Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-25 Thread Danie and Eden
Hey there ladies and gents: Let's not run another developer off. We do have 
so few. DNIE 



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-25 Thread Danie and Eden
yEYes, that's it right there. Tom is missing out on the important things in 
life.Danie 



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-24 Thread Michael Feir
 he'll see a lot of good will 
come out of it. He will have undone a whole lot of damage he and this 
community have suffered due to this whole sad enterprise. He'll be a 
role-model particularly for the younger people among us who will see that 
despite a lot of adversity, he did his absolute best to make good on a 
promise. That will certainly count for a lot in the long run if he decides 
to keep working on accessible games. I, for one, sincerely hope that he 
does.

Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
http://www.blindspots.net/blog.php?user=13

- Original Message - 
From: Trouble [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 23, 2008 9:38 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 What about the game you started to work on after giving up the mag?
 or did you quit that too? Kind of takes the point out of what you said.

 At 04:48 PM 3/22/2008, you wrote:
Hello everyone. I've been following this thread hoping that common sense
would prevail and am happy to see somebody like Charles come forward and
present the case for those of us who were disappointed in Tom's decision 
in
such a patient and rational manner. Not everyone who opposed Tom's changes
did so in an unjust or unreasonable way. It doesn't mean that we're 
spoiled
brats who are upset at not getting what we've wanted. What Tom expected 
was
just unreasonable and unfair to those of us who have both paid for 
something
and been very patient waiting for. What do you think would happen if 
airline
pilots decided to take their passengers to destinations the pilots thought
would be more fun to fly to? Florida would certainly seem to be a
destination of
choice this time of year for people here in Ontario Canada. However, if I
were taken there right now, I'd resent it because I'd miss out on the 
Easter
festivities my family and I are enjoying over this long weekend. The pilot
who took me to Florida has decided, wrongly in my case, that I'd rather be
in Florida since he would rather fly me there. Keeping somebody 
accountable
isn't the
same as being a whining spoiled brat. I could just as easily flip that
around and propose that this industry is full of developers who, like the
pilot who flew me to Florida, have god complexes and presume that everyone
should be happy with what they themselves want. We see that many times 
from
people who go ahead and do something they presume will be helpful to us 
but
isn't. Have you ever been taken to the wrong place by somebody who was
trying to be helpful but didn't have a clue where you actually wanted to 
go?
I've been late for a couple of classes at university including one where I
was presenting due to somebody assuming they knew where I wanted to go. I
grant you that the south building of the Erindale campus has far better
eating options than the Kanev lecture centre I was actually heading for.
Florida has sunshine and inviting beaches rather than sidewalks covered in
sheets of ice. However, I would much rather be here now than in Florida 
and
would rather have been in the Kanev centre all those years ago for very 
good
reasons.

It's not at all that I don't appreciate where Tom is coming from with 
this.
Quite the opposite in fact. I've often found that projects started out of 
a
simple desire for fairness or from an honest commitment can end up turning
into real chores to complete. I'm going through that right now with the
guide I've been working on for the past two years. A lot of blind people 
get
personal computers and don't receive the knowledge they need to make
effective use of them in their personal lives. In Ontario here, we can tap
into government funds to get such computers. However, the training 
provided
leaves many people unable to properly maintain their computers or use them
for more than basic reading and writing. The government considers all 
other
uses of their computers such as the Internet, games, online shopping, etc,
to be superfluous. People are often left discouraged to go beyond what
they've been taught for fear of getting into trouble which they must then
pay to have somebody come out and fix. They aren't told of all the
accessible games and other software such as Winamp that we on this list
largely take for granted. Two years ago, I started working on a guide to 
try
and fix this with the assumption that people already knew the basics of 
the
Windows operating system or whatever system they chose to use and I could
concentrate on those areas like the Internet and tuning into Internet 
radio
stations. The guide was much more about making people aware of all the
possabilities their computers opened up to them. Last Summer, I took what 
I
had up to a centre on Lake Joseph set up for blind people and consulted a
number of the guests about what I was doing. They indeed liked my personal
friendly approach to teaching this stuff. However, there was a big 
problem.
Well over

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-24 Thread Charles Rivard
Nobody was complaining that he was trying something new.  The complaint was 
that he was going to replace what was ordered with something totally 
different.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Tj [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 5:45 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Personally I think the ew Mota sounds cooler than the old Monty game. 
 But,
 hey.  I'm just a lonley college student who probaly doesn't matter!
 *grins*.  Seriously, guys, let him do what he, as a developer wants, and
 don't gripe about it.  Now I see why we don't have many good games.  No
 offense to the other developers.  But whenevr someone decides to do
 somethign new, everyone complains.


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-23 Thread Tj
Personally I think the ew Mota sounds cooler than the old Monty game.  But, 
hey.  I'm just a lonley college student who probaly doesn't matter! 
*grins*.  Seriously, guys, let him do what he, as a developer wants, and 
don't gripe about it.  Now I see why we don't have many good games.  No 
offense to the other developers.  But whenevr someone decides to do 
somethign new, everyone complains. 


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-23 Thread Willem
I wasn't talking about all sidescrolers, I was talking about monti. Someone 
else brought other sidescrolers into what I said.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 7:48 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 That's not the point. The point is that you can't just play Monte and then
 say all side scrollers are too easy. And it's Castlevania, not Castle
 Whatchamacallit.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Willem [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:27 AM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Sure I don't, but monti isnt castle Wachimacallit, it is  monti.
 - Original Message - 
 From: Mike [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 6:25 AM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Anyone who thinks sidescrollers are too easy obviously has no experience
 whatsoever with the megaman series, or castlevania. Nuff said.

 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 5:10 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


I agree totally with this statement.

 As I said, we don't need sidescrollers. I've said it in the past.
 Super Liam is a game that shows us that sidescrollers are:

 1. Too easy:
 2: No replay value:
 3: Too retro (When was the last time a sighted gamer even mentioned
 that a sidescroller was coming out?) Well, no one did simply because
 there isn't one, and there never will be. If the sighted people have 3-
 D games, we should be getting them too. I know people like me who
 don't play audio games because of this simple factor. A bunch of us
 have said it before, and I'll say it again since Tomas was the only
 one that seemed to notice: We have too much arcade games. We don't
 have a single complex game out there that is challenging and or
 competes with, Monkey Business. Which is, in case the babies of the
 blind community haven't noticed, and probably haven't beaten it yet,
 the most challenging game in the accessible games market today. Now
 it'd be considered a classic. But Tomas, please just make the audio
 games market better by making both STFC 2 and Moda 3-D. To get the
 sidescroller out of the way, slap some code together real fast. If
 there's bugs? Tuff luck. Also, make it freeware and forget about it.
 Than you can start to work on extremely hard, and complex games with
 new consepts that blind people have never sceen before in an
 accessible game.

 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here.
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.




 On Mar 21, 2008, at 7:29 PM, will lomas wrote:

 but youa re thomas, onlyp roducing this for the minority all the rest
 of us tom want the 3d game why are you giving into charles let him cry
 in the corner, see if we care, we don't
 hands up who gives a toss whether a few peoples' opinions matter?
 look, all the kiddies raised there hands, we don't. see?
 we want the 3d game tom if charles hadn't have objected and others
 this would ahve been the plan
 see charles, truth hurts but i am right. do us all a favour and
 unsubscribe as you are just  person causing bs for one fella and the
 rest of us

 On 22 Mar 2008, at 00:12, Thomas Ward wrote:

 Hi Charles,
 Thanks to me being a very honest person  you wouldn't even have known
 what the poll results were if I hadn't published them on the list.
 If I
 was unscrupulous, less honest, I would announced a totally different
 out
 come and you wouldn't have known the difference. As it is I was being
 honest about the results.
 It is not that the poll results are unimportant or I don't care what
 you
 all think. It is about I have to spend six months, a year, whatever
 of
 my life making a game I don't want to create. A game I have lost all
 interest in, and in all likelyhood never play again after it is
 finished.
 Let's put this in perspective. Most of the time I program for fun. I
 do
 it as relaxation, for entertainment value, and when it loses that
 entertainment value what is it? It is called work.
 It is a well known fact i write these games in my free or spare time.
 What you are commiting me to is not working on a job, but using all
 of
 my free or spare time to deliver something for someone elses
 enjoyment.
 Not my own.
 Now, in return for this game I want you and the rest of the
 community to
 use every minute

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-23 Thread Trouble
What about the game you started to work on after giving up the mag? 
or did you quit that too? Kind of takes the point out of what you said.

At 04:48 PM 3/22/2008, you wrote:
Hello everyone. I've been following this thread hoping that common sense
would prevail and am happy to see somebody like Charles come forward and
present the case for those of us who were disappointed in Tom's decision in
such a patient and rational manner. Not everyone who opposed Tom's changes
did so in an unjust or unreasonable way. It doesn't mean that we're spoiled
brats who are upset at not getting what we've wanted. What Tom expected was
just unreasonable and unfair to those of us who have both paid for something
and been very patient waiting for. What do you think would happen if airline
pilots decided to take their passengers to destinations the pilots thought
would be more fun to fly to? Florida would certainly seem to be a
destination of
choice this time of year for people here in Ontario Canada. However, if I
were taken there right now, I'd resent it because I'd miss out on the Easter
festivities my family and I are enjoying over this long weekend. The pilot
who took me to Florida has decided, wrongly in my case, that I'd rather be
in Florida since he would rather fly me there. Keeping somebody accountable
isn't the
same as being a whining spoiled brat. I could just as easily flip that
around and propose that this industry is full of developers who, like the
pilot who flew me to Florida, have god complexes and presume that everyone
should be happy with what they themselves want. We see that many times from
people who go ahead and do something they presume will be helpful to us but
isn't. Have you ever been taken to the wrong place by somebody who was
trying to be helpful but didn't have a clue where you actually wanted to go?
I've been late for a couple of classes at university including one where I
was presenting due to somebody assuming they knew where I wanted to go. I
grant you that the south building of the Erindale campus has far better
eating options than the Kanev lecture centre I was actually heading for.
Florida has sunshine and inviting beaches rather than sidewalks covered in
sheets of ice. However, I would much rather be here now than in Florida and
would rather have been in the Kanev centre all those years ago for very good
reasons.

It's not at all that I don't appreciate where Tom is coming from with this.
Quite the opposite in fact. I've often found that projects started out of a
simple desire for fairness or from an honest commitment can end up turning
into real chores to complete. I'm going through that right now with the
guide I've been working on for the past two years. A lot of blind people get
personal computers and don't receive the knowledge they need to make
effective use of them in their personal lives. In Ontario here, we can tap
into government funds to get such computers. However, the training provided
leaves many people unable to properly maintain their computers or use them
for more than basic reading and writing. The government considers all other
uses of their computers such as the Internet, games, online shopping, etc,
to be superfluous. People are often left discouraged to go beyond what
they've been taught for fear of getting into trouble which they must then
pay to have somebody come out and fix. They aren't told of all the
accessible games and other software such as Winamp that we on this list
largely take for granted. Two years ago, I started working on a guide to try
and fix this with the assumption that people already knew the basics of the
Windows operating system or whatever system they chose to use and I could
concentrate on those areas like the Internet and tuning into Internet radio
stations. The guide was much more about making people aware of all the
possabilities their computers opened up to them. Last Summer, I took what I
had up to a centre on Lake Joseph set up for blind people and consulted a
number of the guests about what I was doing. They indeed liked my personal
friendly approach to teaching this stuff. However, there was a big problem.
Well over half of them would be stuck unable to make use of the guide. They
didn't have the basic knowledge of Windows which I presumed they had
received as part of their training. They needed to know about how to run
programs, files and folders, what the desktop and startmenu were, how to use
the control panel, etc. They needed to know how to crawl before they could
walk. Needless to say, I was thunderstruck. We're quite fortunate in Ontario
to have the funding we have and despite that, people are being left without
such basic knowledge. Things are worse elsewhere across Canada and
apparently in the US and UK as well. In many places, computers just aren't
provided for any kind of personal use. To make my project at all useful to a
staggeringly high proportion of my potential audience, I was going to have
to give those people who 

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-23 Thread Cara Quinn
   No it most certainly isn't',and I whole-heartedly agree with you,  
however, let me ask you; How far are you willing to take it?…  Where  
does your character lie, with your dollar or with your heart?…



Catch my meaning?…

Smiles,

Cara  :)


On Mar 22, 2008, at 11:14 AM, Charles Rivard wrote:

 I agree with Sarah on this one.  The message yoy responded to is  
 exactly the
 problem.  Regardless of how much you pay for something, you want to  
 get what
 you paid for.  That is not unfair.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message -
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 3:32 AM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


   Okay, his answer may not be a good one, but what about this?  For
 even those who paid for the game; how much was it?  Now, you really
 need to ask yourselves, regardless of those who celebrate the upcoming
 holiday or not, is this amount of money worth treating someone with
 ill will?  Is any amount?  Is this offense so bad that it now becomes
 your right and earned privilege to point fingers and words?

   I think that even those who haven't paid for this game will
 understand my above point.  People, please, tell me your better than
 this?  Honestly?  I really want to believe you are…

 Sincerely,

 Cara Quinn


 On Mar 21, 2008, at 10:39 AM, Sarah Haake wrote:

 Hi,

 well, I think the point is that many people have paid for a
 sidescroller,
 waited for the game and there was a poll which showed that the
 majority
 wanted it to be as it was. It doesn't matter to me if sidescrollers
 are old
 or not. there is no point in saying that this an old style of game
 when
 there are still people who want to play this style. And since we
 voted for
 it and many people paid for it, I think there definitely is
 something to
 worry about.
 This is no situation where a developer begins a completely new game
 and
 people complain because he wants to make a 3D game. This is a
 situation
 where many were waiting for a game to be finished and now have to
 realize
 that they will not get what they waited for for years, what they
 paid for.
 I think that Michael got the point very well here and to say that
 people
 should program there own sidescroller is no answer to this situation,
 because they paid for it and waited for it and it's a disappointment
 to pay
 for something and get something completely different in the end.
 I myself am disappointed now and am glad that I didn't preorder the
 game,
 because then I would be even more disappointed now.

 Regards
 Sarah


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-23 Thread Bryan Peterson
Someone else brought others into the discussion because it was stated that 
all side scrollers are boring and too easy.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 23, 2008 12:17 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


I wasn't talking about all sidescrolers, I was talking about monti. Someone
 else brought other sidescrolers into what I said.
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 7:48 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 That's not the point. The point is that you can't just play Monte and 
 then
 say all side scrollers are too easy. And it's Castlevania, not Castle
 Whatchamacallit.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Willem [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:27 AM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Sure I don't, but monti isnt castle Wachimacallit, it is  monti.
 - Original Message - 
 From: Mike [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 6:25 AM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Anyone who thinks sidescrollers are too easy obviously has no 
 experience
 whatsoever with the megaman series, or castlevania. Nuff said.

 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 5:10 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


I agree totally with this statement.

 As I said, we don't need sidescrollers. I've said it in the past.
 Super Liam is a game that shows us that sidescrollers are:

 1. Too easy:
 2: No replay value:
 3: Too retro (When was the last time a sighted gamer even mentioned
 that a sidescroller was coming out?) Well, no one did simply because
 there isn't one, and there never will be. If the sighted people have 
 3-
 D games, we should be getting them too. I know people like me who
 don't play audio games because of this simple factor. A bunch of us
 have said it before, and I'll say it again since Tomas was the only
 one that seemed to notice: We have too much arcade games. We don't
 have a single complex game out there that is challenging and or
 competes with, Monkey Business. Which is, in case the babies of the
 blind community haven't noticed, and probably haven't beaten it yet,
 the most challenging game in the accessible games market today. Now
 it'd be considered a classic. But Tomas, please just make the audio
 games market better by making both STFC 2 and Moda 3-D. To get the
 sidescroller out of the way, slap some code together real fast. If
 there's bugs? Tuff luck. Also, make it freeware and forget about it.
 Than you can start to work on extremely hard, and complex games with
 new consepts that blind people have never sceen before in an
 accessible game.

 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here.
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.




 On Mar 21, 2008, at 7:29 PM, will lomas wrote:

 but youa re thomas, onlyp roducing this for the minority all the rest
 of us tom want the 3d game why are you giving into charles let him 
 cry
 in the corner, see if we care, we don't
 hands up who gives a toss whether a few peoples' opinions matter?
 look, all the kiddies raised there hands, we don't. see?
 we want the 3d game tom if charles hadn't have objected and others
 this would ahve been the plan
 see charles, truth hurts but i am right. do us all a favour and
 unsubscribe as you are just  person causing bs for one fella and the
 rest of us

 On 22 Mar 2008, at 00:12, Thomas Ward wrote:

 Hi Charles,
 Thanks to me being a very honest person  you wouldn't even have 
 known
 what the poll results were if I hadn't published them on the list.
 If I
 was unscrupulous, less honest, I would announced a totally different
 out
 come and you wouldn't have known the difference. As it is I was 
 being
 honest about the results.
 It is not that the poll results are unimportant or I don't care what
 you
 all think. It is about I have to spend six months, a year, whatever
 of
 my life making a game I don't want to create. A game I have lost all
 interest in, and in all likelyhood never play again after it is
 finished.
 Let's put this in perspective. Most of the time I program for fun. I
 do
 it as relaxation, for entertainment value, and when it loses

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Cara Quinn
   For what it's worth, I'd just like to publicly say that I support  
Thomas in this.  As I hope at least some of you may know, my interest  
here has absolutely nothing to do with whatever game he chooses to  
create and everything to do with his integrity as a person.  People  
have suggested that stresses in people's lives are not their problem,  
and yet somehow then feel it's okay in the very same breath to say how  
horrible it is that they have to wait for their lil playtoy game to  
come out so they can have five minutes of lil playtime fun, as if it's  
truly a dyer fate indeed.  Forgive me, but I just have a little  
problem not mirroring their own sentiments back at them.

   Please don't lose sight of the person; human; behind this.
   I personally understand people being upset, however, some of the  
things written here in this thread, seem to be reflecting some pretty  
nasty images of their writers.

 Please, even though you may be  disappointed, in this, might you  
just consider kindness with it?  Please?  this honestly is a sincere  
request.

   Have an awesome day and please do all have a wonderful weekend /  
holiday, if you celebrate.

Smiles,

Cara  :)

On Mar 21, 2008, at 12:26 PM, Thomas Ward wrote:

 Hi Darren,
 Oh, how I wish it was that simple. I still feel I owe everyone who  
 paid
 for the game something, but I am at a cross roads between doing what I
 want and what others want. Frankly, the old side-scroller was
 suffocating my intellectual and creative desires that are so important
 to game writing. If you smother the authors creativity and desire to
 write the game the game will show its authors lack of desire to create
 it. I love programming for the  very fact I can be creative, but a  
 game
 like Montezuma's Return made me feel like a kid forced to copy his
 spelling words 500 times during recess. Boring, uninteresting, work  
 for
 the purpose of punishment. That is really how I was starting to feel
 towards the end.
 Nobody on this list knows how many times I failed to watch a movie  
 with
 my family because I was working on the game. Nobody knows I haven't
 played my guitar in six months because most free time has been spent  
 on
 that darn game. Most people don't know I gave up reading time to  
 work on
 that game. Frankly, I pored my heart and soul into getting it done,  
 and
 then I was forced to take it down by the copyright holders of the
 Montezuma's Revenge and Montezuma's Return copyright holders. How in  
 the
 heck would you feel? Frankly I am down right depressed and upset  
 about it.
 If it were my choice to do all over again I would tell James North to
 keep his games, they are his problem, and let him deal with it. I  
 would
 now be working on my own games, in my own free time, when I felt  
 like it
 and not trying to meet some schedule or do date.





 Darren H wrote:
 Or perhaps Tom should just forget it all together and spend
 his time doing something he wants to do.

 Sorry guys and gals, there's more important things to worry
 about in life.

 Darren



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread ian mcnamara
aggreed
- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 12:10 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


I agree totally with this statement.

 As I said, we don't need sidescrollers. I've said it in the past.
 Super Liam is a game that shows us that sidescrollers are:

 1. Too easy:
 2: No replay value:
 3: Too retro (When was the last time a sighted gamer even mentioned
 that a sidescroller was coming out?) Well, no one did simply because
 there isn't one, and there never will be. If the sighted people have 3-
 D games, we should be getting them too. I know people like me who
 don't play audio games because of this simple factor. A bunch of us
 have said it before, and I'll say it again since Tomas was the only
 one that seemed to notice: We have too much arcade games. We don't
 have a single complex game out there that is challenging and or
 competes with, Monkey Business. Which is, in case the babies of the
 blind community haven't noticed, and probably haven't beaten it yet,
 the most challenging game in the accessible games market today. Now
 it'd be considered a classic. But Tomas, please just make the audio
 games market better by making both STFC 2 and Moda 3-D. To get the
 sidescroller out of the way, slap some code together real fast. If
 there's bugs? Tuff luck. Also, make it freeware and forget about it.
 Than you can start to work on extremely hard, and complex games with
 new consepts that blind people have never sceen before in an
 accessible game.

 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here. 
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to 
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.




 On Mar 21, 2008, at 7:29 PM, will lomas wrote:

 but youa re thomas, onlyp roducing this for the minority all the rest
 of us tom want the 3d game why are you giving into charles let him cry
 in the corner, see if we care, we don't
 hands up who gives a toss whether a few peoples' opinions matter?
 look, all the kiddies raised there hands, we don't. see?
 we want the 3d game tom if charles hadn't have objected and others
 this would ahve been the plan
 see charles, truth hurts but i am right. do us all a favour and
 unsubscribe as you are just  person causing bs for one fella and the
 rest of us

 On 22 Mar 2008, at 00:12, Thomas Ward wrote:

 Hi Charles,
 Thanks to me being a very honest person  you wouldn't even have known
 what the poll results were if I hadn't published them on the list.
 If I
 was unscrupulous, less honest, I would announced a totally different
 out
 come and you wouldn't have known the difference. As it is I was being
 honest about the results.
 It is not that the poll results are unimportant or I don't care what
 you
 all think. It is about I have to spend six months, a year, whatever
 of
 my life making a game I don't want to create. A game I have lost all
 interest in, and in all likelyhood never play again after it is
 finished.
 Let's put this in perspective. Most of the time I program for fun. I
 do
 it as relaxation, for entertainment value, and when it loses that
 entertainment value what is it? It is called work.
 It is a well known fact i write these games in my free or spare time.
 What you are commiting me to is not working on a job, but using all
 of
 my free or spare time to deliver something for someone elses
 enjoyment.
 Not my own.
 Now, in return for this game I want you and the rest of the
 community to
 use every minute of your family or free time doing home work, house
 work, tending to other things. You aren't alloud to watch as much TV,
 read as many books, because you have to do a project for everyone
 else
 that gives you absolutely no satisfaction or enjoyment. See how long
 you
 last.

 Charles Rivard wrote:
 I very much agree.  What about those poll results??  The majority
 wanted a
 side scrolling game, which there are not enough of.  What will we
 be getting
 and why?  You were on the right track of customer service.  As a
 game
 developer, are you going to give us, the majority of gamers who
 were asked,
 what we?? want, or what you. want.  I realize that you are not
 making any
 money from those of us who preordered, but think of it this way:
 What did
 we pay for?  After you took the project over, what did we ask for
 when you
 asked us which way to go?  What are we now going to get after all
 this?  I
 respectfully ask that you rethink and go back to at least a side
 scroller.
 I'm sure i will like what you have planned, but I think it should
 be sold as
 a new game, and make the side scroller as the game we paid for and
 then
 voted for when

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Mike
Anyone who thinks sidescrollers are too easy obviously has no experience 
whatsoever with the megaman series, or castlevania. Nuff said.

- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 5:10 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


I agree totally with this statement.

 As I said, we don't need sidescrollers. I've said it in the past.
 Super Liam is a game that shows us that sidescrollers are:

 1. Too easy:
 2: No replay value:
 3: Too retro (When was the last time a sighted gamer even mentioned
 that a sidescroller was coming out?) Well, no one did simply because
 there isn't one, and there never will be. If the sighted people have 3-
 D games, we should be getting them too. I know people like me who
 don't play audio games because of this simple factor. A bunch of us
 have said it before, and I'll say it again since Tomas was the only
 one that seemed to notice: We have too much arcade games. We don't
 have a single complex game out there that is challenging and or
 competes with, Monkey Business. Which is, in case the babies of the
 blind community haven't noticed, and probably haven't beaten it yet,
 the most challenging game in the accessible games market today. Now
 it'd be considered a classic. But Tomas, please just make the audio
 games market better by making both STFC 2 and Moda 3-D. To get the
 sidescroller out of the way, slap some code together real fast. If
 there's bugs? Tuff luck. Also, make it freeware and forget about it.
 Than you can start to work on extremely hard, and complex games with
 new consepts that blind people have never sceen before in an
 accessible game.

