Re: [Audyssey] programming lists or mailling lists for gamers

2015-05-13 Thread ishan dhami
Hi marven as we all know about Mr ward so I will suggest you for audiogames.net developer rooms Thanks Ishan On 5/9/15, Thomas Ward wrote: > Hi Marvin, > > Not sure if you would be interested but I happen to run a game > programming list on USA Games. Go to > http://www.usagamesinteractive.com/li

Re: [Audyssey] programming lists or mailling lists for gamers

2015-05-08 Thread Thomas Ward
Hi Marvin, Not sure if you would be interested but I happen to run a game programming list on USA Games. Go to http://www.usagamesinteractive.com/lists.php and sign up for the developers mailing list. It is not a very active list but it is for blind programmers with a special interest in developin

[Audyssey] programming lists or mailling lists for gamers

2015-05-08 Thread Marvin Hunkin
Hi. Looking for a gamers programming list or mailling list. Does any one know of any, specifically to do with blind programming and blind gaming. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make ch

Re: [Audyssey] programming advice: menus

2014-03-02 Thread john
As of now, its more a programming exercise/lesson than anything else. I've got a lot of theory, very little implementation, and a half a dozen different ways I might want to rewrite the storyline, each of which would probably set a lot of stuff back to square zero. - Original Message - F

Re: [Audyssey] programming advice: menus

2014-03-02 Thread Cara Quinn
Hi John, Very glad to help. I'm curious to see if others here have different approaches to either of ours as well. Best of luck and please do let us know how your game is going if you would? Thanks a bunch and have a great day! Smiles, Cara :) --- iOS design and development - LookTel.com ---

Re: [Audyssey] programming advice: menus

2014-03-02 Thread john
Thanks. This has certainly helped me get a solid idea of where I'm going. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/list

Re: [Audyssey] programming advice: menus

2014-03-01 Thread Cara Quinn
Ah, saw an issue in my code. Here is a fix below. Smiles, Cara :) --- On Mar 1, 2014, at 6:38 PM, Cara Quinn wrote: Hi John, Here is what I was talking about. I have not compiled this so please do feel free to shout out if you use it and it misbehaves! :) The below function will check the

Re: [Audyssey] programming advice: menus

2014-03-01 Thread Cara Quinn
Hi John, Here is what I was talking about. I have not compiled this so please do feel free to shout out if you use it and it misbehaves! :) The below function will check the entire array moving in either direction and return an integer representing the index of the item which meets your criter

Re: [Audyssey] programming advice: menus

2014-02-28 Thread john
Ok, here's a slimmed down version of what I'm trying to work with: //begin code-global class item { string name;//name of the item int number;//array reference of the item, used for announcements int status;//status of the item. This is going to be 0, 1, or 2, menus only activate if status=2 //a

Re: [Audyssey] programming advice: menus

2014-02-28 Thread john
I'm not quite sure I follow your first concept. I'll try to break apart some of the code so I can email it. - Original Message - From: Cara Quinn I'm not saying that creating a second array is a bad idea or anything by the way, it actually may be desirable to do this depending on how you

Re: [Audyssey] programming advice: menus

2014-02-27 Thread Cara Quinn
HI John, YOu do not need to create a second array. You can keep a reference to your position in the first array, and then check dynamically which element to show next, forward or backward depending on which direction the player moves in the menu. You can choose to skip options which do not mee

[Audyssey] programming advice: menus

2014-02-27 Thread john
HI all, I'm working on some code, and part of my project involves menus that I need to self-create based on the values of variables in an array. I think I've got a relatively solid idea of how I want this to function, but I'm looking for some advice from the experts. The basic concept is: I have

Re: [Audyssey] Programming in Batch.

2013-08-26 Thread Ken The PionEar
- Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, August 26, 2013 9:41 AM Subject: Re: [Audyssey] Programming in Batch. Hi James, Well, as I said in a prior post I can begin creating written tutorials and such and hopefully that wil

Re: [Audyssey] Programming in Batch.

