Re: [Audyssey] Mota Beta 11 impressions
Hi Hayden, No. The problem here is that speech is operating on the same process as input while it is speaking so keyboard events are ignored until speech shuts up. One way of fixing this is by putting them on their own processes, called threads, which makes them act independantly of each other. Unfortunately, itcrashes all over the playce. However, Philip Bennefall gave me some interesting pointers on how to avoid this problem and use the same process for both speech and input. On 4/13/10, Hayden Presley wrote: > Hi Thomas, > Let me get this right...since the speech is not on its own thread, if you > made, say, the left control key by itself, the speech interrupt key, this > would intereupt all sounds? > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
Hi Thomas, Let me get this right...since the speech is not on its own thread, if you made, say, the left control key by itself, the speech interrupt key, this would intereupt all sounds? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mike Reiser Sent: Tuesday, April 13, 2010 1:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota Beta 11 impressions I must agree I would like the ability to interupt the speech as well, especially when viewing a room. Mike aim screen name: crhchmiker msn screen name: blindgu...@gmail.com yahoo screenname: miker19882001 skype name:miker1988 twitter:www.twitter.com/archenemy12 On Apr 12, 2010, at 6:01 PM, Bryan Peterson wrote: > I don't mind it this way so much, but I do feel that if a way can be found to implemented there needs to be a way to interrupt the speech in the game, say by hitting the F key in the midst of a View command to interrupt the speech. This used to be possible but not anymore. It gets awkward when trying to judge the distance with the firepits when you have to hear everything spoken before you can even jump. > He who is valiant and pure of spirit may find the holy grail in the castle of ggh. > - Original Message - From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Monday, April 12, 2010 4:44 PM > Subject: Re: [Audyssey] Mota Beta 11 impressions > > >> Hi Willem, >> That is exactly what it does. It selects a new menu item when you >> release the up/down arrow key rather than on a key press. However, >> everyone is telling me that way is too slow. I can't win. >> >> >> On 4/12/10, Willem wrote: >>> Hi Thomas. >>> Couldn't you make the game go to the next menu item on the key release >>> insted of a key press? >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
Hi Shaun, Yes, Mysteries of the Ancients comes with the latest stable binary for fmod.dll which is 4.28. It is located in the installation directory. However, I don't beleive I'll be using it for very much longer anyway. I've got plans to rewrite the audio core of the engine using something else. As for that other stuff Genesis doesn't use all that other stuff. All it uses is standard Windows core components like Kernel32.dll, Shell32.dll, User32.dll, WinMM.dll, etc that comes with every single copy of Windows. In other words it is completely based on the Microsoft Win32 API and runs pretty close to the operating system itself and doesn't require a lot of third-party junk. Cheers! On 4/13/10, shaun everiss wrote: > well the menus are a bit slower but honestly I like the speed they run. > I don't skip and that is good. > I have no idea why I crash though. > One thing, I do have a version of fmod.dll that came with moosic. > does the game update this and other files it needs or does it not. > if not I need to probably get the latest fmod binary and dlls and put them > in the system32 folder. > I have everything else I know of. > latest directx, latest xna > dotnet 1 to 3.5 fully updated. > visual c ++ 22005 2008 libs com audio sdl I think and maybe something else. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
Hi, So would I. I don't exactly like having to wait on all that information either. However, I prefer that over the game constantly crashing. That is the way it is for the moment. Once I figure out why it crashes all the time when putting speech on its own thread I'll fix it. Smile. On 4/13/10, Mike Reiser wrote: > I must agree I would like the ability to interupt the speech as well, > especially when viewing a room. > > Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
I must agree I would like the ability to interupt the speech as well, especially when viewing a room. Mike aim screen name: crhchmiker msn screen name: blindgu...@gmail.com yahoo screenname: miker19882001 skype name:miker1988 twitter:www.twitter.com/archenemy12 On Apr 12, 2010, at 6:01 PM, Bryan Peterson wrote: > I don't mind it this way so much, but I do feel that if a way can be found to > implemented there needs to be a way to interrupt the speech in the game, say > by hitting the F key in the midst of a View command to interrupt the speech. > This used to be possible but not anymore. It gets awkward when trying to > judge the distance with the firepits when you have to hear everything spoken > before you can even jump. > He who is valiant and pure of spirit may find the holy grail in the castle of > ggh. > - Original Message - From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Monday, April 12, 2010 4:44 PM > Subject: Re: [Audyssey] Mota Beta 11 impressions > > >> Hi Willem, >> That is exactly what it does. It selects a new menu item when you >> release the up/down arrow key rather than on a key press. However, >> everyone is telling me that way is too slow. I can't win. >> >> >> On 4/12/10, Willem wrote: >>> Hi Thomas. >>> Couldn't you make the game go to the next menu item on the key release >>> insted of a key press? >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