 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here. 
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to 
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.




 On Mar 21, 2008, at 7:29 PM, will lomas wrote:

 but youa re thomas, onlyp roducing this for the minority all the rest
 of us tom want the 3d game why are you giving into charles let him cry
 in the corner, see if we care, we don't
 hands up who gives a toss whether a few peoples' opinions matter?
 look, all the kiddies raised there hands, we don't. see?
 we want the 3d game tom if charles hadn't have objected and others
 this would ahve been the plan
 see charles, truth hurts but i am right. do us all a favour and
 unsubscribe as you are just  person causing bs for one fella and the
 rest of us

 On 22 Mar 2008, at 00:12, Thomas Ward wrote:

 Hi Charles,
 Thanks to me being a very honest person  you wouldn't even have known
 what the poll results were if I hadn't published them on the list.
 If I
 was unscrupulous, less honest, I would announced a totally different
 out
 come and you wouldn't have known the difference. As it is I was being
 honest about the results.
 It is not that the poll results are unimportant or I don't care what
 you
 all think. It is about I have to spend six months, a year, whatever
 of
 my life making a game I don't want to create. A game I have lost all
 interest in, and in all likelyhood never play again after it is
 finished.
 Let's put this in perspective. Most of the time I program for fun. I
 do
 it as relaxation, for entertainment value, and when it loses that
 entertainment value what is it? It is called work.
 It is a well known fact i write these games in my free or spare time.
 What you are commiting me to is not working on a job, but using all
 of
 my free or spare time to deliver something for someone elses
 enjoyment.
 Not my own.
 Now, in return for this game I want you and the rest of the
 community to
 use every minute of your family or free time doing home work, house
 work, tending to other things. You aren't alloud to watch as much TV,
 read as many books, because you have to do a project for everyone
 else
 that gives you absolutely no satisfaction or enjoyment. See how long
 you
 last.

 Charles Rivard wrote:
 I very much agree.  What about those poll results??  The majority
 wanted a
 side scrolling game, which there are not enough of.  What will we
 be getting
 and why?  You were on the right track of customer service.  As a
 game
 developer, are you going to give us, the majority of gamers who
 were asked,
 what we?? want, or what you. want.  I realize that you are not
 making any
 money from those of us who preordered, but think of it this way:
 What did
 we pay for?  After you took the project over, what did we ask for
 when you
 asked us which way to go?  What are we now going to get after all
 this?  I
 respectfully ask that you rethink and go back to at least a side
 scroller.
 I'm sure i will like what you have planned

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Thomas Ward
Hi Willem,
I am not dropping my 3D Tomb Hunter series, but beyond that my plans are 
going to be kept quiet.

Willem wrote:
 So does this mean you are dropping your plans for the fps? Or are you just 
 keeping the rest of your plans quiet? I won't blame you if you are.
   


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Thomas Ward
Hi Shaun,
There is no need to divide the list or break up the members of this list 
over a decision of weather a game should be 3D or a 2D platformer. We 
have had worse disagreements than this and survived.

shaun everiss wrote:
 thanks tim, its good that there are those that should really be disapointed 
 that are willing to change.
 This is the only way the community will go foreward.
 So because of this I propose a split, those that want to change go to another 
 list, on audyssey.org, those that want to stay  with everything as it is can 
 stay here.
   


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If you want to leave the list, send E-mail to [EMAIL PROTECTED]
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Thomas Ward
Hi Charles,
I think what you are asking for is justified. It is just not something I 
agree with, but I don't have much of a choice in the matter now that I 
myself have taken pre-orders. It as you say a matter of integrety and 
customer service trust. If I lose one or both of those I might as while 
drop out of making games altogether.
Believe it or not USA Games is dedicated to trust, integrety, and 
honesty. If that image is marred because I thought we could do better by 
making a 3D game, a game I thought would be a superior product, I am 
sorry. I honestly did not expect this out rage, this up roar, and out 
right rebbellion to the notion of improving the game beyond a simple 2D 
Atari side-scroller.
I know where Michael and Tom are coming from. They were not able to play 
the classic Montezuma's Revenge when it was out so they want something 
similar to play. My opinion might be tainted from the fact I had my time 
with those games, when I was sighted, so that first chance to play isn't 
so important to me. I played pitfall, Montezuma's Revenge, etc when they 
were out and I don't have as much a desire to get the originals, but 
others who never played them do.
While I am thinking of it perhaps I could turn the side-scroller engine 
into a copy of Pitfall? Pitfall is along the same vain as Montezuma's 
Revenge and I don't think it would have the same level of copyright 
issues as Montezuma's Revenge does.

Charles Rivard wrote:
 I'd buy one just to get the experience.  You don't know it if you don't try 
 one.  I anticipate one.  I would also like to receive what has been bought 
 due to advertising and previously done work.  I'm willing to wait longer.  I 
 don't demand it to be here that soon.  I'm patient because I know that it 
 takes time, and I have always said so.  To those who think I'm being unfair, 
 I have a question:  How is that unfair?
   


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If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Charles Rivard
Monkey Business is an excellent game.  Although I have not beaten it, I 
still enjoy it tremendously.  While Super Liam may be a pretty simple game 
for some, it is not for others.  I like it, too.  And if you find it easy, 
this does not mean that all side scrolling games are easy to beat and have 
no replay value due to their simplicity.  Were all of the versions of 
Montezuma's Revenge really easy for sighted gamers to beat?  Whether they 
were or not, they enjoyed immense popularity.  Blind people have never 
played them until what James North started and Thomas Ward took over.  This 
fact makes them new territory for blind people, regardless of how long ago 
the sighted gamers played them.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 5:10 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


I agree totally with this statement.

 As I said, we don't need sidescrollers. I've said it in the past.
 Super Liam is a game that shows us that sidescrollers are:

 1. Too easy:
 2: No replay value:
 3: Too retro (When was the last time a sighted gamer even mentioned
 that a sidescroller was coming out?) Well, no one did simply because
 there isn't one, and there never will be. If the sighted people have 3-
 D games, we should be getting them too. I know people like me who
 don't play audio games because of this simple factor. A bunch of us
 have said it before, and I'll say it again since Tomas was the only
 one that seemed to notice: We have too much arcade games. We don't
 have a single complex game out there that is challenging and or
 competes with, Monkey Business. Which is, in case the babies of the
 blind community haven't noticed, and probably haven't beaten it yet,
 the most challenging game in the accessible games market today. Now
 it'd be considered a classic. But Tomas, please just make the audio
 games market better by making both STFC 2 and Moda 3-D. To get the
 sidescroller out of the way, slap some code together real fast. If
 there's bugs? Tuff luck. Also, make it freeware and forget about it.
 Than you can start to work on extremely hard, and complex games with
 new consepts that blind people have never sceen before in an
 accessible game.

 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here. 
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to 
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.




 On Mar 21, 2008, at 7:29 PM, will lomas wrote:

 but youa re thomas, onlyp roducing this for the minority all the rest
 of us tom want the 3d game why are you giving into charles let him cry
 in the corner, see if we care, we don't
 hands up who gives a toss whether a few peoples' opinions matter?
 look, all the kiddies raised there hands, we don't. see?
 we want the 3d game tom if charles hadn't have objected and others
 this would ahve been the plan
 see charles, truth hurts but i am right. do us all a favour and
 unsubscribe as you are just  person causing bs for one fella and the
 rest of us

 On 22 Mar 2008, at 00:12, Thomas Ward wrote:

 Hi Charles,
 Thanks to me being a very honest person  you wouldn't even have known
 what the poll results were if I hadn't published them on the list.
 If I
 was unscrupulous, less honest, I would announced a totally different
 out
 come and you wouldn't have known the difference. As it is I was being
 honest about the results.
 It is not that the poll results are unimportant or I don't care what
 you
 all think. It is about I have to spend six months, a year, whatever
 of
 my life making a game I don't want to create. A game I have lost all
 interest in, and in all likelyhood never play again after it is
 finished.
 Let's put this in perspective. Most of the time I program for fun. I
 do
 it as relaxation, for entertainment value, and when it loses that
 entertainment value what is it? It is called work.
 It is a well known fact i write these games in my free or spare time.
 What you are commiting me to is not working on a job, but using all
 of
 my free or spare time to deliver something for someone elses
 enjoyment.
 Not my own.
 Now, in return for this game I want you and the rest of the
 community to
 use every minute of your family or free time doing home work, house
 work, tending to other things. You aren't alloud to watch as much TV,
 read as many books, because you have to do a project for everyone
 else
 that gives you absolutely no satisfaction or enjoyment. See how long
 you
 last.

 Charles Rivard wrote:
 I very much agree.  What about those poll results??  The majority
 wanted a
 side scrolling

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread shaun everiss
charles, this was well thought of.
and may I just say that if you put your thoughts in this manner you would have 
been heard.
Look we are all disapointed.
Those copywrite issues could have cost the game.
At 04:45 p.m. 22/03/2008, you wrote:
This was well thought through, and well written.  It does bring things into 
Thomas's perspective well and understandably.  I would like a finished game 
that I paid for, and am very, very willing to pay for future endeavors if I 
like them.  What the 3D engine can produce does excite me.  I am willing to 
wait for the result.  I hate to see all his work on this game, or most of 
it, go to waste, though, not only because I paid for the side scroller, but 
because he put all that work into it and gets nothing from those of us who 
paid James North for it.  Thomas got stuck with it, not realizing what was 
ahead as far as production goes.  It's a real beach of a situation.  I do 
think, though, that he will get better support from customers if he 
completes this game, works on Raceway, and produces the 3D games and series 
he has in mind.  If he does, he'll have a win! win! situation.  Those who 
prepaid will continue to support him due to his dedication, and those who 
haven't bought any games yet will hear about that customer service and be 
attracted by it.  Another question:  Have any gamers bought this game after 
Thomas took the rites from James North?  How about them?  Thanks

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Valiant8086 on laptop [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 2:57 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi.
 People will like Thomas's 3d version of mota. Not everyone, but by the
 sounds of all the things that can be done with it those who aren't
 discontent and maybe even those, will likely find the game a good one. You
 won't get or shouldn't be able to get Thomas to write a game he doesn't 
 have
 the urge to write, it's, as he described, like being punished by doing
 something rediculous, 500 spelling words. Think about it this way. What
 would you do in Thomas's position? Whether you want or don't want 
 something
 isn't something you can change, now imagine you spent the last year and a
 half developing a game that you took off the hands of another developer. 
 At
 that time, the game wasn't close to publishable. You worked your butt off,
 you figured out all the code that developer who originally developed the
 game used, that's not an easy feat by the way, especially because the
 original developer didn't use very good commenting. This means Thomas had 
 to
 figure out what the developer of the original uncomplete game meant by
 calling this procedure in his code, and then he had to figure out what 
 that
 procedure was before he could make use of it when he continued 
 development,
 etc. This could be understood to cause many headaches and small progress 
 for
 hard work. In spite of all this, he prevailed, he up and had a game in 
 beta
 for the public, a game which me and you downloaded and enjoyed 
 demonstration
 versions of, he put a game on our computers that we, excluding me, paid 
 for
 to a different developer. Thomas took that game you paid for and finished 
 it
 for you, almost. But, suddenly, someone else comes in and asks Thomas
 questions about his game, stating it had certain similarities to their own
 game which they had developed and stopped developing a few years ago.
 Someone whom had him change his game so it wasn't similar to their own,
 undoing all of that work he went through to get off the ground with This
 James NOrth's uncommented code structure in the first place, undoing the
 progress Thomas made for you in the first place. Now he's got to be sick 
 of
 it. By now he should be making appreciatable progress on the game,
 appreciatable to himself anyway, however, that progress was stopped and 
 set
 back by another developer who didn't want him copying their stuff. Now it
 can be said that Thomas can be understood to have put many hours, probably
 more hours than I would ever spend on anything, let alone a game that some
 other developer didn't bother to comment, for nothing, nothing. That
 developer who had Thomas redo the game undid it and made all that time
 Thomas put into the game worthless, except for one thing. Thomas is bound 
 to
 have learned lots of valuable things about coding during the time he 
 worked
 on Monti that he can now use in future projects for enhancements. However,
 being set back on a project like that wouldn't make one feel any better
 about getting it completed, hopes dashed for the developer too.
 Think about it, those of you discontent with Thomas's decision to drop the
 project and turn to something different, he's doing what he should do, 
 he's
 done waisting time and energy, even if from now on he could make progress
 because he's out

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Willem
Sure I don't, but monti isnt castle Wachimacallit, it is  monti.
- Original Message - 
From: Mike [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 6:25 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Anyone who thinks sidescrollers are too easy obviously has no experience
 whatsoever with the megaman series, or castlevania. Nuff said.

 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 5:10 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


I agree totally with this statement.

 As I said, we don't need sidescrollers. I've said it in the past.
 Super Liam is a game that shows us that sidescrollers are:

 1. Too easy:
 2: No replay value:
 3: Too retro (When was the last time a sighted gamer even mentioned
 that a sidescroller was coming out?) Well, no one did simply because
 there isn't one, and there never will be. If the sighted people have 3-
 D games, we should be getting them too. I know people like me who
 don't play audio games because of this simple factor. A bunch of us
 have said it before, and I'll say it again since Tomas was the only
 one that seemed to notice: We have too much arcade games. We don't
 have a single complex game out there that is challenging and or
 competes with, Monkey Business. Which is, in case the babies of the
 blind community haven't noticed, and probably haven't beaten it yet,
 the most challenging game in the accessible games market today. Now
 it'd be considered a classic. But Tomas, please just make the audio
 games market better by making both STFC 2 and Moda 3-D. To get the
 sidescroller out of the way, slap some code together real fast. If
 there's bugs? Tuff luck. Also, make it freeware and forget about it.
 Than you can start to work on extremely hard, and complex games with
 new consepts that blind people have never sceen before in an
 accessible game.

 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here.
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.




 On Mar 21, 2008, at 7:29 PM, will lomas wrote:

 but youa re thomas, onlyp roducing this for the minority all the rest
 of us tom want the 3d game why are you giving into charles let him cry
 in the corner, see if we care, we don't
 hands up who gives a toss whether a few peoples' opinions matter?
 look, all the kiddies raised there hands, we don't. see?
 we want the 3d game tom if charles hadn't have objected and others
 this would ahve been the plan
 see charles, truth hurts but i am right. do us all a favour and
 unsubscribe as you are just  person causing bs for one fella and the
 rest of us

 On 22 Mar 2008, at 00:12, Thomas Ward wrote:

 Hi Charles,
 Thanks to me being a very honest person  you wouldn't even have known
 what the poll results were if I hadn't published them on the list.
 If I
 was unscrupulous, less honest, I would announced a totally different
 out
 come and you wouldn't have known the difference. As it is I was being
 honest about the results.
 It is not that the poll results are unimportant or I don't care what
 you
 all think. It is about I have to spend six months, a year, whatever
 of
 my life making a game I don't want to create. A game I have lost all
 interest in, and in all likelyhood never play again after it is
 finished.
 Let's put this in perspective. Most of the time I program for fun. I
 do
 it as relaxation, for entertainment value, and when it loses that
 entertainment value what is it? It is called work.
 It is a well known fact i write these games in my free or spare time.
 What you are commiting me to is not working on a job, but using all
 of
 my free or spare time to deliver something for someone elses
 enjoyment.
 Not my own.
 Now, in return for this game I want you and the rest of the
 community to
 use every minute of your family or free time doing home work, house
 work, tending to other things. You aren't alloud to watch as much TV,
 read as many books, because you have to do a project for everyone
 else
 that gives you absolutely no satisfaction or enjoyment. See how long
 you
 last.

 Charles Rivard wrote:
 I very much agree.  What about those poll results??  The majority
 wanted a
 side scrolling game, which there are not enough of.  What will we
 be getting
 and why?  You were on the right track of customer service.  As a
 game
 developer, are you going to give us, the majority of gamers who
 were asked,
 what we?? want, or what you. want.  I realize that you are not
 making any
 money from those of us who preordered, but think of it this way:
 What did
 we

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Willem
yes, consider the money you got from me for monti as a pre payment for mota 
3d.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 6:23 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 I'd be happy if my money went to the fps game I want to order it and I 
 will.
 At 12:26 p.m. 22/03/2008, you wrote:
hi to be honest if i could i would gt my money back for the side
scroller as it has no replay value to me it is boring and pointless
too esy to complete, nothing changes it is the same level layout again
and again and again, each new successive game that i play so what's
the point
as i said before charles and others, why don'you all learn to pgoram
and then bitch when you can't get what you want or when you are
unhappyw ith what you ahve done
it is thanks to dinosaurs like you who think you are god, that thomas
has to suffer, mental torture by heartless uneducated pricks such as
yourself

On 21 Mar 2008, at 22:47, Michael Maslo wrote:

 Willum:

 You are right but people who are so short sighted and dense don't
 see it
 that way. It is supposed to be better and move up with technology
 and make
 it more fun and re play value so much higher.

 Unbelievable.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:gamers-
 [EMAIL PROTECTED] On
 Behalf Of will lomas
 Sent: Friday, March 21, 2008 1:55 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.

 hi remember, tom is the developer not us, and we can't expect him to
 do something, he has no desire to do. you ahve beta 1 of MOTA, six
 levels, that's enough what more do you expect?
 all the levels are the damn same anyways so please, where's the replay
 in that?
 none
 quit whining the lot of you and be grateful a man here has sacrificed
 not only his family life but maybe other problems we may not know
 about, including obviosuly these copyright issues


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Trouble
See Tom. That is why I don't promote the pre pay on games. if they 
have to wait until game is done. You get no gripe or the telling you 
what to do stuff. Once the game is done. The only gripe you get is 
found bugs, not it needs this or change that. you also get to make 
the game your way. Just like the big game companies do. There 
customers don't even know what is coming out until its out and then 
its like or not like, but someone will always play it.

At 07:37 PM 3/21/2008, you wrote:
Hi Yohandy,
There is a saying that fits, live and learn. I have done both of
those, and taking over someone elses projects is not something I'll ever
do again.

Yohandy wrote:
  Thomas,
  There's a valuable lesson to learn from this. Never again take a 
 developers
  abandoned project, especially if customers paid for it. The fact 
 that people
  don't appreciate what you're doing sickens me. Next time say well guys,
  sorry you lost 30 bucks, but I'm not taking over the project. 
 Sorry if this
  sounds harsh but it's the honest truth. Those who ordered Montezuma's
  revenge already lost your cash years ago, and I'm sure James 
 enjoyed quite a
  few beers with it. get over it people.
 
 


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trouble
Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Trouble
hay Charles,
i never seen anyone on this list gripe over something more than you.
If you think its so easy programing games. Get off your perfect 
English grammar butt and do one!
If you can't then shut up and wait for one to come out for play!
Tom and the other game devs code a lot into a game. Not talking about 
a few pages of code. It can take thousands of line of code, and easy 
to get lost in that pile.
you and the others on this list still don't get what it takes to do 
code. its not poof and your done. You have to right, debug, right, 
debug and then you may have something to send to a few trusted 
friends to play with. Then you go through the whole thing again. When 
the friends find bugs, and it all starts all over again and again and 
again until you have a product that you the righter likes not the buyer!
So give Tom a break. he has already proved that he can bring the game 
to finish or would you still want your buddy North and like his race 
way never see it? And even that game is going to be finished!


At 08:50 PM 3/21/2008, you wrote:
It's not that we don't want change and difficult games.  I'm ready for them.
I want to experience them.  I also want what has been waited for, as
promised.  That's not too unreasonable.  I'll readily pay for a 3D game.
But let me see the game I bought first.  Actually, it's not myself and
Michael and some others that are moaning, whining and so on.  We're also not
insulting others.  We've been pointing out how we feel, what we think should
be done, and why, hopefully in a reasonable manner.  On the other hand, look
at your messages that contain name calling, inept typing whether through
lack of knowledge or through carelessness, or anger.  Your lack of intellect
and flawed reasoning are showing.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message -
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 2:13 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


  exactly so he has the right, to make the game how he wants it
  the side scroller version of montyzoomas is boring. you know what? if
  i were thomas i'd either ignore you moaning lot amongst us and you
  have a beta 1 of six highly playable levels, live with it and stop
  bloody moaning or i'd just close shop and its' all down to michael
  sarah and the other moaning idiots around here, who don't want change
  and more diversity oh yes and that has to include charles, of course.
  yes so what i am flaming big deal get used to it. i am british, with
  an attitude, and i make my voice heard in this comunity. I am in
  support of thomas, and it is you moaners who will make him close shop
  eventurallyw ith all the bs yuc ause him and agrovation. ok, james
  north did as he was a crook we've all been over this one before guys.
  but at least thomas cares for us and thanks to you lot moaning,
  despite the fact you had  a paid for beta which thomas had to re-code
  due to copyright laws, of  monty with six, yes six, not 1 2 3 or 4 ut
  six levels, you are just never satisfied
  subject closed from my end  thanks for nothing. would could have been
  a cool wicked concept for us for this first game in the MOTA series
  has been spoilt because mommy threw the toys out of the pram
 
  On 21 Mar 2008, at 20:56, Yohandy wrote:
 
  What most people don't realize is that they paid for a game James
  North
  created, not Thomas. Thomas did take over the project, but he didn't
  earn a
  single penny. Who do you think is more affected? Yes many of you
  lost a few
  bucks, but Thomas lost much more cash. Just my views.
 
 
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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Bryan Peterson
Or nowadays we have game exchanges, so you trade in what you don't like for 
something you will hopefully like better.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Trouble [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 8:21 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


you got this backwards. Game devs do right for
what they want and not those that buy.
That is the first rule in doing any game
programming. Do games that you like and would
play. there is always people to buy and if they
don't like the game. then like with the sighted
it sits on the shelve and forget it.
Players do not have the right to complain only
about bugs in the game. Not in how its written!

At 02:38 PM 3/21/2008, you wrote:
Hello Thomas!
As a developer it is not inportant what you want.
It is inportant what the gamers whant.¨
If you also creating a fps style game like tompreyder you're the only man
who are happy with that.
And you don't earn also mony.
If you ccreate a side scroller you aren't very happy but the people are and
the people will order the game.
You have take the game from james nord as sidescroller, also you musst now
complete this game as sidescroller because some people have payd for that
game.
If you do not so the people have the right for get theyer mony back.
But on the other side, i can't understand your situation.
James Nord havesayed to you:
Thomas, do you want complete my montezumas refrenge  game?
You ansvered:
Yes, i want.
Also, you have now take the game and now it is your turn to finish the game
as sidescroller.
Do you understand what i mean?
Regards, claudio.



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trouble
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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread shaun everiss
that could be cool.
I have not an xbox controler nore want one just to play one game.
At 12:02 a.m. 23/03/2008, you wrote:
Hi Charles,
I think what you are asking for is justified. It is just not something I 
agree with, but I don't have much of a choice in the matter now that I 
myself have taken pre-orders. It as you say a matter of integrety and 
customer service trust. If I lose one or both of those I might as while 
drop out of making games altogether.
Believe it or not USA Games is dedicated to trust, integrety, and 
honesty. If that image is marred because I thought we could do better by 
making a 3D game, a game I thought would be a superior product, I am 
sorry. I honestly did not expect this out rage, this up roar, and out 
right rebbellion to the notion of improving the game beyond a simple 2D 
Atari side-scroller.
I know where Michael and Tom are coming from. They were not able to play 
the classic Montezuma's Revenge when it was out so they want something 
similar to play. My opinion might be tainted from the fact I had my time 
with those games, when I was sighted, so that first chance to play isn't 
so important to me. I played pitfall, Montezuma's Revenge, etc when they 
were out and I don't have as much a desire to get the originals, but 
others who never played them do.
While I am thinking of it perhaps I could turn the side-scroller engine 
into a copy of Pitfall? Pitfall is along the same vain as Montezuma's 
Revenge and I don't think it would have the same level of copyright 
issues as Montezuma's Revenge does.

Charles Rivard wrote:
 I'd buy one just to get the experience.  You don't know it if you don't try 
 one.  I anticipate one.  I would also like to receive what has been bought 
 due to advertising and previously done work.  I'm willing to wait longer.  I 
 don't demand it to be here that soon.  I'm patient because I know that it 
 takes time, and I have always said so.  To those who think I'm being unfair, 
 I have a question:  How is that unfair?
   


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Bryan Peterson
That's not the point. The point is that you can't just play Monte and then 
say all side scrollers are too easy. And it's Castlevania, not Castle 
Whatchamacallit.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 9:27 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Sure I don't, but monti isnt castle Wachimacallit, it is  monti.
 - Original Message - 
 From: Mike [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 6:25 AM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Anyone who thinks sidescrollers are too easy obviously has no experience
 whatsoever with the megaman series, or castlevania. Nuff said.

