Re: [Audyssey] ending bosses in games

2009-12-13 Thread dark
bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 13, 2009 12:10 AM Subject: Re: [Audyssey] ending bosses in games I think Thomas is going to make bosses immune to bows, guns and things like that. Or at least he's considering it. So you'd need a sword

Re: [Audyssey] ending bosses in games

2009-12-13 Thread Thomas Ward
Hi Hayden, Actually, as of the current development test build only the sword can slay enemy bosses. So the only way to slay the hydra in the game is to use the enchanted sword. As it happens the hydra is underwater so a gun wouldn't really work their anyway. *Smile* --- Gamers mailing list

Re: [Audyssey] ending bosses in games

2009-12-13 Thread Hayden Presley
Cool. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, December 13, 2009 12:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] ending bosses in games Hi Hayden, Actually, as of the current development

Re: [Audyssey] ending bosses in games

2009-12-12 Thread Bryan Peterson
list gamers@audyssey.org Sent: Thursday, December 10, 2009 3:38 PM Subject: Re: [Audyssey] ending bosses in games Now I'm curious how Angela will lose her weapons. Hey there won't be any cut scenes in this game right? cause it could easily be explained through a cut scene. - Original Message

Re: [Audyssey] ending bosses in games

2009-12-12 Thread Hayden Presley
Of dark Sent: Friday, December 11, 2009 6:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] ending bosses in games Hello Tom. I completely understand the problem, but it strikes me there might be some nice work arounds. Generic person in armour sounds for instance, ie, clanking footsteps

Re: [Audyssey] ending bosses in games

2009-12-12 Thread Bryan Peterson
...@audyssey.org] On Behalf Of dark Sent: Friday, December 11, 2009 6:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] ending bosses in games Hello Tom. I completely understand the problem, but it strikes me there might be some nice work arounds. Generic person in armour sounds

Re: [Audyssey] ending bosses in games

2009-12-12 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] ending bosses in games I think Thomas is going to make bosses immune to bows, guns and things like that. Or at least he's considering it. So you'd need a sword. And who knows, the sword might have an enchantment to sear the Hydra's necks to prevent its heads

Re: [Audyssey] ending bosses in games

2009-12-12 Thread Thomas Ward
Hi Bryan, Oh, yeah. I guess not. It would not be too fun being turned into a spider. Although, Athena did that out of kindness not cruelty in that story. *Smile* Bryan Peterson wrote: Just don't get into a weaving contest with Athena. Arachne found that out the hard way. LOL. --- Gamers

Re: [Audyssey] ending bosses in games

2009-12-11 Thread dark
levels indeed! Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 11, 2009 4:52 AM Subject: Re: [Audyssey] ending bosses in games Hi Dark, Personally, I like the suggestion

Re: [Audyssey] ending bosses in games

2009-12-11 Thread Thomas Ward
Hi Shaun, Well, I could do that, but I'd rather keep the weapons, including the sword, random for the most part. If you don't find it on level 1 you would find it on level 2 for sure. So you might not be able to kill say Kerberos, but would be able to fight the minotaur. shaun everiss wrote:

Re: [Audyssey] ending bosses in games

2009-12-11 Thread Thomas Ward
Hi Dark, Yes, in deed. The only problem of course is finding sounds for each and every creature I want to put into the game. For example, I definitely want to add a hydra to the game. Problem is what exactly does a hydra sound like, and I am trying to find a good sea monster type sound for

Re: [Audyssey] ending bosses in games

2009-12-11 Thread dark
Hello Tom. I completely understand the problem, but it strikes me there might be some nice work arounds. Generic person in armour sounds for instance, ie, clanking footsteps and ratling armour shouldn't I imagine be too much of a problem, maybe you just need an audio speech file

Re: [Audyssey] ending bosses in games

2009-12-10 Thread Thomas Ward
Hi Karl, I do think what you have suggested is a very good idea, is quite common in video games, but unfortunately I didn't design the Genesis Engine with this particular feature in mind. So I'd have to do some reworking to implement this ability if I wanted to include it in future game

Re: [Audyssey] ending bosses in games

2009-12-10 Thread Thomas Ward
Hi dark, Actually, that feature was in Megaman 1 as well. It appeared quite frequently on classic games from the 80's clear up until the present. dark wrote: I agree carl. that's been a tradition going right back to games like Mega man 2, where youhad to first defeat all Eight robot bosses

Re: [Audyssey] ending bosses in games

2009-12-10 Thread Thomas Ward
Hi Yohandy, Got any ideas in mind how to make the bosses more interactive in MOTA? It is, as you said, too much like run at it and shoot it which often isn't challenging at all. The only factor in determining if you beat one so far is how much ammo you have. Yohandy wrote: I too agree.

