Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Hi Jeremy, What's the download link again? I just checked your website and can't find a link for it. Cheers! On 6/12/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I've just uploaded version 1.2b, which actually contains a major bug fix for mission 2. If you are on mission 2, I highly recommend you take the time to grab this update otherwise you might not even be able to beat it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Hi Jeremy, Thanks. So far this game is turning out to be very interesting and adictive. Keep up the good work. On 6/12/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Sure thing. www.kaldobsky.com/audiogames/temporal.zip is the link to the new Temporal game. For the rest of my games, the site is www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Um...Yeah, you might want to talk to him first. You don't want him to say, I am Locutus a Borg. From this time forward your life as it has been is over. Resistance is futile. Smile. On 6/12/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Pitermach, I've written down your suggestion, and I'll see if I can figure out a good way to make it. I might end up contacting you about sounds, but I need to check with Locutus first, since I'm already working on a game with him as my sound effects guy. It might be rude for me to not ask him about it first, lol. Know what would be cool? Playing mission 2. Guess what? It's posted! Version 1.1b is posted, and it offers up mission 2, as well as a handful of people's suggestions for information given. I still have plenty of people's suggestions to go through, but I still welcome anything else anyone wants to say. It is always possible that some people won't particularly care for something I've added, which could have been a suggestion made by another player. If that's the case, let me know you aren't happy with a change, so maybe we can all agree on a different way to do it. Believe me, some times things sound good on paper, but in practice they aren't what you expected. The new armed guards were somewhat complicated to code, so please let me know if you spot any bugs. Good luck, and have fun! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Hi AProne, Whoa. You do have a talent for coming up with unusual and innovative concepts. This one fits both labels. Time travel as a game mechanic would never have occurred to me. I imagine there is an almost infinite number of possible solutions, and ways to optimize your play to no end. On a similar note, the turn-based mechanics appeal to me as well. I've long had a passion for turn-based tactical games, the sort of thing played by sighted people in titles like Steel Panthers: World at War or the recent indie release Frozen Synapse. This is perhaps more of a puzzler than those games would be, but the groundwork seems to be there. Thanks for such a great new toy to play with. Best, Zack. On Jun 11, 2011, at 9:33 AM, Jeremy Kaldobsky wrote: Hey guys, earlier this week I started working on a little game idea that popped in to my head at work. To clarify, this is Not! the game I've been developing with Locutus that will be using head tracking technology. As you all know by now, I can't keep myself from branching out into other ideas, so I present to you, yet another side project. Temporal. The current status of the game is pretty rough. I don't even have any sounds in it, except for screen reader dialog. The reason I'm posting this game so early, is because I need to get people's reactions to the game's concept. As far as I know, no other audio games work like this one, so I don't want to invest too much time into it until I know people don't hate it, haha! In Temporal, you awaken in a government facility deep underground. You don't know how long they have been studying you, but you have been kept in a drug induced, unconscious state, to prevent you from escaping. Through some type of mistake, you have awaken. Keeping you unconscious was this facility's first line of defense against the most powerful human ever to walk the earth. you. Using your powers, to jump forward and backward through time, you must escape the lab they have been keeping you in. This game requires you to keep careful track of what you have already done, as well as planning ahead for what you intend to still do. Traveling through time means you will share the environment with all other instances of yourself who were present at that time. Confusing? If you jump back in time, you may run through a room where a past version of yourself is busy attacking the guards. When you hold open a door now, later you will travel back in time to this point in order to run through it! With everything going on, you must always be careful not to run into any past versions of yourself, or you will destroy the continuity of events and lose the game. I only have 1 mission done, but it should be enough to give you all a good idea of how the game is played. Please let me know your thoughts. www.kaldobsky.com/audiogames/temporal.zip (v0.5b) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
hmmm don't encourage him. He may get ideas, heck he is already working with the borg. Next thing he may think assimilation is a good idea and bring it foreward or something. At 04:30 p.m. 12/06/2011, you wrote: Yes, and once you've added those levels, jump back in time, give the completed levels to your now self, the one releasing this beta we're seeing now, SO YOU CAN GET TO WORK ON NEW ONES! Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 9:56 PM Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. I agree! mn! where do you get these freakin awesome ideas from? Love it.gonna try it! I know I'm gonna love it, so you'd better ad like, about 2489levels to this thing. haha - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 12:37 PM Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. my god this sounds awesome On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote: Hey guys, earlier this week I started working on a little game idea that popped in to my head at work. To clarify, this is Not! the game I've been developing with Locutus that will be using head tracking technology. As you all know by now, I can't keep myself from branching out into other ideas, so I present to you, yet another side project. Temporal. The current status of the game is pretty rough. I don't even have any sounds in it, except for screen reader dialog. The reason I'm posting this game so early, is because I need to get people's reactions to the game's concept. As far as I know, no other audio games work like this one, so I don't want to invest too much time into it until I know people don't hate it, haha! In Temporal, you awaken in a government facility deep underground. You don't know how long they have been studying you, but you have been kept in a drug induced, unconscious state, to prevent you from escaping. Through some type of mistake, you have awaken. Keeping you unconscious was this facility's first line of defense against the most powerful human ever to walk the earth. you. Using your powers, to jump forward and backward through time, you must escape the lab they have been keeping you in. This game requires you to keep careful track of what you have already done, as well as planning ahead for what you intend to still do. Traveling through time means you will share the environment with all other instances of yourself who were present at that time. Confusing? If you jump back in time, you may run through a room where a past version of yourself is busy attacking the guards. When you hold open a door now, later you will travel back in time to this point in order to run through it! With everything going on, you must always be careful not to run into any past versions of yourself, or you will destroy the continuity of events and lose the game. I only have 1 mission done, but it should be enough to give you all a good idea of how the game is played. Please let me know your thoughts. www.kaldobsky.com/audiogames/temporal.zip (v0.5b) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Very nice you're someone to keep an eye on for making good and interesting games. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: 11 June 2011 19:41 To: Gamers Discussion list Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. this sounds awesome! - Original Message - From: Allen allen.j...@foxvalley.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 2:00 PM Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. I agree. This game idea sounds totally cool. On Jun 11, 2011, at 11:37 AM, william lomas wrote: my god this sounds awesome On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote: Hey guys, earlier this week I started working on a little game idea that popped in to my head at work. To clarify, this is Not! the game I've been developing with Locutus that will be using head tracking technology. As you all know by now, I can't keep myself from branching out into other ideas, so I present to you, yet another side project. Temporal. The current status of the game is pretty rough. I don't even have any sounds in it, except for screen reader dialog. The reason I'm posting this game so early, is because I need to get people's reactions to the game's concept. As far as I know, no other audio games work like this one, so I don't want to invest too much time into it until I know people don't hate it, haha! In Temporal, you awaken in a government facility deep underground. You don't know how long they have been studying you, but you have been kept in a drug induced, unconscious state, to prevent you from escaping. Through some type of mistake, you have awaken. Keeping you unconscious was this facility's first line of defense against the most powerful human ever to walk the earth. you. Using your powers, to jump forward and backward through time, you must escape the lab they have been keeping you in. This game requires you to keep careful track of what you have already done, as well as planning ahead for what you intend to still do. Traveling through time means you will share the environment with all other instances of yourself who were present at that time. Confusing? If you jump back in time, you may run through a room where a past version of yourself is busy attacking the guards. When you hold open a door now, later you will travel back in time to this point in order to run through it! With everything going on, you must always be careful not to run into any past versions of yourself, or you will destroy the continuity of events and lose the game. I only have 1 mission done, but it should be enough to give you all a good idea of how the game is played. Please let me know your thoughts. www.kaldobsky.com/audiogames/temporal.zip (v0.5b) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Allen allen.j...@foxvalley.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Hi Jeremy, The game definitely has an interesting story line, and as you stated there currently isn't anything on the accessible games market that comes close to it in concept. 've just downloaded it, and probably won't get to test or look at it until this afternoon, but just wanted to say from what I heard so far it sounds like a great concept for a game. As for branching out into other ideas I have that problem too. Besides Mysteries of the Ancients I've got a handful of other small projects in the works. When I get tired of working on one I'll take up with one of the other projects and switch back and forth. Cheers! On 6/11/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Hey guys, earlier this week I started working on a little game idea that popped in to my head at work. To clarify, this is Not! the game I've been developing with Locutus that will be using head tracking technology. As you all know by now, I can't keep myself from branching out into other ideas, so I present to you, yet another side project. Temporal. The current status of the game is pretty rough. I don't even have any sounds in it, except for screen reader dialog. The reason I'm posting this game so early, is because I need to get people's reactions to the game's concept. As far as I know, no other audio games work like this one, so I don't want to invest too much time into it until I know people don't hate it, haha! In Temporal, you awaken in a government facility deep underground. You don't know how long they have been studying you, but you have been kept in a drug induced, unconscious state, to prevent you from escaping. Through some type of mistake, you have awaken. Keeping you unconscious was this facility's first line of defense against the most powerful human ever to walk