well the menus are a bit slower but honestly I like the speed they run. I don't skip and that is good. I have no idea why I crash though. One thing, I do have a version of fmod.dll that came with moosic. does the game update this and other files it needs or does it not. if not I need to probably get the latest fmod binary and dlls and put them in the system32 folder. I have everything else I know of. latest directx, latest xna dotnet 1 to 3.5 fully updated. visual c ++ 22005 2008 libs com audio sdl I think and maybe something else. At 02:47 p.m. 13/04/2010, you wrote: >Hi Hayden, >Thanks for that. I was beginning to think I was going crazy here. I >don't have sluggish menus nor the crash error when exiting so I'm not >the only one where the game works as expected. Now, the trick is to >figure out what it is about their systems that is causing the crash >and the slow menu response. > > >On 4/12/10, Hayden Presley wrote: >> Hi Thomas, >> I must add my impressions. Firstly, I have had neither the error upon >> exiting nor the slow menu problem. I like how you put the weapon >> descriptions back into the game. Also, I'm glad you put backthe navigation >> keys (oops, hotkeys) for the menu. >> Best Regards, >> Hayden > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
Hi, Like I said the way DirectInput handles keys like shift, control, alt you have to specify which one you mean. For example the left control key is DIK_LCONTROL and the right is DIK_RCONTROL. To use either one you have to put an or condition in your keyboard event so it knows to use either the right or left control key with that key. Otherwise it will just use the one you specified. No biggy to fix. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
That works. In fact I seem to remember you used to be able to do that in the prior Betas. I know you could do it with Shift. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, April 12, 2010 8:44 PM Subject: Re: [Audyssey] Mota Beta 11 impressions Hi, Lol! Oops, sory about that. I'll definitely put some code in place to keep from using more than one torch or potion at a time. I'll also update the engine so you can use either the right or left control key with t and p. Cheers! On 4/12/10, Bryan Peterson wrote: I just think they should all be the same one. Since the left control is generally the easiest to access that's the one I've always used. So it was a bit confusing when I went to check how many torches I had with the left control key and ended up lighting my only remaining one while the first one was still burning. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
Hi Hayden, Thanks for that. I was beginning to think I was going crazy here. I don't have sluggish menus nor the crash error when exiting so I'm not the only one where the game works as expected. Now, the trick is to figure out what it is about their systems that is causing the crash and the slow menu response. On 4/12/10, Hayden Presley wrote: > Hi Thomas, > I must add my impressions. Firstly, I have had neither the error upon > exiting nor the slow menu problem. I like how you put the weapon > descriptions back into the game. Also, I'm glad you put backthe navigation > keys (oops, hotkeys) for the menu. > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
Hi, Lol! Oops, sory about that. I'll definitely put some code in place to keep from using more than one torch or potion at a time. I'll also update the engine so you can use either the right or left control key with t and p. Cheers! On 4/12/10, Bryan Peterson wrote: > I just think they should all be the same one. Since the left control is > generally the easiest to access that's the one I've always used. So it was a > bit confusing when I went to check how many torches I had with the left > control key and ended up lighting my only remaining one while the first one > was still burning. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
Hi Thomas, I must add my impressions. Firstly, I have had neither the error upon exiting nor the slow menu problem. I like how you put the weapon descriptions back into the game. Also, I'm glad you put backthe navigation keys (oops, hotkeys) for the menu. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, April 12, 2010 9:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota Beta 11 impressions Hi Willem, I don't know. I've got a couple of things in mind to try, and fixing input will be my top priority this week. Sooner or later I should be able to nail down the problem and fix it. Obviously this all worked in the other game engine well enough so it should be a matter of basically copying the same concept over to the C++ engine. On 4/12/10, Willem wrote: > Hi Thomas. > Ok what about having the keypress activate the menu item and while the > key is down it shouldn't allow any more cycling? Either that or a > time-delay of say 1/10 second between allowed keypresses. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
