Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread shaun everiss
well tom, if you can or someone can make a map/script for the apps in 
question for dolphin then you can put those out with the game.
It will mean you will need dolphin software or someone would have to 
make it for you but maybe thats the way.



Hi Philip,

That was my impression when I spoke to Dolphin. They wouldn't tell me
squot about their API without me signing an NDA agreement which I'm
still waiting to recieve in the mail. At this point if Dolphin doesn't
begin cooperating I'm just going to tell them where to stick their
screen reader and API. If SuperNova customers want their screen reader
supported they are going to have to begin banging down Dolphin's door
for some kind of access to their API.


On 11/16/11, Philip Bennefall  wrote:
> Hi Shane,
>
> Thanks for the offer! Though doesn't Dolphin want you to sign a
> non-disclosure agreement to use the dll? Or am I getting mixed up with some
> other screen reader? I would also need to find some sort of API
> documentation, and a license for redistribution if available?
>
> Kind regards,
>
> Philip Bennefall
> - Original Message -
> From: "Shane Davidson" 
> To: ; "'Gamers Discussion list'" 
> Sent: Wednesday, November 16, 2011 9:29 PM
> Subject: RE: [Audyssey] BGT Version 1.1 Released!
>
>
> Philip;
> I can provide the dolapi.dll file we use in twitmonger if that will help in
> supporting dolphin/supernova.
> Take care.
> Shane
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Philip Bennefall
> Sent: Wednesday, November 16, 2011 12:46 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>
> I am assuming that the question is which screen readers are supported by
> BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA.
>
> Kind regards,
>
> Philip Bennefall
> ----- Original Message -
> From: "Brandon Misch" 
> To: ; "Gamers Discussion list" 
> Sent: Wednesday, November 16, 2011 6:44 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>
>
> Hey with screen readers does but support? just curious.
>
> On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:
>
>> Wow. That's an email to make my day if ever I saw one. Thanks man, for
>> your support! While I haven't had any time to actually play any games at
>> all lately, yours are at the top of my list of things to try. I have
>> followed the discussions about your various titles with interest, you'll
>> definitely hear from me once I sit down and play. Now which one to start
>> with, I wonder? I am leaning towards killing zombies. Grin.
>>
>> Kind regards,
>>
>> Philip Bennefall
>> - Original Message - From: "Jeremy Kaldobsky"
>> 
>> To: ; "Gamers Discussion list" 
>> Sent: Wednesday, November 16, 2011 6:15 PM
>> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>>
>>
>> Even though I am not a BGT user myself, I already know this update is
>> going to have a huge impact on the community!  I wasn't around before the
>> days of BGT, but I see how it is twisted and woven in to almost every
>> thread and game discussion.  All by its self, I believe BGT has won you a
>> permanent legacy in the audio game community Philip, and I have yet to see
>
>> anything that compares to it in terms of overall community long-term
>> impact.  As cheesy as it may sound, creating something with the same level
>
>> of importance is what I'm striving for myself.  I am absolutely positive I
>
>> have not come close yet, but I will stick around until I do.
>>
>> Mr. Bennefall, keep up the great work and prepare yourself for probably a
>> hundred ecstatic responses to the news of your new release.  :D  And keep
>> the bar really high so I have to climb a while before getting up there
>> with you sir.
>>
>>
>>> Hi all!
>>>
>>> After nearly a year in development, version 1.1 of the BGT
>>> engine is now available for download! It features the
>>> largest set of changes yet in its release history, most of
>>> which are features requested by end users. It includes mouse
>>> support, screen reader support, a pathfinder to make it
>>> easier when adding artificial intelligence to your game,
>>> improved Sapi support where you are now able to enumerate
>>> and change voices, and tons more. The change log is a bit
>>> too long to paste in an email to the list, so I invite those
>>> who are curious to go grab the new installer and h

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread QuentinC

I'm also interested in that API to add it in my playroom.
If you open an off-list conversation please add me.

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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread Shane Davidson
I'm not the one that maintained the accessible_output module for python
implementation, as it includes JAWS, Wineyes, system access, sapi and
dolphin support.
This is beyond the scope of this lists topic of discussion, so I'd recommend
we move it off list.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, November 17, 2011 11:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Version 1.1 Released!

Hi Shane,

Mind telling me where you got that dll and API documentation? I've done
everything but put a gun to Dolphin's head and they refuse to give me any
information until I sign an NDA agreement, and still haven't gotten anything
in the mail to sign. I use to think Freedom Scientific were jerks but
Dolphin is definitely worse. Freedom Scientific sent me their API docs
within a couple of days without an NDA agreement. SO I would like to know
how you came buy that info.

> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of Philip Bennefall
> Sent: Wednesday, November 16, 2011 12:46 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>
> I am assuming that the question is which screen readers are supported 
> by BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message -
> From: "Brandon Misch" 
> To: ; "Gamers Discussion list" 
> 
> Sent: Wednesday, November 16, 2011 6:44 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>
>
> Hey with screen readers does but support? just curious.
>
> On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:
>
>> Wow. That's an email to make my day if ever I saw one. Thanks man, 
>> for your support! While I haven't had any time to actually play any 
>> games at all lately, yours are at the top of my list of things to 
>> try. I have followed the discussions about your various titles with 
>> interest, you'll definitely hear from me once I sit down and play. 
>> Now which one to start with, I wonder? I am leaning towards killing
zombies. Grin.
>>
>> Kind regards,
>>
>> Philip Bennefall
>> - Original Message - From: "Jeremy Kaldobsky"
>> 
>> To: ; "Gamers Discussion list" 
>> 
>> Sent: Wednesday, November 16, 2011 6:15 PM
>> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>>
>>
>> Even though I am not a BGT user myself, I already know this update is 
>> going to have a huge impact on the community!  I wasn't around before 
>> the days of BGT, but I see how it is twisted and woven in to almost 
>> every thread and game discussion.  All by its self, I believe BGT has 
>> won you a permanent legacy in the audio game community Philip, and I 
>> have yet to see
>
>> anything that compares to it in terms of overall community long-term 
>> impact.  As cheesy as it may sound, creating something with the same 
>> level
>
>> of importance is what I'm striving for myself.  I am absolutely 
>> positive I
>
>> have not come close yet, but I will stick around until I do.
>>
>> Mr. Bennefall, keep up the great work and prepare yourself for 
>> probably a hundred ecstatic responses to the news of your new 
>> release.  :D  And keep the bar really high so I have to climb a while 
>> before getting up there with you sir.
>>
>>
>>> Hi all!
>>>
>>> After nearly a year in development, version 1.1 of the BGT engine is 
>>> now available for download! It features the largest set of changes 
>>> yet in its release history, most of which are features requested by 
>>> end users. It includes mouse support, screen reader support, a 
>>> pathfinder to make it easier when adding artificial intelligence to 
>>> your game, improved Sapi support where you are now able to enumerate 
>>> and change voices, and tons more. The change log is a bit too long 
>>> to paste in an email to the list, so I invite those who are curious 
>>> to go grab the new installer and have a look!
>>>
>>> Thanks to all of those who provided suggestions and ideas, bug 
>>> reports and other general feedback over these two years.
>>> Without all of this, the BGT engine would not be what it is today. 
>>> Thank you!
>>>
>>> Kind regards,
>>>
>>> Philip Bennefall
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
>> list

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread Thomas Ward
Hi Shane,

Mind telling me where you got that dll and API documentation? I've
done everything but put a gun to Dolphin's head and they refuse to
give me any information until I sign an NDA agreement, and still
haven't gotten anything in the mail to sign. I use to think Freedom
Scientific were jerks but Dolphin is definitely worse. Freedom
Scientific sent me their API docs within a couple of days without an
NDA agreement. SO I would like to know how you came buy that info.

> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Philip Bennefall
> Sent: Wednesday, November 16, 2011 12:46 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>
> I am assuming that the question is which screen readers are supported by
> BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message -
> From: "Brandon Misch" 
> To: ; "Gamers Discussion list" 
> Sent: Wednesday, November 16, 2011 6:44 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>
>
> Hey with screen readers does but support? just curious.
>
> On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:
>
>> Wow. That's an email to make my day if ever I saw one. Thanks man, for
>> your support! While I haven't had any time to actually play any games at
>> all lately, yours are at the top of my list of things to try. I have
>> followed the discussions about your various titles with interest, you'll
>> definitely hear from me once I sit down and play. Now which one to start
>> with, I wonder? I am leaning towards killing zombies. Grin.
>>
>> Kind regards,
>>
>> Philip Bennefall
>> ----- Original Message - From: "Jeremy Kaldobsky"
>> 
>> To: ; "Gamers Discussion list" 
>> Sent: Wednesday, November 16, 2011 6:15 PM
>> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>>
>>
>> Even though I am not a BGT user myself, I already know this update is
>> going to have a huge impact on the community!  I wasn't around before the
>> days of BGT, but I see how it is twisted and woven in to almost every
>> thread and game discussion.  All by its self, I believe BGT has won you a
>> permanent legacy in the audio game community Philip, and I have yet to see
>
>> anything that compares to it in terms of overall community long-term
>> impact.  As cheesy as it may sound, creating something with the same level
>
>> of importance is what I'm striving for myself.  I am absolutely positive I
>
>> have not come close yet, but I will stick around until I do.
>>
>> Mr. Bennefall, keep up the great work and prepare yourself for probably a
>> hundred ecstatic responses to the news of your new release.  :D  And keep
>> the bar really high so I have to climb a while before getting up there
>> with you sir.
>>
>>
>>> Hi all!
>>>
>>> After nearly a year in development, version 1.1 of the BGT
>>> engine is now available for download! It features the
>>> largest set of changes yet in its release history, most of
>>> which are features requested by end users. It includes mouse
>>> support, screen reader support, a pathfinder to make it
>>> easier when adding artificial intelligence to your game,
>>> improved Sapi support where you are now able to enumerate
>>> and change voices, and tons more. The change log is a bit
>>> too long to paste in an email to the list, so I invite those
>>> who are curious to go grab the new installer and have a
>>> look!
>>>
>>> Thanks to all of those who provided suggestions and ideas,
>>> bug reports and other general feedback over these two years.
>>> Without all of this, the BGT engine would not be what it is
>>> today. Thank you!
>>>
>>> Kind regards,
>>>
>>> Philip Bennefall
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you 

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread dark

Yes, this is getting ridiculous.

I'll have a yell at them myself.

beware the grue!

dark.
- Original Message - 
From: "Thomas Ward" 
To: "Philip Bennefall" ; "Gamers Discussion list" 


Sent: Thursday, November 17, 2011 4:03 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!



Hi Philip,

That was my impression when I spoke to Dolphin. They wouldn't tell me
squot about their API without me signing an NDA agreement which I'm
still waiting to recieve in the mail. At this point if Dolphin doesn't
begin cooperating I'm just going to tell them where to stick their
screen reader and API. If SuperNova customers want their screen reader
supported they are going to have to begin banging down Dolphin's door
for some kind of access to their API.


On 11/16/11, Philip Bennefall  wrote:

Hi Shane,

Thanks for the offer! Though doesn't Dolphin want you to sign a
non-disclosure agreement to use the dll? Or am I getting mixed up with 
some

other screen reader? I would also need to find some sort of API
documentation, and a license for redistribution if available?

Kind regards,

Philip Bennefall
- Original Message -
From: "Shane Davidson" 
To: ; "'Gamers Discussion list'" 


Sent: Wednesday, November 16, 2011 9:29 PM
Subject: RE: [Audyssey] BGT Version 1.1 Released!