the earth. you. Using your powers, to jump forward and backward through time, you must escape the lab they have been keeping you in. This game requires you to keep careful track of what you have already done, as well as planning ahead for what you intend to still do. Traveling through time means you will share the environment with all other instances of yourself who were present at that time. Confusing? If you jump back in time, you may run through a room where a past version of yourself is busy attacking the guards. When you hold open a door now, later you will travel back in time to this point in order to run through it! With everything going on, you must always be careful not to run into any past versions of yourself, or you will destroy the continuity of events and lose the game. I only have 1 mission done, but it should be enough to give you all a good idea of how the game is played. Please let me know your thoughts. www.kaldobsky.com/audiogames/temporal.zip (v0.5b) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Thanks guys! Several audyssey posts have come in, so I won't respond to each one individually just because I know they'll end up as a big block of like 10 messages by me, all in a row. I don't think anyone wants to read that many posts from me all in a row, Haha! I'm very glad this game concept is being accepted with open arms! I was considering tossing this little game into my pile of unfinished games, because I worried it would get the same reaction as my puzzle divided game. I am happy to see my worries were unfounded! As you all know, and have been kind enough not to point out, the game doesn't even have any sounds yet, lol. I have that on my list of things to do, but it is actually quite a long list now thanks to many excellent suggestions coming in from the community. I've had to prioritize the updates, so my first concern has been suggestions which help players understand the game environment around them. If you're using an older version (anything below v1.0b) you might want to update just so you can hear the more detailed environment messages. Next I believe I will work on the second mission, which I would have pushed back for later, but a lot of people finished the first and are begging for it. My fault for making mission 1 too easy eh? lol, just kidding. Sooner or later though, I plan to add in sounds, which will hopefully raise both the quality of the game, and the immersion factor. Thanks again guys! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Hi Jeremy, I would be happy to help with sounds if you wish. I have helped with sounds before for RS games and damage extreme, also I do some small audio projects privately (you'd have to look at my twitter for that). If you're interested contact me offlist and I'll see what I can come up with. As for the game, I'm really liking it, though granted I suck at it (was just able to get out of the sell and am struggling with the guards, lol! Could there be possibly an option for the automatic reading of messages? I think it'd be pretty useful. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 3:57 PM Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. Thanks guys! Several audyssey posts have come in, so I won't respond to each one individually just because I know they'll end up as a big block of like 10 messages by me, all in a row. I don't think anyone wants to read that many posts from me all in a row, Haha! I'm very glad this game concept is being accepted with open arms! I was considering tossing this little game into my pile of unfinished games, because I worried it would get the same reaction as my puzzle divided game. I am happy to see my worries were unfounded! As you all know, and have been kind enough not to point out, the game doesn't even have any sounds yet, lol. I have that on my list of things to do, but it is actually quite a long list now thanks to many excellent suggestions coming in from the community. I've had to prioritize the updates, so my first concern has been suggestions which help players understand the game environment around them. If you're using an older version (anything below v1.0b) you might want to update just so you can hear the more detailed environment messages. Next I believe I will work on the second mission, which I would have pushed back for later, but a lot of people finished the first and are begging for it. My fault for making mission 1 too easy eh? lol, just kidding. Sooner or later though, I plan to add in sounds, which will hopefully raise both the quality of the game, and the immersion factor. Thanks again guys! __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Pitermach, I've written down your suggestion, and I'll see if I can figure out a good way to make it. I might end up contacting you about sounds, but I need to check with Locutus first, since I'm already working on a game with him as my sound effects guy. It might be rude for me to not ask him about it first, lol. Know what would be cool? Playing mission 2. Guess what? It's posted! Version 1.1b is posted, and it offers up mission 2, as well as a handful of people's suggestions for information given. I still have plenty of people's suggestions to go through, but I still welcome anything else anyone wants to say. It is always possible that some people won't particularly care for something I've added, which could have been a suggestion made by another player. If that's the case, let me know you aren't happy with a change, so maybe we can all agree on a different way to do it. Believe me, some times things sound good on paper, but in practice they aren't what you expected. The new armed guards were somewhat complicated to code, so please let me know if you spot any bugs. Good luck, and have fun! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