Hi Willem, I don't know. I've got a couple of things in mind to try, and fixing input will be my top priority this week. Sooner or later I should be able to nail down the problem and fix it. Obviously this all worked in the other game engine well enough so it should be a matter of basically copying the same concept over to the C++ engine. On 4/12/10, Willem wrote: > Hi Thomas. > Ok what about having the keypress activate the menu item and while the > key is down it shouldn't allow any more cycling? Either that or a > time-delay of say 1/10 second between allowed keypresses. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
I just think they should all be the same one. Since the left control is generally the easiest to access that's the one I've always used. So it was a bit confusing when I went to check how many torches I had with the left control key and ended up lighting my only remaining one while the first one was still burning. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, April 12, 2010 6:57 PM Subject: Re: [Audyssey] Mota Beta 11 impressions Hi Bryan, Didn't think about that when I wrote it. Basically, when you check for keyboard combos DirectInput usually needs to know if the left control or right control is being held down with that key. So I used the one that seamed most natural for the command. I guess if you need me to I can have it use either one of the control keys, but that is a tad bit more work to add. Smile. On 4/12/10, Bryan Peterson wrote: I figured as much. I also noticed a slight quirk, not necessarily a bug but definitely a quirk, involved in checking status of certain items. For instance checking weapon status or number of torches seems to be done by pressing the right Control plus W or T respectively, but checking Potions involves pressing left Control+P. Needless to say that threw me off, especially since the safeguard against using multiple torches at once is no longer there, which I would imagine is temporary. Other than that I really like the new version. I don't mind so much the delay in menus since I did on occasion arrow too far in older versions, though not very often. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
Hi Thomas. Ok what about having the keypress activate the menu item and while the key is down it shouldn't allow any more cycling? Either that or a time-delay of say 1/10 second between allowed keypresses. On 4/13/2010 12:44 AM, Thomas Ward wrote: Hi Willem, That is exactly what it does. It selects a new menu item when you release the up/down arrow key rather than on a key press. However, everyone is telling me that way is too slow. I can't win. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
Hi Hayden, Hard to say at this point. I'm working with a completely new engine that hasn't been fully debugged and field tested, and I never know how long debugging something like that will take. Plus on top of that I've got to add about 10 more levels, update the sound core, and I eventually want to get joystick/mouse support in the new engine. That's probably six months of work right there. So I'd say 1.0 won't be realistically ready until early fall. Although, it could come a little sooner or a little later depending on scheduling, bugs, etc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
Hi Bryan, Didn't think about that when I wrote it. Basically, when you check for keyboard combos DirectInput usually needs to know if the left control or right control is being held down with that key. So I used the one that seamed most natural for the command. I guess if you need me to I can have it use either one of the control keys, but that is a tad bit more work to add. Smile. On 4/12/10, Bryan Peterson wrote: > I figured as much. I also noticed a slight quirk, not necessarily a bug but > definitely a quirk, involved in checking status of certain items. For > instance checking weapon status or number of torches seems to be done by > pressing the right Control plus W or T respectively, but checking Potions > involves pressing left Control+P. Needless to say that threw me off, > especially since the safeguard against using multiple torches at once is no > longer there, which I would imagine is temporary. Other than that I really > like the new version. I don't mind so much the delay in menus since I did on > occasion arrow too far in older versions, though not very often. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