Philip;
I can provide the dolapi.dll file we use in twitmonger if that will help 
in

supporting dolphin/supernova.
Take care.
Shane
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, November 16, 2011 12:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Version 1.1 Released!

I am assuming that the question is which screen readers are supported by
BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA.

Kind regards,

Philip Bennefall
- Original Message -
From: "Brandon Misch" 
To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 6:44 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hey with screen readers does but support? just curious.

On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:


Wow. That's an email to make my day if ever I saw one. Thanks man, for
your support! While I haven't had any time to actually play any games at
all lately, yours are at the top of my list of things to try. I have
followed the discussions about your various titles with interest, you'll
definitely hear from me once I sit down and play. Now which one to start
with, I wonder? I am leaning towards killing zombies. Grin.

Kind regards,

Philip Bennefall
- Original Message ----- From: "Jeremy Kaldobsky"

To: ; "Gamers Discussion list" 


Sent: Wednesday, November 16, 2011 6:15 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Even though I am not a BGT user myself, I already know this update is
going to have a huge impact on the community!  I wasn't around before 
the

days of BGT, but I see how it is twisted and woven in to almost every
thread and game discussion.  All by its self, I believe BGT has won you 
a
permanent legacy in the audio game community Philip, and I have yet to 
see



anything that compares to it in terms of overall community long-term
impact.  As cheesy as it may sound, creating something with the same 
level


of importance is what I'm striving for myself.  I am absolutely positive 
I



have not come close yet, but I will stick around until I do.

Mr. Bennefall, keep up the great work and prepare yourself for probably 
a
hundred ecstatic responses to the news of your new release.  :D  And 
keep

the bar really high so I have to climb a while before getting up there
with you sir.



Hi all!

After nearly a year in development, version 1.1 of the BGT
engine is now available for download! It features the
largest set of changes yet in its release history, most of
which are features requested by end users. It includes mouse
support, screen reader support, a pathfinder to make it
easier when adding artificial intelligence to your game,
improved Sapi support where you are now able to enumerate
and change voices, and tons more. The change log is a bit
too long to paste in an email to the list, so I invite those
who are curious to go grab the new installer and have a
look!

Thanks to all of those who provided suggestions and ideas,
bug reports and other general feedback over these two years.
Without all of this, the BGT engine would not be what it is
today. Thank you!

Kind regards,

Philip Bennefall



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.m

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread Thomas Ward
Hi Philip,

That was my impression when I spoke to Dolphin. They wouldn't tell me
squot about their API without me signing an NDA agreement which I'm
still waiting to recieve in the mail. At this point if Dolphin doesn't
begin cooperating I'm just going to tell them where to stick their
screen reader and API. If SuperNova customers want their screen reader
supported they are going to have to begin banging down Dolphin's door
for some kind of access to their API.


On 11/16/11, Philip Bennefall  wrote:
> Hi Shane,
>
> Thanks for the offer! Though doesn't Dolphin want you to sign a
> non-disclosure agreement to use the dll? Or am I getting mixed up with some
> other screen reader? I would also need to find some sort of API
> documentation, and a license for redistribution if available?
>
> Kind regards,
>
> Philip Bennefall
> - Original Message -
> From: "Shane Davidson" 
> To: ; "'Gamers Discussion list'" 
> Sent: Wednesday, November 16, 2011 9:29 PM
> Subject: RE: [Audyssey] BGT Version 1.1 Released!
>
>
> Philip;
> I can provide the dolapi.dll file we use in twitmonger if that will help in
> supporting dolphin/supernova.
> Take care.
> Shane
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Philip Bennefall
> Sent: Wednesday, November 16, 2011 12:46 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>
> I am assuming that the question is which screen readers are supported by
> BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA.
>
> Kind regards,
>
> Philip Bennefall
> ----- Original Message -
> From: "Brandon Misch" 
> To: ; "Gamers Discussion list" 
> Sent: Wednesday, November 16, 2011 6:44 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>
>
> Hey with screen readers does but support? just curious.
>
> On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:
>
>> Wow. That's an email to make my day if ever I saw one. Thanks man, for
>> your support! While I haven't had any time to actually play any games at
>> all lately, yours are at the top of my list of things to try. I have
>> followed the discussions about your various titles with interest, you'll
>> definitely hear from me once I sit down and play. Now which one to start
>> with, I wonder? I am leaning towards killing zombies. Grin.
>>
>> Kind regards,
>>
>> Philip Bennefall
>> - Original Message - From: "Jeremy Kaldobsky"
>> 
>> To: ; "Gamers Discussion list" 
>> Sent: Wednesday, November 16, 2011 6:15 PM
>> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>>
>>
>> Even though I am not a BGT user myself, I already know this update is
>> going to have a huge impact on the community!  I wasn't around before the
>> days of BGT, but I see how it is twisted and woven in to almost every
>> thread and game discussion.  All by its self, I believe BGT has won you a
>> permanent legacy in the audio game community Philip, and I have yet to see
>
>> anything that compares to it in terms of overall community long-term
>> impact.  As cheesy as it may sound, creating something with the same level
>
>> of importance is what I'm striving for myself.  I am absolutely positive I
>
>> have not come close yet, but I will stick around until I do.
>>
>> Mr. Bennefall, keep up the great work and prepare yourself for probably a
>> hundred ecstatic responses to the news of your new release.  :D  And keep
>> the bar really high so I have to climb a while before getting up there
>> with you sir.
>>
>>
>>> Hi all!
>>>
>>> After nearly a year in development, version 1.1 of the BGT
>>> engine is now available for download! It features the
>>> largest set of changes yet in its release history, most of
>>> which are features requested by end users. It includes mouse
>>> support, screen reader support, a pathfinder to make it
>>> easier when adding artificial intelligence to your game,
>>> improved Sapi support where you are now able to enumerate
>>> and change voices, and tons more. The change log is a bit
>>> too long to paste in an email to the list, so I invite those
>>> who are curious to go grab the new installer and have a
>>> look!
>>>
>>> Thanks to all of those who provided suggestions and ideas,
>>> bug reports and other general feedback over these two years.
>>> Without all of this, the BGT engine would not be 

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread Philip Bennefall

Hey Chris,

We don't have a mailing list, but there is a pretty active forum that you 
are more than welcome to join. When you've signed up, please drop me a line 
with your username so I can approve the registration directly. I have 
limited it due to the huge number of spam bots that came over for a pint.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Christopher Bartlett" 

To: "'Gamers Discussion list'" 
Sent: Thursday, November 17, 2011 1:29 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Is there a list for BGT development, or rather people developing games with
BGT.  I have some questions, but I'm not sure that Audyssey is the
appropriate place for programming issues/questions as they would not be of
general interest.

And Jeremy, holy crap dude!  Your ambitions are amazing and let me know when
you set up your kick starter campaign, because I'll be a contributor.

Sorry, that just wouldn't stay in.

Chris Bartlett



---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread Christopher Bartlett
Is there a list for BGT development, or rather people developing games with
BGT.  I have some questions, but I'm not sure that Audyssey is the
appropriate place for programming issues/questions as they would not be of
general interest.

And Jeremy, holy crap dude!  Your ambitions are amazing and let me know when
you set up your kick starter campaign, because I'll be a contributor.  

Sorry, that just wouldn't stay in.

Chris Bartlett



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread Jeremy Kaldobsky
Dark I completely agree.  I was referring to the concepts over content, but I 
do agree with the impact thing too.  It's just that the impact I've made is 
still worlds away from the community impact of BGT.  I'll get there with time, 
but I'm fully aware of my current standings.  :)

If being totally honest, concepts have been my goal more than content, thus 
far.  If the community is swarming with racing games, someone needs to jump in 
with a fighting game.  In the same spirit, when I arrived I adopted a 
programming goal that's a bit different than most.  That has led to some 
interesting debates and perhaps even arguments at times, but the variety is 
important.  If everyone did things how I do them, it would be just as bad as if 
no one did.  It's all about finding the path least traveled and exploiting it 
for all of its unique benefits.

In this community I've chosen the path of the rapid development guy who is 
pushing new concepts.  While many rightfully choose to hold out for quality, I 
race to supply the community with quantity, in the number of games and 
applications I mean.  Instead of 1 title per year, it is quite a few.  When it 
comes to game concepts vs content, I am choosing to sacrifice longer games in 
favor of getting more ideas out.  I could be mistaken, but I'm hoping that each 
new concept I demonstrate adds to the overall bank of ideas that other 
developers are pulling from.  Perhaps Lunimals has already started some other 
developer working on his own game in the sim genre, or maybe Swamp is going to 
launch a wave of mouse driven games.  I'm doing my best to push us as far away 
as possible from the audiogames = space invaders mentality that was clearly 
pretty prevalent at some point before my time here.  :)

If I reach a point where I feel new concepts are no longer beneficial, I'll 
probably switch gears.  Isf game development continues to grow as rapidly as it 
has been, I'll probably switch out of the rapid game development approach.  If 
I'd arrived to find a community full of rapid prototypers you would have been 
dealing with Aprone, the guy who pushes for higher quality standards.  Wow I 
just realized how long this message probably is!  I'm going to just keep 
filling in where I think the community needs attention, and I do plan to tackle 
hardware as soon as I can.  The prices of devices, and the lack of new ones 
being developed, is ridiculous!  If I'm at all able, I plan to have super cheap 
Aprone-built equipment to replace things like Braille displays, embossers, and 
tactile displays.  And then, of course, I hope others will follow along behind 
me advancing it even more.

Dude I wrote like 4 long paragraphs!  Whoops, I didn't meant to hijack 
Phillip's BGT thread.  In conclusion, Yay BGT 1.1, woo hoo!  :D


> Hi aprone.
> 
> I actually think you have indeed made an impact just in the
> games that
> you've created, sinse they've each offered something rather
> different to
> what was expected in audio before, whether that's the first
> online fps
> (something people have wanted ever sinse shades of doom was
> released ten
> years ago), not to mention mouse aiming, detailed Ai in
> controllable
> characters, An eco simulation (completely new for audio
> games), and mouse action in an arcade game.  heck even
> towers of war is pretty unique.
> 
> My only real issue in terms of the games you create, is
> that while the concept and ideas are great and distinctly
> unique, you seem to spend more time adding new concepts than
> content.
> 
> For instance, castaways could've easily run to many more
> missions and job types even just with the gameplay structure
> that is already in place, indeed I'm extremely sorry that
> the game never got to the point where you could run an
> entire town, build a castle and have everyone from sculpters
> to embroiderers to pig farmers. The framework and rules of
> the game are there and it plays exceptionally well, but
> where as a game that could potentially run to hundreds of
> hours of content only runs for a few. the quality is great,
> but the quantity could certainly be improved upon.
> 
> towers of war and daytona fall very much into the same
> catagory, and Temporal stil I believe is in beta phase as
> far as I could determine. I can't speak for Swamp sinse I've
> not tried that really yet, but thus far the only game which
> seems to be utterly complete according to it's concept, ie,
> which has enough content to fill out the great ideas, is
> Lunimals.
> 
> Is this a cryticism? no, as I said the games are awsome,
> but perhaps it's a design point you could considder in the
> future. While I understand the point of having many projects
> on the go at once,  indeed your output in number of
> games is pretty staggering! the disadvantage here is that
> some of your games end up feeling shorter than they ought
> to, which given the quality of the games themselves is quite
> a shame really.
> 
> Beware the grue!
> 
> dark

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread dark

Hi aprone.

I actually think you have indeed made an impact just in the games that
you've created, sinse they've each offered something rather different to
what was expected in audio before, whether that's the first online fps
(something people have wanted ever sinse shades of doom was released ten
years ago), not to mention mouse aiming, detailed Ai in controllable
characters, An eco simulation (completely new for audio games), and mouse 
action in an arcade game.  heck even towers of war is pretty unique.