hi jeremy, sorry man, I recently cleaned out my email folders, and hadn't caught a page or link for your games. would you mind reposting it? thanks che On 6/12/2011 5:27 PM, Jeremy Kaldobsky wrote: Pitermach, I've written down your suggestion, and I'll see if I can figure out a good way to make it. I might end up contacting you about sounds, but I need to check with Locutus first, since I'm already working on a game with him as my sound effects guy. It might be rude for me to not ask him about it first, lol. Know what would be cool? Playing mission 2. Guess what? It's posted! Version 1.1b is posted, and it offers up mission 2, as well as a handful of people's suggestions for information given. I still have plenty of people's suggestions to go through, but I still welcome anything else anyone wants to say. It is always possible that some people won't particularly care for something I've added, which could have been a suggestion made by another player. If that's the case, let me know you aren't happy with a change, so maybe we can all agree on a different way to do it. Believe me, some times things sound good on paper, but in practice they aren't what you expected. The new armed guards were somewhat complicated to code, so please let me know if you spot any bugs. Good luck, and have fun! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Sure thing. www.kaldobsky.com/audiogames/temporal.zip is the link to the new Temporal game. For the rest of my games, the site is www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
I am still having issues playing. I don't know how to attack, and I end up running into a trap, loads of me and guards and not being able to get to where I should go. we need some sort of internal map to. something to record how many ticks have gone past to. On the subject of sounds you already have the ticks from lunimals so those will work with ticks. You should have the generic tile sounds from lunimals for walking round. a wall sound is probably needed but you probably have that from lunimals anyway. when you jump you probably want a woosh or some sort of teleport maybe a whoosh will do thats easily obtained anyway. I think rooms should have ambience depending, as well as objects, warnings, etc. Also if you move onto a square with someone you will have a tick or 3 to decide where to go before spotted. You can attack them or move to another square. but if you stand for to long and make the wrong move you are history or something. At 01:57 a.m. 13/06/2011, you wrote: Thanks guys! Several audyssey posts have come in, so I won't respond to each one individually just because I know they'll end up as a big block of like 10 messages by me, all in a row. I don't think anyone wants to read that many posts from me all in a row, Haha! I'm very glad this game concept is being accepted with open arms! I was considering tossing this little game into my pile of unfinished games, because I worried it would get the same reaction as my puzzle divided game. I am happy to see my worries were unfounded! As you all know, and have been kind enough not to point out, the game doesn't even have any sounds yet, lol. I have that on my list of things to do, but it is actually quite a long list now thanks to many excellent suggestions coming in from the community. I've had to prioritize the updates, so my first concern has been suggestions which help players understand the game environment around them. If you're using an older version (anything below v1.0b) you might want to update just so you can hear the more detailed environment messages. Next I believe I will work on the second mission, which I would have pushed back for later, but a lot of people finished the first and are begging for it. My fault for making mission 1 too easy eh? lol, just kidding. Sooner or later though, I plan to add in sounds, which will hopefully raise both the quality of the game, and the immersion factor. Thanks again guys! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Yes better check before you go off. It doesn't pay to anger the borg. At 10:27 a.m. 13/06/2011, you wrote: Pitermach, I've written down your suggestion, and I'll see if I can figure out a good way to make it. I might end up contacting you about sounds, but I need to check with Locutus first, since I'm already working on a game with him as my sound effects guy. It might be rude for me to not ask him about it first, lol. Know what would be cool? Playing mission 2. Guess what? It's posted! Version 1.1b is posted, and it offers up mission 2, as well as a handful of people's suggestions for information given. I still have plenty of people's suggestions to go through, but I still welcome anything else anyone wants to say. It is always possible that some people won't particularly care for something I've added, which could have been a suggestion made by another player. If that's the case, let me know you aren't happy with a change, so maybe we can all agree on a different way to do it. Believe me, some times things sound good on paper, but in practice they aren't what you expected. The new armed guards were somewhat complicated to code, so please let me know if you spot any bugs. Good luck, and have fun! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Shaun, you attack guards simply by walking on top of them. The trick, of course, is that guards will turn to face you, and you are unable to attack them if they are facing you. Move to one side of a guard so that it turns to look at you. If you don't already know the current tick, press Z to hear it, and be sure to remember what it is. Now move around to another side of the guard so that it turns to look at you again. Press space bar, and enter the tick you remember from earlier. When you jump back in time, there is the older version of you standing on the other side of the guard, and the guard is already busy looking at him. You are now positioned to strike at the guard. Move on to the guard and it will be killed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
I've just uploaded version 1.2b, which actually contains a major bug fix for mission 2. If you are on mission 2, I highly recommend you take the time to grab this update otherwise you might not even be able to beat it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Hi Jeremy. This is a very interesting project, I'm glad you didn't trash it. Great job! I didn't finnish the first mission yet, though I managed to take out 7 guards so far, but managing your passed selves are surprisingly tricky. On 6/13/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I've just uploaded version 1.2b, which actually contains a major bug fix for mission 2. If you are on mission 2, I highly recommend you take the time to grab this update otherwise you might not even be able to beat it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Temporal. Aprone's time traveling strategy game.
