Re: [hlcoders] how to create a mod with non steam HL with no errors , and that language use hl non steam

2010-07-25 Thread ZuM
Well about the situation you said the lan party is the only reason i believe someone would use the Won version :P Or to pirate the game, because if you look you can find several pirate servers, specially in countries with a very high level of piracy like Brasil Also Katrina you mentioned about

Re: [hlcoders] Source Engine 2!!!

2010-06-18 Thread ZuM
Hi, The major differences are that while a CPU has one processing core (or today, two processing core), any older GPU has quite a lot of processing units that run at a very low speed but are specialized in certain areas, this way the load is really divided. Also just a comment, several labs are

Re: [hlcoders] Source Engine 2!!!

2010-06-18 Thread ZuM
fullmetalhar...@nimhlabs.com Thanks ZuM I apologise, I may have been misinterpreting the TLA, of GPU to mean Graphics Processing Unit... I guess I must be interpreting it wrong, as what you described was a cluster, not a unit. Though, this is not the first time a hardware or software term was fairly

Re: [hlcoders] Source Engine 2!!!

2010-06-18 Thread ZuM
Hey guys, let`s not start with any flames please, the discussion was nice and long without anyone making any type of insults to another ones :). Does anyone remember when Carmack said it was going to be release? Because in my opinion this possibility is going to require a hell of a computer to

Re: [hlcoders] Source Engine 2!!!

2010-06-18 Thread ZuM
Yeah, but they would need to port first Steam, because as i can see from this is that they simply changed the basic classes which are plataform dependent (at least this is how i would do it, using inheritance and initiating the right base classes at the beginning that the engine would use). But

Re: [hlcoders] VS2010

2010-04-13 Thread ZuM
Thank you :) And any prevision of when that will be? :) 2010/4/13 Garry Newman garrynew...@gmail.com Linux binaries are coming with the next engine update :) garry On Tue, Apr 13, 2010 at 2:42 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: And if you dont want to create a linux

Re: [hlcoders] VS2010

2010-04-13 Thread ZuM
Well, because it works fine in one system doesn't mean it's the best choice, specially if you consider that there're quite some improvements in VS2010. 2010/4/13 Christopher Harris char...@resrchnet.com Plus VS2005 works perfectly fine in XP, Vista, and 7 with the service pack so not really

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread ZuM
+2. I mean, come on he is wanting to help in creating a tool that has the potential to be useful and you come trolling like that? I mean, you must have something to do other than that, and also, the suggestions you made to him maybe should also apply to you Nick. 2010/3/17 Olly oli...@gmail.com

Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and $detail play nice?

2010-01-19 Thread ZuM
As far as i know, DX6 is not fully supported and result in quite some graphic issues, so it's best if you don't use it. For the other problems, unfortunately i don't have much knowledge in these areas to help :( 2010/1/19 Robert Briscoe robert.bris...@littlelostpoly.co.uk Also wanted to add

Re: [hlcoders] File operations from stdio.h

2010-01-05 Thread ZuM
They do this because then they can control what you can acess and modify, not allowing to open and modify user files on other directories that have nothing to do with your Mod :). At least that's for fopen :). 2010/1/5 Jed j...@wunderboy.org It's a trap! It's caused by a preprocessor

Re: [hlcoders] Discussion, Joel R. has invited you to open a Google mail account

2009-12-11 Thread ZuM
Oh please don't start... 2009/12/11 Jacob Heidt ad...@jheidt.com LOL? -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joel R. Sent: Friday, December 11, 2009 11:01 AM To: Discussion of Half-Life

Re: [hlcoders] Garry's Mod - gamemode contest

2009-12-03 Thread ZuM
Agreed, too many idiots and douchebags. By adding the rule to vote for a minimum of games it would not work, quite a few people would vote 10 for their friends gamemod and 1 for the others... 2009/12/3, Stephen Swires stephen.swi...@gmail.com: You don't want open voting on Facepunch, too many

Re: [hlcoders] Garry's Mod - gamemode contest

2009-12-03 Thread ZuM
, Dec 3, 2009 at 9:51 AM, ZuM eduardo...@gmail.com wrote: Agreed, too many idiots and douchebags. By adding the rule to vote for a minimum of games it would not work, quite a few people would vote 10 for their friends gamemod and 1 for the others... 2009/12/3, Stephen Swires stephen.swi