 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 5:10 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


I agree totally with this statement.

 As I said, we don't need sidescrollers. I've said it in the past.
 Super Liam is a game that shows us that sidescrollers are:

 1. Too easy:
 2: No replay value:
 3: Too retro (When was the last time a sighted gamer even mentioned
 that a sidescroller was coming out?) Well, no one did simply because
 there isn't one, and there never will be. If the sighted people have 3-
 D games, we should be getting them too. I know people like me who
 don't play audio games because of this simple factor. A bunch of us
 have said it before, and I'll say it again since Tomas was the only
 one that seemed to notice: We have too much arcade games. We don't
 have a single complex game out there that is challenging and or
 competes with, Monkey Business. Which is, in case the babies of the
 blind community haven't noticed, and probably haven't beaten it yet,
 the most challenging game in the accessible games market today. Now
 it'd be considered a classic. But Tomas, please just make the audio
 games market better by making both STFC 2 and Moda 3-D. To get the
 sidescroller out of the way, slap some code together real fast. If
 there's bugs? Tuff luck. Also, make it freeware and forget about it.
 Than you can start to work on extremely hard, and complex games with
 new consepts that blind people have never sceen before in an
 accessible game.

 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here.
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.




 On Mar 21, 2008, at 7:29 PM, will lomas wrote:

 but youa re thomas, onlyp roducing this for the minority all the rest
 of us tom want the 3d game why are you giving into charles let him cry
 in the corner, see if we care, we don't
 hands up who gives a toss whether a few peoples' opinions matter?
 look, all the kiddies raised there hands, we don't. see?
 we want the 3d game tom if charles hadn't have objected and others
 this would ahve been the plan
 see charles, truth hurts but i am right. do us all a favour and
 unsubscribe as you are just  person causing bs for one fella and the
 rest of us

 On 22 Mar 2008, at 00:12, Thomas Ward wrote:

 Hi Charles,
 Thanks to me being a very honest person  you wouldn't even have known
 what the poll results were if I hadn't published them on the list.
 If I
 was unscrupulous, less honest, I would announced a totally different
 out
 come and you wouldn't have known the difference. As it is I was being
 honest about the results.
 It is not that the poll results are unimportant or I don't care what
 you
 all think. It is about I have to spend six months, a year, whatever
 of
 my life making a game I don't want to create. A game I have lost all
 interest in, and in all likelyhood never play again after it is
 finished.
 Let's put this in perspective. Most of the time I program for fun. I
 do
 it as relaxation, for entertainment value, and when it loses that
 entertainment value what is it? It is called work.
 It is a well known fact i write these games in my free or spare time.
 What you are commiting me to is not working on a job, but using all
 of
 my free or spare time to deliver something for someone elses
 enjoyment.
 Not my own.
 Now, in return for this game I want you and the rest of the
 community to
 use every minute of your family or free time doing home work, house
 work, tending to other things. You aren't alloud to watch as much TV,
 read as many books, because you have to do a project for everyone
 else
 that gives you absolutely no satisfaction or enjoyment. See how long
 you
 last.

 Charles Rivard wrote:
 I very much agree.  What about those poll

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Charles Rivard
I agree with Sarah on this one.  The message yoy responded to is exactly the 
problem.  Regardless of how much you pay for something, you want to get what 
you paid for.  That is not unfair.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 3:32 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


   Okay, his answer may not be a good one, but what about this?  For
even those who paid for the game; how much was it?  Now, you really
need to ask yourselves, regardless of those who celebrate the upcoming
holiday or not, is this amount of money worth treating someone with
ill will?  Is any amount?  Is this offense so bad that it now becomes
your right and earned privilege to point fingers and words?

   I think that even those who haven't paid for this game will
understand my above point.  People, please, tell me your better than
this?  Honestly?  I really want to believe you are…

Sincerely,

Cara Quinn


On Mar 21, 2008, at 10:39 AM, Sarah Haake wrote:

 Hi,

 well, I think the point is that many people have paid for a
 sidescroller,
 waited for the game and there was a poll which showed that the
 majority
 wanted it to be as it was. It doesn't matter to me if sidescrollers
 are old
 or not. there is no point in saying that this an old style of game
 when
 there are still people who want to play this style. And since we
 voted for
 it and many people paid for it, I think there definitely is
 something to
 worry about.
 This is no situation where a developer begins a completely new game
 and
 people complain because he wants to make a 3D game. This is a
 situation
 where many were waiting for a game to be finished and now have to
 realize
 that they will not get what they waited for for years, what they
 paid for.
 I think that Michael got the point very well here and to say that
 people
 should program there own sidescroller is no answer to this situation,
 because they paid for it and waited for it and it's a disappointment
 to pay
 for something and get something completely different in the end.
 I myself am disappointed now and am glad that I didn't preorder the
 game,
 because then I would be even more disappointed now.

 Regards
 Sarah


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Bryan Peterson
You got that right. And as an added bonus both series, at least the NES 
ones, have darn good tunes.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Mike [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 10:25 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Anyone who thinks sidescrollers are too easy obviously has no experience
 whatsoever with the megaman series, or castlevania. Nuff said.

 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 5:10 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


I agree totally with this statement.

 As I said, we don't need sidescrollers. I've said it in the past.
 Super Liam is a game that shows us that sidescrollers are:

 1. Too easy:
 2: No replay value:
 3: Too retro (When was the last time a sighted gamer even mentioned
 that a sidescroller was coming out?) Well, no one did simply because
 there isn't one, and there never will be. If the sighted people have 3-
 D games, we should be getting them too. I know people like me who
 don't play audio games because of this simple factor. A bunch of us
 have said it before, and I'll say it again since Tomas was the only
 one that seemed to notice: We have too much arcade games. We don't
 have a single complex game out there that is challenging and or
 competes with, Monkey Business. Which is, in case the babies of the
 blind community haven't noticed, and probably haven't beaten it yet,
 the most challenging game in the accessible games market today. Now
 it'd be considered a classic. But Tomas, please just make the audio
 games market better by making both STFC 2 and Moda 3-D. To get the
 sidescroller out of the way, slap some code together real fast. If
 there's bugs? Tuff luck. Also, make it freeware and forget about it.
 Than you can start to work on extremely hard, and complex games with
 new consepts that blind people have never sceen before in an
 accessible game.

 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here.
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.




 On Mar 21, 2008, at 7:29 PM, will lomas wrote:

 but youa re thomas, onlyp roducing this for the minority all the rest
 of us tom want the 3d game why are you giving into charles let him cry
 in the corner, see if we care, we don't
 hands up who gives a toss whether a few peoples' opinions matter?
 look, all the kiddies raised there hands, we don't. see?
 we want the 3d game tom if charles hadn't have objected and others
 this would ahve been the plan
 see charles, truth hurts but i am right. do us all a favour and
 unsubscribe as you are just  person causing bs for one fella and the
 rest of us

 On 22 Mar 2008, at 00:12, Thomas Ward wrote:

 Hi Charles,
 Thanks to me being a very honest person  you wouldn't even have known
 what the poll results were if I hadn't published them on the list.
 If I
 was unscrupulous, less honest, I would announced a totally different
 out
 come and you wouldn't have known the difference. As it is I was being
 honest about the results.
 It is not that the poll results are unimportant or I don't care what
 you
 all think. It is about I have to spend six months, a year, whatever
 of
 my life making a game I don't want to create. A game I have lost all
 interest in, and in all likelyhood never play again after it is
 finished.
 Let's put this in perspective. Most of the time I program for fun. I
 do
 it as relaxation, for entertainment value, and when it loses that
 entertainment value what is it? It is called work.
 It is a well known fact i write these games in my free or spare time.
 What you are commiting me to is not working on a job, but using all
 of
 my free or spare time to deliver something for someone elses
 enjoyment.
 Not my own.
 Now, in return for this game I want you and the rest of the
 community to
 use every minute of your family or free time doing home work, house
 work, tending to other things. You aren't alloud to watch as much TV,
 read as many books, because you have to do a project for everyone
 else
 that gives you absolutely no satisfaction or enjoyment. See how long
 you
 last.

 Charles Rivard wrote:
 I very much agree.  What about those poll results??  The majority
 wanted a
 side scrolling game, which there are not enough of.  What will we
 be getting
 and why?  You were on the right track of customer service.  As a
 game
 developer, are you going to give us, the majority of gamers who
 were asked,
 what we?? want, or what you. want.  I realize that you are not
 making any

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread shaun everiss
true, also its actually been a while since the last war.
So maybe its just one of those things.
I liken this place to a city or another vertual world.
So we live in peace for a bit then disagree.
sometimes we fight.
So I suppose its all relitive.
At 01:52 a.m. 23/03/2008, you wrote:
Hi Shaun,
There is no need to divide the list or break up the members of this list 
over a decision of weather a game should be 3D or a 2D platformer. We 
have had worse disagreements than this and survived.

shaun everiss wrote:
 thanks tim, its good that there are those that should really be disapointed 
 that are willing to change.
 This is the only way the community will go foreward.
 So because of this I propose a split, those that want to change go to 
 another list, on audyssey.org, those that want to stay  with everything as 
 it is can stay here.
   


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Michael Feir
Hello everyone. I've been following this thread hoping that common sense 
would prevail and am happy to see somebody like Charles come forward and 
present the case for those of us who were disappointed in Tom's decision in 
such a patient and rational manner. Not everyone who opposed Tom's changes 
did so in an unjust or unreasonable way. It doesn't mean that we're spoiled 
brats who are upset at not getting what we've wanted. What Tom expected was 
just unreasonable and unfair to those of us who have both paid for something 
and been very patient waiting for. What do you think would happen if airline 
pilots decided to take their passengers to destinations the pilots thought 
would be more fun to fly to? Florida would certainly seem to be a 
destination of
choice this time of year for people here in Ontario Canada. However, if I 
were taken there right now, I'd resent it because I'd miss out on the Easter 
festivities my family and I are enjoying over this long weekend. The pilot 
who took me to Florida has decided, wrongly in my case, that I'd rather be 
in Florida since he would rather fly me there. Keeping somebody accountable 
isn't the
same as being a whining spoiled brat. I could just as easily flip that 
around and propose that this industry is full of developers who, like the 
pilot who flew me to Florida, have god complexes and presume that everyone 
should be happy with what they themselves want. We see that many times from 
people who go ahead and do something they presume will be helpful to us but 
isn't. Have you ever been taken to the wrong place by somebody who was 
trying to be helpful but didn't have a clue where you actually wanted to go? 
I've been late for a couple of classes at university including one where I 
was presenting due to somebody assuming they knew where I wanted to go. I 
grant you that the south building of the Erindale campus has far better 
eating options than the Kanev lecture centre I was actually heading for. 
Florida has sunshine and inviting beaches rather than sidewalks covered in 
sheets of ice. However, I would much rather be here now than in Florida and 
would rather have been in the Kanev centre all those years ago for very good 
reasons.

It's not at all that I don't appreciate where Tom is coming from with this. 
Quite the opposite in fact. I've often found that projects started out of a 
simple desire for fairness or from an honest commitment can end up turning 
into real chores to complete. I'm going through that right now with the 
guide I've been working on for the past two years. A lot of blind people get 
personal computers and don't receive the knowledge they need to make 
effective use of them in their personal lives. In Ontario here, we can tap
into government funds to get such computers. However, the training provided 
leaves many people unable to properly maintain their computers or use them
for more than basic reading and writing. The government considers all other 
uses of their computers such as the Internet, games, online shopping, etc, 
to be superfluous. People are often left discouraged to go beyond what 
they've been taught for fear of getting into trouble which they must then 
pay to have somebody come out and fix. They aren't told of all the 
accessible games and other software such as Winamp that we on this list 
largely take for granted. Two years ago, I started working on a guide to try 
and fix this with the assumption that people already knew the basics of the 
Windows operating system or whatever system they chose to use and I could 
concentrate on those areas like the Internet and tuning into Internet radio 
stations. The guide was much more about making people aware of all the 
possabilities their computers opened up to them. Last Summer, I took what I 
had up to a centre on Lake Joseph set up for blind people and consulted a 
number of the guests about what I was doing. They indeed liked my personal 
friendly approach to teaching this stuff. However, there was a big problem. 
Well over half of them would be stuck unable to make use of the guide. They 
didn't have the basic knowledge of Windows which I presumed they had 
received as part of their training. They needed to know about how to run 
programs, files and folders, what the desktop and startmenu were, how to use 
the control panel, etc. They needed to know how to crawl before they could 
walk. Needless to say, I was thunderstruck. We're quite fortunate in Ontario 
to have the funding we have and despite that, people are being left without 
such basic knowledge. Things are worse elsewhere across Canada and 
apparently in the US and UK as well. In many places, computers just aren't 
provided for any kind of personal use. To make my project at all useful to a 
staggeringly high proportion of my potential audience, I was going to have 
to give those people who didn't know or weren't motivated enough to make use 
of manuals and online help a crash corse in using Windows. 

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread will lomas
hi tom any trailers?
wow so eht jungle will be i guess, 3d as well? hope it out soon, smile

On 21 Mar 2008, at 14:54, Thomas Ward wrote:

 Hello everyone,
 Over the passed couple of weeks I have received some inquiries about
 Mysteries Of the Aztecs Beta 2. I am writing this email in the hope I
 can answer as many questions at once as well as give all of you gamers
 an awesome sneak peak into MOTA Beta 2. There is a lot changing under
 the hood of the new MOTA game engine, and there is a lot of new  
 features
 coming your way. In addition Mysteries Of the Aztecs is getting an
 expensive sound upgrade which will make the audio environment sound so
 much more realistic.
 First, let us explore the new game story. It is no secret that the  
 Tomb
 Hunter series is USA Games new line of games similar to the Tomb  
 Raider
 games produced by Core Design and Edos Interactive. While USA Games is
 forbidden by copyright law to use the official Tomb Raider trade marks
 and its leading character, Lara Croft, we hope our Tomb Hunter games
 will capture the Tomb Raider spirit in all other respects. Our leading
 character, Angela Summers, is an archaeologist with a variety of Lara
 Croft style moves such as back flips, jumps, forward and reverse  
 rolls,
 safety drops, and other skills. In addition Angela is well versed in a
 variety of fire arms including her trusty 9 Millimeter Browning, 357
 Magnum, Shotgun, and the M-16 assault rifle.
 Our game begins high above the Amazon rain forest as Angela Summers
 parachutes into the jungle where Dr. Pierre Romo's expedition went
 missing one year ago. Armed with her trusty 9 Millimeter Browning, two
 med kits, her laser sight, and an emergency radio she sets off on foot
 to find the Aztec Temple of death. In the first level Angela must work
 her way through the jungle on foot picking up gold coins, diamonds,
 reloads for her Browning, and fend off giant spiders and snakes.
 Inside the temple proper Angela must avoid several traps including  
 lava
 pits, spikes, swinging blade traps, pits of fire, and rolling boulder
 traps. She must also face undead Aztec skeleton warriors armed with  
 bows
 and spears. Unlike the snakes and spiders the skeleton warriors are  
 much
 harder to kill with Angela's trusty 9 Millimeter Browning. She must  
 pick
 up more powerful weapons including a bow and arrow, a 357 Magnum,
 Shotgun, and M-16 Assault Rifle left behind by Pierre Romo's failed
 expedition. If she makes it to the end she will face the Aztec King  
 and
 Queen of death in combat.
 As stated above one of the major changes in Mysteries of the Aztecs  
 Beta
 2 is an all new sound upgrade. I have worked very hard to  create or
 purchase only the highest quality sound effects for Mysteries of the
 Aztecs Beta 2. For example, Angela's weapons such as the 357 Magnum  
 and
 Shotgun are pretty true to the actual sound of a Magnum and 12 gage
 shotgun being fired. I have added in some echo and other special  
 effects
 to sound as though they are being fired inside a large empty structure
 such as a tomb or temple. Interesting enough in comparing my shotgun
 sound to the ones used in the majority of the Tomb Raider games my
 shotgun sounds are far more realistic and accurate. As someone who
 thrives on high quality authenticity in my sound effects I think Tomb
 Hunter is going to be as good as any TR game as far as the Audio
 environment goes.
 Taking a look at the new engine there is a lot of changes in game  
 play.
 I have decided in order to really do Mysteries Of the Aztecs justice I
 have incorporated the new Genesis 3D technology into the game.
 Many of these upgrades involves Angela herself. I have been working on
 adding all sorts of realistic full 3D movement for Angela. When the
 engine is done Angela will be able to jump, do flips, rolls, turn in
 place, climb, sidestep, crouch, stand, crawl, swim, etc. While I know
 many of you were hoping for a side-scroller I really honestly think  
 you
 will be impressed with the new direction the game has taken.
 The new and improved 3D Aztec temple will include secret passages,
 hidden treasure rooms, and a host of new dangers and puzzles to solve.
 For example, imagine having to climb a rope to a ledge at the top of a
 room to find a gold key that unlocks the door below. You might have to
 locate and pull a certain lever which allows a specific Aztec statue  
 to
 be moved or pushed aside revealing a hidden treasure room behind it.  
 It
 is these sorts of puzzle elements that draws many sighted gamers to  
 the
 Indiana Jones and Tomb Raider games.
 Another aspect is random placement of some treasure and weapons. One  
 of
 the major complaints I got about Montezuma's Return was nothing was
 randomized. I have heard your complaints and Beta 2 will have several
 items appear randomly in rooms. Some items such as gold coins in a
 hidden room will be static while some gems and weapons will be  
 scattered
 around the temple 

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Bryan Peterson
Two words for you. Sounds awesome. I was hoping for a side scroller since 
there really aren't tat many accessible ones, but MOTA sounds like it'll be 
a lot cooler for all these changes. Can't wait to play it.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 8:54 AM
Subject: [Audyssey] What's Ahead For MOTA Beta 2.


 Hello everyone,
 Over the passed couple of weeks I have received some inquiries about
 Mysteries Of the Aztecs Beta 2. I am writing this email in the hope I
 can answer as many questions at once as well as give all of you gamers
 an awesome sneak peak into MOTA Beta 2. There is a lot changing under
 the hood of the new MOTA game engine, and there is a lot of new features
 coming your way. In addition Mysteries Of the Aztecs is getting an
 expensive sound upgrade which will make the audio environment sound so
 much more realistic.
 First, let us explore the new game story. It is no secret that the Tomb
 Hunter series is USA Games new line of games similar to the Tomb Raider
 games produced by Core Design and Edos Interactive. While USA Games is
 forbidden by copyright law to use the official Tomb Raider trade marks
 and its leading character, Lara Croft, we hope our Tomb Hunter games
 will capture the Tomb Raider spirit in all other respects. Our leading
 character, Angela Summers, is an archaeologist with a variety of Lara
 Croft style moves such as back flips, jumps, forward and reverse rolls,
 safety drops, and other skills. In addition Angela is well versed in a
 variety of fire arms including her trusty 9 Millimeter Browning, 357
 Magnum, Shotgun, and the M-16 assault rifle.
 Our game begins high above the Amazon rain forest as Angela Summers
 parachutes into the jungle where Dr. Pierre Romo's expedition went
 missing one year ago. Armed with her trusty 9 Millimeter Browning, two
 med kits, her laser sight, and an emergency radio she sets off on foot
 to find the Aztec Temple of death. In the first level Angela must work
 her way through the jungle on foot picking up gold coins, diamonds,
 reloads for her Browning, and fend off giant spiders and snakes.
 Inside the temple proper Angela must avoid several traps including lava
 pits, spikes, swinging blade traps, pits of fire, and rolling boulder
 traps. She must also face undead Aztec skeleton warriors armed with bows
 and spears. Unlike the snakes and spiders the skeleton warriors are much
 harder to kill with Angela's trusty 9 Millimeter Browning. She must pick
 up more powerful weapons including a bow and arrow, a 357 Magnum,
 Shotgun, and M-16 Assault Rifle left behind by Pierre Romo's failed
 expedition. If she makes it to the end she will face the Aztec King and
 Queen of death in combat.
 As stated above one of the major changes in Mysteries of the Aztecs Beta
 2 is an all new sound upgrade. I have worked very hard to  create or
 purchase only the highest quality sound effects for Mysteries of the
 Aztecs Beta 2. For example, Angela's weapons such as the 357 Magnum and
 Shotgun are pretty true to the actual sound of a Magnum and 12 gage
 shotgun being fired. I have added in some echo and other special effects
 to sound as though they are being fired inside a large empty structure
 such as a tomb or temple. Interesting enough in comparing my shotgun
 sound to the ones used in the majority of the Tomb Raider games my
 shotgun sounds are far more realistic and accurate. As someone who
 thrives on high quality authenticity in my sound effects I think Tomb
 Hunter is going to be as good as any TR game as far as the Audio
 environment goes.
 Taking a look at the new engine there is a lot of changes in game play.
 I have decided in order to really do Mysteries Of the Aztecs justice I
 have incorporated the new Genesis 3D technology into the game.
 Many of these upgrades involves Angela herself. I have been working on
 adding all sorts of realistic full 3D movement for Angela. When the
 engine is done Angela will be able to jump, do flips, rolls, turn in
 place, climb, sidestep, crouch, stand, crawl, swim, etc. While I know
 many of you were hoping for a side-scroller I really honestly think you
 will be impressed with the new direction the game has taken.
 The new and improved 3D Aztec temple will include secret passages,
 hidden treasure rooms, and a host of new dangers and puzzles to solve.
 For example, imagine having to climb a rope to a ledge at the top of a
 room to find a gold key that unlocks the door below. You might have to
 locate and pull a certain lever which allows a specific Aztec statue to
 be moved or pushed aside revealing a hidden treasure room behind it. It
 is these sorts of puzzle elements that draws many sighted gamers to the
 Indiana Jones and Tomb Raider games.
 Another aspect is random placement of some treasure and weapons. One of
 the major complaints I got about Montezuma's 

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Michael Feir
This is absolutely the most idiotic situation I hope ever to come across in 
accessible gaming history. Instead of giving us a relatively simple 
sidescroller already fairly far along in development, Tom has decided to 
give us a completely different game than what many of us have been waiting 
for and have purchased. We'll doubtless have to wait a whole lot longer for 
this project to finally be fully completed stretching things out even longer 
than the years we've already waited. It would be like me going in to a store 
and paying for an orange only to find myself carrying a watermelon home 
since the clerk didn't feel like getting me an orange. We've waited years 
for what showed every sign of being a very good sidescroller game. A 
sidescroller is a very different kind of game than a 3d action adventure. I 
can't imagine the controls for such a thing being at all as easy to master. 
Nor is the art of navigating at all the same. A sidescroller is a far more 
intuitively easy thing to get the hang of. Even computer novices can fairly 
quickly grasp the controls. Even a 2d game like Shades of Doom reaches a 
point of complexity where I would hesitate to recommend it for novices. 
Sidescrollers are such a natural format of game for translating into audio. 
Why is it that everyone feels the need to make all these other kinds of far 
more complex games while this genre is left so full of unexplored potential 
only represented by one very basic game? Why can't somebody just put out a 
decent sidescroller?

Doubtless, a lot of gamers will even end up enjoying this creation. I'll 
even grant you that I am likely to enjoy it. However, what I've paid for, 
waited for, hoped and dreamed for was a well-designed sidescroller. I 
already had to accept the loss of an actual accessible copy of a game I've 
wanted to play since childhood. Frankly, I think Tom has been looking for a 
reason to basically abandon his rescue attempt of James North's excellent 
work for quite a while. I'm not even getting a good sidescroller for my 
troubles. This is preposterous! I've been lead to hope that there would at 
last be that salvation at the end of the tunnel only to be left completely 
hanging out to dry.

Think about what this does to the whole issue of trust in the accessible 
gaming community. What's the point of being as transparent as you've been if 
at the last minute, you do a 180 degree turn and produce something quite 
different than what people paid for? You could have produced the 
sidescroller and then gone off in completely different directions with no 
lasting resentment from anybody. I would have accepted the finished 
sidescroller and simply moved on with life. In taking your decision, Tom, 
you throw away a lot of the credability all your transparency has built up. 
I had very high hopes that you would be the rising star who helped to cary 
the accessible gaming industry forward. Shifting gears so drastically just 
isn't the right way to build up a confident and loyal customer base who will 
trust you enough to place pre-orders. You've certainly lost any lingering 
trust I had. Everyone was so quick to basically run James North out of town 
for precisely the kind of thing we're seeing again here. I don't think I'm 
being unreasonable in wanting something at least a bit similar to what I 
paid for and fought hard for.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
http://www.blindspots.net/blog.php?user=13

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 10:54 AM
Subject: [Audyssey] What's Ahead For MOTA Beta 2.