My only real issue in terms of the games you create, is that while the 
concept and ideas are great and distinctly unique, you seem to spend more 
time adding new concepts than content.


For instance, castaways could've easily run to many more missions and job 
types even just with the gameplay structure that is already in place, indeed 
I'm extremely sorry that the game never got to the point where you could run 
an entire town, build a castle and have everyone from sculpters to 
embroiderers to pig farmers. The framework and rules of the game are there 
and it plays exceptionally well, but where as a game that could potentially 
run to hundreds of hours of content only runs for a few. the quality is 
great, but the quantity could certainly be improved upon.


towers of war and daytona fall very much into the same catagory, and 
Temporal stil I believe is in beta phase as far as I could determine. I 
can't speak for Swamp sinse I've not tried that really yet, but thus far the 
only game which seems to be utterly complete according to it's concept, ie, 
which has enough content to fill out the great ideas, is Lunimals.


Is this a cryticism? no, as I said the games are awsome, but perhaps it's a 
design point you could considder in the future. While I understand the point 
of having many projects on the go at once,  indeed your output in number 
of games is pretty staggering! the disadvantage here is that some of your 
games end up feeling shorter than they ought to, which given the quality of 
the games themselves is quite a shame really.


Beware the grue!

dark. 



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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread Oriol Gómez
I just downloaded the new version. Impressive. Thanks Philip.

On 11/17/11, Tim Kilgore  wrote:
> Hey Phollip,when I open BGT it automatically asks me to open a script file
> but I haven't created one yet.  Do I just try to create a script file in
> notepad or something?
>
> Thanks
>
> Tim
> - Original Message -
> From: "Philip Bennefall" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 16, 2011 11:13 AM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>
>
>> Hi Christina,
>>
>> BGT is a development tool for those wanting to make an audio game. I use
>> it to create Perilous Hearts, for instance.
>>
>> Kind regards,
>>
>> Philip Bennefall
>> - Original Message -----
>> From: "Christina" 
>> To: ; "Gamers Discussion list" 
>> Sent: Wednesday, November 16, 2011 6:11 PM
>> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>>
>>
>> Hi.
>> Is this a game or developer's tools?
>> Christina
>>
>> - Original Message -
>> From: "Philip Bennefall" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, November 16, 2011 11:51 AM
>> Subject: [Audyssey] BGT Version 1.1 Released!
>>
>>
>> Hi all!
>>
>> After nearly a year in development, version 1.1 of the BGT engine is now
>> available for download! It features the largest set
>> of changes yet in its release history, most of which are features
>> requested by end users. It includes mouse support, screen
>> reader support, a pathfinder to make it easier when adding artificial
>> intelligence to your game, improved Sapi support where
>> you are now able to enumerate and change voices, and tons more. The change
>>
>> log is a bit too long to paste in an email to the
>> list, so I invite those who are curious to go grab the new installer and
>> have a look!
>>
>> Thanks to all of those who provided suggestions and ideas, bug reports and
>>
>> other general feedback over these two years.
>> Without all of this, the BGT engine would not be what it is today. Thank
>> you!
>>
>> Kind regards,
>>
>> Philip Bennefall
>> ---
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>
>
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Tim Kilgore
Hey Phollip,when I open BGT it automatically asks me to open a script file 
but I haven't created one yet.  Do I just try to create a script file in 
notepad or something?


Thanks

Tim
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 11:13 AM
Subject: Re: [Audyssey] BGT Version 1.1 Released!



Hi Christina,

BGT is a development tool for those wanting to make an audio game. I use 
it to create Perilous Hearts, for instance.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Christina" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 6:11 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hi.
Is this a game or developer's tools?
Christina

- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 11:51 AM
Subject: [Audyssey] BGT Version 1.1 Released!


Hi all!

After nearly a year in development, version 1.1 of the BGT engine is now 
available for download! It features the largest set
of changes yet in its release history, most of which are features 
requested by end users. It includes mouse support, screen
reader support, a pathfinder to make it easier when adding artificial 
intelligence to your game, improved Sapi support where
you are now able to enumerate and change voices, and tons more. The change 
log is a bit too long to paste in an email to the
list, so I invite those who are curious to go grab the new installer and 
have a look!


Thanks to all of those who provided suggestions and ideas, bug reports and 
other general feedback over these two years.
Without all of this, the BGT engine would not be what it is today. Thank 
you!


Kind regards,

Philip Bennefall
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
BGT can be found at www.blastbay.com/bgt.php where you will also find order 
information and pricing. There are a few licenses to choose from, depending 
on what you want to do with the engine.


Kind regards,

Philip Bennefall
- Original Message - 
From: "lenron brown" 

To: "Gamers Discussion list" 
Sent: Thursday, November 17, 2011 2:16 AM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


how much is bgt and where can i download it

On 11/16/11, dark  wrote:

Hi Philip.

When bgt was first released I began examining the program and language, 
but

quickly realized that the only way to get good at it would be to treat it
like learning an instrument or a new sport, spend some time every day
practicing.

currently, I'm already! doing that with my phd thesis, and indeed with my
singing, and the last thing I would want is a situation where I make a 
half

hearted attempt on bgt and give up when really it'd just take a litle more
time and patience to learn, hence my decision.

Even if (as seems likely), I'll be heading off to music school when I've
done my phd I should stil have more time, and certainly the demands of
singing and performing aren't the same as those of working in a very
academic subject like philosophy.

so the real point of this is to say, I look forward to having a play with
the thing, and I'm glad there are tutorials available.

Ai was one thing I haven't yet got a conception of in computer terms, but
sinse I'd like to eventually develope a game with a complex combat system,
it's something I'm going to have to master.

Beware the grue!

Dark.
- Original Message -
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 7:13 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!



Hi Dark,

I'm pleased to hear of your prioritizing dilemma! Smirk. Nah but
seriously, I'm really glad you like the new stuff. There is indeed a new
tutorial about pathfinding in particular, written by a good friend of
mine. He did an excellent job with it, in my opinion. It's found in the
tutorials section along with the others. While it's not quite for
beginners, meaning you do need to know the language a bit before
attempting to work with it, it still explains things from the ground up.

Kind regards,

Philip Bennefall
- Original Message -
From: "dark" 
To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 8:08 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hi Philip this is great!

When my phd is done, i'll start on bgt, so it's awsome to here about the
changelog. I'm especially pleased with the sapi changes, sinse eventually
I'd love to write an rpg probably using sapi, though of course being as I
won't even start coding for another 10 months or so, there will probably
be
major changes too :D.

Just one question, have you updated any of the tutorials yet? I've been
reading through the textual ones just to wrap my brain around some of the
concepts (and have to actually resist the urge to start playing sinse I
know
if I start I won't stop), but with these pathfinder ai to output
considdering that several of these sound pretty major changes and ones
I'll
want to use myself in games, it'd be nice to have them explained at a
newby
level with as much care as the rest of the tutorial.

All the best,

Dark.
- Original Message -
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 4:51 PM
Subject: [Audyssey] BGT Version 1.1 Released!



Hi all!

After nearly a year in development, version 1.1 of the BGT engine is now
available for download! It features the largest set of changes yet in 
its

release history, most of which are features requested by end users. It
includes mouse support, screen reader support, a pathfinder to make it
easier when adding artificial intelligence to your game, improved Sapi
support where you are now able to enumerate and change voices, and tons
more. The change log is a bit too long to paste in an email to the list,
so I invite those who are curious to go grab the new installer and have 
a

look!

Thanks to all of those who provided suggestions and ideas, bug reports
and
other general feedback over these two years. Without all of this, the 
BGT

engine would not be what it is today. Thank you!

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread lenron brown
how much is bgt and where can i download it

On 11/16/11, dark  wrote:
> Hi Philip.
>
> When bgt was first released I began examining the program and language, but
> quickly realized that the only way to get good at it would be to treat it
> like learning an instrument or a new sport, spend some time every day
> practicing.
>
> currently, I'm already! doing that with my phd thesis, and indeed with my
> singing, and the last thing I would want is a situation where I make a half
> hearted attempt on bgt and give up when really it'd just take a litle more
> time and patience to learn, hence my decision.
>
> Even if (as seems likely), I'll be heading off to music school when I've
> done my phd I should stil have more time, and certainly the demands of
> singing and performing aren't the same as those of working in a very
> academic subject like philosophy.
>
> so the real point of this is to say, I look forward to having a play with
> the thing, and I'm glad there are tutorials available.
>
> Ai was one thing I haven't yet got a conception of in computer terms, but
> sinse I'd like to eventually develope a game with a complex combat system,
> it's something I'm going to have to master.
>
> Beware the grue!
>
> Dark.
> - Original Message -----
> From: "Philip Bennefall" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 16, 2011 7:13 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>
>
>> Hi Dark,
>>
>> I'm pleased to hear of your prioritizing dilemma! Smirk. Nah but
>> seriously, I'm really glad you like the new stuff. There is indeed a new
>> tutorial about pathfinding in particular, written by a good friend of
>> mine. He did an excellent job with it, in my opinion. It's found in the
>> tutorials section along with the others. While it's not quite for
>> beginners, meaning you do need to know the language a bit before
>> attempting to work with it, it still explains things from the ground up.
>>
>> Kind regards,
>>
>> Philip Bennefall
>> - Original Message -
>> From: "dark" 
>> To: ; "Gamers Discussion list" 
>> Sent: Wednesday, November 16, 2011 8:08 PM
>> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>>
>>
>> Hi Philip this is great!
>>
>> When my phd is done, i'll start on bgt, so it's awsome to here about the
>> changelog. I'm especially pleased with the sapi changes, sinse eventually
>> I'd love to write an rpg probably using sapi, though of course being as I
>> won't even start coding for another 10 months or so, there will probably
>> be
>> major changes too :D.
>>
>> Just one question, have you updated any of the tutorials yet? I've been
>> reading through the textual ones just to wrap my brain around some of the
>> concepts (and have to actually resist the urge to start playing sinse I
>> know
>> if I start I won't stop), but with these pathfinder ai to output
>> considdering that several of these sound pretty major changes and ones
>> I'll
>> want to use myself in games, it'd be nice to have them explained at a
>> newby
>> level with as much care as the rest of the tutorial.
>>
>> All the best,
>>
>> Dark.
>> - Original Message -
>> From: "Philip Bennefall" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, November 16, 2011 4:51 PM
>> Subject: [Audyssey] BGT Version 1.1 Released!
>>
>>
>>> Hi all!
>>>
>>> After nearly a year in development, version 1.1 of the BGT engine is now
>>> available for download! It features the largest set of changes yet in its
>>> release history, most of which are features requested by end users. It
>>> includes mouse support, screen reader support, a pathfinder to make it
>>> easier when adding artificial intelligence to your game, improved Sapi
>>> support where you are now able to enumerate and change voices, and tons
>>> more. The change log is a bit too long to paste in an email to the list,
>>> so I invite those who are curious to go grab the new installer and have a
>>> look!
>>>
>>> Thanks to all of those who provided suggestions and ideas, bug reports
>>> and
>>> other general feedback over these two years. Without all of this, the BGT
>>> engine would not be what it is today. Thank you!
>>>
>>> Kind regards,
>>>
>>> Philip Bennefall
>>> ---
>>>

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread dark

Hi Philip.

When bgt was first released I began examining the program and language, but 
quickly realized that the only way to get good at it would be to treat it 
like learning an instrument or a new sport, spend some time every day 
practicing.


currently, I'm already! doing that with my phd thesis, and indeed with my 
singing, and the last thing I would want is a situation where I make a half 
hearted attempt on bgt and give up when really it'd just take a litle more 
time and patience to learn, hence my decision.