Re: [hlcoders] Arbitrary Gravity Direction

2009-10-14 Thread ZuM
Hi, I don't know how to answer this, but there's a mod out that unfortunately i can't remember the name, but the mod was all about changing the orientation of the players, and the gravity, so in one moment you where walking on the wall, and the next on the roof, but the view rotate to look

Re: [hlcoders] Getting the SteamID or CommunityID if the player in a Singleplayer game?

2009-09-18 Thread ZuM
Well, probably it will be hard coded on the code right? Also all the options presented here would be easily hackeable, IF the user wants, but of course it will stop anyone who doesn't know or doesn't want to waste time to hack it, so i believe that any of them is suitable :). 2009/9/18 Tobias

Re: [hlcoders] CSS FOV since last update?

2009-09-15 Thread ZuM
Well, but he asked why it isn't working with sv_cheats enable, so it is considered as cheat but changing the values with sv_cheats enable does nothing. Honestly, i don't know why it isn't working since i'm not a Valve employee and also i don't play CS:S anymore to check if this is true :X.

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-20 Thread ZuM
See guys, this is the reason for the long time without EP3 Just kidding :P Well, personally i believe the best solution would be to work with an SVN and to not keep any data local for longer than the period you are working. Sure it would consume a lot of bandwidth but i believe in the end it

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-20 Thread ZuM
To be honest, as far as i know using a memory stick to keep your data is not the best of ideas. Someone correct me if i'm wrong, but the chances of a memory stick failing and crashing is bigger than that of a hard-drive, as after a certain number of writes and reads from it. Not completely sure

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-20 Thread ZuM
Maybe you got a problem on your filesystem. Try formating it completely and see if you still have these problems, and/or check for bad blocks, these can cause quite a few problems specially if theres a lot of them :S. 2009/8/20 Kyle Jansen makerofthega...@gmail.com Since I'm the only one on my

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread ZuM
/19 ZuM eduardo...@gmail.com: Well, one coder to develop a total conversion mod for a game in my opinion is a small number. There are a lot of ground to cover and also most of the people work full-time and develop the mods on their free time, so it's not unreasonable to have

Re: [hlcoders] Sharing a depot in perforce

2009-06-25 Thread ZuM
In my humble opinion I believe that SVN is one of the best solutions for source control available. But as we say here in Brazil: this subject is like an ass, everyone got theirs own and likes it differently. :) 2009/6/25, Harry Jeffery harry101jeff...@googlemail.com: So ftp + notepad is a bad

Re: [hlcoders] Game Content

2009-05-14 Thread ZuM
Actually, as far as i remember, there are a lot of props from HL2 into CS:S, some into L4D even. But that doesn't make them public. I believe that Valve would not care if you modify or use some of the assets of their games on a mod for their games, but since i can't be sure about this, you would

Re: [hlcoders] remove me from list!

2009-04-27 Thread ZuM
If he was around, he would probably sent this e-mail back then xD 2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com I wonder if he was around when we had that 100 email thread? Are emails like this even threads? On Mon, Apr 27, 2009 at 10:44 AM, Garry Newman garrynew...@gmail.com wrote:

Re: [hlcoders] remove me from list!

2009-04-27 Thread ZuM
Another 100 reply thread? :X 2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com I vaugly remember you being at the center of it after all... On Mon, Apr 27, 2009 at 11:02 AM, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: It is in my Gmail if you know what I mean. /ScarT

Re: [hlcoders] (no subject)

2009-03-06 Thread ZuM
Well, 37 :D An poor Devin :( 2009/3/6 Saul Rennison saul.renni...@gmail.com 38 left now, babes. 2009/3/6 Saul Rennison saul.renni...@gmail.com Devin... was a very nice dolphin. He died quickly with a small implosion on the inside of his skull. Every dolphin loves fish, but Devin

Re: [hlcoders] (no subject)

2009-03-06 Thread ZuM
WTF? 2009/3/6 Saul Rennison saul.renni...@gmail.com YOU TRIPPIN, BOY?! 2009/3/6 Tim Fenton admin@gmail.com 54. On Fri, Mar 6, 2009 at 2:46 PM, Ben Mears b...@noesisinteractive.com wrote: You subconsciously wish you were Devin. Don't know what number we're at.