 Hello everyone,
 Over the passed couple of weeks I have received some inquiries about
 Mysteries Of the Aztecs Beta 2. I am writing this email in the hope I
 can answer as many questions at once as well as give all of you gamers
 an awesome sneak peak into MOTA Beta 2. There is a lot changing under
 the hood of the new MOTA game engine, and there is a lot of new features
 coming your way. In addition Mysteries Of the Aztecs is getting an
 expensive sound upgrade which will make the audio environment sound so
 much more realistic.
 First, let us explore the new game story. It is no secret that the Tomb
 Hunter series is USA Games new line of games similar to the Tomb Raider
 games produced by Core Design and Edos Interactive. While USA Games is
 forbidden by copyright law to use the official Tomb Raider trade marks
 and its leading character, Lara Croft, we hope our Tomb Hunter games
 will capture the Tomb Raider spirit in all other respects. Our leading
 character, Angela Summers, is an archaeologist with a variety of Lara
 Croft style moves such as back flips, jumps, forward and reverse rolls,
 safety drops, and other skills. In addition Angela is well versed in a
 variety of fire arms including her trusty 9 Millimeter Browning, 357
 Magnum, Shotgun, and the M-16 

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Dark
I'm sorry is Mota going 3D now? I've been rather ill and missing posts. 

what happened to complex 2D Mota? 

has there been more news from tom? 

I will not comment until I know what's precisely going on.

Beware the Grue! 

Dark.

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If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread will lomas
dark he sent an earlier message today to the list


On 21 Mar 2008, at 16:15, Dark wrote:

 I'm sorry is Mota going 3D now? I've been rather ill and missing  
 posts.

 what happened to complex 2D Mota?

 has there been more news from tom?

 I will not comment until I know what's precisely going on.

 Beware the Grue!

 Dark.

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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Darren H
Or perhaps Tom should just forget it all together and spend 
his time doing something he wants to do.

Sorry guys and gals, there's more important things to worry 
about in life.

Darren
- Original Message - 
From: Michael Feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 3:29 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 This is absolutely the most idiotic situation I hope ever 
 to come across in
 accessible gaming history. Instead of giving us a 
 relatively simple
 sidescroller already fairly far along in development, Tom 
 has decided to
 give us a completely different game than what many of us 
 have been waiting
 for and have purchased. We'll doubtless have to wait a 
 whole lot longer for
 this project to finally be fully completed stretching 
 things out even longer
 than the years we've already waited. It would be like me 
 going in to a store
 and paying for an orange only to find myself carrying a 
 watermelon home
 since the clerk didn't feel like getting me an orange. 
 We've waited years
 for what showed every sign of being a very good 
 sidescroller game. A
 sidescroller is a very different kind of game than a 3d 
 action adventure. I
 can't imagine the controls for such a thing being at all 
 as easy to master.
 Nor is the art of navigating at all the same. A 
 sidescroller is a far more
 intuitively easy thing to get the hang of. Even computer 
 novices can fairly
 quickly grasp the controls. Even a 2d game like Shades of 
 Doom reaches a
 point of complexity where I would hesitate to recommend it 
 for novices.
 Sidescrollers are such a natural format of game for 
 translating into audio.
 Why is it that everyone feels the need to make all these 
 other kinds of far
 more complex games while this genre is left so full of 
 unexplored potential
 only represented by one very basic game? Why can't 
 somebody just put out a
 decent sidescroller?

 Doubtless, a lot of gamers will even end up enjoying this 
 creation. I'll
 even grant you that I am likely to enjoy it. However, what 
 I've paid for,
 waited for, hoped and dreamed for was a well-designed 
 sidescroller. I
 already had to accept the loss of an actual accessible 
 copy of a game I've
 wanted to play since childhood. Frankly, I think Tom has 
 been looking for a
 reason to basically abandon his rescue attempt of James 
 North's excellent
 work for quite a while. I'm not even getting a good 
 sidescroller for my
 troubles. This is preposterous! I've been lead to hope 
 that there would at
 last be that salvation at the end of the tunnel only to be 
 left completely
 hanging out to dry.

 Think about what this does to the whole issue of trust in 
 the accessible
 gaming community. What's the point of being as transparent 
 as you've been if
 at the last minute, you do a 180 degree turn and produce 
 something quite
 different than what people paid for? You could have 
 produced the
 sidescroller and then gone off in completely different 
 directions with no
 lasting resentment from anybody. I would have accepted the 
 finished
 sidescroller and simply moved on with life. In taking your 
 decision, Tom,
 you throw away a lot of the credability all your 
 transparency has built up.
 I had very high hopes that you would be the rising star 
 who helped to cary
 the accessible gaming industry forward. Shifting gears so 
 drastically just
 isn't the right way to build up a confident and loyal 
 customer base who will
 trust you enough to place pre-orders. You've certainly 
 lost any lingering
 trust I had. Everyone was so quick to basically run James 
 North out of town
 for precisely the kind of thing we're seeing again here. I 
 don't think I'm
 being unreasonable in wanting something at least a bit 
 similar to what I
 paid for and fought hard for.
 Michael Feir
 Creator and former editor of Audyssey Magazine
 1996-2004
 Check out my blog at:
 http://www.blindspots.net/blog.php?user=13

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 10:54 AM
 Subject: [Audyssey] What's Ahead For MOTA Beta 2.


 Hello everyone,
 Over the passed couple of weeks I have received some 
 inquiries about
 Mysteries Of the Aztecs Beta 2. I am writing this email 
 in the hope I
 can answer as many questions at once as well as give all 
 of you gamers
 an awesome sneak peak into MOTA Beta 2. There is a lot 
 changing under
 the hood of the new MOTA game engine, and there is a lot 
 of new features
 coming your way. In addition Mysteries Of the Aztecs is 
 getting an
 expensive sound upgrade which will make the audio 
 environment sound so
 much more realistic.
 First, let us explore the new game story. It is no secret 
 that the Tomb
 Hunter series is USA Games new line of games similar to 
 the Tomb Raider
 games produced by Core Design and Edos Interactive. While 
 USA Games is
 forbidden

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread will lomas
but michael side scrollers are too easy, not random and just not worth  
the money. if you want a side scroller, can't you program your own?
i agree though we do need more side scrollers but they are old games  
we need to be in the 21st century

On 21 Mar 2008, at 15:29, Michael Feir wrote:

 This is absolutely the most idiotic situation I hope ever to come  
 across in
 accessible gaming history. Instead of giving us a relatively simple
 sidescroller already fairly far along in development, Tom has  
 decided to
 give us a completely different game than what many of us have been  
 waiting
 for and have purchased. We'll doubtless have to wait a whole lot  
 longer for
 this project to finally be fully completed stretching things out  
 even longer
 than the years we've already waited. It would be like me going in to  
 a store
 and paying for an orange only to find myself carrying a watermelon  
 home
 since the clerk didn't feel like getting me an orange. We've waited  
 years
 for what showed every sign of being a very good sidescroller game. A
 sidescroller is a very different kind of game than a 3d action  
 adventure. I
 can't imagine the controls for such a thing being at all as easy to  
 master.
 Nor is the art of navigating at all the same. A sidescroller is a  
 far more
 intuitively easy thing to get the hang of. Even computer novices can  
 fairly
 quickly grasp the controls. Even a 2d game like Shades of Doom  
 reaches a
 point of complexity where I would hesitate to recommend it for  
 novices.
 Sidescrollers are such a natural format of game for translating into  
 audio.
 Why is it that everyone feels the need to make all these other kinds  
 of far
 more complex games while this genre is left so full of unexplored  
 potential
 only represented by one very basic game? Why can't somebody just put  
 out a
 decent sidescroller?

 Doubtless, a lot of gamers will even end up enjoying this creation.  
 I'll
 even grant you that I am likely to enjoy it. However, what I've paid  
 for,
 waited for, hoped and dreamed for was a well-designed sidescroller. I
 already had to accept the loss of an actual accessible copy of a  
 game I've
 wanted to play since childhood. Frankly, I think Tom has been  
 looking for a
 reason to basically abandon his rescue attempt of James North's  
 excellent
 work for quite a while. I'm not even getting a good sidescroller for  
 my
 troubles. This is preposterous! I've been lead to hope that there  
 would at
 last be that salvation at the end of the tunnel only to be left  
 completely
 hanging out to dry.

 Think about what this does to the whole issue of trust in the  
 accessible
 gaming community. What's the point of being as transparent as you've  
 been if
 at the last minute, you do a 180 degree turn and produce something  
 quite
 different than what people paid for? You could have produced the
 sidescroller and then gone off in completely different directions  
 with no
 lasting resentment from anybody. I would have accepted the finished
 sidescroller and simply moved on with life. In taking your decision,  
 Tom,
 you throw away a lot of the credability all your transparency has  
 built up.
 I had very high hopes that you would be the rising star who helped  
 to cary
 the accessible gaming industry forward. Shifting gears so  
 drastically just
 isn't the right way to build up a confident and loyal customer base  
 who will
 trust you enough to place pre-orders. You've certainly lost any  
 lingering
 trust I had. Everyone was so quick to basically run James North out  
 of town
 for precisely the kind of thing we're seeing again here. I don't  
 think I'm
 being unreasonable in wanting something at least a bit similar to  
 what I
 paid for and fought hard for.
 Michael Feir
 Creator and former editor of Audyssey Magazine
 1996-2004
 Check out my blog at:
 http://www.blindspots.net/blog.php?user=13

 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 10:54 AM
 Subject: [Audyssey] What's Ahead For MOTA Beta 2.


 Hello everyone,
 Over the passed couple of weeks I have received some inquiries about
 Mysteries Of the Aztecs Beta 2. I am writing this email in the hope I
 can answer as many questions at once as well as give all of you  
 gamers
 an awesome sneak peak into MOTA Beta 2. There is a lot changing under
 the hood of the new MOTA game engine, and there is a lot of new  
 features
 coming your way. In addition Mysteries Of the Aztecs is getting an
 expensive sound upgrade which will make the audio environment sound  
 so
 much more realistic.
 First, let us explore the new game story. It is no secret that the  
 Tomb
 Hunter series is USA Games new line of games similar to the Tomb  
 Raider
 games produced by Core Design and Edos Interactive. While USA Games  
 is
 forbidden by copyright law to use the official Tomb Raider trade  
 marks
 and its 

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Thomas Ward
Hi Michael,
I sincerely apologize for the disappointment and hard feelings you have 
about this decision, but you also need to see my side of things as well. 
First, I rescued Montezuma's Revenge from James North for a lot of 
reasons I liked the game, it was fairly along in development, and it 
looked like it could be completed fairly quickly. As it turned out I 
took on a project I have regretted every single day of my life since I 
took charge of it. Montezuma's Revenge has done nothing but bring misery 
and grief into my life.
Right off the bat before I even received the source by mail I was 
getting hate mail from James North's enemies demanding refunds, a 
complete game the day before yesterday, and threats of law suits, etc.
After I received the game's source code I quickly realized i would not 
be able to complete the game using his source code. It was written in 
Visual Basic 6, which I no longer owned the IDE/compiler for, and 
DirectX 8 which was already phased out of general use. The level editor 
that James North had created wasn't accessible which means I couldn't 
even add new levels without a total rewrite. So in the end I chose to 
rewrite everything from scratch. Not an easy or exactly fun prospect.
Around December of 2006 the private testers and I discussed it and 
thought it would be cool if my rendition of Montezuma's Revenge was 
closer to the original. It was decided to upgrade all levels to make it 
so, and in the end it was this exact copying of the game that got me in 
hot water with the copyright holders.
Months later as the game was winding down in development along comes the 
copyright holders of the Montezuma's Revenge Montezuma's Return games 
ordering us to cease and desist production of our game. I agreed to do 
so. I told them that the next major release would have nothing in common 
with their games, and the issue was closed.
As a result of this copyright issue I decided to think about how to 
rework the game not only to avoid the copyright issues but make a new 
and exciting game out of the ashes of Montezuma's Return. I did run a 
poll to see if people would be more interested in a side-scroller or 
FPS, and the side-scroller format won. However, following the poll I 
became very depressed, disappointed, and found myself unable to pick up 
where I left off with the game. To explain it better I was totally 
emotionally, physically, burned out on working on the game. I spent a 
year and a half putting every moment of free time into the game, and was 
totally sick to death of it.
Michael, in your email you talk about how Montezuma's Revenge was a game 
you always dreamed of playing. Well, as a game developer I have dreams 
too. I have always dreamed of a 3D FPS style treasure hunting game like 
Tomb Raider that I can play. I discovered through the course of 
development of Montezuma's Revenge I learned side-scrollers of that era 
and style no longer captures my attention. I simply grew board with the 
game, and grew very depressed of having to finish a game I no longer 
wanted to make. In short I was following someone else's dream not my own.
Finally, you brought up the issue of trust. Yes, I can understand why 
some gamers might compare me with James North, and feel I am being less 
than honest with them. I am not, and try not to be dishonest with anyone 
regarding this decision. It is simply I no longer want to create a 
side-scroller now that I am  forbidden from completing Montezuma's 
Revenge or Montezuma's Return. I just am not up to rewriting a new 
side-scroller from scratch.
The way I  feel about it right now is if gamers really really must 
absolutely have a side-scroller I might as well patch the Montezuma's 
Return game engine with some patches, create a couple of new levels, 
give it some lame generic name, and put it out there as abandon ware. 
Even if I complete the side-scroller game I have no desire to upgrade or 
finish it beyond what is necessary to fulfill my orders. I just want to 
be free of this James North and his games business.

Sincerely,
Thomas Ward



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Sarah Haake
Hi,

well, I think the point is that many people have paid for a sidescroller, 
waited for the game and there was a poll which showed that the majority 
wanted it to be as it was. It doesn't matter to me if sidescrollers are old 
or not. there is no point in saying that this an old style of game when 
there are still people who want to play this style. And since we voted for 
it and many people paid for it, I think there definitely is something to 
worry about.
This is no situation where a developer begins a completely new game and 
people complain because he wants to make a 3D game. This is a situation 
where many were waiting for a game to be finished and now have to realize 
that they will not get what they waited for for years, what they paid for.
I think that Michael got the point very well here and to say that people 
should program there own sidescroller is no answer to this situation, 
because they paid for it and waited for it and it's a disappointment to pay 
for something and get something completely different in the end.
I myself am disappointed now and am glad that I didn't preorder the game, 
because then I would be even more disappointed now.

Regards
Sarah
--
Amicus certus in re incerta cernitur.
(Einen sicheren Freund erkennt man in unsicherer Sache.)
Cicero 


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Mich
hi tom I think that this game will be really cool and I can't wate to play 
it when it comes out. from Mich.
- Original Message - 
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 10:48 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 hi tom any trailers?
 wow so eht jungle will be i guess, 3d as well? hope it out soon, smile

 On 21 Mar 2008, at 14:54, Thomas Ward wrote:

 Hello everyone,
 Over the passed couple of weeks I have received some inquiries about
 Mysteries Of the Aztecs Beta 2. I am writing this email in the hope I
 can answer as many questions at once as well as give all of you gamers
 an awesome sneak peak into MOTA Beta 2. There is a lot changing under
 the hood of the new MOTA game engine, and there is a lot of new
 features
 coming your way. In addition Mysteries Of the Aztecs is getting an
 expensive sound upgrade which will make the audio environment sound so
 much more realistic.
 First, let us explore the new game story. It is no secret that the
 Tomb
 Hunter series is USA Games new line of games similar to the Tomb
 Raider
 games produced by Core Design and Edos Interactive. While USA Games is
 forbidden by copyright law to use the official Tomb Raider trade marks
 and its leading character, Lara Croft, we hope our Tomb Hunter games
 will capture the Tomb Raider spirit in all other respects. Our leading
 character, Angela Summers, is an archaeologist with a variety of Lara
 Croft style moves such as back flips, jumps, forward and reverse
 rolls,
 safety drops, and other skills. In addition Angela is well versed in a
 variety of fire arms including her trusty 9 Millimeter Browning, 357
 Magnum, Shotgun, and the M-16 assault rifle.
 Our game begins high above the Amazon rain forest as Angela Summers
 parachutes into the jungle where Dr. Pierre Romo's expedition went
 missing one year ago. Armed with her trusty 9 Millimeter Browning, two
 med kits, her laser sight, and an emergency radio she sets off on foot
 to find the Aztec Temple of death. In the first level Angela must work
 her way through the jungle on foot picking up gold coins, diamonds,
 reloads for her Browning, and fend off giant spiders and snakes.
 Inside the temple proper Angela must avoid several traps including
 lava
 pits, spikes, swinging blade traps, pits of fire, and rolling boulder
 traps. She must also face undead Aztec skeleton warriors armed with
 bows
 and spears. Unlike the snakes and spiders the skeleton warriors are
 much
 harder to kill with Angela's trusty 9 Millimeter Browning. She must
 pick
 up more powerful weapons including a bow and arrow, a 357 Magnum,
 Shotgun, and M-16 Assault Rifle left behind by Pierre Romo's failed
 expedition. If she makes it to the end she will face the Aztec King
 and
 Queen of death in combat.
 As stated above one of the major changes in Mysteries of the Aztecs
 Beta
 2 is an all new sound upgrade. I have worked very hard to  create or
 purchase only the highest quality sound effects for Mysteries of the
 Aztecs Beta 2. For example, Angela's weapons such as the 357 Magnum
 and
 Shotgun are pretty true to the actual sound of a Magnum and 12 gage
 shotgun being fired. I have added in some echo and other special
 effects
 to sound as though they are being fired inside a large empty structure
 such as a tomb or temple. Interesting enough in comparing my shotgun
 sound to the ones used in the majority of the Tomb Raider games my
 shotgun sounds are far more realistic and accurate. As someone who
 thrives on high quality authenticity in my sound effects I think Tomb
 Hunter is going to be as good as any TR game as far as the Audio
 environment goes.
 Taking a look at the new engine there is a lot of changes in game
 play.
 I have decided in order to really do Mysteries Of the Aztecs justice I
 have incorporated the new Genesis 3D technology into the game.
 Many of these upgrades involves Angela herself. I have been working on
 adding all sorts of realistic full 3D movement for Angela. When the
 engine is done Angela will be able to jump, do flips, rolls, turn in
 place, climb, sidestep, crouch, stand, crawl, swim, etc. While I know
 many of you were hoping for a side-scroller I really honestly think
 you
 will be impressed with the new direction the game has taken.
 The new and improved 3D Aztec temple will include secret passages,
 hidden treasure rooms, and a host of new dangers and puzzles to solve.
 For example, imagine having to climb a rope to a ledge at the top of a
 room to find a gold key that unlocks the door below. You might have to
 locate and pull a certain lever which allows a specific Aztec statue
 to
 be moved or pushed aside revealing a hidden treasure room behind it.
 It
 is these sorts of puzzle elements that draws many sighted gamers to
 the
 Indiana Jones and Tomb Raider games.
 Another aspect is random placement of some treasure and weapons. One
 of
 the major complaints I got

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Thomas Ward
Hi Will,
Asking someone to program their own side-scroller really isn't a fair 
solution. However, I completely understand Michael's disappointment. I 
justdon't have a good solution for his desires and mine. He wants a 
side-scroller like Montezuma's Revenge I don't.


will lomas wrote:
 but michael side scrollers are too easy, not random and just not worth  
 the money. if you want a side scroller, can't you program your own?
 i agree though we do need more side scrollers but they are old games  
 we need to be in the 21st century
   


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Thomas Ward
Hi Sarah,
As for the poll I took I really did want to know what the majority of 
people wanted. However, I have been under some serious stress and 
depression lately. When I talked to someone about it the person I talked 
to gave me some very good advice. Yes, I could complete the game as a 
side-scroller, be unhappy and disappointed about the poll results, and 
have to live with the fact I made some very bad choices of finishing 
James North's games. The alternative is to create the type of game I 
would feel good about, that would be interesting to me, and simply do 
what I felt best for the game rather than listening to gamers that 
really don't know what is going on in my life or a thing about 
programming. In the end I chose to follow my own star.
As for side-scrollers vs FPS I do not think side-scrollers are old out 
dated technology. I simply don't feel interested in creating more games 
of that style right now. If I have to finish the side-scroller, so be 
it, but as soon as it is done I whipe my hands clean of the entire 
business. Don't look for upgrades or a continuation after it is finished.



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Thomas Ward
Hi Darren,
Oh, how I wish it was that simple. I still feel I owe everyone who paid 
for the game something, but I am at a cross roads between doing what I 
want and what others want. Frankly, the old side-scroller was 
suffocating my intellectual and creative desires that are so important 
to game writing. If you smother the authors creativity and desire to 
write the game the game will show its authors lack of desire to create 
it. I love programming for the  very fact I can be creative, but a game 
like Montezuma's Return made me feel like a kid forced to copy his 
spelling words 500 times during recess. Boring, uninteresting, work for 
the purpose of punishment. That is really how I was starting to feel 
towards the end.
Nobody on this list knows how many times I failed to watch a movie with 
my family because I was working on the game. Nobody knows I haven't 
played my guitar in six months because most free time has been spent on 
that darn game. Most people don't know I gave up reading time to work on 
that game. Frankly, I pored my heart and soul into getting it done, and 
then I was forced to take it down by the copyright holders of the 
Montezuma's Revenge and Montezuma's Return copyright holders. How in the 
heck would you feel? Frankly I am down right depressed and upset about it.
If it were my choice to do all over again I would tell James North to 
keep his games, they are his problem, and let him deal with it. I would 
now be working on my own games, in my own free time, when I felt like it 
and not trying to meet some schedule or do date.





Darren H wrote:
 Or perhaps Tom should just forget it all together and spend 
 his time doing something he wants to do.

 Sorry guys and gals, there's more important things to worry 
 about in life.

 Darren
   


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Darren H
Hi Tom

I'm right with you on this.

You actually don't have to do this at all, so I think folks 
should be bloody well thankful that there is someone willing 
to give up time to complete a task.

And then, once the game is out, be prepared to be told 
you're charging too much money.

I think I'd be inclined to say, sod it, go and design your 
own games, my family is much more important.

Keep up teh good har dwork.

Darren
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 7:26 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Darren,
 Oh, how I wish it was that simple. I still feel I owe 
 everyone who paid
 for the game something, but I am at a cross roads between 
 doing what I
 want and what others want. Frankly, the old side-scroller 
 was
 suffocating my intellectual and creative desires that are 
 so important
 to game writing. If you smother the authors creativity and 
 desire to
 write the game the game will show its authors lack of 
 desire to create
 it. I love programming for the  very fact I can be 
 creative, but a game
 like Montezuma's Return made me feel like a kid forced to 
 copy his
 spelling words 500 times during recess. Boring, 
 uninteresting, work for
 the purpose of punishment. That is really how I was 
 starting to feel
 towards the end.
 Nobody on this list knows how many times I failed to watch 
 a movie with
 my family because I was working on the game. Nobody knows 
 I haven't
 played my guitar in six months because most free time has 
 been spent on
 that darn game. Most people don't know I gave up reading 
 time to work on
 that game. Frankly, I pored my heart and soul into getting 
 it done, and
 then I was forced to take it down by the copyright holders 
 of the
 Montezuma's Revenge and Montezuma's Return copyright 
 holders. How in the
 heck would you feel? Frankly I am down right depressed and 
 upset about it.
 If it were my choice to do all over again I would tell 
 James North to
 keep his games, they are his problem, and let him deal 
 with it. I would
 now be working on my own games, in my own free time, when 
 I felt like it
 and not trying to meet some schedule or do date.





 Darren H wrote:
 Or perhaps Tom should just forget it all together and 
 spend
 his time doing something he wants to do.

 Sorry guys and gals, there's more important things to 
 worry
 about in life.

 Darren



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Michael Feir
Let's think about that for a second. People are still playing Chess. It 
isn't regarded as silly or lacking in merit and that game's at least twelve 
centuries old. As blind people, we have yet to experience a truly good 
sidescroller despite the ease of this genre's translation into accessible 
format. Instead of finishing up a sidescroller he already had worked on 
extensively, Tom's engaging in a far more complex project. Something's just 
wrong with this picture. Only in this community can things like this go on 
without repercussions. Sidescrollers don't have to lack randomness. They 
also don't have to be easy. If they were, they wouldn't have been as popular 
in the sighted gaming world.