Even if (as seems likely), I'll be heading off to music school when I've 
done my phd I should stil have more time, and certainly the demands of 
singing and performing aren't the same as those of working in a very 
academic subject like philosophy.


so the real point of this is to say, I look forward to having a play with 
the thing, and I'm glad there are tutorials available.


Ai was one thing I haven't yet got a conception of in computer terms, but 
sinse I'd like to eventually develope a game with a complex combat system, 
it's something I'm going to have to master.


Beware the grue!

Dark.
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 7:13 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!



Hi Dark,

I'm pleased to hear of your prioritizing dilemma! Smirk. Nah but 
seriously, I'm really glad you like the new stuff. There is indeed a new 
tutorial about pathfinding in particular, written by a good friend of 
mine. He did an excellent job with it, in my opinion. It's found in the 
tutorials section along with the others. While it's not quite for 
beginners, meaning you do need to know the language a bit before 
attempting to work with it, it still explains things from the ground up.


Kind regards,

Philip Bennefall
- Original Message - 
From: "dark" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 8:08 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hi Philip this is great!

When my phd is done, i'll start on bgt, so it's awsome to here about the
changelog. I'm especially pleased with the sapi changes, sinse eventually
I'd love to write an rpg probably using sapi, though of course being as I
won't even start coding for another 10 months or so, there will probably 
be

major changes too :D.

Just one question, have you updated any of the tutorials yet? I've been
reading through the textual ones just to wrap my brain around some of the
concepts (and have to actually resist the urge to start playing sinse I 
know

if I start I won't stop), but with these pathfinder ai to output
considdering that several of these sound pretty major changes and ones 
I'll
want to use myself in games, it'd be nice to have them explained at a 
newby

level with as much care as the rest of the tutorial.

All the best,

Dark.
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 4:51 PM
Subject: [Audyssey] BGT Version 1.1 Released!



Hi all!

After nearly a year in development, version 1.1 of the BGT engine is now
available for download! It features the largest set of changes yet in its
release history, most of which are features requested by end users. It
includes mouse support, screen reader support, a pathfinder to make it
easier when adding artificial intelligence to your game, improved Sapi
support where you are now able to enumerate and change voices, and tons
more. The change log is a bit too long to paste in an email to the list,
so I invite those who are curious to go grab the new installer and have a
look!

Thanks to all of those who provided suggestions and ideas, bug reports 
and

other general feedback over these two years. Without all of this, the BGT
engine would not be what it is today. Thank you!

Kind regards,

Philip Bennefall
---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management 

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread QuentinC
I'm also interested in dolphin's API to be able to add it in the 
playroom client.

I think that Thomas would be also interested in it for MOTA.
Could you contact me in private ?


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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall

Hi Bryan,

Look up the functions called screen_reader_speak, screen_reader_is_running 
etc, under references/foundation layer/function reference/user_interaction.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Bryan Mckinnish" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 10:51 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hi.
I downloaded bgt 1.1. I have a question though.
I can't find how to use the screen reader support in the help file.
Can someone point me in the right direction?
Thanks.
Bryan Mckinnish
On 11/16/2011 4:38 PM, Shane Davidson wrote:

it was in the accessible_output module that we used, witch is open source,
so you'd think you wouldn't have to.
Get ahold of me off list and I can see what we can find.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, November 16, 2011 3:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Version 1.1 Released!

Hi Shane,

Thanks for the offer! Though doesn't Dolphin want you to sign a
non-disclosure agreement to use the dll? Or am I getting mixed up with 
some

other screen reader? I would also need to find some sort of API
documentation, and a license for redistribution if available?

Kind regards,

Philip Bennefall
- Original Message -
From: "Shane Davidson"
To:; "'Gamers Discussion list'"
Sent: Wednesday, November 16, 2011 9:29 PM
Subject: RE: [Audyssey] BGT Version 1.1 Released!


Philip;
I can provide the dolapi.dll file we use in twitmonger if that will help 
in

supporting dolphin/supernova.
Take care.
Shane
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, November 16, 2011 12:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Version 1.1 Released!

I am assuming that the question is which screen readers are supported by
BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA.

Kind regards,

Philip Bennefall
- Original Message -
From: "Brandon Misch"
To:; "Gamers Discussion list"
Sent: Wednesday, November 16, 2011 6:44 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hey with screen readers does but support? just curious.

On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:


Wow. That's an email to make my day if ever I saw one. Thanks man, for
your support! While I haven't had any time to actually play any games at
all lately, yours are at the top of my list of things to try. I have
followed the discussions about your various titles with interest, you'll
definitely hear from me once I sit down and play. Now which one to start
with, I wonder? I am leaning towards killing zombies. Grin.

Kind regards,

Philip Bennefall
- Original Message - From: "Jeremy Kaldobsky"

To:; "Gamers Discussion list"
Sent: Wednesday, November 16, 2011 6:15 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Even though I am not a BGT user myself, I already know this update is
going to have a huge impact on the community!  I wasn't around before the
days of BGT, but I see how it is twisted and woven in to almost every
thread and game discussion.  All by its self, I believe BGT has won you a
permanent legacy in the audio game community Philip, and I have yet to 
see

anything that compares to it in terms of overall community long-term
impact.  As cheesy as it may sound, creating something with the same 
level
of importance is what I'm striving for myself.  I am absolutely positive 
I

have not come close yet, but I will stick around until I do.

Mr. Bennefall, keep up the great work and prepare yourself for probably a
hundred ecstatic responses to the news of your new release.  :D  And keep
the bar really high so I have to climb a while before getting up there
with you sir.



Hi all!

After nearly a year in development, version 1.1 of the BGT
engine is now available for download! It features the
largest set of changes yet in its release history, most of
which are features requested by end users. It includes mouse
support, screen reader support, a pathfinder to make it
easier when adding artificial intelligence to your game,
improved Sapi support where you are now able to enumerate
and change voices, and tons more. The change log is a bit
too long to paste in an email to the list, so I invite those
who are curious to go grab the new installer and have a
look!

Thanks to all of those who provided suggestions and ideas,
bug reports and other general feedback over these two years.
Without all of this, the BGT engine would not be what it is
today. Thank you!

Kind regards,

Philip Bennefall


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make chang

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread shaun everiss
you do need to do something extra to use their stuff but its not that 
much aparently.

At 09:44 p.m. 16/11/2011 +0100, you wrote:

Hi Shane,

Thanks for the offer! Though doesn't Dolphin want you to sign a 
non-disclosure agreement to use the dll? Or am I getting mixed up 
with some other screen reader? I would also need to find some sort 
of API documentation, and a license for redistribution if available?


Kind regards,

Philip Bennefall
- Original Message - From: "Shane Davidson" 
To: ; "'Gamers Discussion list'" 
Sent: Wednesday, November 16, 2011 9:29 PM
Subject: RE: [Audyssey] BGT Version 1.1 Released!


Philip;
I can provide the dolapi.dll file we use in twitmonger if that will help in
supporting dolphin/supernova.
Take care.
Shane
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, November 16, 2011 12:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Version 1.1 Released!

I am assuming that the question is which screen readers are supported by
BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA.

Kind regards,

Philip Bennefall
- Original Message -
From: "Brandon Misch" 
To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 6:44 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hey with screen readers does but support? just curious.

On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:


Wow. That's an email to make my day if ever I saw one. Thanks man, for
your support! While I haven't had any time to actually play any games at
all lately, yours are at the top of my list of things to try. I have
followed the discussions about your various titles with interest, you'll
definitely hear from me once I sit down and play. Now which one to start
with, I wonder? I am leaning towards killing zombies. Grin.

Kind regards,

Philip Bennefall
- Original Message - From: "Jeremy Kaldobsky"

To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 6:15 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Even though I am not a BGT user myself, I already know this update is
going to have a huge impact on the community!  I wasn't around before the
days of BGT, but I see how it is twisted and woven in to almost every
thread and game discussion.  All by its self, I believe BGT has won you a
permanent legacy in the audio game community Philip, and I have yet to see



anything that compares to it in terms of overall community long-term
impact.  As cheesy as it may sound, creating something with the same level



of importance is what I'm striving for myself.  I am absolutely positive I



have not come close yet, but I will stick around until I do.

Mr. Bennefall, keep up the great work and prepare yourself for probably a
hundred ecstatic responses to the news of your new release.  :D  And keep
the bar really high so I have to climb a while before getting up there
with you sir.



Hi all!

After nearly a year in development, version 1.1 of the BGT
engine is now available for download! It features the
largest set of changes yet in its release history, most of
which are features requested by end users. It includes mouse
support, screen reader support, a pathfinder to make it
easier when adding artificial intelligence to your game,
improved Sapi support where you are now able to enumerate
and change voices, and tons more. The change log is a bit
too long to paste in an email to the list, so I invite those
who are curious to go grab the new installer and have a
look!

Thanks to all of those who provided suggestions and ideas,
bug reports and other general feedback over these two years.
Without all of this, the BGT engine would not be what it is
today. Thank you!

Kind regards,

Philip Bennefall



---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the
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please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Bryan Mckinnish

Hi.
I downloaded bgt 1.1. I have a question though.
I can't find how to use the screen reader support in the help file.
Can someone point me in the right direction?
Thanks.
Bryan Mckinnish
On 11/16/2011 4:38 PM, Shane Davidson wrote:

it was in the accessible_output module that we used, witch is open source,
so you'd think you wouldn't have to.
Get ahold of me off list and I can see what we can find.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, November 16, 2011 3:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Version 1.1 Released!

Hi Shane,

Thanks for the offer! Though doesn't Dolphin want you to sign a
non-disclosure agreement to use the dll? Or am I getting mixed up with some
other screen reader? I would also need to find some sort of API
documentation, and a license for redistribution if available?

Kind regards,

Philip Bennefall
- Original Message -
From: "Shane Davidson"
To:; "'Gamers Discussion list'"
Sent: Wednesday, November 16, 2011 9:29 PM
Subject: RE: [Audyssey] BGT Version 1.1 Released!


Philip;
I can provide the dolapi.dll file we use in twitmonger if that will help in
supporting dolphin/supernova.
Take care.
Shane
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, November 16, 2011 12:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Version 1.1 Released!

I am assuming that the question is which screen readers are supported by
BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA.

Kind regards,

Philip Bennefall
- Original Message -
From: "Brandon Misch"
To:; "Gamers Discussion list"
Sent: Wednesday, November 16, 2011 6:44 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hey with screen readers does but support? just curious.

On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:


Wow. That's an email to make my day if ever I saw one. Thanks man, for
your support! While I haven't had any time to actually play any games at
all lately, yours are at the top of my list of things to try. I have
followed the discussions about your various titles with interest, you'll
definitely hear from me once I sit down and play. Now which one to start
with, I wonder? I am leaning towards killing zombies. Grin.

Kind regards,

Philip Bennefall
- Original Message - From: "Jeremy Kaldobsky"

To:; "Gamers Discussion list"
Sent: Wednesday, November 16, 2011 6:15 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Even though I am not a BGT user myself, I already know this update is
going to have a huge impact on the community!  I wasn't around before the
days of BGT, but I see how it is twisted and woven in to almost every
thread and game discussion.  All by its self, I believe BGT has won you a
permanent legacy in the audio game community Philip, and I have yet to see
anything that compares to it in terms of overall community long-term
impact.  As cheesy as it may sound, creating something with the same level
of importance is what I'm striving for myself.  I am absolutely positive I
have not come close yet, but I will stick around until I do.