Re: [hlcoders] (no subject)

2009-03-05 Thread ZuM
WTF?? 2009/3/5 Yorg Kuijs yorg.ku...@home.nl Best joke of the week lol Saul Rennison wrote: I'm still laughing at the OP. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] hl2.exe not completely exiting when quitting mod?

2009-01-20 Thread ZuM
lol This happens for me almost always with TF2 and CSS. At least on my Vista Home Basic PC this is normal for all source games. 2009/1/20 Sykes sy...@ladnet.org Lol.. Well its a little bit notice-able when you are coding/debugging.. as it the game gets run alot. so it now has to be

Re: [hlcoders] Technical Design Document or Quick Reference Guide?

2009-01-15 Thread ZuM
To however said that the developers just need to jump with both foots into the code and all, just one thing. I, for instance, work all day, i get out of home at 8am, work until 6pm, then have class until 10pm, then got home by 11:30 pm, everyday. Not everyone have time to dig trought a lot of

Re: [hlcoders] Technical Design Document *Survey*

2009-01-15 Thread ZuM
Thanks, i just completed it too :). 2009/1/15 John Standish vold...@gmail.com Thank you Steve. I've just filled it out. On Thu, Jan 15, 2009 at 11:09 AM, Steve Henderson steven.j.hender...@gmail.com wrote: I created an 8 question, one page survey to help us better understand the

Re: [hlcoders] Technical Design Document or Quick Reference Guide?

2009-01-13 Thread ZuM
I agree. Even and overview of the architecture of the engine would make it more easily understandable. If they just released a UML Diagram of the classes, indicating where they are used, from where they inherent and etc... would really help, and it should not be dificult to make, just run a

Re: [hlcoders] Technical Design Document or Quick Reference Guide?

2009-01-13 Thread ZuM
I already did :) But i only said that anything that they release, the more documented the better, and if it's complete with diagrams and all would help everyone :) 2009/1/13 Heimo Stieg gr...@corona-bytes.net If you want an UML diagram...why dont you just create one with VS? ZuM schrieb: I

Re: [hlcoders] Technical Design Document or Quick Reference Guide?

2009-01-13 Thread ZuM
Good to see that someone on this list isn't flaming like some above. Now onto the topic, James, none that i know of is doing that. 2009/1/13 James Luzwick jluzw...@gmail.com On the topic of design documents. Does anyone know if there has been a push by anyone in particular to create

Re: [hlcoders] animated ammo model pickup

2009-01-08 Thread ZuM
Yes, he can parent it. One thinng, this ammo pickup drop when a players dies too?? If it does, pherhaps it's better to fix the issue, instead of doing as you say below. 2009/1/8 Yorg Kuijs yorg.ku...@home.nl Hey list, so been at this for a while, haven't found a fix yet, but thought of

Re: [hlcoders] animated ammo model pickup

2009-01-08 Thread ZuM
animations(old school style) soo since they're not dropped, everything should be good then right? ZuM wrote: Yes, he can parent it. One thinng, this ammo pickup drop when a players dies too?? If it does, pherhaps it's better to fix the issue, instead of doing as you say below

Re: [hlcoders] Steam + dev annoyance

2009-01-06 Thread ZuM
Well, you can run Steam without internet. Just the next time you open it, select to remember your password, and when you open it w/o internet there should be the option to run in offline mode. 2009/1/6 Sykes sy...@ladnet.org Unfortunately I'm not able to always be connect to the internet whilst

Re: [hlcoders] WARNING: VAC may be banning developers by misdetecting server plugins as cheats.

2008-11-05 Thread ZuM
Yes, you can't get banned for custom Skins, and that's why theres the server command sv_pure, so only players with all default assets can play on these servers. Probably there's some odd thing going on with VAC or with some of the plugins being used, so VAC thinks that it's a cheat. Do your