And no I can't program my own sidescroller. I would have done that long ago 
if I had anything like the programming skill required. I'm an English major. 
My skill is in writing well. One day, I may very well be able to put 
together a turn-based story-based statistical/random chance resource 
management game assuming there's a system out there that I can understand 
well enough to use. Even achieving that will stretch me quite a lot. I'm 
good at explaining things to people but I can't do that for computers. 
That's why I'm not making any promises or selling something that isn't ready 
for sale. Lacking the power to create a good sidescroller myself makes it 
all the more frustrating when long-held hopes prove to ultimately be false. 
There's absolutely nothing I can personally do about the situation. Instead 
of a game rescued from disaster, we have a couple of very bad precedents 
being set in the accessible games industry. Tom's experience will likely 
disuade other developers from attempting to bring us accessible versions of 
classic games. The whole concept of pre-ordering in order to support game 
creation has also been dealt quite a serious blow here. I'm beginning to 
seriously wonder whether we've seen the high point of accessible games and 
the whole industry is on the way down. A lot of up and coming bright spots 
have disappeared including the man who would have brought us a splendid 
audio version of Asteroids which is another classic game I would dearly love 
to play. I can only hope there are some fresh people out there with the 
skills, sense of responsability and dedication required to keep things 
interesting. I don't think this community can survive limping along as the 
odd student decides to do some accessible game or other as a school project. 
It's great when that happens but they by definition can't put the kind of 
sustained effort into a game which a fulltime developer or even one doing it 
as a hobby is able to.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
http://www.blindspots.net/blog.php?user=13

- Original Message - 
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 11:32 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 but michael side scrollers are too easy, not random and just not worth
 the money. if you want a side scroller, can't you program your own?
 i agree though we do need more side scrollers but they are old games
 we need to be in the 21st century

 On 21 Mar 2008, at 15:29, Michael Feir wrote:

 This is absolutely the most idiotic situation I hope ever to come
 across in
 accessible gaming history. Instead of giving us a relatively simple
 sidescroller already fairly far along in development, Tom has
 decided to
 give us a completely different game than what many of us have been
 waiting
 for and have purchased. We'll doubtless have to wait a whole lot
 longer for
 this project to finally be fully completed stretching things out
 even longer
 than the years we've already waited. It would be like me going in to
 a store
 and paying for an orange only to find myself carrying a watermelon
 home
 since the clerk didn't feel like getting me an orange. We've waited
 years
 for what showed every sign of being a very good sidescroller game. A
 sidescroller is a very different kind of game than a 3d action
 adventure. I
 can't imagine the controls for such a thing being at all as easy to
 master.
 Nor is the art of navigating at all the same. A sidescroller is a
 far more
 intuitively easy thing to get the hang of. Even computer novices can
 fairly
 quickly grasp the controls. Even a 2d game like Shades of Doom
 reaches a
 point of complexity where I would hesitate to recommend it for
 novices.
 Sidescrollers are such a natural format of game for translating into
 audio.
 Why is it that everyone feels the need to make all these other kinds
 of far
 more complex games while this genre is left so full of unexplored
 potential
 only represented by one very basic game? Why can't somebody just put
 out a
 decent sidescroller?

 Doubtless, a lot of gamers will even end up enjoying this creation.
 I'll
 even grant you that I am likely to enjoy it. However

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread will lomas
yes some people are just whining hypocrits desing your own games,  
those hwo want side scrollers, see how long it takes you long, there's  
a challenge


On 21 Mar 2008, at 18:38, Darren H wrote:

 Hi Tom

 I'm right with you on this.

 You actually don't have to do this at all, so I think folks
 should be bloody well thankful that there is someone willing
 to give up time to complete a task.

 And then, once the game is out, be prepared to be told
 you're charging too much money.

 I think I'd be inclined to say, sod it, go and design your
 own games, my family is much more important.

 Keep up teh good har dwork.

 Darren
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 7:26 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Darren,
 Oh, how I wish it was that simple. I still feel I owe
 everyone who paid
 for the game something, but I am at a cross roads between
 doing what I
 want and what others want. Frankly, the old side-scroller
 was
 suffocating my intellectual and creative desires that are
 so important
 to game writing. If you smother the authors creativity and
 desire to
 write the game the game will show its authors lack of
 desire to create
 it. I love programming for the  very fact I can be
 creative, but a game
 like Montezuma's Return made me feel like a kid forced to
 copy his
 spelling words 500 times during recess. Boring,
 uninteresting, work for
 the purpose of punishment. That is really how I was
 starting to feel
 towards the end.
 Nobody on this list knows how many times I failed to watch
 a movie with
 my family because I was working on the game. Nobody knows
 I haven't
 played my guitar in six months because most free time has
 been spent on
 that darn game. Most people don't know I gave up reading
 time to work on
 that game. Frankly, I pored my heart and soul into getting
 it done, and
 then I was forced to take it down by the copyright holders
 of the
 Montezuma's Revenge and Montezuma's Return copyright
 holders. How in the
 heck would you feel? Frankly I am down right depressed and
 upset about it.
 If it were my choice to do all over again I would tell
 James North to
 keep his games, they are his problem, and let him deal
 with it. I would
 now be working on my own games, in my own free time, when
 I felt like it
 and not trying to meet some schedule or do date.





 Darren H wrote:
 Or perhaps Tom should just forget it all together and
 spend
 his time doing something he wants to do.

 Sorry guys and gals, there's more important things to
 worry
 about in life.

 Darren



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Claudio
Hello Thomas!
As a developer it is not inportant what you want.
It is inportant what the gamers whant.¨
If you also creating a fps style game like tompreyder you're the only man 
who are happy with that.
And you don't earn also mony.
If you ccreate a side scroller you aren't very happy but the people are and 
the people will order the game.
You have take the game from james nord as sidescroller, also you musst now 
complete this game as sidescroller because some people have payd for that 
game.
If you do not so the people have the right for get theyer mony back.
But on the other side, i can't understand your situation.
James Nord havesayed to you:
Thomas, do you want complete my montezumas refrenge  game?
You ansvered:
Yes, i want.
Also, you have now take the game and now it is your turn to finish the game 
as sidescroller.
Do you understand what i mean?
Regards, claudio. 



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread shaun everiss
oh man.
I don't think someone has done a game for the blind as complex as this.
At 03:54 a.m. 22/03/2008, you wrote:
Hello everyone,
Over the passed couple of weeks I have received some inquiries about 
Mysteries Of the Aztecs Beta 2. I am writing this email in the hope I 
can answer as many questions at once as well as give all of you gamers 
an awesome sneak peak into MOTA Beta 2. There is a lot changing under 
the hood of the new MOTA game engine, and there is a lot of new features 
coming your way. In addition Mysteries Of the Aztecs is getting an 
expensive sound upgrade which will make the audio environment sound so 
much more realistic.
First, let us explore the new game story. It is no secret that the Tomb 
Hunter series is USA Games new line of games similar to the Tomb Raider 
games produced by Core Design and Edos Interactive. While USA Games is 
forbidden by copyright law to use the official Tomb Raider trade marks 
and its leading character, Lara Croft, we hope our Tomb Hunter games 
will capture the Tomb Raider spirit in all other respects. Our leading 
character, Angela Summers, is an archaeologist with a variety of Lara 
Croft style moves such as back flips, jumps, forward and reverse rolls, 
safety drops, and other skills. In addition Angela is well versed in a 
variety of fire arms including her trusty 9 Millimeter Browning, 357 
Magnum, Shotgun, and the M-16 assault rifle.
Our game begins high above the Amazon rain forest as Angela Summers 
parachutes into the jungle where Dr. Pierre Romo's expedition went 
missing one year ago. Armed with her trusty 9 Millimeter Browning, two 
med kits, her laser sight, and an emergency radio she sets off on foot 
to find the Aztec Temple of death. In the first level Angela must work 
her way through the jungle on foot picking up gold coins, diamonds, 
reloads for her Browning, and fend off giant spiders and snakes.
Inside the temple proper Angela must avoid several traps including lava 
pits, spikes, swinging blade traps, pits of fire, and rolling boulder 
traps. She must also face undead Aztec skeleton warriors armed with bows 
and spears. Unlike the snakes and spiders the skeleton warriors are much 
harder to kill with Angela's trusty 9 Millimeter Browning. She must pick 
up more powerful weapons including a bow and arrow, a 357 Magnum, 
Shotgun, and M-16 Assault Rifle left behind by Pierre Romo's failed 
expedition. If she makes it to the end she will face the Aztec King and 
Queen of death in combat.
As stated above one of the major changes in Mysteries of the Aztecs Beta 
2 is an all new sound upgrade. I have worked very hard to  create or 
purchase only the highest quality sound effects for Mysteries of the 
Aztecs Beta 2. For example, Angela's weapons such as the 357 Magnum and 
Shotgun are pretty true to the actual sound of a Magnum and 12 gage 
shotgun being fired. I have added in some echo and other special effects 
to sound as though they are being fired inside a large empty structure 
such as a tomb or temple. Interesting enough in comparing my shotgun 
sound to the ones used in the majority of the Tomb Raider games my 
shotgun sounds are far more realistic and accurate. As someone who 
thrives on high quality authenticity in my sound effects I think Tomb 
Hunter is going to be as good as any TR game as far as the Audio 
environment goes.
Taking a look at the new engine there is a lot of changes in game play. 
I have decided in order to really do Mysteries Of the Aztecs justice I 
have incorporated the new Genesis 3D technology into the game.
Many of these upgrades involves Angela herself. I have been working on 
adding all sorts of realistic full 3D movement for Angela. When the 
engine is done Angela will be able to jump, do flips, rolls, turn in 
place, climb, sidestep, crouch, stand, crawl, swim, etc. While I know 
many of you were hoping for a side-scroller I really honestly think you 
will be impressed with the new direction the game has taken.
The new and improved 3D Aztec temple will include secret passages, 
hidden treasure rooms, and a host of new dangers and puzzles to solve. 
For example, imagine having to climb a rope to a ledge at the top of a 
room to find a gold key that unlocks the door below. You might have to 
locate and pull a certain lever which allows a specific Aztec statue to 
be moved or pushed aside revealing a hidden treasure room behind it. It 
is these sorts of puzzle elements that draws many sighted gamers to the 
Indiana Jones and Tomb Raider games.
Another aspect is random placement of some treasure and weapons. One of 
the major complaints I got about Montezuma's Return was nothing was 
randomized. I have heard your complaints and Beta 2 will have several 
items appear randomly in rooms. Some items such as gold coins in a 
hidden room will be static while some gems and weapons will be scattered 
around the temple randomly.
In short I am working hard to make Mysteries Of the Aztecs the best game 
it can be 

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread will lomas
hi remember, tom is the developer not us, and we can't expect him to  
do something, he has no desire to do. you ahve beta 1 of MOTA, six  
levels, that's enough what more do you expect?
all the levels are the damn same anyways so please, where's the replay  
in that?
none
quit whining the lot of you and be grateful a man here has sacrificed  
not only his family life but maybe other problems we may not know  
about, including obviosuly these copyright issues


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Claudio
Hello Will!
Please understand!
The beta is free
But we have payd for a sidescroller!

Yes, we have the beta but that's not enuck!!!
what i want is my copi of the mysteris of the azteks and not a free beta of 
a game that isn't completed!!!



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Thomas Ward
Hi Michael,
Assuming I were to change my mind and make a side-scroller as you desire 
me to do you already know I can not and will not create aMontezuma's 
Revenge clone as per my agreement with the copyright holders. As a 
result the new side-scroller game would have to have some pretty 
extensive changes in the game engine. Not only would the engine need 
some major updates but all6 levels the game engine has would need to be 
rewritten from scratch. The Genesis 3D technology I am working on is a 
much more advanced engine and there are features in it that I personally 
would make the game  feel more realistic. For example, in the Genesis 3D 
engine there is a grip timer. When climbing an object like a rope you 
have so many seconds to climb the rope and then you begin losing 
strength points. After your strength goes to 0 you fall to your death.
While I could in theory put all of these kinds of features into the old 
side-scroller engine it might be more benificial to base a game on the 
new libraries and forget about the old engine. This is more from a 
technical common class structure for games rather than if I can or can 
not upgrade the old engine.
I honestly had not expected this much of an out rage over this 
conversion to 3D, but the 3D version was just started this week. It is 
not too late to go back to the side-scroller, but it appears I am not 
going to be allowed to be creative or use my freedom of developer 
expression in this matter. If blind gamers are going to be so demanding 
on what kind of games I will or will not produce for them perhaps I 
shouldn't be in this business.

Thanks.


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Claudio
Hello thomas!
My question:
If you make games where you're happy but not the people, what you have in 
your hand?
A game for you, but not for the comunity.
If you make games where the comunity is desinterested you can't earn mony.
Regards, Claudio. 



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Thomas Ward
Hi Claudio,
I understand what you are saying. Though it doesn't make me feel one 
darn bit better. The only thing I can think to do is come up with some 
generic side-scroller along the lines of a Montezuma's Return game, give 
out to the paid customers, tell them here you go, and then go on with 
life. I can clearly see right now the fans of the side-scroller style 
will never leave me alone, never stop griping, moaning, groaning, and 
complaining until I do. I am frankly sick of this community. I work hard 
to create games, and there is always some complaint justified or 
unjustified.
In this case Sarah and Michael are probably right that I shouldn't 
change the format of the game when I sold it as a side-scroller in 
December. They are completely justified in their views, but I am just at 
my wits end of going back and remaking an all new side-scroller from 
scratch. I will have to think of a new name for the side-scroller as my 
Mysteries Of the Aztecs story is a good one, and it would not work for a 
side-scroller.



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Thomas Ward
Hi Will,
It is quite clear they wanted a complete game not 6 levels. What I will 
have to do is work on using James North's plans as a template and work 
from that. His version of Montezuma's Revenge was different in many 
respects from the classic game and with a new name I suppose it could be 
published like his game with a new name.

will lomas wrote:
 hi remember, tom is the developer not us, and we can't expect him to  
 do something, he has no desire to do. you ahve beta 1 of MOTA, six  
 levels, that's enough what more do you expect?
 all the levels are the damn same anyways so please, where's the replay  
 in that?
 none
 quit whining the lot of you and be grateful a man here has sacrificed  
 not only his family life but maybe other problems we may not know  
 about, including obviosuly these copyright issues


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Bryan Peterson
Funny thing is Thomas, while I was slightly disappointed with not getting 
another side scroller since I do agree that this genre does have so much 
unexplored potential, I'm actually more excited with what you're planning to 
do. I played Tobraider II on Play Station back when that was still popular 
and I'd love to see an accessible game in that style. I'd rather have to 
wait and get an incredible game than have you patch the Monte engine and 
throw it out as abbandonware and then be bored within a week or two. It 
seems people don't understand the most basi fact of our market. With as few 
devs as we have, the last thing we can afford is to turn them away just 
because a few of us aren't getting what we want.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 12:38 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Michael,
 I sincerely apologize for the disappointment and hard feelings you have
 about this decision, but you also need to see my side of things as well.
 First, I rescued Montezuma's Revenge from James North for a lot of
 reasons I liked the game, it was fairly along in development, and it
 looked like it could be completed fairly quickly. As it turned out I
 took on a project I have regretted every single day of my life since I
 took charge of it. Montezuma's Revenge has done nothing but bring misery
 and grief into my life.
 Right off the bat before I even received the source by mail I was
 getting hate mail from James North's enemies demanding refunds, a
 complete game the day before yesterday, and threats of law suits, etc.
 After I received the game's source code I quickly realized i would not
 be able to complete the game using his source code. It was written in
 Visual Basic 6, which I no longer owned the IDE/compiler for, and
 DirectX 8 which was already phased out of general use. The level editor
 that James North had created wasn't accessible which means I couldn't
 even add new levels without a total rewrite. So in the end I chose to
 rewrite everything from scratch. Not an easy or exactly fun prospect.
 Around December of 2006 the private testers and I discussed it and
 thought it would be cool if my rendition of Montezuma's Revenge was
 closer to the original. It was decided to upgrade all levels to make it
 so, and in the end it was this exact copying of the game that got me in
 hot water with the copyright holders.
 Months later as the game was winding down in development along comes the
 copyright holders of the Montezuma's Revenge Montezuma's Return games
 ordering us to cease and desist production of our game. I agreed to do
 so. I told them that the next major release would have nothing in common
 with their games, and the issue was closed.
 As a result of this copyright issue I decided to think about how to
 rework the game not only to avoid the copyright issues but make a new
 and exciting game out of the ashes of Montezuma's Return. I did run a
 poll to see if people would be more interested in a side-scroller or
 FPS, and the side-scroller format won. However, following the poll I
 became very depressed, disappointed, and found myself unable to pick up
 where I left off with the game. To explain it better I was totally
 emotionally, physically, burned out on working on the game. I spent a
 year and a half putting every moment of free time into the game, and was
 totally sick to death of it.
 Michael, in your email you talk about how Montezuma's Revenge was a game
 you always dreamed of playing. Well, as a game developer I have dreams
 too. I have always dreamed of a 3D FPS style treasure hunting game like
 Tomb Raider that I can play. I discovered through the course of
 development of Montezuma's Revenge I learned side-scrollers of that era
 and style no longer captures my attention. I simply grew board with the
 game, and grew very depressed of having to finish a game I no longer
 wanted to make. In short I was following someone else's dream not my own.
 Finally, you brought up the issue of trust. Yes, I can understand why
 some gamers might compare me with James North, and feel I am being less
 than honest with them. I am not, and try not to be dishonest with anyone
 regarding this decision. It is simply I no longer want to create a
 side-scroller now that I am  forbidden from completing Montezuma's
 Revenge or Montezuma's Return. I just am not up to rewriting a new
 side-scroller from scratch.
 The way I  feel about it right now is if gamers really really must
 absolutely have a side-scroller I might as well patch the Montezuma's
 Return game engine with some patches, create a couple of new levels,
 give it some lame generic name, and put it out there as abandon ware.
 Even if I complete the side-scroller game I have no desire to upgrade or
 finish it beyond what is necessary to fulfill my orders. I just want

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread will lomas
remember, we can'tplease everyone, in the sighted community as well  
this fact will hold true, as well

On 21 Mar 2008, at 20:36, Bryan Peterson wrote:

 Funny thing is Thomas, while I was slightly disappointed with not  
 getting
 another side scroller since I do agree that this genre does have so  
 much
 unexplored potential, I'm actually more excited with what you're  
 planning to
 do. I played Tobraider II on Play Station back when that was still  
 popular
 and I'd love to see an accessible game in that style. I'd rather  
 have to
 wait and get an incredible game than have you patch the Monte engine  
 and
 throw it out as abbandonware and then be bored within a week or two.  
 It
 seems people don't understand the most basi fact of our market. With  
 as few
 devs as we have, the last thing we can afford is to turn them away  
 just
 because a few of us aren't getting what we want.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 12:38 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Michael,
 I sincerely apologize for the disappointment and hard feelings you  
 have
 about this decision, but you also need to see my side of things as  
 well.
 First, I rescued Montezuma's Revenge from James North for a lot of
 reasons I liked the game, it was fairly along in development, and it
 looked like it could be completed fairly quickly. As it turned out I
 took on a project I have regretted every single day of my life  
 since I
 took charge of it. Montezuma's Revenge has done nothing but bring  
 misery
 and grief into my life.
 Right off the bat before I even received the source by mail I was
 getting hate mail from James North's enemies demanding refunds, a
 complete game the day before yesterday, and threats of law suits,  
 etc.
 After I received the game's source code I quickly realized i would  
 not
 be able to complete the game using his source code. It was written in
 Visual Basic 6, which I no longer owned the IDE/compiler for, and
 DirectX 8 which was already phased out of general use. The level  
 editor
 that James North had created wasn't accessible which means I couldn't
 even add new levels without a total rewrite. So in the end I chose to
 rewrite everything from scratch. Not an easy or exactly fun prospect.
 Around December of 2006 the private testers and I discussed it and
 thought it would be cool if my rendition of Montezuma's Revenge was
 closer to the original. It was decided to upgrade all levels to  
 make it
 so, and in the end it was this exact copying of the game that got  
 me in
 hot water with the copyright holders.
 Months later as the game was winding down in development along  
 comes the
 copyright holders of the Montezuma's Revenge Montezuma's Return games
 ordering us to cease and desist production of our game. I agreed to  
 do
 so. I told them that the next major release would have nothing in  
 common
 with their games, and the issue was closed.
 As a result of this copyright issue I decided to think about how to
 rework the game not only to avoid the copyright issues but make a new
 and exciting game out of the ashes of Montezuma's Return. I did run a
 poll to see if people would be more interested in a side-scroller or
 FPS, and the side-scroller format won. However, following the poll I
 became very depressed, disappointed, and found myself unable to  
 pick up
 where I left off with the game. To explain it better I was totally
 emotionally, physically, burned out on working on the game. I spent a
 year and a half putting every moment of free time into the game,  
 and was
 totally sick to death of it.
 Michael, in your email you talk about how Montezuma's Revenge was a  
 game
 you always dreamed of playing. Well, as a game developer I have  
 dreams
 too. I have always dreamed of a 3D FPS style treasure hunting game  
 like
 Tomb Raider that I can play. I discovered through the course of
 development of Montezuma's Revenge I learned side-scrollers of that  
 era
 and style no longer captures my attention. I simply grew board with  
 the
 game, and grew very depressed of having to finish a game I no longer
 wanted to make. In short I was following someone else's dream not  
 my own.
 Finally, you brought up the issue of trust. Yes, I can understand why
 some gamers might compare me with James North, and feel I am being  
 less
 than honest with them. I am not, and try not to be dishonest with  
 anyone
 regarding this decision. It is simply I no longer want to create a
 side-scroller now that I am  forbidden from completing Montezuma's
 Revenge or Montezuma's Return. I just am not up to rewriting a new
 side-scroller from scratch.
 The way I  feel about it right now is if gamers really really must
 absolutely have a side-scroller I might as well patch the Montezuma's
 Return game engine with some patches

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Bryan Peterson
Have you not read all the other posts Claudio? While there are quite a few 
folks who are disappointed, there are quite a few who aren't, myself among 
them. And contrary to what you said, the developer's feelings do play a part 
in game design. If you don't really want to design a particular game you're 
not likely to do as good a job as you would if your heart was in it. I agree 
with quite a few people here. We should be bloody greatful that he's even 
willing to continue work on this projet at all. He could very well have 
decided to scrap it. We should be glad he didn't.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 12:38 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


Hello Thomas!
As a developer it is not inportant what you want.
It is inportant what the gamers whant.¨
If you also creating a fps style game like tompreyder you're the only man
who are happy with that.
And you don't earn also mony.
If you ccreate a side scroller you aren't very happy but the people are and
the people will order the game.
You have take the game from james nord as sidescroller, also you musst now
complete this game as sidescroller because some people have payd for that
game.
If you do not so the people have the right for get theyer mony back.
But on the other side, i can't understand your situation.
James Nord havesayed to you:
Thomas, do you want complete my montezumas refrenge  game?
You ansvered:
Yes, i want.
Also, you have now take the game and now it is your turn to finish the game
as sidescroller.
Do you understand what i mean?
Regards, claudio.



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Karl
Hi,
I really don't think it's that we don't want you to be creative. I 
think what is being expressed is that we don't have many side 
scrollers. We only have Super Liam as the only truely full-featured 
side scroller. True, there are side scroller elements in other games, 
but SL is the only full one. Also, there are the points we have 
discussed about how we paid for a game that was supposed to be a side scroller.
I really don't see how the side scroller concept is crimping your 
creativity. It is possible to randomize things, make the grip timer, 
etc. I do see, as a beginning programmer how hard it could be to update 
the old code to make these things possible, though. I really liked 
where the original game was going, and would be quite pleased to see a 
quality side scroller come out.
On the other hand, I can definitely see where you are coming from. If 
you have no interest in creating the game, that will be rather obvious 
when the game comes out. I personally am slightly disappointed that 
there probably won't be a side scroller, but at the same time I am very 
much looking forward to the new game you are working on. I didn't 
realize how much frustration you were going through when I wrote my 
earlier post. I like both ideas, but Thomas, do what you feel is right. 
I am willing to accept the change and go from there.
Finally, to those who paid for the game and won't accept that we are 
getting a 3-d game, think about this. We are going to be getting a lot 
more for our money, whether you like a 3-d game as much as a side 
scroller or not, this game will very likely be much more complex, with 
a lot more content than a side scroller.
Karl
Original message:
 Hi Michael,
 Assuming I were to change my mind and make a side-scroller as you desire
 me to do you already know I can not and will not create aMontezuma's
 Revenge clone as per my agreement with the copyright holders. As a
 result the new side-scroller game would have to have some pretty
 extensive changes in the game engine. Not only would the engine need
 some major updates but all6 levels the game engine has would need to be
 rewritten from scratch. The Genesis 3D technology I am working on is a
 much more advanced engine and there are features in it that I personally
 would make the game  feel more realistic. For example, in the Genesis 3D
 engine there is a grip timer. When climbing an object like a rope you
 have so many seconds to climb the rope and then you begin losing
 strength points. After your strength goes to 0 you fall to your death.
 While I could in theory put all of these kinds of features into the old
 side-scroller engine it might be more benificial to base a game on the
 new libraries and forget about the old engine. This is more from a
 technical common class structure for games rather than if I can or can
 not upgrade the old engine.
 I honestly had not expected this much of an out rage over this
 conversion to 3D, but the 3D version was just started this week. It is
 not too late to go back to the side-scroller, but it appears I am not
 going to be allowed to be creative or use my freedom of developer
 expression in this matter. If blind gamers are going to be so demanding
 on what kind of games I will or will not produce for them perhaps I
 shouldn't be in this business.