Hey guys, earlier this week I started working on a little game idea that popped in to my head at work. To clarify, this is Not! the game I've been developing with Locutus that will be using head tracking technology. As you all know by now, I can't keep myself from branching out into other ideas, so I present to you, yet another side project. Temporal. The current status of the game is pretty rough. I don't even have any sounds in it, except for screen reader dialog. The reason I'm posting this game so early, is because I need to get people's reactions to the game's concept. As far as I know, no other audio games work like this one, so I don't want to invest too much time into it until I know people don't hate it, haha! In Temporal, you awaken in a government facility deep underground. You don't know how long they have been studying you, but you have been kept in a drug induced, unconscious state, to prevent you from escaping. Through some type of mistake, you have awaken. Keeping you unconscious was this facility's first line of defense against the most powerful human ever to walk the earth. you. Using your powers, to jump forward and backward through time, you must escape the lab they have been keeping you in. This game requires you to keep careful track of what you have already done, as well as planning ahead for what you intend to still do. Traveling through time means you will share the environment with all other instances of yourself who were present at that time. Confusing? If you jump back in time, you may run through a room where a past version of yourself is busy attacking the guards. When you hold open a door now, later you will travel back in time to this point in order to run through it! With everything going on, you must always be careful not to run into any past versions of yourself, or you will destroy the continuity of events and lose the game. I only have 1 mission done, but it should be enough to give you all a good idea of how the game is played. Please let me know your thoughts. www.kaldobsky.com/audiogames/temporal.zip (v0.5b) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
my god this sounds awesome On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote: Hey guys, earlier this week I started working on a little game idea that popped in to my head at work. To clarify, this is Not! the game I've been developing with Locutus that will be using head tracking technology. As you all know by now, I can't keep myself from branching out into other ideas, so I present to you, yet another side project. Temporal. The current status of the game is pretty rough. I don't even have any sounds in it, except for screen reader dialog. The reason I'm posting this game so early, is because I need to get people's reactions to the game's concept. As far as I know, no other audio games work like this one, so I don't want to invest too much time into it until I know people don't hate it, haha! In Temporal, you awaken in a government facility deep underground. You don't know how long they have been studying you, but you have been kept in a drug induced, unconscious state, to prevent you from escaping. Through some type of mistake, you have awaken. Keeping you unconscious was this facility's first line of defense against the most powerful human ever to walk the earth. you. Using your powers, to jump forward and backward through time, you must escape the lab they have been keeping you in. This game requires you to keep careful track of what you have already done, as well as planning ahead for what you intend to still do. Traveling through time means you will share the environment with all other instances of yourself who were present at that time. Confusing? If you jump back in time, you may run through a room where a past version of yourself is busy attacking the guards. When you hold open a door now, later you will travel back in time to this point in order to run through it! With everything going on, you must always be careful not to run into any past versions of yourself, or you will destroy the continuity of events and lose the game. I only have 1 mission done, but it should be enough to give you all a good idea of how the game is played. Please let me know your thoughts. www.kaldobsky.com/audiogames/temporal.zip (v0.5b) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
I've fixed a bug that caused some problems to arise after leaving the menu and returning to an ongoing game. If you have the time, I do recommend grabbing the new update. Saved games should still work even after updating the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
I agree. This game idea sounds totally cool. On Jun 11, 2011, at 11:37 AM, william lomas wrote: my god this sounds awesome On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote: Hey guys, earlier this week I started working on a little game idea that popped in to my head at work. To clarify, this is Not! the game I've been developing with Locutus that will be using head tracking technology. As you all know by now, I can't keep myself from branching out into other ideas, so I present to you, yet another side project. Temporal. The current status of the game is pretty rough. I don't even have any sounds in it, except for screen reader dialog. The reason I'm posting this game so early, is because I need to get people's reactions to the game's concept. As far as I know, no other audio games work like this one, so I don't want to invest too much time into it until I know people don't hate it, haha! In Temporal, you awaken in a government facility deep underground. You don't know how long they have been studying you, but you have been kept in a drug induced, unconscious state, to prevent you from escaping. Through some type of mistake, you have awaken. Keeping you unconscious was this facility's first line of defense against the most powerful human ever to walk the earth. you. Using your powers, to jump forward and backward through time, you must escape the lab they have been keeping you in. This game requires you to keep careful track of what you have already done, as well as planning ahead for what you intend to still do. Traveling through time means you will share the environment with all other instances of yourself who were present at that time. Confusing? If you jump back in time, you may run through a room where a past version of yourself is busy attacking the guards. When you hold open a door now, later you will travel back in time to this point in order to run through it! With everything going on, you must always be careful not to run into any past versions of yourself, or you will destroy the continuity of events and lose the game. I only have 1 mission done, but it should be enough to give you all a good idea of how the game is played. Please let me know your thoughts. www.kaldobsky.com/audiogames/temporal.zip (v0.5b) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Allen allen.j...@foxvalley.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