Mr. Bennefall, keep up the great work and prepare yourself for probably a
hundred ecstatic responses to the news of your new release.  :D  And keep
the bar really high so I have to climb a while before getting up there
with you sir.



Hi all!

After nearly a year in development, version 1.1 of the BGT
engine is now available for download! It features the
largest set of changes yet in its release history, most of
which are features requested by end users. It includes mouse
support, screen reader support, a pathfinder to make it
easier when adding artificial intelligence to your game,
improved Sapi support where you are now able to enumerate
and change voices, and tons more. The change log is a bit
too long to paste in an email to the list, so I invite those
who are curious to go grab the new installer and have a
look!

Thanks to all of those who provided suggestions and ideas,
bug reports and other general feedback over these two years.
Without all of this, the BGT engine would not be what it is
today. Thank you!

Kind regards,

Philip Bennefall


---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the
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If you want to l

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Shane Davidson
it was in the accessible_output module that we used, witch is open source,
so you'd think you wouldn't have to.
Get ahold of me off list and I can see what we can find.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, November 16, 2011 3:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Version 1.1 Released!

Hi Shane,

Thanks for the offer! Though doesn't Dolphin want you to sign a
non-disclosure agreement to use the dll? Or am I getting mixed up with some
other screen reader? I would also need to find some sort of API
documentation, and a license for redistribution if available?

Kind regards,

Philip Bennefall
- Original Message -
From: "Shane Davidson" 
To: ; "'Gamers Discussion list'" 
Sent: Wednesday, November 16, 2011 9:29 PM
Subject: RE: [Audyssey] BGT Version 1.1 Released!


Philip;
I can provide the dolapi.dll file we use in twitmonger if that will help in
supporting dolphin/supernova.
Take care.
Shane
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, November 16, 2011 12:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Version 1.1 Released!

I am assuming that the question is which screen readers are supported by
BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA.

Kind regards,

Philip Bennefall
- Original Message -
From: "Brandon Misch" 
To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 6:44 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hey with screen readers does but support? just curious.

On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:

> Wow. That's an email to make my day if ever I saw one. Thanks man, for
> your support! While I haven't had any time to actually play any games at
> all lately, yours are at the top of my list of things to try. I have
> followed the discussions about your various titles with interest, you'll
> definitely hear from me once I sit down and play. Now which one to start
> with, I wonder? I am leaning towards killing zombies. Grin.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message - From: "Jeremy Kaldobsky"
> 
> To: ; "Gamers Discussion list" 
> Sent: Wednesday, November 16, 2011 6:15 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>
>
> Even though I am not a BGT user myself, I already know this update is
> going to have a huge impact on the community!  I wasn't around before the
> days of BGT, but I see how it is twisted and woven in to almost every
> thread and game discussion.  All by its self, I believe BGT has won you a
> permanent legacy in the audio game community Philip, and I have yet to see

> anything that compares to it in terms of overall community long-term
> impact.  As cheesy as it may sound, creating something with the same level

> of importance is what I'm striving for myself.  I am absolutely positive I

> have not come close yet, but I will stick around until I do.
>
> Mr. Bennefall, keep up the great work and prepare yourself for probably a
> hundred ecstatic responses to the news of your new release.  :D  And keep
> the bar really high so I have to climb a while before getting up there
> with you sir.
>
>
>> Hi all!
>>
>> After nearly a year in development, version 1.1 of the BGT
>> engine is now available for download! It features the
>> largest set of changes yet in its release history, most of
>> which are features requested by end users. It includes mouse
>> support, screen reader support, a pathfinder to make it
>> easier when adding artificial intelligence to your game,
>> improved Sapi support where you are now able to enumerate
>> and change voices, and tons more. The change log is a bit
>> too long to paste in an email to the list, so I invite those
>> who are curious to go grab the new installer and have a
>> look!
>>
>> Thanks to all of those who provided suggestions and ideas,
>> bug reports and other general feedback over these two years.
>> Without all of this, the BGT engine would not be what it is
>> today. Thank you!
>>
>> Kind regards,
>>
>> Philip Bennefall
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have an

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall

Hi Shane,

Thanks for the offer! Though doesn't Dolphin want you to sign a 
non-disclosure agreement to use the dll? Or am I getting mixed up with some 
other screen reader? I would also need to find some sort of API 
documentation, and a license for redistribution if available?


Kind regards,

Philip Bennefall
- Original Message - 
From: "Shane Davidson" 

To: ; "'Gamers Discussion list'" 
Sent: Wednesday, November 16, 2011 9:29 PM
Subject: RE: [Audyssey] BGT Version 1.1 Released!


Philip;
I can provide the dolapi.dll file we use in twitmonger if that will help in
supporting dolphin/supernova.
Take care.
Shane
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, November 16, 2011 12:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Version 1.1 Released!

I am assuming that the question is which screen readers are supported by
BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA.

Kind regards,

Philip Bennefall
- Original Message -
From: "Brandon Misch" 
To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 6:44 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hey with screen readers does but support? just curious.

On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:


Wow. That's an email to make my day if ever I saw one. Thanks man, for
your support! While I haven't had any time to actually play any games at
all lately, yours are at the top of my list of things to try. I have
followed the discussions about your various titles with interest, you'll
definitely hear from me once I sit down and play. Now which one to start
with, I wonder? I am leaning towards killing zombies. Grin.

Kind regards,

Philip Bennefall
- Original Message - From: "Jeremy Kaldobsky"

To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 6:15 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Even though I am not a BGT user myself, I already know this update is
going to have a huge impact on the community!  I wasn't around before the
days of BGT, but I see how it is twisted and woven in to almost every
thread and game discussion.  All by its self, I believe BGT has won you a
permanent legacy in the audio game community Philip, and I have yet to see



anything that compares to it in terms of overall community long-term
impact.  As cheesy as it may sound, creating something with the same level



of importance is what I'm striving for myself.  I am absolutely positive I



have not come close yet, but I will stick around until I do.

Mr. Bennefall, keep up the great work and prepare yourself for probably a
hundred ecstatic responses to the news of your new release.  :D  And keep
the bar really high so I have to climb a while before getting up there
with you sir.



Hi all!

After nearly a year in development, version 1.1 of the BGT
engine is now available for download! It features the
largest set of changes yet in its release history, most of
which are features requested by end users. It includes mouse
support, screen reader support, a pathfinder to make it
easier when adding artificial intelligence to your game,
improved Sapi support where you are now able to enumerate
and change voices, and tons more. The change log is a bit
too long to paste in an email to the list, so I invite those
who are curious to go grab the new installer and have a
look!

Thanks to all of those who provided suggestions and ideas,
bug reports and other general feedback over these two years.
Without all of this, the BGT engine would not be what it is
today. Thank you!

Kind regards,

Philip Bennefall



---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
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All messages are archived and can be searched and read at
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Christina
Hi.
Thanks for answering me.
Christina

- Original Message - 
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 12:13 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hi Christina,

BGT is a development tool for those wanting to make an audio game. I use it 
to create Perilous Hearts, for instance.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Christina" 
To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 6:11 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hi.
Is this a game or developer's tools?
Christina

- Original Message - 
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 11:51 AM
Subject: [Audyssey] BGT Version 1.1 Released!


Hi all!

After nearly a year in development, version 1.1 of the BGT engine is now 
available for download! It features the largest set
of changes yet in its release history, most of which are features requested 
by end users. It includes mouse support, screen
reader support, a pathfinder to make it easier when adding artificial 
intelligence to your game, improved Sapi support where
you are now able to enumerate and change voices, and tons more. The change 
log is a bit too long to paste in an email to the
list, so I invite those who are curious to go grab the new installer and 
have a look!

Thanks to all of those who provided suggestions and ideas, bug reports and 
other general feedback over these two years.
Without all of this, the BGT engine would not be what it is today. Thank 
you!

Kind regards,

Philip Bennefall
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Shane Davidson
Philip;
I can provide the dolapi.dll file we use in twitmonger if that will help in
supporting dolphin/supernova.
Take care.
Shane
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, November 16, 2011 12:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Version 1.1 Released!

I am assuming that the question is which screen readers are supported by
BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA.

Kind regards,

Philip Bennefall
- Original Message -
From: "Brandon Misch" 
To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 6:44 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hey with screen readers does but support? just curious.

On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:

> Wow. That's an email to make my day if ever I saw one. Thanks man, for 
> your support! While I haven't had any time to actually play any games at 
> all lately, yours are at the top of my list of things to try. I have 
> followed the discussions about your various titles with interest, you'll 
> definitely hear from me once I sit down and play. Now which one to start 
> with, I wonder? I am leaning towards killing zombies. Grin.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message - From: "Jeremy Kaldobsky" 
> 
> To: ; "Gamers Discussion list" 
> Sent: Wednesday, November 16, 2011 6:15 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>
>
> Even though I am not a BGT user myself, I already know this update is 
> going to have a huge impact on the community!  I wasn't around before the 
> days of BGT, but I see how it is twisted and woven in to almost every 
> thread and game discussion.  All by its self, I believe BGT has won you a 
> permanent legacy in the audio game community Philip, and I have yet to see

> anything that compares to it in terms of overall community long-term 
> impact.  As cheesy as it may sound, creating something with the same level

> of importance is what I'm striving for myself.  I am absolutely positive I

> have not come close yet, but I will stick around until I do.
>
> Mr. Bennefall, keep up the great work and prepare yourself for probably a 
> hundred ecstatic responses to the news of your new release.  :D  And keep 
> the bar really high so I have to climb a while before getting up there 
> with you sir.
>
>
>> Hi all!
>>
>> After nearly a year in development, version 1.1 of the BGT
>> engine is now available for download! It features the
>> largest set of changes yet in its release history, most of
>> which are features requested by end users. It includes mouse
>> support, screen reader support, a pathfinder to make it
>> easier when adding artificial intelligence to your game,
>> improved Sapi support where you are now able to enumerate
>> and change voices, and tons more. The change log is a bit
>> too long to paste in an email to the list, so I invite those
>> who are curious to go grab the new installer and have a
>> look!
>>
>> Thanks to all of those who provided suggestions and ideas,
>> bug reports and other general feedback over these two years.
>> Without all of this, the BGT engine would not be what it is
>> today. Thank you!
>>
>> Kind regards,
>>
>> Philip Bennefall
>
>
> ---
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall

Hello Kai,

I have plans to implement joystick support, for sure. It just didn't make it 
into this release, because I felt that it needed to be released as quickly 
as possible due to the many bugfixes, and of course also the new features 
that people were waiting for. It'll happen though, don't worry. Now that I 
have a check for updates option in the program group, I will be able to 
release smaller updates more frequently rather than one huge release once or 
twice a year.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Kai" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 9:08 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Greetings Philip.

I note that you decided not to implement game controller support in this
release a feature I'd been waiting for since I purchased BGT at 1.0. Were
the plans shelved, or will it make an appearance in a future release?

Kai
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 9:46 AM
Subject: Re: [Audyssey] BGT Version 1.1 Released!



I am assuming that the question is which screen readers are supported by
BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Brandon Misch" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 6:44 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hey with screen readers does but support? just curious.

On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:


Wow. That's an email to make my day if ever I saw one. Thanks man, for
your support! While I haven't had any time to actually play any games at
all lately, yours are at the top of my list of things to try. I have
followed the discussions about your various titles with interest, you'll
definitely hear from me once I sit down and play. Now which one to start
with, I wonder? I am leaning towards killing zombies. Grin.

