bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 13, 2009 12:10 AM
Subject: Re: [Audyssey] ending bosses in games
I think Thomas is going to make bosses immune to bows, guns and things like
that. Or at least he's considering it. So you'd need a sword
Hi Hayden,
Actually, as of the current development test build only the sword can
slay enemy bosses. So the only way to slay the hydra in the game is to
use the enchanted sword. As it happens the hydra is underwater so a gun
wouldn't really work their anyway.
*Smile*
---
Gamers mailing list
Cool.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, December 13, 2009 12:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] ending bosses in games
Hi Hayden,
Actually, as of the current development
list gamers@audyssey.org
Sent: Thursday, December 10, 2009 3:38 PM
Subject: Re: [Audyssey] ending bosses in games
Now I'm curious how Angela will lose her weapons. Hey there won't be any
cut scenes in this game right? cause it could easily be explained through
a cut scene.
- Original Message
Of dark
Sent: Friday, December 11, 2009 6:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] ending bosses in games
Hello Tom.
I completely understand the problem, but it strikes me there might be some
nice work arounds.
Generic person in armour sounds for instance, ie, clanking footsteps
...@audyssey.org] On
Behalf Of dark
Sent: Friday, December 11, 2009 6:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] ending bosses in games
Hello Tom.
I completely understand the problem, but it strikes me there might be some
nice work arounds.
Generic person in armour sounds
Discussion list
Subject: Re: [Audyssey] ending bosses in games
I think Thomas is going to make bosses immune to bows, guns and things like
that. Or at least he's considering it. So you'd need a sword. And who knows,
the sword might have an enchantment to sear the Hydra's necks to prevent its
heads
Hi Bryan,
Oh, yeah. I guess not. It would not be too fun being turned into a
spider. Although, Athena did that out of kindness not cruelty in that story.
*Smile*
Bryan Peterson wrote:
Just don't get into a weaving contest with Athena. Arachne found that
out the hard way. LOL.
---
Gamers
levels indeed!
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 11, 2009 4:52 AM
Subject: Re: [Audyssey] ending bosses in games
Hi Dark,
Personally, I like the suggestion
Hi Shaun,
Well, I could do that, but I'd rather keep the weapons, including the
sword, random for the most part. If you don't find it on level 1 you
would find it on level 2 for sure. So you might not be able to kill say
Kerberos, but would be able to fight the minotaur.
shaun everiss wrote:
Hi Dark,
Yes, in deed. The only problem of course is finding sounds for each and
every creature I want to put into the game. For example, I definitely
want to add a hydra to the game. Problem is what exactly does a hydra
sound like, and I am trying to find a good sea monster type sound for
Hello Tom.
I completely understand the problem, but it strikes me there might be some
nice work arounds.
Generic person in armour sounds for instance, ie, clanking footsteps
and ratling armour shouldn't I imagine be too much of a problem, maybe
you just need an audio speech file
Hi Karl,
I do think what you have suggested is a very good idea, is quite common
in video games, but unfortunately I didn't design the Genesis Engine
with this particular feature in mind. So I'd have to do some reworking
to implement this ability if I wanted to include it in future game
Hi dark,
Actually, that feature was in Megaman 1 as well. It appeared quite
frequently on classic games from the 80's clear up until the present.
dark wrote:
I agree carl.
that's been a tradition going right back to games like Mega man 2,
where youhad to first defeat all Eight robot bosses
Hi Yohandy,
Got any ideas in mind how to make the bosses more interactive in MOTA?
It is, as you said, too much like run at it and shoot it which often
isn't challenging at all. The only factor in determining if you beat one
so far is how much ammo you have.
Yohandy wrote:
I too agree.
:27 PM
Subject: Re: [Audyssey] ending bosses in games
Hi dark,
Actually, that feature was in Megaman 1 as well. It appeared quite
frequently on classic games from the 80's clear up until
Beware the grue!
Dark.the present.
dark wrote:
I agree carl.
that's been a tradition going right back
well its hard enough, saying that if you get a blade its dead easy.
If you let em attack you well.
if the boss could run at you, maybe jump over you avoid some of your swings
that kind of thing but I can't think of what else I could do for the bosses.
At 07:29 a.m. 11/12/2009, you wrote:
Hi
Hi Shaun,
That's just the problem though. Some bosses like a minotaur is to big
and too heavy to jump over you. They tend to stand in one spot and swing
a big sword or ax at the hero. Of course, in those movies and games the
hero is carrying a sword and not a gun which makes a big tactical
Hello Tom.
As to Mota bosses, well there are several things.
first, is multiple attacks requiring different methods of avoidence. For
instance, have a general close range attack, then an attack you must duck,
and have the boss use them intermitantly.
there is also very much the use of
: Thursday, December 10, 2009 1:24 PM
Subject: Re: [Audyssey] ending bosses in games
Hi Karl,
I do think what you have suggested is a very good idea, is quite common in
video games, but unfortunately I didn't design the Genesis Engine with
this particular feature in mind. So I'd have to do some
10, 2009 9:00 PM
Subject: Re: [Audyssey] ending bosses in games
Hi Shaun,
That's just the problem though. Some bosses like a minotaur is to big and
too heavy to jump over you. They tend to stand in one spot and swing a big
sword or ax at the hero. Of course, in those movies and games the hero
well each boss need to have their own characteristics tom.
smaller bosses can fly, jump, etc.
other bosses can be slow and armoured.
and do loads of dammage but they will all have weaknesses.
At 10:00 a.m. 11/12/2009, you wrote:
Hi Shaun,
That's just the problem though. Some bosses like a
Hi Shaun,
Well, in order to do that I'd have some serious upgrading ahead of me. I
only created one boss object with a rather generic artificial
intelligence for it. So each boss creature tends to respond the same as
the next. This is something I was planning on updating in time, but this
is
Hi Dark,
Personally, I like the suggestion of limiting the ability to kill a boss
to the sword. Since the sword is an enchanted sword it only stands to
reason it would be the only weapon powerful enough to slay Kerberos, a
cyclops, a minotaur, a hydra, and other such powerful creatures of
true but you will have to make sure that we can find at least one bladed weapon
in level1.
if you put that in.
you will have to make sure the sword appears in level1 somewhere all the time.
if you don't well.
At 05:52 p.m. 11/12/2009, you wrote:
Hi Dark,
Personally, I like the suggestion of
I agree carl.
that's been a tradition going right back to games like Mega man 2, where
youhad to first defeat all Eight robot bosses in a row, then dr. wily in his
flying saucer, then! had to run through a corridor dripping acid to fight
Dr. Wily in a transformed alien holographic form.
If
was way
harder to beat. that would've been so cool.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 09, 2009 12:06 PM
Subject: Re: [Audyssey] ending bosses in games
I agree carl.
that's been a tradition going right
,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, December 09, 2009 11:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] ending bosses in games
I too agree. bosses really need to be more interactive
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