2013-08-26 Thread James Bartlett
Hello That would be very cool thank you. bfn James -- From: "Thomas Ward" Sent: Monday, August 26, 2013 9:41 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Programming in Batch. Hi James, Well, as I said i

Re: [Audyssey] Programming in Batch.

2013-08-26 Thread Thomas Ward
Hi James, Well, as I said in a prior post I can begin creating written tutorials and such and hopefully that will be a good starting place for you and many others. Besides that I have also decided to release some of my games as open source which should also be of some help to a learning developer.

Re: [Audyssey] Programming in Batch.

2013-08-26 Thread James Bartlett
uot;Thomas Ward" Sent: Saturday, August 24, 2013 1:01 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Programming in Batch. Hi Lenron, Well, do to the fact my Jaw is currently messed up I am in no position to verbally give podcasts or talk anyone through programming, bu

Re: [Audyssey] Programming in Batch.

2013-08-24 Thread Thomas Ward
Hi Jesse, Well, I will definitely give it some consideration. What languages are you learning or experimenting with? Perhaps I may be able to help with that. :D Cheers! On 8/24/13, Jesse Gaona wrote: > Hi Thomas, > > That, in my opinion, would be great. I have been reading up on a > couple of l

Re: [Audyssey] Programming in Batch.

2013-08-24 Thread Thomas Ward
Hi Paul, Yes, Aprone's little tutorial was well written. I have been thinking of writing something similar only with a slightly more cross-platform point of view using Python. Using VBScript was a simple starting place, which was good, but Aprone was thinking like a Windows user and didn't give Ma

Re: [Audyssey] Programming in Batch.

2013-08-24 Thread Paul Lemm
assistance. Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 24 August 2013 06:01 To: Gamers Discussion list Subject: Re: [Audyssey] Programming in Batch. Hi Lenron, Well, do to the fact my Jaw is currently messed up I am in no

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Jesse Gaona
Hi Thomas, That, in my opinion, would be great. I have been reading up on a couple of languages, and I think I have the gist of it, but having your wiki or blog with programming examples, or tutorials would be beneficial to some, or most of us that are trying to program audio games. For me, hones

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Thomas Ward
Hi Lenron, Well, do to the fact my Jaw is currently messed up I am in no position to verbally give podcasts or talk anyone through programming, but I have been considering starting a wiki or blog with programming examples, tutorials, and articles aimed at helping someone get started. Do you think

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread lenron brown
I would learn better by someone walking me threw the process and maybe giving me some reference material to look at. On 8/23/13, Thomas Ward wrote: > Hi Michael, > > Maybe so, but that person obviously doesn't know squat about > programming as batch isn't designed for serious game and program > d

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Thomas Ward
Hi Cara, Oh, that's an understatement. I once remember this college physics professor of mine who wrote an electronic practice test written in batch scripting which was simply awful. It got the job done, but anyone who knew a programming language like Basic could have done better without trying. A

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Thomas Ward
Hi Michael, Maybe so, but that person obviously doesn't know squat about programming as batch isn't designed for serious game and program development. It is a script language designed for performing basic shell commands not for software development. On 8/23/13, michael barnes wrote: > Hello, Th

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Thomas Ward
Hi Cara, Thanks for that thoughtful post. You are absolutely right. I feel we as developers could do more to help those who want to learn do so, but I think we need some direction as how to make the learning process easy enough for those struggling to understand. Not everyone is the same, some lea

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread michael barnes
Hello, Thomas. I saw something youtube last night were someone was writing a game in batch. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audysse

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Cara Quinn
ugust 23, 2013 12:09 PM Subject: Re: [Audyssey] Programming in Batch. > Hi Michael, > > While it is true that writing Microsoft batch scripts are easier than > traditional programming you are not going to be able to write games in > Microsoft batch script. The purpose of batch s

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Cara Quinn
Hi Michael and list, This sentiment comes up here again and again and again. The idea of people wanting to write a game but not knowing how to code. Aside from selling your idea or paying someone else to write it, you will need to learn some method of coding which will allow you to create your