this sounds awesome! - Original Message - From: Allen allen.j...@foxvalley.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 2:00 PM Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. I agree. This game idea sounds totally cool. On Jun 11, 2011, at 11:37 AM, william lomas wrote: my god this sounds awesome On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote: Hey guys, earlier this week I started working on a little game idea that popped in to my head at work. To clarify, this is Not! the game I've been developing with Locutus that will be using head tracking technology. As you all know by now, I can't keep myself from branching out into other ideas, so I present to you, yet another side project. Temporal. The current status of the game is pretty rough. I don't even have any sounds in it, except for screen reader dialog. The reason I'm posting this game so early, is because I need to get people's reactions to the game's concept. As far as I know, no other audio games work like this one, so I don't want to invest too much time into it until I know people don't hate it, haha! In Temporal, you awaken in a government facility deep underground. You don't know how long they have been studying you, but you have been kept in a drug induced, unconscious state, to prevent you from escaping. Through some type of mistake, you have awaken. Keeping you unconscious was this facility's first line of defense against the most powerful human ever to walk the earth. you. Using your powers, to jump forward and backward through time, you must escape the lab they have been keeping you in. This game requires you to keep careful track of what you have already done, as well as planning ahead for what you intend to still do. Traveling through time means you will share the environment with all other instances of yourself who were present at that time. Confusing? If you jump back in time, you may run through a room where a past version of yourself is busy attacking the guards. When you hold open a door now, later you will travel back in time to this point in order to run through it! With everything going on, you must always be careful not to run into any past versions of yourself, or you will destroy the continuity of events and lose the game. I only have 1 mission done, but it should be enough to give you all a good idea of how the game is played. Please let me know your thoughts. www.kaldobsky.com/audiogames/temporal.zip (v0.5b) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Allen allen.j...@foxvalley.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Hi I'd have to agree that the idea sounds quite good. I've played a little of the game so I'm still working it out, but it'll be neat to see how this develops in future releases. Ron - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 2:40 PM Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. this sounds awesome! - Original Message - From: Allen allen.j...@foxvalley.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 2:00 PM Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. I agree. This game idea sounds totally cool. On Jun 11, 2011, at 11:37 AM, william lomas wrote: my god this sounds awesome On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote: Hey guys, earlier this week I started working on a little game idea that popped in to my head at work. To clarify, this is Not! the game I've been developing with Locutus that will be using head tracking technology. As you all know by now, I can't keep myself from branching out into other ideas, so I present to you, yet another side project. Temporal. The current status of the game is pretty rough. I don't even have any sounds in it, except for screen reader dialog. The reason I'm posting this game so early, is because I need to get people's reactions to the game's concept. As far as I know, no other audio games work like this one, so I don't want to invest too much time into it until I know people don't hate it, haha! In Temporal, you awaken in a government facility deep underground. You don't know how long they have been studying you, but you have been kept in a drug induced, unconscious state, to prevent you from escaping. Through some type of mistake, you have awaken. Keeping you unconscious was this facility's first line of defense against the most powerful human ever to walk the earth. you. Using your powers, to jump forward and backward through time, you must escape the lab they have been keeping you in. This game requires you to keep careful track of what you have already done, as well as planning ahead for what you intend to still do. Traveling through time means you will share the environment with all other instances of yourself who were present at that time. Confusing? If you jump back in time, you may run through a room where a past version of yourself is busy attacking the guards. When you hold open a door now, later you will travel back in time to this point in order to run through it! With everything going on, you must always be careful not to run into any past versions of yourself, or you will destroy the continuity of events and lose the game. I only have 1 mission done, but it should be enough to give you all a good idea of how the game is played. Please let me know your thoughts. www.kaldobsky.com/audiogames/temporal.zip (v0.5b) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Allen allen.j...@foxvalley.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Hey that game sounds pretty good however yeah you don't want to create any paradoxes. On 6/11/2011 12:33 PM, Jeremy Kaldobsky wrote: Hey guys, earlier this week I started working on a little game idea that popped in to my head at work. To clarify, this is Not! the game I've been developing with Locutus that will be using head tracking technology. As you all know by now, I can't keep myself from branching out into other ideas, so I present to you, yet another side project. Temporal. The current status of the game is pretty rough. I don't even have any sounds in it, except for screen reader dialog. The reason I'm posting this game so early, is because I need to get people's reactions to the game's concept. As far as I know, no other audio games work like this one, so I don't want to invest too much time into it until I know people don't hate it, haha! In Temporal, you awaken in a government facility deep underground. You don't know how long they have been studying you, but you have been kept in a drug induced, unconscious state, to prevent you from escaping. Through some type of mistake, you have awaken. Keeping you unconscious was this facility's first line of defense against the most powerful human ever to walk the earth. you. Using your powers, to jump forward and backward through time, you must escape the lab they have been keeping you in. This game requires you to keep careful track of what you have already done, as well as planning ahead for what you intend to still do. Traveling through time means you will share the environment with all other instances of yourself who were present at that time. Confusing? If you jump back in time, you may run through a room where a past version of yourself is busy attacking the guards. When you hold open a door now, later you will travel back in time to this point in order to run through it! With everything going on, you must always be careful not to run into any past versions of yourself, or you will destroy the continuity of events and lose the game. I only have 1 mission done, but it should be enough to give you all a good idea of how the game is played. Please let me know your thoughts. www.kaldobsky.com/audiogames/temporal.zip (v0.5b) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- This is Jason known as BlindFury --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
