Re: DirectX

1999-12-14 Thread teunis
? G'day, eh? :) - Teunis PS: Really take this message with a grain of salt. I'd -love- feedback. I'm probably out to lunch on a lot of this - I haven't read the source enough. (and last I played I was mucking about with ioctl accels under S3 ViRGE and I totally mucked my 3Dfx DRI driver up

DirectX and here's my attempt at a FAQ :)

1999-12-15 Thread teunis
On Tue, 14 Dec 1999, Jon M. Taylor wrote: On Mon, 13 Dec 1999, teunis wrote: And many of the interfaces developed (ping/pong buffers as an example) are either currently unusable or not really tested all that much. I'd -love- to see some sort of formal FAQ/RFC on this issue

Re: ggiplay

2000-01-13 Thread teunis
h this... G'day, eh? :) - Teunis

Re: ggiplay

2000-01-16 Thread teunis
GGI for the sound module, as GSI seems to be. We should (Teunis also) continue with this discussion in other part, I'm very interested, and the GGL people has some ideas on the sound support that could interest you. Ok. mail or another mailing list? Haven't the foggiest. Sound is pretty

on void pointers and invisibility

2000-01-16 Thread teunis
ight now. G'day, eh? :) - Teunis

that ggiplay proggie I'm working on and libGII...

2000-01-21 Thread teunis
ed sound I made it so sound could be played backwards too :) that and rendering on fbdev means without events I have to hit SAK to quit. Boring! Just curious... G'day, eh? :) - Teunis

Re: Eastern language keyboard events

2000-01-24 Thread teunis
s inserted where-ever you happen to be. Now this -was- under OS/2 so Linux may handle it differently. IIRC there were no extra keys either so I'm not sure how they triggered the character entry. Though there could have been a key for it. G'day, eh? :) - Teunis

Re: that ggiplay proggie I'm working on and libGII...

2000-01-24 Thread teunis
On 24 Jan 2000, Marcus Sundberg wrote: teunis [EMAIL PROTECTED] writes: Okay, I've found a problem with libGII... It's adding delays to that quicktime-player (and soon mpeg too! :) that I'm playing with... Resulting in blank spots in the audio and the occasional dropped video

ggiplay if anyone cares. it's alpha. verrry alpha.

2000-01-25 Thread teunis
, and 32bpp depths. On the flip side it should work on any platform with a relatively complete POSIX thread package I'll be posting new versions lots. Or maybe if I get any feedback anyways :) It's being uploaded as I send this... G'day, eh? :) - Teunis

Re: On fbdev [3dfx] and console-switching...

2000-01-25 Thread teunis
as root. [clip] Actually I start in the foreground I suspect a bug in fb-3dfx actually. I'm not running it in the background... I just switch consoles while I'm running it :) G'day, eh? :) - Teunis

Re: ggiplay if anyone cares. it's alpha. verrry alpha.

2000-01-26 Thread teunis
On Tue, 25 Jan 2000 [EMAIL PROTECTED] wrote: On Tue, Jan 25, 2000 at 01:18:06AM -0700, teunis wrote: http://www.geocities.com/winterlion/index.html - they have a problem when I ftp the index.html in *sigh*. [~]$ tar zxvf ggiplay.tgz .. ggiplay/libmpeg2/video/reconstruct.c ggiplay

Re: On fbdev [3dfx] and console-switching...

2000-01-26 Thread teunis
On 26 Jan 2000, Marcus Sundberg wrote: teunis [EMAIL PROTECTED] writes: Hey, is there any way to catch console-switching? See the end of ggi/types.h, and ask if there's something unclear about it. Mah evil program does run in the background... However this should not happen

Re: On fbdev [3dfx] and console-switching...

2000-01-26 Thread teunis
On Wed, 26 Jan 2000, teunis wrote: On 26 Jan 2000, Marcus Sundberg wrote: teunis [EMAIL PROTECTED] writes: Hey, is there any way to catch console-switching? See the end of ggi/types.h, and ask if there's something unclear about it. Okay. It's not clear. [clip] Now how am I

Re: on profiling, multithreading, and file I/O.