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Jacob Kruger
cus areas, FWIW. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Mohsin Ali" To: "Gamers Discussion list" Sent: Friday, August 23, 2013 2:43 PM Subject: Re: [Audyssey] Progr

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Mohsin Ali
Agreed with Thomas on his both messages. and I also have started learning Pithon myself. it seems pretty nice to me. and if you want to start at really beginner level then, I'll suggest "GWBasic". its true purpose is to teach the newbees how to do programming from scratch. but Iam not sure that w

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Thomas Ward
Hi Jacob, Well, yes, I have seen a couple of interactive fiction games like that written in batch scripts, but that is about all one could hope for with batch scripting. It is a road to nowhere, because it really isn't a programming language as such. Plus it doesn't teach a person anything that wi

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Jacob Kruger
pirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, August 23, 2013 12:09 PM Subject: Re: [Audyssey] Programming in Batch. Hi Michael, While it is true that writing Microsoft batch scripts are easier than traditional progr

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Thomas Ward
Hi Michael, While it is true that writing Microsoft batch scripts are easier than traditional programming you are not going to be able to write games in Microsoft batch script. The purpose of batch scripting is totally different from a traditional programming language. Basically, the only purpose

[Audyssey] Programming in Batch.

2013-08-23 Thread michael barnes
Hello. As alot of you might know I have been wanting to create games for the blind. However I am not able to understand programming. I have heard that writing batch files are easier then normal programing. So what I am getting at, is I am wondering if anyone knows of any sources that I can go to

Re: [Audyssey] programming games

2013-06-07 Thread Bryan Peterson
Yeah. Every now and then you'll find a seior citizen who'd be into a game like Shades or TOC but Iwould imagine they're comparitively rare. My dad, although I wouldn't quite call him a senior citizen yet, would probably thoroughly enjoy such games were it not for the fact that they have few to

Re: [Audyssey] programming games

2013-06-07 Thread Draconis
Hi Tom, Yeah…that was the point I was originally trying to make. I feel bad that it wasn't clear enough, and partially derailed the conversation. Thanks for stating it a bit more succinctly. On Jun 7, 2013, at 11:06 AM, Thomas Ward wrote: > Hi James, > > Exactly. As a game developer I am dis

Re: [Audyssey] programming games

2013-06-07 Thread Thomas Ward
Hi James, Exactly. As a game developer I am discovering there is a big difference in what the older generation of game players want verses what the younger generation of players want. In order to market audio games we have to really figure out what age group we are targeting and then get the word

Re: [Audyssey] programming games

2013-06-07 Thread James Bartlett
hI there Yes I also agry with that. my grandmother is 70 plus yearsold and she likes games like cards and word games. My mom likes puzzll games. where for my wife and I like games like alter and more action pack games. So I think that you just have to find the right thing to get someone sta

Re: [Audyssey] programming games

2013-06-06 Thread Jim Kitchen
Hi James, Cool, good to hear that you are making progress with BGT. Can't wait to see what you come up with. BFN Jim I'd love to, but I'm building a pig from a kit. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey

Re: [Audyssey] programming games

2013-06-06 Thread Thomas Ward
Hi Eleanor, You are quite right though. Both my wife's and my parents are getting up their in years, but that doesn't mean they are completely computer illiterate and don't play games. In fact, the opposite is true. My mother, for example, just purchased a brand spanking new HP laptop with Window

Re: [Audyssey] programming games

2013-06-06 Thread lenron brown
could someone please tell me of games I could get to play on the iphone I tried to find sole trapper and I can't. Free and payed games are ok thanks. On 6/6/13, Draconis wrote: > Hi Eleanor, > > I actually agree with you, which is why I was using Swamp and Shades of Doom > specifically as example

Re: [Audyssey] programming games

2013-06-06 Thread Thomas Ward
Hi, I'll add to what Josh said, because he raised a number of good points that pertains to my own situation as well. Like he said we can't look simply at the numbers, because there are a number of other things going on here too. For instance, while the Linux market is growing I still have concern

