?
G'day, eh? :)
- Teunis
PS: Really take this message with a grain of salt. I'd -love- feedback.
I'm probably out to lunch on a lot of this - I haven't read the source
enough. (and last I played I was mucking about with ioctl accels under S3
ViRGE and I totally mucked my 3Dfx DRI driver up
On Tue, 14 Dec 1999, Jon M. Taylor wrote:
On Mon, 13 Dec 1999, teunis wrote:
And many of the interfaces
developed (ping/pong buffers as an example) are either currently unusable
or not really tested all that much. I'd -love- to see some sort of formal
FAQ/RFC on this issue
h this...
G'day, eh? :)
- Teunis
GGI for the sound
module, as GSI seems to be. We should (Teunis also) continue with this
discussion in other part, I'm very interested, and the GGL people has some
ideas on the sound support that could interest you.
Ok. mail or another mailing list?
Haven't the foggiest. Sound is pretty
ight now.
G'day, eh? :)
- Teunis
ed sound
I made it so sound could be played backwards too :)
that and rendering on fbdev means without events I have to hit SAK to
quit. Boring!
Just curious...
G'day, eh? :)
- Teunis
s
inserted where-ever you happen to be.
Now this -was- under OS/2 so Linux may handle it differently. IIRC there
were no extra keys either so I'm not sure how they triggered the character
entry. Though there could have been a key for it.
G'day, eh? :)
- Teunis
On 24 Jan 2000, Marcus Sundberg wrote:
teunis [EMAIL PROTECTED] writes:
Okay, I've found a problem with libGII...
It's adding delays to that quicktime-player (and soon mpeg too! :) that
I'm playing with... Resulting in blank spots in the audio and the
occasional dropped video
, and 32bpp depths.
On the flip side it should work on any platform with a relatively complete
POSIX thread package
I'll be posting new versions lots. Or maybe if I get any feedback anyways
:)
It's being uploaded as I send this...
G'day, eh? :)
- Teunis
as
root.
[clip]
Actually I start in the foreground I suspect a bug in fb-3dfx
actually. I'm not running it in the background... I just switch consoles
while I'm running it :)
G'day, eh? :)
- Teunis
On Tue, 25 Jan 2000 [EMAIL PROTECTED] wrote:
On Tue, Jan 25, 2000 at 01:18:06AM -0700, teunis wrote:
http://www.geocities.com/winterlion/index.html
- they have a problem when I ftp the index.html in *sigh*.
[~]$ tar zxvf ggiplay.tgz
..
ggiplay/libmpeg2/video/reconstruct.c
ggiplay
On 26 Jan 2000, Marcus Sundberg wrote:
teunis [EMAIL PROTECTED] writes:
Hey, is there any way to catch console-switching?
See the end of ggi/types.h, and ask if there's something unclear
about it.
Mah evil program does run in the background...
However this should not happen
On Wed, 26 Jan 2000, teunis wrote:
On 26 Jan 2000, Marcus Sundberg wrote:
teunis [EMAIL PROTECTED] writes:
Hey, is there any way to catch console-switching?
See the end of ggi/types.h, and ask if there's something unclear
about it.
Okay. It's not clear.
[clip]
Now how am I
On Thu, 27 Jan 2000, Paul Duran wrote:
On Wed, Jan 26, 2000 at 11:34:00PM -0700, teunis wrote:
[snip]
Using a socketpair takes ~17000 milliseconds just to poll(..) to see if
there's data. Is there a better way?
I -need- to shave this ~17000 milliseconds off!
17000 milliseconds
with massively threaded proggies finding delays :)
G'day, eh? :)
- Teunis
incidentally, mandrake 6.0 + upgraded kernel + compiler
On Fri, 28 Jan 2000, Rodolphe Ortalo wrote:
teunis wrote:
mutex locking time is... *heh* around 26000 microseconds... Longer than
poll() Go figure.
So much ? Well, it must be implemented via a system call then...
Well, with threads managed by the kernel it is not so astonishing
crashes with various faults under X. using GGI for display.
Suggestions? :)
G'day, eh? :)
- Teunis
PS: anyone who suggests SYSV stuff should tell me how I should wait for
conditions with SYSV items. The shared-mem is not a problem, but the
conditions are. Mind you I might just be clueless
LE it *giggle*
Anyways, G'day, eh? :)
- Teunis
PS: ignore me if ya want. i'm just a crank...
worse when working with movies... when the results compressed are
2 gigabytes. *ow*)
Anyways, that's all. This is the... uh... 10th or so time I've written
this message and I'm getting a little tired of pine losing it on me.
*sigh*
G'day, eh? :)
- Teunis
this reference I don't get. Could you explain?
G'day, eh? :)
- Teunis
PS: If it means getting a console-emu up with graphics support and/or
fonts... uhmm, maybe? I've got operational job control now so it should
be duable. Except that GGI doesn't really like child processes still
problems.
I want that personally
(mind you, I don't use GGI to -play- videos either other than to supply a
frame to write to ... it doesn't fit the purpose)
G'day, eh? :)
- Teunis
? :)
- Teunis
between reader and writer on when the screen is safe for update...