Kind regards,

Philip Bennefall
- Original Message - From: "Jeremy Kaldobsky"

To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 6:15 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Even though I am not a BGT user myself, I already know this update is
going to have a huge impact on the community!  I wasn't around before the
days of BGT, but I see how it is twisted and woven in to almost every
thread and game discussion.  All by its self, I believe BGT has won you a
permanent legacy in the audio game community Philip, and I have yet to
see anything that compares to it in terms of overall community long-term
impact.  As cheesy as it may sound, creating something with the same
level of importance is what I'm striving for myself.  I am absolutely
positive I have not come close yet, but I will stick around until I do.

Mr. Bennefall, keep up the great work and prepare yourself for probably a
hundred ecstatic responses to the news of your new release.  :D  And keep
the bar really high so I have to climb a while before getting up there
with you sir.



Hi all!

After nearly a year in development, version 1.1 of the BGT
engine is now available for download! It features the
largest set of changes yet in its release history, most of
which are features requested by end users. It includes mouse
support, screen reader support, a pathfinder to make it
easier when adding artificial intelligence to your game,
improved Sapi support where you are now able to enumerate
and change voices, and tons more. The change log is a bit
too long to paste in an email to the list, so I invite those
who are curious to go grab the new installer and have a
look!

Thanks to all of those who provided suggestions and ideas,
bug reports and other general feedback over these two years.
Without all of this, the BGT engine would not be what it is
today. Thank you!

Kind regards,

Philip Bennefall



---
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Kai

Greetings Philip.

I note that you decided not to implement game controller support in this 
release a feature I'd been waiting for since I purchased BGT at 1.0. Were 
the plans shelved, or will it make an appearance in a future release?


Kai
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 9:46 AM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


I am assuming that the question is which screen readers are supported by 
BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Brandon Misch" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 6:44 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hey with screen readers does but support? just curious.

On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:

Wow. That's an email to make my day if ever I saw one. Thanks man, for 
your support! While I haven't had any time to actually play any games at 
all lately, yours are at the top of my list of things to try. I have 
followed the discussions about your various titles with interest, you'll 
definitely hear from me once I sit down and play. Now which one to start 
with, I wonder? I am leaning towards killing zombies. Grin.


Kind regards,

Philip Bennefall
- Original Message - From: "Jeremy Kaldobsky" 


To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 6:15 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Even though I am not a BGT user myself, I already know this update is 
going to have a huge impact on the community!  I wasn't around before the 
days of BGT, but I see how it is twisted and woven in to almost every 
thread and game discussion.  All by its self, I believe BGT has won you a 
permanent legacy in the audio game community Philip, and I have yet to 
see anything that compares to it in terms of overall community long-term 
impact.  As cheesy as it may sound, creating something with the same 
level of importance is what I'm striving for myself.  I am absolutely 
positive I have not come close yet, but I will stick around until I do.


Mr. Bennefall, keep up the great work and prepare yourself for probably a 
hundred ecstatic responses to the news of your new release.  :D  And keep 
the bar really high so I have to climb a while before getting up there 
with you sir.




Hi all!

After nearly a year in development, version 1.1 of the BGT
engine is now available for download! It features the
largest set of changes yet in its release history, most of
which are features requested by end users. It includes mouse
support, screen reader support, a pathfinder to make it
easier when adding artificial intelligence to your game,
improved Sapi support where you are now able to enumerate
and change voices, and tons more. The change log is a bit
too long to paste in an email to the list, so I invite those
who are curious to go grab the new installer and have a
look!

Thanks to all of those who provided suggestions and ideas,
bug reports and other general feedback over these two years.
Without all of this, the BGT engine would not be what it is
today. Thank you!

Kind regards,

Philip Bennefall



---
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread william lomas
well as you said if you need the game funded no choice really i guess unless 
ask beta testers help you out instead of everyone else lol

On Nov 16, 2011, at 7:41 PM, Philip Bennefall wrote:

> Yes, I am still debating with myself as to whether I will end up taking 
> preorders but if I do, it'll happen quite soon.
> 
> Kind regards,
> 
> Philip Bennefall
> - Original Message - From: "william lomas" 
> To: ; "Gamers Discussion list" 
> Sent: Wednesday, November 16, 2011 8:34 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
> 
> 
> ah no smile i meant pre-orders for that soon?
> wink
> fair point, fair point re releasing the source code
> 
> On Nov 16, 2011, at 7:32 PM, Philip Bennefall wrote:
> 
>> Perilous Hearts is indeed the next project I intend to complete. Though 
>> since I want to make it commercial, it would not be such a hot idea to 
>> release the source code. Grin.
>> 
>> Kind regards,
>> 
>> Philip Bennefall
>> - Original Message - From: "william lomas" 
>> To: ; "Gamers Discussion list" 
>> Sent: Wednesday, November 16, 2011 8:21 PM
>> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>> 
>> 
>> periless hearts then soon?
>> can we look at that code by the way since i guess it uses the new path 
>> finding AI?
>> 
>> On Nov 16, 2011, at 7:13 PM, Philip Bennefall wrote:
>> 
>>> Hi Dark,
>>> 
>>> I'm pleased to hear of your prioritizing dilemma! Smirk. Nah but seriously, 
>>> I'm really glad you like the new stuff. There is indeed a new tutorial 
>>> about pathfinding in particular, written by a good friend of mine. He did 
>>> an excellent job with it, in my opinion. It's found in the tutorials 
>>> section along with the others. While it's not quite for beginners, meaning 
>>> you do need to know the language a bit before attempting to work with it, 
>>> it still explains things from the ground up.
>>> 
>>> Kind regards,
>>> 
>>> Philip Bennefall
>>> - Original Message - From: "dark" 
>>> To: ; "Gamers Discussion list" 
>>> Sent: Wednesday, November 16, 2011 8:08 PM
>>> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>>> 
>>> 
>>> Hi Philip this is great!
>>> 
>>> When my phd is done, i'll start on bgt, so it's awsome to here about the
>>> changelog. I'm especially pleased with the sapi changes, sinse eventually
>>> I'd love to write an rpg probably using sapi, though of course being as I
>>> won't even start coding for another 10 months or so, there will probably be
>>> major changes too :D.
>>> 
>>> Just one question, have you updated any of the tutorials yet? I've been
>>> reading through the textual ones just to wrap my brain around some of the
>>> concepts (and have to actually resist the urge to start playing sinse I know
>>> if I start I won't stop), but with these pathfinder ai to output
>>> considdering that several of these sound pretty major changes and ones I'll
>>> want to use myself in games, it'd be nice to have them explained at a newby
>>> level with as much care as the rest of the tutorial.
>>> 
>>> All the best,
>>> 
>>> Dark.
>>> - Original Message - From: "Philip Bennefall" 
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, November 16, 2011 4:51 PM
>>> Subject: [Audyssey] BGT Version 1.1 Released!
>>> 
>>> 
>>>> Hi all!
>>>> 
>>>> After nearly a year in development, version 1.1 of the BGT engine is now
>>>> available for download! It features the largest set of changes yet in its
>>>> release history, most of which are features requested by end users. It
>>>> includes mouse support, screen reader support, a pathfinder to make it
>>>> easier when adding artificial intelligence to your game, improved Sapi
>>>> support where you are now able to enumerate and change voices, and tons
>>>> more. The change log is a bit too long to paste in an email to the list,
>>>> so I invite those who are curious to go grab the new installer and have a
>>>> look!
>>>> 
>>>> Thanks to all of those who provided suggestions and ideas, bug reports and
>>>> other general feedback over these two years. Without all of this, the BGT
>>>> engine would not be what it is today

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
Yes, I am still debating with myself as to whether I will end up taking 
preorders but if I do, it'll happen quite soon.


Kind regards,

Philip Bennefall
- Original Message - 
From: "william lomas" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 8:34 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


ah no smile i meant pre-orders for that soon?
wink
fair point, fair point re releasing the source code

On Nov 16, 2011, at 7:32 PM, Philip Bennefall wrote:

Perilous Hearts is indeed the next project I intend to complete. Though 
since I want to make it commercial, it would not be such a hot idea to 
release the source code. Grin.


Kind regards,

Philip Bennefall
- Original Message - From: "william lomas" 


To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 8:21 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


periless hearts then soon?
can we look at that code by the way since i guess it uses the new path 
finding AI?


On Nov 16, 2011, at 7:13 PM, Philip Bennefall wrote:


Hi Dark,

I'm pleased to hear of your prioritizing dilemma! Smirk. Nah but 
seriously, I'm really glad you like the new stuff. There is indeed a new 
tutorial about pathfinding in particular, written by a good friend of 
mine. He did an excellent job with it, in my opinion. It's found in the 
tutorials section along with the others. While it's not quite for 
beginners, meaning you do need to know the language a bit before 
attempting to work with it, it still explains things from the ground up.


Kind regards,

Philip Bennefall
- Original Message - From: "dark" 
To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 8:08 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hi Philip this is great!

When my phd is done, i'll start on bgt, so it's awsome to here about the
changelog. I'm especially pleased with the sapi changes, sinse eventually
I'd love to write an rpg probably using sapi, though of course being as I
won't even start coding for another 10 months or so, there will probably 
be

major changes too :D.

Just one question, have you updated any of the tutorials yet? I've been
reading through the textual ones just to wrap my brain around some of the
concepts (and have to actually resist the urge to start playing sinse I 
know

if I start I won't stop), but with these pathfinder ai to output
considdering that several of these sound pretty major changes and ones 
I'll
want to use myself in games, it'd be nice to have them explained at a 
newby

level with as much care as the rest of the tutorial.

All the best,

Dark.
- Original Message - From: "Philip Bennefall" 


To: "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 4:51 PM
Subject: [Audyssey] BGT Version 1.1 Released!



Hi all!

After nearly a year in development, version 1.1 of the BGT engine is now
available for download! It features the largest set of changes yet in 
its

release history, most of which are features requested by end users. It
includes mouse support, screen reader support, a pathfinder to make it
easier when adding artificial intelligence to your game, improved Sapi
support where you are now able to enumerate and change voices, and tons
more. The change log is a bit too long to paste in an email to the list,
so I invite those who are curious to go grab the new installer and have 
a

look!

Thanks to all of those who provided suggestions and ideas, bug reports 
and
other general feedback over these two years. Without all of this, the 
BGT

engine would not be what it is today. Thank you!