2000-01-27 Thread teunis
On Thu, 27 Jan 2000, Paul Duran wrote: On Wed, Jan 26, 2000 at 11:34:00PM -0700, teunis wrote: [snip] Using a socketpair takes ~17000 milliseconds just to poll(..) to see if there's data. Is there a better way? I -need- to shave this ~17000 milliseconds off! 17000 milliseconds

Hah! Avoid thread programming!

2000-01-28 Thread teunis
with massively threaded proggies finding delays :) G'day, eh? :) - Teunis incidentally, mandrake 6.0 + upgraded kernel + compiler

Re: Hah! Avoid thread programming!

2000-01-28 Thread teunis
On Fri, 28 Jan 2000, Rodolphe Ortalo wrote: teunis wrote: mutex locking time is... *heh* around 26000 microseconds... Longer than poll() Go figure. So much ? Well, it must be implemented via a system call then... Well, with threads managed by the kernel it is not so astonishing

Re: Windowmanager protocols

2000-01-29 Thread teunis
crashes with various faults under X. using GGI for display. Suggestions? :) G'day, eh? :) - Teunis PS: anyone who suggests SYSV stuff should tell me how I should wait for conditions with SYSV items. The shared-mem is not a problem, but the conditions are. Mind you I might just be clueless

Re: file-target

2000-02-03 Thread teunis
LE it *giggle* Anyways, G'day, eh? :) - Teunis PS: ignore me if ya want. i'm just a crank...

Re: file-target

2000-02-05 Thread teunis
worse when working with movies... when the results compressed are 2 gigabytes. *ow*) Anyways, that's all. This is the... uh... 10th or so time I've written this message and I'm getting a little tired of pine losing it on me. *sigh* G'day, eh? :) - Teunis

Re: file-target; Console-utils?

2000-02-05 Thread teunis
this reference I don't get. Could you explain? G'day, eh? :) - Teunis PS: If it means getting a console-emu up with graphics support and/or fonts... uhmm, maybe? I've got operational job control now so it should be duable. Except that GGI doesn't really like child processes still

Re: targets and ?sources?

2000-02-05 Thread teunis
problems. I want that personally (mind you, I don't use GGI to -play- videos either other than to supply a frame to write to ... it doesn't fit the purpose) G'day, eh? :) - Teunis

Re: file-target; Console-utils?

2000-02-06 Thread teunis
? :) - Teunis

Re: file-target

2000-02-06 Thread teunis
between reader and writer on when the screen is safe for update... (isn't memory-target better for this? :) G'day, eh? :) - Teunis

OpenGL and GGI

2000-02-27 Thread teunis
Heya. Is it possible to do an accelerated 2D driver under OpenGL? Should be, I can't see why not. Any driver to look for ideas? It'd be cool to have an accelerated X that runs under OpenGL... ... As an answer to some of the X versus FB stuff G'day, eh? :) - Teunis

Re: GGI web browser

2000-02-18 Thread teunis
. WHERE IS IT :) I wanna hack a WWW browser... G'day, eh? :) - Teunis

Re: GGI web browser

2000-02-18 Thread teunis
On Fri, 18 Feb 2000, Cesar Crusius wrote: * teunis ([EMAIL PROTECTED]) [000218 13:55]: On Fri, 18 Feb 2000, Cesar Crusius wrote: This is just in case someone is really desperated for a GGI web browser: I just bumped into ZEN, a web browser that works in fbdev, but it does not use

that ggiplay I've been working on...

2000-02-18 Thread teunis
:) ...failed *sigh* Sooo Anyone know how to do memory locking/synchronization between processes? I'm still dithering... G'day, eh? :) - Teunis

Berlin folks! (I'm looking for a base GUI :)

2000-02-21 Thread teunis
out :) ... I -have- a working prototype of some of my ideas but some trouble with shared memory coherency.. gleah it's slow to write... G'day, eh? :) - Teunis

Re: file-target - just a quick comment on 64bit....

2000-02-21 Thread teunis
.. :] On Fri, 4 Feb 2000, Christian Reiniger wrote: teunis wrote: Oh yeah, and you can support 64bit access too. For files 2GB in size :) If stdio the underlying FS don't support 64bit access, then it doesn't make much sense to use it anyway. After all, where do you want to store these 2GB

Re: screen hosings...