 Thanks.


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Bryan Peterson
Wouldn't it take longer to build these features into the side scroller than 
to just do what you want and create the new game? It seems to me that if 
we'd have longer to wait for the new side scroller, you should follow your 
own star and if some people don't like it then so be it. You can't please 
everyone, and if you tried you'd just continue to be depressed. Personally I 
want the new 3-d game now that I've read your post about it.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 2:35 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Michael,
 Assuming I were to change my mind and make a side-scroller as you desire
 me to do you already know I can not and will not create aMontezuma's
 Revenge clone as per my agreement with the copyright holders. As a
 result the new side-scroller game would have to have some pretty
 extensive changes in the game engine. Not only would the engine need
 some major updates but all6 levels the game engine has would need to be
 rewritten from scratch. The Genesis 3D technology I am working on is a
 much more advanced engine and there are features in it that I personally
 would make the game  feel more realistic. For example, in the Genesis 3D
 engine there is a grip timer. When climbing an object like a rope you
 have so many seconds to climb the rope and then you begin losing
 strength points. After your strength goes to 0 you fall to your death.
 While I could in theory put all of these kinds of features into the old
 side-scroller engine it might be more benificial to base a game on the
 new libraries and forget about the old engine. This is more from a
 technical common class structure for games rather than if I can or can
 not upgrade the old engine.
 I honestly had not expected this much of an out rage over this
 conversion to 3D, but the 3D version was just started this week. It is
 not too late to go back to the side-scroller, but it appears I am not
 going to be allowed to be creative or use my freedom of developer
 expression in this matter. If blind gamers are going to be so demanding
 on what kind of games I will or will not produce for them perhaps I
 shouldn't be in this business.

 Thanks.


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Yohandy
What most people don't realize is that they paid for a game James North 
created, not Thomas. Thomas did take over the project, but he didn't earn a 
single penny. Who do you think is more affected? Yes many of you lost a few 
bucks, but Thomas lost much more cash. Just my views.


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Yohandy
Thomas,
There's a valuable lesson to learn from this. Never again take a developers 
abandoned project, especially if customers paid for it. The fact that people 
don't appreciate what you're doing sickens me. Next time say well guys, 
sorry you lost 30 bucks, but I'm not taking over the project. Sorry if this 
sounds harsh but it's the honest truth. Those who ordered Montezuma's 
revenge already lost your cash years ago, and I'm sure James enjoyed quite a 
few beers with it. get over it people.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 4:56 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Claudio,
 I understand what you are saying. Though it doesn't make me feel one
 darn bit better. The only thing I can think to do is come up with some
 generic side-scroller along the lines of a Montezuma's Return game, give
 out to the paid customers, tell them here you go, and then go on with
 life. I can clearly see right now the fans of the side-scroller style
 will never leave me alone, never stop griping, moaning, groaning, and
 complaining until I do. I am frankly sick of this community. I work hard
 to create games, and there is always some complaint justified or
 unjustified.
 In this case Sarah and Michael are probably right that I shouldn't
 change the format of the game when I sold it as a side-scroller in
 December. They are completely justified in their views, but I am just at
 my wits end of going back and remaking an all new side-scroller from
 scratch. I will have to think of a new name for the side-scroller as my
 Mysteries Of the Aztecs story is a good one, and it would not work for a
 side-scroller.



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread will lomas
exactly so he has the right, to make the game how he wants it
the side scroller version of montyzoomas is boring. you know what? if  
i were thomas i'd either ignore you moaning lot amongst us and you  
have a beta 1 of six highly playable levels, live with it and stop  
bloody moaning or i'd just close shop and its' all down to michael  
sarah and the other moaning idiots around here, who don't want change  
and more diversity oh yes and that has to include charles, of course.  
yes so what i am flaming big deal get used to it. i am british, with  
an attitude, and i make my voice heard in this comunity. I am in  
support of thomas, and it is you moaners who will make him close shop  
eventurallyw ith all the bs yuc ause him and agrovation. ok, james  
north did as he was a crook we've all been over this one before guys.  
but at least thomas cares for us and thanks to you lot moaning,  
despite the fact you had  a paid for beta which thomas had to re-code  
due to copyright laws, of  monty with six, yes six, not 1 2 3 or 4 ut  
six levels, you are just never satisfied
subject closed from my end  thanks for nothing. would could have been  
a cool wicked concept for us for this first game in the MOTA series  
has been spoilt because mommy threw the toys out of the pram

On 21 Mar 2008, at 20:56, Yohandy wrote:

 What most people don't realize is that they paid for a game James  
 North
 created, not Thomas. Thomas did take over the project, but he didn't  
 earn a
 single penny. Who do you think is more affected? Yes many of you  
 lost a few
 bucks, but Thomas lost much more cash. Just my views.


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 .
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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Bryan Peterson
Honestly, from the sounds of it though it would have taken even longer to 
update the existing side scroller with those features than it would have to 
write the 3-D game. How hard would it have been to let THomas do what he 
wants this once and then, later on down the road release a full side 
scroller.? If you ask me we were darn lucky he didn't just scrap the project 
entirely. At least he was still willing to give us a game.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, March 21, 2008 2:46 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi,
 I really don't think it's that we don't want you to be creative. I
 think what is being expressed is that we don't have many side
 scrollers. We only have Super Liam as the only truely full-featured
 side scroller. True, there are side scroller elements in other games,
 but SL is the only full one. Also, there are the points we have
 discussed about how we paid for a game that was supposed to be a side 
 scroller.
 I really don't see how the side scroller concept is crimping your
 creativity. It is possible to randomize things, make the grip timer,
 etc. I do see, as a beginning programmer how hard it could be to update
 the old code to make these things possible, though. I really liked
 where the original game was going, and would be quite pleased to see a
 quality side scroller come out.
 On the other hand, I can definitely see where you are coming from. If
 you have no interest in creating the game, that will be rather obvious
 when the game comes out. I personally am slightly disappointed that
 there probably won't be a side scroller, but at the same time I am very
 much looking forward to the new game you are working on. I didn't
 realize how much frustration you were going through when I wrote my
 earlier post. I like both ideas, but Thomas, do what you feel is right.
 I am willing to accept the change and go from there.
 Finally, to those who paid for the game and won't accept that we are
 getting a 3-d game, think about this. We are going to be getting a lot
 more for our money, whether you like a 3-d game as much as a side
 scroller or not, this game will very likely be much more complex, with
 a lot more content than a side scroller.
 Karl
 Original message:
 Hi Michael,
 Assuming I were to change my mind and make a side-scroller as you desire
 me to do you already know I can not and will not create aMontezuma's
 Revenge clone as per my agreement with the copyright holders. As a
 result the new side-scroller game would have to have some pretty
 extensive changes in the game engine. Not only would the engine need
 some major updates but all6 levels the game engine has would need to be
 rewritten from scratch. The Genesis 3D technology I am working on is a
 much more advanced engine and there are features in it that I personally
 would make the game  feel more realistic. For example, in the Genesis 3D
 engine there is a grip timer. When climbing an object like a rope you
 have so many seconds to climb the rope and then you begin losing
 strength points. After your strength goes to 0 you fall to your death.
 While I could in theory put all of these kinds of features into the old
 side-scroller engine it might be more benificial to base a game on the
 new libraries and forget about the old engine. This is more from a
 technical common class structure for games rather than if I can or can
 not upgrade the old engine.
 I honestly had not expected this much of an out rage over this
 conversion to 3D, but the 3D version was just started this week. It is
 not too late to go back to the side-scroller, but it appears I am not
 going to be allowed to be creative or use my freedom of developer
 expression in this matter. If blind gamers are going to be so demanding
 on what kind of games I will or will not produce for them perhaps I
 shouldn't be in this business.

 Thanks.


 ---
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 If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Charles Rivard
We only demand what was promised.  This shouldn't be too much to ask. 
Changes due to copyright issues are one thing, a whole new game is another.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 1:35 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Michael,
 Assuming I were to change my mind and make a side-scroller as you desire
 me to do you already know I can not and will not create aMontezuma's
 Revenge clone as per my agreement with the copyright holders. As a
 result the new side-scroller game would have to have some pretty
 extensive changes in the game engine. Not only would the engine need
 some major updates but all6 levels the game engine has would need to be
 rewritten from scratch. The Genesis 3D technology I am working on is a
 much more advanced engine and there are features in it that I personally
 would make the game  feel more realistic. For example, in the Genesis 3D
 engine there is a grip timer. When climbing an object like a rope you
 have so many seconds to climb the rope and then you begin losing
 strength points. After your strength goes to 0 you fall to your death.
 While I could in theory put all of these kinds of features into the old
 side-scroller engine it might be more benificial to base a game on the
 new libraries and forget about the old engine. This is more from a
 technical common class structure for games rather than if I can or can
 not upgrade the old engine.
 I honestly had not expected this much of an out rage over this
 conversion to 3D, but the 3D version was just started this week. It is
 not too late to go back to the side-scroller, but it appears I am not
 going to be allowed to be creative or use my freedom of developer
 expression in this matter. If blind gamers are going to be so demanding
 on what kind of games I will or will not produce for them perhaps I
 shouldn't be in this business.

 Thanks.


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Yohandy
Hey Thomas,
I know I'm replying to the same message, but I just had an idea. Were you 
ever told to discontinue montezuma's return, or simply change the names? If 
you were just told to change the name, then you can still finish the game. 
you only have a few levels to go, and your customers will be happy to 
finally get what they want. whatever you choose to do, you have my support 
all the way and I'll definitely get your 3D game when it comes out!

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 4:56 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Claudio,
 I understand what you are saying. Though it doesn't make me feel one
 darn bit better. The only thing I can think to do is come up with some
 generic side-scroller along the lines of a Montezuma's Return game, give
 out to the paid customers, tell them here you go, and then go on with
 life. I can clearly see right now the fans of the side-scroller style
 will never leave me alone, never stop griping, moaning, groaning, and
 complaining until I do. I am frankly sick of this community. I work hard
 to create games, and there is always some complaint justified or
 unjustified.
 In this case Sarah and Michael are probably right that I shouldn't
 change the format of the game when I sold it as a side-scroller in
 December. They are completely justified in their views, but I am just at
 my wits end of going back and remaking an all new side-scroller from
 scratch. I will have to think of a new name for the side-scroller as my
 Mysteries Of the Aztecs story is a good one, and it would not work for a
 side-scroller.



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread will lomas
so you want what's promised?
get james north to program it

On 21 Mar 2008, at 23:09, Charles Rivard wrote:

 We only demand what was promised.  This shouldn't be too much to ask.
 Changes due to copyright issues are one thing, a whole new game is  
 another.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 1:35 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Michael,
 Assuming I were to change my mind and make a side-scroller as you  
 desire
 me to do you already know I can not and will not create aMontezuma's
 Revenge clone as per my agreement with the copyright holders. As a
 result the new side-scroller game would have to have some pretty
 extensive changes in the game engine. Not only would the engine need
 some major updates but all6 levels the game engine has would need  
 to be
 rewritten from scratch. The Genesis 3D technology I am working on  
 is a
 much more advanced engine and there are features in it that I  
 personally
 would make the game  feel more realistic. For example, in the  
 Genesis 3D
 engine there is a grip timer. When climbing an object like a rope you
 have so many seconds to climb the rope and then you begin losing
 strength points. After your strength goes to 0 you fall to your  
 death.
 While I could in theory put all of these kinds of features into the  
 old
 side-scroller engine it might be more benificial to base a game on  
 the
 new libraries and forget about the old engine. This is more from a
 technical common class structure for games rather than if I can or  
 can
 not upgrade the old engine.
 I honestly had not expected this much of an out rage over this
 conversion to 3D, but the 3D version was just started this week. It  
 is
 not too late to go back to the side-scroller, but it appears I am not
 going to be allowed to be creative or use my freedom of developer
 expression in this matter. If blind gamers are going to be so  
 demanding
 on what kind of games I will or will not produce for them perhaps I
 shouldn't be in this business.

 Thanks.


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Cory
I'm outraged! Thomas, keep doing what you do best. Everyone else, cut the 
crap. Hats off to you Thomas, and I haven't even played any of your games 
for god sakes!

Keep up the great work!
Cory
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 1:56 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Claudio,
 I understand what you are saying. Though it doesn't make me feel one
 darn bit better. The only thing I can think to do is come up with some
 generic side-scroller along the lines of a Montezuma's Return game, give
 out to the paid customers, tell them here you go, and then go on with
 life. I can clearly see right now the fans of the side-scroller style
 will never leave me alone, never stop griping, moaning, groaning, and
 complaining until I do. I am frankly sick of this community. I work hard
 to create games, and there is always some complaint justified or
 unjustified.
 In this case Sarah and Michael are probably right that I shouldn't
 change the format of the game when I sold it as a side-scroller in
 December. They are completely justified in their views, but I am just at
 my wits end of going back and remaking an all new side-scroller from
 scratch. I will have to think of a new name for the side-scroller as my
 Mysteries Of the Aztecs story is a good one, and it would not work for a
 side-scroller.



 ---
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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Yohandy
If people have never played a 3d game, how would they know if they'd buy it? 
I'd personally love the experience.


- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 3:47 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hello thomas!
 My question:
 If you make games where you're happy but not the people, what you have in
 your hand?
 A game for you, but not for the comunity.
 If you make games where the comunity is desinterested you can't earn mony.
 Regards, Claudio.



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Cory
I know rite?
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 1:36 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Funny thing is Thomas, while I was slightly disappointed with not getting
 another side scroller since I do agree that this genre does have so much
 unexplored potential, I'm actually more excited with what you're planning 
 to
 do. I played Tobraider II on Play Station back when that was still popular
 and I'd love to see an accessible game in that style. I'd rather have to
 wait and get an incredible game than have you patch the Monte engine and
 throw it out as abbandonware and then be bored within a week or two. It
 seems people don't understand the most basi fact of our market. With as 
 few
 devs as we have, the last thing we can afford is to turn them away just
 because a few of us aren't getting what we want.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 12:38 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Michael,
 I sincerely apologize for the disappointment and hard feelings you have
 about this decision, but you also need to see my side of things as well.
 First, I rescued Montezuma's Revenge from James North for a lot of
 reasons I liked the game, it was fairly along in development, and it
 looked like it could be completed fairly quickly. As it turned out I
 took on a project I have regretted every single day of my life since I
 took charge of it. Montezuma's Revenge has done nothing but bring misery
 and grief into my life.
 Right off the bat before I even received the source by mail I was
 getting hate mail from James North's enemies demanding refunds, a
 complete game the day before yesterday, and threats of law suits, etc.
 After I received the game's source code I quickly realized i would not
 be able to complete the game using his source code. It was written in
 Visual Basic 6, which I no longer owned the IDE/compiler for, and
 DirectX 8 which was already phased out of general use. The level editor
 that James North had created wasn't accessible which means I couldn't
 even add new levels without a total rewrite. So in the end I chose to
 rewrite everything from scratch. Not an easy or exactly fun prospect.
 Around December of 2006 the private testers and I discussed it and
 thought it would be cool if my rendition of Montezuma's Revenge was
 closer to the original. It was decided to upgrade all levels to make it
 so, and in the end it was this exact copying of the game that got me in
 hot water with the copyright holders.
 Months later as the game was winding down in development along comes the
 copyright holders of the Montezuma's Revenge Montezuma's Return games
 ordering us to cease and desist production of our game. I agreed to do
 so. I told them that the next major release would have nothing in common
 with their games, and the issue was closed.
 As a result of this copyright issue I decided to think about how to
 rework the game not only to avoid the copyright issues but make a new
 and exciting game out of the ashes of Montezuma's Return. I did run a
 poll to see if people would be more interested in a side-scroller or
 FPS, and the side-scroller format won. However, following the poll I
 became very depressed, disappointed, and found myself unable to pick up
 where I left off with the game. To explain it better I was totally
 emotionally, physically, burned out on working on the game. I spent a
 year and a half putting every moment of free time into the game, and was
 totally sick to death of it.
 Michael, in your email you talk about how Montezuma's Revenge was a game
 you always dreamed of playing. Well, as a game developer I have dreams
 too. I have always dreamed of a 3D FPS style treasure hunting game like
 Tomb Raider that I can play. I discovered through the course of
 development of Montezuma's Revenge I learned side-scrollers of that era
 and style no longer captures my attention. I simply grew board with the
 game, and grew very depressed of having to finish a game I no longer
 wanted to make. In short I was following someone else's dream not my own.
 Finally, you brought up the issue of trust. Yes, I can understand why
 some gamers might compare me with James North, and feel I am being less
 than honest with them. I am not, and try not to be dishonest with anyone
 regarding this decision. It is simply I no longer want to create a
 side-scroller now that I am  forbidden from completing Montezuma's
 Revenge or Montezuma's Return. I just am not up to rewriting a new
 side-scroller from scratch.
 The way I  feel about it right now is if gamers really really must
 absolutely have a side-scroller I might as well patch the Montezuma's
 Return game engine with some patches, create a couple of new

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Yohandy
Gosh thomas, it's quite sad to see people bash such a kind person as 
yourself. even through all you're going through, you're still trying to do 
your best on the game by using your 3d engine etc. if I were in your shoes I 
don't think I'd be so patient. I'd just slap something together and say ok 
here's your montezuma's return, take it or leave it. 


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Yohandy
stop being a child! and using exclamation points! on every sentence! you 
paid for the beta! 6 years ago! james north! already took your cash! and 
enjoyed it greatly! deal with it! Gosh people! think of thomas for once. 
it's not only about what you want, but what the dev wants as well. Gees some 
of you must have lots of patience to deal with this griping



- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 3:30 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hello Will!
 Please understand!
 The beta is free
 But we have payd for a sidescroller!
 
 Yes, we have the beta but that's not enuck!!!
 what i want is my copi of the mysteris of the azteks and not a free beta 
 of
 a game that isn't completed!!!



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread will lomas
if i were him i'd clsoe shop now as those moaning tossers

On 21 Mar 2008, at 21:12, Bryan Peterson wrote:

 Honestly, from the sounds of it though it would have taken even  
 longer to
 update the existing side scroller with those features than it would  
 have to
 write the 3-D game. How hard would it have been to let THomas do  
 what he
 wants this once and then, later on down the road release a full side
 scroller.? If you ask me we were darn lucky he didn't just scrap the  
 project
 entirely. At least he was still willing to give us a game.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Karl [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Friday, March 21, 2008 2:46 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi,
 I really don't think it's that we don't want you to be creative. I
 think what is being expressed is that we don't have many side
 scrollers. We only have Super Liam as the only truely full-featured
 side scroller. True, there are side scroller elements in other games,
 but SL is the only full one. Also, there are the points we have
 discussed about how we paid for a game that was supposed to be a side
 scroller.
 I really don't see how the side scroller concept is crimping your
 creativity. It is possible to randomize things, make the grip timer,
 etc. I do see, as a beginning programmer how hard it could be to  
 update
 the old code to make these things possible, though. I really liked
 where the original game was going, and would be quite pleased to  
 see a
 quality side scroller come out.
 On the other hand, I can definitely see where you are coming from. If
 you have no interest in creating the game, that will be rather  
 obvious
 when the game comes out. I personally am slightly disappointed that
 there probably won't be a side scroller, but at the same time I am  
 very
 much looking forward to the new game you are working on. I didn't
 realize how much frustration you were going through when I wrote my
 earlier post. I like both ideas, but Thomas, do what you feel is  
 right.
 I am willing to accept the change and go from there.
 Finally, to those who paid for the game and won't accept that we are
 getting a 3-d game, think about this. We are going to be getting a  
 lot
 more for our money, whether you like a 3-d game as much as a side
 scroller or not, this game will very likely be much more complex,  
 with
 a lot more content than a side scroller.
 Karl
 Original message:
 Hi Michael,
 Assuming I were to change my mind and make a side-scroller as you  
 desire
 me to do you already know I can not and will not create aMontezuma's
 Revenge clone as per my agreement with the copyright holders. As a
 result the new side-scroller game would have to have some pretty
 extensive changes in the game engine. Not only would the engine need
 some major updates but all6 levels the game engine has would need  
 to be
 rewritten from scratch. The Genesis 3D technology I am working on  
 is a
 much more advanced engine and there are features in it that I  
 personally
 would make the game  feel more realistic. For example, in the  
 Genesis 3D
 engine there is a grip timer. When climbing an object like a rope  
 you
 have so many seconds to climb the rope and then you begin losing
 strength points. After your strength goes to 0 you fall to your  
 death.
 While I could in theory put all of these kinds of features into  
 the old
 side-scroller engine it might be more benificial to base a game on  
 the
 new libraries and forget about the old engine. This is more from a
 technical common class structure for games rather than if I can or  
 can
 not upgrade the old engine.
 I honestly had not expected this much of an out rage over this
 conversion to 3D, but the 3D version was just started this week.  
 It is
 not too late to go back to the side-scroller, but it appears I am  
 not
 going to be allowed to be creative or use my freedom of developer
 expression in this matter. If blind gamers are going to be so  
 demanding
 on what kind of games I will or will not produce for them perhaps I
 shouldn't be in this business.

 Thanks.


 ---
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 If you want to leave the list, send E-mail to
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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Charles Rivard
I'm excited about this new venture, too.  However, I will pay for it once it 
is ready.  I'm still waiting for the other one, or something along that 
line.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 1:36 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Funny thing is Thomas, while I was slightly disappointed with not getting
 another side scroller since I do agree that this genre does have so much
 unexplored potential, I'm actually more excited with what you're planning 
 to
 do. I played Tobraider II on Play Station back when that was still popular
 and I'd love to see an accessible game in that style. I'd rather have to
 wait and get an incredible game than have you patch the Monte engine and
 throw it out as abbandonware and then be bored within a week or two. It
 seems people don't understand the most basi fact of our market. With as 
 few
 devs as we have, the last thing we can afford is to turn them away just
 because a few of us aren't getting what we want.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 12:38 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Michael,
 I sincerely apologize for the disappointment and hard feelings you have
 about this decision, but you also need to see my side of things as well.
 First, I rescued Montezuma's Revenge from James North for a lot of
 reasons I liked the game, it was fairly along in development, and it
 looked like it could be completed fairly quickly. As it turned out I
 took on a project I have regretted every single day of my life since I
 took charge of it. Montezuma's Revenge has done nothing but bring misery
 and grief into my life.
 Right off the bat before I even received the source by mail I was
 getting hate mail from James North's enemies demanding refunds, a
 complete game the day before yesterday, and threats of law suits, etc.
 After I received the game's source code I quickly realized i would not
 be able to complete the game using his source code. It was written in
 Visual Basic 6, which I no longer owned the IDE/compiler for, and
 DirectX 8 which was already phased out of general use. The level editor
 that James North had created wasn't accessible which means I couldn't
 even add new levels without a total rewrite. So in the end I chose to
 rewrite everything from scratch. Not an easy or exactly fun prospect.
 Around December of 2006 the private testers and I discussed it and
 thought it would be cool if my rendition of Montezuma's Revenge was
 closer to the original. It was decided to upgrade all levels to make it
 so, and in the end it was this exact copying of the game that got me in
 hot water with the copyright holders.
 Months later as the game was winding down in development along comes the
 copyright holders of the Montezuma's Revenge Montezuma's Return games
 ordering us to cease and desist production of our game. I agreed to do
 so. I told them that the next major release would have nothing in common
 with their games, and the issue was closed.
 As a result of this copyright issue I decided to think about how to
 rework the game not only to avoid the copyright issues but make a new
 and exciting game out of the ashes of Montezuma's Return. I did run a
 poll to see if people would be more interested in a side-scroller or
 FPS, and the side-scroller format won. However, following the poll I
 became very depressed, disappointed, and found myself unable to pick up
 where I left off with the game. To explain it better I was totally
 emotionally, physically, burned out on working on the game. I spent a
 year and a half putting every moment of free time into the game, and was
 totally sick to death of it.
 Michael, in your email you talk about how Montezuma's Revenge was a game
 you always dreamed of playing. Well, as a game developer I have dreams
 too. I have always dreamed of a 3D FPS style treasure hunting game like
 Tomb Raider that I can play. I discovered through the course of
 development of Montezuma's Revenge I learned side-scrollers of that era
 and style no longer captures my attention. I simply grew board with the
 game, and grew very depressed of having to finish a game I no longer
 wanted to make. In short I was following someone else's dream not my own.
 Finally, you brought up the issue of trust. Yes, I can understand why
 some gamers might compare me with James North, and feel I am being less
 than honest with them. I am not, and try not to be dishonest with anyone
 regarding this decision. It is simply I no longer want to create a
 side-scroller now that I am  forbidden from completing Montezuma's
 Revenge or Montezuma's Return. I just am not up to rewriting a new
 side-scroller

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Cory
aussom! aussom! agree all the way!
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 1:56 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 What most people don't realize is that they paid for a game James North
 created, not Thomas. Thomas did take over the project, but he didn't earn 
 a
 single penny. Who do you think is more affected? Yes many of you lost a 
 few
 bucks, but Thomas lost much more cash. Just my views.