This should come as no surprise to anyone who followed Lunimals, but I'm already posting updates and the game is only about an hour old, lol. There's no better way to spot bugs, or gather useful suggestions, than to post a game for everyone to try. If you've already been playing the game, I'd ask that you once again download the latest version. I've fixed a few reported bugs, including one that would sometimes fail to report guards in a room if there were exactly 2. I've added in the suggestion to list other instances of yourself along with the room description. At any time, remember you can press C to refresh your messages after loading up a saved game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
It does sound awesome -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, June 11, 2011 1:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. this sounds awesome! - Original Message - From: Allen allen.j...@foxvalley.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 2:00 PM Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. I agree. This game idea sounds totally cool. On Jun 11, 2011, at 11:37 AM, william lomas wrote: my god this sounds awesome On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote: Hey guys, earlier this week I started working on a little game idea that popped in to my head at work. To clarify, this is Not! the game I've been developing with Locutus that will be using head tracking technology. As you all know by now, I can't keep myself from branching out into other ideas, so I present to you, yet another side project. Temporal. The current status of the game is pretty rough. I don't even have any sounds in it, except for screen reader dialog. The reason I'm posting this game so early, is because I need to get people's reactions to the game's concept. As far as I know, no other audio games work like this one, so I don't want to invest too much time into it until I know people don't hate it, haha! In Temporal, you awaken in a government facility deep underground. You don't know how long they have been studying you, but you have been kept in a drug induced, unconscious state, to prevent you from escaping. Through some type of mistake, you have awaken. Keeping you unconscious was this facility's first line of defense against the most powerful human ever to walk the earth. you. Using your powers, to jump forward and backward through time, you must escape the lab they have been keeping you in. This game requires you to keep careful track of what you have already done, as well as planning ahead for what you intend to still do. Traveling through time means you will share the environment with all other instances of yourself who were present at that time. Confusing? If you jump back in time, you may run through a room where a past version of yourself is busy attacking the guards. When you hold open a door now, later you will travel back in time to this point in order to run through it! With everything going on, you must always be careful not to run into any past versions of yourself, or you will destroy the continuity of events and lose the game. I only have 1 mission done, but it should be enough to give you all a good idea of how the game is played. Please let me know your thoughts. www.kaldobsky.com/audiogames/temporal.zip (v0.5b) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Allen allen.j...@foxvalley.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
that game is cool to man As allways. I will definately be looking foreward to the next version. At 06:44 a.m. 12/06/2011, you wrote: Hey that game sounds pretty good however yeah you don't want to create any paradoxes. On 6/11/2011 12:33 PM, Jeremy Kaldobsky wrote: Hey guys, earlier this week I started working on a little game idea that popped in to my head at work. To clarify, this is Not! the game I've been developing with Locutus that will be using head tracking technology. As you all know by now, I can't keep myself from branching out into other ideas, so I present to you, yet another side project. Temporal. The current status of the game is pretty rough. I don't even have any sounds in it, except for screen reader dialog. The reason I'm posting this game so early, is because I need to get people's reactions to the game's concept. As far as I know, no other audio games work like this one, so I don't want to invest too much time into it until I know people don't hate it, haha! In Temporal, you awaken in a government facility deep underground. You don't know how long they have been studying you, but you have been kept in a drug induced, unconscious state, to prevent you from escaping. Through some type of mistake, you have awaken. Keeping you unconscious was this facility's first line of defense against the most powerful human ever to walk the earth. you. Using your powers, to jump forward and backward through time, you must escape the lab they have been keeping you in. This game requires you to keep careful track of what you have already done, as well as planning ahead for what you intend to still do. Traveling through time means you will share the environment with all other instances of yourself who were present at that time. Confusing? If you jump back in time, you may run through a room where a past version of yourself is busy attacking the guards. When you hold open a door now, later you will travel back in time to this point in order to run through it! With everything going on, you must always be careful not to run into any past versions of yourself, or you will destroy the continuity of events and lose the game. I only have 1 mission done, but it should be enough to give you all a good idea of how the game is played. Please let me know your thoughts. www.kaldobsky.com/audiogames/temporal.zip (v0.5b) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- This is Jason known as BlindFury --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Ok guys, the latest update adds keys to quickly jump you to new cells. While holding shift, you can press A through Z, or 1 through 0. If you only pressed Shift C, for example, it would take you to cell C-whatever row you were already on. I've kept the row and column commands separate just to give a little more freedom with this new tool. Of course you can just hold shift and press G 4, if you want to jump specifically to that cell. I'm still going through all of the suggestions people have made, so please don't feel like I have ignored you, or forgotten about your idea, if you previously posted one. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Hi, Wow! I like this game's concept. After Wednesday I'll have some time and playing it sounds great! Dave. On 6/11/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Ok guys, the latest update adds keys to quickly jump you to new cells. While holding shift, you can press A through Z, or 1 through 0. If you only pressed Shift C, for example, it would take you to cell C-whatever row you were already on. I've kept the row and column commands separate just to give a little more freedom with this new tool. Of course you can just hold shift and press G 4, if you want to jump specifically to that cell. I'm still going through all of the suggestions people have made, so please don't feel like I have ignored you, or forgotten about your idea, if you previously posted one. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