2000-02-23 Thread teunis
SAK (alt-sysrq-K) but it doesn't always work. YMMV and here's an explanation by comparison of my computer: under 3dfx/Banshee+DRI if you run X and fbdev simultaneously, switch out of X, load a graphical fbdev proggy then quit, the system halts. this is an improvement over just halting if ya

Re: OpenGL and GGI

2000-03-02 Thread teunis
On Tue, 29 Feb 2000, Jon M. Taylor wrote: On Tue, 29 Feb 2000, teunis wrote: On Mon, 28 Feb 2000, James Simmons wrote: It'd be cool to have an accelerated X that runs under OpenGL... Thats GLX. Not exactly. I think he's asking for an "OpenGL t

Re: Adding Triangle functions to GGI api

2000-03-07 Thread teunis
it. Letting the 3D lib handle whether HW or SW and which accel to use. (IIRC you'd use 3d triangle as basic primitive even when drawing lines or points with S3 ViRGE - but could be wrong) Feel free to disregard this whole message but please let me know if I'm barking up the wrong tree? G'day, eh? :) - Teunis

Re: gui stuff

2000-03-11 Thread teunis
outside of fonts and some imaging apps. Comments? G'day, eh? :) - Teunis

Re: LibGGI2D - Was: ggi2dDrawArc, ggi2dFillArc

2000-03-14 Thread teunis
streaming video... long story, later :) G'day, eh? :) - Teunis

umm glide 2/3 (3dfx/banshee+)

2000-04-08 Thread teunis
card of appropriate type and should only run under either X or console... I would -love- suggestions :) G'day, eh? :) - Teunis

Re: umm glide 2/3 (3dfx/banshee+)

2000-04-09 Thread teunis
On Sat, 8 Apr 2000, James Simmons wrote: On Sat, 8 Apr 2000, teunis wrote: Hey, looking at accelerating glide under 3dfx/banshee and 3+ Should I: a: get it to recognise and initialize from FB? b: get it to recognise and initialize from GGI Is there KGI for 3dfx? I

Re: MPEG in GGI?

2000-04-17 Thread teunis
o stablise the memory system so I went back to school a bit Help, ideas, anything? Does anyone else have a -better- way of writing this? G'day, eh? :) - Teunis

Re: MPEG in GGI?

2000-04-17 Thread teunis
' y'all think about this though :) G'day, eh? :) - Teunis

Re: MPEG in GGI?

2000-04-17 Thread teunis
and I have just talked about that. This will make it simple to implement an extension for offscreen images. PLEASE! :) :) :) ps: glide has one in their source... it's necessary for handling texture,double buffer, and so forth... G'day, eh? :) - Teunis

on movies and GGI - how's this for a first look at a spec for drivers?

2000-04-18 Thread teunis
Here's the module header for a movie player object from the movie player I've been mucking with.. How's this look? Now a problem I see is how to handle colourmodels; Oh and the void* is simply an override for a pointer to self. This IS C I'm using :) G'day, eh? :) - Teunis #define

CMUCL and GGI

2000-04-18 Thread teunis
? :) - Teunis PS: CMUCL always was ideal for my purposes. It's just I thought it hadn't been touched since 94-95-ish or so, so I left it alone...

Re: MPEG in GGI?

2000-04-19 Thread teunis
On 19 Apr 2000, Marcus Sundberg wrote: teunis [EMAIL PROTECTED] writes: [clip] Okay. Can someone -please- fold the event sources in fb/... out into GII? Seriously! or something? Huh? The input sources for the fbdev target are in LibGII. No - they're initialized in fb's target

ggimesa

2000-04-24 Thread teunis
Heya! I've got glide/2d running under FB! :) [and yes ggi/glide target seems to work fine :] Anyways I'm just wondering if anyone here's working with ggimesa and could give a few pointers. (in private email :) Thanks :) - Teunis

Re: ggimesa

2000-04-26 Thread teunis
? No. KGI doesn't support 3Dfx/Banshee. And isn't even potentially 3d-accelerated for my hardware in any event so it's uninteresting to me at this time. (now if I could convince Mesa that my glide didn't require X support, I'd be happier) G'day, eh? :) - Teunis

Re: Memory Visual support?

2000-04-26 Thread teunis
memory visual is for reading/writing to/from a memory block and treating it like a video display. frame-buffer visuals is for the core framebuffer driver support in systems such as linux. It's sometimes accelerated if the driver has been written for such (afaik Matrox cards). This is a