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread william lomas
ah no smile i meant pre-orders for that soon?
wink
fair point, fair point re releasing the source code

On Nov 16, 2011, at 7:32 PM, Philip Bennefall wrote:

> Perilous Hearts is indeed the next project I intend to complete. Though since 
> I want to make it commercial, it would not be such a hot idea to release the 
> source code. Grin.
> 
> Kind regards,
> 
> Philip Bennefall
> - Original Message - From: "william lomas" 
> To: ; "Gamers Discussion list" 
> Sent: Wednesday, November 16, 2011 8:21 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
> 
> 
> periless hearts then soon?
> can we look at that code by the way since i guess it uses the new path 
> finding AI?
> 
> On Nov 16, 2011, at 7:13 PM, Philip Bennefall wrote:
> 
>> Hi Dark,
>> 
>> I'm pleased to hear of your prioritizing dilemma! Smirk. Nah but seriously, 
>> I'm really glad you like the new stuff. There is indeed a new tutorial about 
>> pathfinding in particular, written by a good friend of mine. He did an 
>> excellent job with it, in my opinion. It's found in the tutorials section 
>> along with the others. While it's not quite for beginners, meaning you do 
>> need to know the language a bit before attempting to work with it, it still 
>> explains things from the ground up.
>> 
>> Kind regards,
>> 
>> Philip Bennefall
>> - Original Message - From: "dark" 
>> To: ; "Gamers Discussion list" 
>> Sent: Wednesday, November 16, 2011 8:08 PM
>> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>> 
>> 
>> Hi Philip this is great!
>> 
>> When my phd is done, i'll start on bgt, so it's awsome to here about the
>> changelog. I'm especially pleased with the sapi changes, sinse eventually
>> I'd love to write an rpg probably using sapi, though of course being as I
>> won't even start coding for another 10 months or so, there will probably be
>> major changes too :D.
>> 
>> Just one question, have you updated any of the tutorials yet? I've been
>> reading through the textual ones just to wrap my brain around some of the
>> concepts (and have to actually resist the urge to start playing sinse I know
>> if I start I won't stop), but with these pathfinder ai to output
>> considdering that several of these sound pretty major changes and ones I'll
>> want to use myself in games, it'd be nice to have them explained at a newby
>> level with as much care as the rest of the tutorial.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message - From: "Philip Bennefall" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, November 16, 2011 4:51 PM
>> Subject: [Audyssey] BGT Version 1.1 Released!
>> 
>> 
>>> Hi all!
>>> 
>>> After nearly a year in development, version 1.1 of the BGT engine is now
>>> available for download! It features the largest set of changes yet in its
>>> release history, most of which are features requested by end users. It
>>> includes mouse support, screen reader support, a pathfinder to make it
>>> easier when adding artificial intelligence to your game, improved Sapi
>>> support where you are now able to enumerate and change voices, and tons
>>> more. The change log is a bit too long to paste in an email to the list,
>>> so I invite those who are curious to go grab the new installer and have a
>>> look!
>>> 
>>> Thanks to all of those who provided suggestions and ideas, bug reports and
>>> other general feedback over these two years. Without all of this, the BGT
>>> engine would not be what it is today. Thank you!
>>> 
>>> Kind regards,
>>> 
>>> Philip Bennefall
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or upda

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
Perilous Hearts is indeed the next project I intend to complete. Though 
since I want to make it commercial, it would not be such a hot idea to 
release the source code. Grin.


Kind regards,

Philip Bennefall
- Original Message - 
From: "william lomas" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 8:21 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


periless hearts then soon?
can we look at that code by the way since i guess it uses the new path 
finding AI?


On Nov 16, 2011, at 7:13 PM, Philip Bennefall wrote:


Hi Dark,

I'm pleased to hear of your prioritizing dilemma! Smirk. Nah but 
seriously, I'm really glad you like the new stuff. There is indeed a new 
tutorial about pathfinding in particular, written by a good friend of 
mine. He did an excellent job with it, in my opinion. It's found in the 
tutorials section along with the others. While it's not quite for 
beginners, meaning you do need to know the language a bit before 
attempting to work with it, it still explains things from the ground up.


Kind regards,

Philip Bennefall
- Original Message - From: "dark" 
To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 8:08 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hi Philip this is great!

When my phd is done, i'll start on bgt, so it's awsome to here about the
changelog. I'm especially pleased with the sapi changes, sinse eventually
I'd love to write an rpg probably using sapi, though of course being as I
won't even start coding for another 10 months or so, there will probably 
be

major changes too :D.

Just one question, have you updated any of the tutorials yet? I've been
reading through the textual ones just to wrap my brain around some of the
concepts (and have to actually resist the urge to start playing sinse I 
know

if I start I won't stop), but with these pathfinder ai to output
considdering that several of these sound pretty major changes and ones 
I'll
want to use myself in games, it'd be nice to have them explained at a 
newby

level with as much care as the rest of the tutorial.

All the best,

Dark.
- Original Message - From: "Philip Bennefall" 


To: "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 4:51 PM
Subject: [Audyssey] BGT Version 1.1 Released!



Hi all!

After nearly a year in development, version 1.1 of the BGT engine is now
available for download! It features the largest set of changes yet in its
release history, most of which are features requested by end users. It
includes mouse support, screen reader support, a pathfinder to make it
easier when adding artificial intelligence to your game, improved Sapi
support where you are now able to enumerate and change voices, and tons
more. The change log is a bit too long to paste in an email to the list,
so I invite those who are curious to go grab the new installer and have a
look!

Thanks to all of those who provided suggestions and ideas, bug reports 
and

other general feedback over these two years. Without all of this, the BGT
engine would not be what it is today. Thank you!

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread william lomas
periless hearts then soon?
can we look at that code by the way since i guess it uses the new path finding 
AI?

On Nov 16, 2011, at 7:13 PM, Philip Bennefall wrote:

> Hi Dark,
> 
> I'm pleased to hear of your prioritizing dilemma! Smirk. Nah but seriously, 
> I'm really glad you like the new stuff. There is indeed a new tutorial about 
> pathfinding in particular, written by a good friend of mine. He did an 
> excellent job with it, in my opinion. It's found in the tutorials section 
> along with the others. While it's not quite for beginners, meaning you do 
> need to know the language a bit before attempting to work with it, it still 
> explains things from the ground up.
> 
> Kind regards,
> 
> Philip Bennefall
> - Original Message - From: "dark" 
> To: ; "Gamers Discussion list" 
> Sent: Wednesday, November 16, 2011 8:08 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
> 
> 
> Hi Philip this is great!
> 
> When my phd is done, i'll start on bgt, so it's awsome to here about the
> changelog. I'm especially pleased with the sapi changes, sinse eventually
> I'd love to write an rpg probably using sapi, though of course being as I
> won't even start coding for another 10 months or so, there will probably be
> major changes too :D.
> 
> Just one question, have you updated any of the tutorials yet? I've been
> reading through the textual ones just to wrap my brain around some of the
> concepts (and have to actually resist the urge to start playing sinse I know
> if I start I won't stop), but with these pathfinder ai to output
> considdering that several of these sound pretty major changes and ones I'll
> want to use myself in games, it'd be nice to have them explained at a newby
> level with as much care as the rest of the tutorial.
> 
> All the best,
> 
> Dark.
> - Original Message - From: "Philip Bennefall" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 16, 2011 4:51 PM
> Subject: [Audyssey] BGT Version 1.1 Released!
> 
> 
>> Hi all!
>> 
>> After nearly a year in development, version 1.1 of the BGT engine is now
>> available for download! It features the largest set of changes yet in its
>> release history, most of which are features requested by end users. It
>> includes mouse support, screen reader support, a pathfinder to make it
>> easier when adding artificial intelligence to your game, improved Sapi
>> support where you are now able to enumerate and change voices, and tons
>> more. The change log is a bit too long to paste in an email to the list,
>> so I invite those who are curious to go grab the new installer and have a
>> look!
>> 
>> Thanks to all of those who provided suggestions and ideas, bug reports and
>> other general feedback over these two years. Without all of this, the BGT
>> engine would not be what it is today. Thank you!
>> 
>> Kind regards,
>> 
>> Philip Bennefall
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall

Hi Dark,

I'm pleased to hear of your prioritizing dilemma! Smirk. Nah but seriously, 
I'm really glad you like the new stuff. There is indeed a new tutorial about 
pathfinding in particular, written by a good friend of mine. He did an 
excellent job with it, in my opinion. It's found in the tutorials section 
along with the others. While it's not quite for beginners, meaning you do 
need to know the language a bit before attempting to work with it, it still 
explains things from the ground up.


Kind regards,

Philip Bennefall
- Original Message - 
From: "dark" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 8:08 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hi Philip this is great!

When my phd is done, i'll start on bgt, so it's awsome to here about the
changelog. I'm especially pleased with the sapi changes, sinse eventually
I'd love to write an rpg probably using sapi, though of course being as I
won't even start coding for another 10 months or so, there will probably be
major changes too :D.

Just one question, have you updated any of the tutorials yet? I've been
reading through the textual ones just to wrap my brain around some of the
concepts (and have to actually resist the urge to start playing sinse I know
if I start I won't stop), but with these pathfinder ai to output
considdering that several of these sound pretty major changes and ones I'll
want to use myself in games, it'd be nice to have them explained at a newby
level with as much care as the rest of the tutorial.

All the best,

Dark.
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 4:51 PM
Subject: [Audyssey] BGT Version 1.1 Released!



Hi all!

After nearly a year in development, version 1.1 of the BGT engine is now
available for download! It features the largest set of changes yet in its
release history, most of which are features requested by end users. It
includes mouse support, screen reader support, a pathfinder to make it
easier when adding artificial intelligence to your game, improved Sapi
support where you are now able to enumerate and change voices, and tons
more. The change log is a bit too long to paste in an email to the list,
so I invite those who are curious to go grab the new installer and have a
look!

Thanks to all of those who provided suggestions and ideas, bug reports and
other general feedback over these two years. Without all of this, the BGT
engine would not be what it is today. Thank you!

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread dark

Hi Philip this is great!

When my phd is done, i'll start on bgt, so it's awsome to here about the 
changelog. I'm especially pleased with the sapi changes, sinse eventually 
I'd love to write an rpg probably using sapi, though of course being as I 
won't even start coding for another 10 months or so, there will probably be 
major changes too :D.


Just one question, have you updated any of the tutorials yet? I've been 
reading through the textual ones just to wrap my brain around some of the 
concepts (and have to actually resist the urge to start playing sinse I know 
if I start I won't stop), but with these pathfinder ai to output 
considdering that several of these sound pretty major changes and ones I'll 
want to use myself in games, it'd be nice to have them explained at a newby 
level with as much care as the rest of the tutorial.


All the best,

Dark.
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 4:51 PM
Subject: [Audyssey] BGT Version 1.1 Released!



Hi all!

After nearly a year in development, version 1.1 of the BGT engine is now 
available for download! It features the largest set of changes yet in its 
release history, most of which are features requested by end users. It 
includes mouse support, screen reader support, a pathfinder to make it 
easier when adding artificial intelligence to your game, improved Sapi 
support where you are now able to enumerate and change voices, and tons 
more. The change log is a bit too long to paste in an email to the list, 
so I invite those who are curious to go grab the new installer and have a 
look!


Thanks to all of those who provided suggestions and ideas, bug reports and 
other general feedback over these two years. Without all of this, the BGT 
engine would not be what it is today. Thank you!


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Thomas Ward
Hi Christina,


BGT is a game development toolkit written specifically for creating
accessible games. :D

Cheers!

On 11/16/11, Christina  wrote:
> Hi.
> Is this a game or developer's tools?
> Christina
>
> - Original Message -
> From: "Philip Bennefall" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 16, 2011 11:51 AM
> Subject: [Audyssey] BGT Version 1.1 Released!
>
>
> Hi all!
>
> After nearly a year in development, version 1.1 of the BGT engine is now
> available for download! It features the largest set
> of changes yet in its release history, most of which are features requested
> by end users. It includes mouse support, screen
> reader support, a pathfinder to make it easier when adding artificial
> intelligence to your game, improved Sapi support where
> you are now able to enumerate and change voices, and tons more. The change
> log is a bit too long to paste in an email to the
> list, so I invite those who are curious to go grab the new installer and
> have a look!
>
> Thanks to all of those who provided suggestions and ideas, bug reports and
> other general feedback over these two years.
> Without all of this, the BGT engine would not be what it is today. Thank
> you!
>
> Kind regards,
>
> Philip Bennefall
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
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> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Brandon Misch
that's good. that was the wright question. 
glad those readers are supported. 