I have a feeling he's going to stear clear of even that just in case he can't meet that deadline. I mean I imagine once he's confident he's closing in on a release date he'll be more open but I doubt he'll say anything before then. I certainly wouldn't in his position. It's a matter of giving yourself as much breathing room as possible. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Monday, April 12, 2010 6:45 PM Subject: Re: [Audyssey] Mota Beta 11 impressions Hi Thomas, Obviously there is no way to tell for sure, but can you give us an estimate as to MOTA's release date? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Monday, April 12, 2010 5:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota Beta 11 impressions Hi Thomas, I know in BGT there are two functions - key_pressed and key_down. That suggests to me that there is a way to check whether a given key has just at that moment been pressed, or is being held down. I'm not sure whether this is a manual check or whether this is built into DirectInput, but I know that the equivalent of key_pressed will come in handy for the menus and jump problem. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, April 12, 2010 11:32 PM Subject: Re: [Audyssey] Mota Beta 11 impressions Hi Damien, As for panning it actually isn't using a pan control but FMOD'S 3d audio processing which is why it sounds a little strange right now. This is an issue I plan to be working on in beta 12 when i rewrite the sound core using XAudio2. FMOD happens to be something I introduced into the engine back when I was thinking about going cross-platform and didn't want to take several days or a couple of extra weeks to rewrite the sound core and test it. So it is on the todo list to fix. As for walking through doors the reason Angela pauses is she has to wait for the door to completely slide open before stepping through. This was actually a bug fix for beta 10 where she could run through the door before it fully opened. I could put it back that way if people want, but that's why that is happening. As for menu keys as I explained earlier there isn't a happy medium here. If I put the delay in the menus don't jump around like a flea on a frying pan. If I take that out and don't wait for you to release the key the menus skip items and you might hit down arrow on new game and end up on exit program. That's worse than the delay in my book. As for jumping I've noticed if you hold the keys down for very long she will sort of leap frog with several jumps in a row. I guess I've gotten use to not holding them down long so she only does a single jump. Practice with it some and see if you really need me to prevent her from doing that. Cheers! On 4/12/10, Damien Pendleton wrote: Hi Thomas, Seems like you have put a lot of work into this new engine. However, I am afraid to still bring some bugs to your attention: 1. Panning. When you are walking towards an object, the sound doesn't pan until you are directly centre. Same when you walk away, it goes straight to the left, so you never know just how close or far away the object is. 2. Keyboard response It seems like the menus are very slow to respond when pressing keys, and also it is slow going when you try to walk through a door. 3. Jumping If you hold down your jump combination it keeps simulating a jump. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the
Re: [Audyssey] Mota Beta 11 impressions
I like the menus as they are now -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Monday, April 12, 2010 7:45 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Mota Beta 11 impressions Hi Thomas, Obviously there is no way to tell for sure, but can you give us an estimate as to MOTA's release date? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Monday, April 12, 2010 5:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota Beta 11 impressions Hi Thomas, I know in BGT there are two functions - key_pressed and key_down. That suggests to me that there is a way to check whether a given key has just at that moment been pressed, or is being held down. I'm not sure whether this is a manual check or whether this is built into DirectInput, but I know that the equivalent of key_pressed will come in handy for the menus and jump problem. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, April 12, 2010 11:32 PM Subject: Re: [Audyssey] Mota Beta 11 impressions > Hi Damien, > As for panning it actually isn't using a pan control but FMOD'S 3d > audio processing which is why it sounds a little strange right now. > This is an issue I plan to be working on in beta 12 when i rewrite the > sound core using XAudio2. FMOD happens to be something I introduced > into the engine back when I was thinking about going cross-platform > and didn't want to take several days or a couple of extra weeks to > rewrite the sound core and test it. So it is on the todo list to fix. > As for walking through doors the reason Angela pauses is she has to > wait for the door to completely slide open before stepping through. > This was actually a bug fix for beta 10 where she could run through > the door before it fully opened. I could put it back that way if > people want, but that's why that is happening. > As for menu keys as I explained earlier there isn't a happy medium > here. If I put the delay in the menus don't jump around like a flea on > a frying pan. If I take that out and don't wait for you to release the > key the menus skip items and you might hit down arrow on new game and > end up on exit program. That's worse than the delay in my book. > As for jumping I've noticed