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Bryan Peterson
Yes, but now it looks as if we may never see that game come to fruition. 
Personally I admire Thomas. He just might have sacrificed more than any 
other developer in our market. All that time he could have been spending 
with his wife and son or playing his guitar or pursuing other hobbies of 
his, but which he spent coding a game for us. And when it would probably 
have been easier to just say screw the whole thing, he was still willing to 
give us something for our money, even if it wasn't exactly what we paid for. 
All I paid for was a game, whatever its style. But now we may never see 
that. All I can say is I'm truly sorry it came to this.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 6:26 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


I know rite?
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 1:36 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Funny thing is Thomas, while I was slightly disappointed with not getting
 another side scroller since I do agree that this genre does have so much
 unexplored potential, I'm actually more excited with what you're planning
 to
 do. I played Tobraider II on Play Station back when that was still 
 popular
 and I'd love to see an accessible game in that style. I'd rather have to
 wait and get an incredible game than have you patch the Monte engine and
 throw it out as abbandonware and then be bored within a week or two. It
 seems people don't understand the most basi fact of our market. With as
 few
 devs as we have, the last thing we can afford is to turn them away just
 because a few of us aren't getting what we want.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 12:38 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Michael,
 I sincerely apologize for the disappointment and hard feelings you have
 about this decision, but you also need to see my side of things as well.
 First, I rescued Montezuma's Revenge from James North for a lot of
 reasons I liked the game, it was fairly along in development, and it
 looked like it could be completed fairly quickly. As it turned out I
 took on a project I have regretted every single day of my life since I
 took charge of it. Montezuma's Revenge has done nothing but bring misery
 and grief into my life.
 Right off the bat before I even received the source by mail I was
 getting hate mail from James North's enemies demanding refunds, a
 complete game the day before yesterday, and threats of law suits, etc.
 After I received the game's source code I quickly realized i would not
 be able to complete the game using his source code. It was written in
 Visual Basic 6, which I no longer owned the IDE/compiler for, and
 DirectX 8 which was already phased out of general use. The level editor
 that James North had created wasn't accessible which means I couldn't
 even add new levels without a total rewrite. So in the end I chose to
 rewrite everything from scratch. Not an easy or exactly fun prospect.
 Around December of 2006 the private testers and I discussed it and
 thought it would be cool if my rendition of Montezuma's Revenge was
 closer to the original. It was decided to upgrade all levels to make it
 so, and in the end it was this exact copying of the game that got me in
 hot water with the copyright holders.
 Months later as the game was winding down in development along comes the
 copyright holders of the Montezuma's Revenge Montezuma's Return games
 ordering us to cease and desist production of our game. I agreed to do
 so. I told them that the next major release would have nothing in common
 with their games, and the issue was closed.
 As a result of this copyright issue I decided to think about how to
 rework the game not only to avoid the copyright issues but make a new
 and exciting game out of the ashes of Montezuma's Return. I did run a
 poll to see if people would be more interested in a side-scroller or
 FPS, and the side-scroller format won. However, following the poll I
 became very depressed, disappointed, and found myself unable to pick up
 where I left off with the game. To explain it better I was totally
 emotionally, physically, burned out on working on the game. I spent a
 year and a half putting every moment of free time into the game, and was
 totally sick to death of it.
 Michael, in your email you talk about how Montezuma's Revenge was a game
 you always dreamed of playing. Well, as a game developer I have dreams
 too. I have always dreamed of a 3D FPS style treasure hunting game like
 Tomb Raider that I can play. I discovered through the course of
 development of Montezuma's Revenge I

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread constantine (on laptop)
Well, they did pay for a beta. So while they're moaning about it, its not 
Tomas'es fault, as these people wanted to pay for it, meanwhile the nature 
of the game was up in arms. I am really mad, Thomas you were such a great 
dev, and to have people bash you around like that, well, that just angers 
me. You had great potensial and I cou   ld see that you enjoyed your work. 
Like countless have said, its really too bad its come to this. I bet most 
people are regretting what they said about now, or maybe not.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 3:42 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 or jsut ingore the people who want side scroller and they can program
 their own game for their own enjoyment

 On 21 Mar 2008, at 21:19, Yohandy wrote:

 Gosh thomas, it's quite sad to see people bash such a kind person as
 yourself. even through all you're going through, you're still trying
 to do
 your best on the game by using your 3d engine etc. if I were in your
 shoes I
 don't think I'd be so patient. I'd just slap something together and
 say ok
 here's your montezuma's return, take it or leave it.


 ---
 Gamers mailing list __ Gamers@audyssey.org
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 No virus found in this incoming message.
 Checked by AVG.
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 20/03/2008 8:10 PM

 


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Bryan Peterson
Well it looks like you'll get your wish. The rest of us just won't get ours.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 5:37 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 I'm excited about this new venture, too.  However, I will pay for it once 
 it
 is ready.  I'm still waiting for the other one, or something along that
 line.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 1:36 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Funny thing is Thomas, while I was slightly disappointed with not getting
 another side scroller since I do agree that this genre does have so much
 unexplored potential, I'm actually more excited with what you're planning
 to
 do. I played Tobraider II on Play Station back when that was still 
 popular
 and I'd love to see an accessible game in that style. I'd rather have to
 wait and get an incredible game than have you patch the Monte engine and
 throw it out as abbandonware and then be bored within a week or two. It
 seems people don't understand the most basi fact of our market. With as
 few
 devs as we have, the last thing we can afford is to turn them away just
 because a few of us aren't getting what we want.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 12:38 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Michael,
 I sincerely apologize for the disappointment and hard feelings you have
 about this decision, but you also need to see my side of things as well.
 First, I rescued Montezuma's Revenge from James North for a lot of
 reasons I liked the game, it was fairly along in development, and it
 looked like it could be completed fairly quickly. As it turned out I
 took on a project I have regretted every single day of my life since I
 took charge of it. Montezuma's Revenge has done nothing but bring misery
 and grief into my life.
 Right off the bat before I even received the source by mail I was
 getting hate mail from James North's enemies demanding refunds, a
 complete game the day before yesterday, and threats of law suits, etc.
 After I received the game's source code I quickly realized i would not
 be able to complete the game using his source code. It was written in
 Visual Basic 6, which I no longer owned the IDE/compiler for, and
 DirectX 8 which was already phased out of general use. The level editor
 that James North had created wasn't accessible which means I couldn't
 even add new levels without a total rewrite. So in the end I chose to
 rewrite everything from scratch. Not an easy or exactly fun prospect.
 Around December of 2006 the private testers and I discussed it and
 thought it would be cool if my rendition of Montezuma's Revenge was
 closer to the original. It was decided to upgrade all levels to make it
 so, and in the end it was this exact copying of the game that got me in
 hot water with the copyright holders.
 Months later as the game was winding down in development along comes the
 copyright holders of the Montezuma's Revenge Montezuma's Return games
 ordering us to cease and desist production of our game. I agreed to do
 so. I told them that the next major release would have nothing in common
 with their games, and the issue was closed.
 As a result of this copyright issue I decided to think about how to
 rework the game not only to avoid the copyright issues but make a new
 and exciting game out of the ashes of Montezuma's Return. I did run a
 poll to see if people would be more interested in a side-scroller or
 FPS, and the side-scroller format won. However, following the poll I
 became very depressed, disappointed, and found myself unable to pick up
 where I left off with the game. To explain it better I was totally
 emotionally, physically, burned out on working on the game. I spent a
 year and a half putting every moment of free time into the game, and was
 totally sick to death of it.
 Michael, in your email you talk about how Montezuma's Revenge was a game
 you always dreamed of playing. Well, as a game developer I have dreams
 too. I have always dreamed of a 3D FPS style treasure hunting game like
 Tomb Raider that I can play. I discovered through the course of
 development of Montezuma's Revenge I learned side-scrollers of that era
 and style no longer captures my attention. I simply grew board with the
 game, and grew very depressed of having to finish a game I no longer
 wanted to make. In short I was following someone else's dream not my 
 own.
 Finally, you brought up the issue of trust. Yes, I can understand why
 some gamers might compare

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread will lomas
or jsut ingore the people who want side scroller and they can program  
their own game for their own enjoyment

On 21 Mar 2008, at 21:19, Yohandy wrote:

 Gosh thomas, it's quite sad to see people bash such a kind person as
 yourself. even through all you're going through, you're still trying  
 to do
 your best on the game by using your 3d engine etc. if I were in your  
 shoes I
 don't think I'd be so patient. I'd just slap something together and  
 say ok
 here's your montezuma's return, take it or leave it.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to [EMAIL PROTECTED] 
 .
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of  
 the list,
 please send E-mail to [EMAIL PROTECTED]


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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread constantine (on laptop)
Yeah. I agree here. Its really sad, and hopefully Thomas will change his 
mind.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Friday, March 21, 2008 3:57 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Well it looks like you'll get your wish. The rest of us just won't get 
 ours.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 5:37 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 I'm excited about this new venture, too.  However, I will pay for it once
 it
 is ready.  I'm still waiting for the other one, or something along that
 line.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 1:36 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Funny thing is Thomas, while I was slightly disappointed with not 
 getting
 another side scroller since I do agree that this genre does have so much
 unexplored potential, I'm actually more excited with what you're 
 planning
 to
 do. I played Tobraider II on Play Station back when that was still
 popular
 and I'd love to see an accessible game in that style. I'd rather have to
 wait and get an incredible game than have you patch the Monte engine and
 throw it out as abbandonware and then be bored within a week or two. It
 seems people don't understand the most basi fact of our market. With as
 few
 devs as we have, the last thing we can afford is to turn them away just
 because a few of us aren't getting what we want.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 12:38 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Michael,
 I sincerely apologize for the disappointment and hard feelings you have
 about this decision, but you also need to see my side of things as 
 well.
 First, I rescued Montezuma's Revenge from James North for a lot of
 reasons I liked the game, it was fairly along in development, and it
 looked like it could be completed fairly quickly. As it turned out I
 took on a project I have regretted every single day of my life since I
 took charge of it. Montezuma's Revenge has done nothing but bring 
 misery
 and grief into my life.
 Right off the bat before I even received the source by mail I was
 getting hate mail from James North's enemies demanding refunds, a
 complete game the day before yesterday, and threats of law suits, etc.
 After I received the game's source code I quickly realized i would not
 be able to complete the game using his source code. It was written in
 Visual Basic 6, which I no longer owned the IDE/compiler for, and
 DirectX 8 which was already phased out of general use. The level editor
 that James North had created wasn't accessible which means I couldn't
 even add new levels without a total rewrite. So in the end I chose to
 rewrite everything from scratch. Not an easy or exactly fun prospect.
 Around December of 2006 the private testers and I discussed it and
 thought it would be cool if my rendition of Montezuma's Revenge was
 closer to the original. It was decided to upgrade all levels to make it
 so, and in the end it was this exact copying of the game that got me in
 hot water with the copyright holders.
 Months later as the game was winding down in development along comes 
 the
 copyright holders of the Montezuma's Revenge Montezuma's Return games
 ordering us to cease and desist production of our game. I agreed to do
 so. I told them that the next major release would have nothing in 
 common
 with their games, and the issue was closed.
 As a result of this copyright issue I decided to think about how to
 rework the game not only to avoid the copyright issues but make a new
 and exciting game out of the ashes of Montezuma's Return. I did run a
 poll to see if people would be more interested in a side-scroller or
 FPS, and the side-scroller format won. However, following the poll I
 became very depressed, disappointed, and found myself unable to pick up
 where I left off with the game. To explain it better I was totally
 emotionally, physically, burned out on working on the game. I spent a
 year and a half putting every moment of free time into the game, and 
 was
 totally sick to death of it.
 Michael, in your email you talk

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Thomas Ward
Hi Claudio,
I'd like to answer your questions with a few questions of my own.
First, how do you know everyone will be disinterested in the game? Like 
a book you won't know if you like or dislike it until you have read it 
or played it. There are a few members on list interested in a 3D 
version, and some that are holy against it.
Second, how do you know a game enjoyable to me won't be enjoyable to 
others? Again using the book example the author of the book doesn't get 
end reader feedback how to write that book, story, etc but the readers 
who get it enjoy it or hate it based on what they read. Same applies to 
games.
Third, how many game companies you know of like Lucas Arts, Activision, 
Core Design, Edos Interactive, etc ask their customers what they want?
Answer is none. They write it the way they want to design it, and the 
customers judge the game based on what they get. Like it or lump it.


Claudio wrote:
 Hello thomas!
 My question:
 If you make games where you're happy but not the people, what you have in 
 your hand?
 A game for you, but not for the comunity.
 If you make games where the comunity is desinterested you can't earn mony.
 Regards, Claudio. 



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 If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Willem
lol! So you're saying the comunity isn't interested? You are so wrong.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 9:47 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hello thomas!
 My question:
 If you make games where you're happy but not the people, what you have in
 your hand?
 A game for you, but not for the comunity.
 If you make games where the comunity is desinterested you can't earn mony.
 Regards, Claudio.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Valiant8086 on laptop
 to live during the development.

TToo many self sentered people in the world, I know I'm one. However, I 
wouldn't be disappointed if Thomas did this after I'd paid for Monti, for 
two reasons, 1. I'd also be content playing the 3d version of mota, 2. I'd 
see this situation from Thomas's point of view as soon as I heard that He 
had been forced to undo a large portion of the development he had just been 
about to be able to stand up and stretch and say he had completed, except, 
you never complete a programming project.

Now I can't say anyone's self sentered in this situation, because they did 
pay money for what they wanted, but I can still feel that way.

Do your good deed for the year, or all of your life, what ever in letting 
this particular project go in it's new direction. Someone sometime in the 
future will come up with another good side scroller, who knows, it might be 
me, or it might not. As for games mirroring those available to sighted 
people? I never did cair about that, as long as I had some good games to 
play, and I do have some good games to play.
Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 3:47 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hello thomas!
 My question:
 If you make games where you're happy but not the people, what you have in
 your hand?
 A game for you, but not for the comunity.
 If you make games where the comunity is desinterested you can't earn mony.
 Regards, Claudio.



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Cory
you know how fucked up that is. By By to accessible games!
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Friday, March 21, 2008 2:57 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Well it looks like you'll get your wish. The rest of us just won't get 
 ours.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 5:37 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 I'm excited about this new venture, too.  However, I will pay for it once
 it
 is ready.  I'm still waiting for the other one, or something along that
 line.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 1:36 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Funny thing is Thomas, while I was slightly disappointed with not 
 getting
 another side scroller since I do agree that this genre does have so much
 unexplored potential, I'm actually more excited with what you're 
 planning
 to
 do. I played Tobraider II on Play Station back when that was still
 popular
 and I'd love to see an accessible game in that style. I'd rather have to
 wait and get an incredible game than have you patch the Monte engine and
 throw it out as abbandonware and then be bored within a week or two. It
 seems people don't understand the most basi fact of our market. With as
 few
 devs as we have, the last thing we can afford is to turn them away just
 because a few of us aren't getting what we want.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 12:38 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Michael,
 I sincerely apologize for the disappointment and hard feelings you have
 about this decision, but you also need to see my side of things as 
 well.
 First, I rescued Montezuma's Revenge from James North for a lot of
 reasons I liked the game, it was fairly along in development, and it
 looked like it could be completed fairly quickly. As it turned out I
 took on a project I have regretted every single day of my life since I
 took charge of it. Montezuma's Revenge has done nothing but bring 
 misery
 and grief into my life.
 Right off the bat before I even received the source by mail I was
 getting hate mail from James North's enemies demanding refunds, a
 complete game the day before yesterday, and threats of law suits, etc.
 After I received the game's source code I quickly realized i would not
 be able to complete the game using his source code. It was written in
 Visual Basic 6, which I no longer owned the IDE/compiler for, and
 DirectX 8 which was already phased out of general use. The level editor
 that James North had created wasn't accessible which means I couldn't
 even add new levels without a total rewrite. So in the end I chose to
 rewrite everything from scratch. Not an easy or exactly fun prospect.
 Around December of 2006 the private testers and I discussed it and
 thought it would be cool if my rendition of Montezuma's Revenge was
 closer to the original. It was decided to upgrade all levels to make it
 so, and in the end it was this exact copying of the game that got me in
 hot water with the copyright holders.
 Months later as the game was winding down in development along comes 
 the
 copyright holders of the Montezuma's Revenge Montezuma's Return games
 ordering us to cease and desist production of our game. I agreed to do
 so. I told them that the next major release would have nothing in 
 common
 with their games, and the issue was closed.
 As a result of this copyright issue I decided to think about how to
 rework the game not only to avoid the copyright issues but make a new
 and exciting game out of the ashes of Montezuma's Return. I did run a
 poll to see if people would be more interested in a side-scroller or
 FPS, and the side-scroller format won. However, following the poll I
 became very depressed, disappointed, and found myself unable to pick up
 where I left off with the game. To explain it better I was totally
 emotionally, physically, burned out on working on the game. I spent a
 year and a half putting every moment of free time into the game, and 
 was
 totally sick to death of it.
 Michael, in your email you talk about how Montezuma's Revenge was a 
 game
 you always dreamed of playing. Well, as a game developer I have dreams
 too. I have always dreamed of a 3D FPS style treasure hunting game like
 Tomb Raider that I can play. I discovered through the course of
 development of Montezuma's Revenge I learned side-scrollers

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Charles Rivard
Actually, why can't we have the new game as well as the old.  The old is 
first finished, then comes the new.  I'm excited about both, and I don't see 
why they can't coexist.  I support Thomas in his creation of the 3D game, 
but all in good time.  Complete one project that has long been waited for, 
then work on the next.  Get one game out of the way, be done with it, then 
work on what's in the future.  If a game is half completed, and it was paid 
for, crank it out, fine tune it through beta testing, and distribute it. 
Gamers who have not bought it yet just might do so, and those who have 
already bought it get what they paid for.  And, hopefully, all supportive 
gamers will continue to be supportive based on this course of action, as he 
will be aiming to please the paying customers.  I am open to how my thoughts 
are unreasonable.  I don't expect the game to be out in a day, a week, a 
month, or any designated time.  As long as it is still being worked on, and 
effort is made to get it to those of us who are willing to wait, that's 
fine.  But to seemingly drop it in midproduction is not the right way to go.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 1:54 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Wouldn't it take longer to build these features into the side scroller 
 than
 to just do what you want and create the new game? It seems to me that if
 we'd have longer to wait for the new side scroller, you should follow your
 own star and if some people don't like it then so be it. You can't please
 everyone, and if you tried you'd just continue to be depressed. Personally 
 I
 want the new 3-d game now that I've read your post about it.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 2:35 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Michael,
 Assuming I were to change my mind and make a side-scroller as you desire
 me to do you already know I can not and will not create aMontezuma's
 Revenge clone as per my agreement with the copyright holders. As a
 result the new side-scroller game would have to have some pretty
 extensive changes in the game engine. Not only would the engine need
 some major updates but all6 levels the game engine has would need to be
 rewritten from scratch. The Genesis 3D technology I am working on is a
 much more advanced engine and there are features in it that I personally
 would make the game  feel more realistic. For example, in the Genesis 3D
 engine there is a grip timer. When climbing an object like a rope you
 have so many seconds to climb the rope and then you begin losing
 strength points. After your strength goes to 0 you fall to your death.
 While I could in theory put all of these kinds of features into the old
 side-scroller engine it might be more benificial to base a game on the
 new libraries and forget about the old engine. This is more from a
 technical common class structure for games rather than if I can or can
 not upgrade the old engine.
 I honestly had not expected this much of an out rage over this
 conversion to 3D, but the 3D version was just started this week. It is
 not too late to go back to the side-scroller, but it appears I am not
 going to be allowed to be creative or use my freedom of developer
 expression in this matter. If blind gamers are going to be so demanding
 on what kind of games I will or will not produce for them perhaps I
 shouldn't be in this business.

 Thanks.


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Thomas Ward
Hi Yohandy,
There is a saying that fits, live and learn. I have done both of 
those, and taking over someone elses projects is not something I'll ever 
do again.

Yohandy wrote:
 Thomas,
 There's a valuable lesson to learn from this. Never again take a developers 
 abandoned project, especially if customers paid for it. The fact that people 
 don't appreciate what you're doing sickens me. Next time say well guys, 
 sorry you lost 30 bucks, but I'm not taking over the project. Sorry if this 
 sounds harsh but it's the honest truth. Those who ordered Montezuma's 
 revenge already lost your cash years ago, and I'm sure James enjoyed quite a 
 few beers with it. get over it people.

   


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Thomas Ward
Hi Claudio,
Well, you will get a side-scroller of some kind but it won't be 
Mysteries Of the Aztecs. Since the majority on here want Montezuma's 
Revenge that is what they get. Original mail character and all.Let us  
face it I am sick of the game, and I will just finish it the way James 
was going to do it, and that will be the end of it.

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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread will lomas
 humans and humans live lives, and the smart humans live  
 lives the
 way the want to, I know I do.

 Have some mercy and let this particular hitch slide, you'll still  
 get a game
 for your money, and, on top of that, the developer of this  
 particular game
 will be living the kind of life they want to live during the  
 development.

 TToo many self sentered people in the world, I know I'm one.  
 However, I
 wouldn't be disappointed if Thomas did this after I'd paid for  
 Monti, for
 two reasons, 1. I'd also be content playing the 3d version of mota,  
 2. I'd
 see this situation from Thomas's point of view as soon as I heard  
 that He
 had been forced to undo a large portion of the development he had  
 just been
 about to be able to stand up and stretch and say he had completed,  
 except,
 you never complete a programming project.

 Now I can't say anyone's self sentered in this situation, because  
 they did
 pay money for what they wanted, but I can still feel that way.

 Do your good deed for the year, or all of your life, what ever in  
 letting
 this particular project go in it's new direction. Someone sometime  
 in the
 future will come up with another good side scroller, who knows, it  
 might be
 me, or it might not. As for games mirroring those available to sighted
 people? I never did cair about that, as long as I had some good  
 games to
 play, and I do have some good games to play.
 Original Message -
 From: Claudio [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 3:47 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hello thomas!
 My question:
 If you make games where you're happy but not the people, what you  
 have in
 your hand?
 A game for you, but not for the comunity.
 If you make games where the comunity is desinterested you can't  
 earn mony.
 Regards, Claudio.



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Michael Maslo
I support Tom also and I  live in the United States. Flaring? What for? We
have a right to voice our opinion. Because of a very small majority we may
lose a great game for a pathetic boring game.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of will lomas
Sent: Friday, March 21, 2008 4:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.

exactly so he has the right, to make the game how he wants it
the side scroller version of montyzoomas is boring. you know what? if  
i were thomas i'd either ignore you moaning lot amongst us and you  
have a beta 1 of six highly playable levels, live with it and stop  
bloody moaning or i'd just close shop and its' all down to michael  
sarah and the other moaning idiots around here, who don't want change  
and more diversity oh yes and that has to include charles, of course.  
yes so what i am flaming big deal get used to it. i am british, with  
an attitude, and i make my voice heard in this comunity. I am in  
support of thomas, and it is you moaners who will make him close shop  
eventurallyw ith all the bs yuc ause him and agrovation. ok, james  
north did as he was a crook we've all been over this one before guys.  
but at least thomas cares for us and thanks to you lot moaning,  
despite the fact you had  a paid for beta which thomas had to re-code  
due to copyright laws, of  monty with six, yes six, not 1 2 3 or 4 ut  
six levels, you are just never satisfied
subject closed from my end  thanks for nothing. would could have been  
a cool wicked concept for us for this first game in the MOTA series  
has been spoilt because mommy threw the toys out of the pram

On 21 Mar 2008, at 20:56, Yohandy wrote:

 What most people don't realize is that they paid for a game James  
 North
 created, not Thomas. Thomas did take over the project, but he didn't  
 earn a
 single penny. Who do you think is more affected? Yes many of you  
 lost a few
 bucks, but Thomas lost much more cash. Just my views.


