1 mission done, but it should be enough to give you all a 
good idea of how the game is played.  Please let me know your thoughts.


www.kaldobsky.com/audiogames/temporal.zip  (v0.5b)

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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-11 Thread Ron Schamerhorn
Hi

  I'd have to agree that the idea sounds quite good.  I've played a little 
of the game so I'm still working it out, but it'll be neat to see how this 
develops in future releases.

Ron

- Original Message - 
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 11, 2011 2:40 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.


this sounds awesome!

- Original Message - 
From: Allen allen.j...@foxvalley.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 11, 2011 2:00 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.


I agree.  This game idea sounds totally cool.
 On Jun 11, 2011, at 11:37 AM, william lomas wrote:

 my god this sounds awesome

 On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote:

 Hey guys, earlier this week I started working on a little game idea that
 popped in to my head at work.  To clarify, this is Not! the game I've
 been developing with Locutus that will be using head tracking
 technology.  As you all know by now, I can't keep myself from branching
 out into other ideas, so I present to you, yet another side project.
 Temporal.

 The current status of the game is pretty rough.  I don't even have any
 sounds in it, except for screen reader dialog.  The reason I'm posting
 this game so early, is because I need to get people's reactions to the
 game's concept.  As far as I know, no other audio games work like this
 one, so I don't want to invest too much time into it until I know people
 don't hate it, haha!

 In Temporal, you awaken in a government facility deep underground.  You
 don't know how long they have been studying you, but you have been kept
 in a drug induced, unconscious state, to prevent you from escaping.
 Through some type of mistake, you have awaken.  Keeping you unconscious
 was this facility's first line of defense against the most powerful
 human ever to walk the earth.  you.  Using your powers, to jump forward
 and backward through time, you must escape the lab they have been
 keeping you in.  This game requires you to keep careful track of what
 you have already done, as well as planning ahead for what you intend to
 still do.  Traveling through time means you will share the environment
 with all other instances of yourself who were present at that time.
 Confusing?  If you jump back in time, you may run through a room where a
 past version of yourself is busy attacking the guards.  When you hold
 open a door now, later you will travel back in time
 to this point in order to run through it!  With everything going on, you
 must always be careful not to run into any past versions of yourself, or
 you will destroy the continuity of events and lose the game.

 I only have 1 mission done, but it should be enough to give you all a
 good idea of how the game is played.  Please let me know your thoughts.

 www.kaldobsky.com/audiogames/temporal.zip  (v0.5b)

 ---
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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-11 Thread jason
Hey that game sounds pretty good however yeah you don't want to create 
any paradoxes.


On 6/11/2011 12:33 PM, Jeremy Kaldobsky wrote:

Hey guys, earlier this week I started working on a little game idea that popped 
in to my head at work.  To clarify, this is Not! the game I've been developing 
with Locutus that will be using head tracking technology.  As you all know by 
now, I can't keep myself from branching out into other ideas, so I present to 
you, yet another side project.  Temporal.

The current status of the game is pretty rough.  I don't even have any sounds 
in it, except for screen reader dialog.  The reason I'm posting this game so 
early, is because I need to get people's reactions to the game's concept.  As 
far as I know, no other audio games work like this one, so I don't want to 
invest too much time into it until I know people don't hate it, haha!

In Temporal, you awaken in a government facility deep underground.  You don't 
know how long they have been studying you, but you have been kept in a drug 
induced, unconscious state, to prevent you from escaping.  Through some type of 
mistake, you have awaken.  Keeping you unconscious was this facility's first 
line of defense against the most powerful human ever to walk the earth.  you.  
Using your powers, to jump forward and backward through time, you must escape 
the lab they have been keeping you in.  This game requires you to keep careful 
track of what you have already done, as well as planning ahead for what you 
intend to still do.  Traveling through time means you will share the 
environment with all other instances of yourself who were present at that time. 
 Confusing?  If you jump back in time, you may run through a room where a past 
version of yourself is busy attacking the guards.  When you hold open a door 
now, later you will travel back in time
  to this point in order to run through it!  With everything going on, you must 
always be careful not to run into any past versions of yourself, or you will 
destroy the continuity of events and lose the game.

I only have 1 mission done, but it should be enough to give you all a good idea 
of how the game is played.  Please let me know your thoughts.

www.kaldobsky.com/audiogames/temporal.zip  (v0.5b)

---
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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-11 Thread Jeremy Kaldobsky
This should come as no surprise to anyone who followed Lunimals, but I'm 
already posting updates and the game is only about an hour old, lol.  There's 
no better way to spot bugs, or gather useful suggestions, than to post a game 
for everyone to try.  If you've already been playing the game, I'd ask that you 
once again download the latest version.  I've fixed a few reported bugs, 
including one that would sometimes fail to report guards in a room if there 
were exactly 2.  I've added in the suggestion to list other instances of 
yourself along with the room description.  At any time, remember you can press 
C to refresh your messages after loading up a saved game.

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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-11 Thread mike maslo
It does sound awesome


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, June 11, 2011 1:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

this sounds awesome!

- Original Message - 
From: Allen allen.j...@foxvalley.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 11, 2011 2:00 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.