On Nov 16, 2011, at 12:46 PM, Philip Bennefall wrote:

> I am assuming that the question is which screen readers are supported by BGT? 
> Currently it supports Jaws, Window Eyes, System Access, and NVDA.
> 
> Kind regards,
> 
> Philip Bennefall
> - Original Message - From: "Brandon Misch" 
> To: ; "Gamers Discussion list" 
> Sent: Wednesday, November 16, 2011 6:44 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
> 
> 
> Hey with screen readers does but support? just curious.
> 
> On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:
> 
>> Wow. That's an email to make my day if ever I saw one. Thanks man, for your 
>> support! While I haven't had any time to actually play any games at all 
>> lately, yours are at the top of my list of things to try. I have followed 
>> the discussions about your various titles with interest, you'll definitely 
>> hear from me once I sit down and play. Now which one to start with, I 
>> wonder? I am leaning towards killing zombies. Grin.
>> 
>> Kind regards,
>> 
>> Philip Bennefall
>> - Original Message ----- From: "Jeremy Kaldobsky" 
>> To: ; "Gamers Discussion list" 
>> Sent: Wednesday, November 16, 2011 6:15 PM
>> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>> 
>> 
>> Even though I am not a BGT user myself, I already know this update is going 
>> to have a huge impact on the community!  I wasn't around before the days of 
>> BGT, but I see how it is twisted and woven in to almost every thread and 
>> game discussion.  All by its self, I believe BGT has won you a permanent 
>> legacy in the audio game community Philip, and I have yet to see anything 
>> that compares to it in terms of overall community long-term impact.  As 
>> cheesy as it may sound, creating something with the same level of importance 
>> is what I'm striving for myself.  I am absolutely positive I have not come 
>> close yet, but I will stick around until I do.
>> 
>> Mr. Bennefall, keep up the great work and prepare yourself for probably a 
>> hundred ecstatic responses to the news of your new release.  :D  And keep 
>> the bar really high so I have to climb a while before getting up there with 
>> you sir.
>> 
>> 
>>> Hi all!
>>> 
>>> After nearly a year in development, version 1.1 of the BGT
>>> engine is now available for download! It features the
>>> largest set of changes yet in its release history, most of
>>> which are features requested by end users. It includes mouse
>>> support, screen reader support, a pathfinder to make it
>>> easier when adding artificial intelligence to your game,
>>> improved Sapi support where you are now able to enumerate
>>> and change voices, and tons more. The change log is a bit
>>> too long to paste in an email to the list, so I invite those
>>> who are curious to go grab the new installer and have a
>>> look!
>>> 
>>> Thanks to all of those who provided suggestions and ideas,
>>> bug reports and other general feedback over these two years.
>>> Without all of this, the BGT engine would not be what it is
>>> today. Thank you!
>>> 
>>> Kind regards,
>>> 
>>> Philip Bennefall
>> 
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
> 
> 
> ---
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> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
I am assuming that the question is which screen readers are supported by 
BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Brandon Misch" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 6:44 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hey with screen readers does but support? just curious.

On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:

Wow. That's an email to make my day if ever I saw one. Thanks man, for 
your support! While I haven't had any time to actually play any games at 
all lately, yours are at the top of my list of things to try. I have 
followed the discussions about your various titles with interest, you'll 
definitely hear from me once I sit down and play. Now which one to start 
with, I wonder? I am leaning towards killing zombies. Grin.


Kind regards,

Philip Bennefall
- Original Message - From: "Jeremy Kaldobsky" 


To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 6:15 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Even though I am not a BGT user myself, I already know this update is 
going to have a huge impact on the community!  I wasn't around before the 
days of BGT, but I see how it is twisted and woven in to almost every 
thread and game discussion.  All by its self, I believe BGT has won you a 
permanent legacy in the audio game community Philip, and I have yet to see 
anything that compares to it in terms of overall community long-term 
impact.  As cheesy as it may sound, creating something with the same level 
of importance is what I'm striving for myself.  I am absolutely positive I 
have not come close yet, but I will stick around until I do.


Mr. Bennefall, keep up the great work and prepare yourself for probably a 
hundred ecstatic responses to the news of your new release.  :D  And keep 
the bar really high so I have to climb a while before getting up there 
with you sir.




Hi all!

After nearly a year in development, version 1.1 of the BGT
engine is now available for download! It features the
largest set of changes yet in its release history, most of
which are features requested by end users. It includes mouse
support, screen reader support, a pathfinder to make it
easier when adding artificial intelligence to your game,
improved Sapi support where you are now able to enumerate
and change voices, and tons more. The change log is a bit
too long to paste in an email to the list, so I invite those
who are curious to go grab the new installer and have a
look!

Thanks to all of those who provided suggestions and ideas,
bug reports and other general feedback over these two years.
Without all of this, the BGT engine would not be what it is
today. Thank you!

Kind regards,

Philip Bennefall



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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Brandon Misch
Hey with screen readers does but support? just curious. 

On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:

> Wow. That's an email to make my day if ever I saw one. Thanks man, for your 
> support! While I haven't had any time to actually play any games at all 
> lately, yours are at the top of my list of things to try. I have followed the 
> discussions about your various titles with interest, you'll definitely hear 
> from me once I sit down and play. Now which one to start with, I wonder? I am 
> leaning towards killing zombies. Grin.
> 
> Kind regards,
> 
> Philip Bennefall
> - Original Message - From: "Jeremy Kaldobsky" 
> To: ; "Gamers Discussion list" 
> Sent: Wednesday, November 16, 2011 6:15 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
> 
> 
> Even though I am not a BGT user myself, I already know this update is going 
> to have a huge impact on the community!  I wasn't around before the days of 
> BGT, but I see how it is twisted and woven in to almost every thread and game 
> discussion.  All by its self, I believe BGT has won you a permanent legacy in 
> the audio game community Philip, and I have yet to see anything that compares 
> to it in terms of overall community long-term impact.  As cheesy as it may 
> sound, creating something with the same level of importance is what I'm 
> striving for myself.  I am absolutely positive I have not come close yet, but 
> I will stick around until I do.
> 
> Mr. Bennefall, keep up the great work and prepare yourself for probably a 
> hundred ecstatic responses to the news of your new release.  :D  And keep the 
> bar really high so I have to climb a while before getting up there with you 
> sir.
> 
> 
>> Hi all!
>> 
>> After nearly a year in development, version 1.1 of the BGT
>> engine is now available for download! It features the
>> largest set of changes yet in its release history, most of
>> which are features requested by end users. It includes mouse
>> support, screen reader support, a pathfinder to make it
>> easier when adding artificial intelligence to your game,
>> improved Sapi support where you are now able to enumerate
>> and change voices, and tons more. The change log is a bit
>> too long to paste in an email to the list, so I invite those
>> who are curious to go grab the new installer and have a
>> look!
>> 
>> Thanks to all of those who provided suggestions and ideas,
>> bug reports and other general feedback over these two years.
>> Without all of this, the BGT engine would not be what it is
>> today. Thank you!
>> 
>> Kind regards,
>> 
>> Philip Bennefall 
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
Wow. That's an email to make my day if ever I saw one. Thanks man, for your 
support! While I haven't had any time to actually play any games at all 
lately, yours are at the top of my list of things to try. I have followed 
the discussions about your various titles with interest, you'll definitely 
hear from me once I sit down and play. Now which one to start with, I 
wonder? I am leaning towards killing zombies. Grin.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Jeremy Kaldobsky" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 6:15 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Even though I am not a BGT user myself, I already know this update is going 
to have a huge impact on the community!  I wasn't around before the days of 
BGT, but I see how it is twisted and woven in to almost every thread and 
game discussion.  All by its self, I believe BGT has won you a permanent 
legacy in the audio game community Philip, and I have yet to see anything 
that compares to it in terms of overall community long-term impact.  As 
cheesy as it may sound, creating something with the same level of importance 
is what I'm striving for myself.  I am absolutely positive I have not come 
close yet, but I will stick around until I do.


Mr. Bennefall, keep up the great work and prepare yourself for probably a 
hundred ecstatic responses to the news of your new release.  :D  And keep 
the bar really high so I have to climb a while before getting up there with 
you sir.




Hi all!

After nearly a year in development, version 1.1 of the BGT
engine is now available for download! It features the
largest set of changes yet in its release history, most of
which are features requested by end users. It includes mouse
support, screen reader support, a pathfinder to make it
easier when adding artificial intelligence to your game,
improved Sapi support where you are now able to enumerate
and change voices, and tons more. The change log is a bit
too long to paste in an email to the list, so I invite those
who are curious to go grab the new installer and have a
look!

Thanks to all of those who provided suggestions and ideas,
bug reports and other general feedback over these two years.
Without all of this, the BGT engine would not be what it is
today. Thank you!

Kind regards,

Philip Bennefall 



---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Jeremy Kaldobsky
Even though I am not a BGT user myself, I already know this update is going to 
have a huge impact on the community!  I wasn't around before the days of BGT, 
but I see how it is twisted and woven in to almost every thread and game 
discussion.  All by its self, I believe BGT has won you a permanent legacy in 
the audio game community Philip, and I have yet to see anything that compares 
to it in terms of overall community long-term impact.  As cheesy as it may 
sound, creating something with the same level of importance is what I'm 
striving for myself.  I am absolutely positive I have not come close yet, but I 
will stick around until I do.

Mr. Bennefall, keep up the great work and prepare yourself for probably a 
hundred ecstatic responses to the news of your new release.  :D  And keep the 
bar really high so I have to climb a while before getting up there with you sir.


> Hi all!
> 
> After nearly a year in development, version 1.1 of the BGT
> engine is now available for download! It features the
> largest set of changes yet in its release history, most of
> which are features requested by end users. It includes mouse
> support, screen reader support, a pathfinder to make it
> easier when adding artificial intelligence to your game,
> improved Sapi support where you are now able to enumerate
> and change voices, and tons more. The change log is a bit
> too long to paste in an email to the list, so I invite those
> who are curious to go grab the new installer and have a
> look!
> 
> Thanks to all of those who provided suggestions and ideas,
> bug reports and other general feedback over these two years.
> Without all of this, the BGT engine would not be what it is
> today. Thank you!
> 
> Kind regards,
> 
> Philip Bennefall

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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall

Hi Christina,

BGT is a development tool for those wanting to make an audio game. I use it 
to create Perilous Hearts, for instance.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Christina" 

To: ; "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 6:11 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hi.
Is this a game or developer's tools?
Christina

- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 11:51 AM
Subject: [Audyssey] BGT Version 1.1 Released!


Hi all!

After nearly a year in development, version 1.1 of the BGT engine is now 
available for download! It features the largest set
of changes yet in its release history, most of which are features requested 
by end users. It includes mouse support, screen
reader support, a pathfinder to make it easier when adding artificial 
intelligence to your game, improved Sapi support where
you are now able to enumerate and change voices, and tons more. The change 
log is a bit too long to paste in an email to the
list, so I invite those who are curious to go grab the new installer and 
have a look!


Thanks to all of those who provided suggestions and ideas, bug reports and 
other general feedback over these two years.
Without all of this, the BGT engine would not be what it is today. Thank 
you!


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Christina
Hi.
Is this a game or developer's tools?
Christina

- Original Message - 
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 16, 2011 11:51 AM
Subject: [Audyssey] BGT Version 1.1 Released!


Hi all!

After nearly a year in development, version 1.1 of the BGT engine is now 
available for download! It features the largest set 
of changes yet in its release history, most of which are features requested by 
end users. It includes mouse support, screen 
reader support, a pathfinder to make it easier when adding artificial 
intelligence to your game, improved Sapi support where 
you are now able to enumerate and change voices, and tons more. The change log 
is a bit too long to paste in an email to the 
list, so I invite those who are curious to go grab the new installer and have a 
look!

Thanks to all of those who provided suggestions and ideas, bug reports and 
other general feedback over these two years. 
Without all of this, the BGT engine would not be what it is today. Thank you!

Kind regards,

Philip Bennefall
---
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