if you hold the keys down for very long > she will sort of leap frog with several jumps in a row. I guess I've > gotten use to not holding them down long so she only does a single > jump. Practice with it some and see if you really need me to prevent > her from doing that. > > Cheers! > > > On 4/12/10, Damien Pendleton wrote: >> Hi Thomas, >> Seems like you have put a lot of work into this new engine. >> However, I am afraid to still bring some bugs to your attention: >> >> 1. Panning. >> When you are walking towards an object, the sound doesn't pan until you >> are >> directly centre. Same when you walk away, it goes straight to the left, >> so >> you never know just how close or far away the object is. >> >> 2. Keyboard response >> It seems like the menus are very slow to respond when pressing keys, and >> also it is slow going when you try to walk through a door. >> >> 3. Jumping >> If you hold down your jump combination it keeps simulating a jump. >> >> Thanks. >> Regards, >> Damien. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] Mota Beta 11 impressions
Hi Thomas, Obviously there is no way to tell for sure, but can you give us an estimate as to MOTA's release date? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Monday, April 12, 2010 5:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota Beta 11 impressions Hi Thomas, I know in BGT there are two functions - key_pressed and key_down. That suggests to me that there is a way to check whether a given key has just at that moment been pressed, or is being held down. I'm not sure whether this is a manual check or whether this is built into DirectInput, but I know that the equivalent of key_pressed will come in handy for the menus and jump problem. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, April 12, 2010 11:32 PM Subject: Re: [Audyssey] Mota Beta 11 impressions > Hi Damien, > As for panning it actually isn't using a pan control but FMOD'S 3d > audio processing which is why it sounds a little strange right now. > This is an issue I plan to be working on in beta 12 when i rewrite the > sound core using XAudio2. FMOD happens to be something I introduced > into the engine back when I was thinking about going cross-platform > and didn't want to take several days or a couple of extra weeks to > rewrite the sound core and test it. So it is on the todo list to fix. > As for walking through doors the reason Angela pauses is she has to > wait for the door to completely slide open before stepping through. > This was actually a bug fix for beta 10 where she could run through > the door before it fully opened. I could put it back that way if > people want, but that's why that is happening. > As for menu keys as I explained earlier there isn't a happy medium > here. If I put the delay in the menus don't jump around like a flea on > a frying pan. If I take that out and don't wait for you to release the > key the menus skip items and you might hit down arrow on new game and > end up on exit program. That's worse than the delay in my book. > As for jumping I've noticed if you hold the keys down for very long > she will sort of leap frog with several jumps in a row. I guess I've > gotten use to not holding them down long so she only does a single > jump. Practice with it some and see if you really need me to prevent > her from doing that. > > Cheers! > > > On 4/12/10, Damien Pendleton wrote: >> Hi Thomas, >> Seems like you have put a lot of work into this new engine. >> However, I am afraid to still bring some bugs to your attention: >> >> 1. Panning. >> When you are walking towards an object, the sound doesn't pan until you >> are >> directly centre. Same when you walk away, it goes straight to the left, >> so >> you never know just how close or far away the object is. >> >> 2. Keyboard response >> It seems like the menus are very slow to respond when pressing keys, and >> also it is slow going when you try to walk through a door. >> >> 3. Jumping >> If you hold down your jump combination it keeps simulating a jump. >> >> Thanks. >> Regards, >> Damien. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questi
Re: [Audyssey] Mota Beta 11 impressions
I figured as much. I also noticed a slight quirk, not necessarily a bug but definitely a quirk, involved in checking status of certain items. For instance checking weapon status or number of torches seems to be done by pressing the right Control plus W or T respectively, but checking Potions involves pressing left Control+P. Needless to say that threw me off, especially since the safeguard against using multiple torches at once is no longer there, which I would imagine is temporary. Other than that I really like the new version. I don't mind so much the delay in menus since I did on occasion arrow too far in older versions, though not very often. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, April 12, 2010 5:20 PM Subject: Re: [Audyssey] Mota Beta 11 impressions HI Bryan and all, That's something I'm still working on. When I tried putting speech on its own thread it kept crashing the game all the time so I had to remove the multithreaded support for speech for the time being. Keep in mind since this is a totally new engine while the official version number says beta 11 it is basically beta 1 with the new engine. It is not like i have 10 versions of betas that have been fixed, debugged, and upgraded as was the case with beta 10. This is the first time the new C++ Genesis engine has been tested in the field so to speak so there are bound to be bugs/problems. Cheers! On 4/12/10, Bryan Peterson wrote: I don't mind it this way so much, but I do feel that if a way can be found to implemented there needs to be a way to interrupt the speech in the game, say by hitting the F key in the midst of a View command to interrupt the speech. This used to be possible but not anymore. It gets awkward when trying to judge the distance with the firepits when you have to hear everything spoken before you can even jump. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
HI Bryan and all, That's something I'm still working on. When I tried putting speech on its own thread it kept crashing the game all the time so I had to remove the multithreaded support for speech for the time being. Keep in mind since this is a totally new engine while the official version number says beta 11 it is basically beta 1 with the new engine. It is not like i have 10 versions of betas that have been fixed, debugged, and upgraded as was the case with beta 10. This is the first time the new C++ Genesis engine has been tested in the field so to speak so there are bound to be bugs/problems. Cheers! On 4/12/10, Bryan Peterson wrote: > I don't mind it this way so much, but I do feel that if a way can be found > to implemented there needs to be a way to interrupt the speech in the game, > say by hitting the F key in the midst of a View command to interrupt the > speech. This used to be possible but not anymore. It gets awkward when > trying to judge the distance with the firepits when you have to hear > everything spoken before you can even jump. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
I don't mind it this way so much, but I do feel that if a way can be found to implemented there needs to be a way to interrupt the speech in the game, say by hitting the F key in the midst of a View command to interrupt the speech. This used to be possible but not anymore. It gets awkward when trying to judge the distance with the firepits when you have to hear everything spoken before you can even jump. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, April 12, 2010 4:44 PM Subject: Re: [Audyssey] Mota Beta 11 impressions Hi Willem, That is exactly what it does. It selects a new menu item when you release the up/down arrow key rather than on a key press. However, everyone is telling me that way is too slow. I can't win. On 4/12/10, Willem wrote: Hi Thomas. Couldn't you make the game go to the next menu item on the key release insted of a key press? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
Hi Thomas, I know in BGT there are two functions - key_pressed and key_down. That suggests to me that there is a way to check whether a given key has just at that moment been pressed, or is being held down. I'm not sure whether this is a manual check or whether this is built into DirectInput, but I know that the equivalent of key_pressed will come in handy for the menus and jump problem. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, April 12, 2010 11:32 PM Subject: Re: [Audyssey] Mota Beta 11 impressions Hi Damien, As for panning it actually isn't using a pan control but FMOD'S 3d audio processing which is why it sounds a little strange right now. This is an issue I plan to be working on in beta 12 when i rewrite the sound core using XAudio2. FMOD happens to be something I introduced into the engine back when I was thinking about going cross-platform and didn't want to take several days or a couple of extra weeks to rewrite the sound core and test it. So it is on the todo list to fix. As for walking through doors the reason Angela pauses is she has to wait for the door to completely slide open before stepping through. This was actually a bug fix for beta 10 where she could run through the door before it fully opened. I could put it back that way if people want, but that's why that is happening. As for menu keys as I explained earlier there isn't a happy medium here. If I put the delay in the menus don't jump around like a flea on a frying pan. If I take that out and don't wait for you to release the key the menus skip items and you might hit down arrow on new game and end up on exit program. That's worse than the delay in my book. As for jumping I've noticed if you hold the keys down for very long she will sort of leap frog with several jumps in a row. I guess I've gotten use to not holding them down long so she only does a single jump. Practice with it some and see if you really need me to prevent her from doing that. Cheers! On 4/12/10, Damien Pendleton wrote: Hi Thomas, Seems like you have put a lot of work into this new engine. However, I am afraid to still bring some bugs to your attention: 1. Panning. When you are walking towards an object, the sound doesn't pan until you are directly centre. Same when you walk away, it goes straight to the left, so you never know just how close or far away the object is. 2. Keyboard response It seems like the menus are very slow to respond when pressing keys, and also it is slow going when you try to walk through a door. 3. Jumping If you hold down your jump combination it keeps simulating a jump. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