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread will lomas
it is only you though and a few others wanting the side scroller not a  
unanymous decision from everyone here

On 22 Mar 2008, at 00:30, Charles Rivard wrote:

 Actually, why can't we have the new game as well as the old.  The  
 old is
 first finished, then comes the new.  I'm excited about both, and I  
 don't see
 why they can't coexist.  I support Thomas in his creation of the 3D  
 game,
 but all in good time.  Complete one project that has long been  
 waited for,
 then work on the next.  Get one game out of the way, be done with  
 it, then
 work on what's in the future.  If a game is half completed, and it  
 was paid
 for, crank it out, fine tune it through beta testing, and distribute  
 it.
 Gamers who have not bought it yet just might do so, and those who have
 already bought it get what they paid for.  And, hopefully, all  
 supportive
 gamers will continue to be supportive based on this course of  
 action, as he
 will be aiming to please the paying customers.  I am open to how my  
 thoughts
 are unreasonable.  I don't expect the game to be out in a day, a  
 week, a
 month, or any designated time.  As long as it is still being worked  
 on, and
 effort is made to get it to those of us who are willing to wait,  
 that's
 fine.  But to seemingly drop it in midproduction is not the right  
 way to go.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message -
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 1:54 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Wouldn't it take longer to build these features into the side  
 scroller
 than
 to just do what you want and create the new game? It seems to me  
 that if
 we'd have longer to wait for the new side scroller, you should  
 follow your
 own star and if some people don't like it then so be it. You can't  
 please
 everyone, and if you tried you'd just continue to be depressed.  
 Personally
 I
 want the new 3-d game now that I've read your post about it.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 2:35 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Michael,
 Assuming I were to change my mind and make a side-scroller as you  
 desire
 me to do you already know I can not and will not create aMontezuma's
 Revenge clone as per my agreement with the copyright holders. As a
 result the new side-scroller game would have to have some pretty
 extensive changes in the game engine. Not only would the engine need
 some major updates but all6 levels the game engine has would need  
 to be
 rewritten from scratch. The Genesis 3D technology I am working on  
 is a
 much more advanced engine and there are features in it that I  
 personally
 would make the game  feel more realistic. For example, in the  
 Genesis 3D
 engine there is a grip timer. When climbing an object like a rope  
 you
 have so many seconds to climb the rope and then you begin losing
 strength points. After your strength goes to 0 you fall to your  
 death.
 While I could in theory put all of these kinds of features into  
 the old
 side-scroller engine it might be more benificial to base a game on  
 the
 new libraries and forget about the old engine. This is more from a
 technical common class structure for games rather than if I can or  
 can
 not upgrade the old engine.
 I honestly had not expected this much of an out rage over this
 conversion to 3D, but the 3D version was just started this week.  
 It is
 not too late to go back to the side-scroller, but it appears I am  
 not
 going to be allowed to be creative or use my freedom of developer
 expression in this matter. If blind gamers are going to be so  
 demanding
 on what kind of games I will or will not produce for them perhaps I
 shouldn't be in this business.

 Thanks.


 ---
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 [EMAIL PROTECTED]
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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Jose Lomeli
Tom, I can tell your frustration and it must be hard on you hearing this BS. 
But take it easy on yourself. Don't worry about what people say just follow 
your dream not others dreams. After all your the owner of your own dreams.
Jose Lomeli
Email:
[EMAIL PROTECTED]
System:
Microsoft Windows XP
Home Edition
Version 2002
Service Pack 2
Manufactured and supported by: Dell Latitude D630
Intel(R) Core(TM)2 Duo CPU
 T7100  @ 1.80GHz
1.79 GHz, 0.99 GB of RAM

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 11:38 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Michael,
 I sincerely apologize for the disappointment and hard feelings you have
 about this decision, but you also need to see my side of things as well.
 First, I rescued Montezuma's Revenge from James North for a lot of
 reasons I liked the game, it was fairly along in development, and it
 looked like it could be completed fairly quickly. As it turned out I
 took on a project I have regretted every single day of my life since I
 took charge of it. Montezuma's Revenge has done nothing but bring misery
 and grief into my life.
 Right off the bat before I even received the source by mail I was
 getting hate mail from James North's enemies demanding refunds, a
 complete game the day before yesterday, and threats of law suits, etc.
 After I received the game's source code I quickly realized i would not
 be able to complete the game using his source code. It was written in
 Visual Basic 6, which I no longer owned the IDE/compiler for, and
 DirectX 8 which was already phased out of general use. The level editor
 that James North had created wasn't accessible which means I couldn't
 even add new levels without a total rewrite. So in the end I chose to
 rewrite everything from scratch. Not an easy or exactly fun prospect.
 Around December of 2006 the private testers and I discussed it and
 thought it would be cool if my rendition of Montezuma's Revenge was
 closer to the original. It was decided to upgrade all levels to make it
 so, and in the end it was this exact copying of the game that got me in
 hot water with the copyright holders.
 Months later as the game was winding down in development along comes the
 copyright holders of the Montezuma's Revenge Montezuma's Return games
 ordering us to cease and desist production of our game. I agreed to do
 so. I told them that the next major release would have nothing in common
 with their games, and the issue was closed.
 As a result of this copyright issue I decided to think about how to
 rework the game not only to avoid the copyright issues but make a new
 and exciting game out of the ashes of Montezuma's Return. I did run a
 poll to see if people would be more interested in a side-scroller or
 FPS, and the side-scroller format won. However, following the poll I
 became very depressed, disappointed, and found myself unable to pick up
 where I left off with the game. To explain it better I was totally
 emotionally, physically, burned out on working on the game. I spent a
 year and a half putting every moment of free time into the game, and was
 totally sick to death of it.
 Michael, in your email you talk about how Montezuma's Revenge was a game
 you always dreamed of playing. Well, as a game developer I have dreams
 too. I have always dreamed of a 3D FPS style treasure hunting game like
 Tomb Raider that I can play. I discovered through the course of
 development of Montezuma's Revenge I learned side-scrollers of that era
 and style no longer captures my attention. I simply grew board with the
 game, and grew very depressed of having to finish a game I no longer
 wanted to make. In short I was following someone else's dream not my own.
 Finally, you brought up the issue of trust. Yes, I can understand why
 some gamers might compare me with James North, and feel I am being less
 than honest with them. I am not, and try not to be dishonest with anyone
 regarding this decision. It is simply I no longer want to create a
 side-scroller now that I am  forbidden from completing Montezuma's
 Revenge or Montezuma's Return. I just am not up to rewriting a new
 side-scroller from scratch.
 The way I  feel about it right now is if gamers really really must
 absolutely have a side-scroller I might as well patch the Montezuma's
 Return game engine with some patches, create a couple of new levels,
 give it some lame generic name, and put it out there as abandon ware.
 Even if I complete the side-scroller game I have no desire to upgrade or
 finish it beyond what is necessary to fulfill my orders. I just want to
 be free of this James North and his games business.

 Sincerely,
 Thomas Ward



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Michael Maslo

Claudio:

You are wrong. We need to move ahead and those babies who want to stay in
the past keep them there. Like another post said those are the same ones who
have never donated a damn dime to anything but wanted to complain all the
time. Make demands and never support anything. Claudio I know you are
starting your own business so why don't you develop the side scrollers and
stay in the past and let the awesome developers like Tom forge the future
for us blind people.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Willem
Sent: Friday, March 21, 2008 5:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.

lol! So you're saying the comunity isn't interested? You are so wrong.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 9:47 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hello thomas!
 My question:
 If you make games where you're happy but not the people, what you have in
 your hand?
 A game for you, but not for the comunity.
 If you make games where the comunity is desinterested you can't earn mony.
 Regards, Claudio.



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Michael Maslo
Willum:

You are right but people who are so short sighted and dense don't see it
that way. It is supposed to be better and move up with technology and make
it more fun and re play value so much higher.

Unbelievable.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of will lomas
Sent: Friday, March 21, 2008 1:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.

hi remember, tom is the developer not us, and we can't expect him to  
do something, he has no desire to do. you ahve beta 1 of MOTA, six  
levels, that's enough what more do you expect?
all the levels are the damn same anyways so please, where's the replay  
in that?
none
quit whining the lot of you and be grateful a man here has sacrificed  
not only his family life but maybe other problems we may not know  
about, including obviosuly these copyright issues


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Charles Rivard
It's not that we don't want change and difficult games.  I'm ready for them. 
I want to experience them.  I also want what has been waited for, as 
promised.  That's not too unreasonable.  I'll readily pay for a 3D game. 
But let me see the game I bought first.  Actually, it's not myself and 
Michael and some others that are moaning, whining and so on.  We're also not 
insulting others.  We've been pointing out how we feel, what we think should 
be done, and why, hopefully in a reasonable manner.  On the other hand, look 
at your messages that contain name calling, inept typing whether through 
lack of knowledge or through carelessness, or anger.  Your lack of intellect 
and flawed reasoning are showing.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 2:13 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 exactly so he has the right, to make the game how he wants it
 the side scroller version of montyzoomas is boring. you know what? if
 i were thomas i'd either ignore you moaning lot amongst us and you
 have a beta 1 of six highly playable levels, live with it and stop
 bloody moaning or i'd just close shop and its' all down to michael
 sarah and the other moaning idiots around here, who don't want change
 and more diversity oh yes and that has to include charles, of course.
 yes so what i am flaming big deal get used to it. i am british, with
 an attitude, and i make my voice heard in this comunity. I am in
 support of thomas, and it is you moaners who will make him close shop
 eventurallyw ith all the bs yuc ause him and agrovation. ok, james
 north did as he was a crook we've all been over this one before guys.
 but at least thomas cares for us and thanks to you lot moaning,
 despite the fact you had  a paid for beta which thomas had to re-code
 due to copyright laws, of  monty with six, yes six, not 1 2 3 or 4 ut
 six levels, you are just never satisfied
 subject closed from my end  thanks for nothing. would could have been
 a cool wicked concept for us for this first game in the MOTA series
 has been spoilt because mommy threw the toys out of the pram

 On 21 Mar 2008, at 20:56, Yohandy wrote:

 What most people don't realize is that they paid for a game James
 North
 created, not Thomas. Thomas did take over the project, but he didn't
 earn a
 single penny. Who do you think is more affected? Yes many of you
 lost a few
 bucks, but Thomas lost much more cash. Just my views.


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Charles Rivard
Very good thoughts, which I agree with.  Thanks.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 2:08 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hey Thomas,
 I know I'm replying to the same message, but I just had an idea. Were you
 ever told to discontinue montezuma's return, or simply change the names? 
 If
 you were just told to change the name, then you can still finish the game.
 you only have a few levels to go, and your customers will be happy to
 finally get what they want. whatever you choose to do, you have my support
 all the way and I'll definitely get your 3D game when it comes out!

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 4:56 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Claudio,
 I understand what you are saying. Though it doesn't make me feel one
 darn bit better. The only thing I can think to do is come up with some
 generic side-scroller along the lines of a Montezuma's Return game, give
 out to the paid customers, tell them here you go, and then go on with
 life. I can clearly see right now the fans of the side-scroller style
 will never leave me alone, never stop griping, moaning, groaning, and
 complaining until I do. I am frankly sick of this community. I work hard
 to create games, and there is always some complaint justified or
 unjustified.
 In this case Sarah and Michael are probably right that I shouldn't
 change the format of the game when I sold it as a side-scroller in
 December. They are completely justified in their views, but I am just at
 my wits end of going back and remaking an all new side-scroller from
 scratch. I will have to think of a new name for the side-scroller as my
 Mysteries Of the Aztecs story is a good one, and it would not work for a
 side-scroller.



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Charles Rivard
True, but he did take the project on, and one of the reasons he did so was 
to complete what he thought we should have received from James North.  I 
commend him for that.  We've been hoping for, and anticipating, and waiting 
patiently, for the finished product, regardless of who it comes from.  I 
think that Thomas has gotten the short end of the stick as far as this game 
is concerned, and it was through no fault of his own.  As stated elsewhere, 
I do support him in his future endeavors, that that's what they are--future 
endeavors.  I'd really like to see this game come to fruition, as other 
gamers who bought the game would.  I think he does owe it to us only because 
he took the task on, and has worked so much to complete it.  I still think 
that it will pay off in the end in the form of customer satisfaction, which 
is always a good thing when it comes to the next games you want to sell.  It 
would leave a bad taste in the mouths of some gamers to see the game not 
completed, and they just might not continue support.  I would not be one of 
those use-to-be customers.  He has been open with us, he has been fair with 
us.  He took a poll to see what we wanted, and was going to produce it.  And 
this was not all that long ago, either.  This shows an attitude of wanting 
to provide what the majority of the gaming community wants.  I would like 
this to continue in the case of this game.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 1:56 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 What most people don't realize is that they paid for a game James North
 created, not Thomas. Thomas did take over the project, but he didn't earn 
 a
 single penny. Who do you think is more affected? Yes many of you lost a 
 few
 bucks, but Thomas lost much more cash. Just my views.


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Thomas Ward
Hi Yohandy,
Basically, that is what Michael and the rest are going to get. They want 
a side-scroller I am just going to slap some code together and give them 
something resembling a finished product with 10 levels and that will be 
the end of this mess.
In the words of one of my favorite GNR songs, What we've got here is 
failior to communicate. Some men you just can't reach. So we got what we 
had last week. If that is what he wants, well, he gets it. I don't like 
it any more than you do.



Yohandy wrote:
 Gosh thomas, it's quite sad to see people bash such a kind person as 
 yourself. even through all you're going through, you're still trying to do 
 your best on the game by using your 3d engine etc. if I were in your shoes I 
 don't think I'd be so patient. I'd just slap something together and say ok 
 here's your montezuma's return, take it or leave it. 
   


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Thomas Ward
Hi Bryan,
Well, I guess we can find out how long it takes to upgrade the 
side-scroller is that is what people are asking for. Though, I am not 
going to put as much effort or time into it as I might have for the 3D 
FPS game.

Bryan Peterson wrote:
 Honestly, from the sounds of it though it would have taken even longer to 
 update the existing side scroller with those features than it would have to 
 write the 3-D game. How hard would it have been to let THomas do what he 
 wants this once and then, later on down the road release a full side 
 scroller.? If you ask me we were darn lucky he didn't just scrap the project 
 entirely. At least he was still willing to give us a game.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Thomas Ward
Hi Charles,
Thanks to me being a very honest person  you wouldn't even have known 
what the poll results were if I hadn't published them on the list. If I 
was unscrupulous, less honest, I would announced a totally different out 
come and you wouldn't have known the difference. As it is I was being 
honest about the results.
It is not that the poll results are unimportant or I don't care what you 
all think. It is about I have to spend six months, a year, whatever of 
my life making a game I don't want to create. A game I have lost all 
interest in, and in all likelyhood never play again after it is finished.
Let's put this in perspective. Most of the time I program for fun. I do 
it as relaxation, for entertainment value, and when it loses that 
entertainment value what is it? It is called work.
It is a well known fact i write these games in my free or spare time. 
What you are commiting me to is not working on a job, but using all of 
my free or spare time to deliver something for someone elses enjoyment. 
Not my own.
Now, in return for this game I want you and the rest of the community to 
use every minute of your family or free time doing home work, house 
work, tending to other things. You aren't alloud to watch as much TV, 
read as many books, because you have to do a project for everyone else 
that gives you absolutely no satisfaction or enjoyment. See how long you 
last.

Charles Rivard wrote:
 I very much agree.  What about those poll results??  The majority wanted a 
 side scrolling game, which there are not enough of.  What will we be getting 
 and why?  You were on the right track of customer service.  As a game 
 developer, are you going to give us, the majority of gamers who were asked, 
 what we?? want, or what you. want.  I realize that you are not making any 
 money from those of us who preordered, but think of it this way:  What did 
 we pay for?  After you took the project over, what did we ask for when you 
 asked us which way to go?  What are we now going to get after all this?  I 
 respectfully ask that you rethink and go back to at least a side scroller. 
 I'm sure i will like what you have planned, but I think it should be sold as 
 a new game, and make the side scroller as the game we paid for and then 
 voted for when asked our preference.

   


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Willem
I have only respect for every thing that Thomas has done.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 2:40 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 True, but he did take the project on, and one of the reasons he did so was
 to complete what he thought we should have received from James North.  I
 commend him for that.  We've been hoping for, and anticipating, and 
 waiting
 patiently, for the finished product, regardless of who it comes from.  I
 think that Thomas has gotten the short end of the stick as far as this 
 game
 is concerned, and it was through no fault of his own.  As stated 
 elsewhere,
 I do support him in his future endeavors, that that's what they 
 are--future
 endeavors.  I'd really like to see this game come to fruition, as other
 gamers who bought the game would.  I think he does owe it to us only 
 because
 he took the task on, and has worked so much to complete it.  I still think
 that it will pay off in the end in the form of customer satisfaction, 
 which
 is always a good thing when it comes to the next games you want to sell. 
 It
 would leave a bad taste in the mouths of some gamers to see the game not
 completed, and they just might not continue support.  I would not be one 
 of
 those use-to-be customers.  He has been open with us, he has been fair 
 with
 us.  He took a poll to see what we wanted, and was going to produce it. 
 And
 this was not all that long ago, either.  This shows an attitude of wanting
 to provide what the majority of the gaming community wants.  I would like
 this to continue in the case of this game.

 ---
 Laughter is the best medicine.  Look around you and 


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Thomas Ward
Hi Charles,
Actually, yes it is, and I will tell you why. Back when I originally 
created the game engine I was following along with James North's basic 
coding and methodology for doing things. After a while I discovered a 
critical bug in the games mapping feature and level editor. Well, I 
decided not to go back and fix that said bug because all 6, repete all 
6, levels plus some of the mapping code would have to be wripped out and 
redone from scratch.
Second, there is still a rather nasty jump and hang bug in the 
Montezuma's Return game engine. You know the one where you jump and are 
stuck hanging in the air?
Well, I have figured out what is wrong with that, but again it is going 
to require a major and massive rewrite of sections of the engine to fix 
it. I hadn't felt up to the revisions necessary to do it.
What you are asking me to do is wrip out and update large portions of 
the engine to fix some major mistakes I made with it. I honestly think 
it might be better just to rewrite the engine from scratch than fool 
with the upgrades. So If I rewrite the engine I'll look you and the rest 
of the list up in a year and a half when Alpha 1 is ready. Do you really 
want that?

Charles Rivard wrote:
 We only demand what was promised.  This shouldn't be too much to ask. 
 Changes due to copyright issues are one thing, a whole new game is another.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 1:35 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


   
 Hi Michael,
 Assuming I were to change my mind and make a side-scroller as you desire
 me to do you already know I can not and will not create aMontezuma's
 Revenge clone as per my agreement with the copyright holders. As a
 result the new side-scroller game would have to have some pretty
 extensive changes in the game engine. Not only would the engine need
 some major updates but all6 levels the game engine has would need to be
 rewritten from scratch. The Genesis 3D technology I am working on is a
 much more advanced engine and there are features in it that I personally
 would make the game  feel more realistic. For example, in the Genesis 3D
 engine there is a grip timer. When climbing an object like a rope you
 have so many seconds to climb the rope and then you begin losing
 strength points. After your strength goes to 0 you fall to your death.
 While I could in theory put all of these kinds of features into the old
 side-scroller engine it might be more benificial to base a game on the
 new libraries and forget about the old engine. This is more from a
 technical common class structure for games rather than if I can or can
 not upgrade the old engine.
 I honestly had not expected this much of an out rage over this
 conversion to 3D, but the 3D version was just started this week. It is
 not too late to go back to the side-scroller, but it appears I am not
 going to be allowed to be creative or use my freedom of developer
 expression in this matter. If blind gamers are going to be so demanding
 on what kind of games I will or will not produce for them perhaps I
 shouldn't be in this business.

 Thanks.


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread will lomas
but your interlect is flawed too you idiot, right for those at the  
back of the clas thomas doesn't want to make a side scroller, it is  
driving him mad you selfish dickhead

On 22 Mar 2008, at 00:50, Charles Rivard wrote:

 It's not that we don't want change and difficult games.  I'm ready  
 for them.
 I want to experience them.  I also want what has been waited for, as
 promised.  That's not too unreasonable.  I'll readily pay for a 3D  
 game.
 But let me see the game I bought first.  Actually, it's not myself and
 Michael and some others that are moaning, whining and so on.  We're  
 also not
 insulting others.  We've been pointing out how we feel, what we  
 think should
 be done, and why, hopefully in a reasonable manner.  On the other  
 hand, look
 at your messages that contain name calling, inept typing whether  
 through
 lack of knowledge or through carelessness, or anger.  Your lack of  
 intellect
 and flawed reasoning are showing.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message -
 From: will lomas [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 2:13 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 exactly so he has the right, to make the game how he wants it
 the side scroller version of montyzoomas is boring. you know what? if
 i were thomas i'd either ignore you moaning lot amongst us and you
 have a beta 1 of six highly playable levels, live with it and stop
 bloody moaning or i'd just close shop and its' all down to michael
 sarah and the other moaning idiots around here, who don't want change
 and more diversity oh yes and that has to include charles, of course.
 yes so what i am flaming big deal get used to it. i am british, with
 an attitude, and i make my voice heard in this comunity. I am in
 support of thomas, and it is you moaners who will make him close shop
 eventurallyw ith all the bs yuc ause him and agrovation. ok, james
 north did as he was a crook we've all been over this one before guys.
 but at least thomas cares for us and thanks to you lot moaning,
 despite the fact you had  a paid for beta which thomas had to re-code
 due to copyright laws, of  monty with six, yes six, not 1 2 3 or 4 ut
 six levels, you are just never satisfied
 subject closed from my end  thanks for nothing. would could have been
 a cool wicked concept for us for this first game in the MOTA series
 has been spoilt because mommy threw the toys out of the pram

 On 21 Mar 2008, at 20:56, Yohandy wrote:

 What most people don't realize is that they paid for a game James
 North
 created, not Thomas. Thomas did take over the project, but he didn't
 earn a
 single penny. Who do you think is more affected? Yes many of you
 lost a few
 bucks, but Thomas lost much more cash. Just my views.


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread Bryan Peterson
Except that with all the whining and complaining I wouldn't be at all 
surprised if Thomas decided to leave the community. It's very possible we 
may never see another title from him after the side scroller and possibly 
Raceway. And if we do we'll be very lucky indeed. I'm hardly surprised he 
got burned out on this projet what with the setbacks he's run into. And 
besides, technically you guys paid for James North's game, not Thomas', so 
you should have said something long before now.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 6:30 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Actually, why can't we have the new game as well as the old.  The old is
 first finished, then comes the new.  I'm excited about both, and I don't 
 see
 why they can't coexist.  I support Thomas in his creation of the 3D game,
 but all in good time.  Complete one project that has long been waited for,
 then work on the next.  Get one game out of the way, be done with it, then
 work on what's in the future.  If a game is half completed, and it was 
 paid
 for, crank it out, fine tune it through beta testing, and distribute it.
 Gamers who have not bought it yet just might do so, and those who have
 already bought it get what they paid for.  And, hopefully, all supportive
 gamers will continue to be supportive based on this course of action, as 
 he
 will be aiming to please the paying customers.  I am open to how my 
 thoughts
 are unreasonable.  I don't expect the game to be out in a day, a week, a
 month, or any designated time.  As long as it is still being worked on, 
 and
 effort is made to get it to those of us who are willing to wait, that's
 fine.  But to seemingly drop it in midproduction is not the right way to 
 go.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 1:54 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Wouldn't it take longer to build these features into the side scroller
 than
 to just do what you want and create the new game? It seems to me that if
 we'd have longer to wait for the new side scroller, you should follow 
 your
 own star and if some people don't like it then so be it. You can't please
 everyone, and if you tried you'd just continue to be depressed. 
 Personally
 I
 want the new 3-d game now that I've read your post about it.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 2:35 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Michael,
 Assuming I were to change my mind and make a side-scroller as you desire
 me to do you already know I can not and will not create aMontezuma's
 Revenge clone as per my agreement with the copyright holders. As a
 result the new side-scroller game would have to have some pretty
 extensive changes in the game engine. Not only would the engine need
 some major updates but all6 levels the game engine has would need to be
 rewritten from scratch. The Genesis 3D technology I am working on is a
 much more advanced engine and there are features in it that I personally
 would make the game  feel more realistic. For example, in the Genesis 3D
 engine there is a grip timer. When climbing an object like a rope you
 have so many seconds to climb the rope and then you begin losing
 strength points. After your strength goes to 0 you fall to your death.
 While I could in theory put all of these kinds of features into the old
 side-scroller engine it might be more benificial to base a game on the
 new libraries and forget about the old engine. This is more from a
 technical common class structure for games rather than if I can or can
 not upgrade the old engine.
 I honestly had not expected this much of an out rage over this
 conversion to 3D, but the 3D version was just started this week. It is
 not too late to go back to the side-scroller, but it appears I am not
 going to be allowed to be creative or use my freedom of developer
 expression in this matter. If blind gamers are going to be so demanding
 on what kind of games I will or will not produce for them perhaps I
 shouldn't be in this business.

 Thanks.


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