(isn't memory-target better for this? :)
G'day, eh? :)
- Teunis
Heya.
Is it possible to do an accelerated 2D driver under OpenGL?
Should be, I can't see why not.
Any driver to look for ideas?
It'd be cool to have an accelerated X that runs under OpenGL...
... As an answer to some of the X versus FB stuff
G'day, eh? :)
- Teunis
. WHERE IS IT :)
I wanna hack a WWW browser...
G'day, eh? :)
- Teunis
On Fri, 18 Feb 2000, Cesar Crusius wrote:
* teunis ([EMAIL PROTECTED]) [000218 13:55]:
On Fri, 18 Feb 2000, Cesar Crusius wrote:
This is just in case someone is really desperated for a GGI web browser: I
just bumped into ZEN, a web browser that works in fbdev, but it does not use
:)
...failed *sigh*
Sooo Anyone know how to do memory locking/synchronization between
processes? I'm still dithering...
G'day, eh? :)
- Teunis
out :)
... I -have- a working prototype of some of my ideas but some trouble with
shared memory coherency.. gleah it's slow to write...
G'day, eh? :)
- Teunis
.. :]
On Fri, 4 Feb 2000, Christian Reiniger wrote:
teunis wrote:
Oh yeah, and you can support 64bit access too. For files 2GB in size :)
If stdio the underlying FS don't support 64bit access, then it doesn't
make much sense to use it anyway. After all, where do you want to store
these 2GB
SAK (alt-sysrq-K)
but it doesn't always work.
YMMV and here's an explanation by comparison of my computer:
under 3dfx/Banshee+DRI if you run X and fbdev simultaneously, switch out
of X, load a graphical fbdev proggy then quit, the system halts.
this is an improvement over just halting if ya
On Tue, 29 Feb 2000, Jon M. Taylor wrote:
On Tue, 29 Feb 2000, teunis wrote:
On Mon, 28 Feb 2000, James Simmons wrote:
It'd be cool to have an accelerated X that runs under OpenGL...
Thats GLX.
Not exactly. I think he's asking for an "OpenGL t
it. Letting the 3D lib
handle whether HW or SW and which accel to use.
(IIRC you'd use 3d triangle as basic primitive even when drawing lines or
points with S3 ViRGE - but could be wrong)
Feel free to disregard this whole message but please let me know if I'm
barking up the wrong tree?
G'day, eh? :)
- Teunis
outside of
fonts and some imaging apps. Comments?
G'day, eh? :)
- Teunis
streaming
video... long story, later :)
G'day, eh? :)
- Teunis
card of
appropriate type and should only run under either X or console...
I would -love- suggestions :)
G'day, eh? :)
- Teunis
On Sat, 8 Apr 2000, James Simmons wrote:
On Sat, 8 Apr 2000, teunis wrote:
Hey, looking at accelerating glide under 3dfx/banshee and 3+
Should I:
a: get it to recognise and initialize from FB?
b: get it to recognise and initialize from GGI
Is there KGI for 3dfx? I
o stablise the memory system so I went back to
school a bit
Help, ideas, anything?
Does anyone else have a -better- way of writing this?
G'day, eh? :)
- Teunis
' y'all think about this though :)
G'day, eh? :)
- Teunis
and I have just talked about that. This will make it simple
to implement an extension for offscreen images.
PLEASE! :) :) :)
ps: glide has one in their source... it's necessary for handling
texture,double buffer, and so forth...
G'day, eh? :)
- Teunis
Here's the module header for a movie player object from the movie player
I've been mucking with..
How's this look?
Now a problem I see is how to handle colourmodels;
Oh and the void* is simply an override for a pointer to self.
This IS C I'm using :)
G'day, eh? :)
- Teunis
#define
? :)
- Teunis
PS: CMUCL always was ideal for my purposes. It's just I thought it hadn't
been touched since 94-95-ish or so, so I left it alone...
On 19 Apr 2000, Marcus Sundberg wrote:
teunis [EMAIL PROTECTED] writes:
[clip]
Okay. Can someone -please- fold the event sources in fb/... out into GII?
Seriously!
or something?
Huh? The input sources for the fbdev target are in LibGII.
No - they're initialized in fb's target
Heya!
I've got glide/2d running under FB! :)
[and yes ggi/glide target seems to work fine :]
Anyways I'm just wondering if anyone here's working with ggimesa and could
give a few pointers. (in private email :)
Thanks :)
- Teunis
?
No. KGI doesn't support 3Dfx/Banshee.
And isn't even potentially 3d-accelerated for my hardware in any event so
it's uninteresting to me at this time.
(now if I could convince Mesa that my glide didn't require X support, I'd
be happier)
G'day, eh? :)
- Teunis
memory visual is for reading/writing to/from a memory block and treating
it like a video display.
frame-buffer visuals is for the core framebuffer driver support in systems
such as linux. It's sometimes accelerated if the driver has been written
for such (afaik Matrox cards). This is a
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