I agree.  This game idea sounds totally cool.
 On Jun 11, 2011, at 11:37 AM, william lomas wrote:

 my god this sounds awesome

 On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote:

 Hey guys, earlier this week I started working on a little game idea that

 popped in to my head at work.  To clarify, this is Not! the game I've 
 been developing with Locutus that will be using head tracking 
 technology.  As you all know by now, I can't keep myself from branching 
 out into other ideas, so I present to you, yet another side project. 
 Temporal.

 The current status of the game is pretty rough.  I don't even have any 
 sounds in it, except for screen reader dialog.  The reason I'm posting 
 this game so early, is because I need to get people's reactions to the 
 game's concept.  As far as I know, no other audio games work like this 
 one, so I don't want to invest too much time into it until I know people

 don't hate it, haha!

 In Temporal, you awaken in a government facility deep underground.  You 
 don't know how long they have been studying you, but you have been kept 
 in a drug induced, unconscious state, to prevent you from escaping. 
 Through some type of mistake, you have awaken.  Keeping you unconscious 
 was this facility's first line of defense against the most powerful 
 human ever to walk the earth.  you.  Using your powers, to jump forward 
 and backward through time, you must escape the lab they have been 
 keeping you in.  This game requires you to keep careful track of what 
 you have already done, as well as planning ahead for what you intend to 
 still do.  Traveling through time means you will share the environment 
 with all other instances of yourself who were present at that time. 
 Confusing?  If you jump back in time, you may run through a room where a

 past version of yourself is busy attacking the guards.  When you hold 
 open a door now, later you will travel back in time
 to this point in order to run through it!  With everything going on, you

 must always be careful not to run into any past versions of yourself, or

 you will destroy the continuity of events and lose the game.

 I only have 1 mission done, but it should be enough to give you all a 
 good idea of how the game is played.  Please let me know your thoughts.

 www.kaldobsky.com/audiogames/temporal.zip  (v0.5b)

 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-11 Thread shaun everiss

that game is cool to man
As allways.
I will definately be looking foreward to the next version.
At 06:44 a.m. 12/06/2011, you wrote:
Hey that game sounds pretty good however yeah you don't want to 
create any paradoxes.


On 6/11/2011 12:33 PM, Jeremy Kaldobsky wrote:
Hey guys, earlier this week I started working on a little game idea 
that popped in to my head at work.  To clarify, this is Not! the 
game I've been developing with Locutus that will be using head 
tracking technology.  As you all know by now, I can't keep myself 
from branching out into other ideas, so I present to you, yet 
another side project.  Temporal.


The current status of the game is pretty rough.  I don't even have 
any sounds in it, except for screen reader dialog.  The reason I'm 
posting this game so early, is because I need to get people's 
reactions to the game's concept.  As far as I know, no other audio 
games work like this one, so I don't want to invest too much time 
into it until I know people don't hate it, haha!


In Temporal, you awaken in a government facility deep 
underground.  You don't know how long they have been studying you, 
but you have been kept in a drug induced, unconscious state, to 
prevent you from escaping.  Through some type of mistake, you have 
awaken.  Keeping you unconscious was this facility's first line of 
defense against the most powerful human ever to walk the 
earth.  you.  Using your powers, to jump forward and backward 
through time, you must escape the lab they have been keeping you 
in.  This game requires you to keep careful track of what you have 
already done, as well as planning ahead for what you intend to 
still do.  Traveling through time means you will share the 
environment with all other instances of yourself who were present 
at that time.  Confusing?  If you jump back in time, you may run 
through a room where a past version of yourself is busy attacking 
the guards.  When you hold open a door now, later you will travel back in time
  to this point in order to run through it!  With everything going 
on, you must always be careful not to run into any past versions 
of yourself, or you will destroy the continuity of events and lose the game.


I only have 1 mission done, but it should be enough to give you all 
a good idea of how the game is played.  Please let me know your thoughts.


www.kaldobsky.com/audiogames/temporal.zip  (v0.5b)

---
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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-11 Thread Jeremy Kaldobsky
Ok guys, the latest update adds keys to quickly jump you to new cells.  While 
holding shift, you can press A through Z, or 1 through 0.  If you only pressed 
Shift C, for example, it would take you to cell C-whatever row you were already 
on.  I've kept the row and column commands separate just to give a little more 
freedom with this new tool.  Of course you can just hold shift and press G 4, 
if you want to jump specifically to that cell.  I'm still going through all of 
the suggestions people have made, so please don't feel like I have ignored you, 
or forgotten about your idea, if you previously posted one.

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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-11 Thread David Mehler
Hi,
Wow! I like this game's concept. After Wednesday I'll have some time
and playing it sounds great!

Dave.