Re: [Audyssey] programming games

2013-06-06 Thread Draconis
Hi Eleanor, I actually agree with you, which is why I was using Swamp and Shades of Doom specifically as examples. My point was that the demographics for various types of games are going to vary, and the sheer numbers of users on any given platform is not a good way to determine market size for

[Audyssey] programming games

2013-06-06 Thread Eleanor Robinson
Draconis said: "It is far more complex than simply looking at numbers and trying to use the size of the user base as a reference point. A huge percentage of visually impaired Windows users are, for example, are elderly persons who have recently lost their vision and primarily use their compute

Re: [Audyssey] programming games

2013-06-06 Thread Thomas Ward
Hi Josh, Unfortunately, that is presently true. Those of us using Mac or Linux don't quite have the same choice in audio games, and if we want to play them we either need to keep a Windows machine around for that purpose or run Windows in a virtual machine. Both works, but is the one thing keeping

Re: [Audyssey] programming games

2013-06-06 Thread Draconis
I'd like to add to what Tom has said about the market for cross-platform games. Draconis entered the Mac market for audio games six months ago, but had been analyzing it for quite some time prior to that, too. Regardless of the industry, the sheer number of users who use a platform is only one

Re: [Audyssey] programming games

2013-06-06 Thread Josh Kennedy
yeah if you like windows just get windows, use ibm lotus symphony with nvda, vlc media player, there's lots of open source stuff out there for windows. windows is still best for audio games so that's why I stick with it. On 6/6/2013 3:36 AM, Thomas Ward wrote: Hi Shaun, While I do not doubt

Re: [Audyssey] programming games

2013-06-06 Thread shaun everiss
true tom, most of my softwae is opensource. my readers supernova mainly are upgraded for 7 use, nvda is already working fine with it, in fact I use win7 right now. most software I use is free or will still work enough for use. At 07:36 PM 6/6/2013, you wrote: Hi Shaun, While I do not doubt yo

Re: [Audyssey] programming games

2013-06-06 Thread Thomas Ward
Hi Shaun, While I do not doubt you, like many others, have made a serious financial investment in Windows software do remember that sooner or later the support runs out for it, and if you are happy with it as is that's fine. However, if you want updates, bug fixes, or whatever you'll end up having

Re: [Audyssey] programming games

2013-06-05 Thread shaun everiss
- From: "Josh Kennedy" Sent: Wednesday, June 05, 2013 11:16 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] programming games is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android.

Re: [Audyssey] programming games

2013-06-05 Thread shaun everiss
well I like the offline games. Web based games in html5 seem to be the new rage. ofcause you need ie9 and up to really handle that. ff and chrome support this standard to. flash is still the main thing. javascript works, so does java though you need to load it. At 05:31 AM 6/6/2013, you wrote: Wh

Re: [Audyssey] programming games

2013-06-05 Thread shaun everiss
I doubt that vary much josh. Truthfully if I started again I am not sure if I'd get windows at all or if I'd get a mac or linux and skip ms all together. In reality I have spent loads of cash on readers games and other programs so yeah like it or not, I am stuck with windows because I have spen

Re: [Audyssey] programming games

2013-06-05 Thread shaun everiss
well I do think there is something to concider to go cross platform. yes xp is a good os but once support goes unless you get second hand stuff drivers will be a major issue to find. ok if you have stuff up to 2012 maybe you will get drivers for it but any new 2013 hardware sertainly 2014 hardwa

Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Josh, Java is similar to C++ as far as syntax goes, but it is not as simple as you make it out to be. As I just stated in a prior post Java can be fussy and downright temperamental when dealing with different versions of the JRE. Especially, if you test your code against the official JVM and yo

Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Tyler, The problem is that Java gets very fussy depending on platform and JRE. Yeah, I know its big selling point is that it is suppose to be cross-platform, easy to port from platform to platform without being recompiled, but the reality is that Java programs need to be updated, tested, and de

Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
nesday, June 05, 2013 2:13 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] programming games hi james, maybe when you or I learn bgt one or both of us can make a really good nfl football and mlb baseball game with lots of voice commentary and sounds and stuff, that would be fun. O

Re: [Audyssey] programming games

2013-06-05 Thread Jesse Gaona
Thanks for the info. Will be definitely be experimenting with BGT. Sent from my jPhone 5 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.

Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett
That sounds good to me. I love baseball and football. So I would like that very much. t t y l James -- From: "Josh Kennedy" Sent: Wednesday, June 05, 2013 2:13 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] program

Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett
7;m doing it for the fun of it. I would like to share my stuff when I'm all done with it. So others can share the fun with me. bfn James -- From: "Josh Kennedy" Sent: Wednesday, June 05, 2013 11:16 AM To: "Gamers Discussion li

Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett
Discussion list" Subject: Re: [Audyssey] programming games Hi all. Excuse my ignorance, but can you develop all types of audio games using the BGT kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG) Thanks. Sent from my jPhone 5 --- Gamers mailing list __ Gamers@au

Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
hi james, maybe when you or I learn bgt one or both of us can make a really good nfl football and mlb baseball game with lots of voice commentary and sounds and stuff, that would be fun. On 6/5/2013 2:11 PM, James Bartlett wrote: Hello and good day And what I also like is that it's free.

Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett
Hello and good day And what I also like is that it's free. so I can learn how to do it and then when I'm ready to move on I can buy the upgrade grin. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. Y

Re: [Audyssey] programming games

2013-06-05 Thread BRYAN PETERSON
Oopsie. What i meant to say was the sad part about the whole AGM business is that a lot of those features, the Saveand Load Game feature and the menu system could probably have been written into the Game Manager building block. I agreeit was a neat concept and had it been done properly it might eve

Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson
The sad part is that a lot of those features could have Sent from my iPhone On Jun 5, 2013, at 11:18 AM, Thomas Ward wrote: > Hi Bryan, > > No kidding. I could have written a better tool than Audio Game Maker > using the same basic concept. A lot of it came down to the fact it was > poorly des

Re: [Audyssey] programming games

2013-06-05 Thread Tyler
What about web browser games in a compiled language like Java? I heard that Java applets were pretty big; they were in 2006, and I haven't seen much change. Web browsers are changing, but I don't think the JVM went away yet. Tyler Z On Wed, 5 Jun 2013 13:27:55 -0400, Thomas Ward wrote: >Hi Jo

Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Josh, Sure there is a market. How big it is I can't say, but there is enough of a market there to consider cross-platform games. There are several people who now have Mac OS X, and the last time I checked the Orca list has a couple hundred blind members. I don't know for sure how many blind Lin

Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
yes and now that we have qt-at-spi we have access to many more applications such as the skype GUI and others. Is java similar in syntax to c? Probably programming games in java would be easiest because then they could run on windows android and linux. On 6/5/2013 12:58 PM, Thomas Ward wrote:

Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Bryan, No kidding. I could have written a better tool than Audio Game Maker using the same basic concept. A lot of it came down to the fact it was poorly designed, and worst of all it was written in Flash which made it very slow and unresponsive. I know why they chose not to use something like

Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Tyler, Yes, that may be true, but Javascript is ill suited to a lot of serious game development. A language like C++, for example, is a much better language if a game developer wants to write a really good FPS game or something else that could benefit from a compiled language with a lot of avai

Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Josh, Its hard to say what people will use in the future, but I will say open source solutions like Ubuntu, Sonar, and Vinux are definitely a great alternative for those people who are not wanting to move to Windows 8 and beyond. I myself like the new Unity desktop for Ubuntu, and if people don

Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Jesse, All types of audio games can be developed using the BGT Toolkit. The strength of BGT over failed toolkits like Audio Game Maker is that it uses a scripting language, Angelscript, that simply wraps DirectX, SAPI, and other components and makes them available to a programmer without the ex

Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson
I just said there may be a market to go cross platform. But thou must! On 6/5/2013 9:48 AM, Josh Kennedy wrote: so you mean in the future most people are gunna switch to ubuntu or something like that? On 6/5/2013 11:28 AM, Bryan Peterson wrote: I imagine before long there will be. But thou

Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
so you mean in the future most people are gunna switch to ubuntu or something like that? On 6/5/2013 11:28 AM, Bryan Peterson wrote: I imagine before long there will be. But thou must! On 6/5/2013 9:16 AM, Josh Kennedy wrote: is there really a market for going cross platform though? more and

Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
yes bgt is better all around because it does what it says. it lets you make any style of game you wish, even plain old text adventures if you wanted to. On 6/5/2013 11:27 AM, Bryan Peterson wrote: Not only that but they seriously misrepresented what it was going to be while they were developin

Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson
You can indeed. Because Audio Game Maker was little more than a collection of predetermined buildin blocks, sort of like the RPG Maker programs that were popular in the 90s. So you have very little actual control over how you want your game to behave. And anyway the program was so buggy that an

Re: [Audyssey] programming games

2013-06-05 Thread Tyler
Regarding that cross-platform comment: When I first taught myself computer programming, I used a language called JavaScript. This is still the one I primarily use. It is interesting because, being interpreted instead of compiled, you write it, and anyone can run it. Most people who download au

Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson
I imagine before long there will be. But thou must! On 6/5/2013 9:16 AM, Josh Kennedy wrote: is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android. and I think many are still using windows xp servicepack2. On 6/5/2013

Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson
Not only that but they seriously misrepresented what it was going to be while they were developing it. They said it would be able to create any style of game, but that turned out not to be the case. And anyway there were bugs in it that made any games you developed with it all but unplayable. F

Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
as far as I know it is for all types of audio games. that is why audio game maker failed because it was very very limited and slow as to what it could do. On 6/5/2013 11:09 AM, Jesse Gaona wrote: Hi all. Excuse my ignorance, but can you develop all types of audio games using the BGT kit, or

Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android. and I think many are still using windows xp servicepack2. On 6/5/2013 10:30 AM, Thomas Ward wrote: Hi James, Considering you are a beginner that sounds like the ri

Re: [Audyssey] programming games

2013-06-05 Thread Jesse Gaona
Hi all. Excuse my ignorance, but can you develop all types of audio games using the BGT kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG) Thanks. Sent from my jPhone 5 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to game

Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi James, Considering you are a beginner that sounds like the right choice. To be perfectly honest if it weren't for the issue of cross-platform support I have strongly been considering buying and using BGT myself. There simply isn't an easier and better tool on the market for an audio game develo

Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett
- From: "Jim Kitchen" Sent: Monday, May 06, 2013 5:06 AM To: "James Bartlett" Subject: [Audyssey] programming games Hi James, Sounds cool that you plan to learn how to and then program games. I was going to ask, are you thinking of using the BGT tool kit, or learn a ful

Re: [Audyssey] programming games

2013-06-03 Thread James Bartlett
hI I don't know yet. I'm still in the reading prossess, but when I get that far I'll let you know. bfn James -- From: "Lisa Hayes" Sent: Monday, June 03, 2013 8:09 AM To: "Gamers Discussion list" Subjec

Re: [Audyssey] programming games

2013-06-03 Thread Lisa Hayes
and when you started it james what script did you choose? thanks in advance. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "James Bartlett" To: "Gamers Discussion list" Sent: Monday, June 03, 2013 7:59 PM Subject: Re: [Audyssey] progra

Re: [Audyssey] programming games

2013-06-03 Thread James Bartlett
Hello to all Thank you to everyone that was posting me in the right deraction. I just started to use BGT yesterday and I love it alraty. It took what little I knew and put it in a way that broke it down so I can understand it even better and took what I din't know and put it in a way that I

Re: [Audyssey] programming games

2013-06-02 Thread Thomas Ward
Hi Jim, I would agree with that. BGT is much easier than delving into a full blown programming language because the entire purpose of the toolkit was to wrap all the important game libraries like DirectInput, DirectSound, Sapi, various screen readers, etc and offer a simple and straight forward in