Hi Willem, That is exactly what it does. It selects a new menu item when you release the up/down arrow key rather than on a key press. However, everyone is telling me that way is too slow. I can't win. On 4/12/10, Willem wrote: > Hi Thomas. > Couldn't you make the game go to the next menu item on the key release > insted of a key press? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
Hi Thomas. Couldn't you make the game go to the next menu item on the key release insted of a key press?On 4/13/2010 12:32 AM, Thomas Ward wrote: Hi Damien, As for panning it actually isn't using a pan control but FMOD'S 3d audio processing which is why it sounds a little strange right now. This is an issue I plan to be working on in beta 12 when i rewrite the sound core using XAudio2. FMOD happens to be something I introduced into the engine back when I was thinking about going cross-platform and didn't want to take several days or a couple of extra weeks to rewrite the sound core and test it. So it is on the todo list to fix. As for walking through doors the reason Angela pauses is she has to wait for the door to completely slide open before stepping through. This was actually a bug fix for beta 10 where she could run through the door before it fully opened. I could put it back that way if people want, but that's why that is happening. As for menu keys as I explained earlier there isn't a happy medium here. If I put the delay in the menus don't jump around like a flea on a frying pan. If I take that out and don't wait for you to release the key the menus skip items and you might hit down arrow on new game and end up on exit program. That's worse than the delay in my book. As for jumping I've noticed if you hold the keys down for very long she will sort of leap frog with several jumps in a row. I guess I've gotten use to not holding them down long so she only does a single jump. Practice with it some and see if you really need me to prevent her from doing that. Cheers! On 4/12/10, Damien Pendleton wrote: Hi Thomas, Seems like you have put a lot of work into this new engine. However, I am afraid to still bring some bugs to your attention: 1. Panning. When you are walking towards an object, the sound doesn't pan until you are directly centre. Same when you walk away, it goes straight to the left, so you never know just how close or far away the object is. 2. Keyboard response It seems like the menus are very slow to respond when pressing keys, and also it is slow going when you try to walk through a door. 3. Jumping If you hold down your jump combination it keeps simulating a jump. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta 11 impressions
Hi Damien, As for panning it actually isn't using a pan control but FMOD'S 3d audio processing which is why it sounds a little strange right now. This is an issue I plan to be working on in beta 12 when i rewrite the sound core using XAudio2. FMOD happens to be something I introduced into the engine back when I was thinking about going cross-platform and didn't want to take several days or a couple of extra weeks to rewrite the sound core and test it. So it is on the todo list to fix. As for walking through doors the reason Angela pauses is she has to wait for the door to completely slide open before stepping through. This was actually a bug fix for beta 10 where she could run through the door before it fully opened. I could put it back that way if people want, but that's why that is happening. As for menu keys as I explained earlier there isn't a happy medium here. If I put the delay in the menus don't jump around like a flea on a frying pan. If I take that out and don't wait for you to release the key the menus skip items and you might hit down arrow on new game and end up on exit program. That's worse than the delay in my book. As for jumping I've noticed if you hold the keys down for very long she will sort of leap frog with several jumps in a row. I guess I've gotten use to not holding them down long so she only does a single jump. Practice with it some and see if you really need me to prevent her from doing that. Cheers! On 4/12/10, Damien Pendleton wrote: > Hi Thomas, > Seems like you have put a lot of work into this new engine. > However, I am afraid to still bring some bugs to your attention: > > 1. Panning. > When you are walking towards an object, the sound doesn't pan until you are > directly centre. Same when you walk away, it goes straight to the left, so > you never know just how close or far away the object is. > > 2. Keyboard response > It seems like the menus are very slow to respond when pressing keys, and > also it is slow going when you try to walk through a door. > > 3. Jumping > If you hold down your jump combination it keeps simulating a jump. > > Thanks. > Regards, > Damien. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.