I agree! mn! where do you get these freakin awesome ideas from? Love it.gonna try it! I know I'm gonna love it, so you'd better ad like, about 2489levels to this thing. haha - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 12:37 PM Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. my god this sounds awesome On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote: Hey guys, earlier this week I started working on a little game idea that popped in to my head at work. To clarify, this is Not! the game I've been developing with Locutus that will be using head tracking technology. As you all know by now, I can't keep myself from branching out into other ideas, so I present to you, yet another side project. Temporal. The current status of the game is pretty rough. I don't even have any sounds in it, except for screen reader dialog. The reason I'm posting this game so early, is because I need to get people's reactions to the game's concept. As far as I know, no other audio games work like this one, so I don't want to invest too much time into it until I know people don't hate it, haha! In Temporal, you awaken in a government facility deep underground. You don't know how long they have been studying you, but you have been kept in a drug induced, unconscious state, to prevent you from escaping. Through some type of mistake, you have awaken. Keeping you unconscious was this facility's first line of defense against the most powerful human ever to walk the earth. you. Using your powers, to jump forward and backward through time, you must escape the lab they have been keeping you in. This game requires you to keep careful track of what you have already done, as well as planning ahead for what you intend to still do. Traveling through time means you will share the environment with all other instances of yourself who were present at that time. Confusing? If you jump back in time, you may run through a room where a past version of yourself is busy attacking the guards. When you hold open a door now, later you will travel back in time to this point in order to run through it! With everything going on, you must always be careful not to run into any past versions of yourself, or you will destroy the continuity of events and lose the game. I only have 1 mission done, but it should be enough to give you all a good idea of how the game is played. Please let me know your thoughts. www.kaldobsky.com/audiogames/temporal.zip (v0.5b) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Hey Jeremy, This game is up to your usual standard--quite awesome. I'm just feeling game withdrawal--I've beaten it and am ready for more! Help! haha Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 6:16 PM Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. Ok guys, the latest update adds keys to quickly jump you to new cells. While holding shift, you can press A through Z, or 1 through 0. If you only pressed Shift C, for example, it would take you to cell C-whatever row you were already on. I've kept the row and column commands separate just to give a little more freedom with this new tool. Of course you can just hold shift and press G 4, if you want to jump specifically to that cell. I'm still going through all of the suggestions people have made, so please don't feel like I have ignored you, or forgotten about your idea, if you previously posted one. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Yes, and once you've added those levels, jump back in time, give the completed levels to your now self, the one releasing this beta we're seeing now, SO YOU CAN GET TO WORK ON NEW ONES! Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 9:56 PM Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. I agree! mn! where do you get these freakin awesome ideas from? Love it.gonna try it! I know I'm gonna love it, so you'd better ad like, about 2489levels to this thing. haha - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 12:37 PM Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. my god this sounds awesome On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote: Hey guys, earlier this week I started working on a little game idea that popped in to my head at work. To clarify, this is Not! the game I've been developing with Locutus that will be using head tracking technology. As you all know by now, I can't keep myself from branching out into other ideas, so I present to you, yet another side project. Temporal. The current status of the game is pretty rough. I don't even have any sounds in it, except for screen reader dialog. The reason I'm posting this game so early, is because I need to get people's reactions to the game's concept. As far as I know, no other audio games work like this one, so I don't want to invest too much time into it until I know people don't hate it, haha! In Temporal, you awaken in a government facility deep underground. You don't know how long they have been studying you, but you have been kept in a drug induced, unconscious state, to prevent you from escaping. Through some type of mistake, you have awaken. Keeping you unconscious was this facility's first line of defense against the most powerful human ever to walk the earth. you. Using your powers, to jump forward and backward through time, you must escape the lab they have been keeping you in. This game requires you to keep careful track of what you have already done, as well as planning ahead for what you intend to still do. Traveling through time means you will share the environment with all other instances of yourself who were present at that time. Confusing? If you jump back in time, you may run through a room where a past version of yourself is busy attacking the guards. When you hold open a door now, later you will travel back in time to this point in order to run through it! With everything going on, you must always be careful not to run into any past versions of yourself, or you will destroy the continuity of events and lose the game. I only have 1 mission done, but it should be enough to give you all a good idea of how the game is played. Please let me know your thoughts. www.kaldobsky.com/audiogames/temporal.zip (v0.5b) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E