Re: [Audyssey] ending bosses in games

2009-12-10 Thread dark
:27 PM Subject: Re: [Audyssey] ending bosses in games Hi dark, Actually, that feature was in Megaman 1 as well. It appeared quite frequently on classic games from the 80's clear up until Beware the grue! Dark.the present. dark wrote: I agree carl. that's been a tradition going right back

Re: [Audyssey] ending bosses in games

2009-12-10 Thread shaun everiss
well its hard enough, saying that if you get a blade its dead easy. If you let em attack you well. if the boss could run at you, maybe jump over you avoid some of your swings that kind of thing but I can't think of what else I could do for the bosses. At 07:29 a.m. 11/12/2009, you wrote: Hi

Re: [Audyssey] ending bosses in games

2009-12-10 Thread Thomas Ward
Hi Shaun, That's just the problem though. Some bosses like a minotaur is to big and too heavy to jump over you. They tend to stand in one spot and swing a big sword or ax at the hero. Of course, in those movies and games the hero is carrying a sword and not a gun which makes a big tactical

Re: [Audyssey] ending bosses in games

2009-12-10 Thread dark
Hello Tom. As to Mota bosses, well there are several things. first, is multiple attacks requiring different methods of avoidence. For instance, have a general close range attack, then an attack you must duck, and have the boss use them intermitantly. there is also very much the use of

Re: [Audyssey] ending bosses in games

2009-12-10 Thread Yohandy
: Thursday, December 10, 2009 1:24 PM Subject: Re: [Audyssey] ending bosses in games Hi Karl, I do think what you have suggested is a very good idea, is quite common in video games, but unfortunately I didn't design the Genesis Engine with this particular feature in mind. So I'd have to do some

Re: [Audyssey] ending bosses in games

2009-12-10 Thread dark
10, 2009 9:00 PM Subject: Re: [Audyssey] ending bosses in games Hi Shaun, That's just the problem though. Some bosses like a minotaur is to big and too heavy to jump over you. They tend to stand in one spot and swing a big sword or ax at the hero. Of course, in those movies and games the hero

Re: [Audyssey] ending bosses in games

2009-12-10 Thread shaun everiss
well each boss need to have their own characteristics tom. smaller bosses can fly, jump, etc. other bosses can be slow and armoured. and do loads of dammage but they will all have weaknesses. At 10:00 a.m. 11/12/2009, you wrote: Hi Shaun, That's just the problem though. Some bosses like a

Re: [Audyssey] ending bosses in games

2009-12-10 Thread Thomas Ward
Hi Shaun, Well, in order to do that I'd have some serious upgrading ahead of me. I only created one boss object with a rather generic artificial intelligence for it. So each boss creature tends to respond the same as the next. This is something I was planning on updating in time, but this is

Re: [Audyssey] ending bosses in games

2009-12-10 Thread Thomas Ward
Hi Dark, Personally, I like the suggestion of limiting the ability to kill a boss to the sword. Since the sword is an enchanted sword it only stands to reason it would be the only weapon powerful enough to slay Kerberos, a cyclops, a minotaur, a hydra, and other such powerful creatures of

Re: [Audyssey] ending bosses in games

2009-12-10 Thread shaun everiss
true but you will have to make sure that we can find at least one bladed weapon in level1. if you put that in. you will have to make sure the sword appears in level1 somewhere all the time. if you don't well. At 05:52 p.m. 11/12/2009, you wrote: Hi Dark, Personally, I like the suggestion of

Re: [Audyssey] ending bosses in games

2009-12-09 Thread dark
I agree carl. that's been a tradition going right back to games like Mega man 2, where youhad to first defeat all Eight robot bosses in a row, then dr. wily in his flying saucer, then! had to run through a corridor dripping acid to fight Dr. Wily in a transformed alien holographic form. If

Re: [Audyssey] ending bosses in games

2009-12-09 Thread Yohandy
was way harder to beat. that would've been so cool. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 09, 2009 12:06 PM Subject: Re: [Audyssey] ending bosses in games I agree carl. that's been a tradition going right

Re: [Audyssey] ending bosses in games

2009-12-09 Thread Hayden Presley
, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, December 09, 2009 11:28 AM To: Gamers Discussion list Subject: Re: [Audyssey] ending bosses in games I too agree. bosses really need to be more interactive