Re: [Audyssey] programming games

2013-06-02 Thread Jim Kitchen
Hi James, You know how I love VB6, but since you can no longer buy it etc, I would recommend BGT for anyone who is wanting to get into game programming. I have not looked at it myself because I am still into VB6, but because it is a tool kit I figure that it has to be easier to get started wi

Re: [Audyssey] programming games

2013-06-02 Thread James Bartlett
Thank you I'll take that in to conciteration. bfn James -- From: "Thomas Ward" Sent: Saturday, June 01, 2013 7:02 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] programming games Hi James, I don't know

Re: [Audyssey] programming games

2013-06-01 Thread Lisa Hayes
Thaks Thomas for this, mind you i'm no game creator not like you or the wonderful folk here. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, June 02, 2013 11:16 AM Subject: R

Re: [Audyssey] programming games

2013-06-01 Thread Lisa Hayes
Thanks Phil for this. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, June 02, 2013 11:20 AM Subject: Re: [Audyssey] programming games You get BGT from: Philip Bennefall'

Re: [Audyssey] programming games

2013-06-01 Thread Phil Vlasak
You get BGT from: Philip Bennefall's BlastBay Studios games. Home of The Blastbay Game Toolkit, version 1.3. BGT allows users with no prior programming experience to create audio games from the ground up, using a versatile scripting language. http://www.blastbay.com/bgt.php --- Gamers mailing

Re: [Audyssey] programming games

2013-06-01 Thread Thomas Ward
Hi Lisa, The Blastbay Game Toolkit, BGT, can be obtained from http://www.blastbay.com and pricing depends on weather you intend to write free or commercial games. :D On 6/1/13, Lisa Hayes wrote: > and where to get bgt from thomas? > Lisa Hayes > > --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] programming games

2013-06-01 Thread Lisa Hayes
and where to get bgt from thomas? Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, June 02, 2013 9:02 AM Subject: Re: [Audyssey] programming games Hi James, I don't know a

Re: [Audyssey] programming games

2013-06-01 Thread Tyler
There have been XYZZY Award-winners that were programmed in something as simple as Inform 7. Tyler Z On Sat, 1 Jun 2013 19:02:14 -0400, Thomas Ward wrote: >Hi James, > >I don't know about Jim, but for what it is worth I think you would >probably be better off starting with BGT. While learning a

Re: [Audyssey] programming games

2013-06-01 Thread Thomas Ward
Hi James, I don't know about Jim, but for what it is worth I think you would probably be better off starting with BGT. While learning a full blown programming language like C++, C#, or Visual Basic .NET has their advantages BGT is really designed to get you up and developing quickly without a lot

Re: [Audyssey] programming games

2013-06-01 Thread James Bartlett
, May 06, 2013 5:06 AM To: "James Bartlett" Subject: [Audyssey] programming games Hi James, Sounds cool that you plan to learn how to and then program games. I was going to ask, are you thinking of using the BGT tool kit, or learn a full programming language? Good luck. BFN Jim

[Audyssey] programming games

2013-05-06 Thread Jim Kitchen
Hi James, Sounds cool that you plan to learn how to and then program games. I was going to ask, are you thinking of using the BGT tool kit, or learn a full programming language? Good luck. BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.

Re: [Audyssey] Programming Resources was Suggestion to the Developer ofSoundscape Explorer

2013-05-05 Thread James Bartlett
thank you again that is also good to know. bfn James -- From: "Thomas Ward" Sent: Sunday, May 05, 2013 1:08 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Programming Resources was Suggestion to the Developer o

Re: [Audyssey] Programming Resources was Suggestion to the Developer ofSoundscape Explorer

2013-05-05 Thread Thomas Ward
Hi James, No problem. I think a lot of people forgot to look at Bookshare thinking of it primarily as leasure reading material, but there is a growing number of technical books up their. They often aren't the latest version, but they certainly will get a person headed in the right direction. For

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