On 6/11/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Ok guys, the latest update adds keys to quickly jump you to new cells.
 While holding shift, you can press A through Z, or 1 through 0.  If you only
 pressed Shift C, for example, it would take you to cell C-whatever row you
 were already on.  I've kept the row and column commands separate just to
 give a little more freedom with this new tool.  Of course you can just hold
 shift and press G 4, if you want to jump specifically to that cell.  I'm
 still going through all of the suggestions people have made, so please don't
 feel like I have ignored you, or forgotten about your idea, if you
 previously posted one.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-11 Thread Yohandy
I agree! mn! where do you get these freakin awesome ideas from? Love 
it.gonna try it! I know I'm gonna love it, so you'd better ad like, about 
2489levels to this thing. haha


- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 11, 2011 12:37 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.



my god this sounds awesome

On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote:

Hey guys, earlier this week I started working on a little game idea that 
popped in to my head at work.  To clarify, this is Not! the game I've 
been developing with Locutus that will be using head tracking technology. 
As you all know by now, I can't keep myself from branching out into other 
ideas, so I present to you, yet another side project.  Temporal.


The current status of the game is pretty rough.  I don't even have any 
sounds in it, except for screen reader dialog.  The reason I'm posting 
this game so early, is because I need to get people's reactions to the 
game's concept.  As far as I know, no other audio games work like this 
one, so I don't want to invest too much time into it until I know people 
don't hate it, haha!


In Temporal, you awaken in a government facility deep underground.  You 
don't know how long they have been studying you, but you have been kept 
in a drug induced, unconscious state, to prevent you from escaping. 
Through some type of mistake, you have awaken.  Keeping you unconscious 
was this facility's first line of defense against the most powerful human 
ever to walk the earth.  you.  Using your powers, to jump forward and 
backward through time, you must escape the lab they have been keeping you 
in.  This game requires you to keep careful track of what you have 
already done, as well as planning ahead for what you intend to still do. 
Traveling through time means you will share the environment with all 
other instances of yourself who were present at that time.  Confusing? 
If you jump back in time, you may run through a room where a past version 
of yourself is busy attacking the guards.  When you hold open a door now, 
later you will travel back in time
to this point in order to run through it!  With everything going on, you 
must always be careful not to run into any past versions of yourself, or 
you will destroy the continuity of events and lose the game.


I only have 1 mission done, but it should be enough to give you all a 
good idea of how the game is played.  Please let me know your thoughts.


www.kaldobsky.com/audiogames/temporal.zip  (v0.5b)

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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-11 Thread The Addictor

Hey Jeremy,
This game is up to your usual standard--quite awesome.  I'm just feeling 
game withdrawal--I've beaten it and am ready for more!  Help!  haha

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 11, 2011 6:16 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.


Ok guys, the latest update adds keys to quickly jump you to new cells. 
While holding shift, you can press A through Z, or 1 through 0.  If you 
only pressed Shift C, for example, it would take you to cell C-whatever 
row you were already on.  I've kept the row and column commands separate 
just to give a little more freedom with this new tool.  Of course you can 
just hold shift and press G 4, if you want to jump specifically to that 
cell.  I'm still going through all of the suggestions people have made, so 
please don't feel like I have ignored you, or forgotten about your idea, 
if you previously posted one.


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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-11 Thread The Addictor
Yes, and once you've added those levels, jump back in time, give the 
completed levels to your now self, the one releasing this beta we're seeing 
now, SO YOU CAN GET TO WORK ON NEW ONES!

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 11, 2011 9:56 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.


I agree! mn! where do you get these freakin awesome ideas from? Love 
it.gonna try it! I know I'm gonna love it, so you'd better ad like, about 
2489levels to this thing. haha


- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 11, 2011 12:37 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.



my god this sounds awesome

On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote:

Hey guys, earlier this week I started working on a little game idea that 
popped in to my head at work.  To clarify, this is Not! the game I've 
been developing with Locutus that will be using head tracking 
technology. As you all know by now, I can't keep myself from branching 
out into other ideas, so I present to you, yet another side project. 
Temporal.


The current status of the game is pretty rough.  I don't even have any 
sounds in it, except for screen reader dialog.  The reason I'm posting 
this game so early, is because I need to get people's reactions to the 
game's concept.  As far as I know, no other audio games work like this 
one, so I don't want to invest too much time into it until I know people 
don't hate it, haha!


In Temporal, you awaken in a government facility deep underground.  You 
don't know how long they have been studying you, but you have been kept 
in a drug induced, unconscious state, to prevent you from escaping. 
Through some type of mistake, you have awaken.  Keeping you unconscious 
was this facility's first line of defense against the most powerful 
human ever to walk the earth.  you.  Using your powers, to jump forward 
and backward through time, you must escape the lab they have been 
keeping you in.  This game requires you to keep careful track of what 
you have already done, as well as planning ahead for what you intend to 
still do. Traveling through time means you will share the environment 
with all other instances of yourself who were present at that time. 
Confusing? If you jump back in time, you may run through a room where a 
past version of yourself is busy attacking the guards.  When you hold 
open a door now, later you will travel back in time
to this point in order to run through it!  With everything going on, you 
must always be careful not to run into any past versions of yourself, or 
you will destroy the continuity of events and lose the game.


I only have 1 mission done, but it should be enough to give you all a 
good idea of how the game is played.  Please let me know your thoughts.


www.kaldobsky.com/audiogames/temporal.zip  (v0.5b)

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